International Match Day
International Match Day
2 PASSING To pass the ball use the kick control key (or the FIRE button
if you are using a joystick). The ball will go in the direction
you are facing. There are two types of pass: along the
ground and through the air. To pass along the ground you
must be stationary when you kick, if you are moving the ball will fly up and
bounce
along the ground. This pass will be the longer of the two types.
5 SET PIECES These include corner kicks, centres and goal kicks.
It is possible to control set pieces very accurately by
proper use of the controls. In addition to being
able to kick or throw the ball in different directions
you have three levels of strength: soft, normal and hard.
To vary the strength of kick from soft to hard the general rule is: Press
keys/joystick to move your player
forwards gives a hard kick/long throw etc.
Press keys/joystick to move your player backwards gives a soft kick/short throw
etc.
The direction of the kick/throw/header can be changed by using the controls that
would normally move
the player in that direction as you press the kick/FIRE button. To fully appreciate
the very high degree of
control you have over the ball requires much practice. Practice combined with
accurate timing
produces the most skillful players.
THROW-IN When the ball leaves the field and crosses either touch line,
a member of the appropriate team automatically crosses
over to take the til throw. You now control this player who will
take the throw when you press the kick (or fire) button. You
can throw towards one of nine possible positions.
GOAL-KICK Goal kicks operate in a similar way to corner kicks with the
three 'soft' forms running along the ground.
Notice that the first line is highlighted in white and has a SYMBOL SHIFT key along
side. By referring to the
on-screen instruction 'Press ENTER to select' if you now press ENTER you will start
the normal one player
versus the computer game.
CHANGE MATCH DETAILS To access this menu press SYMBOL SHIFT until this
choice is highlighted. Notice that the SS marker
on the screen moves to indicate your current
choice. When you have highlighted 'Change Match Details' press ENTER to go to the
menu. You will see
four options:
Length of Each Half Number of Players (Cup only)
Difficulty Level Computer Opponent (Cup only)
Length of Each Half: In a standard football match play lasts for 45 minutes each
way. In International
Match Day you can vary the actual time for each half to 5, 15 or 45 minutes. Note
that during the match
the on-screen clock will always run from 0-45 and 45-90 minutes.
If there is a draw after 90 minutes then two 15 minute periods of EXTRA TIME are
played. The actual length
of each period of extra time is proportional to the 'Length of Each Half' which is
selected.
Difficulty Level: When you play against the computer in a one player game you can
select one of
three levels of skill for your opponent:
Amateur Professional International
In the Cup competition the computer begins the quarterfinals at the level set here.
The computer
difficulty increases by one in the semi-finals and by one again in the finals. This
means that a Cup-Final
against the computer is always played at International standard.
Number of Players(Cup Only): Up to eight persons can take part in the Cup
competition. A random
draw decides the quarter final stage and matches are played and replayed if
necessary to find the four
semi-finalists. These are then randomly drawn and the two games played out to
decide the finalists.
Computer Opponent (Cup Only)- If less than eight persons are contesting the Cup
competition then
you have the option of letting the computer make up the remaining teams. If
'Computer Opponent' is
set to 'YES' then the cup draw will, whenever possible, match a player with a
computer controlled
opponent. If it is set to 'NO' then player is drawn against player and any 'spare'
player will be given a
'bye' into the next round Use SS to highlight the Match Detail you wish to alter.
The use SP to step along
the options as required. When you have set up the Match Details to your
satisfaction press CS to return
to the Main Menu.
CHANGE TEAM NAMES You can type in any name you wish for the eight Cup
teams with the 'Change Team Names' menu. To do this
go to the Main Menu and use SS to highlight the
'Change Team Names' option. Now press ENTER. You can now re-type the team name
(using DELETE
CAPS SHIFT AND 0 as necessary). Finish by pressing ENTER.
Note 1: If a single match is played the team names are the first two in the 'Change
Team Names' menu.
Note 2: (Competition only) For clarify, computer controlled opponents are written
on a red
background, players teams are on a blue background.
When you have changed all the names you wish, press CS to return to the Main Menu.
CHANGE TEAM COLOURS This menu, along with the next ('Change Game
Controls') is available at the start of every game. To test
it, start a single player game by selecting the top option
- 'Play International Match Day (1 Player Game)' - from the main menu
The display will now show the current match scoreline and team strips. Note that
the team which
appears on the left of the screen has its goal at the left end of the field.
You will also see the following menu.
KICK-OFF CHANGE TEAM COLOURS
CHANGE GAME CONTROLS SWAP CONTROLS
To change the team colours firstly highlight this option (by pressing SS - SYMBOL
SHIFT) and now press
ENTER. You can now use SS to select from a choice of field, line, backboard and
team strip colours and
SP the change the border colour.
When you have changed the colours to suit your taste press CS (CAPS SHIFT) to
return to the 'start of the
game' menu You will notice that the SS marker has returned to the kick-off option.
If you now wish to alter
the game controls, press SS until this choice is highlighted. Now press ENTER.
CHANGE GAME CONTROLS To control your team player you can use any key
on the keyboard or any joystick.
There are five 'player' controls: UP, DOWN, LEFT, RIGHT and KICK (also used to make
goalkeepers DIVE
and take THROW-INS).
There are also two PAUSE GAME keys. Pressing both PAUSE GAME keys together during
the match
produces the following on-screen message.
If the game aborted is a cup match then the following rules apply:
1. If the match is against the computer, the computer will go through to the next
round (on the
assumption that the person wishes to leave the competition if he aborts the game.)
2. If the match is against another player then the current scoreline stands unless
it is a draw in which
case one of the players is randomly chosen to go through to the next round.
Note: You must choose separate keys for 'PAUSE'.
To change a particular control, use SPACE to highlight the appropriate symbol and
press ENTER. If you
are redefining a key you will be presented with the ZX Spectrum key layout. Use
SYMBOL SHIFT and SPACE
to change the flashing key to the one you want and finish with ENTER. If you are
selecting a joystick use
space to highlight your choice and finish with ENTER.
Notice that the controls as currently selected are printed out in the two Bottom
'STATUS' lines.
When you have defined the controls to your satisfaction press CS to return to the
match.
Notices that the 'STATUS' line is reproduced at the bottom of the screen.
The last option on the 'Start of Game' menu allows you to simply swap the controls
for each player. This
is particularly useful in two player games if you only have one joystick.
As stated this menu will be presented at the end of each period of the gome. For
now, with the 'Kick-Off'
option highlighted, press ENT to start the game.
SET HANDICAP If you wish to set a handicap you can increase either score
before the
match starts. Use the SPACE BAR to select the team, ENTER key
to increase
the score and SYMBOL SHIR to decrease the score. When you have
completed the score adjustments press CAPS SHIFT to return to the match. The game
will then start with
the score adjusted.
SHOOT TO WIN!