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Goblins Grabbed My Dice!
Goblins Grabbed My Dice!
Special Thanks to Mika Nicole ◆ Playtesters: EriCA phelps, mika nicole, joe ginnings, Lex, Tegan M
GOBLINS GRABBED MY DICE is a game where you play a team(?) of goblins that have snuck into a
gaming convention somewhere in Middle America. Your goal is to steal the most precious jewel among
goblinkind. Mathy rocks. Clickity clacks. Dice.
FAQing Gobbos
Let’s get some questions out of the way first.
Trash Goblins have the urges to break things that they shouldn’t, or
steal worthless garbage when they should be stealing click-clacks.
FERAL GOBLINS aren’t suitable. They just aren’t. They use their
mouth more than their hands for grabbing things. They will eat
literally anything they can fit in their mouth, including smaller goblins.
The only thing that can make them shape up for a short amount of
time is the promise of glorious click-clack math rocks.
Feral Goblins have the urges to eat something they shouldn’t, or bite
things that they feel strongly about (whether it is frustrated by, angry
with, or extremely fond of).
Mathy Rocks!
aka, the rules to this silly game
You roll your dice hoard when you want to do something, the Gobmaster
will tell you the roll’s difficulty and which skill applies. You need to roll
at least enough successes to match the roll’s difficulty. Roll your entire
dice hoard that isn’t in dice jail. You are trying to roll at or below your skill
rating - the number next to that skill. Every die you roll at or below your
skill’s rating equals one success.
More than one goblin can work together on a roll if they are in the
same place. They just roll all their dice hoard together and add all the
successes in all hoards up to reach the difficulty.
If a roll fails, every player who rolled puts one of their dice in dice jail.
They can get them out by various gobliney ways.
If two characters want to oppose each other, both goblins make a roll
against the appropriate skill. One with the most successes wins and the
gobmaster says what happens.
Skillllls
GOBBIN’
The refined art of being a friggin’ goblin. GOBBIN’ activities include sneaking around, running away, cleaning
your toenails with your teeth, and playing badminton. If something isn’t clearly PEEPLIN’ or TRENCHCOAT!, it is a
GOBBIN’ roll.
PEEPLIN’
The impressive skill of acting like a human at least a little for a short time. PEEPLIN’ activities include being
persuasive, reading things, stringing more than three coherent words together, and having ridiculously strong
opinions about children’s cartoon franchises.
TRENCHCOAT!
The ancient and mysterious goblin art of disguise, dating back to… at least the Thursday before last. Whenever
you want not to look like a friggin’ goblin, you need to find some materials, probably gather up some friends,
and roll TRENCHCOAT! to disguise yourself for one scene.
If you roll TRENCHCOAT! as a team effort, all the goblins involved stuffed themselves into a costume. Choose who
is the Head, the Feet and the Hands. All PEEPLIN’ rolls are made by the Head, while all GOBBIN’ rolls are made
by the Hands or Feet, depending on the gobmaster’s ruling.
EXAMPLE DIFFICULTIES
Difficulty Gobbin’ Peeplin’ Trenchcoat!
Be not immediately
recognizable as a
Sneakpast an Have a conversation goblin in a dark alley at
1 unattended 5 year old with a five year old night by someone who
hasn’t even ever heard
of a goblin
Pose as a teenager
Eat in public without who looks like they’ll
3 Hiding from con eating the paper explain how the manga
security plate (no matter how is better than the anime
delicious and greasy) to anyone who will
listen
Pose as a totally
5 Stealing from a con Bluff your way to the normal adult human
vendor front of the Will Call line that is not three goblins
in a trenchcoat
Thump 'em!
It’s not really combat. It’s just a good ol’ thumpin’. When the goblins
want to get someone completely out of the way, they can try to
thump ‘em. Being thumped can be anything that takes a character
out for just one scene. Possibilities are being locked in a closet,
running away in embarrassment with their pants seat ripped open,
running off in a panic, or being buried under a pile of merch and
board games.
Goblins don’t really thump each other. It’s just not a gobbo thing to
do. But gobbos that are caught sneakin’ around without a disguise
can be forced to make a Thump roll by the Gobmaster or run away.
Thumpin' difficulties
The goblins lose if they have not collected enough dice by the end of the three day convention. This
is a very sad moment for the goblins.
Gobmasterin'
aka, running this silly game
So, you got suckered into running this thing, huh? Well, don’t fret, it’s pretty simple. The convention
is three days long. Make sure to keep the pace of time moving, but let the goblins be the chaos
disasters they are meant to be.
Remember, cartoon mischief is the tone of this game. The most violent thing that should happen is
a table gets knocked over or someone is pushed into a garbage bin. The convention staff are not a
crack elite squad of goblin hunters. They are at best dedicated volunteers running on complimentary
energy drinks. The goblins should be a combination of greed and low impulse control, with
occasional moments of glorious triumph balanced by chaotic incompetence.
The consequences of failure or being outed as goblins should be kept low, and should rarely last
more than a few scenes. People will generally convince themselves that the characters were just a
particularly rowdy set of gaming geeks after a little bit, despite all evidence.
“My god, what a great cosplay! You must 11 Bored partner is holding their SO’s prized
1 dice bag. Partner is not going to be bored for
be…” You must now bluff your way through
this without knowing anything about a fandom much longer.
you are unintentionally cosplaying as.
12 Six year old girl decides that you are “kitty”.
2 Those aren’t elephants! Limited release toys
cause stampedes of sweat and body funk. That “emotional support” animal apparently
Run!
13
skipped “Don’t Chase Goblins” day.