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The Amathing Race

The Hunt for the Treasure of Forrest Fenn

Station 1 - Catalog Calculator


Station 2 - Intricacies of Independence
Station 3 - KenKen Kommunication
Station 4 - Roving Rivers
Station 5 - Doubtful Deck
Station 6 - Crossmath Conundrum
Station 7 - Traveler’s Timetable
Station 8 - ShaShapespes
Station 9 - Twirling Toothpicks
Station 10 - Futoshiki Foible
Station 11 - Scattered Symbol
Station 12 - Busy Bees
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1 - Catalog Calculator

Once you’ve acquired Forrest Fenn’s treasure, I recommend buying yourself a


nice new house, and any new house needs furniture. I have this catalog here, why
don’t you take break and look through it, think about what you might want to buy
with the treasure. Let’s say you have $7,000.00 to use from the treasure just on
furniture. Once you’ve glanced through it, I have some puzzles for you.

Puzzle 1: What is the least number of unique items you could buy to use exactly
your $7,000.00?

Puzzle 2: What is the highest number of unique items you could buy to use
exactly your $7,000.00?

Shopping List

Furniture Price Furniture Price


Kitchen Table: 825.00 Rug: $125.00 Couch (Green): $425.00; (Purple): $800.00 New TV: $750.00 Kitchen Chair: $75.00

Desk Chair: $100.00

Grand Piano: $3,200.00


Beanbag Chair: $150.00

Floor Lamp: $50.00


Used TV: $250.00

Comfy Chair: $400.00


Desk Lamp: $25.00

Bookshelf: $200.00
Double Bed: $850.00

Single Bed: $350.00 Computer: $3,000.00

Bedside Table: $175.00


1 - Catalog Calculator

Simple Desk: $650.00


Fancy Desk: $1,100.00

Laptop: $1,500.00
Bunk Bed: $450.00
Wardrobe: $375.00

Crib: $225.00

Playstation 5: $900.00
1 - Catalog Calculator
Answer Key
(,)
Once you’ve acquired Forrest Fenn’s treasure, I recommend buying yourself a
nice new house, and any new house needs furniture. I have this catalog here, why
don’t you take break and look through it, think about what you might want to buy
with the treasure. Let’s say you have $7,000.00 to use from the treasure just on
furniture. Once you’ve glanced through it, I have some puzzles for you.

Puzzle 1: What is the least number of unique items you could buy to use exactly
your $7,000.00? 3 (Piano, Desktop, Purple Couch)

Puzzle 2: What is the highest number of unique items you could buy to use
exactly your $7,000.00? 18 (Desk Lamp, Floor Lamp, Kitchen Chair, Desk Chair,
Beanbag Chair, Bedside Table, Bookshelf, Crib, Used TV, Single Bed, Comfy
Chair, Green Couch, Bunk Bed, Simple Desk, New TV, Purple Couch, Kitchen
Table, Fancy Desk)
2 - Intricacies of
Independence
Chess is one of the oldest games that continues to be played to this day. Not only
that, but it is ripe for all sorts of mathematical study. Each chess piece has its own
method of moving that changes the strategy of the game, but what if instead of
just having one 1 queen, you had an infinite number? Use the boards below and
try to fill them with the specific piece in such a way that no piece could attack
another. After all, if you fall to bickering, you’ll never find your way to the
treasure.

Queen

A queen can
move as far
as she wants
in a straight
line, either
horizontal,
vertical or
diagonal.

King

A king can
move one
square in any
direction,
horizontal,
vertical or
diagonal.
2 - Intricacies of
Independence
Answer Key
(8, 16)

Queen = 8

A queen can
move as far
as she wants
in a straight
line, either
horizontal,
vertical or
diagonal.

King = 16

A king can
move one
square in any
direction,
horizontal,
vertical or
diagonal.
3 - KenKen
Kommunication
“I believe all sorts of math can be used for communication, even my KenKen
puzzles! First you have to solve them, and then use the marked square find the
most important numbers. With that, you can unlock the cage to find the
coordinates you’re looking for.” Mr. Ken said with a clever smile.

