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Our commentaries are updated regularly; when changes are made Page 83 – The Anvil of Apotheosis: Ghur, Archetypes, Commander
any changes from the previous version will be highlighted in Change the list of restrictions to:
magenta. Where the date has a note, e.g. ‘Revision 2’, this means it ‘No Deathmage, Ossiarch Bonereapers or Masterclan’
has had a local update, only in that language, to clarify a translation
issue or other minor correction.
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BATTLESCROLL:
GALLETIAN REINFORCEMENTS
OCTOBER 2022
Changes from the previous battlescroll are highlighted in magenta.
ENDLESS SPELLS
BATTLESCROLL:
GALLETIAN REINFORCEMENTS
OCTOBER 2022
Swampcalla Shaman and Pot-grot: Remove this text from the Bad Moon Loonshrine: Add the following ability:
Poisons and Elixirs ability: ‘Effigy of Da Bad Moon: Larger moonstone meteorites are hacked
‘, instead of attempting to dispel an endless spell or cast any spells painstakingly into crude but surprisingly lifelike effigies of the Bad
with this unit in that phase,’ Moon, and they hold a sliver of its lunar power.
Gloomspite Gitz units are affected by the light of the Bad Moon
while they are wholly within 12" of this terrain feature.’
®
GENERAL’S HANDBOOK:
PITCHED BATTLES 2022-23 – SEASON 1
DESIGNERS’ COMMENTARY, Q: If I add a unit to my army after the battle begins, and that unit
OCTOBER 2022 meets the requirements to gain the Galletian Veterans keyword,
The following commentary is intended to complement the General’s does that unit gain the keyword?
Handbook: Pitched Battles 2022-23 – Season 1. It is presented as a A: Yes.
series of questions and answers; the questions are based on ones that
have been asked by players, and the answers are provided by the rules Q: If I add a unit to my army after the battle begins, and that unit has
writing team and explain how the rules are intended to be used. The the Battleline battlefield role, does that unit count as a Battleline unit
commentaries help provide a default setting for your games, but for the purposes of rules, battle tactics and grand strategies?
players should always feel free to discuss the rules before a game, and A: Yes.
change things as they see fit if they both want to do so (changes like
this are usually referred to as ‘house rules’). Q: Is it possible to complete the grand strategy Show of Dominance by
having one Galletian Veterans unit in the centre of the battlefield
Our commentaries are updated regularly; when changes are made, which has one or more models within each table quarter?
any changes from the previous version will be highlighted in A: Yes.
magenta. Where the date has a note, e.g. ‘Revision 2’, this means it
has had a local update, only in that language, to clarify a translation Q: In the ‘Battlelines Drawn’ battleplan, can you remove a unit from
issue or other minor correction. the battlefield in order to enter a garrison (and set it up again when
you leave a garrison)?
Q: If I add units to a Pitched Battle army after a battle has started, A: Yes.
can I do so in excess of any limits that apply? For example, could I
summon extra Behemoths if my army already included the maximum Q: Do models in the Expert Conquerors battalion count as 3 models
number it can take? for the purposes of contesting a terrain feature (for example, for the
A: The limits on the number of Leaders, Artillery units and ‘Desecrate their Lands’ battle tactic)?
Behemoths only apply when you are picking your army, so you can A: Yes.
ignore these limits when you add these kinds of units to your army.
The limit on Unique units still applies, however (you can never have
more than 1 of the same type of Unique unit in your army). ERRATA, OCTOBER 2022
The following errata correct errors in the General’s Handbook:
Q: If a Pitched Battle Profile for a unit appears in the most recent Pitched Battles 2022-23 – Season 1. The errata are updated regularly;
General’s Handbook, can I use that unit in Pitched Battles even if that when changes are made, any changes from the previous version will
unit is not listed in the table of a specific faction? be highlighted in magenta. Where the date has a note, e.g. ‘Revision
A: Yes. 2’, this means it has had a local update, only in that language, to
clarify a translation issue or other minor correction.
Q: If I have multiple abilities and other effects to be applied at the start
of my hero phase, can I apply them before I pick my battle tactic? Page 10 – Coalition Units
A: Yes. Add the following:
‘COALITION UNITS
Q: Can I gain control of multiple objectives in ‘The Lurkers Below’ in Coalition units do not count towards the number of Battleline units
the same turn? in your army. However, they do count towards the maximum number
A: No. of Leader, Behemoth and Artillery units in your army. In addition,
Coalition units are ignored when determining if the units in your
Q: Can I set up faction terrain features in the ‘Battlelines army are from a single faction.’
Drawn’ battleplan?
