Physical Education 3 Booklet Final
Physical Education 3 Booklet Final
Pe-4
Physical education
LEARNER’S MODULE
FROM UNIT TO FINALS
INSTRUCTOR CONTACT NUMBER
MERJUN PAUL E. TOMBOC 0935-299-5536
[1]
SIBUGAY TECHNICAL INSTITUTE INCORPORATED
Lower Taway, Ipil, Zamboanga Sibugay
www.sibugaytech.edu.ph
Email Address: [email protected]
(PHYSICAL EDUCATION 4)
PAGE COVERAGE:
UNIT TEST pp. 3-8
PRELIM pp. 9-27
MIDTERM pp. 28-44
PREFINAL pp. 45-57
FINAL pp. 58-73
[2]
PHYSICAL EDUCATION 3
MODULE (TEAM SPORTS / GAMES)
1 Teacher: MERJUN PAUL E. TOMBOC
09-352-995-536
Learning Objectives:
1. Enumerate examples of sports for individual and dual sports events;
2. Identify the different skills used in individual and dual sports; and
3. Enumerate ways in making individual and dual sports safe and successful
Team Sports and It’s Game
In team sports, many variables are considered to determine the success or failure of a
team. Although individual qualities and skills are helpful, performance will not rely on a
single talent. A team’s performance or success depends on the collective effort of all its
players.
There are a lot of team sports that basically allow us to experience enjoyment, fun, and
even losing. Team sports greatly emphasizes the value of working with a team. The
value of cooperation and teamwork are some of the ingredients that make the game
enjoyable to all.
The following are the team sports with their corresponding skills.
A. Basketball
1. Footwork
2. Pivoting
3. Catching the Ball
4. Dribbling
5. Passing
6. Shooting
7. Rebounding
B. Softball
[3]
1. Throwing
2. Catching
3. Fielding Flyballs and Ground Balls
4. Playing catcher
5. Pitching
6. Batting
7. Baserunning
8. Sliding
C. Volleyball
1. Stance (ready position of the body and foot)
2. Service (Underhand, sidearm, and overhand serve)
3. Tossing (underhand and overhand or finger toss)
4. Passing/receiving (Forearm pass, Overhand, and dig pass)
5. Attacking
6. Blocking
7. Defensive Skills (Rolling/Sliding)
PRACTICAL ACTIVITY
Instruction: A. Put an X if the given sport is not an individual or dual sport.
SPORTS INDIVIDUAL / TEAM
DUAL
BASEBALL
BOXING
SEPAK TAKRAW
CRICKET
CHESS
B. List 5 qualities needed to win team sports events.
[4]
You will be guided based on the following rubrics
Points
5 3 1
Criteria Very Evident Less
Evident Evident
1. Mastery
2. Presented
idea in a
creative way
3. Content
4. Preparednes
s
[5]
PHYSICAL EDUCATION 3
MODULE (TEAM SPORTS / GAMES)
Teacher: MERJUN PAUL E. TOMBOC
2 09-352-995-536
SAFETY MEASURES IN SPORTS
Learning Objectives:
1. Identify Team sports and its game;
2. Enumerate examples of team sports; and
3. Appreciate the Team sports and its game.
[6]
days as not to absorb too much heat and avoid overheating, and put on sun protection. During
cold weather, a thermal suit will help you keep
warm. Avoid using thick clothes for it constrains perspiration and can cause your body
temperature to go up rapidly.
CHOOSING A SPORT
An activity or sport should be chosen based on an individual’s preference and lifestyle.
Some of the considerations that will guide an individual in their choice of sports include:
1. Weather extremities (hot or cold) for an outdoor sports activity.
2. Enjoyment derived from the activity.
3. Previous activities tried and enjoyed.
4. Financial capacity or budget. Activities like ice skating, golf, and scuba diving require
financial investment in equipment and actual activity.
5. State of health and level of fitness. Demands of physical activity may be excessive for
the body, having conditioning is recommended.
