Professional Documents
Culture Documents
Webpdf
Webpdf
Design
Research
A Mosaic of 22 Examples,
Experiences and Interpretations
Focussing on Bridging the Gap
between Practice and Academics
DOI: 10.1201/9781003265924
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______________________________________________________________
4
Part 3: Design and
research with others
Systemic co-design 127
Remko van der Lugt
Inclusive designs in healthcare 137
Rens Brankaert
Societal impact design 147
Wina Smeenk
Designing our society together 157
Christine De Lille
Integral development of the built environment 167
Perica Savanović
In conclusion
Epilogue 252
Peter Joore, Guido Stompff, Jeroen van den Eijnde
LITERATURE
5
Preface __ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
Preface
Karin van Beurden
6
the Network Applied Design Research in 2016. A network of
researchers who all focus on applied design research,
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ____________________________________ Karin van Beurden
and research can mutually enhance each other. 2. Victor Papanek, Design
for the Real World. Human
Ecology and Social Change
In addition to promoting and identifying high-quality design (St Albans: Paladin, 1974).
research, another vital activity of the network is increasing
3. CLICK | Design was the
the visibility of the field. This is also the purpose of this forerunner of CLICKNL, the
innovation network of the
book: to show the diversity of applied design research, in Dutch Creative Industry.
all its aspects. At the same time, the book is also a form of
self-reflection, in which 25 passionate researchers reflect on
what they do, their approach, and what they consider impor-
tant. It shows the reader what the authors have in common:
their focus on the future, the drive to change, and the inten-
sive collaboration with users and other disciplines.
The initiative for this publication lies with Peter Joore. After
years of fascinating discussions, many open conversations
full of new insights, and moments of recognition (“that’s
exactly what I mean and what makes our profession so
disdistinctive”) it’s thanks to him that our experiences have
been brought together in this publication, allowing them to
find their way to a wider audience. The editorial team, con-
sisting of Peter Joore and co-editors Jeroen van den Eijnde
and Guido Stompff, has successfully merged the very diverse
contributions into an appealing and accessible book. As the
chairperson of the Network Applied Design Research, I am
particularly proud that this book was created with the input
of so many. And I am sure it will be an inspiration to anyone
interested in applied design research!
7
About the editors _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
About
the
editors
Peter Joore,
NHL Stenden University
of Applied Sciences
Dr.ir. Peter Joore focuses on design processes in which
different actors, across sectoral boundaries, work together
to solve complex societal issues in a living lab environment.
He was trained as an industrial designer at TU Delft. He
worked as a designer at several companies, among others
working on a redesign of the Fokker 50 aircraft interior,
the development of signage for Hong Kong’s Mass Transit
Railway Cooperation and the design of check-in systems
for Moscow’s Domodedovo Airport. In 2008, he switched
to higher education, working as a professor of Open
Innovation at NHL Stenden University of Applied Sciences in
Leeuwarden.
Guido Stompff,
Inholland University of
Applied Sciences
Dr.ir. Guido Stompff has been a Professor of Design
Thinking at the Creative Business research group of the
Inholland University of Applied Sciences since 2019. After his
training as an industrial designer (TU Delft), he worked for
over 25 years as a designer, covering the full scope of the
field, including product design, UX design, communication
Network Applied
Design Research
All editors and authors in this book are involved in the
Network Applied Design Research, NADR. NADR is a joint
initiative of design researchers affiliated with different
universities of applied sciences. They have joined forces and
work together to ensure the quality and visibility of applied
design research. The NADR partners apply design research
within a broad range of industries and work among others
within the healthcare, food and agriculture sector, the built
environment, and on the development of circular products
and services. For more information, see www.nadr.nl.
9
Applied Design Research _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
Applied
Design
Research
Peter Joore, Guido Stompff, Jeroen van den Eijnde
10
___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Peter Joore, Guido Stompff, Jeroen van den Eijnd
11
Applied Design Research _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
Part 1: Eyes on
the future
The researcher is focused on understanding the world as we
know it; the designer is focused on developing alternative
futures. Applied design research combines both and deals
with what is desired and thus tells us the current problems.
But because the future does not yet exist, it is also difficult to
discuss it. This appeals to the unique quality of the designer:
being able to visualize things that cannot be addressed, in
the form of visualizations, objects, or interventions.
12
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Peter Joore, Guido Stompff, Jeroen van den Eijnd
13
Applied Design Research _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
15
Applied Design Research _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
16
others, but as designing with others. His research centers
around how all participants can develop their design
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Peter Joore, Guido Stompff, Jeroen van den Eijnd
17
Applied Design Research _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
In “Integral Development of the Built Environment,” author
Perica Savanović discusses co-design in the context of build-
ing, although he refrains from using the word co-design.
He focuses his lens on collaboration between construction
experts, residents, and policymakers. He observes that the
current construction practice hinders innovation because
all design requirements have been specified in great detail
beforehand, limiting the solution space. A shared design
process enables outcomes to transcend the requirements,
as all stakeholders jointly explore the design options before
making final decisions.
19
Applied Design Research _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
20 Ancestry.”
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Peter Joore, Guido Stompff, Jeroen van den Eijnd
In conclusion
Imagining plays a central role in applied design research.
Imagining is expressed by inspiring visualizations, tangible
objects, or meaningful experiences. As the English say, one
should “practice what you preach,” which is why we asked
illustrator Kalle Wolters to express each article by means
of one illustration. He surprised us with his interpretations.
Just as a good poem can convey an emotion that we cannot
describe adequately, he managed to distill something
important from each article that threatened to “drown” in
the jumble of words. Imagining requires a certain level of
courage because intuition, skill, and empathy are needed to
portray what is (still) difficult to express in words.
21
PART 1:
EYES
ON THE
FUTURE
22
“Discovering laws involves
drafting them. Recognizing
patterns is very much a matter
of inventing and imposing
them. Comprehension and
creation go on together.”
~ Nelson Goodman
23
Applied Design Research _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
24
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______________________________________ Daan Andriessen
Research
into
research
Design processes as
participatory knowledge
production
Daan Andriessen
25
programs and lecturers to get a good impression of the
students’ research competence through their curricula
Research into research _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
and graduation efforts. We help researchers master
practice-oriented research that has an impact on practice,
and we develop tools for better research.
26
management sciences and is relatively separate from other
design trends such as technology, IT and industrial design.
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______________________________________ Daan Andriessen
practical environment.
27
Research into research _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
The third characteristic of design science research is that
7. Daan Andriessen,
“Kennisstroom and the studies are mostly ‘small n’ studies. It is about finding
Praktijkstroom,” in
Handboek Ontwerpgericht valid solutions to problems that are relatively unique and
Wetenschappelijk Onderzoek;
Wetenschap met Effect, Joan complex. For example, in the medical sciences (actually also
Ernst Van Aken and Daan
Andriessen, eds., (Den
a form of design research, since this also deals with design-
Haag: Boom Lemma, 2011): ing and testing solutions to problems), large numbers of
79–93.
patients are often involved. Testing is done on a large scale
8. Joan Ernst Van Aken
and Daan Andriessen, eds.,
in double-blind experiments, and statistics show whether
Handboek Ontwerpgericht the treatment works on average. On the other hand, design
Wetenschappelijk Onderzoek;
Wetenschap Met Effect (The science research usually deals with small numbers. As a
Hague: Boom Lemma
Publishers, 2011). researcher, you will be lucky to find six organizations, for
example, that deal with a particular problem for which you
9. www.musework.nl
can develop a solution. Design science research, therefore,
often means case study research with a solid qualitative
character.
28
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______________________________________ Daan Andriessen
Knowledge stream
THEORY DEMAND KNOWLEDGE
(RE)DESIGNING REFLECTION
EXPLORATION GENERATION DEVELOPMENT
Successes
Scientific Theory of
Theoretical Generic and
research action
framework solution improve-
question (CIMO)
ments
Casus n
Casus 2
Casus 1
Local
Local Recorded Effects of
research Findings
solution experiences actions
Practical question
situation
Practice stream
more recognition
One of the objectives of the DSRG is to develop the method-
ology of this type of research further. One of the first results
was our 2011 Handboek Ontwerpgericht Wetenschappelijk
Onderzoek (Handbook on Design-Driven Scientific
Research). 8 In this manual, we elaborate on the above-men-
tioned characteristics and explain how you can solve
bottlenecks in the approach. The methodological challenge
we are now working on is to give the design process a more
prominent place as an integral part of the methodology.
This means more attention to design methods and to
designing as a knowledge-generating activity.
30
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _______________________________________ Daan Andriessen
Daan
Andriessen
Utrecht University of
Applied Sciences
Dr. Daan Andriessen is Professor of Research Competence
at the Utrecht University of Applied Sciences. He worked
as an organizational consultant for KPMG during the first
twelve years of his career. After obtaining his PhD from
Nyenrode University in 2003, he started working at univer-
sities of applied sciences, first as a professor of Knowledge
Management at Inholland and since 2013 as a professor at
the Utrecht University of Applied Sciences. In his work, Daan
tries to make research more relevant for practice, and he
wants to use the complexity of the practical environment
to enrich the world of research. He is interested in design
31
research, action research, and in forms of research that
apply the qualities of the arts.
Research into research _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
32
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________ Koen van Turnhout & Aletta Smits
Radio
Dabanga
Applied design research
in human experience
& media design
Koen van Turnhout & Aletta Smits
Figure 1
Six well-known theory
In essence, the taxonomy maps well-known knowledge
functions are mapped to functions to the activity of designing. To design, we need
the types of knowledge
needed to design knowledge about the current situation (the |is| realm), we
a solution.
also need knowledge about desirable alternatives (the
|could| realm), and about what we know to be effective
mechanisms and solutions (the |will| realm). Each realm
has its own epistemological commitments, and for each type
of knowledge one could formulate different criteria for its
applicability, as mapped out in Figure 1.
34
___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________ Koen van Turnhout & Aletta Smits
35
Radio Dabanga _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
|could| In the project, we explored whether the tips of the
10. Aletta Smits, Erik
Hekman, Koen van Dabanga journalists could be organized with the help of text
Turnhout, “Ear to the
Ground: Using Text Mining mining algorithms. Topic modelling, for example, is a statistical
to Pick Up All Sudanese
Voices for Radio Dabanga,” technique that can identify messages with similar topics and
The EuroIA Conference
(Kraków, September 2020). group them. This can be used to create a dashboard where
journalists see the messages organized by topic rather than
11. Gesche Joost,
Katharina Bredies, Michelle chronologically, allowing them to pay attention to less frequent,
Christensen, Florian
Conradi, and Andreas
but important, messages that might not stand out enough to
Unteidig eds., Design be noticed. We explored these solutions of data processing and
as Research: Positions,
Arguments, Perspectives visualization in the light of journalistic values such as unbiased
(Basel: Birkhäuser, 2016):
224. overview, scrutiny of information and autonomy of the journal-
ist to act on the provided information.
37
other radio stations broadcasting for their audiences abroad,
other journalists in general and other sectors struggling with
Radio Dabanga _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
information overload. Simply put: solving a problem
increases its importance 12 for others, and problem framing
is a reusable outcome of design research. 13 Similarly, the
difficulties of dealing with local language will play out
differently in different projects. Nevertheless, we have
identified it as an essential attention point for people trying
to tackle similar problems.
38
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ ________________ Koen van Turnhout & Aletta Smits
proves our solution is effective. The many practical prob- 13. Donald Schön, The
lems we needed to solve to get the project up and running Reflective Practitioner: How
Professionals Think in Action
can contribute to the development of the craft of data- (New York, Basic Books,
1984).
driven design. Others can reuse the practical tools that we
appropriated to deal with local language and can get a feel 14. Koen van Turnhout and
Aletta Smits, “On Solution
for the difficulties that may arise in such a project, building Repertoire,” in: Proceedings
of the 23rd Engineering and
to a general feel of feasibility that they need in assessing Product Design Education
Conference (Herning,
novel problems. Denmark, 2021).
39
Radio Dabanga _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
Conclusions and outlook
It turns out that yes, it is possible to design powerful tools that
aid journalists in filtering lots of information.
40
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ ________________ Koen van Turnhout & Aletta Smits
Koen van
Turnhout &
Aletta Smits
Utrecht University of
Applied Sciences
Dr. Koen van Turnhout is professor of Human Experience
& Media Design at the Utrecht University of Applied
Sciences. The research group focuses on User Experience
(UX) professionals. Koen did his doctorate research at the
Eindhoven University of Technology with interdisciplinary
design research into speech interaction in a social context.
His current research is aimed at the methodology of design
(research) and the designing of data-driven smart products
and services. Koen is the chairman of the Design Science
Research Group, a community of practice for design-focused
research, and of CHI Nederland, the professional association
for human-computer interaction professionals. Dr. Aletta
Smits is an associate professor for the Human Experience &
Media Design research group. Aletta obtained her doctorate
at the University of Amsterdam studying computational
linguistics; she is currently researching data-driven user
research and user experience design. She has developed
the Data-Driven Design master course and, apart from her
work at the Utrecht University of Applied Sciences, she is
41
also a public speaker on subjects such as ‘how people make
choices’ and the development of the adolescent brain.
Radio Dabanga _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
42
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _____________________________________ Tomasz Jaskiewicz
Learning
from
prototypes
From the design
studio to the city
Tomasz Jaskiewicz
43
fectly captures my understanding of what is applied design
research.
Learning from prototypes __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
The term ‘design research’ in academic circles has grown to
2. For a comprehensive
definition and overview, mean the study of designers, design processes, and their
please refer to: Pieter
Jan Stappers and Elisa outcomes. Adding the prefix “applied” brings the term back
Giaccardi, “Research
Through Design,” in The to how it functions in designers’ common speak. There,
Encyclopedia of Human-
Computer Interaction, 2nd
it simply means all kinds of activities that designers do
edition, eds. Mads Soegaard to understand better the context they design for. To me,
and Rikke Friis-Dam
(Aarhus, Denmark: 2017): applied design research means exactly that: the hands-on,
1–94.
practical, but also often informal investigation into the
3. William W. Gaver, design context, which is an integral part of doing design.
“What Should We Expect
From Research Through
Design?,” in Proceedings Internationally, the discourse on applied design research
of the 2012 ACM Annual
Conference on Human and the synonymous term research through design 2 has
Factors in Computing
Systems (May 2012): grown considerably over the last five years. Bill Gaver,
937–946, https://doi.org/
10.1145/2207676.2208538. among others, published an insightful set of challenges for
the academic research through design community, 3 and the
4. Abigail C. Durrant,
John Vines, Jayne Wallace, first Research Through Design (RTD) conference followed in
Joyce S.R. Yee, “Research
Through Design: Twenty- 2015. 4 What made this conference exceptional was its
First Century Makers and
Materialities,” in Design
relevance to both academics and design professionals.
Issues 33, no. 3 (Summer During the RTD conferences, several styles of applied design
2017): 3–10, https://doi.
org/10.1162/DESI_a_00447. research were brought together, and prototypes were used
as a valid form of knowledge transfer.
44
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _____________________________________ Tomasz Jaskiewicz
research Figure 1
Designers make iterative
moves between designing
and researching their
design context.
new
knowledge
new
prototype design
design
Managing one’s own design iterations is a difficult skill. I
have coached numerous design students who were hope-
lessly stuck in their design research. They would not dare to
come up with any design ideas until their research felt truly
complete. This is what design coaches often call ‘analysis-pa-
ralysis’. Paradoxically, the more the students researched,
the less complete their research felt. At the same time,
other students had design ideas in the first moments of
their design process and rejected the need for doing design
research altogether. They were fixated on their first ideas,
and immediately wanted to invest a lot of time and energy in
their detailed development. Driven by the loss aversion, they
would then do everything they could to protect their ‘design
darling’ from any research or criticism that might prove it
flawed.
45
Learning from prototypes __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
My best design students were able to continuously move
5. Emil Flach’s team-
mates were Marieke between their design research and design activities. They
Noordermeer, Yu Wang and
Ward Groutars in the first kept adapting their ideas, building many prototypes, and
stage of the project, and
Sarah Kraan, Maira Ribelles gathering feedback on these prototypes from others, making
and Ziwei Li in the second,
coached by Roy Bendor and
their design research and design development progress
Marise Schot. This story work hand-in-hand and support each other.
uses the perspective of
one person to emphasize
the individual character of
learning during design.
An example
6. Roy Bendor, Aadjan
van der Helm and Tomasz
Let me give you an example to better explain the complexity
Jaskiewicz, eds., A Spectrum of applied design research in practice. Emil Flach was a
of Possibilities: A Catalog of
Tools for Urban Citizenship in fourth-year Industrial Design Engineering student at the TU
the Not-So-Far Future (Delft
University of Technology, Delft when he was commissioned to design a speculative
2018).
