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Monk (Shadow) 7 Acolyte Reagan

CLASS & LEVEL BACKGROUND PLAYER NAME


Nomi McGnomerzn
Gnome Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
15 3 35 "Nothing can shake my
10 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
optimistic attitude"

+0 PERSONALITY TRAITS

Hit Point Maximum 52


● +3
Strength
DEXTERITY "I always try to help those in need,

+6
Dexterity
no matter what the personal cost"
16 +2
Constitution
CURRENT HIT POINTS IDEALS
+1
Intelligence
+3 +2
Wisdom
-1
Charisma "Everything I do is for the
CONSTITUTION SAVING THROWS
common people"
TEMPORARY HIT POINTS BONDS
14 5D8

+6
Acrobatics (Dex) Total SUCCESSES "Once I pick a goal I become obsessed with
+2 it to the detriment to everything else in my

+5
Animal Handling (Wis) FAILURES
life"
+1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+6
Athletics (Str)

12 -1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+1
History (Int) Natural Illusionist - you know the Minor Illusion cantrip.
Shortswor +6 1D6+3
+1 ●
+5
Insight (Wis) Speak with small beasts - You can communicate with simple
gestures with Small or smaller beasts.
-1
Intimidation (Cha) Dart +6 1D4+3 Martial Arts - You may use unarmed strikes, short swords and
WISDOM +1
Investigation (Int) any Simple melee weapons.
Unarmed +6 1D4+3
+2
Medicine (Wis) When you use the attack option you may make one unarmed
14 +1
Nature (Int)
strike as a bonus action.

Attack Twice Each Time Deflect Missiles - You may use your reaction to deflect or catch

+2

!+7
Perception (Wis) missiles, reducing the damage taken by 1D10+DEX. If this is
reduced to 0 you catch the missile and can spend 1 Ki to make
-1
Performance (Cha) a ranged attack with it.

CHARISMA

+2
Persuasion (Cha) Slowfall - You may use your reaction to reduce any falling
damage by your Monk level.

+4
Religion (Int)
Ki Points: _/7
9 ●
+6
Sleight of Hand (Dex)
Luck Points: _/3
Unarmored - your armor is increased by your Wisdom bonus
and your move increased by 10ft when not wearing armor.


+6
Stealth (Dex) Cursed - One eye has become milky white and your presence
-1 is unnerving to people, particularly animals and children.
+2
Survival (Wis)
Lucky - You have 3 luck points. Whenever you make an attack
roll, ability check, or saving throw, you may spend 1 luck point
SKILLS ATTACKS & SPELLCASTING to roll an additional d20. You can use this ability after the
original roll, but before the outcome is revealed. You choose
which of the d20s is used for the attack roll, ability check, or
saving throw.
PASSIVE WISDOM (PERCEPTION)
CP 5 Rations: 9x Days You can also spend one luck point when an attack roll is made
Holy Symbol against you. Roll a d20, and choose whether the attacker's roll
uses their d20 roll or yours.
If multiple creatures use a luck point on the same roll, they
SP 15 Darts (6)
Can speak: Common, cancel out, resulting in no additional dice.
You regain expended luck points when you finish a long rest.
Arrowheads +2 (8)
Gnomish, Elvish and Shadowstep - When you are in dim light or darkness, as a
EP
Healing Potion (D8) bonus action you can teleport up to 60 feet to an unoccupied
Dwarfish. space you can see that is also in dim light or darkness. You
then have advantage on the first melee attack you make before
Can play the lute. GP 31 the end of the turn.

Ki-Empowered Strikes - your unarmed attacks counts as


magical attacks
PP
Evasion
At 7th level, your instinctive agility lets you dodge out of the
way of certain area effects, such as a blue dragon's lightning
breath or a fireball spell. When you are subjected to an effect
that allows you to make a Dexterity saving throw to take only
half damage, you instead take no damage if you succeed on
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT the saving throw, and only half damage
FEATURES & TRAITS if you fail.

Stillness of Mind
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.at 7th level, you can use your action to end one effect
Starting
on yourself that is causing you to be charmed or frightened.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Notes:

Tavern - Beer = OK, No fleas, food from animal.


Shifty Gnome
Vistani
Lord Meecham - paid bag silver to get travellers to leave town.

Madam Eva
Necromancy
Shield/Arictocrat
Durst
Bookshelf
Baby Bastard Son!!!

Lord Strahd - conquers Kingdom, falls into darkness.


Village - Mad Mary

****3x Items + 1 Ally****

Tome - Wizards tower on lake - name + servant (got)

Amulet - Got to Mountain, Climb white tower, golden knights.

Sword - Den of Wolves, hills overlooking mountain lake. Treasure Mother Night.

Ally - Lost someone close to him, man of faith sanity hangs by a thread

Strahd - Hall of Bones - dark pit of castle.

Eaten Berries

Vallaki
Krezk

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Monk Int 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

Minor Illusion

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 DC 11 7
EPAR
SPELL NAME
ED
PR

Flurry of Blows

Step of the Wind


4
Patient Defense
SPELLS KNOWN

2 DC 11

Darkness

Dark Vision
5
Pass Without Trace

Silence
9
Stunning Strike

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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