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smih (Warhammer 40,000 9th Edition) [103 PL, 9CP, 1,999pts]

Battalion Detachment 0CP (Imperium - Adeptus Astartes - Iron Hands) [103 PL, 9CP,
1,999pts]
Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault

Configuration [12CP]

**Chapter Selector**
Selections: Born Heroes , Iron Hands Successor, Sons of Medusa, Whirlwind of Rage
Categories: PC: IH, CONFIGURATION
Abilities: Born Heroes , Whirlwind of Rage

Abilities Description Ref


Born Each time a model with this tactic makes a melee attack, if that model's unit
Heroes made a charge move this turn, add 1 to that attack's hit roll.
Each time a model with this tactic makes a melee attack, if that model's unit
made a charge move, was charged or performed a Heroic Intervention this turn,
Whirlwind
an unmodified hit roll of 6 scores an additional hit.
of Rage
You cannot select this tactic if you have already selected the Duellists tactic.

Battle Size [12CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: CONFIGURATION

Detachment Command Cost


Categories: CONFIGURATION

HQ [18 PL, -1CP, 340pts]


Chapter Master in Terminator Armour [8 PL, 150pts]
Selections: Chainfist [5pts], Chapter Command: Chapter Master [2 PL, 40pts], Combi-melta [5pts],
Student of History, Warlord
Categories: FACTION: ADEPTUS ASTARTES, CHARACTER, FACTION: IMPERIUM, INFANTRY, CAPTAIN, TERMINATOR,
HQ, CHAPTER MASTER, WARLORD
Rules: Angels of Death, Combi Weapon, Teleport Strike
Abilities: Chapter Master, Iron Halo, Rites of Battle, Student of History, Unit: Chapter Master in
Terminator Armour (Chapter Command: Chapter Master), Weapon: Boltgun, Chainfist, Meltagun

Abilities Description Ref


In your Command phase select one friendly <CHAPTER> CORE or <CHAPTER>
Chapter
CHARACTER within 6" of this model. Until the start of your next Command phase,
Master
each time a model in that unit makes an attack, you can re-roll the hit roll.
Iron
This model has a 4+ invulnerable save.
Halo
Rites of While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a
Battle model in that unit makes an attack, re-roll a hit roll of 1
Student
When this Warlord consolidates, they can move up to 6" instead of 3", and do not
of
have to end this move closer to the nearest enemy model
History

Unit M WS BS S T W A Ld Save Ref


Chapter Master in Terminator Armour (Chapter
5" 2+ 2+ 4 4 6 4 9 2+
Command: Chapter Master)

Weapon Range Type S AP D Abilities Ref


Rapid
Boltgun 24" 4 0 1 -
Fire 1
Each time an attack is made with this weapon,
subtract 1 from that attack’s hit roll, and if that
Chainfist Melee Melee x2 -4 D3
attack is allocated to a VEHICLE model, that attack
has a Damage characteristic of 3.
Each time an attack made with this weapon targets
Assault
Meltagun 12" 8 -4 D6 a unit within half range, that attack has a Damage
1
characteristic of D6+2.

Primaris Chaplain [6 PL, -1CP, 110pts]