6. Other alternative activities that will give motivation.
PRACTICAL ACTIVITY
For your new activity, I want you to write a reflection about the different safety
measures in sports on a short bond paper (Hand written).
Then attached it on your previous activities.
[7]
great skill. fair skill. interest) but the
over-all result is
not with skill.
Application of The ink is Control a Student needs
the ink is applied in a somewhat to work on
PRINTING SKILLS
preplanned and careful, logical lacking. A few controlling the
done in a logical manner. ink is stains and brayer and the
sequential registration is ink, there are
manner. off. many ink stains
and the
registration is
off.
CREATIVITY Student tackled Student tried Student played Student aimed
ELABORATION a challenge and something new it safe, stayed in low, is capable
RISK TAKING developed and developed his/her comfort of much better.
his/her art skills. his/her art skills. zone.
Student always Students Student Student misuses
keeps painting typically cleans sometimes materials or
USE OF
materials and materials and cleans and takes doesn’t properly
MATERIALS
area plain and work area at the care of material clean materials
protected end of the if reminded. or area when
without session without Shows reminded. Show
reminders. The reminder. sometimes little respect for
student shows respect for materials.
great respect for materials.
the materials.
---End of Module---
[8]
PHYSICAL EDUCATION 3
(TEAM SPORTS / GAMES)
Teacher: MERJUN PAUL E. TOMBOC
MODULE 09-352-995-536
3
BASKETBALL HISTORY
WEEK 3
Lesson 2: Basketball History
Reference: Physical Education Manual
Learning Objectives:
1. Identify the history of basketball and how it started;
2. Participate in activity given ; and
3. Appreciate the game basketball.
Basketball is built into the fabric of Springfield College. The game was invented by Springfield
College instructor and graduate student James Naismith in 1891, and has grown into the
worldwide athletic phenomenon we know it to be today.
It was the winter of 1891-1892. Inside a gymnasium at Springfield College (then known as the
International YMCA Training School), located in Springfield, Mass., was a group of restless
college students. The young men had to be there; they were required to participate in indoor
activities to burn off the energy that had been building up since their football season ended.
The gymnasium class offered them activities such as marching, calisthenics, and apparatus
work, but these were pale substitutes for the more exciting games of football and lacrosse
they played in warmer seasons.
The instructor of this class was James Naismith, a 31-year-old graduate student. After
graduating from Presbyterian College in Montreal with a theology degree, Naismith embraced
his love of athletics and headed to Springfield to study physical education—at that time, a
relatively new and unknown academic discipline—under Luther Halsey Gulick,
superintendent of physical education at the College and today renowned as the father
of physical education and recreation in the United States.
[9]
As Naismith, a second-year graduate student who had been named to the teaching faculty,
looked at his class, his mind flashed to the summer session of 1891, when Gulick introduced a
new course in the psychology of play. In class discussions, Gulick had stressed the need for a
new indoor game, one “that would be interesting, easy to learn, and easy to play in the winter
and by artificial light.” No one in the class had followed up on Gulick’s challenge to invent such
a game. But now, faced with the end of the fall sports season and students dreading the
mandatory and dull required gymnasium work, Naismith had a new motivation.
Two instructors had already tried and failed to devise activities that would interest the young
men. The faculty had met to discuss what was becoming a persistent problem with the class’s
unbridled energy and disinterest in required work.
During the meeting, Naismith later wrote that he had expressed his opinion that “the trouble
is not with the men, but with the system that we are using.” He felt that the kind of work
needed to motivate and inspire the young men he faced “should be of a recreative nature,
something that would appeal to their play instincts.”
Before the end of the faculty meeting, Gulick placed the problem squarely in Naismith’s lap.
“Naismith,” he said. “I want you to take that class and see what you can do with it.”
So Naismith went to work. His charge was to create a game that was easy to assimilate, yet
complex enough to be interesting. It had to be playable indoors or on any kind of ground, and
by a large number of players all at once. It should provide plenty of exercise, yet without the
roughness of football, soccer, or rugby since those would threaten bruises and broken bones if
played in a confined space.