‘instrument of citizenship for Rotterdam 2060’. The assign-
ment was part of the Interactive Technology Design course.
At the beginning of the project, Emil and his team 5 were
told that they were expected to come up with an application
of interactive technology that would help future city dwellers
to be more informed, more active and influential in shaping
their future city.
Over the next nine weeks, Emil and his team would come
up with several ideas about what the future of Rotterdam
could hold and invent interactive products that would fit into
that future. One of these products was an interactive device
that looked like an umbrella and could help create personal
space in a busy city (Figure 2). Each of such prototypes
helped Emil and his team imagine the future city in more
detail and grasp the complexity of future urban problems.
Figure 2
Thanks to rapid prototypes,
Emil and his team could
apply their ideas and learn
from them in the real
world. (Photo Yu Wang)
Figure 3
The exhibited ‘Smart
Migrants Dispenser’
surprised some visitors and
upset others during the
Dutch Design Week 2018.
(Photo Maira Ribelles)
The users of the device still had several choices, but in the
end, citizens were always forced to take care of newcomers
to their society. The prototype led to much discussion about
the validity of the different attitudes that citizens may have
toward migrants. It confronted the seemingly noble idea of
‘adopting’ a migrant family with a forced, automated, and
dehumanized way to implement it. It challenged people to
question their own values and beliefs about migration.
knowledge
domains
Knowledge knowledge
types Topics
49
Learning from prototypes __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
card for each design or prototype iteration created. In some
7. The statement that
‘everyone is a designer’ cases, this meant 20 cards per student. The cards forced
was popularized by IDEO’s
Tim Brown together with student designers to briefly reflect on their design process
the concept of “design
thinking,” 8 but it has and its outcomes and articulate the most recently acquired
long existed in the design
discourse. For example, knowledge.
Herbert Simon wrote in The
Sciences of the Artificial: 9
Everyone designs who devises
Based on our analysis, we determined that the use of reflec-
courses of action aimed at tion cards involved a sequence of six different activities:
changing existing situations
into preferred ones. And
Victor Papanek wrote in 1. Changing the mindset from design-oriented to
Design for the Real World: 10
All men are designers. All that research-oriented
we do, almost all the time, is
design, for design is basic to 2. Articulating knowledge
all human activity. This does
not negate the importance 3. Generalizing knowledge
of design expertise. In
Design, When Everybody 4. Sharing knowledge with others
Designs: An Introduction
to Design for Social
5. Validating knowledge
Innovation, 11 Ezio Manzini 6. Applying knowledge to the design
clarifies the difference
between “diffuse design”
performed by non-experts In each of these activities, designers encountered different
with their intuitive design
capacity, and “expert kinds of challenges. They often were tempted to describe
design” which requires
trained professionals.
what they did rather than what they had learned. Recording
very project-specific notes was also much easier than
8. Tim Brown, Change by making more generally applicable statements. However, the
Design. How Design Thinking
Transforms Organizations effort to articulate and generalize their insights, know-how
and Inspires Innovation
(New York: Harper Collins-
and ideas proved to be a valuable means of communicating
Publishers, 2009). with others. The student designers who were better able to
articulate their knowledge gathered more valuable feedback
9. Herbert Simon, The
Sciences of the Artificial, from peers and coaches and could better communicate their
Third Edition (Cambridge,
MA: MIT Press, 1996). project to the outside world.
50
construction of prototypes, articulating and sharing of the
accumulated knowledge, communicating and working in
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _____________________________________ Tomasz Jaskiewicz
Tomasz
Jaskiewicz
Rotterdam University
of Applied Sciences
Dr. Tomasz Jaskiewicz was appointed as a professor at the
Creating010 research centre in March 2021, where he leads
the Civic Prototyping research theme. Within this theme,
he researches new applications and methods, tools, and
processes to involve city dwellers in the digital innovation of
their social and physical environment. Tomasz has a back-
ground in architecture and urban planning and has practical
work experience in developing experimental architectural
projects, interactive installations, and digital design tools. In
2013, he obtained his PhD from the Faculty of Architecture
at the Delft University of Technology. From 2014, he worked
51
as an assistant professor at the Faculty of Industrial Design,
where he currently holds a design fellow position.
Learning from prototypes __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
52
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ __________________________________________ Guido Stompf
Design
thinking for
professionals
Applied design research
as a driving force for
innovating education
Guido Stompff
In their distinct practices, professionals sooner or later face 1. Herbert Simon, The
problematic situations where they do not know what to Sciences of the Artificial,
Third Edition (Cambridge,
do. They are faced with issues they haven’t experienced MA: MIT Press, 1996).
53
physiotherapist or a facility manager, occasionally designs.
Unfortunately, most professionals are hardly trained in
Design thinking for professionals _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
design. If they have to design, they will opt for an analytical
2. Horst W.J. Rittel
and Melvin M. Webber, approach, whereby research should lead to insights into the
“Dilemmas in a General
Theory of Planning,” Policy problem and, hopefully, to ideas for a design, or at least
Sciences, 4, no. 2 (1973):
155–169. design requirements. In practice, this proves to be ineffec-
tive: stakeholders respond not as expected, well-intentioned
3. Roger L. Martin, The
Design of Business: Why solutions lead to additional problems, it is unclear what is
Design Thinking Is the Next
Competitive Advantage ‘good’ enough to stop, and unexpected developments
(Boston, MA: Harvard
Business Review Press,
change the problem completely. In other words, the
2009). problem is wicked. 2
4. Richard J. Boland, and
Fred Collopy eds., Managing Design thinking seems to fit better with such situations. It
as Designing (Stanford, CA:
Stanford Business Books,
was somewhat tautologically defined as ‘solving problems
2004). the way designers solve problems’, 3 but with a substantially
5. Tim Brown and different context, such as management 4 or social issues. 5
Jocelyn Wyatt, “Design
Thinking for Social
Design thinking requires empathy, the ability to put yourself
Innovation,” Development in the shoes of the other; it requires creativity to overcome
Outreach 12, no. 1
(2010): 29–43, https:// existing dilemmas and expressive skills to portray your
doi.org/10.1596/1020–
797X_12_1_29. ideas. 6 Design thinking is integrating design and research
and aptly can be named design research or design-based
6. Guido Stompff, De
Kracht van Verbeelden, research. It advances through learning by creating and
Design Thinking in Teams,
Inaugural speech reflecting on the outcomes, using a different logic (abduc-
(Amsterdam: Hogeschool
Inholland, 2020). tion 7 ) than the classical sciences.
Field of design
professionals
Design Design
education thinking
Other professional
Field of pedagogy Higher fields, e.g. tourism
and education edu- or communication
cation
55
Design thinking for professionals _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
9. Richard Buchanan,
Those who have not learned to express their ideas in inspir-
“Wicked Problems in Design ing ways to stir others, who have not learned how to make
Thinking,” Design Issues 8,
no. 2 (Spring, 1992): 5–21. and test a prototype, who have not learned that there are
dozens of ways to fuel creativity, and who are not used to
10. Jeanne Liedtka, “In
Defense of Strategy tackling a wicked problem.
as Design,” California
Management Review 42, no.
3 (2000): 8–30, https://doi.
org/10.2307/41166040.
Design research: The
11. Simon, The Sciences of
the Artificial.
development of design
12. See also the contribu-
skills for professionals
tion by Koen van Turnhout
and Aletta Smits in this
The Creative Business research group at Inholland is linked
publication. to various courses, such as Tourism Management, Business
Innovation, and Creative Business. These are not classical
design courses, but the vision is to also teach the students of
these courses relevant design skills. But how do you develop
design capabilities in prospective professionals who do
not take design courses? Initially, this seemed to be mainly
an activity to support education, but gradually it became
clear that this is a complex question that requires thorough
research. The coaches involved raised all kinds of sub-ques-
tions: Which design skills are desired? How do you develop
them effectively? How do you assess these skills? Which
methods do we teach students? How do we adjust the cur-
riculum? How do we professionalize lecturers?
Interpreting
Figure 2
Making sense of existing situation Design research combines
different types of activities,
which do not take place so
much in succession, but
iteratively, with the results
of the activities influencing
(Re-)framing the other activities. Some
how do activities are aimed at
What
might be?
What
can be?
Envisioning
the preferred situation
Design
devising plans of action to change
an existing situation into a more preferred situation
57
Design thinking for professionals _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
13. Tonnie van der
Zouwen, Actieonderzoek
Applied design research: In
Doen: Een Routewijzer voor
Studenten en Professionals
and with educational practice
(Amsterdam: Boom
Publishers, 2018). One interesting aspect of this practical research is that it
relates to the practice that the researchers (and myself) are
14. Dalila Cisco Collatto,
Aline Dresch, Daniel a part of! In this sense, it is very similar to action research,
Pacheco Lacerda, Ione
Ghislene Bentz, “Is
which initiates change by researching in and with the practi-
Action Design Research cal environment. 13 In action research, after extensive
Indeed Necessary?
Analysis and Synergies research and with knowledge of similar situations, interven-
Between Action Research
and Design Science tions are devised and carried out. The outcomes of those
Research,” Systemic Practice
and Action Research, 31, interventions are then reflected on. Our research approach
no. 3 (2018): 239–267,
https://doi.org/10.1007/ combines design research (in the broad sense) with action
s11213–017–9424–9.
research. It is research for design and research through
design, and is carried out in practice and with practitioners.
This generates new knowledge, both in the form of explicit
knowledge and in the form of knowledge embedded in
methods, artifacts, and tools.
58
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ __________________________________________ Guido Stompf
59
in the practical environment). It is incorporated in what
Design thinking for professionals _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
professionals do, in the artifacts they create, in the roles
they assume, in the tools they use, in the environment
where they work. Therefore, scientists who carry out prac-
tice-led research place great emphasis on the tacit dimension
of knowledge, 15 the non-verbalizable form of knowledge.
Applied design research can better follow the example of the
practice-led sciences, where pragmatism generally perme-
ates. In these traditions, thinking cannot be seen separate
from doing, theory not separate from practice, and behavior
not separate from the environment. It provides a rich basis
for understanding design and applied design research, but
Figure 4
although there is a renaissance of pragmatism, 16 17 the
Co-creation workshop translation to scientific standards for applied design
with lecturers and staff of
Inholland. research has not yet been done sufficiently.
Guido
Stompff
InHolland University
of Applied Sciences
Dr.ir. Guido Stompff has been a Professor of Design Thinking
at the Creative Business research group of the Inholland
University of Applied Sciences since 2019. After his train-
ing as an industrial designer (TU Delft), he worked for over
25 years as a designer, covering the full scope of the field,
including product design, UX design, communication design,
packaging design, branding, and even art. Since 2003, he
has combined his work with teaching at various universities
and universities of applied sciences. In 2011, he obtained
his PhD in the facilitation of innovation in multidisciplinary
teams, leading to various publications on team design and
the importance of imagination for innovation processes. His
book Design thinking, radicaal veranderen in kleine stappen
61
was published in 2018. The book was voted Dutch manage-
ment book of the year.
Design thinking for professionals _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
62
___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ____________________________________________ Peter Troxler
Dance?
Dance!
The contribution of practice-
driven design research to
the ballet of disciplines
Peter Troxler
This article invites applied design research to a new chal- 1. Bruce Archer, “Design
lenge: the “dance of the disciplines.” It begins with an as a Discipline,” Design
Studies 1, no. 1 (1 July
attempt to discern the elements of applied design research. 1979): 17–20. https://
doi.org/10.1016/0142-
It continues with a set of examples to display the relevance 694X(79)90023–1.
63
Dance? Dance! __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
• Design values practicality, ingenuity, and empathy. In
3. Merriam-Webster.
Research. In www.merri- contrast, the values in science are objectivity, rationality,
am-webster.com, retrieved
31 January 2021, from and neutrality; in the humanities, they are subjectivity,
https://www.merriam-web-
ster.com/dictionary/ imagination, and commitment.
research.
• Design methods are modelling, pattern-formation, and
4. OECD, Frascati Manual synthesis; science methods are controlled experiment,
2015: Guidelines for
Collecting and Reporting
classification, and analysis; humanities methods are met-
Data on Research and
Experimental Development,
aphor, criticism, and evaluation.
the Measurement of
Scientific, Technological and Research is understood to be the production of knowledge,
Innovation Activities (Paris:
OECD Publishing, 2015). the
Display
In terms of applied, applied design research garners its
relevance from focusing on the “applied” in design research
– and this is not just semantics. Applied design research
takes its cues from design practice, not only from the tribu-
lations of mainstream practice but from the fringes where
investigation and experimentation are required to develop
the technique.
Figure 1
Open Design:
Demonstration of the
open-source Wiki House
in Vienna, 2015. Photo:
© 2015 Claudia Garad
(cc-by-sa), retrieved
from https://commons.
wikimedia.org/w/index.
php?title=File:Wiki-
House_Wien_Eröffnung_
II.jpg&oldid=493867214
65
Dance? Dance! __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
For example, when the concept of open design
10. Bas van Abel, Roel
Klaassen, Lucas Evers, Peter emerged, 10 11 designers were baffled by the idea that they
Troxler, Open Design Now:
Why Design Cannot Remain could seriously be required to even think of relinquishing the
Exclusive (Amsterdam: BIS
Publishers, 2011). business model they believed they were thriving on –
earning royalties on their “intellectual property.” Through
11. Peter Troxler, “The
Beginning of a Beginning of investigation 12 13 and experimentation 14 – which is still
the Beginning of a Trend,”
in Bas van Abel, Roel ongoing 15 – researchers tried to approach the phenome-
Klaassen, Lucas Evers, Peter
Troxler, Open Design Now: non, understand the frictions and develop ways to “do open
Why Design Cannot Remain
Exclusive (Amsterdam: BIS design.”
Publishers, 2011).
In terms of design, applied design research garners its
12. Peter Troxler and Pa-
tricia Wolf, “Look Who’s Act- relevance from focusing on design approaches in applied
ing! Applying Actor Network research. As such, it can be related to design as the practice
Theory for Studying Knowl-
edge Share in a Co-Design of design professions and their development – architec-
Project, International Journal
of Actor-Network Theory and ture, landscape, furniture, fashion, light, product, package,
Technological Innovation 7,
no. 3 (2015): 15–33. graphic, web and so forth, or it can be related to design
13. Patricia Wolf and
in other practices, such as organization design, research
Peter Troxler, “Communi- design, and education design, and studying the contribu-
ty-Based Business Models:
Insights From an Emerging tions of design by organizing, researching or teaching the
Maker Economy,” Interac-
tion Design and Architec- subject of the man-made world.
ture(s) 30 (2016): 75–94.
Figure 2
Designing Education:
Manon Mostert – van der
Sar (right) working with
educators in Utrecht, 2019.
Photo: Roy Borghouts.
66
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ____________________________________________ Peter Troxler
such as modelling, pattern-formation, and synthesis, also 18. Ken Robinson, Out
known as “abduction” 20 – and validating the research of Our Minds, the Power of
Being Creative (Hoboken NJ:
results by ascertaining that they are useful in a given prac- Wiley, 2011).
tice, that they are clever and original for that practice, and 19. Manon Mostert – Van
der Sar, Hey Teacher, Find
that they are sensitive towards and in rapport with the Your Inner Designer (Am-
practice. sterdam: Boom Publishers,
2019).
For example, after maker spaces in libraries started to 20. Lauri Koskela, Sami
Paavola, Ehud Kroll, “The
emerge, 21 the National Library of the Netherlands wanted to Role of Abduction in
Production of New Ideas
investigate if there was indeed a way forward for this new in Design,” in Pieter E.
concept as part of their digital strategy. A design research Vermaas and Stéphane Vial
(Eds.), Advancements in the
project was set up that studied that question and came up Philosophy of Design (Spring-
er International Publishing,
– through several design sessions – with a roadmap, outlin- 2018): 153–183, https://
doi.org/10.1007/978–3-
ing three lines of development – policy development, 319–73302–9_8.
curriculum development, and community development. 22 21. Theresa Willingham
This roadmap was then validated. and Jeroen De Boer,
Makerspaces in Libraries,
Library Technology Essentials
4 (Lanham MD: Rowman &
Figure 3
Validating the roadmap for
library maker spaces with
(from left to right) library,
maker and space profes-
sionals at the National
Library, The Hague, 2018.
Photo: © 2018 Peter
Troxler.
