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My Little Pony Tails of Equestria The Compendium of Equestria
My Little Pony Tails of Equestria The Compendium of Equestria
GMs can use both the Locations and Toolkit to help fill their Tails of Equestria games with deep
and interesting settings, and plenty of new features including talents and magical treasure.
Finally, you’ll find a fully self-contained adventure: Flim, Flam, Alakazam! This can be used as a
standalone story, or as part of a longer campaign, and it’s a great opportunity to make use of
the new content presented in the rest of the Compendium!
River Horse and River Horse Games are trading names of River Horse (Europe) Ltd (River
Horse). River Horse, the River Horse logo are either ®, TM and/or © 2021 River Horse.
HASBRO and its logo, MY LITTLE PONY and all related characters are trademarks of
Hasbro and are used with permission. © 2021 Hasbro. All Rights Reserved.
www.riverhorsegames.com
Antoine Gagnon-Cyr (Order #31365765)
Antoine Gagnon-Cyr (Order #31365765)
Credits
Written by: Zak Barouh, Jack Cæsar, and Mark Hulmes
Cover Art: Chris Cæsar
Internal Art: Chris Cæsar, Amy Mebberson, Emy Clark, Ben Warren,
Tony Fleecs, Anka Sęp, and Hasbro Studios
Book Layout & Graphic Design: Chris Cæsar
Proofreading: Mark Pollard
Thanks to: Elizabeth Artale, Marion Bardou, Hugo Pritchard-Law,
Alessio Cavatore, and Princess Luna
River Horse and River Horse Games are trading names of River Horse (Europe) Ltd (River Horse).
River Horse, the River Horse logo are either ®, TM and/or © 2021 River Horse.
HASBRO and its logo, MY LITTLE PONY and all related characters are trademarks
of Hasbro and are used with permission. © 2021 Hasbro. All Rights Reserved.
-Canterlot. . . . . . . . . . . . . . . . . . . . . . . . 20
-Magic Book. . . . . . . . . . . . . . . . . . . . . . 66
-Cloudsdale . . . . . . . . . . . . . . . . . . . . . . 24
-Yak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
-Crystal Empire. . . . . . . . . . . . . . . . . . . 26
-Creating your own races . . . . . . . . . 68
-Dragon’s Lair. . . . . . . . . . . . . . . . . . . . 30
GM’s Toolkit. . . . . . . . . . . . . . . . . . . . . . 72
-Everfree Forest. . . . . . . . . . . . . . . . . . 32
-The basics. . . . . . . . . . . . . . . . . . . . . . . 74
-Forbidden Jungle. . . . . . . . . . . . . . . . . 36
-Creating Adventures. . . . . . . . . . . . . . 75
-Frozen North. . . . . . . . . . . . . . . . . . . . 37
-Adventures in Cities . . . . . . . . . . . . . . 78
-Griffonstone . . . . . . . . . . . . . . . . . . . . . 38
-New Talents. . . . . . . . . . . . . . . . . . . . . . 80
-Manehattan & Other Cities. . . . . . . . 40
“If you just keep your head high, do your best, and believe in yourself, anything can happen!”
-Fluttershy
This book contains plenty of new material for GMs and players alike! As a Tails of Equestria sourcebook,
the content within these pages is best used as support material. You still require the core rulebook in order
to play the game, but this book will help you create an even greater depth of setting and character.
GMs can use both the Locations and GM’s Toolkit sections to help fill their Tails of Equestria games with
deep and interesting settings, and plenty of new features including talents and magical treasure. Much
of the information in this book is most useful to GMs during the planning stage. When you’re coming
up with a new adventure or preparing to run one of the official adventure modules, take a read through
the Locations section first. If you fancy introducing one of these locations to the players, why not have a
reason for the Pony Characters (PCs) to go there during the game? Even if you’re going to be playing in
a location the PCs have already been to, there’s sure to be new discoveries to make there. Cities such as
Canterlot and Manehattan are particularly big — it would take ages for somepony to experience all they
have to offer! The Creating Adventures section contains even more helpful information for use when
planning out your future campaign sessions.
Players will find new playable races, expanding the options presented in the core rulebook and The
Bestiary of Equestria. Players should read through the entries on these new playable races before
deciding what type of character they will play next! Generally, when players use expanded material
from this book, it’s a good idea for them to discuss it with you (the GM) first. Together, you might find
some great new spells, talents, or perhaps some valuable information about a location that the Pony
Character can make use of.
Throughout The Compendium of Equestria, you’ll see a number of colorful pop-out boxes like those
shown below. These will be full of (mostly) helpful comments from three genuine and experienced
adventurers: Firebrand, Thrilly Filly, and Strong Oak.
That’s right! We’ve been brought in as special consultants to help write this
Compendium. I’m Firebrand, a Unicorn, and I can tell you all about magical mysteries.
There’s so much to discover in Equestria it can be overwhelming at first, but a calm
and careful approach will help you overcome any obstacles you encounter.
Don’t listen to Brandy — if you spend all your time planning you’ll never get out
there into the unknown! My name’s Thrilly, Thrilly Filly that is. Don’t you worry, I’m the
greatest Pegasus adventurer Equestria has ever seen. I’ll give you the lowdown on
where to go and what to do. Oh, and a word of advice? Don’t listen to Oaky either —
he’s been paranoid ever since he fell into that nest of Manticores.
You fell into that nightmare, Thrilly, and I rescued you, remember? Anyway, I’m
Strong Oak, an Earth Pony, and frankly, I’m something of an expert when it comes
to adventuring in Equestria. There are three immutable rules to follow when
you’re on a quest:
1) Always have a back-up plan, especially where magic is involved. It can be
extremely unpredictable.
2) Always protect your companions. We’re stronger when we have each other’s backs.
3) Always keep your gear in tip-top condition. We might travel in the wilds, but we’re
not uncivilized.
ADVENTURE HOOKS
In the following chapter you will find a wealth of information on many of Equestria’s landmark
locations, including the most famous cities such as Canterlot and Manehattan. You’ll also find
secrets about mysterious and seldom traveled places, like the dangerous Everfree Forest, or
the unforgiving lands of the Frozen North.
Each location has been detailed with the most unique Special Features travelers will find
there, as well as notable Landmarks and important NPC Characters that visitors are most likely
to meet. Finally, a number of potential Adventure Hooks have been provided in the form of
rumors, hearsay, and oddities the PCs might notice. Each one of these might lead to a full
adventure if the PCs follow up on it. These are a great way of tying a story to a place.
12
Appleloosa is a dry, dusty town in the south of Equestria. It’s not as large as the mighty city of Canterlot,
nor even Ponyville, perhaps due to its distant location — it takes a very hardy pony to live and work in
a place like Appleloosa. Positioned between the San Palomino Desert to the west, and the Badlands to
the east, and with Macintosh Hills forming a solid barrier to the south, Appleloosa can feel like a rather
isolated place. Luckily, the Friendship Express runs direct to Appleloosa from Ponyville, crossing the
Ghastly Gorge on the way. This vital link is a lifeline that allows supplies and ponies to travel fairly easily
to this frontier town.
SPECIAL FEATURES
Buffalo Stampeding is a spectacular event which can be witnessed from time to time in Appleloosa. The
town was unwittingly built on the site of ancient, traditional stampeding grounds used by the buffalo for
generations. In the past, when the stampedes caused damage to the town, and especially their apple
crop, this was a source of conflict between ponies and buffalo. Happily, a resolution involving delicious
apple pies was reached with the help of Twilight Sparkle and her friends. Now the stampede runs on a
special road through the town, and the buffalo are offered freshly baked apple pies as they pass through.
The County Fair is one of the biggest celebrations of the year in Appleloosa. All of the townsfolk, as well
as plenty of ponies from further afield, gather to enjoy the festivities. There are tons of fairground games
to be played, delicious apple-based snacks to eat, as well as a grand animal showcase, in which pony
pets compete for a variety of awards.
LANDMARKS
The Salt Block, sometimes referred to by the locals as ‘the watering hole,’ is Appleloosa’s one and only
saloon. Here, tired and overheated ponies take a well deserved rest and enjoy the sweet apple cider,
among other treats. There’s no finer place in town to hear rumors and local gossip.
Bloomberg is a mighty fine apple tree, brought to Appleloosa by Applejack and her friends, and
ceremonially planted on a hill overlooking the expansive Appleloosa Orchards. Some of the local farmers
have taken to calling Bloomberg ‘The King of all Apple Trees,’ and it’s said a single apple from his
branches will fill the belly of a grown pony for a whole day.
13
There are plenty of fine folk in Appleloosa. If you find yourself in need, I recommend
seeking out Braeburn. He’s as kind and helpful a pony as you could want to find
anywhere. My parents used to tell me that we Oaks were related to the Apples, several
generations back. Well, since Braeburn found out he’s treated me as well as his own
family. He’s a good friend to have indeed.
14
15
“That’s when Arimaspi came to steal our griffon treasure! King Guto tried to fight him off, but
Arimaspi managed to get away with the idol!”
-Grampa Gruff
In the far south of Equestria lies a forsaken mountain range. Its true name is lost to time; the only record
of it in Equestrian archives refers to it using the name ‘Arimaspi Territory,’ a chilling name for anypony who
has heard the tales of Griffonstone. A creature referred to as Arimaspi apparently attacked the kingdom of
the Griffons and very nearly drove them to ruin. There is a great deal of uncertainty about Arimaspi, and
these mountains, in the academic community. There are some who believe Arimaspi survived, and others
who believe that ‘Arimaspi’ was not the name of an individual, but of the species of monstrous goat-like
cyclopses. Very few ponies have ever traveled into the Arimaspi Territory to settle those arguments.
SPECIAL FEATURES
Fleeting shadows have been reported by the small number of explorers to have set hoof in Arimaspi
Territory. It’s said that the deeper into the mountain range you go, the more these shadows appear. They
follow trespassers, always staying out of sight, but never leaving entirely. The shadows can shake the
spirit of even the hardiest adventurer. Pony Characters traveling deep into Arimaspi Territory must make
regular Mind tests at steadily increasing difficulty (starting at 2 and rising to 10), or become frightened.
LANDMARKS
Skull Mountain is the rather blunt name given to the tallest peak of Arimaspi Territory. Upon this massive
stone pillar sits a colossal skull with one eye socket, and two curved and pointed horns. It matches
the description of the Arimaspi from the stories, yet it’s at least ten times bigger than even the wildest
accounts suggest the creatures were. The mountain is believed to be hollow.
Labyrinthine Passages lead between the sheer faces of the hundreds of rocky spikes that rise into the
sky. It would be very easy for somepony to get lost within the mountain range, and rumors say that many
explorers have gone missing here in the past.
ADVENTURE HOOKS
Passengers on the Friendship Express heading south past Arimaspi Territory claim to have
heard bestial roars, and one pony even claims he saw a creature racing alongside the train.
An ancient prophecy has been unearthed in Canterlot, telling of an artefict that was stolen
by Arimaspi and hidden inside Skull Mountain. Disaster awaits if it is not returned soon.
16
Moving south from Dodge City, an intrepid party of ponies would find themselves staring down a deep
canyon cut between the Macintosh Hills and the Dustmane Ridge. On the other side lies the wide open
expanse known as the Badlands. The name is appropriate — every aspect of this rocky desert seems
bent on keeping ponies out. It’s hot, dry, dusty, and exceptionally dangerous.
Oh! Oh! I remember this one! The Badlands is where that strange magic curse was coming
from that was turning everypony into tiny stone statues. Even I got turned to stone — it
was hilarious! Oh, but if you’re going to travel around here, I’d recommend bringing some
climbing gear. There’s loads of steep cliffs and ridges, and even a spectacular Pegasus like
me can’t fly in some parts of the Badlands because of the heavy winds!