Selections: 4. Mantra of Strength, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Benediction of
Fury, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades,
Litany of Hate, Stratagem: Hero of the Chapter [-1CP], Wise Orator
Categories: FACTION: ADEPTUS ASTARTES, CHARACTER, CHAPLAIN, FACTION: IMPERIUM, INFANTRY, PRIMARIS,
PRIEST, HQ, MASTER OF SANCTITY
Rules: Angels of Death
Abilities: 4. Mantra of Strength, 6. Canticle of Hate (Aura), Litany of Hate, Master of Sanctity,
Rosarius, Spiritual Leaders, Wise Orator, Unit: Primaris Chaplain, Weapon: Absolver Bolt Pistol,
Benediction of Fury, Crozius arcanum, Frag grenades, Krak grenades
Abilities Description Ref
4. If this litany is inspiring:
Mantra - Add 1 to this PRIEST'S Attacks and Strength characteristics.
of - Add 1 to the Damage characteristic of melee weapons this PRIEST is equipped
Strength with.
If this litany is inspiring, then while a friendly CORE or CHARACTER unit within 6"
of this PRIEST:
6.
- Add 2 to charge rolls made for that unit. This is not cumulative with any other
Canticle
rule that adds to a unit's charge roll.
of Hate
- Each time a model in that unit makes a pile-in or consolidation move, it can
(Aura)
move up to an additional 3". This is not cumulative with any other rule that
increases the distance models can pile in or consolidate.
If this litany is inspiring, then while a friendly Core or Character unit is within 6" of
Litany of
this Priest, each time a model in that unit makes a melee attack, you can re-roll
Hate
the hit roll
Master This model knows one additional Litany from Litanies of Battle . In your Command
of phase, if this model is on the battlefield, it can recite one additional litany it knows
Sanctity that has not already been recited by a friendly model that turn.
Rosarius This model has a 4+ invulnerable save.
Spiritual While a friendly <CHAPTER> CORE unit is within 6" of this model, models in that
Leaders unit can use this model's Leadership characteristic instead of their own
Each time this WARLORD recites a Litany, add 1 to the roll to see if it is inspiring.
Wise
Each time this WARLORD is selected to use the Commanding Oratory stratagem,
Orator
that stratagem costs 1 command point.

Unit M WS BS S T W A Ld Save Ref


Primaris Chaplain 6" 2+ 3+ 4 4 5 4 9 3+

Weapon Range Type S AP D Abilities Ref


Absolver
18" Pistol 1 5 -1 2 -
Bolt Pistol
Each time an attack is made with this weapon,
Benediction an unmodified wound roll of 6 inflicts 1 mortal
Melee Melee +2 -2 3
of Fury wound on the target in addition to any normal
damage.
Crozius
Melee Melee +2 -1 2 -
arcanum
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Krak Grenade
6" 6 -1 D3 -
grenades 1
Primaris Techmarine [4 PL, 80pts]
Selections: Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power
axe, Servo-arm
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, INFANTRY, PRIMARIS, TECHMARINE, CHARACTER,
HQ
Rules: Angels of Death
Abilities: Awaken the Machine Spirits, Blessing of the Omnissiah, Unit: Primaris Techmarine,
Weapon: Forge bolter, Frag grenades, Grav-pistol, Krak grenades, Mechadendrite, Omnissian
power axe, Servo-arm

Abilities Description Ref


Awaken In your command phase, this model can awaken one friendly <CHAPTER>
the VEHICLE model within 3" of it. Until the start of your next command phase,
Machine each time that VEHICLE model makes a ranged attack, add 1 to that attack's hit
Spirits roll. Each model can only be awakened once per turn.
Blessing At the end of your Movement phase this model can repair a one <CHAPTER>
of the VEHICLE within 3". That VEHICLE regains D3 lost wounds. Each model can
Omnissiah only be repaired once per turn.

Unit M WS BS S T W A Ld Save Ref


Primaris Techmarine 6" 3+ 2+ 4 4 5 4 8 2+

Weapon Range Type S AP D Abilities Ref


Each time the bearer shoots, it can make
Assault
Forge bolter 24" 5 -1 2 attacks with this weapon even if it also
3
makes attacks with Pistols or Grenades
Grenade
Frag grenades 6" 3 0 1 Blast.
D6
Each time an attack made with this weapon
is allocated to a model with a Save
Grav-pistol 12" Pistol 1 5 -3 1
characteristic of 3+ or better, that attack
has a Damage characteristic of 2.
Grenade
Krak grenades 6" 6 -1 D3 -
1
Each time the bearer fights, it makes 2
Mechadendrite Melee Melee +1 0 1
additional attacks with this weapon
Omnissian
Melee Melee +2 -2 2 -
power axe
Each time the bearer fights, no more than
Servo-arm Melee Melee x2 -2 3 one attack can be made with each servo-
arm.