A KenKen puzzle is a 4x4 grid that can be filled in using the numbers 1-4, but
each number can only be used once per row and column. Not only that, but there
are small cages marked by thick black lines, the numbers in each cage must equal
the number shown using the mathematical sign indicated.
3 - KenKen
Kommunication
1- 3+ 3 16x 5+ 3+ 3

7+ 8x

8+ 2÷ 1- 1- 3

4 3 2÷

9x 2÷ 24x 2÷

7+ 6+ 1 7+ 2-

3- 2-

5+ 4 7+ 3
3 - KenKen
Kommunication
1- 3+ 3 16x Answer Key 5+ 3+ 3
2 1 3 4 1 4 2 3
(12, 14)
7+ 8x
3 2 4 1 4 3 1 2

8+ 2÷ 1- 1- 3
4 3 1 2 2 1 3 4
4 3 2÷
1 4 2 3 3 2 4 1

9x 2÷ 24x 2÷
3 1 4 2 3 4 2 1

7+ 6+ 1 7+ 2-
4 3 2 1 2 1 3 4
3- 2-
2 4 1 3 1 3 4 2
5+ 4 7+ 3
1 2 3 4 4 2 1 3

1 2 1 4
4 - Roving Rivers

There is a farmer who has turned to her favourite mathematicians in the hopes
they can use their problem solving skills to help her get across a river. She bought
some grain at the market and needs to take it home, but her boat can’t hold
enough wait to take more than one thing with her at a time. Her fox will eat her
goose if she leaves them alone, and her goose will eat the grain if she leaves it
alone.

Trip 1: a Fox, a Goose, and some Grain

The farmer adopted a dog in the hopes it would help her. The dog will prevent the
goose from eating the grain if they’re left alone, but now the dog will eat the fox
if she leaves them alone.

Trip 2: a Dog, a Fox, a Goose, and some Grain

Grateful for your help, the farmer shares that in her travels across rivers she heard
a rumour about the path to the treasure. Keep track of how many times you go
back and forth, but don’t forget to bring the animals.
4 - Roving Rivers
Answer Key
(9, 12)
Trip 1: a Fox, a Goose, and some Grain

Take goose across, leave goose, come back. Take fox/grain across, leave fox/grain
there, bring goose back. Take fox/grain across, leave fox/grain there, come back.
Take goose across. (7+2)

Trip 2: a Dog, a Fox, a Goose, and some Grain

Take fox across, come back. Take goose across, bring fox back. Take dog across,
come back. Take goose across, come back. Take fox across. (9+3)
5 - Doubtful Deck

Even the most careful mathematician can sometimes lose track of their things. A
normal deck of cards has 52 cards, and yet you can tell that your deck isn’t quite
all there. You wrote yourself a note to remind yourself just how many are missing:

If I deal among four, three remain. If I deal among three, two remain. If I deal
among five, two remain.

Forrest heard about your dilemma and to help you stay organized, a very
important thing when treasure hunting, he reminds you that a deck of cards has
four suits. But how many cards are in each suit?
5 - Doubtful Deck
Answer Key
(5, 13)
Even the most careful mathematician can sometimes lose track of their things. A
normal deck of cards has 52 cards, and yet you can tell that your deck isn’t quite
all there. You wrote yourself a note to remind yourself just how many are missing:

If I deal among four, three remain. If I deal among three, two remain. If I deal
among five, two remain.

4 x 11 + 3 = 47

3 x 15 + 2 = 47

5 x 9 + 2 = 47

52 - 47 = 5

Forrest heard about your dilemma and to help you stay organized, a very
important thing when treasure hunting, he reminds you that a deck of cards has
four suits. But how many cards are in each suit?
6 - Crossmath Conundrum

Forrest Fenn thought long and hard about what puzzles to hide his treasures
behind. He considered the more common crossword, but felt it relied too much on
random trivia, so when he found out about the crossmath, he was positively
elated. In this puzzle, you half to fill in each column and row using the numbered
hints below. Your coordinates are the two least used numbers.

1 2 3 4 5

7 8 9

10 11

12 13 14

15 16

17 18 19 20

21

22 23

Across Down
1. (64 x 2) + 15 1. 100, 102, ___, 104, 106…
4. 512 ÷ 4 - 20 2. (124 x 3) - 17
6. 500, 508, ___, 524, 532… 3. 2049 + 2228
7. 3 loonies + 3 quarters + 6 nickels = $_._ _ 4. 1 loonie + 1 quarter + 1 dime + 7 pennies = $_. _ _
8. 62 + 97 + 59 5. 10 Across + 15 Across + 17 Across
10. 6 Across - 1 Across 9. 100, 106, 112, ___, 124…
12. 6 Across + 7 Across - 8 Across 10. 3 loonies + 3 quarters + 3 nickels + 1 penny = $_._ _
14. 198 x 6 11. 10 Down - 73
15. 1074 ÷ (2 x 3) - 51 13. 54 + 22 + 73
17. (652 - 128) - 127 16. (230 + 230) x 6
19. 2 toonies + 5 dimes + 4 pennies = $_._ _ 17. 23 Across - 19 Across
21. 8 Across x 3 18. 23 Across - 1 Across
22. 436, 439, 442, ___, 448… 19. 464, 456, ___, 440, 432…
23. 312 + 128 + 408 20. 19 Down - 0
6 - Crossmath Conundrum
Answer Key
(5, 9)
Forrest Fenn thought long and hard about what puzzles to hide his treasures
behind. He considered the more common crossword, but felt it relied too much on
random trivia, so when he found out about the crossmath, he was positively
elated. In this puzzle, you half to fill in each column and row using the numbered
hints below. Your coordinates are the two least used numbers.

