Elemental Expansions - Cold Spells - GM Binder
Elemental Expansions - Cold Spells - GM Binder
Cold Spells
T
he elements are a fundamental part of
spellcasting in much of fantasy. Yet, 5e tends
to lack in options for casters trying to focus on
elements other than fire. Whether you wish to
create an elemental specialist, or simply wish
for new options for destroying your foes, I
hope you find the following useful.
Frost magic is better represented in the game than many
others. However, while some levels have multiple options for
cold damage, there are some that have no options at all. I
tried to make spells that have functions different from those
at their level, to avoid clashing with existing cold classics
such as Cone of Cold and Freezing Sphere. Not all of these
spells do cold damage, but they all fit in with their theme.
Spell Descriptions
Freezing Lash
Evocation cantrip
Casting Time: 1 action
Range: Self (5-foot radius) Cold Feet
Components: S, M (a melee weapon worth at least 1 sp) 2nd-level transmutation
Duration: 1 round Casting Time: 1 Action
Classes: Artificer, Sorcerer, Warlock, Wizard Range: Self
You brandish the weapon used in the spell’s casting and Components: V, S
make a melee attack with it against one creature within 5 feet Duration: 1 minute
of you. On a hit, the target suffers the weapon attack’s normal Classes: Artificer, Bard, Cleric, Druid, Ranger, Sorcerer,
effects and is coated in frost until the end of its next turn. If Warlock, Wizard
the target ends its turn without moving at least 5 feet using You enchant the soles of your feet to freeze the ground you
its speed, the target takes 1d8 cold damage and the spell walk on, leaving a trail of slippery ice. When you move, you
ends. leave behind an icy trail on each space within 5 feet of you.
At higher levels. At 5th level, the melee attack deals an extra Any creature other than you that enters the area or starts its
1d8 cold damage to the target on a hit, and the damage the turn on it must succeed on a Dexterity saving throw or fall
target takes for not moving increases to 2d8. Both damage prone. The trail lasts until the beginning of your next turn,
rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at but you continue to create a new trail when you move for the
17th level (3d8 and 4d8). spell's duration.
Frosted Lens
The trail also freezes most liquids before your feet touch
them, allowing you and other creatures to walk across their
1st-level conjuration surface (Although others must still must make saves to keep
Casting Time: 1 Action their balance if the magical trail is still present). The frozen
Range: Self surface can support large and smaller creatures. The liquid
Components: V, S remains frozen even after the trail you create vanishes, but it
Duration: 10 Minutes usually melts after 1 minute. The DM may rule that certain
Classes: Artificer, Druid, Sorcerer, Wizard liquids cannot be frozen by this spell (Typically ones at
You form a magical lens in a free hand, made from perfectly extremely high temperature, such as a lava flow.).
clear ice. As long as you hold the lens in your hand, you may
look through it at any time. Doing so provides advantage on
Wisdom (Perception) and Intelligence (Investigation) checks
that involve looking at small details of an object or creature
up to 100 feet away. Your field of view though the lens is
narrow, so it does not provide advantage when the check
involves looking around you to spot something (E.g: Finding a
creature that you can hear but cannot see).
You can also attack with the lens, although doing so ends the
spell. When you cast this spell, or as an action on a later turn,
you can hurl the lens at a creature within 30 feet of you.
Make a ranged spell attack. On a hit, the lens shatters in a
burst of cold and the target takes 3d6 cold damage.
Art by https://www.deviantart.com/ejlen/
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials
used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Elemental
Expansions
Art Credit (In order): Wizards of the Coast (Mila
Pesic, Svetlin Velinov, Cristi Balanescu, Mike
Bierek), https://www.deviantart.com/ejlen/
Homebrew by gameboy350
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials
used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
This document was lovingly created
using GM Binder.