Troops [27 PL, 545pts]


Assault Intercessor Squad [5 PL, 105pts]
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, PRIMARIS, INFANTRY, ASSAULT INTERCESSOR
SQUAD, CORE, INTERCESSORS, TROOPS
Rules: Angels of Death, Combat Squads
4x Assault Intercessor [76pts]
Selections: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol,
Krak grenades
Assault Intercessor Sgt [29pts]
Selections: Frag & Krak grenades, Plasma pistol [5pts], Power sword [5pts]
Unit: Assault Intercessor Sgt, Weapon: Frag grenades, Krak grenades, Plasma pistol, Standard,
Plasma pistol, Supercharge, Power sword

Unit M WS BS S T W A Ld Save Ref


Assault Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Assault Intercessor Sgt 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Astartes When the bearer fights, it makes 1
Melee Melee User -1 1
Chainsword additional attack with this weapon.
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Heavy Bolt
18" Pistol 1 4 -1 1 -
Pistol
Krak Grenade
6" 6 -1 D3 -
grenades 1
Plasma
pistol, 12" Pistol 1 7 -3 1 -
Standard
If any unmodified hit rolls of 1 are made for
Plasma
attacks with this weapon profile, the bearer
pistol, 12" Pistol 1 8 -3 2
is destroyed after shooting with this
Supercharge
weapon.
Power
Melee Melee +1 -3 1 -
sword
Infiltrator Squad [12 PL, 240pts]
Categories: SMOKESCREEN, FACTION: ADEPTUS ASTARTES, PRIMARIS, INFANTRY, INFILTRATOR SQUAD, PHOBOS,
FACTION: IMPERIUM, CORE, TROOPS
Rules: Angels of Death, Combat Squads, Concealed Positions
Abilities: Omni-scramblers
9x Infiltrator [216pts]
Selections: 9x Bolt pistol, 9x Frag & Krak grenades, 9x Marksman bolt carbine
Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine
Infiltrator Sergeant [24pts]
Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt
carbine

Abilities Description Ref


Omni- Enemy units that are set up on the battlefield as reinforcements cannot be set
scramblers up within 12" of this unit.

Unit M WS BS S T W A Ld Save Ref


Infiltrator 6" 3+ 3+ 4 4 2 2 7 3+
Infiltrator Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Krak Grenade
6" 6 -1 D3 -
grenades 1
Each unmodified hit roll of 6 made for this
Marksman
Rapid weapon's attacks automatically hits and results in
bolt 24" 4 0 1
Fire 1 a wound (do not make a wound roll for that
carbine
attack).
Intercessor Squad [10 PL, 200pts]
Selections: Bolt rifle
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, INFANTRY, INTERCESSOR SQUAD, PRIMARIS,
CORE, INTERCESSORS, TROOPS
Rules: Angels of Death, Combat Squads
Weapon: Bolt rifle
9x Intercessor [180pts]
Selections: 9x Bolt pistol, 9x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Intercessor Sergeant [20pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades

Unit M WS BS S T W A Ld Save Ref


Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Bolt rifle 30" Rapid Fire 1 4 -1 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -

Elites [32 PL, -2CP, 664pts]


Redemptor Dreadnought [9 PL, -2CP, 190pts]
Selections: 2x Fragstorm Grenade Launchers, All Flesh is Weakness, Heavy flamer, Heavy
Onslaught Gatling Cannon, Icarus Rocket Pod [5pts], Redemptor Fist, Stratagem: Hero of the
Chapter [-1CP], Stratagem: March of the Ancients [-1CP]
Categories: FACTION: ADEPTUS ASTARTES, DREADNOUGHT, FACTION: IMPERIUM, REDEMPTOR DREADNOUGHT,
VEHICLE, CORE, ELITES, CHARACTER
Rules: Angels of Death, Explodes (6"/D3)
Abilities: All Flesh is Weakness, Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds
remaining) (Stratagem: March of the Ancients), Redemptor Dreadnought [2] (4-6 wounds remaining)
(Stratagem: March of the Ancients), Redemptor Dreadnought [3] (1-3 wounds remaining)
(Stratagem: March of the Ancients), Weapon: Fragstorm Grenade Launcher, Heavy flamer, Heavy
Onslaught Gatling Cannon, Icarus Rocket Pod, Redemptor Fist

Abilities Description Ref


All Flesh is When this Warlord would lose a wound, roll one D6; on a 5+ that wound is
Weakness not lost.
Each time an attack is allocated to this model, subtract 1 from the Damage
Duty Eternal
characteristic of that attack(to a minimum of 1)