1 2 3 4 5
2 2 7 7 2 7 6
6
0 3 6 8 4 2
7 8 9
4 0 2 3 8 6 1
10 11
8 6 7 2
12 13 14
1 3 9 0 1 1 2 8
15 16
4 7 6 9
17 18 19 20
8 4 3 4 2 3 4
21
1 2 4 3 1 8
22 23
3 3 2 6 5 6 6
Across Down
1. (64 x 2) + 15 1. 100, 102, ___, 104, 106…
4. 512 ÷ 4 - 20 2. (124 x 3) - 17
6. 500, 508, ___, 524, 532… 3. 2049 + 2228
7. 3 loonies + 3 quarters + 6 nickels = $_._ _ 4. 1 loonie + 1 quarter + 1 dime + 7 pennies = $_. _ _
8. 62 + 97 + 59 5. 10 Across + 15 Across + 17 Across
10. 6 Across - 1 Across 9. 100, 106, 112, ___, 124…
12. 6 Across + 7 Across - 8 Across 10. 3 loonies + 3 quarters + 3 nickels + 1 penny = $_._ _
14. 198 x 6 11. 10 Down - 73
15. 1074 ÷ (2 x 3) - 51 13. 54 + 22 + 73
17. (652 - 128) - 127 16. (230 + 230) x 6
19. 2 toonies + 5 dimes + 4 pennies = $_._ _ 17. 23 Across - 19 Across
21. 8 Across x 3 18. 23 Across - 1 Across
22. 436, 439, 442, ___, 448… 19. 464, 456, ___, 440, 432…
23. 312 + 128 + 408 20. 19 Down - 0
7 - Traveler’s
Timetable
You’re planning a trip to visit all the great mathematicians in their hometowns.
You really want to see as many as possible, but you need to be back home in 1
day, or 24 hours.

Using the time zones indicated on each mathematicians painting, plan a trip that
allows you to visit the highest numbers of them in your allotted time. You have
access to a unique type of plane that can travel anywhere, but it always take 3
hours.

To help you, each country has its time in Universal Time Coordinated (UTC),
with either a plus or minus. This will provide a standard to compare them with
each other.

e.g. if you travel from Rio de Janero, Brazil (UTC -3) to Madagascar, Africa
(UTC +3), you would have used 9 hours (6 hour difference, plus 3 hour travel
time).
7 - Traveler’s
Timetable

Mathematician Location UTC Total

________ Kainai -6 0

Use the number of mathematicians you visit for both points of your
coordinate.
7 - Traveler’s
Timetable
Answer Key (possible)
(8, 8)

Mathematician Location UTC Total

________ Kainai, Alberta, Canada -6 0

Mary Golda Ross Oklahoma, USA -5 4

John Charles Fields Ontario, Canada -4 8

Margaret Hamilton Indiana, USA -4 11

Zhang Heng Nanyang, China 8 26

Hypatia Alexandria, Egypt 3 24

Pythagoras Samos, Greece 3 27

Galileo Galilei Pisa, Italy 2 29

Lionardo Fibonacci Pisa, Italy 2 29

Kainai, Alberta, Canada -6 24

Use the number of mathematicians you visit for both points of your
coordinate.
START

Kainai, Alberta, Canada

Time: UTC -6

Contributions:

Home of all you amazing Grade 9’s and the famous mathematicians Jodi, Mitch,
and ______.
Mary Golda Ross

Born: Oklahoma, USA (1908)

Time: UTC -5

Contributions:

A flight engineer who was a member of the Cherokee Nation, and considered the
first known Native American mathematician.
John Charles Fields

Born: Ontario, Canada (1863)

Time: UTC -4

Contributions:

Created the Fields Medal, which awards significant contributions to the world of
mathematics.
Margaret Hamilton

Born: Indiana, USA (1936)

Time: UTC -4

Contributions:

A software engineer who programmed the software on the Apollo spacecraft


missions and pioneered women’s work in astro-sciences.
John Nash

Born: West Virginia, USA (1928)

Time: UTC -4

Contributions:

Developed the concept of ‘game theory’ which uses math to inform strategy and
decision-making. His life story was the subject of the film A Beautiful Mind,
which showed his struggle with mental illness and starred Russell Crowe.
Alan Turing

Born: London, United Kingdom (1912)

Time: UTC +1

Contributions:

Created the earliest model of artificial intelligence or ‘thinking machines’, which


was used to help break codes during World War II. He was overlooked in history
due to being gay, but the movie The Imitation Game helped bring his story to
light.
Lionardo Fibonacci

Born: Pisa, Italy (1170)

Time: UTC +2

Contributions:

Popularized the Fibonacci Sequence, originally explored by Indian


mathematicians, a set of numbers that describes ‘The Golden Ratio’, important in
art and beauty. The Fibonacci Sequence adds each number to the previous
number.