67
Dance? Dance! __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
research about, through, from, in, and for design, their
25. Nigel Cross, “From a
Design Science to a Design subtle nuances enshrined in the programs of conferences,
Discipline: Understanding
Designerly Ways of Knowing the editorial lines of journals, and professional societies’
and Thinking,” In Design
Research Now: Essays and collective identities. 25 More variations and deep thoughts
Selected Projects, ed. Ralf
Michel (Basel: Birkhäuser, became the material for myriads of introductory chapters of
2007): 41–54. https://doi.
org/10.1007/978–3-7643–
PhD theses all around the globe.
8472–2_3.
It is time for design research professionals to leave that
26. Harold G. Nelson
and Erik Stolterman, discussion there – for that is where it belongs – and move on
The Design Way, Second
Edition. Intentional Change
and continue to actually do design research, in extension to
in an Unpredictable World how Nelson and Stolterman 26 summarize what designers
(Cambridge, MA: The MIT
Press, 2012). do:
27. Modified from Nelson
and Stolterman, 2012, p.
“Design researchers are heavily invested in understanding,
243, modifications shown
as emphasis.
developing and using good design processes and realizing
desired outcomes. In design inquiry, the process is aimed by
28. Holger Rhinow, Eva
Köppen, Christoph Meinel,
design intention – desiderata and new knowledge. The right
“Design Prototypes as process going in the right direction will reach the right outcome,
Boundary Objects in
Innovation Processes,” both in products and the knowledge enshrined in them and
in Proceedings of the
Design Research Society distilled from the process. In other words, desired outcomes
International Conference
(Bangkok, July 2012): are made visible and communicable and are successfully
1581–1590.
achieved with mindful, intentional aiming. Process and outcome
29. Lucy Suchman, are entwined and equally important to the designer and the
“Working Relations of
Technology Production and
design researcher. A good process, properly aimed in the right
Use,” Computer Supported
Cooperative Work 2, no. 1
direction, reveals the answer to the question: What (about)
(1994): 21–39. https://doi. design is desired to be made real?” 27
org/10.1007/BF00749282.
68
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ____________________________________________ Peter Troxler
69
Dance? Dance! __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
transform
reflect
coordinate
Figure 5
Boundary crossing in identify
transdisciplinary work.
70
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ ____________________________________________ Peter Troxler
Peter
Troxler
Rotterdam University
of Applied Sciences
Dr. Peter Troxler is professor of Revolution in Manufacturing
at Rotterdam University of Applied Sciences. He obtained
his PhD at the ETH Zurich, at the cutting edge of occupa-
tional psychology and business administration, specializing
in organisation design. He has worked as a management
consultant at a design consultancy firm in Switzerland
(1997–2018), as a research manager in artificial intelligence
at the University of Aberdeen, Scotland (2001–2004), and as
a senior project manager and freelance executive editor at
Waag in Amsterdam (2007–2010). He was also the founder,
mentor and inspirator for many Fab Labs in Europe (2009–
2013). He worked as a producer for an independent theatre
71
group in Switzerland (1994–2001), and was the director of a
critical artistic research collective in Aberdeen (2003–2007).
PART 2:
THE URGE
TO IMPROVE
THE WORLD
72
“If you want truly to understand
something, try to change it.”
~ Kurt Lewin
73
Dance? Dance! __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
74
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______________________________________________ Peter Joore
Idealistic
visions of
the future
or realistic
solutions?
Baby steps towards
innovation leaps
Peter Joore
Form follows function was the adage, and the client’s purpose
was the deciding factor at all times. That client was almost
always an industrial company – the program was named
75
Idealistic visions of the future or realistic solutions? _ _ _ _ _ _ _ _______________________________________________________
industrial design for a reason – looking to sell as many prod-
ucts as possible and making as much profit as possible. The
research at the faculty was mainly functional and technically
oriented at the time, with the researcher dropping a vacuum
cleaner a thousand times to determine after how many times
the plastic started breaking. Undoubtedly very important, but
not something that inspired me personally.
Innovation Leaps
The next stage in my development came when I switched to a
research group at TNO in Delft. There, the Kathalys research
group was working on the development of sustainable
system innovations. 1 These innovation leaps focused on a
factor 4 sustainability improvement, with the underlying
reasoning that if we want to cut the environmental impact of
used materials and energy by half, while the population
grows and possibly doubles, the ecological impact of a
product must therefore be reduced by two-times-two-is-
four. 2 This factor 4 was later replaced by a factor 10, which
required even more radical innovations.
76
each fulfill their role and pursue specific interests. In this kind
of innovation, it ultimately proved essential to think carefully
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______________________________________________ Peter Joore
Experimenting with a
Cranfield Publishers, 2004).
collaborative project where we worked at TNO with partners 5. Peter Joore, Michel
such as Gazelle, Nike, and Achmea on a mobility concept for van Schie, Eindrapportage
MOVE – Mobiliteitsconcept
individual short-distance transport, called MITKA voor Individueel Transport
voor de Korte Afstand –
(Mobiliteitsconcept-voor-Individueel-Transport-op-de-Korte- MITKA (Delft: TNO, 2001).
77
Idealistic visions of the future or realistic solutions? _ _ _ _ _ _ _ _______________________________________________________
S4 S1
New Societal Societal
Situation Problem
Societal system
DEV
EL
MILOPMEN
S2
LEN T
IUM GO
LS A
MILLENNIUM
S3
DEVELOPMENT GOALS
Preferences
Vision ! Regarding
Development Social Order
R4 R1
New System
Socio-Technical Defficiency
System
Socio-technical system
CO2
R3 NOx
R2
System Dominant
Design Process Interpretive Framework
Q4 Q1
New Product- Functional
Service System Problem
Product-service
system
Q3 Energy
Q2
Product-Service Functional
Design Requirements
P4 P1
New Operational
Product Problem
Product-technology
system
P3 P2
Product Program of
Design Demands
Figure 2
Finally, we tested the system with the employees at Nike’s
Multilevel Design Model 11
European headquarters in Hilversum, with participants
documenting their experiences in a diary. The new transport
system was now used on a small scale, and the lessons we
learned from it were to be translated into application on a
large scale. This approach is also described as a Strategic
Niche Experiment, 6 a Bounded Socio-Technical Experiment, 7
or a Transition Experiment. 8
78
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______________________________________________ Peter Joore
system levels at which the design process takes place. 10 11 7. Halina Szejnwald
Brown, Philip Vergragt,
Ken Green, Luca Berchicci,
“Learning for Sustaina-
Innovation at the cutting bility Transition through
Bounded Socio-technical
The research group has been around for more than thirteen
12. Joseph Schumpeter,
years now, and NHL Stenden has adopted the design process The Theory of Economic
Development (Cambridge:
as a leading educational concept for the entire university. Harvard University Press,
1911).
Under the name Design-Based Education, more than 20,000
students from more than 75 different courses daily work on
developing new solutions for all different sectors of society.
79
Idealistic visions of the future or realistic solutions? _ _ _ _ _ _ _ _______________________________________________________
Societal Problem Owners Design Factory Innovation Promising
Challenges and Institutional Network Toolbox Solutions
Stakeholders
Clean and
Renewable
Energy
Technological
Knowledge
New Products
Energy
Companies Frisian Design New Services
Societal Factory
Aging Society Impact Innovation
Projects Management
Healthcare AQ
U
Organizations NO A
VA
Design
New Business
Factory Spaces
Agricultural
Organizations Business
Reliable
Models
Water System
New Knowledge
and Experience
Local Co-Creation
Government Methods
80
schools of architecture, business, education, law, and medicine,
are all centrally concerned with the process of design.’ 13
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______________________________________________ Peter Joore
81
is built from scratch in one week and is taken down after-
ward, a complete miniature society is built from scratch.
Idealistic visions of the future or realistic solutions? _ _ _ _ _ _ _ _______________________________________________________
Something similar takes place at the Into the Woods festival
15. Aranka Dijkstra and
Marije Boonstra, Festival in Sweden and the Northside festival in Denmark. We
Experimentation Guide,
(Leeuwarden, NHL Stenden recently described our working method in the Festival
Publishers, 2021).
Experimentation Guide (Figure 4). 15 This 326-page manual
16. Aranka Dijkstra, Sybrith contains dozens of examples of innovations developed or
Tiekstra, Gertjan de Werk,
Peter Joore, “Festivals as tested at the festivals, ranging from the Semilla Sanitation
Living Labs for Sustainable
Innovation: Experiences Hub (which converts urine into drinking water), the Comp-A-
from the Interdisciplinary
Innovation Programme
Tent (a compostable tent based on bioplastics, hemp and
DORP,” Proceedings of
European Roundtable for
cardboard), KlimaKarl (a CO2 reduction game by a startup in
Sustainable Consumption Bremen) and SaruSoda (an organic post-mix lemonade). The
and Production (Barcelona,
2019). challenge is still to really innovate at a systemic level, but the
foundation has been laid. 16
Figure 4
Festivals as a breeding
ground for innovation, the
Festival Experimentation
Guide. 15
Peter
Joore
NHL Stenden University
of Applied Sciences
Dr.ir. Peter Joore focuses specifically on design processes in
which different types of actors, across the sectoral bound-
aries, work together to solve complex societal issues in
a living lab environment. He was trained as an industrial
designer at TU Delft, where he also obtained his PhD in
2010. After graduating in 1991, he worked as a designer at
several companies. He started working at the Netherlands
Organisation for Applied Scientific Research (TNO) in 1999.
In 2008, he switched to higher education, working as a pro-
83
fessor of Open Innovation at the NHL Stenden University of
Applied Sciences in Leeuwarden.
Idealistic visions of the future or realistic solutions? _ _ _ _ _ _ _ _______________________________________________________
84
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___________________________________________ Tessa Cramer
Designing
the future
Navigating the future
Tessa Cramer
2. Kate Raworth, Doughnut The research question we ask at the Designing the Future
Economics, Seven Ways to
Think Like a 21st-Century
research group against this background is: how can
Economist (White River people learn to deal with uncertainty? In more concrete
Junction, VT: Chelsea Green
Publishing, 2017). terms: which ideas or (online) products and services can
be designed to learn how to deal with uncertainty? These
3. Roman Krznaric, The
Good Ancestor, How to Think questions are particularly relevant to the students of Fontys
Long Term in a Short Term
World (London: Penguin Academy for Creative Industries (from now on: Fontys
Books, 2020).
ACI). They shape that future in all its diversity, for example,
by developing new online business models in the Digital
Business Concepts training program, creating new meaning-
ful and sustainable experiences in International Event Music
& Entertainment Studies, and designing meaningful lifestyle
concepts in Trend Research & Concept Creation.
The relevance of a
design approach to
explore the future
Both on a methodical and philosophical level, a design
approach to explore the future is relevant for a broader
audience. From a philosophical perspective, in 2013, we
were struck by the words of Ricardo Semler in the Dutch TV
show Tegenlicht: “We have become boxed people.” He
describes how ‘boxes’ dictate our lives, not only at work,
through flow charts, but also at home (in architecture) and
on the road (in car or train). Semler describes how difficult it
is to reflect on the system we are part of. The philosopher
Zizek also describes this in his work the Courage of
Hopelessness, with the firm statement that we are letting
ourselves be distracted while Rome is burning. 1
86
have become so complex that we need all of our creativity
and imagination to even begin to navigate them.
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ ___________________________________________ Tessa Cramer
Figure 1
Students at work at Fontys
Academy for Creative
Industries.
87
accessible and practical approach that is already used in
many different contexts and training programs. The method
Designing the future _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
offers our students concrete steps that they can apply in the
4. Tim Brown, Change by
Design. How Design Thinking research phase to develop concepts. Design thinking has
Transforms Organizations
and Inspires Innovation long existed within the domain of designers but was mainly
(New York: Harper Collins
Publishers, 2009). translated into new contexts and worlds by publications and
works by Tim Brown 4 and Roger Martin. 5 In recent years,
5. Roger Martin, The
Design of Business. Why this method has gained enormous ground, both academi-
Design Thinking is the Next
Competitive Advantage cally and in practice. In addition to the extensive literature
(Boston, MA: Harvard
Business Press, 2009).
published on the subject, 6 many large companies such as
IBM, Samsung, and Philips make use of (elements of) design
6. See for example Jeanne
Liedtka, “Why Design
thinking.
Thinking Works,” Harvard
Business Review (September
October 2018) and Michael
Speculative design is less well-known and widespread than
Lewrick, Patrick Link, Larry design thinking but appeals to the imagination. This perspec-
Leifer, The Design Thinking
Playbook: Mindful Digital tive invites designers and researchers to make the future
Transformation of Teams,
Products, Services, Businesses tangible. In 2013, Dunne and Raby published the book
and Ecosystems (New York:
Wiley, 2018). Speculative Everything, 7 which can be seen as the starting
point for speculative design. The central thesis of speculative
7. Antony Dunne, Fioana
Raby, Speculative Everything. design is that ethical discussion about what do we want with
Design, Fiction, and Social
Dreaming (Cambridge, MA: our future, is sparked when that future is tangible. The value
MIT Press, 2013).
of speculative design is, on the one hand, that this approach
8. James Auger, encourages reflection on possible futures and, on the other,
Speculative Design: Crafting
the Speculation. Digital to learn to ask critical questions. 8 Speculative design can
Creativity 24, no. 1 (2013):
11–35, https://doi.org/10.10
take many forms; it can be a science fiction film, a tangible
80/14626268.2013.767276. object, or a poem. For example, NextNatureNetwork 9
9. For more informa-
developed an artificial womb, which raises the question: is
tion about the Artificial the development of an artificial womb desirable?
Womb, see the NextNature
website at https://next-
nature.net/story/2018/ Finally, futures research is often connected to methods like
artificial-womb-design.
scenario planning. With this perspective it is possible to think
in alternative futures and question what one cannot know
about the future. 10 This requires a very different mindset
than focusing on what we do know about the future. 11 The
latter approach, focusing on the known, is tricky because it
encourages us to think about the future in a linear way.
Today is the same as tomorrow, even if we know that this is
not the case. Uncertainty is a central concept in this perspec-
tive 12 ; the future is simply impossible to predict, and the
courage to embrace that we do not know is of vital impor-
tance. This is also why futurists, artists, and designers have a
lot in common: they all navigate, in their own respective
ways, that gray area of not-knowing.
88
___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___________________________________________ Tessa Cramer
Highlighted project:
the Rose Garden
The global health crisis caused by COVID-19 was an invi-
tation to slow down under exceptional circumstances: we
found ourselves collectively in the eye of an unexpected
storm. Within the Designing the Future research group,
we noticed an increased understanding of what matters,
both socially and personally. We momentarily let go of the
focus on theory and methods, so we could openly observe
what was going on around us. Our colleagues and stu-
dents started to raise new questions. For example, what is
‘essential’ when the economy is on hold? I often overheard
colleagues ask: Why was I in a hurry again? Together we
started to question: Why is an attentive, slower paced envi-
ronment the exception rather than the rule?
Figure 2
We then went looking for literature and practices that could
Studio of the Designing help us in the search for answers. We found reflective books,
the Future research group
in the Fontys Academy for such as publications by Ramsey Nasr 13 and Merlijn
Creative Industries.
Twaalfhoven, 14 and a wide range of academic publications
that can be considered future research. 15 16 17 Our search
was triggered by several officials asking us: How do we
navigate this uncertainty since we’ve always been guided by
what is certain? That requires a tremendous change in
thinking and doing. Through her book How To Do Nothing:
Resisting the Attention Economy, artist and writer Jenny Odell
provides us with a valuable metaphor to envisage that
headspace: the Rose Garden. 18 Time and again, she returns
to a rose garden in her neighborhood to experience that she
doesn’t have to do anything. The rose garden showed her,
and us, that proximity to other people is not always neces-
sary to connect. And sometimes silence can connect more
than breaking it. In a sense, this rose garden resides in all of
us, and we can make it work for us – provided we make the
time for it. The latter is not always easy, with a smartphone
at your fingertips.
90
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___________________________________________ Tessa Cramer
of secretaries, translators, and lecturers, was highly agile. 13. Ramsey Nasr, De
Fundamenten (Amsterdam:
For example, graduating students received mental support De Bezige Bij, 2021).
from the taskforce with a mobile fair that went door to door
14. Merlijn Twaalfhoven,
to visit them. This action was soon picked up by the national Het Is Aan Ons. Waarom We
de Kunstenaar in Onszelf
press and was reported in Dutch newspapers Telegraaf and Nodig Hebben om de Wereld
Algemeen Dagblad. Another example was a large group of lec- te Redden (Amsterdam/
Antwerpen: Atlas Contact,
turers who went on a search for headspace, at home, online, 2020).
