1300151-Aundair Heroic Chronicle
1300151-Aundair Heroic Chronicle
Chronicle
Aundairian Heroes Aundair. They were some of the best soldiers Aundair had
to offer and are often devout in whatever faith they
Use the following tables to get ideas for your character’s choose.
race, background, class, and name. 6. Genasi: Aundair is a nation of magical experimentation
and high magical use. It should be little surprise that their
Aundairian Races magic has caused connections to Fernia (the plane of fire)
and Risia (the plane of ice), touching on the elemental
energies there. One theory is that this has caused some
Aundair Races Table children to be “plane touched,” morphing their being to
d100 Race d100 Race be more like the genies of those planes. Others believe
1-32 Human 87-89 Goblin
that the genies crossed through the created manifest
33-48 Khoravar 90-91 Changeling
49-64 High Elf* 92-93 Warforged
zones and took to “making” children with Aundairians-- a
65-69 Lightfoot Halfling 94-95 Swiftstride Shifter similar story to the one blaming Aundair for the origins of
70-74 Forest Gnome 96 Mark of Making Human the khoravar. While several nations have seen the birth of
75-77 Mark of Passage Human 97 Mark of Shadow Elf genasi at this point, only Aundair has the “sex with
78-80 Mark of Storm Khoravar 98 Mark of Hospitality Halfling genies” myth. While still relatively few, Aundair has the
81-83 Hill Dwarf 99 Mark of Scribing Gnome largest population of genasi in Eberron.
84-86 Genasi (Air, Earth, Fire, or 00 Other 7. Goblins: Goblins in Aundair are descended from some of
Water) those who were enslaved before the Kingdom of Galifar.
The goblins of Aundair generally love their lives in the
Aundair Racial Character Ideas cities, preferring Passage to Fairhaven, and find they have
1. Humans (including ‘marked humans): Viewed as a a great quality of life. They were often used as scouts in
predominantly human nation, humans are everywhere in the Last War for their ability to hide and see in the dark.
Aundair; Aundair boasts the most spellcasting humans of Entrusted with wands, they made for excellent guerilla
any nation in the world. For this reason, it attracts a lot of attackers.
the dragonmarked houses, especially the human ones. 8. Changelings: The changelings of Aundair generally live in
After the fall of Cyre, House Cannith East formed around hiding, most Aundairians believing them to be Eldeen
alchemy in Aundair and is vying to become THE House spies. For this reason, an Aundairian changeling rarely
Cannith again. shows its face and most resist staying in one location for
2. Khoravar/Mark of Storms Khoravar: The khoravar of too long.
Aundair, out of all other nations, feel like they have made 9. Warforged: The relatively few warforged purchased from
it farthest in society. There are khoravar lords and ladies, House Cannith by Aundair were remarkably well
and there is a kind of homeland on Stormhome. Aundair equipped for battle. Strong armor with magical staves and
is the only human nation where the voice of the khoravar, wands meant each warforged was a walking tank. Now
especially as led by House Lyrandar, must be heard. The that the war is over, you have had one of the hardest times
strong presence of House Lyrandar also means that a in finding your place in society and have an even harder
strong part of the magical population is trained in storm time finding a place in the other human nations for the
sorcery. terrors your units have wrought. Most warforged have
3. High Elves and Mark of Shadow Elves: Among the elves tried to find a place as protectors of cities, towns, villages,
who immigrated from Aerenal, it is little surprise that and nobles.
many found a home in the land of arcane magic. Elves 10. Swiftstride Shifters: While other shifters live in Aundair,
find themselves particularly welcome in Arcanix and the swiftstride subrace is the most common. Their
Fairhaven, where arcane proficiency is held with high graceful and quick nature means they thrive in even the
esteem; several have been knighted throughout their time high society of Aundair, which often emphasizes
in Aundair, but few hold a higher rank. House Phiarlan appearances over function. Most shifters are looked at as
has a strong presence in Fairhaven and Passage where it possible spies for the Eldeen, but the swiftstride
runs the best entertainment either city has to offer. regiments of the Aundairian army have earned an
4. Lightfoot Halflings (and Other Halflings): The halflings unquestioned place in society. Shifters are often expected
of Aundair were generally brought there with House to have a view on the Eldeen Reaches; that view is
Ghallanda. Unlike those who move to Breland, especially expected to be negative.