1, 1, 2, 3, 5, 8, 13, 21, 34…


Galileo Galilei

Born: Pisa, Italy (1564)

Time: UTC +2

Contributions:

An astronomer who challenged the idea that Earth was the centre of the Universe.
He also invented early microscopes and thermometers.
Pythagoras

Born: Samos, Greece (570)

Time: UTC +3

Contributions:

Developed the Pythagorean Theorem, used to calculate the hypotenuse of a


triangle. Also explored the idea that the movement of planets through space is
governed by mathematics.
Hypatia

Born: Alexandria, Egypt (355)

Time: UTC +3

Contributions:

Considered the first female mathematician, she is most well-known for designing
an instrument to help ships find their way.
Muhammad al-Khwarizmi

Born: Khwarazm, Central Asia (780)

Time: UTC +5

Contributions:

A ‘polymath’ often referred to as the Father of Algebra. His work in mathematics,


geography, and astronomy influenced thinking for centuries.
Srinivasa Ramanujan

Born: Erode, India (1887)

Time: UTC +5.5

Contributions:

Worked in the field of Number Theory which analyzes the properties of whole
numbers. He also developed a solution for the infinite series of pi, which provides
an accurate approximation of the number.

3.141592653589793238462643383279502884197169399375105820974
Zhang Heng

Born: Nanyang, China (139)

Time: UTC +8

Contributions:

An early mathematician who mapped the stars and planets, and recognized that
the Moon only reflected the Sun’s light and did not create its own.
Terence Tao

Born: Adelaide, Australia (1975)

Time: UTC +9.5

Contributions:

The “Mozart of Mathematics” who started learning calculus at age 7 and earned
his PhD at the age of 20. One of his focuses is harmonic analysis, which involves
the math of repetition, like in tides and sounds.
8 - ShaShapespes

“So you think you’re a shape expert do you? You know all about triangles and
squares. Well I’ve got a challenge for you, I’ve hidden shapes within shapes,
natural camouflage I call it. If you can tell me just how many shapes there are,
then I might be willing to share what I know about Forrest Fenn’s treasure.”

Once you’ve got your totals, all you need


to do is simply divide each one by the
number of sides it’s respective shape has
to find the coordinates.
8 - ShaShapespes
Answer Key
(10, 8)

40

24

Once you’ve got your totals, all you need


to do is simply divide each one by the
number of sides it’s respective shape has
to find the coordinates.
9 - Twirling Toothpicks
Mathematics is built upon the principles of how numbers relate to each other.
Knowing that 1 + 1 = 2 helps us compare numbers of any size. But sometimes,
the way numbers relate to each other can be a little tricky. Using the provided
toothpicks, try to solve the following problems, and might give you a hint about
the two related numbers that make up your coordinate. Use the answers to each
puzzle in the following
equations to find your
Puzzle 1: Move one toothpick to make the number sentence correct. coordinate.
X = (Puzzle 1 x Puzzle 2)
Y = (Puzzle 3 ÷ Puzzle 4)

Puzzle 2: Move two toothpicks to make the number sentence correct.

Puzzle 3: Move three toothpicks to make the number sentence correct.

Puzzle 4: Move one toothpick to make the number sentence correct.


9 - Twirling Toothpicks
Answer Key
(9, 1)

Use the answers to each


puzzle in the following
equations to find your
Puzzle 1: Move one toothpick to make the number sentence correct. coordinate.
X = (Puzzle 1 x Puzzle 2)
Y = (Puzzle 3 ÷ Puzzle 4)

Puzzle 2: Move two toothpicks to make the number sentence correct.

Puzzle 3: Move three toothpicks to make the number sentence correct.

Puzzle 4: Move one toothpick to make the number sentence correct.


10 - Futoshiki Foible

All things must be in balance, and you must find your own balance before you are
ready to claim this great treasure. Futoshiki means inequality, equality needs to be
restored and your path ahead will be shown to you.

A Futoshiki puzzle requires you to fill in a 5x5 grid with the numbers 1-5. Each
row and column can only contain each number once. The greater than and less
than symbols govern where certain numbers can go.

( , )
10 - Futoshiki Foible
Answer Key
(3, 3)
All things must be in balance, and you must find your own balance before you are
ready to claim this great treasure. Futoshiki means inequality, equality needs to be
restored and your path ahead will be shown to you.