91
noted that in the midst of the health crisis, the main focus
Designing the future _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
Figure 3
Future thinking for
beginners, a drawing made
during the Chaos in Order
festival in November 2020.
Credits: Joni Israeli.
92
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ ___________________________________________ Tessa Cramer
Tessa
Cramer
Fontys University of
Applied Sciences
Dr. Tessa Cramer is futurist and professor of Designing the
Future at the Academy for Creative Industries at the Fontys
University of Applied Sciences. She is a cultural sociologist
and obtained her PhD from Maastricht University in 2020
with a dissertation titled ‘Becoming Futurists.’ Cramer is
co-founder and former board member of the Dutch Future
Society, co-founder of the Trend Research Lab, created a
bachelor curriculum about the future, is a member of the
New Amsterdam Council of Pakhuis De Zwijger as well as a
member of the Development Council of BrabantKennis and
a public speaker via TheNextSpeaker. In her work, Cramer
combines design and future thinking by applying design
principles to develop solutions for the future.
93
Designing the future _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
94
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _________________________________________ Anke Coumans
The artistic
attitude
in a social
context
The art of daring to see
things differently
Anke Coumans
95
The artistic attitude in a social context _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
Few publications have been written about this artistic
1. Merlijn Twaalfhoven,
Het is Aan Ons. Waarom We attitude, and even less within the academic context. The only
de kunstenaar in Onszelf
Nodig Hebben om de Wereld exception is composer Merlijn Twaalfhoven’s 2020 book Het
te Redden (Amsterdam/
Antwerpen: Atlas Contact, is aan ons. Waarom we de kunstenaar in onszelf nodig hebben
2020).
om de wereld te redden (‘It is up to us: Why we need our inner
2. Twaalfhoven, Het is aan artist to save the world’), 1 in which he examines the artistic
Ons, 21.
attitude through his own professional experience.
3. Elizabeth Fisher and Twaalfhoven speaks about the mentality of the artist in this
Rebecca Fortnum, eds., On
Not Knowing: How Artists context. To help non-artists take ownership of this type of
Think (London: Black Dog
Publishing, 2013). attitude too, he offers a tapestry of observations, experi-
ences, thoughts and actions as an instruction for how to look
4. Herman van
Hoogdalem and Gijs and see differently, dare to feel more, learn to think expan-
Wanders, Gezichten van
Dementie (Zwolle: WBOOKS, sively and start advancing to reach one’s ideals. 2 In his book,
2016) and: Herman van
Hoogdalen and Constance
he explores these four artistic mentalities through successful
de Vries, Mag Ik Gaan. Leven and less successful attempts to turn his audience into
en Sterven met Dementie
(Zwolle: WBOOKS, 2020). participants.
A focus on the
artistic attitude
For the project Ik zie ik zie wat jij niet ziet, we asked art
students to portray people with dementia. This project was
developed with my colleague, visual artist Herman van
Hoogdalem, whose portraits of those with dementia have
96 been central to his own practice over the past decade. 4 Van
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _________________________________________ Anke Coumans
Figure 1
Drawing of the conver-
sation we had with the
informal carers, caregivers
and the management of ’t
Blauwbörgje. Drawing and
photo: Asa Scholma.
Figure 2
Works set-up for Asa
The nature of the
Scholma’s drawing process
during the ‘Ik zie, ik zie wat artistic attitude
jij niet ziet’ project. Photo:
Asa Scholma. In her article ‘Tactics for not knowing: preparing for the
unexpected’, 5 Emma Cocker describes the artistic attitude
of not-knowing when entering an unfamiliar reality. The
artist gives space for the unexpected to occur, precisely
through this characteristic of not-knowing. Already from a
young age, we learn to identify and classify the unknown.
Our education teaches us that we must expand knowledge,
and that not-knowing is a fault. It seems that within the
artistic professions, this not-knowing is, however, a neces-
sary attitude that should somehow be protected.
98
this not-knowing, namely the absence of predictability in the
creative process. “To create is to engage in undertakings the
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _________________________________________ Anke Coumans
that we solely exist because of what others have given us; 7. Tim Ingold, Art, Science
when they can receive what is offered with an open attitude, and the Meaning of Research.
Keynote lecture presented
and when they give back that which does not belong to at the symposium Thought
Things (Groningen,
them. The second quality of the anthropologist-like artist is November 2017).
99
the unexpected and working open-ended rather than
solution-based; that is how we bring this framework to each
The artistic attitude in a social context _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
of the interventions. We use this to process in the projects to
open possibilities for how we conduct our researches. We
developed these research projects in collaboration with the
Figure 3
Online meeting while care workers, which resulted in a specific atmosphere and
Willemijn Rog makes a
drawing of the scenario space where those involved could establish their own way of
outlined by the participants.
Photo: Asa Scholma. speaking, acting and being.
100 recognizing that they are designed around what is best for
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _________________________________________ Anke Coumans
101
us the direction we wish to take with this project, once the
situation allows for it.
The artistic attitude in a social context _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
11. https://www.toukomst.
nl/projecten/woonvormen/
Research aims of the
12. Toukomst is a
research group for the
Groningen National
Program initiative
upcoming five years
comprising of West 8
(urban development and
The future challenges stemming from the projects described
landscape architecture are fourfold. Firstly, we wish to collaboratively develop a new
design bureau) and other
organizations from the and actual place for people with dementia, their families,
province of Groningen.
Together with Toukomst we healthcare professionals and artists to live and work
aim to develop projects for
the future of Groningen. together. Our methodology can help us to form a growing
development and design team. To achieve this, we have
become part of the Toukomst 11 initiative’s project group
‘How we wish to live’. 12
102
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _________________________________________ Anke Coumans
Anke
Coumans
Hanze University of
Applied Sciences
Dr. Anke Coumans has gained work experience in a broad
field of art and culture, in the Netherlands and abroad. Her
work has focused on design, film, media, visual arts and
journalism. In 2010, she obtained her PhD from Leiden
University with the research ‘Als een beeld ‘ik’ zegt … het
dialogische betekenisvormingsproces van het publieke
beeld’. After a career as a professor and research coordi-
nator in art education (HKU Utrecht), she was appointed
as a professor at the Art and Society Center of the Hanze
University of Applied Sciences in Groningen in 2013. Since
103
her appointment, she has been investigating the role of dia-
logue in collaborative art and design projects.
The artistic attitude in a social context _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
104
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ Eke Rebergen, Sebastian Olma, Wander Eikelboom
Looking for
trouble
Raising and tackling problems
through design research
Eke Rebergen, Sebastian Olma, Wander Eikelboom
105
Looking for trouble __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
8. Robert Hewison,
Cultural Capital (London:
Superficial innovations
Verso, 2014). and the creative industry
9. Angela McRobby, Be We believe that design must always be critical and must
Creative: Making a Living in
the New Culture Industries question ideology. This also means that designers need to
(Cambridge: Polity Press,
2016). engage with the current discourse surrounding the ‘creative
industry’. Today, this is particularly urgent as policy terms
10. Evgeny Morozov, To
Save Everything, Click Here such as ‘innovation’ or ‘value creation’ largely determine the
(New York: PublicAffairs,
2013). development of creative work (as propagated by the
‘Topconsortium voor Kennis en Innovatie van de Creatieve
11. Oli Mould, Against
Creativity (London: Verso, Industrie’ and similar organisations). For years, critics have
2018).
bemoaned the dominance of commercial concepts of
12. Justin O’Connor, “The creativity that have led to the adaptation of models whose
Great Deflation. Arts and
Culture After the Creative novelty consists in finding new ways to stimulate unneces-
Industries,” Making &
Breaking 2 (2021).
sary consumption, creating hollow innovation rhetoric and
exacerbating social inequity. 8 9 10 11 12 Following some of
13. Anand Giridharadas,
Winners Take All: The Elite these critical approaches, CARADT, the research group
Charade of Changing the
World (New York: Knopf,
Cultural and Creative Industries investigates how artists and
2018). designers can help shape a desirable future without falling
14. Sebastian Olma, In
prey to what the American journalist Anand Giridharadas 13
Defence of Serendipity. For a calls the ideology of ‘MarketWorld’: the idea that cosmetic
Radical Politics of Innovation
(London: Repeater Books, design interventions can correct the neo-liberal destruction
2016).
of recent decades in the areas of mental health, social
15. Elizabeth Resnick, welfare, democratic governance and the environment. We
The Social Design Reader
(London: Bloomsbury, understand that this is, in essence, a futile exercise in
2019).
‘changeless change’, 14 which we would like to steer clear of.
16. Bruce Nussbaum,
Is Humanitarian Design
the New Imperialism?, 7
June 2010, https://www.
fastcompany.com/1661859/
More critical design traditions
is-humanitarian-de- Within the design field, there is a current that engages with
sign-the-new-imperialism.
more urgent design challenges and tries to find effective
17. Tim Seitz, Design ways to address them. Often, this falls under the label of
Thinking and the New Spirit
of Capitalism. Sociological ‘social design’, 15 i.e., projects addressing social challenges
Reflections on Innovation
Culture (Cham: Palgrave and societal problems. However, the present-day application
Pivot, 2020).
of such ‘social’ design projects often avoids the necessary
analysis of the broader social context in which a specific
local “problem” is “solved” by a design intervention. Thus, it
tends to ignore the conflicts that are inherent to fundamen-
tal change. As a result of such lack of analytical rigor, even
socially-oriented ‘humanitarian design’ projects have been
exposed as a new kind of imperialism. 16 Social change
106
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Eke Rebergen, Sebastian Olma, Wander Eikelboom
through ‘design thinking’ has been described as a lucrative 18. Anand Giridharadas,
kind of ‘business consulting’ 17 that does nothing but Winners Take All: The Elite
Charade of Changing the
confirm the status quo. 18 World (New York: Knopf,
2018).
Fortunately, a more stringent critical movement in the 19. Anthony Dunne and
design field seems increasingly gaining ground in various Fiona Raby, Speculative
Everything; Design, Fiction
‘critical’ or ‘speculative’ design practices, explicitly seeking and Social Dreaming
(Cambridge: MIT Press,
room for ideological dissent and critical experiment. 19 2013).
Hence, we wholeheartedly agree with designers and design 23. Tristan Schultz, Danah
Abdulla, Ahmed Ansari,
theorists who recently began to address potential ‘design Ece Canlı, Mahmoud
struggles’ within the creative fields, 21 and who want to Keshavarz, Matthew Kiem,
Luiza Prado de O. Martins
radicalize the (training to become a) designer. 22 To do this, and Pedro J.S. Vieira de
Oliveira (2018) Editors’
complex relationships such as that between design and Introduction, Design
and Culture, 10:1, 1–6,
colonialism, 23 or the role of creatives in violence, 24 must be DOI: 10.1080/17547075.
2018.1434367.
explored and deepened. More attention must be paid to the
long history of (often less well-known) designers and makers 24. Paola Antonelli and
Jamer Hunt, Design and
who tried to shape counter-movements or fundamentally Violence (New York: The
Museum of Modern Art,
questioned the status quo. 25 2015).
In the design domain, efforts will have to be made to break 25. Marjanne van Helvert,
The Responsible Object. A
the dominant paradigms and complicit narratives. 26 It History of Design Ideology
for the Future (Amsterdam:
should be obvious that this requires a better integration Valiz, 2016).
between design theory and design practice, academic
26. Daniela K. Rosner,
research and technological experiments, critical reflection Critical Fabulations.
and creative action. In short, this is what we believe a timely Reworking the Methods
and Margins of Design
integrated approach to applied design research requires. It (Cambridge: The MIT Press,
2018).
also means that we need to change the scope of the label
‘applied design research’ to include an explicit challenge to
the neoliberal ideology of creativity and innovation – much
more than has been the case so far in either education or
the field of design research.
107
Looking for trouble __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
Finding and stirring
up problems
Some years ago, Marie L. J. Søndergaard 27 used an expres-
sion that we believe helps to characterize what applied
design research should be all about. She obtained her PhD
by developing a design approach that she described as
‘Staying with the Trouble through Design’. This was inspired
by the work of Donna Haraway (though it stayed clear of
Haraway’s complex concepts such as ‘chthulucene’ or
‘cyborgs’).
109
Looking for trouble __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
Figure 2
‘‘Education MDMA Flyer”
by Kevin Nas, Bram Smits,
Pleun Wilting, Luna van
Loon, Mannus van der Meer
and Damon van der Voort.
Example of educational
project ‘Void’
Another project illustrating this type of applied design
research is ‘Void’ at CMD Breda. In this project, students
explore alternative and speculative forms of interaction in
order to criticize existing conventions and systems. 30 During
110
Void’s last iteration in the fall of 2020, 120 sophomores
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Eke Rebergen, Sebastian Olma, Wander Eikelboom
111
Looking for trouble __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
Figure 3
In the ‘Slave to the Rhythm’
project, Esmay Klein
designed a series of dys-
functional combs. By using
them, users experience that
even the most mundane
activities can take a lot of
effort when they can no
longer control how things
work.
112
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ Eke Rebergen, Sebastian Olma, Wander Eikelboom
Eke
Rebergen,
Wander
Eikelboom &
Sebastian
Olma
Avans University of
Applied Sciences
Eke Rebergen and Wander Eikelboom both work as lecturers
of CMD courses at Avans University of Applied Sciences, and
as researchers within the Cultural and Creative Industries
research group of the Center of Applied Research for Art,
Design and Technology (CARADT). They are involved in
curriculum developments within the courses based on
their experience in the design field (Wander, among other
things, as part of the Polymorf design collective). Sebastian
Olma is a professor in this research group and is also a
board member of the national platform Kunst ~ Onderzoek.
He received his PhD from the Center for Cultural Studies,
Goldsmiths College, University of London in 2007 and subse-
113
quently conducted research at the Amsterdam University of
Applied Sciences’ Institute of Network Cultures.
Looking for trouble __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
114
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ ________________________________________ Marieke Zielhuis
Discomfort
as a starting
point
How design research can
contribute to design practice
Marieke Zielhuis
116
see themselves and the broader design practice as a target
group in such a project; they mainly focus on contributing to
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ ________________________________________ Marieke Zielhuis
117
practical environment and with the explicit objective of
Discomfort as a starting point _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
providing relevant knowledge for practice. My definition of
2. John Zimmerman, Erik
Stolterman and Jodi Forlizzi, design research here needs some additional explanation
“An Analysis and Critique of
Research Through Design: because the terminology in this field can be confusing. The
Towards a Formalization of
a Research Approach,” in term design research is commonly used to 1) indicate how
Proceedings of the 8th ACM
Conference on Designing research is done (also in practice) for the purposes of a
Interactive Systems – DIS’10
(2010): 310–319.
design project, to 2) indicate research that contributes to the
continued development of the design discipline, and to 3)
3. Pieter Jan Stappers and indicate research that has a design approach.
Elisa Giaccardi, “Research
Through Design,” in The I study research projects that aim to combine the last two
Encyclopedia of Human-
Computer Interaction, 2nd characteristics.
edition, eds. Mads Soegaard
and Rikke Friis-Dam
(Aarhus, Denmark: 2017): Within the third category, different traditions can be distin-
1–94.
guished. I am most familiar with the tradition of design
4. Kees Dorst, “Design research in which designing and creating prototypes is
Research: A Revolution-
Waiting-to-Happen,” Design seen as an indispensable part of the knowledge develop-
Studies 29, no. 1 (2008):
4–11. ment, internationally mostly referred to as research through
design. 2 3 Research through design has its origins in the
5. Don Norman, Living
With Complexity (Cambridge, disciplines of arts, design and architecture, and has shown
MA: MIT Press, 2010).
strong developments, in particular, the discipline of Human-
6. Johanneke Minnema, Computer Interaction. It is a relatively young discipline,
Lisa Rosing, Marjolein van
Vucht, eds., Veerkracht –
grown from the need of the design community to establish
Kennis- en Innovatieagenda its own research culture with a more academic foundation.
voor de Creatieve Industrie
2020–2023 (Eindhoven:
CLICKNL, 2020). It has since gained a fairly central place in the larger field
of design research. In the discourse on research through
design, different trends can be distinguished, with differ-
ences in cultural context and academic foundation: focusing
on technical universities in the Netherlands, on art and
design in the United Kingdom and Scandinavia, and on HCI/
IxD in the United States. In the Netherlands, the NWO call
‘Research Through Design’ highlighted such designing forms
of research in 2014.
