Download as pdf or txt
Download as pdf or txt
You are on page 1of 16

Port Plunder

An adventure setting based in the Filbar campaign for any


number of characters of various levels. Part of the Filbar
Town series it is Playable in any campaign with Minor
modifications!

Exclusively at WWW. RPGNOW.COM

US Trademark - Serial #87251157

jesse pincivero (Order #38884974)


Port Plunder

Welcome to Port Plunder home of Captain Bartholomew “Bloodthirsty” Mercy! While


many decline the opportunity to come to Isla de Muerta, you have now arrived at the
pirate atoll and discovered the stronghold. This city is less raucous than the sister city
to the east and is home to number of craftsmen and artisans. One of two cities
controlled by the Pirate Lords, Port Plunder is slightly more hospitable to those seeking
a break from the ocean currents. An array of businesses are available for visitors but
beware of some of the taverns as they can hurt your wallet and your heads!

Port Plunder is governed by her founder Captain Mercy, noted pirate turned privateer.
He rules the town fairly but can be temperamental just like other members of his
profession. In the early years this was the site of a penal colony for the country of
Torusak. The scum of the country were marooned here many years ago but learned
that working together had its benefits. After a tumultuous beginning the castaways
banded together and began to create a colony where all were equal under the sword.
The land of the atoll is populated by ancient, carnivorous creatures that battled the
prisoners for supremacy for the land. At the current time the pirates have managed to
control their environment with walls on one side and the ocean on the other. Captain
“Bloodthirsty” controls the island with his brother Cain who resides in the central part of
the main island. The pair have been the scourge of nations since they assumed control
in 1916.

Initially the confederacy survived on the land of the atoll but many of the prisoners had
naval backgrounds and ships were built. After a few years the Mercy brothers began to
lead pirate raids on the ships navigating the southern tip of the continent. As their raids
became more successful their fleet grew and Port Plunder became the main base of
operations. The location was perfect for the seaborne raiders in that the natural harbor
afforded it the privacy and protection needed from pirate hunters. The seaway is
difficult to navigate and the numerous wrecks in the area are all a testament to the
dangers.

The city has undergone several renovations due in part to fires (both accidental and
intentional) and as a result sections of buildings may appear newer than ones adjacent
to them. A recent move to cobblestone the roads has started beginning with docks for

jesse pincivero (Order #38884974)


ease of goods. Some roads have begun while others are still dirt with heavy rutting.
The city starts at water level where the docks are and slowly moves upwards to where
the old lighthouse stands. This structure is only lit only when pirates send word ahead
using pigeons to guide them to port.

A. Docks
This section of the city is almost a constant hive of activity. During the day
offloading goods and plunder from around the area is the chief duty. Fishing
boats filled with Blasta Cod come in twice a day to help feed the residents. At
night drunken sailors stagger back to their ships if they haven’t obtained lodging
at one of the many inns in port. Guards regularly patrol the docks keeping an
eye out for intruders and other problems. Private security is present around the
two storage facilities in this region as well. All security officers must answer to
Captain Mercy if called upon.

The docks are wood with stone pilings and are quite sturdy. The harbor will often
be filled with 5-10 ships of various registries and ships under construction are a
sight to behold. Goods and services here can be anything from stolen treasure to
the slave trade with everything in between. In years past this section was quite
“rough” but as softened much like its ruler.

1. Shipwright - Jeanette 'Rigger' Abram


2. Fishmonger - Glen 'Betrayer' Zayn
3. Druid’s Home – Osgood Jaymes
4. Cartwright - Petra 'Splinter' Fark
5. Mast Builder - Eldon 'Gray Beard' Addington
6. Private Dock – Mercy’s boat “The Harmony”
7. Rigging Craftsman - Cydney 'Snitch' Huxley
8. Master Porter - Atwood 'Whale-Eye' Storm
9. General/Visitor Dock
10. Lumber Dock
11. Storage Facility - Somerton 'Crooked' Roscoe
12. Shipwright - Yorick 'The Hawk' Huckabee
13. Storage Facility - Harva 'Mad Eyes' Hitch

jesse pincivero (Order #38884974)


B. Old Towne
The original prison camp was located in this promontory looking out over the
bay. In the years since 1913 many structures have been built and razed for
many different reasons. Currently the section is home to taverns and inns as well
as the main ale brewery. Tab Damien in responsible for the production of most
of the alcohol consumed in Port Plunder and takes his job very seriously. As
trade agreements are getting off the ground with the other regional nations Tab
has taken a keen interest in exporting some of his goods. The establishments in
this district are cheaper in both cost and quality for services rendered. The
customers of these locations enjoy brawling and are quite skilled at it.