A Futoshiki puzzle requires you to fill in a 5x5 grid with the numbers 1-5. Each
row and column can only contain each number once. The greater than and less
than symbols govern where certain numbers can go.

3 5 4 1 2

5 2 1 3 4

1 4 2 5 3

4 1 3 2 5

2 3 5 4 1

( , )
11 - Scattered Symbol
Forrest Fenn provided a symbol to give a clue to where his treasure is, but
unfortunately, his pet dog tore it to pieces. Now you need to put it back together
to find the coordinates.
A B C D

4
11 - Scattered Symbol

A1 B1 C1 D1

A2 B2 C2 D2

A3 B3 C3 D3

A4 B4 C4 D4
2
11 - Scattered Symbol
Answer Key
(2, 4)

A1 B1 C1 D1

A2 B2 C2 D2

A3 B3 C3 D3

A4 B4 C4
4 D4
12 - Busy Bees

“Of course we know where the treasure is,” exclaimed the bees, “we travel
everywhere and we see everything! And we’d love to help you, but we’re having
a little trouble with our hive and until it’s fixed we won’t be able to offer any
assistance.”

To help the bees repair the hive you need to connect their unique hexagon shaped
cells to each other where they are weakening. Follow the line of matching
number sentences to strengthen the hive and uncover the bees secrets.

2
2+
1
1+
1
2
514 -4 72 2
-1 2 91 3 3 14
-5 0 0.1 π 50
7 10 -1 5 )- x6 18 -1
10
10 22
63 57 2 57 (-6 62 57
-5 4.1 11 x4 x ÷ 46 ÷3
19 7 6 1
3.4 1 26 19 26 52 0 137
1 x2 19
6x 2 228

(81 x 2) + (7 x 2)
2 5
316 ÷ 4 - 9

3.1415926
13 + 4 x 2

10 x 31
12 + 19

48 - 11
3 x 6.4
57 - 26

42 + 6

12 + 19
12 x 4

7 x 10
72 - 91

2 x 19

1031

176
π
31 8÷ 12 12 81 31 1
2 8 81 ÷2 81 +1 2-
10
6 +1 92 5- 16
.3 x8 -1 16 x3 -18 1 5 9 22
40 2
6 57 3 3x 70 31 2 4 -9 10 7x 6 6x
53 +2 +2 ÷3 1.2 +2 -2 3 )x x2 2 -5 2 22 31 -9 6 10
25 6 18 -9 603 1 25 2 -4 6 25
- -6 4
(3 81 16

13 + 4 x 2
13 + 4 x 2

12 x 4
START

82 x 9
12 - 19
1043
8x9

81
-182

19

-5.2
42
12

86
64

924
2
6

5
3
64

91 64 4x 703 100
12
-6 54 9 ( 8 14 -1
x6 x3 41 17 +1 -4 9- 2÷ -1 63 852 -1 ÷8 4 -1 3-
18 6 3.1 3 83 3 -80 3) 8- 4÷ 5 49 7
2
-2 -15 72 5x
19 15 +1 π -1 + 22 49 -5 8 ÷4
-8 2 37 42 9 x1 2 25 3 954 9 9x 304 3 7- 10 86
77 3
(2 + 1) x 12
517 x 13

9-6x1

(2 x 2) + 5
25 + 29

16 ÷ 5
2056

73 ÷ 6

14 - 9
7x8
12
192
64

53
15

13
52

12
x5
12 +9 x5 99 1 12. -4 x2 30. ÷7
314
x6 17 8 +1 -2 2 +5 +4 x7 +7 2 2 -90 x5 -2
+22 -1 3.1
-3 2 13 3 326 16 80 21 57 89 86 2
22 2 12 6 ÷5 23 x2 61 8 ÷ ÷3 59 3 9÷
- 2 2
2x
6 +1 7 4 19 9 ÷7 26
180
3 1
1+
9x
9- 6
13 58 7 851 6

3 x (2 x 3)
50 x 15

103 + 68

9x2-8
83 ÷ 3
80 ÷ 2

5-3
9x5

671
642
83
500
-9

-15

18
9
9

2
8 3.1
1+ 6+ 15
4 0- 749 x3 415 19 5+ 107 8x
4 3 200 9 0-
6 -45 2 2+
1 7 ÷7 69
1 8 4 -1 2 7 32 2- 1 0+ 11
13 81 21 51 17 2 6+ 6- .4 19
7 -3 52
-1
1 + 9 47 pie 5.1 15 - 2x 6 -6 9÷ x3 3
52 18
6
74
5- 7x 7 +2 -3 2
15 -19
2 16 25 6 900 21
18 x 12