Sharn, the halflings who moved to Aundair often choose 11. Other Options: Other great options for those from
to reject their heritage on the Talenta Plains and live a life Aundair include: Aarakocra, Tiefling (use the Dispater
closer to how halflings are perceived in the Forgotten from Mord for Sul Khatesh), Dhampir, Hexblood, Satyr,
Realms and other settings. The village of Windshire is Firbolg, Protector Aasimar, Centaur, Kalashtar, or any
particularly popular as a home for halflings, though other marked race.
races are welcome as well.
5. Forest Gnomes (and Other Gnomes): The forest gnome
population left long before Zilargo gained independence
from Breland, but still has close ties to their homeland.
Most forest gnomes choose to live in Arcanix, where the
height of magical research is taking place, but they can be
found throughout Aundair. Besides the Mark of Scribing
gnomes, which delight in living in Fairhaven and Passage,
Aundairian Religions
Aundairians commonly devote themselves to the following
religions: Aundair Background Character Ideas
1. Sage or University Student: Sages from Aundair generally
Aundair Religion Table work with the Royal Eyes of Aundair, Arcane Congress, or
d10 Background d10 Background University of Wynarn as a patron. University students are
1 Sovereign Host 7-8 Silver Flame usually attending the University of Wynarn or Arcanix.
(Aureon Acolyte) 2. Entertainer: Most entertainers are freelance and can
2-5 Sovereign Host 9 Druid easily find themselves travelling with any patron.
6 Sovereign Host (Rejected) 0 Other However, an entertainer who is particularly good with a
pen might find themselves working for one of the
1. Sovereign Host: The majority of Aundairians were raised newspapers for Aundair or House Phiarlan.
to follow the Sovereign Host; some with a high influence 3. Sailor or Marine: Aundair has one of the strongest navies
of Aureon, seen as the first wizard of Eberron. Aureon thanks to its connection to House Lyranadar. If you aren’t
acolytes particularly are common to Fairhaven, Passage, working for Aundair’s Navy, you are likely working for the
and Arcanix. Those who reject the faith, but don’t take up Lyrandar.
another, know enough not to cause trouble at family 4. Noble or Knight: Nobles answer directly to the court of
gatherings, but simply don’t hold much stock in the faith Queen Aurala and know they have a specific place in the
today. Whether you are faithful to the Sovereign Host or pecking order of the kingdom. Knights may be nobles who
rejected the faith, you can use the tables on Eb 140 to flesh served in the military, or they may be members of the
out your faith. Knights Arcane (if they show magical ability). At the very
2. Silver Flame: As a follower of the Silver Flame, you are least, they have shown some prowess on the battlefield.
often looked at with suspicion. Most assume that those 5. Spy or Arcane Assassin: Aundairian spies and arcane
who worship the Silver Flame agree with the theocratic assassins almost exclusively work with the Royal Eyes of
motives of Thrane to dominate the Five Nations during Aundair. Spies, not specifically trained assassins, may
the Last War; that you are perfectly happy with Thrane’s work for a noble family.
occupation of Thaliost-- you may even have lived there or 6. House Agent: House agents from Aundair generally work
moved there due to your beliefs. Whether you do or not, with one of the two major houses in the nation: House
you are likely a devout believer, perhaps even zealously so, Orien or House Lyrandar. These houses have a “friendly”
because of the outcast nature of your faith. No one rivalry, especially in Aundair.
half-follows the Church of the Silver Flame in Aundair. 7. Inheritor: While you may be otherwise a noble or folk
The faithful of the Silver Flame in Aundair who cast magic hero, you have inherited the prestige (and probably some
often focus on fire magic. wealth) from a family member.