Unit M WS BS S T W A Ld Save Ref


Redemptor Dreadnought [1] (7+ wounds
8" 3+ 3+ 7 7 13 5 9 3+
remaining) (Stratagem: March of the Ancients)
Redemptor Dreadnought [2] (4-6 wounds
6" 4+ 4+ 7 7 N/A 5 9 3+
remaining) (Stratagem: March of the Ancients)
Redemptor Dreadnought [3] (1-3 wounds
4" 5+ 5+ 7 7 N/A 5 9 3+
remaining) (Stratagem: March of the Ancients)

Weapon Range Type S AP D Abilities Ref


Fragstorm
Assault
Grenade 18" 4 0 1 Blast
D6
Launcher
Each time an attack is made with this
Heavy
Heavy flamer 12" 5 -1 1 weapon, that attack automatically hits
D6
the target.
Heavy
Heavy
Onslaught 30" 6 -1 1 -
12
Gatling Cannon
Blast. Each time an attack is made with
Icarus Rocket Heavy
24" 7 -1 2 this weapon against an Aircraft unit, add
Pod D3
1 to that attack's hit roll.
Redemptor Fist Melee Melee x2 -3 D3+3 -
Vanguard Veteran Squad [7 PL, 184pts]
Selections: Jump Pack [1 PL, 15pts]
Categories: FACTION: ADEPTUS ASTARTES, INFANTRY, FACTION: IMPERIUM, VANGUARD VETERAN SQUAD, CORE,
MELTA BOMBS, ELITES, FLY, JUMP PACK
Rules: Angels of Death, Combat Squads, Death from Above
Vanguard Veteran [36pts]
Selections: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [12pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak
grenades, Thunder hammer
Vanguard Veteran [36pts]
Selections: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [12pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak
grenades, Thunder hammer
Vanguard Veteran [36pts]
Selections: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [12pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak
grenades, Thunder hammer
Vanguard Veteran [36pts]
Selections: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [12pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak
grenades, Thunder hammer
Vanguard Veteran Sergeant [25pts]
Selections: Frag & Krak grenades, 2x Lightning Claw [6pts]
Unit: Vanguard Veteran Sergeant (Jump Pack), Weapon: Frag grenades, Krak grenades,
Lightning claw

Abilities Description Ref


Storm The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving
shield throws made for the bearer.

Unit M WS BS S T W A Ld Save Ref


Vanguard Veteran (Jump Pack) 12" 3+ 3+ 4 4 2 2 8 3+
Vanguard Veteran Sergeant (Jump Pack) 12" 3+ 3+ 4 4 2 3 9 3+

Weapon Range Type S AP D Abilities Ref


Frag Grenade
6" 3 0 1 Blast.
grenades D6
Krak Grenade
6" 6 -1 D3 -
grenades 1
Each time the bearer fights, it makes 1
Lightning additional attack with this weapon. Each time
Melee Melee User -2 1
claw an attack is made with this weapon, you can
re-roll the wound roll.
Thunder Each time an attack roll is made with this
Melee Melee x2 -2 3
hammer weapon, subtract 1 from the attack's hit roll
Venerable Dreadnought [8 PL, 135pts]
Selections: Assault cannon
Categories: FACTION: ADEPTUS ASTARTES, DREADNOUGHT, FACTION: IMPERIUM, VEHICLE, VENERABLE
DREADNOUGHT, CORE, SMOKESCREEN, ELITES
Rules: Angels of Death, Explodes (3"/1)
Abilities: Duty Eternal, Unyielding Ancient, Unit: Venerable Dreadnought, Weapon: Assault
cannon
Dreadnought combat weapon w/Storm Bolter
Selections: Storm bolter
Weapon: Dreadnought combat weapon, Storm bolter

Abilities Description Ref


Duty Each time an attack is allocated to this model, subtract 1 from the Damage
Eternal characteristic of that attack(to a minimum of 1)
Unyielding Roll a D6 each time this model loses a wound; on a 6 the damage is ignored
Ancient and that wound is not lost.