A: Yes. The quarters of the battlefield in this battleplan are only Page 12 – Gaze of Ghur
treated as objectives and do not prevent you from setting up models Change to:
or terrain features. ‘Gaze of Ghur is a spell that has a casting value of 7 and a range of
12". If successfully cast, pick 1 enemy unit within range and visible to
Q: Can I set up gravesites using the Soulblight Gravelords battle trait the caster. Until your next hero phase, when determining the number
‘The Unquiet Dead’ in the ‘Battlelines Drawn’ battleplan? of models in that enemy unit that are contesting an objective, your
A: Yes, see above. opponent must halve that number, rounding down.’
Q: If an effect would increase the Wounds characteristic of a Designer’s Note: Effects that modify the number of models a model
Galletian Veterans unit above the required threshold, does that counts as when contesting an objective are applied after effects that fix
unit lose the Galletian Veterans keyword? the number of models a model counts as when contesting an objective
A: No. at a set value. For example, if a Mega-Gargant counts as 20 models
because of the ‘Mightier Makes Rightier’ battle trait, ‘Gaze of Ghur’
would make that unit count as 10 models instead.
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Page 22 – The Prize of Gallet, Victory Points PITCHED BATTLE PROFILES 2022-23 –
Change to: SEASON 1
‘Each player scores victory points at the end of each of their turns Page 16 – Beasts of Chaos
as follows: Replace the Tzaangor Shaman, Tzaangor Enlightened, Tzaangor
Enlightened on Discs of Tzeentch, Tzaangor Skyfires and Tzaangors
- Score 1 victory point if you control at least one activated objective. Pitched Battle profile names and points as follows, respectively:
- Score 1 victory point if you control two or more activated objectives.
- Score 1 victory point if you control more activated objectives than WARSCROLL POINTS
your opponent. Beasts of Chaos Tzaangor Shaman 135
- Score 2 victory points if you completed the battle tactic you picked Beasts of Chaos Tzaangor Enlightened 95
that turn.’ Beasts of Chaos Tzaangor Enlightened on 180
Discs of Tzeentch
Beasts of Chaos Tzaangor Skyfires 190
Page 30 – In the Presence of Idols, Inspiring Icons Beasts of Chaos Tzaangors 175
Change to:
‘After deployment but before determining who will take the first turn
in the first battle round, each player must pick 3 different friendly Page 19 – Hedonites of Slaanesh
units on the battlefield, starting with the attacker. The units each Change the points costs for the following units to:
player picks are their idol units for the battle. Lord Kroak and
Incarnate units cannot be picked as idol units. WARSCROLL POINTS
Sigvald, Prince of Slaanesh 205
Halve the number of models that flee due to a failed battleshock test Blissbarb Archers 140
(rounding down) while their unit is wholly within 6" of any idol units Symbaresh Twinsouls 130
in their army.’ Myrmidesh Painbringers 120
Page 51 – Purple Sun of Shyish, End Given Form Page 21 – Packmasters, Unit Size
Change the rule text to: Change the Unit Size to ‘3’.
‘Subtract 1 from save rolls for attacks that target units within 6" of
this endless spell. In addition, roll a dice for each unit within 1" of Pages 21-22 – Skaven
this endless spell after this endless spell has moved. On a 1, that unit Change the points costs for the following units to:
has been touched by the Purple Sun’s rays. If that unit has a Wounds
characteristic of 9 or less, 1 model in that unit is slain. Otherwise, WARSCROLL POINTS
that unit suffers D6+6 mortal wounds.’ Master Moulder 90
Skritch Spiteclaw
165
Spiteclaw’s Swarm
Plague Censer Bearers 90
Stormfiends 320
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CORE RULES
DESIGNERS’ COMMENTARY, Q: If I have more than one general, and each one allows different types
OCTOBER 2022 of units to count as Battleline, do all of those units count as Battleline
The following commentary is intended to complement the units when I pick the rest of my army?
Warhammer Age of Sigmar core rules. It is presented as a series of A: Yes.
questions and answers; the questions are based on ones that have
been asked by players, and the answers are provided by the rules Q: If I have more than one general, and one is slain but the others are
writing team and explain how the rules are intended to be used. The still alive, do I still get to add 2 to the dice roll when I use the Heroic
commentaries help provide a default setting for your games, but Leadership heroic action?
players should always feel free to discuss the rules before a game and A: Yes.
change things as they see fit if they both want to do so (changes like
this are usually referred to as ‘house rules’). Q: If an ability allows a replacement unit to be set up that is ‘identical’
to a unit that was destroyed (e.g. the Stormcast Eternals ability ‘Call
Our commentaries are updated regularly; when changes are made, for Aid’), what should be ‘identical’ about the new unit?
any changes from the previous version will be highlighted in A: Unless otherwise stated, the replacement unit has the same
magenta. Where the date has a note, e.g. ‘Revision 2’, this means it number of models as the destroyed unit had at the start of the battle,
has had a local update, only in that language, to clarify a translation is armed with the same weapon options, and has the same battlefield
issue or other minor correction. roles as the unit it replaces. The unit is not considered part of any
battalion, and any effects applied to the unit during the battle are not
applied to the replacement unit.