Yet beneath these unforgiving conditions lies a hidden haven of civilization. Driven beneath ground long
ago in a search for safety, a society of ponies founded the city of Umberfoal. These ponies spent almost
a thousand years frozen as stone statuettes due to a magical mishap, but now they have returned to life.
Getting to Umberfoal is no easy task, and those who go seeking it unprepared are likely to find more
than they bargained for.
The city is deep underground, far beyond the reaches of sunlight or moonlight, yet countless magic
crystals and glowing mushrooms illuminate the city streets, and they even glow stronger and weaker
in a cycle, much like the passing of day to night. Within a truly gargantuan cavern is an equally big
subterranean lake. Rising from the lake are several stone pillars, towering above the mirror-like surface of
the water. Umberfoal is built ontop of the largest of these pillars, and even has passages and buildings
entirely dug out of the rock itself. The main entrance of the city is connected to the edge of the cavern
by a magic bridge of solid light, while more conventional rope bridges link the city center to smaller
pillars of rock nearby, where yet more homes have been constructed. Umberfoal’s architecture and
surroundings make it a truly spectacular sight to see.
17
LANDMARKS
Dodge Canyon is the only feasible way into the Badlands from the north, unless climbing straight over
a mountain seems feasible. Unfortunately, the cliffs on either side of the canyon are unstable, and rock
slides occur at the worst possible times. If the PCs are traveling through Dodge Canyon, they will likely
have to make a series of Body tests (Difficulty 4) to avoid some nasty bruises. Traveling to and beyond
the canyon without a wagon or some other form of transport is a fool’s errand, and such transportation
can be bought or hired from Dodge City.
The Door to Umberfoal is a massive circular slab of stone, enchanted with powerful protective magics.
It lies deep underneath Dustmane Ridge, and the end of a long and twisting series of tunnels and caves.
While the route to the door has been marked since Umberfoal’s discovery, the way through to the city
itself is only open once a year, on the day of the Festival of Lights. Those who try to force their way
through, or tamper with the door, will find themselves set upon by mechanical guardians called Pony
Golems — animated metal statues of ponies wearing armor.
The Tomevault is a great library set in the base of the rock pillar which supports Umberfoal. It is curated by the
Chief Librarian Lady Alethea, who knows more about the information contained within than anypony else. Not
only does the Tomevault house books and scrolls, but also artifacts known as Arcasts. These are special crystals
which can store information in physical form, whether that’s words, sounds, or even emotions and memories.
They are often used to store ancient lore relating to magic spells and rituals. The Arcasts are created and used
via a special magic mechanism called the ‘Crucible,’ which is instrumental in the Festival of Lights ceremony.
18
ADVENTURE HOOKS
Evenlight the Wise is looking for a group of adventurers to spend a whole year in Umberfoal,
as part of an exchange program that will also see a group of Umberfoal ponies living on the
surface for a year. Princess Twilight has agreed to the plan, and is seeking candidates.
Brave ponies attempting the Trials of the Badlands have been unable to complete them,
due to the recent disappearance of the Earth Guardian, the Tatzlwurm. The other guardians
now seek assistance in finding their lost associate.
19
“The burden of keeping Canterlot safe and secure rests squarely on my shoulders. Staying
focused on the task at hand has been my top priority.”
-Shining Armor
Raised high above the ground, built upon the side of perhaps the tallest mountain in all of Equestria,
the spires of Canterlot can be seen in the distance for miles and miles. The awe-inspiring sight of this
majestic city is a familiar one to many ponies, especially those of the nearby Ponyville.
Canterlot is home to the Royal Castle, formerly the home of Celestia and Luna, and now of Princess
Twilight Sparkle. The city has long been their primary seat of power, and thus the capital of Equestria. In
fulfilling that role, Canterlot has become the site of dozens of important events including the Royal Garden
Party, the Magic Fair, the Grand Equestria Pony Summit, and perhaps most famously the Grand Galloping
Gala. Canterlot has also played host to countless other traditional ceremonies such as the Friendship
Festival, the Royal Wedding of Princess Cadance and Shining Armor, the Summer Sun Celebration, and
later the Festival of the Two Sisters. On any particular day there is bound to be an event of some kind
playing out in Canterlot. It is truly impossible to be in Canterlot and have nothing to do or see.
Having been built on the side of a mountain, the many golden, white, and purple spires of Canterlot are
spread across multiple tiers. City blocks are arranged in segments which combine to create a roughly
circular whole. Wide paved streets link rows of multistory buildings, some of which have entrances on
multiple street levels. These segments are split not only by these roads and stairways, but also by a
multitude of beautiful parks and plazas. Water running off the mountain cliffs has been channeled into
curved canals which flow around the central part of the city, occasionally passing under an elegant
arched bridge or pooling into a peaceful pond, until they ultimately cascade over the city’s limits and
into the open air beneath.
SPECIAL FEATURES
The Royal Guard are quite often seen around the streets of Canterlot. The protection of the Princesses,
their families, and their associates is the primary task of the Royal Guard, but due to the strong link
between the Royal Castle and the rest of Canterlot, these stoic guards also act as city guards for
Canterlot. They can often be found guarding gateways or places of importance, especially close to the
palace. They will generally be helpful to ponies looking for assistance, however the guards standing on
the palace gates are bound by oath not to speak to anypony until their shift is complete.
20
What the Compendium is trying to say here is that Canterlot is packed with plenty of
delicate ponies who don’t know anything about the outside world, and who’d probably
faint at the mere mention of living rough and wandering the wild lands of Equestria.
They’re not all bad though; some of them just need help gaining a new perspective.
Now, the Princesses, those are ponies who know how to engage in high society, but
haven’t lost sight of the real Equestria.
The Friendship Express is operated out of a transport hub in Canterlot. The base of Canterlot Mountain
has been partially hollowed out, and from within the tracks of the intrepid Friendship Express train
spread out around Equestria, linking many parts of the land with the capital. From here, for the right fee,
ponies can travel swiftly and comfortably to even the most distant locations in (and beyond) Equestria.
*Customer Notice: Due to infrastructural restraints, Griffonstone Station is not in Griffonstone itself.
Customers traveling to Griffonstone should be prepared for a 3-4 hour hike preceding arrival at their final
destination. Thank you.
21
The School for Gifted Unicorns is a prestigious academy which has produced numerous Unicorn
graduates with exceptional talent in the ways of magic. Students can begin their learning at almost any
age, with some prodigious ponies joining while still very young. Every aspect of magic known to ponykind
is taught at the school, from history, to theory, to practical application. Each year the school hosts a Royal
High Tea at Canterlot Castle, where attending students can meet with Princess Twilight Sparkle, who is
herself one of the school’s alumni. Ever after her formal retirement from royal duties, Celestia still takes a
great interest in the school and its pupils, and is even known to give lectures on occasion.
I myself was a student at the School for Gifted Unicorns, for a time. That is, until some
of my experimental fireworks cause a bit of a kerfuffle...anyway, if you’re interested in
the school, you should definitely check out the Canterlot Library as well. It’s completely
packed with incredible magical history and spell tomes. I’ve heard there’s even a
restricted section — accessible only to the Princess. I wonder what’s down there?
Restaurant Row is one of Canterlot’s most popular destinations. The whole street is populated with
cafés, restaurants, and eateries serving some of the finest cuisine available anywhere in Equestria. More
recently, the street’s offerings have diversified greatly, providing anything from gourmet dining to exotic
street food. The Smoked Oat, The Bake Stop, The Sizzling Stables, Delicacy Depot, and The Tasty Treat
are some of the most highly rated establishments on Restaurant Row.
The Crystal Caves are a once-forgotten system of mining tunnels and caverns beneath Canterlot,
running deep into the mountain. They were rediscovered by the changeling Queen Chrysalis during
her attempt to seize control of the city, and since then a team of geologists and archeologists have
been using archive data to reconstruct a map of the whole cave system. They are dangerous to travel,
especially alone, full of sharp rock faces and perilous chasms. Nopony yet knows what could be lurking
in the deepest parts of the mountain.
22
Celestia and Luna are sisters and the former princesses of Equestria,
having retired from their royal duties when Princess Twilight was coronated
as the new ruler, taking their place at Canterlot Castle. Even so, the sisters
visit Canterlot fairly frequently. Both Celestia and Luna are good friends with
Princess Twilight, and are still called upon to attend royal gatherings and special
occasions in the city.
ADVENTURE HOOKS
The Grand Galloping Gala is coming up, and all of Canterlot is murmuring about who might
be invited. Rumors say that Spike is the one to speak to about getting an invitation, which
has led to the unfortunate dragon being swarmed by eager ponies wherever he goes.
A young student of the School for Gifted Unicorns has gone missing. At the same time,
magical tremors have been detected, originating deep within the Crystal Caves. Could the
two events be connected somehow?
A new lot on Restaurant Row has recently become available, and Princess Twilight has
decided to hold a Great Equestrian Cook Off. The winner will be granted the lot for free.
Celestia and Luna want to visit their favorite places in Canterlot without being followed by
adoring fans and paparazzi, but a rumor that they’re in the city has started to spread.
A secret criminal group has pulled off a heist at the Canterlot Archives, but nopony is able to
figure out what was stolen, or why.
23
“Give us some clouds! Give us some dale! And what do you get? Cloudsdale! Woo-hoo!”
-Cloudsdale Cheer Ponies
Floating through the open skies of Equestria, Cloudsdale is a marvel of Pegasus magic. The whole
city foundation is constructed out of solid cloud, made structurally sound by the cloud wrangling of
Pegasus ponies long ago. Although the whole city is capable of moving, generally the city hovers high
above north-western Equestria. When ponies on the ground see Cloudsdale approaching, they know
to be wary of changing weather, as much of Equestria’s weather patterns are designed and created in
Cloudsdale’s impressive weather factories.
Navigating the streets of Cloudsdale can be tricky for outsiders, especially non-Pegasus ponies. Aside
from the problem that only Pegasi can walk on clouds, the city isn’t always structured in the same way.
Sometimes, whole streets, squares, and buildings will drift to other parts of the city. Those looking to
visit are advised to hire a local guide to help with this issue.
SPECIAL FEATURES
Cloudwalking is essential for visiting Cloudsdale, as almost every inch of the city is made up of clouds.
Most Pegasus ponies are able to naturally walk on clouds, and other creatures with wings will be able
to pick it up fairly quickly, but Earth Ponies and Unicorns will need some assistance. A number of
enchantments exist which bestow cloudwalking, which can be gained through potion-brewing or spell-
casting. If a cloudwalking enchantment is used, be wary of the effect’s length, and be sure to return to
solid ground before it expires. Otherwise, floating vehicles such as hot-air balloons or airships can be
used to visit Cloudsdale.
Flying Competitions are a common sight around Cloudsdale, which is to be expected in a city full of
Pegasi ponies. All Pegasi foals take part in Flight Camp from a young age, and the best are invited to
participate in the Best Young Flyer competition, which is held once a year. Race courses can be seen all
around Cloudsdale, marked out by floating buoys or rings. The famous flight team The Wonderbolts
have represented Cloudsdale in Equestrian competitions in the past, and their legendary Wonderbolts
Academy is located not far away from Cloudsdale’s usual position.
The Source of Equestria’s Weather is primarily Cloudsdale. Certain places, such as Canterlot, have
their own weather systems, but Cloudsdale serves most Equestrian towns by flying over them and
creating seasonal weather at certain times each year. The Pegasus cloud wrangling is used not only to
move the whole city, but to create weather in the weather factories, and distribute it to each town.
Gathering Water for Cloudsdale is a monumental task that takes place once a year. Without a source of
water, Cloudsdale would be unable to generate rain clouds or snow. To gather that water, a different town is
selected as the source of the delivery each year. All the Pegasi who live in the chosen town must join in the
group effort to funnel water from local reservoirs by creating a massive tornado to suck it up to Cloudsdale.