118
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________ Marieke Zielhuis
professional
designers
(design)
researchers
applied design
research project
other
professionals
119
Subsidized projects are tasked to focus primarily on social
issues, such as healthcare or sustainability. Contributing
Discomfort as a starting point _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
to design practice is often not supported and is not some-
7. Yvonne Rogers, “New
Theoretical Approaches thing that researchers are assessed on. This means that
for HCI,” Annual Review
of Information, Science the knowledge base of the creative industry is developed pri-
and Technology 38 (2004):
87–143. marily in the slipstream of projects with a different primary
objective. This means that we should take full advantage of
8. Marieke Zielhuis,
Froukje Sleeswijk Visser, any opportunities, especially in those projects where design
Daan Andriessen,
Pieter Jan Stappers, professionals are not the most important target group.
“What Makes Design
Research More Useful
for Design Professionals? These opportunities will have to be sought in projects with
An Exploration of the
Research-Practice Gap,”
multiple target groups with a wide range of interests. A
Journal of Design Research single project can have an audience of researchers, health-
(in press).
care professionals, government employees, entrepreneurs,
design professionals, and people with dementia. Figure 2
shows the main different audience groups of applied design
research projects. I have observed that combining these
interests can be a challenge: the target group of design
practice is easily overlooked in relation to the primary target
group, such as healthcare workers or the elderly. If solutions
are aimed at practice, they are primarily aimed at these
target groups. And when we aim at a designer audience, we
sometimes respond – consciously or unconsciously – more
to the interests and needs of (design) researchers or (design)
students than to the practice interest of professional
designers.
user
oriented
researcher
designer
(e.g. prototype
development)
problem
owner
partners in an
applied research project
121
Discomfort as a starting point _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
9. Jonas Löwgren,
“Annotated Portfolios
Promising developments
and Other Forms of The uncomfortable feeling that I described at the begin-
Intermediate-Level
Knowledge,” Interactions, ning of this article is linked to the paradoxical position that
(February 2013): 30–34.
professional designers seem to take in design research:
10. Bill Gaver and John on the one hand, they are seen as co-solvers of a societal
Bowers, “Annotated
Portfolios,” Interactions 19, challenge; on the other hand, there is little opportunity to
no. 4 (2012): 40–49.
develop knowledge that enables them to function optimally
as problem solvers.
122
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ ________________________________________ Marieke Zielhuis
Marieke
Zielhuis
Untrecht University of
Applied Sciences
Since 2018, Marieke Zielhuis has been a researcher at the
research group Research Competence at Utrecht University
of Applied Sciences. She focuses on methodical challenges
within applied design research on developing knowledge for
design practice. In 2019, she started a PhD research project
in collaboration with the Industrial Design department at TU
Delft. Trained as an industrial designer (TU Delft), Marieke
has worked at the Utrecht University of Applied Sciences
since 2002. She has been the project manager for several
research projects within the Co-Design research group. She
123
has also played a role in two Centers of Expertise: UCREATE
(Creative Industries) and Smart Sustainable Cities.
PART 3:
DESIGN
AND
RESEARCH
WITH
OTHERS
124
“In a fast and profoundly
changing world, everybody
designs. “Everybody” means
not only individual people,
groups, communities,
companies, and associations,
but also institutions, cities,
and entire regions”
~ Ezio Manzini
125
Discomfort as a starting point _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
126
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __________________________________ Remko van der Lugt
Systemic
co-design
The designer as a
facilitator of change
Remko van der Lugt
127
team straight away. In the beginning, the nurses were pretty
Systemic co-design _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
skeptical. They were used to having researchers or consult-
ants hanging around in the corridors. In most cases, they said
that these researchers had a certain distance or bias about
how the work should be done, without listening to the knowl-
edge and experience of the nurses. Fortunately, the staff
quickly warmed to our group. They appreciated our open and
modest attitude as we entered their working environment,
and they felt heard and inspired.
Figure 1
Discussing the ‘innovation
map’ with the nurses.
129
Systemic co-design _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
Facilitating co-design
Some years ago, I facilitated a creative design session for
a large telecom technology company. The participants
included business developers, marketers, technology
experts, and designers. The company had flown in a hotshot
stylist designer from the US to inspire and empower the
participants during the session. This designer was a great
sketch artist and was able to convey his vision of the new
design. The problem was that this somewhat intimidated the
participants. In fact, they did not dare to put any more ideas
on paper or put forward ideas.
Systemic co-design
For me, systemic thinking is not necessarily about large-
scale thinking. Even small-scale societal problems often
131
Systemic co-design _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
Co-research
through co-design
The co-design facilitation attitude also translates into
how we conduct research within the research group. Our
approach is participatory, involving participants in design
projects as co-researchers. We use generative techniques to
enable the project team to gather data and generate insights
throughout the process. For example, reflective journals
help keep an eye on the research question and record
everything encountered. We also often use interview posters
designed for the situation. These enable co-researchers to
conduct in-depth conversations with people in their own
environment (colleagues, neighbors, family members, etc.).
We then interpret the collected data with the co-researchers,
actively using the entire space (the walls, the floor) to assist
in this process.
Figure 5
Model of a picture frame
that allows a child to show,
for example to the gym
teacher, what he or she
knows and what support he
or she needs to achieve it.
Reflecting on applied
design research
For me, the term ‘applied’ in applied design research refers
to researching while we are designing in, for, and with
the chaos of reality. The aim is to deal with the pragmat-
ics, dynamics, and pace of design in the real world that
goes with it. The challenge is to add a layer of systematic
knowledge development to this practice without affecting
the design process too much. With applied research-
through-design, we see the design process as an explicit
knowledge-generating activity, not separate from the
research. These can be insights from collecting and organ-
izing smaller and larger considerations when designing an
intervention. For example, what was the reason for that
change from a clean design to a warm and friendly design?
Why do we think that button should be placed there? What
other solutions did we have in mind? And what was the
reason we discarded those? The ‘applied’ aspect presents
several challenges that we can address together with the
NADR network and that can also benefit the broader design
and research community.
Figure 6
Collective sense-making:
Interpreting the interview
results by organising them
in a landscape on the floor.
Reflection-IN-action as a
knowledge-generating engine
As described above, in research-through-design, the design
team members also participate in the research as co-re-
searchers, who, during the design process, are sensitive to
gathering information about the research question. For
example, a speech therapy project that covers the following
133
questions: How can you design for the social dynamics
Systemic co-design _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
between the parents, the child, and the speech therapist?
3. Donald Schön, The
Reflective Practitioner: How When we apply Donald Schön’s distinction between reflect-
Professionals Think in Action
(New York: Basic Books, ing IN action and reflecting ON action, 3 it is not difficult, as a
1984).
team, to look back on the design activities and to gather
4. Joel M. Hektner, relevant insights.
Jennifer A. Schmidt, Mihaly
Csikszentmihalyi eds.,
Experience Sampling Method: However, this usually leads to rather broad views on reflec-
Measuring the Quality of
Everyday Life (Thousand tions. It lacks the refinement needed to gain insight into the
Oaks, CA: Sage Publications,
2006).
micro-steps and decisions taken in the process, while it is
precisely there that many valuable insights can be found.
5. George Roth and Art
Kleiner, Field Manual for a That requires reflection IN the design process by the partici-
Learning Historian (Boston:
MIT, 1996).
pants. However, this is not as easy as it seems. It is
challenging to maintain both the creative flow of the process
and at the same time record the reflections. One possible
developmental direction is to make reflection-in-action
extremely easy and accessible, for example, by applying
principles from experience sampling . 4 In specific reflection-
on-action moments, designers can, for instance, use the
many micro-insights to create a learning history 5 or project
journey map. This approach should be further strengthened
as a research methodology. Together we can work on a
repertoire of smart research tools that make applied design
research even more accessible through reflection-in-action.
134
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ ___________________________________ Remko van der Lugt
Remko
van der Lugt
Utrecht University of
Applied Sciences
Dr.ir. Remko van der Lugt investigates how the tools, methods, skills,
and attitudes of designers can accelerate complex societal innova-
tion projects. He focuses on how to engage people fully as experts
of their own experiences. He links the range of thoughts of partici-
patory design to systemic thinking and develops working methods
that enable designers to operate as facilitators of change. Examples
include Gigamapping, Design Probing, Stakeholder constellations,
and Socionas. Remko obtained his PhD at TU Delft. Since 2007,
he has been a Professor of Co-Design at the Utrecht University of
135
Applied Sciences, where he also serves as co-director of the Leren en
Innoveren (Learning and Innovating) Research Center.
Systemic co-design _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
136
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________ Rens Brankaert
Inclusive
designs in
healthcare
Warm Technology for
people with dementia
Rens Brankaert
137
dementia. However, doing so is crucial so that appropriate
Inclusive designs in healthcare _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
4. Rens Brankaert and solutions can be developed for that group too. We can do
Elke Den Ouden, “The
Design-Driven Living Lab: A that by adapting our methods and making them suitable and
New Approach to Exploring
Solutions to Complex Soci- accessible for them. 6
etal Challenges,” Technology
Innovation Management
Review 7, no.1 (2017): 44–51. Dementia is a general term for all kinds of conditions that
progressively affect cognitive functioning. As a result, people
5. Elizabeth Sanders and
Pieter Jan Stappers, “Co-cre- become dependent on support from others and healthcare
ation and the New Land-
scapes of Design,” CoDesign services. Moreover, people with dementia are often dis-
4 no. 1 (2008): 5–18, https://
doi.org/10.1080/1571088-
cussed, but not consulted. And sometimes, people with
0701875068. dementia are still considered to be the disorder, rather than
6. Niels Hendriks, the individuals they are, with their own wishes and needs. 7
Karin Slegers, and Pieter
Duysburgh, “Codesign With
People Living With Cognitive The statement ‘Not about us, but with us’, which was intro-
or Sensory Impairments:
A Case for Method Stories
duced in the 1980s by accessibility movements, still speaks
and Uniqueness,” CoDesign for itself, especially when it comes to design in healthcare.
11 no. 1 (2015): 70–82.
Unfortunately, it is still not implemented on a large scale.
7. James Hodge, In this chapter, I will illustrate how this can be done with
Kyle Montague, Sandra
Hastings, Kellie Morrissey, complex target groups through a number of examples.
“Exploring Media Capture of
Meaningful Experiences to
Support Families Living with In Dr. Manon Peeters’ Wearables Project, this approach is
Dementia,” in Proceedings
of the 2019 CHI Conference applied to wearable sensors. In this project, Manon investi-
on Human Factors in
Computing Systems (May gates with colleagues and students how wearable sensors
2019): 1–14, https://doi.org/
10.1145/3290605.3300653. can be used meaningfully and appropriately to support
people in complex healthcare (Figure 1), particularly when
8. Wijnand IJsselsteijn,
Ans Tummers-Heemels, people with a need for care can no longer express them-
Rens Brankaert, “Warm
Technology: A Novel selves well. For example, this wearable technology can
Perspective on Design for
and With People Living With
measure stress and stress-related problems almost in real
Dementia,” Rens Brankaert time, allowing healthcare professionals to act proactively
and G. Kenning eds., HCI
and Design in the Context of and appropriately, for example, to prevent escalation. In
Dementia (Cham: Springer
International Publishing, addition, such a wearable sensor could also be used to
2020): 33–47, https://doi.
org/10.1007/978–3-030– provide the target audience with easy access to personal
32835–1_3.
and meaningful media, such as the dog picture shown in
Figure 1.
138
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________ Rens Brankaert
Figure 1
A wearable for complex
care (photo Marko Hofman,
student Fontys IPO).
Warm Technology
Over several studies and projects, we have developed the
concept of Warm Technology as a vision that supports the
design of inclusive technology in healthcare. Warm
Technology focuses on what a person still can do, address-
ing both social and emotional needs. The technology is
personally empowering, non-stigmatizing, easy to use, and
fits in their social context. 8 Warm Technology intends to
create technology that is more accepted, better addresses
needs, and contributes to improve quality of life.
139
Inclusive designs in healthcare _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
1. Technology is a solution for everything, while we need to
9. Maarten Houben,
Rens Brankaert, Saskia be careful when and when not to use technology.
Bakker, Gail Kenning, Inge
Bongers, Berry Eggen, “The 2. Screens are everywhere, but the world is not a glass plate
Role of Everyday Sounds
in Advanced Dementia and we have to accommodate the sensory richness of
Care,” in Proceedings of
the 2020 CHI Conference
people into our technology.
on Human Factors in 3. Measuring is everything, but we need to provide a clear
Computing Systems (April
2020): 1–14, https://doi.org/ reason to and added value when measuring something.
10.1145/3313831.3376577.
4. ‘Interpreted’ natural interaction is the solution. Existing
10. Roger L. Martin, The natural interaction, such as voice interaction, is often still
Design of Business: Why
Design Thinking Is the Next inconvenient due to a lack of clear feedback.
Competitive Advantage
(Boston, MA: Harvard 5. More features in one system is better, we add features
Business Press, 2009).
to systems all too often because we can. In doing this, we
often unnecessarily complicate the technology.
Figure 2
The VITA pillow in use as
part of long-term dementia
care.
Next, the team starts working in short design cycles to 11. John Krogstie,
realize the concepts into experienceable prototypes that are “Bridging Research and
Innovation by Applying
then put into care practice. In this process, the organization Living Labs for Design
Science Research,” in
learns from how designers work. It benefits their organi- Lecture Notes in Business
Information Processing 124
zation directly and has resulted in many new technological (2012): 161–176, https://
doi.org/10.1007/978–3-
innovations, such as the VITA. The innovation team enables 642–32270–9_10.
healthcare professionals to express their needs, invites them
12. Julie Thompson
to think about innovation and different solutions to existing Klein, “Prospects for
Transdisciplinarity,” Futures
problems, and supports management to organize a future- 36 no. 4 (2004): 515–526,
proof healthcare. https://doi.org/10.1016/j.
futures.2003.10.007.
143
ute to the care domain as inventors and facilitators.
Inclusive designs in healthcare _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
Figure 4
The SAM prototype to acti-
vate people with dementia.
Advancing insight
Applied design research has grown considerably in recent
years. This is demonstrated by a worldwide need for design-
ers to contribute solutions for societal challenges such as
dementia. In addition, designers’ skills have also become
interesting for non-designers. Example projects like the
above show how organizations can benefit from including
designers in their work practice. In my position at the Fontys
University of Applied Sciences, these developments also take
place: healthcare professionals develop design skills that
are relevant to work with changing circumstances and new
innovations in their own healthcare practice.
1. B
y teaching design skills to non-designers and training
designers to include all relevant stakeholders in their
processes as facilitators. In our research, we can identify,
map, and build a repertoire of best practices in different
domains for the processes for multidisciplinary and trans-
disciplinary collaborations.
2. B
y stronger advocating, as design researchers, an inclu-
sive way of working, as described in the introduction of
this chapter. This subject needs to be discussed further. It
144
will enable us to tackle prejudice and inequalities, which
unfortunately still exist widely in our society. In the case
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _________________________________________ Rens Brankaert
Rens
Brankaert
Fontys University of
Applied Sciences
Dr.ir. Rens Brankaert is a professor at the Paramedic School
of Fontys University of Applied Sciences and an assistant
professor at the Eindhoven University of Technology. He
researches how we can take a more person-centered and
personal look at technology for people with dementia. He
calls this ‘Warm Technology’, and explores this with the
target group through co-design, Living Labs, and applied
design research in healthcare practice. Rens Brankaert
is a co-director of the TU expertise center Dementia &
Technology, a Key Technology Partner Fellow at UTS Sydney,
and the scientific director of the Dementia Lab Conference.
In 2021, he won the Young Outstanding Researcher Award,
145
awarded by the Alzheimer Nederland foundation, for his
research on Warm Technology.
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ ___________________________________________ Wina Smeenk
Societal
impact
design
Empathic and
systemic co-design
as a driver for change
Wina Smeenk
This thought has greatly broadened our design field over the
147
last decade. From designing esthetic, functional products
and services, designers are now increasingly committed to
Societal impact design _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
developing meaningful experiences and work processes,
and even making people aware of their influence on certain
pressing situations through design (interventions).