Unit M WS BS S T W A Ld Save Ref


Venerable Dreadnought 6" 2+ 2+ 6 7 8 4 8 3+

Weapon Range Type S AP D Abilities Ref


Assault cannon 24" Heavy 6 6 -1 1 -
Dreadnought combat weapon Melee Melee x2 -3 3 -
Storm bolter 24" Rapid Fire 2 4 0 1 -
Venerable Dreadnought [8 PL, 155pts]
Selections: Missile launcher, Twin lascannon [20pts]
Categories: FACTION: ADEPTUS ASTARTES, DREADNOUGHT, FACTION: IMPERIUM, VEHICLE, VENERABLE
DREADNOUGHT, CORE, SMOKESCREEN, ELITES
Rules: Angels of Death, Explodes (3"/1)
Abilities: Duty Eternal, Unyielding Ancient, Unit: Venerable Dreadnought, Weapon: Missile
launcher, Frag missile, Missile launcher, Krak missile, Twin lascannon

Abilities Description Ref


Duty Each time an attack is allocated to this model, subtract 1 from the Damage
Eternal characteristic of that attack(to a minimum of 1)
Unyielding Roll a D6 each time this model loses a wound; on a 6 the damage is ignored
Ancient and that wound is not lost.

Unit M WS BS S T W A Ld Save Ref


Venerable Dreadnought 6" 2+ 2+ 6 7 8 4 8 3+

Weapon Range Type S AP D Abilities Ref


Missile launcher, Frag missile 48" Heavy D6 4 0 1 Blast.
Missile launcher, Krak missile 48" Heavy 1 8 -2 D6 -
Twin lascannon 48" Heavy 2 9 -3 D6 -

Fast Attack [21 PL, 375pts]


Bike Squad [12 PL, 230pts]
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, BIKER, BIKE SQUAD, CORE, FAST ATTACK
Rules: Angels of Death, Combat Squads
Abilities: Turbo-boost, Unit: Biker Sergeant, Space Marine Biker
Biker Sergeant [30pts]
Selections: Astartes Chainsword, Frag & Krak grenades, Twin boltgun
Weapon: Astartes Chainsword, Frag grenades, Krak grenades, Twin boltgun
4x Space Marine Biker w/Chainsword [120pts]
Selections: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Twin boltgun
Weapon: Astartes Chainsword, Frag grenades, Krak grenades, Twin boltgun
Space Marine Biker w/Special Weapon [40pts]
Selections: Frag & Krak grenades, Plasma gun [10pts], Twin boltgun
Weapon: Frag grenades, Krak grenades, Plasma gun, Standard, Plasma gun, Supercharge,
Twin boltgun
Space Marine Biker w/Special Weapon [40pts]
Selections: Frag & Krak grenades, Plasma gun [10pts], Twin boltgun
Weapon: Frag grenades, Krak grenades, Plasma gun, Standard, Plasma gun, Supercharge,
Twin boltgun

Abilities Description Ref


Turbo- When this model Advances, add 6" to its Move characteristic for that Movement
boost phase instead of rolling a dice.

Unit M WS BS S T W A Ld Save Ref


Biker Sergeant 14" 3+ 3+ 4 5 3 2 8 3+
Space Marine Biker 14" 3+ 3+ 4 5 3 1 7 3+

Weapon Range Type S AP D Abilities Ref


Astartes When the bearer fights, it makes 1
Melee Melee User -1 1
Chainsword additional attack with this weapon.
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Krak Grenade
6" 6 -1 D3 -
grenades 1
Plasma gun, Rapid
24" 7 -3 1 -
Standard Fire 1
If any unmodified hit rolls of 1 are made for
Plasma gun, Rapid attacks with this weapon profile, the bearer
24" 8 -3 2
Supercharge Fire 1 is destroyed after shooting with this
weapon.
Twin Rapid
24" 4 0 1 -
boltgun Fire 2
Storm Speeder Hammerstrike [9 PL, 145pts]
Selections: Hammerstrike missile launcher, 2x Krakstorm Grenade Launcher, Melta destroyer
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, FLY, VEHICLE, STORM SPEEDER,
HAMMERSTRIKE, FAST ATTACK
Rules: Angels of Death, Explodes (6"/D3)
Unit: Storm Speeder Hammerstrike [1] (6+ wounds remaining), Storm Speeder Hammerstrike [2] (3-
5 wounds remaining), Storm Speeder Hammerstrike [3] (1-2 wounds remaining), Weapon:
Hammerstrike missile launcher, Krakstorm Grenade Launcher, Melta destroyer