As the cobblestone movement continues to gain strength around the city it is


quite obvious that this area of town will be the last to be paved. The city watch
spend a great deal of time in this location. Several stocks are present in this area
for petty offenses as well as a few “crow cages” hanging off the cliff for more
severe crimes.

1. Gambling Hall - Leontine 'Master' Penney


2. Tavern - Aston 'Salty Dog' Ramsey
3. Tavern - Dorset 'Two-Teeth' Incubus
4. The Blue Suede Inn – Omelda Marcus
5. Inn - Ronson 'Smiling' Zindo
6. Brewery - Tab 'Privateer' Damien
7. Inn - Vance Kieran
8. Brothel - Mary 'Haunted' Gresham
9. Tavern - Mittie 'Brown Teeth' Kaiser
10. Inn - Almanzo Adam

C. Craftsmen District
The outer rim of Port Plunder is home to multiple craftsmen who do not work
with shipbuilding. These men and women are responsible for clothes, furniture,
and other “mundane” goods and services. These business are the backbone for
day to day living in the city and are run by some ex-sailors but are mostly those
from other countries that left their homelands for one reason or another. Dealing

jesse pincivero (Order #38884974)


with these people can be trying as their dialects can be difficult to understand
decipher.

Work has begun at both ends of this district for the cobblestone project but has
moved slower than expected. Beyond this row of business is farm lands with
livestock roaming free. These creatures provide meat, eggs, and cheese to the
occupants of Port Plunder and are owned by independent farmers that operate
within the protective walls that guard a mountain pass. The residents in this
location will be as close to normal people as adventurers can find. Almost all of
the residents have families and small children run around this area of the
settlement.

1. Carpenter – household – Janeck Mousen - Uvarno


2. Blacksmith – household - Dungrac Boulderhelm
3. Cobbler - Ilise Micheli Torusak
4. Cartographer – local - Enos Zuccola Torusak
5. Butcher - Sornatia Liberalis Melcore
6. Cartwright - Taylor Levine Pardor
7. Keg Maker - Raimon Breland Allatrama
8. Vintner - Maelia Saliou Famore
9. Glassblower - Pennant Mabbet San Doral
10. Library – stolen books – no curator
11. High end Cobbler - Ricarda Johner Fartook
12. Scribe - Brook Freeman Pardor
13. Tanner - Norulv Bach Allatrama

D. Merchant Avenue
This boulevard that runs in front of these businesses were the second to receive
the cobblestone road. The merchants wanted their street done first to make it
easier to move goods back and forth from the dock but Captain Mercy felt it
would be more prudent to convert the dock first and move around the city in a
circular motion. No one dared challenge the governor’s opinion and the money
the merchants had saved for their road went to the dock. To be fair, the money
used to pave Merchant Avenue was taken from a plundered ship from the Sibian
Collective so the business owners did not have to pay twice. These buildings for
a long chain and are in excellent condition. Much like the Craftsmen District, this

jesse pincivero (Order #38884974)


area is home to families. Some have naval ties while others are just escaping
their past in a new land.

1. Shield master – Dwarf Fabus Broadaxe


2. Weapons - Caesennia Scapula Melcore
3. Armor Shop - Bandream Bluntforge
4. Jewelry Store - Ara Phisalor female Elf Dri Verdal
5. Pawn Shop - Alera Madec Famore
6. Finery - Jayde Beasley Pardor
7. Weaver - Kenyon Badham San Doral
8. Bakery Mill - Juvad Mordrel Famore
9. Household items - Artur Wiener Fartook
10. Steeds - Bevan Bivens San Doral
11. Missile Weapons - Elmon Gilnelis Elf Dri Verdal

E. High Town
This section of Port Plunder is filled with elegant architecture and the buildings
present indicate that a wealthier class of people are catered to. The standard
pirate class is not welcome in this area and the guards that patrol the section are
beefier. The appearances are used to keep out the scurvy dogs that are standard
sailors but in reality the buildings cater not only to the wealthy, but also the
working class of Port Plunder. Craftsmen and merchants are your standard
patrons to these businesses and the owners appreciate people who bath as their
clientele. This section of town is slated to be next in the cobblestone paving and
have already raised the funds needed to fulfill the project.