2. Druid: Druids are not particularly welcome in Aundair
due to the cessation of the Eldeen Reaches and with the Aundairian Classes
issues with the Children of Winter and the Ashbound
druids. Still, a Gatekeeper druid who seeks to protect the Aundair Classes Table
people of Aundair from demons and daelkyr? They’ll fit in d100 Class d100 Class
well enough-- though they’ll have a harder time 1-29 Divination Wizard 78-80 Conjuration Wizard
convincing everyone that those threats exist in the first 30-45 Eldritch Knight Fighter 81-82 Echo Knight Fighter
place. 46-55 War Wizard 83-84 Chronurgy Wizard
3. Other: Those that worship other religions likely are 56-62 Alchemy Artificer 85-86 Graviturgy Wizard
worshipping their ancestral religions (ancestors, Undying 63-67 Archfey Warlock (Tome) 87-88 Arcane Soul Monk
Court, Path of Light), but there are those in Aundair who 68-72 Storm Sorcerer 89-90 Lore Bard
worship the Shadow secretly, hoping to gain deep arcane 73-77 Knowledge Cleric 91-00 Other
knowledge; others might openly worship a Cult of the
Three Faces, especially the Cult of the Three Faces of Other Classes: The best options for Aundairian classes and
Love, embodied in Boldrei, Arawai, the Fury (Szorawai). subclasses are other magic casters: the remaining wizard
subclasses, artificer subclasses, bard subclasses, cleric
Aundairian Backgrounds subclasses (associated with the Sovereign Host), and
warlock subclasses (generally taking the pact of the tome)
Aundair Backgrounds Table will work well. If your DM allows the Blood Hunter class,
Aundair is the ideal location to center the Order of the
d100 Background d100 Background
1-38 Sage or University Student* 78-80 Soldier
Profane Soul, but there are likely Mutant Blood Hunters
39-48 Entertainer 81-82 Acolyte present as well.
49-58 Sailor or Marine 83-84 Urchin
59-63 Noble or Knight 85-87 Guild Artisan or Merchant
64-68 Spy or Arcane Assassin 88 Folk Hero
69-74 Dragonmarked Agent
(Orien or Lyrandar)*
89-98 House Agent (Other) Aundairian Names
75-77 Inheritor 99-00 Other Aundairian names use a variety of influences, but French
and Illuskan (PHB) and similar names are personal favorites
for inspiration. Khoravar names are with other elven names
in the Valenar supplement or section. Here are some ideas
for Aundairian names:
Aundair Male Names Table Life’s Milestones
d20 Name d20 Name This section in each homeland allows you to discover
1 Abel 11 Gavrin certain early life details for your character. Before beginning
2 Ander 12 Hugo with the tables here, it is recommended that you roll for
3 Anthoine 13 Jacques their birthplace, siblings, family, childhood home, and
4 Bareris 14 Jean childhood memories, check into the tables on Xan 62-64.
5 Bastien 15 Killian You may also want to look at the tables for background and
6 Colin 16 Louis class origins on Xan 64-69, but you may be interested in
7 Daen 17 Michele using the following options for your Fateful Moments,
8 Denis 18 Pierre Secrets, and how the Last War affected you. While it is
9 Erben 19 Ramas always fun to roll randomly, it is a great idea to examine
10 Felix 20 Vincent
which characteristics create a character you want to play.
Aundair Female Names Table
Fateful Moment
d20 Name d20 Name
1 Arizama 11 Mara d8 Fateful Moment
2 Amelot 12 Margot 1 I met an Immortal Being and have an Immortal Being patron
3 Aveline 13 Morganna (in addition to any other patrons the party may have).
4 Betha 14 Nephis 2 I was either in a battle or caught in a battle of the Last War in
5 Chathi 15 Nulara which I should have died. A fluke moment meant I lived. (You
6 Collette 16 Perrette may take the Fate-Touched background in addition to your
7 Evette 17 Thola chosen one).
8 Gwen 18 Violette 3 I went out of my way to save someone from certain death.
9 Kethra 19 Wynn (You may take the Heroic Destiny supernatural gift.)
10 Luciana 20 Zolis 4 My family suffered a terrible debt and hired me out at a young
age to a dragonmarked house; they’ve been my patron ever
Aundair Surames Table since (in addition to any other patrons).
5 I found out that I was hidden at birth by a high noble of
d20 Name d20 Name
Aundair. They may have no idea I exist or have no desire to
1 Aarland 11 Jurians
acknowledge me as their child. The parent or parents who
2 Azoulay 12 Maartel
raised me love me like their own.