13 + 4 x 2
12 x 4

62 ÷ 13
36 x 51
1 - 29

303 ÷ 9
12 ÷ 3

14 - 9
106 ÷ 3
3.14
-14
16 x 2

949
164

3
64

1
8 9 3
12 901 x4 80 2 -1 1+
-1
8 107 00 3.1 4x
18 .7 x 9 59
- -4 (1 - 6 3 x3 1 6 70 ÷- ÷1 3 -7 4 x3 - 3 5x -1
84 17 2 3-
-1 57 99 4+ 4 30
0 57
+9 70 19 3x 19
- x 2 )x 1 17 87 88 3 2 ÷ ÷4 x3
4x
25 12 ÷2 6
÷2 3
591 -51 +2 26 x3 -1
-1
100
34 19 06
-8
6 54 25 13
41 - 6 x 4

12 x 4

23 x 4.1
4 ÷ 12

9x9

81 - 3
0.14
-84

14 - 9
530

3x8
10.1

53
64

909
395

83
42
1 1 3.1
6- 7+ 0.1 162 ÷7 -5 103 17 1÷ 4
7 8 12 8 0 17 46 x52 5 -3 ÷5 159
9 592 -1 35
6
-10 2 8+ -7 4 1 16 26
÷2
57 21 70 18 2 8x 11 9÷ 14
19 4 - 17 1 x1 1÷ - 19 9÷ 3.3
6 7x 2÷
1÷ 375 16 2
0.2
9 125 1 9 6 6 58
+ 0

2 -2
47

(18 - 2) ÷ 8

7 + 2 + 10

13 + 4 x 2
1x2x3

2x2+2
27 - 25
12 ÷ 2

27 ÷ 9

15 x 4

13 - 1
14 - 9
4x6

1805
102
60

19
64

1
15 15
41
5 1÷ ÷3 60 509 -6 15 16 ÷1 1÷ +1 6 0 6 996
1 9 19 - 12 1 - x2 +4 +3 9 4 5 6x 5.0 40
0
-3. x5 8÷ 3 15
+ 1 86 16 -2
13 x4 3 74 96 4
7x 10 -1 77 ÷6 -10 -4 67 2 5÷ 19
-1 54 16 x4 123 9 14 ÷6 20 -5 8x 2- -13 2 4 x
3
514 -4 72 2
-1 2 91 3 3 14
-5 0 0.1 π 50
7 10 -1 5 )- x6 18 -1
10
10 22
63 57 2 57 (-6 62 57
-5 4.1 11 x4 x ÷ 46 ÷3
19 7 6 1
3.4 1 26 19 26 52 0 137
1 x2 19
6x 2 228

(81 x 2) + (7 x 2)
2 5
316 ÷ 4 - 9

3.1415926
13 + 4 x 2

10 x 31
12 + 19

48 - 11
3 x 6.4
57 - 26

42 + 6

12 + 19
12 x 4

7 x 10
72 - 91

2 x 19

1031

176
π
31 8÷ 12 12 81 31 1
2 8 81 ÷2 81 +1 2-
10
6 +1 92 5- 16
.3 x8 -1 16 x3 -18 1 5 9 22
40 2
6 57 3 3x 70 31 2 4 -9 10 7x 6 6x
53 +2 +2 ÷3 1.2 +2 -2 3 )x x2 2 -5 2 22 31 -9 6 10
25 6 18 -9 603 1 25 2 -4 6 25
- -6 4
(3 81 16

13 + 4 x 2
13 + 4 x 2

12 x 4
START

82 x 9
12 - 19
1043
8x9

81
-182

19

-5.2
42
12

86
64

924
2
6

5
3
64

91 64 4x 703 100
12
-6 54 9 ( 8 14 -1
x6 x3 41 17 +1 -4 9- 2÷ -1 63 852 -1 ÷8 4 -1 3-
18 6 3.1 3 83 3 -80 3) 8- 4÷ 5 49 7
2
-2 -15 72 5x
19 15 +1 π -1 + 22 49 -5 8 ÷4
-8 2 37 42 9 x1 2 25 3 954 9 9x 304 3 7- 10 86
77 3
(2 + 1) x 12
517 x 13

9-6x1

(2 x 2) + 5
25 + 29

16 ÷ 5
2056

73 ÷ 6

14 - 9
7x8
12
192
64

53
15

13
52

12
Busy Bees

x5
12 +9 x5 99 1 12. -4 x2 30. ÷7
314
x6 17 8 +1 -2 2 +5 +4 x7 +7 2 2 -90 x5 -2
+22 -1 3.1
-3 2 13 3 326 16 80 21 57 89 86 2
Answer Key

22 2 12 6 ÷5 23 x2 61 8 ÷ ÷3 59 3 9÷
- 2 2
2x
6 +1 7 4 19 9 ÷7 26
180
3 1
1+
9x
9- 6
13 58 7 851 6
12 -

3 x (2 x 3)
50 x 15

103 + 68
(2,7)