1. Stables - Frederick Mostrom Allatrama


2. Alchemist – Tanqueray Jones
3. Tavern - Woodward 'The Hero' Xix
4. Tavern - Colgate Godwin
5. Gambling Hall - Eberhard 'The Mad' Graeme
6. Brothel - Winifred 'The Whipper Zulu
7. Tavern - Gorham 'The Cook' Ulrik
8. Wine Shop - Horacio Kosmo Torusak

jesse pincivero (Order #38884974)


9. Lingerie Shop - Umbria Bulla Melcore
10. Cleric - Phoenix Russell Pardor
11. Tavern - Tinlef Liafaren Dri Verdal
12. Inn - Rosaura Borja Allatrama

F. Naval Supply
The first “tier” of Port Plunder is home to businesses related to shipping needs as
well as several ballistae and trebuchet that are used for the defense of the
harbor. The businesses are basic structures and are more function over form.
The people that work here/own the buildings are usually sailors with a past.
These men and women either crossed lines to work with the pirates or are freed
captives that have decided to stay in Port Plunder. Unlike the craftsmen and
businessmen they usually do not have families or children.

1. Rope – heavy - Cassius Vipstanus Aper Melcore


2. Rope - fine - Ashley Park Pardor
3. Framer - Niclas Myricks San Doral
4. Carpenter - Furniture - Peio Mordrel Famore
5. Carpenter – Framer - Eddi Simioni Torusak
6. Sail Maker - Morcan Walters San Doral
7. Mason - Reunan Garandel Famore
8. Cartographer - Oppius Sulinus Melcore
9. Blacksmith – Common items - Christof Krebs Fartook
10. Ironworker – Delicate - Ray Lloyd Pardor
11. Ironworker – Larger - Steinkjell Sornes
12. Ship Wright - Silvyr Perwenys Dri Verdal
13. Wood Cutter (enchanted saw) - Gerallt Esau Allatrama
14. Porter - Werner Wiesner Fartook
15. Respite Inn - Helmut Goebel Fartook

G. Arms District
The businessmen in this district are all trusted men that have served under
Captain Mercy especially Barbara Elton. These people are all favorable to their
former leader. The governor is well aware that possession of arms can create a

jesse pincivero (Order #38884974)


dangerous environment and he has decreed that weapons will be kept in
residences or onboard ship. Only the city watch is allowed to carry weapons.
With this in mind he still allows merchants to sell their wares but requires that a
purchase be delivered to the owner’s place of residence. These locations can
include those staying in the various inns in the city.

Those exiting the city to the lands around Port Plunder are allowed to carry, not
wear, their weapons to that location. Visitors to the community will be told at the
docks as they disembark. Those who are armed within the city will be stopped by
the city watch and put in stocks for their first and second offense.

1. Shield Maker - Yaelle Guiziou


2. Scabbard & Belts - Johnson 'Backstabber' Sidney
3. Tanner - Elwin 'The Bull'
4. Leather Armor - Safford 'The Sour' Dawson
5. Pole Arms - Mittie 'Brownie’ Kaiser
6. ‘Unusual’ Weapons - Wren Middleton
7. Poison Dealer - Barbara ‘The Widow’ Elton
8. Siege Weapon Architect - Hilma Ward Torusak
9. Projectile Weapons - Lomar 'Dead Eye' Richmond
10. Projectile Testing Building
11. Swords and Daggers - Throggaeth Battlebuckle
12. Armor Smith - Urgrun Brickfoot