1.1 FACTIONS, BATTLETOMES AND
BATTLEPACKS
Q: Where can I find a list of the factions I can choose from and the 1.4.1 ENDLESS SPELLS, INVOCATIONS AND
units that are in each faction? FACTION TERRAIN
A: Each faction has a set of Pitched Battle profiles that includes all of Q: 1.4.1 states that a player can include 1 endless spell for each
the units that are part of that faction. You can find a set of Pitched Wizard in their army. If I give a Hero the ‘Arcane Tome’ universal
Battle profiles in each Warhammer Age of Sigmar battletome. The enhancement to make them a Wizard, does this allow me to include
General’s Handbook: Pitched Battle Profiles book, available for 1 additional endless spell in my army?
download from warhammer-community.com, includes sets of Pitched A: Yes.
Battle profiles for every faction in Warhammer Age of Sigmar.
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Q: When the word ‘any’ is used in the criteria for an ability, how Q: If an ability says it negates a wound, will it also negate a
many times is that ability applied when the criteria for the ability are mortal wound?
fulfilled? For example, if an ability said ‘Add 1 to hit rolls for models A: No, unless the ability specifically says it negates mortal wounds.
that are within 6" of any models with this ability’, would I add 1 to the By the same token, an ability that negates only mortal wounds will
hit rolls of a model that was within 6" of three models with the ability, not negate wounds.
or would I add 3 to the hit rolls?
A: The word ‘any’ is treated as being synonymous with ‘one or more’. Q: If an ability allows a unit to ‘fight’, does that mean it can pile in
In your example, this means that 1 would be added to the hit rolls. and attack or just attack?
A: It can pile in and attack (core rules, 12.1.1).
Q: If several abilities are used simultaneously, can one cancel out the
effect of another? Q: If an effect allows a unit to pile in but does not specify that the
A: It’s important to note that ability effects are never actually applied unit can attack, can that unit immediately attack with all its melee
‘simultaneously’ in Warhammer Age of Sigmar. If two or more effects weapons after piling in?
would be applied at the same time, they are instead applied one after A: No.
the other in the sequence described in section 1.6.2 of the core rules.
This means that applying the effect of one ability could change the Q: If a unit is affected by an ability that adds to or subtracts from a
circumstances pertaining to abilities that follow it. For example, one characteristic and then by an ability that changes a characteristic to
ability effect might cause mortal wounds on a unit, while at the same a specific value (for example, an Akhelian King who has cast Flaming
time another ability effect might allow that unit to fight if it’s within Weapon in the hero phase and then uses the Wave Rider ability in the
3" of the enemy. If the mortal wounds effect is applied first, then following charge phase), do both effects apply?
the effect of the second ability can only be applied if the unit is still A: Yes. Modifiers apply after effects that change a characteristic to a
within 3" of the enemy after all models slain by those mortal wounds specific value. Therefore, in the example given, the Akhelian King’s
have been removed from play. Bladed Polearm would become Damage 3 from the Wave Rider
ability, then would be increased to 4 by Flaming Weapon.
Q: If two or more modifiers apply to a dice roll or characteristic,
and some are positive and some negative, are they considered to be Q: If the scenery rules for an Awakened Wyldwood can no longer be
contradictory and therefore cancel out? used (e.g. because of Smash To Rubble), do any rules that interact
A: No. Modifiers to dice rolls and modifiers to characteristic are with them stop working? For example, ‘Places of Power’ and ‘From the
cumulative. Because of this, a dice roll or characteristic can be Woodland Depths’.
affected by several abilities that apply different modifiers to it, both A: No.
positive and negative, and they will not be contradictory and can all
be used.
3.1 RESERVES AND SUMMONED UNITS
Q: If two different abilities double or halve a value, is the value Q: Are things like Fanatics or Assassins that hide inside another unit,
doubled or halved once or twice? or embarked Kharadron Overlords units, counted as being reserves?
A: Twice. A: Only if the unit that they are ‘inside’ is in reserve. A reserve unit
is a unit that is set up in a location other than on the battlefield.
Q: Some abilities require a unit to be visible in order for them to be Units that are on the battlefield are not reserves, even if the models
used. When this is the case, must the whole unit be visible? themselves are not set up.