24
Sure, the Cloudeseum is great for sports, but did you know the Cloudsdale Opera
plays there once a month as well? Not all Pegasus ponies are racers by nature.
NOTABLE CHARACTERS
The Wonderbolts are a very famous and celebrated flight team who
represent Cloudsdale in Equestrian flight competitions. Members of the
Wonderbolts regularly act as celebrity judges at sporting events like the
Best Young Flyer Competition, and even host their own internal event,
the Wonderbolts Derby, which tours Equestria bringing in big crowds. The
Wonderbolts have a long and storied history, and beyond their reputation
as sportsponies, they have acted as an emergency aerial response team for
Equestria in times of crisis. The most famous members of the Wonderbolts
are the captain, Spitfire, and her two best flyers, Soarin and Fleetfoot, along with
renowned hero of Equestria Rainbow Dash.
Bow Hothoof and Windy Whistles are the parents of Rainbow Dash, and
contenders for the role of her biggest fans. They never miss a Cloudsdale Wonderbolts
show, and will take any opportunity to cheer on their daughter. Anypony who claims to
be a fan of Rainbow Dash will be very well received at Bow and Windy’s home.
ADVENTURE HOOKS
An illness has spread throughout the workers at the weather factory, leaving very few ponies
to operate it and produce the weather. The foreman of the factory is seeking emergency help
from anypony he can find.
As Cloudsdale delivers the changing seasons to different towns around Equestria, an
argument erupts in Appleloosa between a group of ponies who wish to petition Cloudsdale
for more rainfall, and others who believe things should remain the way they are.
A young Pegasus filly is looking for help as she prepares to enter the Best Young Flyer
Competition, as her flying skills are unfortunately lacking.
25
“I don’t do ‘ours’. I only do mine. I will take back the Crystal Empire on my own, and I will
destroy any pony who gets in my way!”
-King Sombra
The Crystal Empire has a long and troubled history. More than a thousand years ago, the budding
Crystal Empire was ruled by the Princess Amore, the first in a very short line of rulers. Amore’s rule
came to an end when one of her subjects, a young Unicorn named Sombra, betrayed and defeated her.
Sombra was turned to a destiny of darkness, and he came to covet the magic Crystal Heart, an artifact
that sits at the center of the Empire. Using his magic to subdue the Crystal Ponies, Sombra ruled as their
King. A young Celestia and Luna set out to defeat him, banishing him to the desolate Frozen North, but
not before Sombra laid one final curse upon the Empire, causing it to vanish into thin air.
For a thousand years the Crystal Empire was lost to Equestria, nothing more than a memory. Even
now, nopony knows what really happened to it, but one day the Crystal Empire returned to its original
position in the far north of Equestria. A distant descendant of Amore, Princess Cadance, was formally
made the Empire’s new ruler after helping to prevent the return of Sombra. Since then Princess Cadance
and her husband Shining Armor have had their work cut out for them helping the Crystal Empire to
reintegrate with Equestria. Since the Empire’s return, the hearts of the crystal ponies have once again
been filled with hope and love, and their future looks bright.
The tale of King Sombra’s ruthless reign shows just how quickly things can spiral out of
control when darkness is left to fester within somepony’s heart. Even now, is Sombra truly
beyond the realm of goodness? He was defeated in the siege of Canterlot, but I’ve heard
some rumors — ponies who claim to have seen him wandering the far corners of the
continent. I doubt they’re true, but it makes me wonder how differently his life might have
turned out, under different circumstances.
26
27
Oh I just adore the Crystal Empire! I think once all this adventuring is done, I
could quite happily settle down there. By the way, not many ponies know this, but
there’s actually a second library in the Crystal Empire. It’s inside the castle, and only
accessible to those who have permission from the Princess! It contains magic scrolls
and books detailing how the magic of the Crystal Heart works, as well as plenty of
other things. I hear it also has a basement level containing knowledge of dark magic,
the sort of thing King Sombra used. For that reason, it’s very well protected.
The Equestria Games Stadium is one of the largest structures in the Crystal Empire. It’s on the outskirts
of the city, and was one of the first major development projects completed under the rule of Princess
Cadance and Shining Armor. It was built especially to host the Equestria Games, the foremost sporting
contest in Equestria. The stadium can seat huge numbers of ponies, more than all the residents of the
Empire put together! Nowadays it is used for all sorts of competitions, races, and arena shows.
The Crystal Spahouse is notable, as it’s one of Princess Cadance’s preferred destinations, whenever she
gets time off from parenting and ruling the Empire. The proprietor of the spahouse is a Crystal Earth
Pony named Serene Glow. He takes pride in offering guests a totally calming experience. The premium
service offered here is a crystal mud bath, which relaxes the body and rejuvenates the coat.
28
ADVENTURE HOOKS
An elderly gardener discovers what she believes to be an unusual plant growing in her garden,
which turns out to be made of black, shadowy crystal. With the rumor, panic spreads.
Unsettling graffiti has started appearing all over the Crystal Empire, featuring a black horn
and the words ‘SOMBRA LIVES.’ Nopony knows who’s behind it.
The Crystal Faire is approaching, but a couple of the traditional jousting knights have
decided to retire, and Shining Armor is looking for candidates to replace them.
Serene Glow from the Crystal Spahouse has developed a moisturising cream that leaves
anypony who uses it sparkling as if they were a Crystal Pony, even outside of the Empire! He
prepares to mass market the miracle product to the whole of Equestria, but some Crystal
Ponies believe that a cultural aspect of their society shouldn’t be sold to others.
Mistmane is designing a new park, and she wants the centerpiece to be a statue of Princess
Twilight, to celebrate her coronation. To create the statue, she needs somepony to travel to a
crystal field near Mount Everhoof and retrieve a crystal shard big enough for the job.
29
“Starlight will love it in the Dragon Lands. In her letters, Ember said dragons do a lot of fun
things. The Feast of Fire, the Dragon Bowl, Claw-chella.”
-Twilight Sparkle
Dragon’s Lair, also known as the Dragon Lands or the Dragon Isles are, as the name suggests, populated
with Dragons of all shapes and sizes, under the rule of their Dragonlord. Currently, the rulership of
the dragons belongs to Dragonlord Ember, the daughter of the previous Dragonlord Torch. Though
Ember is Torch’s daughter, the title of Dragonlord is not passed down within the family, but won through
competition. Most recently, the Gauntlet of Fire was used to determine the leader, during which Ember
retrieved the Bloodstone Scepter from a nearby ‘Flame-cano.’
Much like dragon society, the dragon lands are harsh, unforgiving, and dangerous. From the island
region, dragons fly over the open ocean to Equestria, north to Griffonstone, or south to the Kirin Grove.
Happily the dragons have had good relations with ponies and their other neighbours in recent times, so
traveling dragons tend to be visiting friends (a concept they are still learning to understand), or trading.
LANDMARKS
The Parliament of the Dragons is a rocky area in the heart of the dragon lands. It is not usually visited,
unless the Dragonlord demands attendance. When this happens, all dragons under the lord’s rule begin
to glow brightly, and will continue to do so until the Dragonlord’s call is answered. At the center of the
parliament is a great stone plinth, upon which the Dragonlord sits to address her subjects. While dragons
are typically obstinate and reckless, they will almost always follow the commands of the Dragonlord.
The Flame-cano is a highly active volcano near the parliament of the dragons. It has previously been
used as a natural obstacle course course during the Gauntlet of Fire, as it contains open lava pits, caves
and tunnels on the brink of collapse, and jets of superheated steam. Dragonlord Ember has since used
the Flame-cano gauntlet as a way to resolve other issues among her subjects.
30
Dragonlord Ember acts tough, but I think she’s a big old softy on the inside. When
I met her, she gave me a big hug after saying goodbye. It was a bit awkward — but
still, a hug! Not many dragons do that!
ADVENTURE HOOKS
Having visited Equestria many times, Dragonlord Ember wants to return the favor — by
having a group of ponies visit Dragon Lands and compete in a gauntlet. The prize for victory
is a bloodstone circlet, proof of worthiness to any dragon who sees it.
Rumors reach Equestria of a rival faction of dragons who are unhappy with the dragons
engaging in friendship with the ponies, and who plan to depose Dragonlord Ember and
seize control of all dragons.
31
Ponyfolk say the Everfree Forest isn’t natural. Plants and animals live and grow without pony supervision.
The weather changes by itself, and the gnarled trees are older than anypony can remember. Some ponies
say the trees have grown so old they’ve learned how to talk to one another, and perhaps even move.
The Everfree Forest is a stark contrast to the quiet town of Ponyville, which it borders almost directly.
Fillies and colts in Ponyville grow up being told cautionary tales of ponies who go wandering into
Everfree, never to be seen again. Many of these stories are purely fictional, made up to keep the foals
out of danger — but some of them are real. Tales circulate of black constrictor vines, lurking cragadiles
beneath the stagnant pools, and ancient magic curses that trap you in the forest forever. Those stories
give the grownups nightmares, let alone the little ones.
32
If you’re heading into the Everfree Forest, I highly recommend first thoroughly
reading Parchy Mustment’s Bestiary of Equestria. You do NOT want to find yourself
face to face with a timberwolf alpha without having done your homework!
Peculiar Plantlife is even more abundant in the Everfree Forest than monsters! Aside from the uniquely
gloomy trees, there are hundreds, possibly thousands, of different types of shrub, flower, and roots
growing in the forest, more than anypony has ever been able to catalog. Many of these flowers can be
used to create medicines for various afflictions, but others have the opposite effect. Two flowers in-
particular are known to be worth avoiding: the Swamp Fever flower, and the Poison Joke flower:
The Swamp Fever flower, named for the disease it spreads, is a blue flower with orange spots.
Unsurprisingly, it grows on trees around swampy pools in the Everfree Forest. The flower produces
clouds of spores which, if inhaled, lead to a nasty series of symptoms in the afflicted pony. It starts
with orange spots appearing all over the body, followed by coughing bubbles, schock-sneezes, and
eventual transformation of the pony’s body into a Swamp Fever tree. Swamp Fever can be cured
only by eating the honey of the Flash Bee.
Poison Joke is superficially similar, being a blue flower, but it has no spots and it grows directly
out of the ground. Contact with the flower causes the afflicted pony to suffer brutal and repeated
humiliation, which is magically catered to their innate flaws. For example, a pony who hates being
the center of attention might suddenly start glowing as if lit up by a spotlight wherever she goes.
Poison Joke poisoning can be cured with a herbal remedy, detailed in the book Supernaturals:
Natural Remedies and Cure-Alls That Are Simply Super.
Poison Joke is no laughing matter. It made me trip and fall all over the place.
Somehow I managed to stumble into every dropped banana peel and upturned
rake in Equestria. Funny thing though, when the Poison Joke got Thrilly Filly it just
improved her sense of direction. Oh, by the way, the herbal cure is best dropped into
a steaming bath, but in a pinch it can be crushed up and inhaled as well.
33
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras ultricies ac dui a dignissim.
Maecenas placerat faucibus iaculis. Suspendisse tortor sem, fermentum quis quam non, interdum
molestie magna. Praesent.
I’m sorry, this information has been redacted by royal decree. Trust me, it’s for your
own good.
NOTABLE CHARACTERS
Zecora is a Zebra, and one of the only known residents of the Everfree Forest. Her hut is in a dense
thicket, not too far from the edge of the forest near Ponyville. She is a talented herbalist, and has come
to the aid of many Ponyville citizens who were suffering with illnesses. She generally prefers to keep to
herself, living a quiet life, but should somepony come looking for help, as long as they’re well mannered,
Zecora is likely to oblige.
