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Chapter 12: A Dreadful Discovery

● The next week, Doon finishes fixing a leak in the Pipeworks and decides to go to the
secret tunnel again to look for clues.
● When he comes to the locked door, he's shocked to find a key in it. Not so locked
anymore, huh? Doon quietly opens the door, peers in, and sees a brightly lit room
packed with things: jars, boxes, packages, clothes.
● There's a table set with all kinds of food, and a person dozing in a chair. Doon gets a
glimpse of the person's bulky body and chin before he ducks out.
● Lina, in the meantime, is carrying a ton of messages that day. Most of them are short
and have to do with people canceling commitments, preferring to stay home
instead—maybe because of all the weird stuff going down in Ember?
● As she's heading home, Doon finds her and tells her that he saw inside the locked
room. He describes it, and then comes the big reveal: the guy snoozing in the chair?
That was the mayor.They realize that when he was telling the people of Ember that
he had a solution, he meant a solution for himself, the jerk.
● The kids go to a bench to talk, noticing a bunch of Believers singing sappy, annoying
songs. But there are also a few people carrying signs to protest the mayor's lack of
solutions.
● Lina tells Doon about Lizzie and Looper stealing food from the storerooms, and
together they figure out that Looper is the one stealing stuff to supply the mayor's
room.
● That makes sense—the first time they'd been near the forbidden room in Tunnel 351,
they'd heard a scraping sound, which must've been Looper coming down from a
hatch that connects to the storerooms.
● They decide to tell the guards about the mayor's stealing, and so they leave a note
to one of the assistant guards, who seems eager to help.
● Lina also tells Doon that her grandmother died, and he's really sympathetic.
● But he thinks that the Builders' instructions may not be worth anything after all, which
bums Lina out.

Chapter 13: Deciphering the Message

● Lina decides to go to Clary for help with the instructions.


● She also tells Clary about the mayor's deception, and Clary says that everyone has
darkness inside them—unfortunately, the mayor's darkness has gotten too big for
him to control.
● That makes sense to Lina—it reminds her of the longing she'd felt for the colored
pencils, even though she knows it wasn't right to buy them.
● Clary comes with Lina to her room, and sees that the bean seed has started to
sprout. Then Clary points out something very important: the fragment "Egres" in the
title, which Lina had assumed to be a name, is actually the cut-off word "Egress."
● Which can only mean one thing: the document is titled "Instructions for Egress." As
in, a way to exit Ember. Looks like they've really hit the jackpot.
● Lina runs to find Doon at his father's shop so she can share this news with him. He
returns with her to her home so they can work on figuring out the rest.
● They figure out that the instructions have to do with finding something at the river's
edge, going down a ledge, and finding a door. There might be a door marked with an
"E" down in the Pipeworks, which Doon says he'll look for.
● Doon has trouble sleeping that night. His dad asks what's wrong, and Doon chooses
not to tell him about everything on his mind, hoping that his father will be proud once
the mayor's treachery is revealed. One step at a time.
● At some point during the night, Doon remembers the rocks bordering the river in the
Pipeworks that seemed to have strange creases on them.
● Hmm… maybe those are the letters he's supposed to find.

Chapter 14: The Way Out

● The next day, everyone is let out of work at noon to rehearse for the Singing. While
Lina is chilling by herself, Doon runs up and grabs her, saying he found the place on
the riverbank they were supposed to look for.
● Since everyone's gathering for the rehearsal, the two of them sneak into the
Pipeworks.
● They find the rock marked with an "E" (for Exit, duh) and when they look around,
then find a ladder leading down to a ledge next to the riverbank.
● Despite the fact that it's scary to climb down a tiny ladder over a big roaring river,
they both go for it. They find themselves on a ledge, which connects to a hall.
● At the end of the hall is a door. They open it using information from the Instructions
on where to look for a panel.
● It's dark inside, but they find two boxes and bring them back out to the light. One is
labeled "Matches" and the other "Candles." Neither kid knows what they are, but
through enough fiddling around, they figure out that the matches create fire, and the
candles can hold the fire.
● Using the light from the candles, they explore the room, and find a thing called a
boat and things called paddles. The next room is stocked with equipment. It's all
kinds of awesome.
● Interpreting more of the instructions, Doon and Lina realize that the boats are
something they're supposed to use to travel on the river.
● And that can only mean one thing: the river is the way out of Ember.

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