A: No, all that is required is for at least one model from the unit to
be visible.
6.0 COMMAND POINTS
Q: Sometimes an ability will refer to ‘this model’ or ‘this unit’, and Q: Sometimes a model will receive command points only at the start
sometimes to ‘that model’ or ‘that unit’. Is there a difference? of the first battle round, or only once during a later round. Are these
A: Yes. When an ability says ‘this model’, ‘this unit’, it is referring to a command points lost at the end of the battle round?
specific model or unit that has the ability, even if there is more than 1 A: Yes.
unit with that ability in your army. When an ability says ‘that model’
or ‘that unit’, it is referring to a model or unit that was defined earlier Q: If I have more than one general and they are all on the battlefield at
in the same ability. the start of my hero phase, do I receive 1 command point for each?
A: No, you still only receive 1 command point.
Q: Sometimes an ability will refer to a friendly model that is within a
certain distance of ‘this model’ (or ‘the bearer’ or ‘this general’, etc.).
When this is the case, do both models have to be from the same army? 6.1 USING COMMAND ABILITIES
A: Yes. Q: Some commands are received by all units within a certain range of
the model issuing the command. Can such an order be received by a
Q: Sometimes an ability requires you to draw a straight line from a unit that has already received a command in the same phase?
model, and everything under that line is affected by the ability. Is the A: No.
model you draw the line from affected by the ability too?
A: No.
USING COMMAND ABILITIES FROM
Q: Some abilities stipulate that you can pick a certain number of units EARLIER BATTLETOMES
to be affected by the ability. When this is the case, can I pick the same The command abilities included in battletomes written for
unit several times? earlier versions of Warhammer Age of Sigmar are written in
A: Yes, unless the ability specifically states otherwise. a different format to those used in more recent battletomes.
The following guidelines should make it clear how to use these
2
command abilities in battles using the latest version of the core to have been issued and received by the unit specified in the
rules (see section 6.1 of the core rules). command ability. For example, the Booming Roar command
ability from the Allherd subfaction in Battletome: Beasts of
• Most older command abilities list the unit that benefits from Chaos says:
the command and another unit that needs to be within a
certain distance of that unit. When this is the case, the unit ‘You can use this command ability at the start of your hero
that benefits from the command is the unit that is receiving phase if your general is on the battlefield. If you do so, you
the command, and the unit that the distance is measured receive 1 Primordial Call point.’
from is the unit that is issuing the command. In addition,
older command abilities will specify the distance at which This command ability is issued and received by your general
the command can be issued. When this is the case, use the (if they are on the battlefield).
distance specified in the command ability rather than the
distance in section 6.1 of the core rules. For example, the Lord • Some older command abilities that appear in the allegiance
of the Blood Hunt command ability on the Wrath of Khorne abilities section of a battletome say that they can be used by
Bloodthirster warscroll says: models ‘with this command ability’. When this is the case,
the command can only be issued by Heroes that are from
‘You can use this command ability at the start of the combat the faction (or subfaction) that is allowed to use the allegiance
phase. If you do so, pick 1 friendly Khorne Daemon unit abilities in question. They cannot be issued by unit champions.
wholly within 16" of a friendly model with this command For example, the For the Brass Citadel command ability
ability. Until the end of the phase, you can re-roll hit rolls for from the Skullfiend Tribe subfaction in Battletome: Blades of
attacks made by that unit.’ Khorne says:
This command is issued by a friendly unit with this command ‘You can use this command ability at the start of the combat
ability (you can pick which one if there is a choice), and can be phase. If you do so, pick 1 friendly model with this command
received by 1 friendly Khorne Daemon unit that is wholly ability. Until the end of that phase, you can re-roll hit and
within 16" of the unit issuing the command. wound rolls for attacks made by friendly Skullfiend Tribe
Khorgorath units wholly within 10" of that model.’
• Some older command abilities specify that the effect of the
command ability applies to multiple units within a certain This command can be issued by Skullfiend Tribe Heroes.
distance of the unit that is issuing the command (for example,
all friendly units with a specific keyword). When this is the • Some older command abilities say either that they cannot be
case, the command is both issued and received by the same used more than once per phase or that a unit cannot benefit
model, even though the effect of the command applies to from them more than once. These instructions can be ignored
the specified units within the specified range. The model because the core rules no longer allow you to use the same
that issued the command cannot issue or receive another command ability more than once in the same phase.
command in that phase (because a model cannot issue more
than 1 command in the same phase and a unit cannot receive • Some older command abilities do not say when they can be
more than 1 command in the same phase), but could do so used. If this is the case, the command ability can be used in
in a future phase even if the effect of the command lasts for your hero phase.
longer than the phase in which the command was issued. The
other units that benefit from the effect of the command do
not count as having received the command (and so are not Q: If an ability allows a unit to receive a command without the
prevented from receiving a different command in the same command being issued and without a command point being spent,
phase). For example, the Vigour of Undeath command ability does the restriction that you cannot use the same command ability
on the Mannfred von Carstein warscroll says: more than once in the same phase still apply?