9x2-8
83 ÷ 3
80 ÷ 2

5-3
9x5

671
642
83
500
-9

-15

18
9
9

2
8 3.1
1+ 6+ 15
4 0- 749 x3 415 19 5+ 107 8x
4 3 200 9 0-
6 -45 2 2+
1 7 ÷7 69
1 8 4 -1 2 7 32 2- 1 0+ 11
13 81 21 51 17 2 6+ 6- .4 19
7 -3 52
-1
1 + 9 47 pie 5.1 15 - 2x 6 -6 9÷ x3 3
52 18
6
74
5- 7x 7 +2 -3 2
15 -19
2 16 25 6 900 21
18 x 12

13 + 4 x 2
12 x 4

62 ÷ 13
36 x 51
1 - 29

303 ÷ 9
12 ÷ 3

14 - 9
106 ÷ 3
3.14
-14
16 x 2

949
164

3
64

1
8 9 3
12 901 x4 80 2 -1 1+
-1
8 107 00 3.1 4x
18 .7 x 9 59
- -4 (1 - 6 3 x3 1 6 70 ÷- ÷1 3 -7 4 x3 - 3 5x -1
84 17 2 3-
-1 57 99 4+ 4 30
0 57
+9 70 19 3x 19
- x 2 )x 1 17 87 88 3 2 ÷ ÷4 x3
4x
25 12 ÷2 6
÷2 3
591 -51 +2 26 x3 -1
-1
100
34 19 06
-8
6 54 25 13
41 - 6 x 4

12 x 4

23 x 4.1
4 ÷ 12

9x9

81 - 3
0.14
-84

14 - 9
530

3x8
10.1

53
64

909
395

83
42
1 1 3.1
6- 7+ 0.1 162 ÷7 -5 103 17 1÷ 4
7 8 12 8 0 17 46 x52 5 -3 ÷5 159
9 592 -1 35
6
-10 2 8+ -7 4 1 16 26
÷2
57 21 70 18 2 8x 11 9÷ 14
19 4 - 17 1 x1 1÷ - 19 9÷ 3.3
6 7x 2÷
1÷ 375 16 2
0.2
9 125 1 9 6 6 58
+ 0

2 -2
47

(18 - 2) ÷ 8

7 + 2 + 10

13 + 4 x 2
1x2x3

2x2+2
27 - 25
12 ÷ 2

27 ÷ 9

15 x 4

13 - 1
14 - 9
4x6

1805
102
60

19
64

1
15 15
41
5 1÷ ÷3 60 509 -6 15 16 ÷1 1÷ +1 6 0 6 996
1 9 19 - 12 1 - x2 +4 +3 9 4 5 6x 5.0 40
0
-3. x5 8÷ 3 15
+ 1 86 16 -2
13 x4 3 74 96 4
7x 10 -1 77 ÷6 -10 -4 67 2 5÷ 19
-1 54 16 x4 123 9 14 ÷6 20 -5 8x 2- -13 2 4 x
3
Math Games

Yahtzee (5 6-sided dice)


Double Dice Dilemma (3 pairs of dice, either 6-sided or 8-sided)
Golf (full deck of cards)
31 (full deck of cards, counters)
Guess Who (player sheets, counters)
Mastermind (player sheets, two different colour highlighters)
Bingo (2 sets of cards from 1-5, player sheets, counters)
Chess (Jodi and Gina’s boards)
Yahtzee

To play Yahtzee you need 5 6-sided dice that all players will share and may share
a game board. On your turn you start by rolling all 5 dice. You can then choose to
reroll any or all of your dice up to 2 times. Your goal is to get the highest score
possible over the course of 13 rounds.

Once you’ve finished rolling you can add up your score and record it. Each row in
the game board has a different option for what you can score points for. The
Upper Section gives you points for having certain types of dice. For example, if
you roll three 5’s you could write down a score of 15 in the 5’s row. The Lower
Section gives points for having a specific arrangement across all 5 dice. If you
rolled three 5’s, one 2, and one 1, you could score in the Three of a Kind row, and
you would add up the total of all your dice to get a score of 18.

You get Yahtzee! If you roll five of the same type of dice. If you are unable or
don’t want to commit your score to a row, you can use the Chance row, using the
total of all 5 dice.

Each player takes turns rolling and writing their score until the end of 13 rounds,
at which point you title up your individual scores.
Double Dice
Dilemma
To play Double Dice Dilemma you need a pair of dice and each player needs a
game board. You can use 6-sided dice, or 8-sided if you want to up the stakes. On
your turn you roll the pair of dice, and then must choose to either add, subtract,
multiply, or divide the two results. You can only do each action once per game,
and then have a FREE square in which you can do one of the actions again.

The goal is to get the highest total score after 5 rounds.