Figure 1 (left)
The dementia simula-
tor, exterior. Photo by
The Dementia Simulator
Jacqueline Gielen. One example of such a complex challenge is dementia. People
with dementia are often misunderstood. One of the main
Figure 2 (right)
The dementia simula- challenges is how family members, informal carers, and health-
tor, interior. Photo by
Jacqueline Gielen. care professionals can better relate to someone with dementia
to make both their (working) lives more enjoyable. I have worked
on this issue in a multi-stakeholder coalition: a collaboration
with healthcare institutions, the corporate world, knowledge
institutions, people with dementia, and their partners (see
Figures 1 and 2). Research using empathic discussions, simula-
tions and role-play has provided new insights into strategy
development and supported finding a shared ambition in the
promising idea of a dementia simulator. Through a visit in the
simulator, healthy people (healthcare professionals and infor-
mal carers alike) can experience what it is like to live with
dementia. By experiencing this, they are emotionally ‘touched’,
increasing their understanding. This then motivates them to look
at their own behavior and adjust it where necessary. Ultimately,
it improves the home situation: the simulator and subsequent
training provide behavioral changes for individual informal
carers and/or healthcare professionals, allowing people with
dementia to continue to live at home longer and enabling
148
professionals to work more comfortably and effectively. 3
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ ___________________________________________ Wina Smeenk
149
Societal impact design _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
Societal Impact Design
Collaborating in broad coalitions to achieve societal impact is
challenging for many reasons. First of all, it is not easy to
‘solve’ complex challenges ‘just like that’ with current innova-
tion instruments. Solutionism is no longer sufficient. 4
Secondly, there are many different stakeholders involved
and thus many different perspectives and roles. This makes
it difficult to understand and comprehend the situation well,
to get an overview, to see alternative futures together, and
to arrive at supported and joint decisions and action. Thirdly,
societal challenges require a new approach in which citizens,
profit and non-profit organizations, and government are
willing and able to take on their roles more often and
prominently. 5 The research line Societal Impact Design
therefore contains three areas of focus on co-design pro-
cesses: opportunity-oriented design, mixing perspectives,
and empathy.
Opportunity-oriented design
Opportunity-oriented design assumes that problematic
situations cannot always be solved, but we can (learn to)
relate to them differently. 6 7 The responsibility for this lies
not only with research, government, profit or non-profit
organization(s) or the individual, but is shared by these
parties. Issues such as dementia cannot simply be diagnosed
or cured with a pill or surgery, unlike, for example, a broken
leg (solutionism). They require a more holistic and systemic
look, such as a manual therapist looking at your body’s
entire system to eliminate certain symptoms.
150 the person with dementia and make them enjoy life. The
challenge is to approach this integrally.
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___________________________________________ Wina Smeenk
151
social innovation. It is important to use authentic stories,
Societal impact design _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
relevant experiences, aspirations, and feelings of people
directly affected by an challenge. For example, in the
Dementia Simulator project, I developed an Empathic
Handover (EH) method for the empathic transfer of my
research insights and outcomes to the design team that, for
ethical and economic reasons, could not be present in the
research itself. 11 Empathy with the design team eventually
led to meaningful experiences in the simulator, which in turn
led to empathy in its visitors and to behavioral change in
daily life.
Experience, interest
and expertise
Based on the Empathic Formation (EF) compass, 12 Figure 3
shows an overview of how to look at your own experiences,
interests and expertise. The two axes represent the
empathic formation process, and the spheres with numbers
represent the three basic perspectives discussed above.
With this idea, I want to clarify that mixing perspectives and
being aware of your experiences, interests, and expertise,
and that/those of other stakeholders, is crucial for collabora-
tion. This applies both to managing stakeholder expectations
and to realizing societal impact and concrete results.
Figure 3 affective
Stakeholders’ experience, 1 2
interest and expertise.
cognitive
152 3
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___________________________________________ Wina Smeenk
153
Societal impact design _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
Figure 4
Systemic co-design
bead chain.
used and further developed by a Belgian researcher, who 17. Wina Smeenk,
Navigating Empathy:
due to the pandemic could have limited contact with people Empathic Formation in
Co-Design, PhD Thesis,
with dementia. The Dementia Simulator will have a follow-up Eindhoven University of
Technology (2 December
in a Virtual Reality version which makes the experience 2019).
available to even more people. The Co-Design Canvas has
been picked up by our Dutch ministry of Healthcare (VWS),
the Pharos expertise center, and various Dutch municipali-
ties as part of the program ‘Kansrijke Start’ (Promising Start).
The tool is also shared with the Mediawijzer network for the
benefit of inclusive media design. Even more, the latter has
also demonstrated its usefulness for lecturers, students and
working field partners within our Inholland urban living labs.
In this way, we gradually and jointly accelerate our collective
innovation capacity.
Wina
Smeenk
InHolland University
of Applied Sciences
Dr.ir. Wina Smeenk studied Industrial Design at the Delft
University of Technology. She then worked as an innovation
strategist and designer for international companies such as
Giant Bicycles, Sony, and PlayStation. After working as a
program manager for the Industrial Design course at the
Eindhoven University of Technology, she also developed
innovative design-oriented educational programs for the
Inholland, HAN and HvA universities of applied sciences, and
at THNK, the Amsterdam School of Creative Leadership.
Since 2010, she has also been running her own co-design
agency called ‘Wien’s Ontwerperschap’. In 2019, she
obtained her PhD with the thesis ‘Navigating Empathy,
empathic formation in co-design processes’. 17 Since 2021,
155
Wina has been a Professor of Societal Impact Design at the
Inholland University of Applied Sciences.
Societal impact design _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
156
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________ Christine De Lille
Designing
our society
together
With a different language
towards a desired future
Christine De Lille
157
Designing our society together _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _________________________ ______________________________
Design research
In this example, I am studying small businesses. I carry out
design research because I collaborate with them; by design-
ing possibilities, I learn what suits small businesses. The
knowledge that this provides helps both small businesses
and designers who work within and with such companies.
Uncertainty
Time
Possible
Mistery Future Shifts
Black Swan
Horizon Scanning
Experience/Memory
Impact
Preferable
Synthesis
Pr
ch
n
In
tio
ot
sig
ar
Artefact Generation
ot
ea
se
Outcome
ht
yp
Id
Challenge
Re
e
Dis
De
ne
r
ve
ve
co
li
De
lo
De
ve
p
r
Iteration
Distant Past Recent Past Near Future Distant Future 20+ years
158
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________ Christine De Lille
A different language
This ‘making possible futures’ indicates a different strength
of designers and design researchers. They use language
differently. Not the language of words, but that of images
and form. 1 People say that a picture says more than a
thousand words. A picture in itself does not say more, but
above all, it says something else. It has nuance, it is less or
more explicit, and it also appeals to your intuition. This is
illustrated by the drawing by Manu Cornet (Figure 2). We can
try to describe organizations, how they are structured, their
culture, and the consequences. The drawings show this
quickly but powerfully and carry many feelings with them.
159
Designing our society together _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
Figure 2
Org Charts, Manu Cornet,
created june 27th 2011,
http://www.bonkersworld.
net/
Designing collaboration
Over the last four years, this was the topic of the Innovation
Networks research group. How can we design collabo-
rations? The issues we face as a society, such as energy
transition, sustainability, and security, are no longer attrib-
utable to a single organization. These types of issues can
only be addressed by several organizations together. There
is also no longer a clear client; we all have to deal with the
161
exploring with others what is possible in the future.
Designing our society together _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
Figure 4
Impacting Systems with
Getting started locally
Labs. De Lille, C & Another example is that of the Future Proof Retail project.
Overdiek A. 2021 ©
What started with a small project in The Hague, ‘From
Pop-up to Local Hero’ by Anja Overdiek, soon turned into
feedback sessions with the National Retail Agenda, at the
request of the Municipality of The Hague, to provide input
on how we can stimulate the retail sector as a whole. A
nationally supported program was set up using previous
experience in the aviation industry: 2 Future Proof Retail. The
research group was the base for coordinating this program,
with more than fifty partners, including fourteen municipali-
ties, trade associations, six universities of applied sciences,
and three intermediate vocational education institutes. We
used our expertise to design a new collaboration that was
scalable and allowed us to take a step back after the
program ended.
162
which allowed the government to support the retail industry
on a larger scale.
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________ Christine De Lille
with labs) by Anja Overdiek and Heleen Geerts, 3 together 3. Anja Overdiek and
with the project partners. Heleen Geerts eds.,
Innoveren met Labs, Hoe
Doe Je Dat? Ervaringen
van Future-Proof Retail
163
Designing our society together _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
Figure 5
Together with Being a
Designer, the research
group developed a ‘lid set’,
allowing people to both
experience and change a
system.
One good example of this is the ‘lid set’, which the research
group created for the Mission Zero Center of Expertise (see
Figure 5). In the energy transition, much is being said about
how we, as a society, can move away from gas, more spe-
cifically from natural gas. This is a very current problem in
light of the earthquakes in Groningen. Many municipalities
inform their inhabitants that they have the ambition to be
‘free from natural gas within ten years’. But how do we make
this possible? What does the desired future of the energy
system look like?
164
lids on their tables, everyone stalled. It isn’t easy to get away
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _______________________________________ Christine De Lille
Christine
De Lille
The Hague University
of Applied Sciences
Dr.ir. Christine De Lille is Professor of Innovation Networks.
Her research focuses on designing innovation networks,
how these can collaborate – i.e., in living labs – and the
role of design in research. With her research, she wants
to impact at a system level, as she has previously done in
the manufacturing, textile, aerospace and retail industries.
Christine is co-director of the Mission Zero Knowledge
Center. She is also an assistant professor at the Faculty of
Industrial Design of Delft University of Technology. She has
165
been involved in several European projects and has exten-
sive experience in leading large consortia.
Designing our society together _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _________________________ ______________________________
166
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________ Perica Savanović
Integral
development
of the built
environment
Shaping joint responsibility
through common understanding
Perica Savanović
167
stakeholders come together and, even if often they hold very
different ‘world views’ and perspectives, this offers a great
Integral development of the built environment _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
possibility to make the results of collaboration between the
public sector, private sector, civil society and academia (often
referred to as a ‘quadruple innovation helix framework’ within
a knowledge economy) be felt and tangible.
Design, research,
design research
My interpretation of the relation between design(ing),
research and design research is based on my position as
a designer and an engineer that is driven by knowledge
development and innovation. Therefore, for me it feels as
?
1 2 3
?
4 5 6 1
169
Integral development of the built environment _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
Expected to be primarily a problem-solving activity, it is often
overlooked, also by designers themselves, that through
design and designing, new and tangible knowledge can be
created ‘along the way’ – allowing innovations and expanding
the possibilities by collaborative ‘reflection in action’.
170
resulting, often contradictory and/or ‘wicked’, problems. This
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _______________________________________ Perica Savanović
171
3). The collaborative reflection directs the (changes in) further
Integral development of the built environment _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
construction (step 4), and the process is iteratively repeated until
the whole building is done (Figure 2, step 5). All the improve-
ments along the way can, where possible, also be implemented
‘backwards’, resulting in a continuous construction improve-
ment project. The end result (step 6) would most probably be
markedly different from the choices traditionally made (Figure 1,
step 3), but most importantly, it would acquire more than 70%
of end-user support along the way. Additionally, this applied
design research process would result in a number of extra
variations and different (sub)solutions already ‘validated’ by the
end-users could be used as a kick-start for new collaborative
development projects (Figure 2, step 1). From a design perspec-
tive, construction projects could be steered as a development
through direct implementation type of projects.
172
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _?
1
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _______________________________________
2 3
Perica Savanović
Current technocratic
trends and future
creative challenges
Unfortunately, the latest
5 trends regarding built environment
?
4 6 1
point in a technocratic direction. Where the expectations
five years ago based themselves on the further development
of the ‘golden triangle’ of business, government and aca-
demia – towards a direct inclusion of users and citizens in
‘quadruple helix’ innovation processes – we have witnessed
an increased focus on bilateral relations grounded in the cli-
ent-contractor relationships. Technical systems engineering,
still perceived as relatively new in built environment, encour-
aged thinking that we still can decompose and simplify the
challenges ahead (even those as big as climate change!) and
that we need to continue to educate new generations of pro- Figure 2
Simplified housing renova-
fessionals to act from within their own discipline silos. tion project process.
2
? 3 4 5
6 7 1
173
standardization, is largely neglected.
Integral development of the built environment _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
The main challenge remains to establish learning com-
munities to creatively apply applied design research for
built environment; hands-on, for gaining knowledge and
understanding each other increasingly better along the way,
to create a resilient society. Creating a way, a catalyst, to
kick-start diverging development, a variety of changes with
converging exchanges.
174
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _______________________________________ Perica Savanović
Perica
Savanović
Avans University of
Applied Sciences
Dr.ir. Perica Savanović is a professor of Built Environment
at the Avans University of Applied Sciences. He was born in
former Yugoslavia and brought his background in electrical
engineering with him to the Netherlands. Perica studied
architecture at the Delft University of Technology and, after
graduation, went to work at the architectural firm of Van den
Broek en Bakema. Fascinated by the difference in thinking
between design and engineering, he obtained his doctorate
with a thesis in Integral Design at the Eindhoven University
of Technology. To apply what he had researched in prac-
tice, he then went to work as Program Manager for Integral
Collaboration at the Construction Research Foundation, and
later on as a Development Manager of Integral Housing at
the University of Utrecht. In his practice-driven research,
Perica explores the relationship between humans and tech-
175
nology and strives to achieve participating creation through
communal conceptualization.
PART 4:
BUILDING
BRIDGES
BETWEEN
DISCIPLINES
176
“Once you see the boundaries
of your environment, they
are no longer the boundaries
of your environment.”
~ Marshall McLuhan
177
Integral development of the built environment _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
178
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __________________________________________ Anja Overdiek
Smart
transitions
with design
Making the future tangible for
businesses and individuals
Anja Overdiek
Figure 1
Inspiring learning Future-Proof Retail: Eight
shopping area ‘lab formu-
in Retail Labs las’ tested and scaled up
over 22 local living labs, ©
The Hague University of
Applied Sciences.
LEEUWARDEN
ASSEN
Entrepreneurs learn
from entrepreneurs
MEPPEL
Students visit
the shopkeepers Hospitality
LEIDSCHENDAM
VOORBURG
DEN HAAG
RIJSWIJK In-store customer technology
DELFT experiences for employees
and executives.
ROTTERDAM
181
which account for more than 60% of the physical shops in
Dutch cities, are not known for their innovative capacity.
Smart transitions with design _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
However, they have been motivated to start moving by
2. Elizabeth Sanders
and Pieter Jan Stappers, bringing the future to their working environment in a tangi-
Convivial Toolbox. Generative
Research for the Front End ble way (Figure 1).
of Design (Amsterdam: BIS
Publishers, 2012).
In the local shopping labs, ‘make tools’ 2 were used to
3. For research through strengthen co-design aimed at forms of collaboration and
design in the field of
human-computer inter- business models, and to gain insights about new retailer
action (HCI), see John
Zimmerman, Jodi Forlizzi, skills. This was more generative and participative research,
and Shelley Evenson,
“Research Through more research through design. 3 The approach led to many
Design as a Method for
Interaction Design Research
small innovations for the retailers involved and ultimately to
in HCI,” in Proceedings the retail industry embracing a ‘lab approach to learning’. 4
of the SIGCHI Conference
on Human Factors in
Computing Systems (2007): The prerequisite for the impact we could make was systemic
493–502, https://doi.org/
10.1145/1240624.1240704. thinking: exploring the language and thinking, with everyday
4. Anja Overdiek and
concerns and power relations in the industry as a system
Heleen Geerts eds., context. We linked this systemic thinking to the local experi-
Innovating With Labs, That’s
How You Do It! Insights ments. Future-Proof Retail is an example of an increasing
from Future-Proof Retail
(The Hague: The Hague number of similar projects of ‘systemic co-design’. With my
University of Applied
Sciences, 2021). Available fellow design professors, I want to explore this relatively
on www.lulu.com.
new area further in the coming years. 5
5. For systemic design,
see Beyond Net Zero – A The power of applied design research lies, in my view, in its
Systemic Design Approach
(London: Design Council, future-oriented and problem-solving perspective, its merit to
April 2021).
provide contextual and participatory customization, its
6. David Hesmondhalgh, abductive thinking, and its ability to bring together various
The Cultural Industries,
Third Edition (London: Sage groups of people through artifacts. I want to explain the
Publishing, 2013).
latter. What designers (and design researchers) have in
common with artists is that they are ‘symbol creators’. 6 They
create things and services, which give concrete form to ideas
and possibilities. Like this, designers can make complex
problems understandable and negotiable through ‘a thing’.
Figure 2
The $eev app for young
people with debt problems,
© Afdeling Buitengewone
Zaken.
School fees
183
Smart transitions with design _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
184
complex problems resulting from the increasing connection
of people, nature, and technology.
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __________________________________________ Anja Overdiek
or
Learning
ga
s
ni
em
za
st
ns
tio
se
sy
tio
rv
ns
ac
ice
integrated
er
s
products
int
processes
Figure 4
Development of design
discipline covering three
application areas, based on
Jones (2018) and Price et al.
networks
(2019) © Overdiek 2021.