Unit M WS BS S T W A Ld Save Ref


Storm Speeder Hammerstrike [1] (6+ wounds
16" 3+ 3+ 5 6 10 3 7 3+
remaining)
Storm Speeder Hammerstrike [2] (3-5 wounds
12" 3+ 4+ 5 6 N/A 2 7 3+
remaining)
Storm Speeder Hammerstrike [3] (1-2 wounds
8" 3+ 5+ 5 6 N/A 1 7 3+
remaining)

Weapon Range Type S AP D Abilities Ref


Hammerstrike
Heavy
missile 36" 8 -3 3 -
2
launcher
Krakstorm
Assault
Grenade 18" 6 -1 D3 -
1
Launcher
Each time an attack made with this weapon
Melta Heavy
24" 8 -4 D6 targets a unit within half range, that attack has
destroyer 3
a damage characteristic of D6+2

Heavy Support [5 PL, 75pts]

Eliminator Squad [5 PL, 75pts]


Selections: Bolt sniper rifle
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, INFANTRY, PHOBOS, PRIMARIS, ELIMINATOR
SQUAD, CORE, HEAVY SUPPORT
Rules: Angels of Death, Concealed Positions
Abilities: Covering Fire, Weapon: Bolt sniper rifle, Bolt sniper rifle - Executioner round, Bolt sniper
rifle - Hyperfrag round, Bolt sniper rifle - Mortis round
Eliminator Sergeant [25pts]
Selections: Bolt pistol, Bolt sniper rifle, Camo cloak, Frag & Krak grenades
Abilities: Camo cloak, Unit: Eliminator Sergeant, Weapon: Bolt pistol, Bolt sniper rifle, Bolt
sniper rifle - Executioner round, Bolt sniper rifle - Hyperfrag round, Bolt sniper rifle - Mortis round,
Frag grenades, Krak grenades
2x Eliminators [50pts]
Selections: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades
Abilities: Camo cloak, Unit: Eliminator, Weapon: Bolt pistol, Frag grenades, Krak grenades
Abilities Description Ref
Each time a ranged attack is allocated to a model in this unit while it is receiving
Camo
the benefits of cover, add an additional 1 to any armour saving throw made
cloak
against that attack
In your Shooting phase, after this unit has shot, if it is not within Engagement
Covering Range of any enemy units and contains an Eliminator Sergeant equipped with an
Fire instigator bolt carbine, it can make a Normal Move as if it were your Movement
phase.

Unit M WS BS S T W A Ld Save Ref


Eliminator 6" 3+ 2+ 4 4 2 2 7 3+
Eliminator Sergeant 6" 3+ 2+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
This weapon can target a CHARACTER even if
Bolt sniper it is not the closest enemy unit. In addition,
- - - - -
rifle when attacking with this weapon, choose one of
the profiles below.
Each time you select a target for this weapon,
Bolt sniper
you can ignore the Look Out, Sir rule. When
rifle -
36" Heavy 1 5 -1 1 resolving an attack made with this weapon, add
Executioner
1 to the hit roll, and the target does not receive
round
the benefit of cover to its saving throw.
Bolt sniper
rifle - Heavy
36" 5 0 1 Blast.
Hyperfrag D3
round
Each time you select a target for this weapon,
Bolt sniper you can ignore the Look Out, Sir rule. When
rifle - Mortis 36" Heavy 1 5 -2 2 resolving an attack made with this weapon, a
round wound roll of 6+ inflicts 1 mortal wound on the
target in addition to any other damage.

Frag Grenade
6" 3 0 1 Blast.
grenades D6
Krak Grenade
6" 6 -1 D3 -
grenades 1

Force Rules
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all
modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock
Assault and Combat Doctrines. ()
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting
Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range


- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous
Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire
type. ()
Combat Doctrines: (See page 125 of Codex Space Marines) ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic
Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()

Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock
Assault and Combat Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its
maximum number of models, may be split into two units each containing an equal number of models. ()
Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both,
subtract 1 from all hit rolls for this weapon. ()
Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability
then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and
any enemy models ()
Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit
high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of
your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from
enemy models. ()
Explodes (3"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and
each unit within 3" suffers 1 mortal wound. ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes
and each unit within 6" suffers D3 mortal wounds. ()
Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it
on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up
anywhere on the battlefield that is more than 9" away from any enemy models. ()

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