A: Yes.
‘You can use this command ability once per turn in your hero
phase. If you do so, add 1 to hit and wound rolls for friendly Q: If an ability allows me to use the same command more than once
Soulblight Gravelords units wholly within 12" of this in the same phase, can I issue the ‘Redeploy’ command to multiple
model until your next hero phase.’ eligible units immediately after 1 enemy unit has moved?
A: Yes.
This command is issued and received by Mannfred von
Carstein in your hero phase, but until your next hero phase, Q: If an ability allows me to use the same command more than once
you can add 1 to hit and wound rolls for friendly Soulblight in the same phase, can I issue the ‘Unleash Hell’ command to multiple
Gravelords units while they are wholly within 12" of him. eligible units immediately after 1 enemy unit has charged?
Mannfred could not issue or receive another command in the A: Yes.
hero phase in which the command was issued, but he could do
so in future phases. Other units benefiting from the effect of Q: If a unit receives the ‘At the Double’ command, do any rules that
the command can still receive a command (for example, they affect run rolls still apply?
could receive the All-out Defence command in the subsequent A: No.
combat phase whilst also benefiting from Vigour of Undeath).
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7.0 HERO PHASE 9.3 TERRAIN
Q: 7.0 states ‘In addition, in your hero phase, you can use friendly Q: Why are all models allowed to climb all terrain features?
Wizards to attempt to cast spells… and both to attempt to dispel A: For simplicity and ease of play, the rules allow any model to climb
endless spells’ but 19.3.2 states that ‘At the start of the hero phase, each any terrain feature. If you wish, you can only allow models to move to
player can attempt to dispel 1 Endless Spell…’ Can you clarify which places that they could reach ‘in real life’, but it will require a certain
takes precedence? amount of common sense in order to make such a house rule work.
A: 19.3.2 takes precedence over 7.0.
Q: Can a terrain feature be climbed over multiple turns? Can a model
run or charge up a terrain feature?
7.1 HEROES AND HEROIC ACTIONS A: Yes. A model may need to spend several turns climbing an
Q: Can a Hero in reserve be picked to carry out a heroic action? especially high terrain feature (you will need to remember how far
A: No. it has climbed each turn and measure distances and visibility to or
from that model as if it were in that location).
Q: If a Hero unit has multiple models, do they carry out heroic
actions as a unit, or does each individual model get to carry out a Q: Can a model charge up or down a terrain feature?
heroic action? A: Yes. As noted above, for simplicity and ease of play, models are
A: They carry out heroic actions as a unit. assumed to be able to climb up terrain features and can finish a move
at any point when they do so.
Q: Some abilities allow a unit to be set up ‘instead of making a normal 10.0 SHOOTING PHASE
move’. Does a unit set up with such an ability count as having moved? Q: If a unit that receives the Redeploy command also receives the
A: No, unless the ability specifically states otherwise. Unleash Hell command in the same turn, can that unit shoot?
A: No.
Q: If a unit that receives the Redeploy command also receives the
Unleash Hell command in the same turn, can that unit shoot? Q: 10.0 states ‘you make shooting attacks with each model in the
A: No. unit until you have shot with all the models you want to’ but 13.1
states ‘you must pick the target unit (or units) for all of the attacks
Q: Can a unit finish a move halfway or up the side of a wall on a that will be made by the models in the unit’. Can you clarify which
terrain feature? takes precedence?
A: Yes. A: 13.1 takes precedence over 10.0.
Q: Can a unit jump down from a terrain feature if the distance to the Q: Can I pick a friendly unit to shoot even if it has no missile weapons
battlefield is greater than that unit’s Move characteristic? (e.g. a Krondspine Incarnate)?
A: No. A: No.
4
Q: What happens when a unit that has been split into two groups Q: If a model is slain but later returned to its unit in the same turn,
because of casualties piles in? does it count as being slain for battleshock tests? If it were slain,
A: A unit must finish any type of move as a single group, including returned and slain again, would it count as being slain twice?
pile-in moves. If this is impossible for any reason, no models from the A: Yes to both questions.
unit can move.