H. Wealthy District
Unlike other areas of Port Plunder, there are guards stationed at regular intervals
in this area both day and night. This district contains a great deal of wealth and
as such expect to be well protected by the government. Despite the money that
resides on this street, the merchants here have opted to wait for the
cobblestones to see how the project goes. This area is lined with heavy timbers
taken from shipwrecks in the bay. Some would say that the road is paved in
broken dreams while the businessmen say it is lined to honor those who gave
their lives on the seas. The truth of the matter is that timbers were used to avoid
erosion of this level as it sits higher than the sections closer to the bay.

jesse pincivero (Order #38884974)


These buildings are secured with heavy locks when not open for business and
like the other structures have living quarters above the shops. The guard station
(#6), mint (#9), and treasury (#10) are run by the standing government. These
buildings are all made of stone and opted for function over form. There will
always be guards present between the mint and the treasury.

1. Auditor - Kai Elliott Pardor


2. Rare Fabrics - Awen Garel Famore
3. Art Gallery - Caius Octavius Casca Melcore
4. Unusual Items - Quintis Decumius Uvarno
5. Antiquities - Rafa Legler Torusak
6. Guard Station
7. Gem Cutter - Kenia Ervalur Dwarf
8. Jeweler - Wynnter Balsatra Dri Verdal
9. Mint - Skyler Moore Pardor
10. Treasury - Ameria Herren Dri Verdal
11. Smelter - Hagas Luric Dwarf
12. Builder’s Guild - Venec Le Fevre Famore

I. Government Section
The buildings in this district are older, but tastefully decorated and give off an air
of superiority when seen. The structures sit in a small pocket between levels and
each building has a brilliant view overlooking the bay. The largest building in Port
Plunder is also present in the form of an old, stone tower.

The lighthouse was built over a depression that leads to a pocket of oil. The
circular design allows for those at the top of the tower to drop a bucket down
into the sledge pit and pull a bucket of pitch up with relative ease. This
lighthouse can be lit or extinguished by anyone at the top but is usually manned
by at least one guard. The building is commonly referred to as “The Crow’s Nest”
and allows a full view of the harbor and a limited view over to the other side of
Isla de Muerta through a narrow strait.

This area of town includes the homes of Captain Mercy, his mistress, and the
magistrate responsible for day to day affairs of the city. The current magistrate is
a former Melcore naval officer that is wanted in his homeland.

jesse pincivero (Order #38884974)


1. Mistress’s Home - Dorri Boyer
2. Personal Stable
3. Pirate Lord - Captain Bartholomew “Bloodthirsty” Mercy
4. Minister’s Quarters - Isla Banks Pardor
5. Guard Barracks
6. Armory
7. Brig
8. VIP Residence (envoys)
9. Magistrate (Judicial) - Marcus Salvius Herenus Melcore

J. Education District
The buildings in this section of town are the oldest and are in moderate
condition. This district is devoted to education as Captain Mercy believes a smart
pirate is better than a strong one. He wants his buccaneers, especially
commanders, to be able to think and do calculations so that the can obtain clear
and accurate reports for those serving under him. The general school offers
classes to both pirates and children. These classes teach the basics while the
advanced school entertains those individuals that have shown higher aptitudes
than others. Classes at this level focus on tactics and navigational skills.

1. Town Crier Residence - Vesta 'Cabin Boy' Omen


2. Signet Maker - Charity 'One-Eared' Rudges
3. Vellum Dealer - Litton Alistair former captain of the 'Defiance'
4. Inks - Dainard Bristol
5. Paper Mill
6. Book Binder - Tethys Tralamin Dri Verdal
7. Scribe – Harkle Nozzleblade
8. Bird Messengers – Tilbert Shockey
9. School – Basic – Parkwright Rensfield
10. Library
11. Cartographer – Husayn Aliyyah - Akbole
12. School – Advanced – Rana Shazi – Imperial Realm

jesse pincivero (Order #38884974)


K. Religious District
Most pirates consider religion either a waste of time or a splendid location for
looting. In his early years Captain Mercy felt the same way but changed his mind
after a near death experience. As a result of his “transformation” he took out a
new outlook on religion. Some would say he made a pact with an angel to
survive his injuries, others believe he just had an epiphany to the value of life. In
either respect he brought religion to the island in the form of three deities that
were the most reasonable to his men. Three churches dedicated to warriors,
luck, and the sea were opened and given the least useful tracts of land within
the walls.