Double Dice Dilemma

+ - X ÷ F

Roll Points Total Points

Double Dice Dilemma

+ - X ÷ F

Roll Points Total Points


Golf

To play Golf you’ll need one full deck of cards. Shuffle and deal 6 cards to each
player, but don’t look at the cards! Arrange them into a grid of 2 x 3 cards, and
each player may flip any two cards. Place the rest of the deck in the middle and
flip the top card over into a separate pile.

On your turn you start by drawing a card from either the face-up or face-down
deck. You can then replace one of your cards with that new card, or discard the
new card and flip over one of your face down cards.

When a player flips or replaces their last card so that all 6 are face up, then all
other players get one more turn before the game ends.

The goal is to have the lowest score at the end of the round, which is determined
by comparing the three pairs of cards. Add the value of the each pair together,
unless they have the same value (two 6’s or two Q’s), in which case they cancel
out to 0. An Ace has a value of 1, a King has a value of 0 and a Jack has a value
-2. Keep track of your score until the end of 9 rounds, lowest total score wins.
31

To play 31 you need one full deck of cards and a set of counters. Deal each player
3 cards and give them 3 counters. Put the rest of the deck in the middle, and flip
one over into a separate face-up discard pile.

On their turn, a player draws a card from either the face-down deck or the face-up
discard pile. The player then discards a card from their hand. A player can also
choose to ‘knock’ (by knocking on the table) indicating they feel confident in
their hand. Once a player has knocked then all other players take one more turn.
Players then reveal their hands, and the player with the lowest score loses one of
their counters. If a player loses their last counter, they are eliminated.

The goal is to get as close a score to 31 in a single suit as possible. Aces are worth
11, and all face cards (J, Q, K) are worth 10. Three of kind is always equal to 30.5
points. If any player gets exactly 31 at any point, they may immediately reveal
their hand, causing all other players to lose one of their counters. The last
remaining player wins.
Guess Who

To play Guess Who, each player needs one of the game boards. To start, each
player secretly chooses a number from their board.

Players then take turns asking each other yes/no questions trying to determine the
other players secret number. The first player to correctly guess the other player’s
number wins.

Some sample questions:

Is your number less than ___?

Is your number greater than ___?

Is your number even?

Is your number odd?

Does your number round up?

Does your number round down?


79 45 24 48 81 64 76 39 26 72

60 1 5 71 98 3 89 53 93 92

40 33 37 32 6 46 34 35 25 87

36 47 21 77 10 49 83 59 52 75

62 12 2 90 27 19 20 82 88 15

51 86 69 95 61 18 65 73 31 44

58 9 41 70 67 29 38 54 78 84

63 100 99 55 17 50 74 30 23 16

4 11 68 94 57 91 8 96 43 28

14 42 7 22 13 80 66 56 97 85

79 45 24 48 81 64 76 39 26 72

60 1 5 71 98 3 89 53 93 92

40 33 37 32 6 46 34 35 25 87

36 47 21 77 10 49 83 59 52 75

62 12 2 90 27 19 20 82 88 15

51 86 69 95 61 18 65 73 31 44

58 9 41 70 67 29 38 54 78 84

63 100 99 55 17 50 74 30 23 16

4 11 68 94 57 91 8 96 43 28

14 42 7 22 13 80 66 56 97 85
Mastermind

To play Mastermind you will need a game board, you can play this game without
a board, but using one helps keep track. You must choose one player to be the
“mastermind” for the each round. The mastermind secretly creates a 4 digit
number, for example 1234. The other players then attempt to guess the 4 digit
number. For each guess, the mastermind tells the other players two things:

1. How many of the right numbers are there, regardless of placement.


2. How many of the right numbers are there, in the correct place.

The goal is find the secret number in as few guesses as possible.

As an easier alternative, you can use two different colour highlighters to indicate
the answers above.
Bingo

To play bingo you will need 2 sets of cards containing aces-5s, some counters,
and each player will need a game board.

Players take turns drawing two cards from the top of the deck. There are two
versions you can play.

Graphing: mark a box at the coordinates the two cards make in either order. If you
drew a 2 and a 4 you could mark [4, 2] or [2, 4].

Mathematics: players can mark any number that could be made by adding,
subtracting, multiplying, or dividing the numbers drawn.

The goal of the game is to be the first to get 5 in a row, vertically, horizontally, or
diagonally.
Graphing Mathematics

20 7 15 23 1

16 8 5 10 22

2 9 25 3 24

17 19 11 14 21

18 13 12 4 6

6 11 1 10 21

13 22 4 8 17

12 25 2 16 3

20 14 9 7 23

5 24 15 18 19

21 5 19 6 24

10 12 13 9 20

8 4 25 7 15

14 1 23 16 17

22 3 11 18 2

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