Q: Do any restrictions that applied when I picked a unit for my army
Q: Can a model that has an ability that allows it to pile in and attack still apply when I return a slain model to that unit?
when it dies still use the ability if the unit it is part of has to fight at the A: No. For example, if a weapon can only be taken by 1 in every 5
end of the combat phase? models, you could return a slain model with that weapon option to a
A: Yes. unit that has fewer than 4 models in it.
17.0 TERRAIN
14.0 WOUNDS Q: Is a terrain feature considered to be part of the battlefield?
Q: Can an attack with a Damage characteristic of more than 1 slay A: Yes.
more than one model?
A: Yes, as long as all the models are from the same unit. Q: Some factions can add terrain features to their army after the
battle begins. Do the game terms faction terrain (17.0.3) and faction
Q: Does a wound or mortal wound that is negated still count as having terrain feature (23.0) refer to all terrain features with faction terrain
been allocated to a model? warscrolls, even those that are added to your army?
A: No. A: Yes.
5
Q: Does a garrisoned unit count as being on the battlefield for the The effects of most spells and abilities are applied to a unit
purpose of battle tactics and grand strategies? immediately when the ability is used. For example, the
A: Yes. Suffocating Gravetide’s ‘Pulled to the Grave’ ability says:
Q: Can a garrisoned unit be picked as the target of an ability that ‘After this endless spell has moved, for each unit that has any
requires you to pick a unit that is ‘on the battlefield’ (e.g. Bastian models it passed across, roll a number of dice equal to the
Carthalos’ ‘The Thunderborn’ ability)? number of models in that unit. For each 6, that unit suffers 1
A: Yes. mortal wound.’
Q: Does a garrisoned general count as being on the battlefield for the This ability is used each time the Suffocating Gravetide finishes a
purpose of generating a command point? move, and its effect is immediately applied to any units it passed
A: Yes. across. In such cases, as soon as the effect of the spell or ability
is applied to the unit, the dice roll is made to see if that unit
ignores the effect or not.
18.0 OBJECTIVES
Q: If I use a miniature as an objective marker, does it count as a Dice rolls are made only when a unit with an ability to ignore
terrain piece? Can it block visibility or affect the movement of a unit? effects has the effect directly applied to it. For example, no dice
A: No to all questions. An objective marker is simply an object rolls are made if such a unit is attacking a unit affected by a spell
you use to mark the location of an objective on the battlefield. If such as ‘Mystic Shield’:
you want to move a model to the location occupied by an objective
marker, it is perfectly acceptable to move the marker to one side as ‘If successfully cast, pick 1 friendly unit wholly within range and
long as you measure distances to the objective using the marker’s visible to the caster. Add 1 to save rolls for attacks that target that
original location. unit until your next hero phase.’
Q: Can I use an endless spell, invocation or faction terrain feature to or ‘Pha’s Protection’:
gain control of an objective?
A: No. ‘If successfully cast, pick 1 friendly unit within 18" of the caster
that is visible to them. Subtract 1 from hit rolls for attacks that
Q: 18.1 states ‘If an objective is placed on the border between two target that unit until your next hero phase.’
territories, it is considered to be within both of them’. Does this mean
these objectives are considered to be wholly within both of them? Other effects of spells and abilities do not state when they are
A: No. used and instead affect other units while they are within a
certain range (commonly called ‘aura’ effects). In these cases,
Q: 18.1.2 states ‘If a friendly unit has models within 6" of two or more the dice roll is made each time the unit falls within range when
objectives, you must pick 1 of those objectives for the models from it was not within range beforehand (for example, if the unit
that unit to contest’. Can I pick different models from the same unit to finishes a move within range). Note that dice rolls are not made
contest different objectives? mid-move; you should check if units fall within range of an
A: No. effect only after the unit or endless spell has finished a move. For
such spells and abilities, no further dice rolls are made while the
unit remains within range; however, if later in the battle, the unit
19.0 WIZARDS no longer falls within range (for example, because the endless
Q: If there is a spell that appears on two different warscrolls and has spell has moved away) and then it falls within range once more,
exactly the same name, can I use them both in the same turn? another dice roll is made.
A: No.
Lastly, if a spell or ability of an endless spell has multiple effects,
a dice roll is made as above each time an effect comes into play.
19.1.2 UNBINDING SPELLS For example, the Purple Sun’s ‘End Given Form’ ability says:
Q: If a Hero that is not a Wizard but has the ability to unbind spells
(e.g. a Runelord) carries out the ‘Heroic Willpower’ heroic action, can ‘Subtract 1 from save rolls for attacks that target units within 6"
they unbind an additional spell in the enemy hero phase? of this endless spell. In addition, roll a dice for each unit within 1"
A: No. of this endless spell after this endless spell has moved. On a 1, that
unit has been touched by the Purple Sun’s rays. If that unit has a
Q: If a Hero that is not a Wizard but has the ability to unbind spells Wounds characteristic of 9 or less, 1 model in that unit is slain.