What are concrete designs for this, when and with which
tools can the local network be supported and scaled up?
These questions will be answered in collaboration with
regional companies, the municipality, national networks and
consumers, and lecturers and students of the Institute of
Communication, Media and Information Technology of the
Rotterdam University of Applied Sciences. Resulting plat-
forms and insights fit well with the city of Rotterdam and its
ambition to be a trendsetter as a ‘smart and social city’.
research lines, the Cybersocial Design research group aims 14. For the use of HCI
to contribute to making the future smart and social by probes, see Kirsten
Boehner, Janet Vertesi,
keeping it tangible and influenceable for individuals and Phoebe Sengers, and
Paul Dourish, “How HCI
businesses. Interprets the Probes,”
Proceedings of the SIGCHI
Conference on Human
Factors in Computing
Systems (2007): 1077–1086.
Anja
Lury and Nina Wakeman
eds., Inventive Methods: The
Happening of the Social (New
York: Routledge, 2012):
185–201.
Overdiek
16. About the use of
temporary space as a lab in
a real-life context see also
Anja Overdiek and Gary
Warnaby, “Co-Creation
and Co-Design in Pop-Up
Rotterdam University Stores: The Intersection
of Marketing and Design
187
field. Originally from Germany, she has been living in the
Netherlands for more than 20 years.
Smart transitions with design _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
188
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________ Eveline Wouters
A new
mindset in
research
Creativity, empathy, and
participation lead to
successful technological
innovations in healthcare
Eveline Wouters
Involve users in
healthcare innovations
Our research focuses on using technology in long-term
healthcare, focusing on human factors that promote and
hinder it. The acceptance by stakeholders (patients, family, 189
A new mindset in research _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
and care providers), the implementation aspects in a care
organization, and their accessibility and applicability for
various target groups and in different circumstances are
topics of our knowledge development.
A new mindset in
healthcare research
After learning all this, to me, applied design research means
more than just a research method. First and foremost, it is a
mindset that focuses on the full involvement of end-users in
the design of a product, service, or organizational change. It
is a form of true democracy, in which the people for whom
a design is intended are co-shaping it. Within chronic health-
care, these are the patients, their family, informal carers,
and healthcare professionals.
190
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________ Eveline Wouters
A research method
with empathy
A second aspect that I missed was the relationship with the
practice environment. For example, take the relationship of
the discussion between the unique individual patient and
the physician, and the scientific facts at group level. For me,
applied design research adds something significant to this
gap.
192
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________ Eveline Wouters
194
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ ________________________________________ Eveline Wouters
Eveline
Wouters
Fontys University of
Applied Sciences
Prof. dr. Eveline Wouters is a Professor of Health Innovations
and Technology (HIT) at the Faculty of the Fontys University
of Applied Sciences, School for Allied Health Professions. She
trained as a physician and epidemiologist. In addition to her
work at Fontys, she works as a professor of the ‘Successful
Technological Innovations in Healthcare’ chair at Tranzo,
TSB, Tilburg University, the academic collaborative center
‘Technological and Social Innovations for Mental Health’.
In her research, Eveline focuses on the human aspects of
technological innovations in long-term healthcare; she seeks
answers to how and why technology is or isn’t adopted at
an individual level, and how technology affects the work
195
and the collaboration of and between people in long-term
healthcare.
A new mindset in research _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
196
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __________________________________________ Job van ’t Veer
Focus
on the
practical
question
The meaningful
application of technology
in healthcare and welfare
Job van ’t Veer
198
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __________________________________________ Job van ’t Veer
199
(an organization that supports people with a mild intellectual
disability, autism, or other mental disorders) entered into a
Focus on the practical question _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
multi-annual collaboration in the form of the innovation lab
1. Vijay Kumar, 101 Design
Methods: A Structured MEElab (meelab.nl). The supporting principle behind MEElab is
Approach for Driving
Innovation in Your Company that we explicitly initiate all projects from a people-oriented
(Hoboken: John Wiley and
Sons, 2012). approach. The MEElab aims to tackle the more complex issues
involved when helping the various target groups. One of the first
2. Robert Curedale,
Design Thinking: Process and projects focuses on people with mild intellectual disabilities who
Methods (Topanga: Design
Community College, 2016).
have committed a criminal offense. These people often commit
multiple crimes, and the recidivism rate in this target group is
remarkably high. This ineffectiveness does not only appear to be
caused by the methodical approaches used by professionals.
The processes within the system of collaborating organizations
are also far from optimized. As a result, you have a nice wicked
problem that the MEElab wants to address, with the participa-
tion of the target group itself and the relevant organizations (e.g.,
the welfare and justice departments, rehabilitation facilities).
200
NHL Stenden with some of the Master’s programs (Health
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __________________________________________ Job van ’t Veer
Figure 1
The book Designing for
Healthcare and Welfare 3
To this aim, three research groups got together and created the
Ontwerpen voor Zorg en Welzijn book (Design for Healthcare
and Welfare). 3 In the book, we explain how a design-oriented
approach is relevant to the field of healthcare and social welfare.
The book also has a methods toolbox. The explanation of the
methods in this book is deliberately more extensive than in
other design books. This enables the reader to apply the
appropriate work methods methodically. It is estimated that the
book is currently used nation-wide at approximately 15 to 20
higher professional education courses.
202
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ ___________________________________________ Job van ’t Veer
Figure 2
Working with clay during
the online context mapping
session.
Further development
of design-oriented
methods towards
specific target groups
Which psychosocial challenges do people with a visual disa-
bility face due to the pandemic? And what kind of appropriate
intervention can be designed together with them to better deal
203
with this? This is the subject of a ZonMw project, led by Saxion
Focus on the practical question _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
University of Applied Sciences’ Brain & Technology research group
in collaboration with NHL Stenden University of Applied Sciences
and practical partners Koninklijke Visio, Bartimeus, and the
Robert Coppes Foundation. In this project, we have the particular
challenge of making the design methods suitable for a blind/vis-
ually impaired panel (of which some are also hearing-impaired).
Because many design methods aim to make things visual, many
of the regular design methods are rendered useless.
204
research a vital element for a program’s final level. If this
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ ___________________________________________ Job van ’t Veer
Job
van ‘t Veer
NHL Stenden University
of Applied Sciences
Dr. Job van ‘t Veer is Professor of Digital Innovation in
Healthcare and Social Work at the NHL Stenden University
of Applied Sciences. Since 2004, he has been a lecturer for
various healthcare and welfare programs, particularly at
the Master Health Innovation program. As a researcher, he
is always focused on the social participation of vulnerable
groups, such as people with mental illness, mild intellectual
disorders, and dementia. Since 2012, he has been focusing
on digital innovation in healthcare and social welfare. Within
all research projects, the emphasis is on a design-oriented
approach: how can you, together with clients, residents, and
205
professionals, innovatively and possibly digitally, improve
healthcare and social welfare?
Focus on the practical question _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
206
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _____________________________________ Masi Mohammadi
Shaping an
empathic
living
environment
Design research as an incentive
and medicine for healthy living
Masi Mohammadi
People-oriented approach
The guiding principle of our research is a human-centered
approach. By conducting research together with and for
207
the user, our research group aims to develop an empathic
living environment. By creating a balance between the
Shaping an empathic living environment _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
inhabitant’s needs, housing conditions, and technology,
such a living environment enables people to shape their
everyday lives (self-reliantly) based on their capabilities and
preferences. Although this caring and interactive environ-
ment goes beyond today’s (im)possibilities and is, in essence,
future-proof, it revolves around the ‘new (independent)
living,’ in which the smart living environment helps to keep
users physically, mentally, and socially healthy and, where
possible, encourages them to a healthier lifestyle. As such,
architecture goes beyond assisted living and becomes both
a stimulus and a ‘medicine.’
Figure 1
An example of our
participatory research
is the ‘Empathic Home,’
built in collaboration with
over 30 companies and
organizations.
209
Shaping an empathic living environment _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
Types of research
The Chair of Architecture in Health is primarily con-
cerned with setting up and carrying out high-quality
research, gaining and sharing insight into the healthy living
environment, and developing architectural and build-
ing-technological concepts and instruments to create and
sustain such environments. Our research group conducts
(design) research on three levels: academic, practice-based,
and applied.
210
subject to significant transformations. The urgency of tran-
sition is strongly felt within both sectors, leading to many
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _____________________________________ Masi Mohammadi
Figure 2
With sensory stimuli, such
as the smell of bread
spreading in the kitchen
while projecting a sandwich
on the wall, the smart
house in Arnhem contrib-
utes to the self-reliance of
seniors with dementia.
212
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _____________________________________ Masi Mohammadi
Living communities in
shrinking regions
The living facilities in Dutch villages are decreasing, and
the identity and attractiveness of villages have come under
pressure lately. At the same time, since the introduction of
civil society in the Netherlands, a growing number of people
have participated in local policymaking and organize them-
selves into civic bodies to improve their living environment.
Subjects such as housing and care, which are closely linked
to the viability of a community, often form the core of these
citizens’ initiatives. The project ‘Living Communities in Viable
Neighborhoods’ tackles this problem in a multidisciplinary
way, with project partners on both sides of the Dutch-German
border in four Dutch and four German villages. In this project,
our research group collaborated with the Hochschule Rhein-
Waal and local communities in the field of livability (www.
euregio.org/action/projects/item/103/krake/).
Future developments
Architecture in Health’s research projects are usually commis-
sioned by public parties, such as housing associations and
care organizations, and are carried out in real-life settings
(Field labs), where the multiple stakeholders with different
backgrounds come together. In the meantime, our research
group and the Eindhoven University have been running eleven
Living Labs throughout the Netherlands. These Living Labs are
part of the learning community Dutch Empathic Environment
Living labs (DEEL Academy), a knowledge platform that devel-
213
ops and shares (DEEL means ‘to share’ in Dutch) knowledge in
the field of ‘The New Living.’
Shaping an empathic living environment _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
Masi
Mohammadi
HAN University of
Applied Sciences
Prof.dr.ir. Masi Mohammadi is the Leading Professor in the
Academy of the Built Environment at the HAN University
of Applied Sciences, where she heads the research group
Architecture in Health. Also, she is a Full Professor of Smart
Architectural Technologies at the Eindhoven University of
Technology. As the principal investigator and leader of the
‘Dutch Empathic Environment Living labs’ – a nationwide
collaborative community consisting of industry, housing, and
care organizations – she aims to pilot and empirically evalu-
ate smart homes and neighborhoods. Furthermore, she has
served as chair or board member of various (inter)national
committees and research networks, as a board member
of a European committee on ‘Active Aging & Design,’ as a
member of the Board Science, Technology and Society of
215
The Dutch Royal Institution of Engineers, and as visiting
Professor at the University of Technology Sydney.
Shaping an empathic living environment _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
216
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ ________________________________________ Antien Zuidberg
Seducing
the
conshuman
Design methods as fertile
breeding ground for the food
and agriculture industry
Antien Zuidberg
217
Seducing the conshuman _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
3. https://www.hashoge-
school.nl/hbo-opleidingen/
Where are we now?
food-innovation-den-bosch, The Food Innovation course is now over 15 years old and
consulted on 3–5-2021.
has become a well-established name in the Dutch food
4. Hasso Plattner industry. Food Innovation alumni are active as food profes-
Institute of Design, An
Introduction to Design sionals in existing and new companies; they play an
Thinking: Process Guide
(Stanford: 2010). increasingly important role in the food industry in the area
of food innovation. The program provides three main
5. Tim Brown, “Design
Thinking,” Harvard Business specializations in the field of design, packaging, and
Review 86, no. 6 (June 2008):
85–92. marketing. 3
6. Herbert Simon, The The design methodology that is taught, is a melting pot of
Sciences of the Artificial,
Third Edition (Cambridge, marketing, product development, and graphic design. Years
MA: MIT Press, 1996): 111.
1 and 2 of the program are based on the backbone of the
7. Jeanne Liedtka, Food Innovation model (see Figure 1), which contains many
“Perspective: Linking Design
Thinking with Innovation elements of design thinking.
Outcomes Through
Cognitive Bias Reduction,”
Journal of Product Innovation • To a large degree, the phasing follows the Stanford
Management 32, no. 6 (25
March 2014): 925–938, Institute for Design’s design thinking model. 4
https://doi.org/10.1111/ • The program uses Tim Brown’s definition ‘design thinking
jpim.12163.
is a human-centered approach to innovation that draws
8. Guido Stompff,
Design Thinking- Radicaal
from the designers’ toolkit to integrate the needs of
Veranderen in Kleine Stappen people, the possibilities of technology and the require-
(Amsterdam: Boom uit-
gevers, 2018) ments for business success’, with terms such as feasible,
9. Kees Dorst, Frame
viable and desirable. 5
Innovation: Create New • The model is aimed at changing the current situation into
Thinking by Design
(Cambridg: MIT Press, a new desired situation, according to Herbert Simon. 6
2015).
• The model is aimed at users (conshumans).
• The model uses market elements in the discover and
develop phases, such as carrying out an internal and
external analysis and using a SWOT table to achieve
strategic innovation opportunities, as well as looking at
commercial feasibility and the business model in the
develop phase.
• The model has an additional deliver phase to actually
bring concepts to market, which fits in well with the
design thinking framework of Darden Business School
‘what works’. 7
218
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________ Antien Zuidberg
Figure 1
Food Innovation Model. The
process of concept develop-
ment, © HAS University of
Applied Sciences, 2016.
Over the last twenty years, the food industry has invested
largely in technological developments such as sugar reduc-
tion, salt reduction, and meat substitutes. By now, there is a
wide range of, for example, acceptable plant-based meat
219
Seducing the conshuman _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
substitutes in our supermarkets, and these products have
seen a substantial growth in sales. 10 However, according to
Wageningen University & Research (WUR) research in 2019,
the Dutch population still consumed as much or even more
meat than before. 11
Food transitions’
wicked problems
There are several complex human, systemic and wicked
problems underlying the desired food transitions. Design
thinking, but also systems thinking, 12 because of the holistic
and creative approach, have greater chances of succeeding
in solving these ‘wicked problems’ than the classical ways of
thinking. What are those ‘wicked problems’ precisely? Below
are some examples of potential foods that could be made
more sustainable.
1) W
e have a different relationship with
our food than with our car
A new car or solar panels on our roof is something differ-
ent from food: we put food in our mouths, in our body, it is
essential for our health, and we have a much more intimate
relationship with it than with products such as cars. We are
used to blindly trusting the food in the supermarket because
we have devised systems to ensure its quality. However, we
continue to persistently mistrust certain types of food, such
as algae and insects. Moreover, we see the mistrust of the
220
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________ Antien Zuidberg
2) We derive our (cultural) identity from eating food 11. Hans Dagevos,
David Verhoog, Peter
What we eat is determined strongly by our culture and our van Horne and Robert
upbringing. People derive their identity from rituals that Hoste, Vleesconsumptie per
hoofd van de bevolking in
include food, and what we don’t know, we won’t eat. After Nederland, 2005–2019, Nota
2020–078 (Wageningen
all: ‘What is unknown is unloved.’ A good example is the Economic Research,
September 2020).
consumption of dairy and meat in the Netherlands. For
years, we have heard that dairy and meat are the best food 12. Anu Manickham and
Karel van Berkel, Wicked
sources, and the idea is that eating meat is linked to manli- World: Complex Challenges
and Systems Innovations
ness. This is reinforced by advertising where meat-eating is (Groningen: Noordhoff
Uitgevers, 2020).
portrayed as ‘manly’. To give the protein transition a greater
chance of success, food, and eating meat in particular, must 13. Romain Cadario and
Pierre Chandon, “Which
be separated from our traditional identity values. Healthy Eating Nudges
Work Best? A Meta-Analysis
of Field Experiments,”
3) The temptation of the price and liberal thinking Marketing Science 39, no. 3
(May June 2020): 459 – 665,
Many problems can easily be solved by playing with pricing: https://doi.org/10.1287/
mksc.2018.1128.
a 10% price reduction works as well as the best health
nudge. 13 Less healthy products such as pizza, fries, burgers,
and sausage rolls are more appealing than healthier fruit
and vegetable products; price plays a significant role. In
general, sustainable food is also more expensive. However,
reducing the price of fruit and vegetables, or making meat
products more expensive, runs counter to our Dutch liberal
principles not to intervene in market forces. Politics may
come to rethink this when examples from other countries
prove to work well, such as the sugar tax in the United
Kingdom.
