Odd Jobs Forbidden Psalm
Odd Jobs Forbidden Psalm
e
Fight the matriarch {Presence}
{Combat: 5 hp
2d4 gore} Avoid gravef ungus
{Agility or Toughness}
fil
Corner and hogtie
the piglet Transport the corpse
{Presence, Agility {Strength or 1g}
or Strength}
e
Search high and low
Coax a willing victim {Presence, Catch the boll
by 400 Billion Suns Toughness or 1g}
{Presence or Strength} {Agility or Presence}
pl
Rescue the
Take them to Kergus doggo from danger Avoid being tackled
01-66. {Strength or Agility}
{Toughness or 1g} {Agility or Toughness}
67-70.
71-76. SWEET MEAT Navigate to the Spire Guide the doggo home Score by ANY MEANS
{Presence or 1g} {Presence or Strength} {Any or 1g}
77-79. bloodstained
SUSPICIOUS FARMER
m
80-81.
82-86. SWEET MEATS
87-91.
92.
Sa
e
or 1g}
Deal with the guard Out-wit or fight Avoid priests of the
{1g or Combat Search dark waters {Presence or Combat Two-Headed Basilisk
3 hp : crossbow 2d6} {Presence or Toughness} 5 hp (destroyed by CRIT) {Agility or Presence}
4d3 haywire fists}
fil
Shake down travelers Fend off Recite the
{Strength or 2 ammo} the swamp-thing Grab the valuable bits blasphemies by memory
{1 torch or Combat:6 hp {Presence, if you {Presence, fail and
tendrils 2d8} pass gain 1gp} gain 0 XP for this job}
e
Search for tracks
Lure an ogre to a pit in the city outskirts
{Agility, Presence {Agility or Presence}
or 1 whisky (2g)}
Shadow the wickhead
Lead a mob against without torches
pl
the ogre gang {Agility DR14 or
Presence DR14}
{Presence, Toughness
or 1g} Slay the wickhead
{Combat : 4 hp : stab
Duel the final ogre stab stab stab 4d4}
{Combat : 6 hp
SMASH 3d6} Gain a lantern plus
normal rewards.
m
Cover the bill due Solve a riddle Break a lover’s heart Requires a spellcaster
{2g} asked by another {Presence or Toughness} {Cast a scroll}
Sa
A warband rolls d333 (or draws a card if you printed them out), which is 3 d3 rolls.
e
The warband rolls 1 2 2,
2 the result of Find the Lostest Doggo. This job (and most
jobs) has 3 tests which must all be attempted. Looking at the job, it requires a
model to make these tests, in order:
fil
1. Presence, Toughness or 1g
2. Strength or Agility
3. Presence or Strength
The warband selects a model with good Agility (+2) and decent Presence (+1) for
the test, as the best suited model for the job or perhaps the least needed in the
upcoming scenario. If the warband had no suitable model they could decide to opt out.
The selected model then tries the 3 tests in order. For the first test the warband
decides to auto-pass by paying 1g.
1g On the second test the model attempts Agility
e
and rolls 20+2, they pass and gain 1g for rolling a critical. On the third test, the
model rolls Presence and gets 9+1, they fail the third test.
pl
Combat Tests
For a combat test, first a model chooses which weapon
weapo (or fists) to attack with.
with
Then the model attempts a normal attack roll for that weapon (regardless of range)
If the model hits, the test succeeds and they then roll for damage.
m
Unless the damage rolled is equal to or more than the HP of the combat challenge, the
warband’s model is attacked back (a flat DR12 monster attack). After attacking back
the target is then assumed to be killed by the warband’s model.
Odd Jobs is an independent production by 400 Billion Suns and is not affiliated with
Ockult Örtmästare Games, Stockholm Kartell or KRD designs.
Odd Jobs is published under the terms outlined in the MÖRK BORG third party license.
https://morkborg.com/license/
Forbidden Psalm and Mörk Boll are by Kevin Rahman and KRD designs.
Specific text from this supplement may not be reused or translated without permission.