Maud Pie is a peculiar pony with a great love of rocks. She lives in a grotto next to a waterfall, which is
not far from the hidden location of the Mirror Pool. If somepony is looking for one of Equestria’s finest
geologists, Maud is the pony to talk to. For non-rock related enquiries, this compendium recommends
checking elsewhere.
34
35
The Forbidden Jungle is a remote and rarely traveled part of southern Equestria. It’s distant location and
lack of pony inhabitants could even classify it as beyond the true borders of Equestria. In any case, along
with the Badlands and Arimaspi Territory, it makes up an area known as the ‘Mysterious South.’ The name
‘Forbidden Jungle’ comes from legends and rumors that deep within the densest part of the jungle lies a
hidden valley full of ancient stone temples. The temples are said to be guarded by a terrible monster who
will not suffer any trespassers. These rumors keep away all but the most tenacious explorers.
LANDMARKS
The Hidden Valley is a real place, protected by the so-called ‘monster,’ in-fact a temple guardian called
Ahuizotl. Stories of the hidden valley appeared in the Daring Do books by A.K. Yearling; what nopony
knew was that Yearling was in-fact Daring Do herself. Ahuizotl and Daring Do clashed many times, until
the truth of Ahuizotl’s role became clear. The many artifacts within the hidden valley’s temples were his
charge, and he was simply fulfilling his role to protect them. The truth is still hidden to most, however
after Ahuizotl and Daring Do came to understand one another, they started working together to keep
the hidden valley safe from artifact thieves.
NOTABLE CHARACTERS
Ahuizotl is a mysterious creature who acts as a temple guardian for the many artifacts kept within the
temples of the hidden valley. Since realising that fighting was not the best method of doing this, he
has become a well-liked writer, sharing his side of the story with the Equestrian public, in an attempt to
discourage anypony looking to steal from the temples.
Daring Do, known to most as A.K. Yearling, is a world-class adventurer and successful author of the
Daring Do books. She travels the Forbidden Jungle more than any other pony, and knows the best
routes through the dense, twisting trees. These days, she helps Ahuizotl protect his artifacts by deterring
temple robbers who make it close to the hidden valley.
ADVENTURE HOOKS
• Rumours are spreading that Daring Do is real, so she and Ahuizotl are planning a way to fake
a new adventure in an attempt to prove that it’s all fiction, and they need help.
• A new archeological expedition threatens the secrecy of the hidden valley.
36
“I see a cold wind blowing through, I see days neither fun nor free
I see a future caused by you, I see a path not meant to be.”
The Frozen North is an expansive snow-covered wasteland that stretches for miles and miles north
of Equestria. For almost a thousand years it was more or less untraveled by anypony, until the Crystal
Empire reappeared right in the middle of it. Since then, the old rail line that runs into the wastes has
been reestablished as a way of connecting the Empire and Canterlot, yet even now few ponies wander
far into the Frozen North.
Bounded by the Crystal Mountains to the south, and Mount Everhoof to the north, most of the land
which makes up the Frozen North is barren, flat plains of snow and ice, but here and there are caves,
crags, and hidden gorges leading into the mountain ranges. In those places where the freezing cold
keeps everypony away, secrets long forgotten by Equestria lurk.
SPECIAL FEATURES
The Arctic Wastes run for miles and miles, far beyond the knowledge of almost anypony in Equestria.
What many have forgotten is that this frozen expanse was once used as a prison for monsters and beings
of terrible power. Much like Tartarus, but without the attentive service of Cerberus, the wastes were used
by former Princesses Celestia and Luna as a place to banish villainous creatures, including King Sombra.
Even before that, Princess Amore and the mages of the Crystal Empire used it for the same purpose,
but all records of these banishments were lost when the Crystal Empire was taken over by Sombra. Now,
nopony knows what truly waits out in the cold, just waiting for the right opportunity to come back.
ADVENTURE HOOKS
• On a routine journey from Canterlot to the Crystal Empire, the Friendship Express comes to
an emergency stop in the middle of the icy wastes. All the lights go out, and the drivers are
nowhere to be found. Everypony on board gets the feeling they are being watched.
• On his travels, Star Swirl the Bearded has discovered a page of the old records which tell of
the banishment of a terrible monster into the Frozen Wastes. The old wizard has reason to
believe the Crystal Empire, and all of Equestria, could soon be in terrible danger.
37
“ Legend says the Idol of Boreas was made from the dust of golden sunsets, blown across the
mountains by the north winds.”
-Twilight Sparkle
While the Griffons of Griffonstone consider themselves to be outside of Equestria, relations between
them and the ponies have improved dramatically in recent years. This is in no small part due to the
work of Princess Twilight, her friends, and the School of Friendship, which has attracted a number of
Griffon students. Griffonstone was in a very poor state after a long period of decline, however with help
from Equestria, the kingdom has made a great recovery, and now shares in the magic of friendship
with ponies and other folk. The renovation of Griffonstone has restored its impressive looks. Atop a
tall mountain range east of Equestria is an equally great old tree, where the Griffon’s nest like homes
surround the towering castle of Griffonstone. Although there is no longer a Griffon King or Queen, the
castle, and the kingdom, embody the impressive nobility of their long history.
SPECIAL FEATURES
The Idol of Boreas was a beloved treasure in the old kingdom of Griffonstone. It was believed to have
come from a northern land, beyond the Hyperborean Mountains. Some legends say it belonged to a
great white ice dragon called Boreas. Under the reign of King Grover, who united all griffons under one
authority, the Idol of Boreas became a symbol of their wealth and power. The idol became so ingrained
into Griffon society that their proud kingdom fell into despair when a monster known as Arimaspi stole
it. After many generations, the Idol of Boreas was recently rediscovered by Pinkie Pie, Rainbow Dash,
and Gilda, however the Griffon realized that the idol was insignificant next to the power of friendship.
Now the idol is recounted as part of a cautionary tale that the Griffons tell to warn of the dangers of
arrogance, greed, and selfishness.
Boffyball has recently become a popular pastime in Griffonstone. It’s a high-intensity sport involving two
teams, each with their own ‘ball,’ which is, in fact, a creature called a Boffypuff who is considered part
of the team. Strategies involve either keeping the opponent’s ball away from them, or protecting your
own ball and ensuring it gets across the goal line. Griffonstone has its own Boffyball Stadium to host
tournaments of this unusual game.
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Now don’t get any ideas! I’M going to be the first pony ever to reach the bottom of
the Abysmal Abyss. Just as soon as I can convince Brandy and Oaky to come with
me. I reckon with a system of weights, pulleys, and harnesses, I’d be able to get
down there...wait, forget you read that!
NOTABLE CHARACTERS
Gilda was involved in the rediscovery of the lost Idol of Boreas some time ago. It was
Gilda who chose to save her friends Pinkie Pie and Rainbow Dash, rather than take
back the idol. In doing so, Gilda lost the idol forever, but learned how powerful
friendship can be. With her help, the Griffons have rebuilt Griffonstone on a
foundation of friendship and positivity. In the process, she’s become one
of the most welcoming griffons you could hope to meet.
Grampa Gruff is, as far as this Compendium could establish, not actually
anypony’s grandfather. He is a somewhat cantankerous fellow who
never stops talking about how much better things were in the old days
of the kingdom, before Arimaspi came. Despite this, the recent changes
in Griffonstone society has cheered him up a bit. He is Gallus the Griffon’s
guardian, and agreed to let the young Griffon attend the School of Friendship.
ADVENTURE HOOKS
• Some traditionalist Griffons want to explore the depths of the Abysmal Abyss to search for the
idol, however others believe the idol will only bring misfortune upon them even if it is found.
• Gilda wants to make Boffyball more popular in Equestria, so is looking for some ponies to
form a team to take part in an international tournament.
39
“That is what makes Manehattan so splendid and amazing: you do something nice for
somepony, and then you never know when they’ll do something nice for you.”
-Rarity
Manehattan is perhaps the busiest city in Equestria. The bustling urban center is built on an extensively
developed island just off Equestria’s east coast, linked with the mainland by a railway bridge which
the Friendship Express runs along. While Canterlot is the capital, Manehattan has drawn the attention
of ponies from all over Equestria. It’s the most modern city in the land, and is on the cutting edge of
fashion, retail, and entertainment.
Even for those who live in the more traditional towns and cities of Equestria, Manehattan is a highly
popular destination for holidays, weekend getaways, weddings, and more. The city is packed with
hotels to accommodate these tourists, and it’s well connected via the Friendship Express and the many
sailing ships that dock in the Manehattan harbor. Not everypony is enamored with this city though, and
particularly those ponies who prefer a peaceful, rural life will find Manehattan something of a nightmare.
I’m not an easily shaken pony. I can get on fine most anywhere, but I just don’t
understand why anypony would want to live in a place like Manehattan. It’s loud,
crowded, and cold. Ponies don’t even talk to one another on the street! Even so,
walking along Saddle Row, it’s impossible to deny the talent and creativity on display.
LANDMARKS
Saddle Row is the premiere destination for ponies interested in fashion, whether as customers or
designers. Here the latest styles are displayed, and garments designed by fashion’s brightest minds
are lined up next to each other from one boutique to the next. Among the plethora of Manehattan
born and bred designers, a branch of Rarity’s own boutiques, called ‘Rarity For You,’ has drawn a great
deal of attention. With Equestria’s finest fashionistas gathering in Saddle Row, this is a place of fierce
competition for anypony willing to try and make it in the world of fashion.
Bridleway is Manehattan’s main theatre district, featuring more than two dozen theatres, big and small,
where you can catch the latest musicals (or old favorites) up to three times a day! See all the biggest
shows like Hinny of the Hills, Trot of Ages, and The Book of Maremon, and there’s plenty of high quality
restaurants nearby, so showgoers can dine in style before the performance. Aspiring singers, dancers,
and actors of all kinds dream of performing on Bridleway!
40
ADVENTURE HOOKS
• Miss Pommel is trying to write a new historical musical to be performed at a special celebration of
Manehattan culture on Bridleway, and she’s looking for some ponies to help write the songs.
• Babs Seed overheard her Aunt talking about the possibility of moving out of Manehattan for
somewhere quieter, and now she’s worried about having to leave behind her friends, and her
place in the Manehattan CMC.
• A passenger ship sailing from the Griffish Isles to Manehattan has become lost at sea during a
storm, and a search and rescue mission is being mounted by local authorities.
• Buried Lede, the editor-in-chief of a Manehattan newspaper, is looking to run a story on a new
vigilante who’s been fighting crime on the streets, but first he needs pictures.
OTHER CITIES
It’s easy to see how an old, traditional city like Canterlot is different from the ultra-modern Manehattan,
but what about other cities? How do they feel different from one another? Below are some examples of
different cities, focusing on the key things that make them feel different from one another:
Las Pegasus is known for its wild parties — it’s a popular holiday destination for ponies looking to have
a crazy time! What makes Las Pegasus unique is the bright colors, flashing lights, spectacular plazas and
fountains, and luxury hotels.
Vanhoover is a relatively quiet city in the north west of Equestria. It’s known to have cold temperatures,
and it’s surrounded by wilderness and mountains, so it’s a popular spot for hikers, campers, and explorers.
Vanhoover’s relatively remote location makes its atmosphere very different to that of other cities.
Fillydelphia and Baltimare are quite close to one another, and are both modern, dense, urban areas,
full of cement roads and skyscrapers. Baltimore is famous for its cuisine and its old town district,
where the history of the city is clearly visible. Meanwhile Fillydelphia is known for its thriving Dragon
population, a community that lives alongside ponies in harmony.
If you want to read more about cities see page 78 and read the ‘Adventures in Cities’ section.
41
“My dear Twilight, there is more to a young pony’s life than studying, so I’m sending you to
supervise the preparations for the Summer Sun Celebration in this year’s location: Ponyville.
And, I have an even more essential task for you to complete: make some friends!”