The clerics of each religion petitioned to open up housing for the less fortunate
men in the captain’s employ. Initially reluctant, Captain Mercy acquiesced when a
longtime crewman returned from a mission missing an arm. Secretly he funnels
personal wealth to support this cause but the clerics are sworn to secrecy.

1. Shrine – Warriors - Curia Ennodia female Melcore


2. Largest Temple – Luck - Booth 'Golden-Eye' Chandler
3. Temple – Seas - Griffith John San Doral
4. Soup Kitchen
5. Indigent Housing

10

jesse pincivero (Order #38884974)


Resident Characteristics

The following table can be utilized for all random encounters within Port Plunder to
describe the people the PCs meet/deal with. While the descriptions are not all
encompassing it does offer a quick way to describe them. A D12 should be rolled for
each attribute imparted upon the people.

D12 Height Weight Speaking 1st Impressions

1 Enormous Morbidly Obese Obnoxious Serial Killer-ish


2 Very Tall Obese Very Loud Irritating
3 Tall Fat Close Talker Jovial
4 Tall Heavy Shrill Normal
5 Normal Normal Native Tongue Normal
6 Normal Normal Normal Normal
7 Normal Normal Normal Normal
8 Normal Normal Mumbles Normal
9 Short Underweight Very Soft Normal
10 Short Very Thin Mute Fake
11 Very Short Rail Thin Rants Likable
12 Deformity Sickly Ill Talks in riddles Insane

Hygiene Clothing Items of Note Bearing

1 Immaculate Finely Dressed Seems Rich Haughty


2 Very clean Well Dressed Well to do Fast movement
3 Smells good Above Normal Some goods Self-Assured
4 Normal Normal Normal Aggressive
5 Normal Normal Normal Normal
6 Normal Normal Normal Normal
7 Normal Normal Normal Normal
8 Normal Normal Normal Normal
9 Normal Normal Normal Shy
Several
10 Stinks Mildly out of sorts animals Lost
Slow
11 Slovenly Sloppy With an animal movement
12 Filthy Torn, holes, soiled Has nothing Meek

11

jesse pincivero (Order #38884974)


Potential Adventure Opportunities

- A potential aquatic interloper (Shark, Lizardmen, Giant Crab, etc.) has entered
the harbor and is causing problems. The party will be hired by the magistrate to
handle the issue. The spectacle will be watched by the townspeople from the
docks and the cliffside

- The party will have been hired by an outside nation to go to Isla de Muerta in
search of a kidnapped noble/wanted fugitive/runaway of high born status to
catch and return the target to their family. This is the premise of the Gen Con ’17
adventure “Infiltration of Taco Del Toro”. The party will have to impersonate
pirates or criminals and arrive on a captured vessel

- A pesky, prehistoric creature has been beating on the walls of the city. The party
will be hired to rid the creature but will require them to go outside the walls and
seek out the larger predator. The wilderness outside of Port Plunder will be
exceptionally dangerous with deadly indigenous creatures. The party may also be
under a time restraint

- The PCs have been hired by Captain Cain Mercy to steal the minting die from
Port Plunder. The situation will be a capture the flag scenario but Captain
“Bloodthirsty” Mercy may not be amused at the “prank”. This challenge would be
specially designed for rogues and others that prefer role playing over fighting
challenges

- Port Plunder could be the site of either a lost relic (H5) or information pertaining
to the location of a lost artifact, information on such, or perhaps the location of a
relic’s destruction point such as the depths of the mountain outside of town, a
deep hole in the harbor, or the belly of a wreck around the edge of the large
island.

Each of these challenges would have to be fleshed out according to the level of the PCs.

12

jesse pincivero (Order #38884974)


Port Plunder map <above> View from Old Town <below>

13

jesse pincivero (Order #38884974)


Wealthy District <above> and Craftsmen District <below>

14

jesse pincivero (Order #38884974)


Dock section <above> Naval District <below>

15

jesse pincivero (Order #38884974)

You might also like