221
Seducing the conshuman _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
14. Pieter Jan Stappers and
Elisa Giaccardi, “Research
Shift in applied design
Through Design,” in The
Encyclopedia of Human-
research in food &
Computer Interaction, 2nd
edition, eds. Mads Soegaard agriculture
and Rikke Friis-Dam
(Aarhus, Denmark: 2017): Applied design research in food & agriculture is research
1–94.
aimed at creating the best design (concepts, services and
15. Verheijen, L., systems) for conshumans. To solve the challenging food
Praasterink, P. Giezen, P,
van Aken, S., and Riedesel, transitions and solve the ‘wicked problems’, some of which
A., Student Manual: A Food
Systems Approach: A Toolkit have been outlined above, we need a strategy shift: from
to Unravel Complexity research for design to research through design. 14 The
(Research group Future
Food Systems, HAS research is increasingly focused on designing interventions
University of Applied
sciences, 2020). to learn how people (both conshumans and employees in
the food industry) are dealing with the new desired situation
and how they can be seduced to behave in more sustainable
and healthier ways. There is more need for knowledge about
human behavior, seduction and nudging of people and
companies towards the necessary food transitions. Linked to
this, we will be performing more systemic research, focusing
not only on a concept or event, but also on underlying
systems, such as organization, structures and people’s view
of the situation. 15
An example of applied
design research in
food & agriculture
One of the tools that the Design Methods research group
has worked on in the field of food over the past three years
is an inspirational seduction model for meaningful innova-
tion in food & agriculture. The seduction model (see Figure
2) has been developed from the idea that healthy and
sustainable food concepts need more seduction to influence
conshumans towards healthy and sustainable behavior. The
aspects explained in the model are based on behavioral
literature, marketing, food-design experience, and practical
case studies. It is an excellent example of research through
design.
222
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ ________________________________________ Antien Zuidberg
Seduction Model
Figure 2
The inspirational
temptation model for
valuable innovation in food
& agriculture.
223
HAS students. In the third case, the seduction model was
used to create a banana with a ‘true price’ (fair price in which
Seducing the conshuman _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
16. Joan Ernst van Aken all hidden costs are taken into account) as appealing as
and Daan Andriessen, eds.,
Handboek Ontwerpgericht
possible to the conshumans. In all three cases, designs were
Wetenschappelijk Onderzoek; created that will be tested as soon as the Covid pandemic
Wetenschap met Effect (The
Hague: Boom Lemma permits it. Students and lecturers have provided feedback
Uitgevers, 2011): 151–152.
on the seduction model and how it can be used: a final
17. Tonnie van der design and manual to implement it in HAS courses is now
Zouwen, Actieonderzoek
Doen: Een Routewijzer voor being developed.
Studenten en Professionals
(Amsterdam: Boom
Uitgevers, 2018).
224
and preventing food waste.
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________ Antien Zuidberg
Antien
Zuidberg
HAS University of
Applied Sciences
Dr.ir. Antien Zuidberg studied food technology and has a
PhD from Wageningen University & Research. For eleven
years, she worked at the dairy company Campina, where she
worked on developing and applying proteins in food prod-
ucts, among other themes. In 2004, she became a professor
at HAS University of Applied Sciences, for the Food
Innovation program. After seven years as program coordina-
tor for Food Innovation, she became a Professor of Design
Methods in Food in 2019. She is convinced that concepts
225
that contribute to healthy and sustainable food transitions
can be marketed more successfully using design methods. 18
PART 5:
THE
TASK FOR
APPLIED
DESIGN
RESEARCH
226
“An explorer can never know
what he is exploring until
it has been explored”
~ Gregory Bateson
227
Seducing the conshuman _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________________________________
228
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _____________________________________ Karin van Beurden
Something
old,
something
new
How the pillars of design
changed dramatically in
the last forty years, but the
challenges remained the same.
Karin van Beurden
‘We must recognize the obvious. It costs more to produce our 1. Victor Papanek and
present forms of ugliness than to create better alternatives. We James Hennessey, How
Things Don’t Work (New
will be forced (like it or not) towards better, saner and more York: Pantheon Books,
1977).
energy-saving tools and devices, simply because we cannot
afford any other kind.’ 1
229
ences that, in my opinion, seamlessly interlinked.
Something old, something new _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
Industrial Design
Research Group
Since 2004, I have been professor of Product Design at the
Industrial Design research group, part of Saxion Academy
Life Science, Engineering & Design. As a University of Applied
Science professor of the first hour, I have shaped this posi-
tion, and my traits as a designer proved to be an advantage.
For example, taking stakeholders as a starting point, but also
being fond of changes and being able to deal with uncer-
tainties. My industry-developed standard question ‘Yes, but
how can it be solved?’ also proved to be the motto within the
context of the university of applied sciences.
Design in Motion
In Victor Papanek’s view, in the late 70s industrial designers
had produced many expensive but awkward and ugly
231
on change. The ability to imagine that future, to look ahead,
and deal with uncertainties is still an essential element.
Something old, something new _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
8. Pieter Jan Stappers and
Elisa Giaccardi, “Research
Through Design,” in The
Encyclopedia of Human-
Computer Interaction, 2nd
edition, eds. Mads Soegaard
and Rikke Friis-Dam
(Aarhus, Denmark: 2017):
1–94.
232
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _____________________________________ Karin van Beurden
Figure 1 & 2
Proud Breast: an external
breast prosthesis inte-
grated in lingerie.
Proud Breast
The current external breast prostheses for women who have
undergone a mastectomy are heavy, sweaty, rubber-like items.
In collaboration with Proud Breast (a start-up company),
researchers looked into how women use and experience these
external breast prostheses. Interviews revealed two main
reasons for wearing an external breast prosthesis: to experience
a personal sense of normality and the avoidance of uncomforta-
ble situations with other people (taboo).
233
Something old, something new _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
9. Gerard van Os and
Karin van Beurden,
“Emogram: Help (Student)
Loc2use
Design Researchers Lab-on-a-Chip (LOC) devices are expensive and can only be used
Understanding User
Emotions in Product under special conditions. However, LOC devices show great
Design,” Proceedings of the
21st International Conference potential for use outside the laboratories, such as in healthcare
on Engineering and Product
Design Education (E&PDE and forensic investigation. The Saxion research groups NanoBio
2019) (Glasgow, September
2019), https://doi.
and Industrial Design work together with corporate partners to
org/10.35199/epde2019.44. make LOCs cheaper and suitable for ‘everyday’ applications.
Emogram
The Emogram 9 was developed out of frustrations that it was
not possible to record the primary – emotional – associations of
people with a product using standard interview techniques.
Without the usual mixture with cognitive reasoning of the
answers, the primary responses are ranked by importance.
234
these strengths to challenges, promising new applications can
be defined.
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _____________________________________ Karin van Beurden
235
Something old, something new _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
Figure 4
Green Dome Case, 3D
concrete printing and para-
Green Dome
metric design. Unlike other research groups, the Industrial Design research
group and its partners, do not see the challenge in printing an
entire house, but in looking for interesting applications where the
specific benefits of 3D concrete printing come into their own. The
possibilities are explored by means of cases, such as a ‘vispas-
sage’ (fish pass in a river) and the Green Dome. The Green Dome,
a housing for a high-rise green waste collection point, consists
of 58 parametrically designed concrete blocks. The computer
calculates the ideal shape based on preconditions, such as that
the blocks must not be heavier than 50 kilos, so that you can
lift them with two people under occupational health and safety
regulations.
Drone Robot
How would a farmer use a drone? What are the requirements?
Interviews showed that farmers had trouble imagining the poten-
tial of this new technology, let alone say something useful about
the requirements. However, by allowing the farmer to experience
various scenarios of the drone through a fictitious control panel,
the discussions yielded valuable results. The researchers were
236
able to formulate an initial list of requirements.
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ____________________________________ Karin van Beurden
Figure 5
Green Dome Case, 3D
concrete printing and
parametric design.
Research as a condition
Victor Papanek’s quote, which started this story, summarizes
how I see the designer’s role, or if you like, as a director of
change. You cannot rely on your own limited perception and
knowledge. Design research is a precondition for making
well-founded choices for change, ensuring that the right
products are developed, but even more important, that the
right problems are addressed.
237
Something old, something new _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
11. Michael Rubenstein,
Alejandro Cornejo, Radhika
Time for change
Nagpal, “Programmable One by one, the pillars supporting the field of industrial
Self-Assembly in a
Thousand-Robot Swarm,” design have changed dramatically. What will be the next
Science 345, no. 6198
(15 Aug 2014): 795–799, change? I guess that it will be the integral, holistic approach.
https://doi.org/10.1126/
science.1254295. At Harvard, the Self-Organizing Systems Research Group
is working on insect-like little robots that find their place in
a swarm, not because they are sent there according to an
all-encompassing design, but through mutual communica-
tion and coordination.
238
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _____________________________________ Karin van Beurden
Karin
van Beurden
Saxion Academie Life Scienc
Ir. Karin van Beurden is a Professor of Product Design at the
Industrial Design research group, part of Saxion Academy
Life Science, Engineering & Design. She has over twenty
years of corporate experience in product development and
new business creation for consumer and technical products.
Since 1999, she has had her own consultancy firm Kompane.
She was the director of Kompani BV, a supplier of innovative
fire blankets. She has been awarded various GIO awards and
patents. Karin also leads Fablab Enschede, an easily acces-
sible digital workshop that is part of the research group. In
addition, the research group has several labs, including a
concrete and metal printer and a Design Thinking/Usability
Test lab. The Kenniskring consists of approximately fifteen
researchers, designers, and project leaders. In 2014, Karin
won the SIA Award for the ‘Materials in Design’ project. She
239
is the initiator and, since 2016, chair of NADR, the Network
Applied Design Research platform.
Something old, something new _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
240
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________ Jeroen van den Eijnde
A letter
from the
future
An attempt at good ancestry
Jeroen van den Eijnde
To:
Aapeli van den Eijnde
Circular Road
3748 XL Sustainaville
Arnhem, 18 January 2046
Dear Aapeli,
How nice of you to ask me to tell you about applied design
research because you are considering training in this field.
As your loving grandfather, I will gladly write a letter on this
subject, hoping that next year – can you believe it is already
2046 – you can make a well-considered choice.
241
was already outdated at that time. Formulating professional
profiles for an art college was a problematic matter anyway.
A letter from the future _ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
This is not very interesting for you, now that Dutch higher
education has been integrated in its entirety into HESPE
(Higher Exploring and Scientific Practice-Based Education),
including both research and vocational training. However,
you might benefit from some historical context, especially to
better interpret the term ‘applied’. But I will first explain to
you something about the concepts design and research.
Figure 1
NEFFA (Aniela Hoitink),
About industrial and
MycoTEX©, a seamless
production method that
form-giving designers
helps create custom-made
clothing from compostable I’ve told you that your granddad trained as a designer at an
mycelium (photo: NEFFA).
art academy. Even back then, it was a challenging profession
to describe. We were not allowed to call ourselves industrial
designers because that was only for those with a university
education – indeed, those institutes that at the time trained
people to be researchers, not for a profession. There was
also the Academy for Industrial Design, but that was for
form-giving designers and not industrial engineers. The
difference? Long discussions were devoted to this topic, with
the industrial designers accusing the form-giving design-
ers of superficial beautification and form-giving designers
criticizing the industrial designers for their mostly technical
and economical approach. Designs at an art academy were
considered a form of applied art. Yes, there is that word
‘applied’ again. Sometimes I think that if something is not
quite what it should be, they put the term applied in front of
242 it: applied research, applied art, and in my time, there was
even a school for applied philosophy.
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ ________________________________ Jeroen van den Eijnde
At the Art Academy, almost all design students read the book
1. Victor Papanek, Design
Design for the Real World by American designer Victor for the Real World. Human
Ecology and Social Change
Papanek. 1 Papanek introduced his book with a real dig at (St. Albans: Paladin, 1974).
every design student: ‘There are professions more harmful
2. Papanek, Design for the
than industrial design, but only a very few of them’. 2 So, in Real World, ix.
fact, we were quite lucky that we were not allowed to call
3. Papanek, Design for the
ourselves industrial designers, but just (product) designers. Real World, 3–4.
Pananek even managed to get in a second provocation in his
book: ‘All men are designers. All that we do, almost all the
time, is design, for design is basic to all human activity’.
According to Papanek, every planned and organized ‘act
toward a desired, foreseeable end’ – from writing a poem and
composing a concert to raising children and baking a cake – is
all part of the design process. 3 This also applies to this letter:
my aim is to create a text that teaches you something about
applied design research. But I would say that when something,
design for instance, represents all human, targeted actions, it
basically means nothing. Everything always disappears in the
nothingness of the unseen, the unseparated. It is everything
and therefore not recognized and acknowledged. Moreover,
this broad definition may explain the jumble of eccentric
members of the NADR network: it included researchers on
food, health, biomaterials, innovation networks and
co-creation.
Tacit knowledge
Papanek forced me to think (a form of real or applied philoso-
phy?) about what design meant to me at that moment. Based
on what I learned at the Art Academy, I concluded that design
primarily represents a form of knowledge that you cannot
express in language. It is knowledge that you use and acquire
by using your body and all your senses: the taste of porce-
lain, the smell of rosewood, the touch of wool, the sound of a
knob turning, the visual perception of something you can use.
I learned only much later that this is called tacit knowledge:
implicit knowledge that is not text-based, such as intuition
and physical routines. Just explain how you learned to ride a
bicycle. Someone can show you how, someone can explain it,
but in the end, you learned it through falling and getting up:
learning by doing. A design process is characterized by trial
and error, two steps forward, one step back. That is what we
call iteratively. It’s not fast, but you learn a lot from it.
243
A letter from the future _ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
Language has always been our main knowledge base for
4. Ludwig Wittgenstein,
Tractatus Logico- research. Illustrating this is the fact that I am writing you a
Philosophicus (London:
Kegan Paul, Trench, letter to transfer my knowledge about applied design
Trubner & Co, 1922).
research to you. However, language is available in different
5. Michael Polanyi, The variants. Not every language is suitable for transferring
Tacit Dimension (New York:
Doubleday Anchor, 1966): 4. knowledge. This is mainly due to the type of knowledge and
the degree to which the language used can be interpreted
differently by the reader. That is why the philosopher Ludwig
Wittgenstein claimed that ‘whereof one cannot speak,
thereof one must be silent’. At school, you know that mathe-
matics and physics use a completely different language than,
for example, history or economics. Mathematics is seen as
the ultimate formal language, in which subjective interpreta-
tions are not possible. With his Tractatus Logico-Philosophicus,
Wittgenstein tried to write a book that can be unambigu-
ously interpreted as a mathematical formula. 4
Figure 3
Frank Kolkman, the interior
of the ‘Objects for the
Sharing Economy’ model,
designed as part of the
ArtEZ Future Makers project
Designing for Precarious
citizens. Building upon the
Bauhaus Legacy, 2020.
(photo: Juuke Schoorl)
246
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________ Jeroen van den Eijnde
247
lium T-shirt). After use, the material was entirely naturally
degradable and did not create waste (Figures 1 and 2). In my
A letter from the future _ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
Figure 4
Frank Kolkman, photo
impression of the outer
facade of the ‘Objects for
the Sharing Economy’
model, designed as part of
the ArtEZ Future Makers
project Designing for
Precarious citizens. Building
upon the Bauhaus Legacy,
2020 (photo: Juuke Schoorl).
248 tion was a new type of building facade, where the resident
_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ________________________________ Jeroen van den Eijnde
can use these appliances both inside and outside the house
(Figure 3 and 4). This building facade was never realized, but
the discussion that led to the plan made the government
decide to impose stricter rules on these businesses.
Jeroen
van den
Eijnde
ArtEZ University of the Arts
Dr. Jeroen van den Eijnde studied product design at the Arnhem
Art Academy and art history at Leiden University. He obtained his
PhD with a study into the theory and ideology in Dutch form-giv-
ing education. Since 2016, he has worked as a Professor of
Tactical Design at ArtEZ University of the Arts. Van den Eijnde was
co-founder and board member of the Design Platform Arnhem.
As a consultant, he worked for the Fonds Beeldende Kunst,
Vormgeving en Bouwkunst (the Fine Art, Design and Architecture
Foundation, now the Stimuleringsfonds Creatieve Industrie – the
Foundation for the Creative Industry) and the Raad voor Cultuur
(Culture Council). He is currently a core member of NADR and
249
a member of the program council for CLICKNL, the innovation
network of the creative industry’s top sector.
IN
CONCLUSION
250
“To be able to ask a question
clearly is two-thirds of the
way to getting it answered.”
~ John Ruskin
251
Epilogue _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______________________________________________________
Epilogue
Peter Joore, Guido Stompff, Jeroen van den Eijnde
253
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