-Princess Celestia
Once a quiet and unassuming town, Ponyville became well known as the residence of Princess Twilight
Sparkle before she took the throne in Canterlot, and for its associated habit of being attacked by monsters
and villains of great power. Truthfully, the town is still peaceful most of the time, and has attracted an ever
increasing number of residents because of its rustic charm, and more recently the newly founded School of
Friendship, attracting ponies and non-ponies from all over Equestria and beyond.
Ponyville has been so involved in Equestria’s recent history, it is difficult to summarise all there is to know
about the town and its residents without leaving something out! Those wishing to experience the quaint and
pleasant town of Ponyville will enjoy the great range of shops and entertainments available: book shops,
cafés, and clothes shops are scattered throughout the town, including the ever popular Carousel Boutique,
the flagship store of Rarity’s fashion empire. Eager visitors can also find a Hay Burger restaurant, bowling
alley, and spahouse for a full day’s entertainment. Others will be more attracted to the significant outreach
and education programs run out of the School of Friendship, a grand achievement accomplished by Princess
Twilight and many other ponies working together for the cause of friendship and unity.
SPECIAL FEATURES
The Ponyville Days Festival is a special occasion in Ponyville, celebrating the town’s founding. Ponyville
is a relatively young settlement, having grown from nothing within living memory. While the town was
founded by Earth Ponies, it has become a crossroads for many types of creatures. To honor this, every
year a different ‘Pony of Ceremonies’ is selected for the Ponyville Days Festival. Their responsibility is to
suggest and oversee events, activities, and attractions for the festival, meaning it can be a very different
experience every year, depending on the pony in charge!
Winter-Wrap Up is another tradition dating back to Ponyville’s founding, and unlike the Ponyville Days
Festival, this event has remained entirely unchanged in all that time. Respecting the Earth Pony founders
of Ponyville, no Unicorn magic is permitted to be used during Winter-Wrap Up. The ponies of the
town come together for a big ‘spring clean,’ clearing away the snow and ice of winter, and preparing
the plants and animals for the coming spring. The effort is managed by an ‘All-team Organizer,’ while
everypony else is split up into either the Weather Team (in charge of scoring ice on frozen lakes, and
clearing away the winter clouds), the Animal Team (in charge of preparing nests for migratory birds and
waking up burrowing animals from hibernation), or the Plant Team (in charge of clearing snow from fields
and revitalizing chilled vegetation).
42
You’re off the mark there Firebrand. It’s not about how easy or hard it is. It’s about
understanding. In the past Unicorns, Earth Ponies, and Pegasi were divided because
they didn’t understand one another. Winter-Wrap Up is one of the ways Unicorns can
learn about the traditional Earth Pony and Pegasus ways of doing things. There are
plenty of occasions when the opposite is true as well!
LANDMARKS
The Castle of Friendship is a grand structure with the form of a crystalline tree. It magically appeared on the
fringes of Ponyville following the first battle between Princess Twilight and Lord Tirek. Since her coronation
and move to Canterlot, the Princess has bestowed the castle to her former student Starlight Glimmer. Aside
from the many bedrooms, reading rooms, hallways, and the grand library, the castle’s most distinctive feature
is the circular throne room, in the center of which sits the Cutie Map. This magic map is linked to the Tree of
Harmony, and it shows all of Equestria (sometimes even more), revealing locations where friendship problems
are developing. Princess Twilight and her friends use this map to help spread friendship to the places it is
most urgently needed.
The School of Friendship is an ambitious project, and one of the greatest success stories of Princess Twilight’s
reign so far. Starlight Glimmer is the current principal, and under her guidance the school continues to attract
more and more students eager to learn about the magic of friendship. In particular, the school has drawn in Yak,
Hippogriff, Changeling, Dragon, and Griffon students and in doing so has become a cornerstone of Equestria’s
improving relations with its neighbouring nations. Enrolling in the school full-time is a big commitment, but
certainly a worthy one for anypony looking to broaden their horizons.
Sugarcube Corner is one of Ponyville’s most popular hangouts, known for its unmatched cakes, cookies, and
sweet pies. The eye-catching confectionary architecture can’t be missed, so if you’re strolling through the center
of Ponyville, follow your eyes and your nose, because they’ll bring you straight to Sugarcube Corner. As well as
their place of work, Sugarcube Corner is also the home of the owners Mr. and Mrs. Cake, their foals Pound and
Pumpkin, as well as their friend and assistant Pinkie Pie, whose love of sweet things is legendary in Ponyville.
Sweet Apple Acres is a short distance outside of Ponyville itself, but it’s well known to the townsponies for
all the wonderful apples and apple products produced there. This is, of course, the home of one part of the
widespread Apple family. Granny Smith, Applejack, Big McIntosh, and Apple Bloom have kept the farm going
for many years as a family. They’re especially popular at certain times of the year, such as during the Zap Apple
harvest (for the delectable Zap Apple Jam they make) and cider season, occasions which get much of Ponyville
down to Sweet Apple Acres.
The Cutie Mark Crusaders’ Clubhouse is the all-purpose headquarters of the Cutie Mark Crusaders, run by
Apple Bloom, Sweetie Belle, and Scootaloo. It is an impressive feat of treehouse engineering, built by Big Mac
and Applejack somewhere on Sweet Apple Acres land. While some of their CMC duties have shifted focus to
the School of Friendship, the three fillies still use it for planning new CMC initiatives and for meeting with young
ponies without their cutie marks looking for guidance.
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I don’t spend much time sitting around reading, but you’ve GOT to read about these
ponies. Spike the Dragon just released his nine volume book series detailing all of
their adventures, and some of the stuff they got up to is unbelievable! Kind of makes
the Princess more relatable when you know how many hard decisions she’s had to
make in the past.
Discord is a draconequus, and self-appointed Lord of Chaos. It’s a fitting name, considering that
Discord’s chaotic magic has caused more than one kerfuffle in Ponyville (and that’s putting it lightly).
While Discord might not exactly live in Ponyville, or anywhere on our plane of reality, he is a regular
visitor due to his close relationship with Fluttershy. He also hosts a regular Ogres & Oubliettes club in
the Castle of Friendship, for those ponies wanting to try roleplaying games. Be warned, adventurers
seeking out Discord are likely to find more than they expect.
Starlight Glimmer is the principal of the School of Friendship, having taken over for Princess Twilight
when her duties called her to Canterlot. Starlight is a dedicated worker and a very talented mage.
Along with her foalhood friend Sunburst, she keeps the school running smoothly.
Well, most of the time. Starlight is the pony to go to if you have any
interest in taking classes at the School of Friendship, or in enrolling
as a full-time student. She’s also in charge of staff hiring, if you
fancy yourself a dab-hoof at teaching. Applicants must pass
Starlight’s rigorous friendship tests before they’ll be considered
for a position.
Sunburst once held the title of Royal Crystaller, having overseen the
ceremony known as ‘the crystalling’ for the young Princess Flurry Heart.
Although he is a Unicorn and very knowledgeable when it comes to magic,
he doesn’t possess a great talent for casting spells himself. Nevertheless,
he learned to apply his talents as the ‘magic advisor’ for Flurry Heart,
a role which was more dangerous than it sounds considering the
Alicorn’s powerful innate magic! When Sunburst’s services
were no longer necessary for the
young Princess, he decided
to accept a position at the
School of Friendship
in Ponyville as Vice
Headmare, where he now
works with his foalhood
friend Starlight Glimmer.
44
ADVENTURE HOOKS
• The new academic year is soon to begin at the School of Friendship, and new applications are
now being accepted. This could be the start of a grand adventure!
• The Cutie Map calls a group of adventuring ponies to the Castle of Friendship. While trying to
figure out why, the ponies all feel a strange pull toward a secret cave beneath the castle. A test
of their abilities, and their friendships, lies ahead of them.
• Starlight Glimmer is looking for a group of capable ponies to help arrange and oversee
preparations for the upcoming Festival of the Two Sisters. She wants everything to be perfect
for the arrival of Princess Twilight, Celestia, and Luna.
• Some townsponies are petitioning Mayor Mare to create new defenses for Ponyville,
considering all the villain attacks in the past, but she is concerned about ruining Ponyville’s
rural image and charm.
• A young colt called Bright Flare has just discovered his cutie mark for exploring thanks to the
Cutie Mark Crusaders, but none of them are old enough to leave town by themselves, so
they’re looking for an escort for an adventure.
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“We need a crystal chalice to trade for a chicken to trade for a lamp to trade for an Orthros. So
what are you willing to trade for it? I’m guessing it’s gotta be some crazy thing way across the
Exchange.”
-Rainbow Dash
Rainbow Falls is a sweet little village in the far northeast of Equestria surrounded by spectacular alpine
scenery and literal rainbow waterfalls. It is a destination for ponies wanting a taste of the quiet life, or
a romantic weekend away from the bustle of day-to-day life. It is easily accessible by train, although it
takes quite a while to reach from central locations like Canterlot and Ponyville.
SPECIAL FEATURES
The Rainbow Falls Trader’s Exchange is a unique buying and selling event where no bits change
hooves. In accordance with the exchange rules, transactions can only be made by way of trading for
an item that is agreed to be acceptable. A trade is only decreed to be fair if both parties take away
something that they truly want, and normally a pony of authority is on site to conduct a trial of fairness,
should any problems arise. Exchange stalls are full of oddities and trinkets, and some ponies come along
with just one thing in mind, and one thing to trade. If you keep your wits about you, you can find some
incredible items here!
I would advise caution and a clear mind while at the Trader’s Exchange. Last time we
went, Thrilly and Strong Oak ended up not speaking to one another for two weeks
after Thrilly traded a set of Strong Oak’s armor for a single hair from Celestia’s mane.
The Hearth’s Warming Craft Fair is held every year in Rainbow Falls, and draws in plenty of winter
tourists to the little village. Whether it’s specialty hats, hoof-made pottery, or self-published poetry
collections, the craft fair is a great place to find Hearth’s Warming gifts for loved ones.
Falling Rainbows brighten the scenery all over Rainbow Falls. Developed by Pegasi who were among
the first settlers, they fill the hearts of those who see them with light and joy. It’s a popular Equestrian
tradition to travel to Rainbow Falls when feeling sick, fearful, or sad, as the falls are said to have the
ability to lift the spirits of anypony who sees them, at least a little bit.
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47
Less of a town, ‘Starlight’s Village’ is a small community of ponies living together in a fairly remote
location in northeastern Equestria, right in the foothills of the Crystal Mountains. It was established in
the very recent past, when Starlight Glimmer convinced the residents that cutie marks are the root of all
unhappiness in Equestria, as they get in the way of equality.
It took Princess Twilight and her friends visiting (and some change) for Starlight to finally realize the error
of her ways. Even though Starlight left the village to become Twilight’s pupil, the residents still refer to it
as ‘Starlight’s Village’ out of respect for her, and her choice to change her ways.
SPECIAL FEATURES
The Sunset Festival is a local tradition held by the residents of Starlight’s Village. Festivities last for a full
week, and involve fireworks displays, races, feasts, and much more. All of the village ponies contribute,
using their special talents to improve the festival for everypony. They don’t get many visitors, so they are
delighted when ponies come from outside to enjoy the Sunset Festival, and are guaranteed to offer their
hospitality to visitors.
The Edge of the Wild is a name sometimes given to the area where Starlight’s Village is situated. Paths
lead up from the village to the nearby Crystal Mountains and deep into unexplored cave systems that
are yet to be mapped, nearby rivers run through the great northern plains of Equestria, and it’s roughly a
day’s hike from the village to the stunning Neighagra Falls, a sight not to be missed. For these reasons,
what visitors Starlight’s Village does get tend to be the adventurous sort, and the shops in the village
have begun to cater toward these customers, stocking adventuring supplies, maps, and hiking gear.