(e.g. a Runelord) is given the Arcane Tome artefact of power, can they Otherwise, that unit suffers D6+6 mortal wounds.’
unbind an additional spell in the enemy hero phase?
A: No. This ability has 2 effects. The first effect is what is described
above as an ‘aura’ effect. This means a dice roll is made each
time a unit falls within range when it was not within range
19.2 SPELLS beforehand. The second effect is directly applied to units after
Q: Some abilities, such as ‘Hatred of Sorcery’ or ‘Aura of the Purple Sun has moved. This means if a Purple Sun finishes a
Tzeentch’, allow a unit to make a dice roll when it is affected by a move within 1" of a unit with an ability to ignore its effects, the
spell or the abilities of an endless spell and to ignore the effects on commanding player of that unit would make 2 dice rolls, the
a successful dice roll. When is the dice roll made? first to see if the unit ignores the first effect of ‘End Given Form’
A: The answer depends on when the effect of the spell or ability and the second to see if the unit ignores the second effect of ‘End
is applied to the unit, as detailed next. Given Form’.
6
19.3 ENDLESS SPELLS Q: When a characteristic is referenced (Bravery, for example), does
Q: Do things that increase the range of a caster’s spells also apply to this mean the value on the warscroll, or the value on the warscroll
the distance at which an endless spell can be set up from the caster? including any modifiers?
A: Yes. A: The value including any modifiers.
19.4 UNITS OF WIZARDS Q: Some abilities refer to the Move, Wounds, Save or Bravery
characteristic of a unit. What is this?
Q: Some abilities cause a Wizard to suffer mortal wounds (for A: It is the Move, Wounds, Save or Bravery characteristic of the
example, when that Wizard casts a spell). What happens if that models that make up the unit.
Wizard is part of a unit that has more than 1 model?
A: The mortal wounds are allocated to the unit and do not have to be
allocated to the model casting the spell. 22.6 KEYWORDS
Q: Many rules state that a model ‘becomes a <Keyword>’ or ‘is a
Q: Some effects inflict damage that can only be allocated to Wizards. <Keyword>’, where <Keyword> is Monster, Hero, Wizard or
Can you explain how such damage is allocated to a unit that is not a Priest. Do the models these rules apply to gain the relevant keyword
Wizard but includes models that are Wizards, e.g. a High Warden on their warscroll?
from a unit of Vanari Auralan Wardens? A: Yes. However, if a rule allows 1 model in a unit to be a
A: The wounds are allocated to the unit as normal (core rules, 14.1). <Keyword>, only that model in the unit gains the relevant keyword.
21.0 MONSTERS Q: The sidebar note that accompanies 25.3 UNIT SIZE mentions a
Q: 21.1 states ‘At the end of the charge phase, each player can carry ‘maximum unit size’ but this is not defined in the core rules. Please
out 1 monstrous rampage from the table below with each friendly can you clarify what ‘maximum unit size’ means?
Monster.’ If I have a unit that is a Monster that has more than 1 A: A unit’s ‘maximum size’ is the highest number of models that can
model, can I use a monstrous rampage with each model from that unit? be taken in that unit. This will vary if a unit can be reinforced, and is
A: Yes. determined on a case-by-case basis.
7
Q: Can I include endless spells, invocations and faction terrain features PATH TO GLORY (CORE BOOK)
in my army even if this is not specifically stated that I can do so in the Q: In Path to Glory, if a unit on my order of battle includes a model
instructions for a battlepack? that is a Wizard but the rest of the models in that unit are not
A: Yes (core rules, 1.4.1). Wizards (for example, the Steedmaster in a Vanari Dawnriders unit
of 3 or more models), does that unit count towards my order of battle
Q: Can allied or coalition units be included in a core battalion? limit of Wizard units?
A: Yes, unless specifically noted otherwise. A: No.
Q: Are Unique units allowed to take spells from the universal spell lore
or prayers from the universal prayer scripture? CONTEST OF GENERALS (CORE BOOK)
A: No. Q: If I add units to a Contest of Generals army after a battle has
started, can I do so in excess of any limits that apply? For example,
Q: If I give a Hero the Arcane Tome universal artefact of power, when could I summon extra Behemoths if my army already included the
I take a spell lore enhancement, can I pick a spell from an available maximum number it can take?
spell lore (such as one in my army’s allegiance abilities) for them A: The limits on the number of Leaders, Artillery units and
to know? Behemoths only apply when you are picking your army, so you can
A: Yes, you can. ignore these limits when you add these kinds of units to your army.