3 Bartell 13 Mellerin
6 A sage from Arcanix saw potential in me and personally
4 Cheval 14 Nathandem
tutored me. (Gain the Prodigy or Magic Initiate feats to gain as
5 Dekker 15 Ostren
long as you meet the prerequisites. If you have both feats, or
6 Dorian 16 Pallier
would prefer, gain +1 Intelligence instead.)
7 Durant 17 D’(Settlement)
7 I was forced to flee my home when a noble from my
8 Ennes 18 Shreve
settlement turned against my family and had everyone
9 Fezim 19 Tullier
imprisoned. I am the only one to escape. My family may or
10 Helder 20 Ventempete
may not be alive.
Last War
d8 Last War Effect Additional Characteristic Options
1 I have been inflicted with a loss in the Last War, such as one on You may use any of the following options instead of the
the table on ExEb 24. options provided for your character’s background.
2 I was directly affected by the outcome between Aundair and
Thrane over Thaliost. I either lost my home as an Aundairian, Personality Traits
or gained one as a follower of the Silver Flame. d8 Personality Trait
3 I was directly affected by the secession of the Eldeen Reaches. 1 I am very inquisitive; I ask a lot of questions and spend a lot of
I believe that the Eldeen Reaches should be reunited to time investigating.
Aundair and distrust rangers and druids. 2 I am obsessed with being clean. Baths and fresh clothes daily
4 During the Last War, I trained as an elite wandslinger, an are a must.
Aundairian Dragoon. (You can learn one additional spell than 3 I love a good mystery and I love taking part in intrigue.
you would otherwise know from any list you can learn spells 4 I am an avid reader and try to buy a new book wherever I can.
from; this can be a cantrip. If you do not usually have the 5 I am overly vindictive to my enemies. I don’t just want
ability to cast spells, you learn a cantrip from the Wizard spell payback, I want them to lose everything and suffer.
list and use Intelligence as your spellcasting ability.) 6 I want to be dressed better than anyone else around me. If
5 I managed to avoid service to Aundair. (How you managed to someone is wearing a better outfit or the SAME outfit, I cannot
do this and how this affects the relationships with those stand it.
around you is up to you and your DM.) 7 I am a flirt and a flatterer.
6 I took a grievous wound during the Last War. (Roll on the 8 I always have an explanation for why I am right in any given
Lingering Injuries table in the DMG.) situation.
Flaw/Regret
d6 Flaw/Regret
1 I noticed a family member becoming a Pure Flame extremist;
I didn’t do anything about it and now I blame myself for their
actions since they defected to Thrane during the Last War.
2 I am dependent on magic. I use it whenever I can and I can’t
stand when I’m not supposed to or unable to use it.
3 I was betrayed by a lover from another nation. I know that I’m
the reason vital intel was lost to an enemy army.
4 I cannot help but gossip wherever I go, telling strangers things
I probably shouldn’t.
5 I can’t help but try to sleep with anyone I find attractive.
6 I have a deep regret from the time of the Last War. (Roll on the
Regrets table on Eb 8; work with your DM to help it fit with
your character and the story).
Seed of Fear
d6 Fear
1 I have a fear of necromancy, especially of being raised from
Thank You!
the dead myself because of the Karrnathi.
2 I’m terrified of a usually harmless animal because of the
druids of the Eldeen Reaches.
3 I’m afraid of Silver Flame religious iconography. Anyone who Thank you for picking up the first Heroic Chronicle for my
wears such things can’t be trusted. Eberron series. Special thanks to Wizards of the Coast for
4 I’m afraid of traveling any other way than by horse. developing such a life-consuming game, the Dungeon
5 I’m afraid of making a fool of myself. Master’s Guild for providing the resources and methods for
6 I have a fear similar to one found in Chapter 4 of VRR. us to create products for each other, and Matt Mercer for
fleshing out the idea of the Heroic Chronicle for his
campaign (as it is obviously an influence on this work).
Additional special thanks to my players who help me flesh
out my work every week at the table; among these a
particularly special thank you to my wife for her support.