I know that the problems this place was having were solved a while back, but I
still can’t help but get an odd feeling from it. I can’t argue that it’s a great base of
operations for adventurers though. It’s true that they have fairly good supplies, but it’s
a long way from any other town. If you have any special equipment, make sure you
also have the means to repair it yourself. You won’t find a blacksmith in this village.
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ADVENTURE HOOKS
• Starlight is worried that the residents of her old village might be too isolated in Equestria to
learn new friendship lessons, so she’s looking for a group of experienced explorers to go there
and teach the village ponies about the many lands of Equestria and beyond.
• Dark magic has been seeping out of the warren of caves and tunnels near the village, and
the residents are starting to worry about it. The problem is, nopony has a map for the caves,
because no map exists.
• Since Starlight left, there has been a lack of real leadership in the village, so when a group of
confident looking adventurers arrives while traveling, the village ponies try everything to get
them to stay.
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Far beyond the Crystal Empire and Equestria’s northern border is the small and snowy kingdom of
Yakyakistan. The Yak are a sturdy, unshakable folk, who firmly stick to their traditions for the most part.
They have a great respect for those who understand and appreciate their ways. Prince Rutherford of the
Yak forged a firm friendship with the pony Pinkie Pie during the first Yak visit to Equestria after a long
period of isolation.
Since being appointed official Friendship Ambassador to Yakyakistan, Pinkie Pie has worked with
Prince Rutherford and the other Yak to strengthen the bond between Yak and Ponies. Since then, the
first Yak students have been accepted into the School of Friendship, and a trade agreement has been
established between Yakyakistan and the Crystal Empire.
SPECIAL FEATURES
A Treacherous Path through the mountains is the only route from the Crystal Empire and Equestria to
Yakyakistan. Not only is the route steep and windy, it also cuts straight through the territory of terrifying
snow creatures that some ponies call Yeti. Attempts have been made to improve the infrastructure
between the two places, especially to help the new trade agreement, but the work is difficult, and
dangerous. Few ponies want to spend their days working up in the mountains.
Stomping is a frequent activity in Yakyakistan, something that visitors should be wary of before they arrive.
This is especially true during the yearly Yickslurbertfest celebration, of which stomping is an integral and
traditional part. Unfortunately, this has a tendency to cause avalanches in the surrounding mountains.
This is something that the Yak have learned to deal with (for the most part), but be warned: if you’re in
Yakyakistan over Yickslurbertfest, you might just wake up under an extra large serving of holiday snow.
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NOTABLE CHARACTERS
Prince Rutherford is the leader of the Yak, and he perfectly represents their traditional values.
Rutherford can appear rude, short-tempered, and unruly. By his own words, the Yak folk get angry when
things aren’t perfect. Even so, he understands that ponies are very different to Yak. All he really wants
is for the ways of his kingdom to be respected. Outsiders who particularly impress Prince Rutherford
with their Yak-like ways may be granted the title of ‘honorary Yak,’ and those who make a truly great
impression may even be gifted a set of Yak horns to call their own.
ADVENTURE HOOKS
• As the official Friendship Ambassador to Yakyakistan, Pinkie Pie wants to lead a group of
ponies on a cultural exchange to the kingdom of the Yak. She’s looking for ponies who are
willing to learn!
• More Yeti monsters than ever seen before are gathering in the mountains around Yakyakistan,
but the Yak are too proud to ask for help from Equestria.
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Talents: Teeny Tiny (D4), Consume (D6), Swim (D8), Fly (D4)
Quirks: Animal
Bite-acuda are angry little fish that try and bite anything that intrudes into their water. They have
absolutely no sense of scale; even though they are very small, they still go for creatures much
bigger than themselves. Only a little nuisance on their own, bite-acudas become extra troublesome
when they are part of a swarm!
Bufogren
Body: D20 Mind: D8 Charm: D4 Stamina: 28
Talents: Special Skill: Hearing (D20), Special Skill: Jumping (D10), Poison Spray (D10), Engulf (D8)
The bufogren is a friendly frog-like creature with six eyes. Funnilyenough it is not his vision that is
amazing but his hearing: A bufogren c an hear a pin drop at a hundred paces. As such, it hates loud
noises, o
r even what other creatures would consider quiet noises. Some bufogren flee loud sounds,
others will get angry at their source, but all w
ill have some reaction.
Bufogren often have trouble making friends due to this, their size, and their pungent smell. When a
bufogren does manage to make a friend they are extremely loyal and protective.
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Talents: Friendship Thief (D12), Telekinesis (D20), Fly (D20), Stout Heart (D20), Fire Control (D20), Fire
Breathing (D20)
Daybreaker is to Celestia what Nightmare Moon is to Luna, and if you see her, you know that you
are in trouble.
She believes that she deserves to rule Equestria in Celestia’s pace, as she is “Daybreaker! the
better, prettier, and more powerful you!”
Hoprocker
Body: D6 Mind: D4 Charm: D8 Stamina: 20
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Quirks: Naive
Special: The Kindling can use its own flame for its fire control talent.
Kindlings are curious and childlike creatures that usually live in the fire plane, deep below the
surface of Equestria. Although they never mean to cause trouble, they don’t understand that not all
creatures of Equestria like their flames!
You can tell how a Kindling is feeling by looking at its flame. If it is bright and blazing, the Kindling is
happy, but if it is flickering or weak, the kindling is scared or unwell.
Talents: Telekinesis (D6), Kirin Heart (D6) Talents: Telekinesis (D6), Fire Control (D6)
Kirin Heart: The Kirin can use this die on Nirik: A Nirik is a Kirin that has been
any charm test. If they roll a 1, however, they overcome with anger. Reverting back to a Kirin
become enraged and turn into the scary requires the Nirik to want to change, and for
Nirik! A Nirik gains the fire control talent at any player to spend a token of friendship.
the same die value as Kirin Heart, but also
gains the short fuse quirk. Reverting back
requires the Nirik to want to change, and for
any player to spend a token of friendship.
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Talents: Engulf (D10), Special skill: Stampede (D12), Thick hide (D8)
Pigasus
Body: D4 Mind: D4 Charm: D4 Stamina: 8
Puckwudgie
Body: D4 Mind: D4 Charm: D4 Stamina: 8
Quirks: Animal
Special: A puckwudgie can fire spines at long distances; if it initiates a scuffle from afar it doesn’t
lose stamina if it loses the body roll.
Puckwudgies are mean spirited and cantankerous, more than willing to make trouble for anypony
that crosses their path.
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Quirks: Animal
Sky bunnies may look, sound, and feel cute and cuddly but they are actually quite vicious! They are
constantly hungry and even though they love to eat ponies best, they’ll swoop down from the skies
and eat everything they see. They move around a lot, flying off to new places as soon as food or
animals are running out.
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Special: During the day, winterchillas are fluffy and adorable, but during
the night they turn into the fearsome winterzilla!
Winterchillas love the snow, treats, and hiding in small places, so make
sure you check all of your pockets before bedtime.
Winterzilla
Body: D20 Mind: D4 Charm: D4 Stamina: 24
Special: During the night, winterzillas are gigantic and fearsome, but during the day it turns into the
small and cuddly winterchilla!
Winterzillas spend their entire lives very confused since they wake up in a different place each
night. The tiny winterchilla doesn’t eat enough food to feed the gigantic winterzilla, so they wake
up very hungry, which can put them in a terrible mood.
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Talents: Fly (D8), Keen Knowledge: Investigation (D10), Nimble (D6), Pony Sense (D4)
Thrilly Filly never tells a lie, and lives to find the truth behind anypuzzle she can find! When she isn’t
adventuring she solves all of her friend’s mysteries, however small. She is quick, bright, and inquisitive,
though she can be a little naive at times, alwaysassuming the best of everypony she meets.
Thrilly Filly hates standing still or even moving too slowly, and her tendency to rush into adventure
face first has landed her in trouble more times than she can remember.
Strong Oak
Body: D10 Mind: D6 Charm: D6 Stamina: 16
Talents: Stout Heart (D8), Magic Resistance (D4), Keen knowledge: Engineering (D10), Special Skill: Bucking
(D6)
Strong Oak is a strong pony that has seen his fair share of adventure! He is a pony of practicality and
action, preferring mechanical s olutions to magical ones any day of the week. Strong Oak is as loyal
to his friends as any pony can be, and is constantly throwing himself into danger in order to protect
them (even if they don’t need protecting!). When not on a quest, Strong Oak can be found in his
workshop, tinkering on some new adventuring gear or polishing up his trusty armor.
Firebrand
Body: D4 Mind: D8 Charm: D8 Stamina: 12
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Kirin
“No, you can’t give up your laughter ‘cause you’re scared of a little pain.”
-Autumn Blaze
Kirin are creatures of a dual nature, as each has the capability of turning into a Nirik. The Kirin that does
this willingly is rare, however, as the Nirik is an angry and uncontrollable force!
Talents: Telekinesis (D6), Kirin Heart (D6).
Quirks: Nirik, Choose one.
Kirin Heart: The Kirin can use this die on any charm test. If they roll a 1, however, they become enraged
and turn into the scary Nirik! A Nirik gains the fire control talent at the same die value as Kirin Heart, but
also gains the short fuse quirk. Reverting back to a Kirin requires the Nirik to want to change, and for
any player to spend a token of friendship.
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Nothing in Equestria is wholly bad, and there is no reason that a giant spider cannot decide to join up
with a party of ponies to bring some friendship to the world.
Talents: Spider Climb (D6), Web Sling (D6), Tremor Sense: webs (D6)
Quirks: Creepy Crawly, Choose one.
Creepy crawly: Giant spiders are a bit scary to most ponies in Equestria, and so start with D4 charm,
rather than D6.
Spider Climb: A creature with this talent can climb up walls with ease! You may roll your spider climb die
in addition to any other dice when making a roll to remain unseen or try to hold onto an object.
Web Sling: This talent allows you to link two points, build a full web, or capture an enemy creature. A
creature being targeted by web sling must make a Body Challenge against the talent dice or become
immobile. An immobile creature can repeat the Body Challenge by spending a Friendship token, unless
he is unconscious or has a creature help him, by making a Body Challenge against the web sling talent.
Tremor Sense: The Tremor Sense talent is used when actively searching for something, or somepony, by
detecting subtle vibrations in your webs. If the target is trying to stay quiet and unnoticed, she may roll
her Body die against your Tremor Sense die. A success allows the target to stay unnoticed... for now.
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Magic Books can be found living in Libraries, bookshops, and yes even going on adventures! Magic
Books vary wildly in their personalities, often based on what type of book they are, so a nature loving
character might be a bestiary, and a sporty character might be a sports almanac.
Talents: Booksmart (D6), Message: Scroll (D6), Fly (D4)
Quirks: Weakness: Fire (D6)
Booksmart: A creature with this talent is well read and knowledgeable and so gains an upgrade to his
Mind die whenever he is relying on book knowledge. On the other hand, he has spent less time keeping
up with other ponies so he downgrades his Mind die whenever he makes a Mind test that relies on
intuition or empathy.
In addition, once per session you may roll your Booksmart die in addition to a Mind die when relying on
intelligence, choosing any result.
Message (Scroll): A creature with this talent can send messages in a magical way. During a game
session you have a number of message points equal to the maximum value of this talent – for example,
if you had message (D8) you would get 8 message points. You can teleport written text to somepony
you know by spending a message point, however far away he is. In addition, if somepony writes some
text he wants to send to you, you will feel it in your pages and may spend a message point to receive it.
66
The Yaks of Yakyakistan are a strong and proud race. Their culture is a beautiful one and their desire for
perfection makes them excellent craftyaks. Yak carpets are valued for their intricate patterns and Yak
food has a distinct and strong flavor.
Talents: Crafting (D6), Thick Hide (D4)
Quirks: Fussy, choose one
Fussy: Yaks find it difficult to get along with ponies and other races due to their pride, so they start the
game with D4 charm.