The limit on Unique units still applies, however (you can never have
more than 1 of the same type of Unique unit in your army).
27.3.6 TRIUMPHS
Q: Can a Unique or allied unit benefit from the effect of a triumph?
A: Yes. ERRATA, OCTOBER 2022
The following errata correct errors in the Warhammer Age of Sigmar
core rules. The errata are updated regularly; when changes are made
27.4 SUBFACTION ALLEGIANCE ABILITIES any changes from the previous version will be highlighted in magenta.
Q: For the purposes of 27.4 (Subfaction Allegiance Abilities), which Where the date has a note, e.g. ‘Revision 2’, this means it has had a
battle traits are considered to be ones that let you pick a subfaction for local update, only in that language, to clarify a translation issue or
your army? other minor correction.
A: Recent battletomes will explicitly state if a battle trait allows you
to pick a subfaction for your army, (for example, the ‘Stormhosts’ 1.6.5 – Shooting or Fighting More Than Once
battle trait in Battletome: Stormcast Eternals). For older battletomes, Change to:
the following battle traits are considered to be ones that let you pick ‘The effects of some abilities allow a unit, or models in a unit, to
a subfaction: shoot (see 10.1) or fight (see 12.1.1) more than once in the same phase.
However, the effect of an ability cannot allow models in a unit to
Battletome: Beasts of Chaos – Greatfrays shoot or fight more than twice in the same phase (this is an exception
Battletome: Flesh-eater Courts – Grand Courts to the principle that the effects of abilities take precedence over
Battletome: Blades of Khorne – Slaughterhosts core rules).’
Battletome: Kharadron Overlords – Sky-ports
Battletome: Ogor Mawtribes – Mawtribes 7.1 – Heroes and Heroic Actions
Battletome: Ossiarch Bonereapers – Ossiarch Bonereaper Legions Change the Heroic Recovery rule to:
Battletome: Seraphon – Coalesced Constellations, ‘Pick 1 friendly Hero more than 3" from all enemy units and make
Starborne Constellations a heroic recovery roll by rolling 2D6. If the roll is less than or equal
Wrath of the Everchosen – Hosts of Chaos to that Hero’s Bravery characteristic, you can heal up to D3 wounds
Broken Realms: Kragnos – Jaws of Mork, Glogg’s Megamob, allocated to that Hero.’
Grimscuttle Tribes
8
8.1 – Normal Move 20.3 – Invocations
Add the following text to the end of the paragraph: Add the following text to the end of the paragraph:
‘Units cannot make a normal move if they are within 3" of an ‘After an invocation is removed from play (see 20.3.3), it can be
enemy unit.’ summoned again if the prayer on its warscroll is successfully chanted
in a different hero phase (it cannot be set up in the turn in which it
8.2 – Retreat is removed).’
Add the following text to the end of the paragraph:
‘Units cannot retreat if they are not within 3" of an enemy unit.’ 27.3 – Enhancements
Add the following rule:
8.3 – Run ‘27.3.8 MOUNT TRAITS
Add the following text to the end of the paragraph: Some sets of allegiance abilities include mount traits. Each time you
‘Units cannot run if they are within 3" of an enemy unit.’ take a mount trait enhancement, you can pick 1 mount trait and give
it to an eligible unit in your army. A unit cannot have more than
11.2 – Charge Phase Command Abilities 1 mount trait and an army cannot include duplicates of the same
Change the Unleash Hell rule to: mount trait.’
‘You can use this command ability after an enemy unit finishes a
charge move. The unit that receives the command must be within 27.3.3 – Artefacts of Power
6" of that enemy unit and more than 3" from all other enemy units. Add:
Models in the unit that receives the command that are within 6" of ‘An army cannot include duplicates of the same artefact of power.’
the target unit can shoot in that phase, but when they do so, you must
subtract 1 from hit rolls for their attacks and they can only target the 27.5.2 – Universal Artefacts of Power
unit that made the charge move.’ Change the Amulet of Destiny rule to:
‘The bearer has a ward of 6+.’
12.1.1 – Fight
Add the following paragraph: Core Book, pg 322 – Territories Table
‘If an ability allows a single model to fight (e.g. by letting a slain model Change the Large Settlement rule to:
fight before it is removed from play), first you can make a pile-in move ‘Reduce the glory points cost of adding a unit that is not a Hero to
with that model and then you must make combat attacks with that your order of battle by 2 (to a minimum of 1).
model. Models must finish these pile-in moves in coherency (see 1.3.3) [Upgrade 5GP] City Wall: Reduce the glory points cost by 3
with the rest of their unit.’ instead of 2.’