Thick Hide: A creature with this talent has strong skin or tough scales and as such is better protected
from damage. When you lose stamina from a physical source, you lose less stamina depending on your
die value in this talent as shown in the table below, to a minimum of 1. If you have a die value of D20 in
this talent, you may reduce stamina loss by 6 to a minimum of 0. You are really tough!
Thick Hide cannot be used with other items or talents that reduce damage.
6 (Damage can be
Damage 2 3 4 5 6
reduced to 0)
Crafting: You can find more information on this talent on page 82.
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“The creatures of Equestria are endless, there is no way that I could list them all.”
-Parchy Mustment
69
70
71
“In a world where evil reigns supreme, a small band of warriors stands tall against the darkness. ”
-Spike
In this chapter you’ll find plenty of useful tips on how to GM your Tails of Equestria game, including
things you might want to add into the game like new items, spells, and talents. There are lots of ways
to make your game interesting, and there’s not one set of rules that describes what makes a fun story.
Every group is different, so you first need to find out the sort of thing your group enjoys! Even so, there
is some common ground that it’s useful to explore.
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“If you roll a fifteen or higher, the shield protects you. Fourteen or lower and, well... You get the idea.”
-Discord
Tails of Equestria has been supported with several full length adventure modules, books that detail an
adventure story for you to run in a group. The Curse of the Statuettes and The Festival of Lights tells an
action-packed adventure in which the PCs explore the remote Badlands and delve into a lost city, hidden
in a cave system beneath Equestria. The Melody of the Waves is quite different; it presents PCs with the
open waves, gives them a ship, and sets them out to find their way through an ocean of mysteries. The
joy of Tails of Equestria is found in the wide range of different tales you can tell with your friends, and the
one way to experience that is by creating your own adventures.
Don’t worry, this doesn’t mean that you have to write a massive book before you start playing the game.
You only need to have some key ideas, make a few short reference notes for yourself, and then be
prepared to throw it all away and improvise when the players surprise you with a course of action you
never predicted. That’s the way it goes sometimes!
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76
3. The Setting of the adventure is very important. Will the PCs be climbing a snowy mountain,
exploring a big city, or delving into ancient ruins? This determines many of the challenges that the
PCs will make along the way. They might be making Body tests using their climbing gear to reach the
top of the mountain, making Mind tests to investigate the scene of a terrible cupcake theft crime, or
Charm tests to convince the magic guardian of the ruins that they mean no harm. Rolling tests allows
PCs to use their talents in interesting and unique ways, and often rolling tests are done to interact
with the setting environment.
Luckily for you, the Compendium of Equestria is packed with great locations to use as locations
for your adventures! Simply pick a place you want to set an adventure, or a place the players have
expressed an interest in going, check out the special features, landmarks, NPCs, and adventure hooks
related to that location, and you’ve got the beginning of a great adventure already! Otherwise, you
could invent a new location and fill it with features and characters of your own creation.
77
“Although, I must admit the city noise took some getting used to.”
-Applejack
Sprawling, expansive cities are fantastic settings for adventures. Though they might at first seem safer
than exploring the wilderness or delving into deep caverns, cities hold their own secrets. It’s possible to
tell whole stories and adventures that take place entirely within the confines of a city.
When creating an urban adventure, start off by thinking about how it will tie in to the location. ‘Why’ might
also be a bit more in-depth; perhaps the PCs have been directed to a particular city to find somepony
important. It’s very easy for things to get lost in a big urban area—finding something or somepony can be an
adventure in itself! The PCs might have to barter and deal with opposing factions to learn some information,
or get caught up in some wild scheme while on the hunt for whatever they’re trying to find.
Just like a natural wilderness, a town or city is almost a living organism itself; it has an ecosystem where
one action can have many potential knock-on effects. The most important part of a city’s ecosystem is
often its citizens—the ponies who live there, and the factions that operate there.
Thinking about who the PCs might meet and where they might go is often a good way to start planning
any adventure, but particularly an urban adventure; in a city many different distinct areas and factions
can be grouped up in a small area.
When planning out an urban adventure (or any adventure) you might find it useful to make a short summary
using the format shown below. This doesn’t have to go exactly to plan, but it may well help you get things
rolling, at which point you can improvise by adding new parts or removing bits that are no longer relevant.
Urban adventures can sometimes be more focused around social interactions, whether bartering in a
shop for a better price or questioning somepony for clues relating to a mystery. The players might be
talking and roleplaying more than they might in a wilderness survival adventure, simply because there
are lots of ponies to talk to in a city!
Portraying a big city or busy town as big and busy is important, but mapping out a huge settlement and
filling it with hundreds of NPCs would take massive amounts of time. A better way of preparing is to
list just a few important locations, then put at least one NPC in each place that the PCs can talk to, to
gain new info, get help, or even start a new adventure. This way, you only need to prepare a handful of
places and characters, but the way you describe the city and the sorts of encounters the PCs might have
can still make it feel big and bustling.
78
1-2
Crowd: A crowd of citizens rushes down the street toward the PCs, surges past them,
and continues onwards around a street corner. They might be celebrating or protesting.
3-4
Guard: A guard (or the closest thing to a guard) approaches the PCs to ask for their
help with something. She swears she never normally does this.
Maintenance: With a clunk, a maintenance hole in the street slides open near where
5-6
the PCs are standing. It might lead to the sewers or a network of tunnels. Somepony
sticks his head out and ushers the PCs over. He says he will teach the PCs how to
use these unknown passageways throughout the city for a price (or a favor).
7-8
Trinket: The PCs find a small trinket, such as a brooch. It bears the symbol of one of the
city’s guilds or other factions.
9-10
Fine Food: The smells of fine food attract the attention of the PCs. Behind a small market
stall an elderly citizen is cooking up some kind of delicious street food.
The Deal: The PCs witness a deal occurring, perhaps in a back alley or in public via
subtle communication. If 11, the deal goes sour before completion. If 12, it’s a success;
11-12 the two parties go their separate ways. The PCs might be asked about this by another
interested group in the future.
13-14
Game: At the side of the street a game is being played. It might be a card or dice game, or
perhaps a ring toss. There’s a small fee to play but there’s a reward for beating the dealer.
15-16
A Tail: A small filly starts following the PCs, eventually getting close to them. She
doesn’t speak, and doesn’t seem frightened either. Where did she come from?
BANG! An explosion of magic energy bursts out from a nearby shop front, shattering the
17-18 glass (if there was any). Sounds of frustration can be heard from within the shop. It might be an
alchemist or mages organisation where something has gone wrong.
Villain: A villain launches an attack on the city, or otherwise some large-scale plot is put
19 into action. This may well distract the PCs from what they were doing, but who knows
what might happen in the chaos!
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“Ta da!”
-Twilight Sparkle
Spell Difficulty
Darkvision. Allows the target of the spell to see in complete darkness, though still not
3
as clearly as in bright light. Colors cannot be seen properly with Darkvision.
Water Breathing. Allows the target to breath underwater for one hour. 4
Cloudwalking. Allows the target to walk on clouds for a number of hours equal to a roll
6
of the magician die.
Wanda’s Wild Growth. When cast on bare earth this spell causes new plants and fungi
6
to spring to life in a matter of moments, and it rejuvenates existing growth.
Finnigan’s Fairy Wings. Grants the target a pair of beautiful wings made of gossamer
7
and morning dew. They last for six hours, or until they are damaged.
Want It, Need It. The target of the spell must be an inanimate object. It becomes
incredibly desirable to all creatures that see it. Creatures that see it must roll a Charm
Challenge against the caster’s magician die. If they fail, they feel an overwhelming desire 7
to keep the object to themselves. The Challenge can be attempted again after a short
while, until they succeed.
Freezefield. Targets all creatures close to the spell caster. All targets must make a Body
7
Challenge against the magician die or become frozen in place for one minute.
Dark Magic. Activates magic artifacts and enchantments cast using dark magic. Effects
10
may vary.
Time Travel. Allows the user to travel in time to a degree. The rules and results of this
15
spell are not known well enough to be recorded here.
81
Resources
Objects generally require materials and tools to be made. This varies wildly on the object being made, and
it is up to the GM whether this requirement is met. If you don’t have access to the traditional things you
would need to make your object then you must have some time on your hooves and pass a crafting test!
Time
Most objects take a few hours to make, some even take days or weeks if they are particularly complex or
huge! If you need to make something right now you need the correct resources and to pass a crafting test.
82
An alchemist may only have one potion made at a time, if a new one is made, the magic will seep out of
the original potion.
Potions may be used by anypony, and unless stated otherwise last for the remainder of a scene. This is
usually a few minutes, though ultimately it is up to you as the GM if you want it to last longer. If a potion
description says that you gain a talent, that talent has a die value equal to the alchemy talent of the
alchemist that made the potion.
1 2 Bright
3 Petals
4 of 5 6
Queensfoil Roc Precious Breezie
rainbow’s Heart’s
herb feather Bright Petals of gems dust
Queensfoil Roc glow Desire Precious Breezie
rainbow’s Heart’s
herb feather gems dust
1 2 3
glow 4
Desire 5 6
Graywing
Graywing Stone Super Morph X-ray Super
1 1 Cure-all Stone Skin
flower
flower Skin Sight potion vision Hearing
Dragon
Dragon Ice Super Bottled Smoke Fire Hurricane
2 2 Ice Breath
scalesscales Breath Strength Message bomb Breath breath
Super
Super Potion
Potionofof Spider
Spider Past Phase
Phase
Spider silk silk
3 Spider 3 Past visions Invisibility
Invisibility
Duper
DuperGlue
Glue Dowsing
Dowsing climbing
climbing visions potion
potion
Birthday
Birthday Loudness
Loudness Hunger
Hunger Party
Party Mind
Mind Truth
Truth
4 cake cake 4 potion
potion potion
potion Potion
Potion reading
reading Potion
Potion
Sleep
Sleep
Tuft of
Tuft of Neverend
Neverend Super Love Super
Super Seapony
Seapony
5cloudcloud 5 Bottle
Bottle
Levitation
Smell
Love Potion
Potion speed
speed potion
potion
Levitation
Levitation
6 Poison Voice
Voice Talktoto
Talk Permanent
Permanent
Poison Joke 6 Grow
Grow Gloop
Gloop Shrink
Shrink
Joke Change
Change Plants
Plants Dye
Dye
83
Example
You might be tempted to create a talent to simulate a creature that can create bursts of fire from
its tail, but this could quite easily be fire breath with a different name!
When creating a talent, keep in mind what abilities it gives the player when they receive it, how it gets better
as they upgrade it, and how complex it is. There are no hard and fast rules for how complicated or powerful a
talent should be, but if it is either, it should be something that a pony might base their character around.
See the alchemy talent on page 83. This talent can be very complicated if you play the advanced version.
Most players who pick alchemy want to play alchemists, and so this talent allows them to really sink their
teeth into collecting ingredients and making that talent one of the main focuses of their character.
Remember, if you create a talent but don’t like how it is playing at the table, it is never too late to talk to
your players and change how it works! This is also true of the official talents in any of our books!
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This section is filled with new items that the PCs might find as treasure during their adventures.
In general, you should consider presenting the party with treasure when they explore particularly
dangerous locations, or achieve great things.
Treasure can either be found, or received as a reward. The sort of treasure ponies find will be heavily
dependent on where it was found, and who (if anyone) was in possession of it before. For example,
searching a great dragon’s lair, ponies are likely to find gold and jewels, as they are things dragons like
to hoard. On the other hand, searching a hidden armory beneath the castle in the Crystal Empire might
reveal a magic shield or spear, once used long ago to defend the Empire from danger.
Treasure granted as a reward won’t usually be simple valuables, and players won’t usually want to simply
sell or trade the items they are rewarded. These should be not only special items, but reminders of great
deeds that the PCs have achieved, and of the friends they made along the way. For example, a Cosmic
Amulet granted by Princess Twilight might allow a pony to summon the light of the stars to guide them
when they are lost. This isn’t something the PC is likely to sell, because it represents the gratitude and
recognition of the Princess of Equestria! In another example, the PCs are gifted bloodstone circlets by
Dragonlord Ember after gaining her respect. These might not have magical properties, but they would
command respect from dragons the PCs show it to in the future. These items have meaning, and that
makes them more interesting in the story
Treasure
Tails of Equestria doesn’t place a great deal of importance on tracking treasure and belongings by
default, but introducing these elements can add depth to a game, especially if your group loves
epic fantasy adventures! They certainly don’t have to be used in order to make a game great, so
have a think about whether treasure and magic items will be important to your group and story.
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Item Location
Duskloak. This dark gray cloak has an almost shadowy look to it. It fastens with A reward from
a silver binding around the neck and shoulders. When attempting to hide in Captain Flashhoof
darkness, shadows etc. this cloak upgrades the wearer’s die by one step. of Umberfoal
Telescopic Ten-foot Pole. Novices mock it. Experienced adventurers respect it.
Found in an 11ft pit
This pole can be reduced from its full length of 10 ft. to a convenient travel size.
Rope of Climbing. A length of rope that jumps to life like a snake. This rope
Found in a
responds to voice commands and can move by itself up to a length of 60 ft. dungeon
Any Body die rolled to climb with the rope is upgraded by 1 level.
Collar of Maredenkainen’s Faithful Hound. A black dog collar studded with magic
Found in a
gems. This collar can be used once per day to summon Maredenkainen’s Faithful Hound, Horrifying Tomb
a spectral canine companion with D6 in all Traits and the Truesight (D6) talent.
Shield of Spell Scattering. A shield that defends against magic spells. While a creature Found in ancient
is holding this shield they are considered to have the Magic Resistance (D6) Talent. armory
Light of Umberfoal. A creature holding this crystal can use 1 and 5 charges to A reward from
restore an equal number of Stamina Points to a creature. A character can spend 1 Evenlight of
Token of Friendship to reset the Light of Umberfoal to the maximum of 5 charges. Umberfoal
Bloodstone Circlet. The wearer commands respect from all dragons who A reward by
recognize the Dragonlord’s authority, though it possesses no magic power. Dragonlord Ember
Cosmic Amulet. When the wearer of this amulet is deeply lost and cannot see A reward from
the sky, it will shine with starlight and point the way home. Princess Twilight
Enchanted Weapon. While this weapon has no magic properties to make it Found in an
more effective in a fight, it does glow in a dramatic way. abandoned castle
Radical Foal Guidebook. This book contains advice for young ponies. After
In a library
reading, the next Charm die rolled to help a youngster is upgraded.
Honorary Yak Horned Helmet. A humongous metal helmet with horns that A reward From
grants the wearer respect among the Yak folk. Prince Rutherford
Emerald Owl Figurine. Allows the user to travel in time to a degree. The rules In a dragon’s
and results of this spell are not known well enough to be recorded here. hoard
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Antoine Gagnon-Cyr (Order #31365765)
Adventure overview
Las Pegasus, the lights, the glamour, the action! The party has been invited to an amazing
magic show hosted by Sparklehoof, a pony that loves magic but just doesn’t know why nopony
is coming to his show. The problem is that Sparklehoof hasn’t told anyone that his show even
exists, so everyone is going to the competing show being advertised by the brothers Flim and
Flam. It is up to the ponies to work out how to honestly advertise for an awesome magician
while disproving the claims made by the unscrupulous competition.
“But Las Pegasus is a wild vacation spot! It’s just one big party!”
-Applejack
Read Aloud:
A letter arrives for the group, accompanied by a set of theatre tickets. It reads; “My dear
friends, I am so sorry to trouble you but I am in need of your help! My magic show in Las
Pegasus is close to being cancelled and I don’t know what to do! When you arrive in the city,
I’ll have a Pegasus Cab waiting to take you to the Maneharajha! Kindest regards, Sparklehoof.
The PCs arrive in Las Pegasus at the Balloon Arrival Station, where Sparklehoof has arranged for a Pegasi
cab to pick them up and bring them to the Maneharajha theatre.
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CRASH: A delivery cart full of candy and stuffed toys has spilt everywhere on the street
1 and the crowds are rushing to pick up the goods for themselves causing a scuffle
among the tourists!
2
Mistake Identity: A pair of Guard Ponies mistake the PCs for a group of professional
thieves who have made off with a set of foreign jewels from a nearby hotel!
3
Directions: An older pair of ponies on vacation approach you asking for directions
to somewhere, though they can’t remember the name and are very hard of hearing.
Clumsy: A group of Pegasi carrying buckets of paint and brushes knock into a delivery
4 pegasus who isn’t watching where they are going and the paint threatens to splash all
over the PCs!
A game of chance: A pony on the street corner is offering passers-by the chance to
5 double their bits if they can win a game of chance. When they spot the PCs they call out
to them and invite them to try.
Breakdown: A section of a rollercoaster from one of the resorts passes over the
6 street, but as the PCs walk past one of the cars breaks downs and the ponies trapped
onboard need help!
Movie Time: A famous film director called Bigshot is making an action scene from his
8 latest movie “The First and the Furriest” on the next street over and all the crowds have
been redirected, making it impossible to get through the streets quickly.
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Read Aloud:
“That’s right mares and colts, ponies and fillies, the Amazing Alakazam performs magic like
you’ve never seen! He can vanish and reappear in an instant, without so much as a spark from
his horn! This is no normal teleporting pony I promise!”
A young male Pegasus hands out flyers to everypony who passes by.
“Don’t waste your time with the same tired tricks of others! The Amazing Alakazam is the only
magic show to see in Las Pegasus!”
The assistant’s name is Tall Tales, and he has a natural gift at telling
lies and stories. He knows the secret behind Alakazam and has
been promised by Flim and Flam to become their official
promotional manager and a big pay rise if he can sell a
thousand tickets.
Of course, Flim and Flam have no intention of giving
Tall Tales the position, but he doesn’t know that.
If the PCs want to sell tickets here, have them make
a Charm test (difficulty 5). For each pony that helps
sell tickets, reduce the difficulty by 1. If at least half
of the PCs succeed, they are a success and sell a good
number of tickets for the show.
As long as Tall Tales is here, increase the difficulty test by 3,
as he will do his best to disrupt the PCs’ efforts to sell tickets.
The PCs can convince Tall Tales to leave with a Charm test
(difficulty 6) or if they bring him proof that Flim and Flam are
lying about his promotion he will help them sell Sparklehoof’s
tickets instead!
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Read Aloud:
The Maneharajha is an exotic looking theatre, designed to look like a temple from a far off
land. Inside the main stage is designed to look like a mad scientists lab and a handsome
looking Earth Pony in a glittery outfit is currently sawing a smiling Pegasi assistant in half.
The only audience watching Sparklehoof’s show are two elderly tourist ponies and an embarrassed
looking colt who thought it was a movie theatre. Although the PCs only catch the end of the show, they
can tell it is very well put together; even more impressive is the fact that he is an Earth Pony, and has no
magical abilities whatsoever.
After the performance, Sparklehoof and his assistant, Twisty, meet with the PCs and explains his woes to them.
“Oh it’s t-t-terrible. The manager says if I don’t sell out the n-n-next show, he’s going to cancel
it. I just d-d-d-don’t know why nopony is coming to see my show! I even had a b-b-brand new
trick to show off, but that A-a-a-alakazam fellow beat me to it!”
“That Alakazam is all anypony is talking about,” Twisty adds “Everypony is going crazy to see
his shows, but he’s brand new! Something’s not quite right.”
If the PCs can help Sparklehoof, he promises to share half of his earnings (200 bits) from the
performance with them and will gladly return the favour whenever the PCs need a helping hoof.
If the PCs ask what they can do, Sparklehoof isn’t sure himself but his assistant Twisty suggests they visit
the big hotspots in town and sell tickets or advertise the show to influential ponies. It quickly becomes
apparent they Sparklehoof hasn’t actually told anyone that his show exists! They could also try and find
out what’s making Alakazam so popular and see if anything fishy is going on.
The best locations to visit are;
The Balloon Arrival Station
Big Tops Circus
Fountain Plaza
The Baltimare Hotel & Spa
Princess Point Shopping Mall
The PCs will need to sell tickets or
convince ponies at three of these
locations for the show to be a success.
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A large building made in the shape of a pair of smiling unicorn ponies, rises up at the end of the
street. The resort is full of games, restaurants, and theatres for ponies to enjoy. Huge posters of
an orange unicorn with a big moustache and fancy cape are everywhere. The poster reads:
“The Amazing Alakazam and his stupendous finale; The Transported Pony! An original and genuine
magical spectacular! Princess Celestia calls it the greatest magical performance in Equestria!”
The FlimFlam Theatre isn’t open to the public, and neither Alakazam nor the Flim Flam Brothers are free
to talk with anypony. Various guard ponies keep a close eye for anypony trying to get backstage. If the
PCs want to sneak past the guards they must roll a Challenge, using their Body score against the Guard’s
mind. If they fail the guards chase them off and keep a closer eye out for them in the future (upgrading
their die one step).
If they successfully sneak backstage, they find a collection of props and costumes being prepared for a performance.
The stage ponies pay no mind to the PCs, assuming they are meant to be there as part of the show.
The PCs can make Mind tests to search the props and costumes for things that might help figure out
what Alakazam is up to. There is no set difficulty, but what they discover depends on the highest result.
Roll Discovery
3-4 They find a second set of Alakazam’s costume and a fake moustache.
They find a note from a pony called Tall Tales in the trash. The note is asking Flim and Flam for a
5-6
promotion. Another pony has written over it with “haha never in a million years.”
They find a set of plans and designs for several of Alakazam’s tricks hidden inside a cabinet. Several
7+ notes on how to make it better using a pair of magicians instead have been written on it, clearly
indicating Flim and Flam are the ones performing the tricks themselves.
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The noises of the game machines, zoo animals, and theme-park rides, make
hearing anypony very hard in this busy circus themed arcade. Large groups of fillies and
colts run around in excitement, holding cotton-candy cones, ice-cream, and other sugary snacks.
Upon hearing about Sparklehoof’s magic show, they laugh. “Magic shows are for babies” says
one little filly. “Nopony would go to see something like that!”
To convince these younger ponies to go and see the show, the PCs will need to prove they are “cool”
enough to listen to.
There are a number of classic carnival-style games that the little ponies are struggling to win. All of the
games require the same Body test (difficulty 4) to win. Winning three games convinces the kids the PCs
are cool and results in more ticket sales for Sparklehoof’s show.
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A big crowd of tourist ponies is gathered to watch the water fountain show, as the water jets
blast into the air with colored lights in time with the music.
A voice calls out from the crowd: “Yes, hello my adoring fans. Autographs are 10 bits each,
photos are 20 bits! Now who is coming to see my show tonight?”
Alakazam (Flam) is here to promote his show and make plenty of bits selling autographs and photos. He’ll also
do everything he can to draw attention away from the PCs if they are selling tickets to Sparklehoof’s show.
Whenever the PCs roll Charm to try and sell tickets, Flam will Challenge them with his own Charm and
talent in swindling. If Flam succeeds, the PCs fail to sell any tickets.
The PCs can also use this as opportunity to ask “Alakazam” questions, or try and get him to reveal his
identity or scams. Asking Flam to perform magic in front of everypony is a great way to get him to leave
them alone as he knows he can’t perform any tricks without Flim or their props.
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Element of Harmony Alignment:
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Max Current
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Portrait
Quirks
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Cutie Mark
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