Much time and thought went into this new creation. It became an adaptation of many games
of its time, including American rugby (passing), English rugby (the jump ball), lacrosse (use of a
goal), soccer (the shape and size of the ball), and something called duck on a rock, a game
Naismith had played with his childhood friends in Bennie’s Corners, Ontario. Duck on a rock
used a ball and a goal that could not be rushed. The goal could not be slammed through, thus
necessitating “a goal with a horizontal opening high enough so that the ball would have to be
tossed into it, rather than being thrown.”
Naismith approached the school janitor, hoping he could find two, 18-inch square boxes to use
as goals. The janitor came back with two peach baskets instead. Naismith then nailed them to
the lower rail of the gymnasium balcony, one at each end. The height of that lower balcony rail
happened to be ten feet. A man was stationed at each end of the balcony to pick the ball from
[10]
the basket and put it back into play. It wasn’t until a few years later that the bottoms of those
peach baskets were cut to let the ball fall loose.
Naismith then drew up the 13 original rules, which described, among other facets, the method
of moving the ball and what constituted a foul. A referee was appointed. The game would be
divided into two, 15-minute halves with a five-minute resting period in between. Naismith’s
secretary typed up the rules and tacked them on the bulletin board. A short time later, the
gym class met, and the teams were chosen with three centers, three forwards, and three
guards per side. Two of the centers met at mid-court, Naismith tossed the ball, and the game
of “basket ball” was born.
Word of the new game spread like wildfire. It was an instant success. A few weeks after the
game was invented, students introduced the game at their own YMCAs. The rules were
printed in a College magazine, which was mailed to YMCAs around the country. Because of the
College’s well-represented international student body, the game of basketball was introduced
to many foreign nations in a relatively short period of time. High schools and colleges began to
introduce the new game, and by 1905, basketball was officially recognized as a permanent
winter sport.
The rules have been tinkered with, but by-and-large, the game of “basket ball” has not
changed drastically since Naismith’s original list of “Thirteen Rules” was tacked up on a
bulletin board at Springfield College.
There’s been some confusion over the precise nature of the official relationship between
Springfield College and the YMCA, as it relates to James Naismith and the invention of
basketball.
The confusion stems in part from changes in the School’s name in its early history. Originally
the School for Christian Workers, the School early in its history had three other names which
included “YMCA”: the YMCA Training School, the International YMCA Training School, and,
later still, the International YMCA College. The College didn’t officially adopt the name
“Springfield College” until 1954, even though it had been known informally as “Springfield
College” for many years.
[11]
But by whatever name, since its founding in 1885 Springfield College has always been a private
and independent institution. The College has enjoyed a long and productive collaboration with
the YMCA, but has never had any formal organizational ties to the YMCA movement.
The confusion has been compounded by a small sign on the corner of the building where
basketball was invented. The building stood at the corner of State and Sherman streets in
Springfield, Massachusetts. The sign, carrying the words “Armory Hill Young Men’s Christian
Association,” is visible in old photographs of the building that have circulated online. This has
led some to believe, erroneously, that the Armory Hill YMCA owned the building, and that
James Naismith was an employee of the YMCA.
However, in 2010, some historic YMCA documents and Springfield College documents from
the period were rediscovered. These documents prove conclusively that the gymnasium in
which Naismith invented basketball was located not in a YMCA but in a building owned and
operated by the School for Christian Workers, from which today’s Springfield College
originated. The building also included classrooms, dormitory rooms, and faculty and staff
offices for the institution. The Armory Hill YMCA rented space in the building for its activities,
and used the small sign to attract paying customers.
James Naismith, the inventor of basketball, was an instructor in physical education at the
College. It was Luther Halsey Gulick, Naismith’s supervisor and the College’s first physical
education director, who challenged Naismith to invent a new indoor game for the School’s
students to play during the long New England winter. There is currently no evidence to suggest
that either man ever worked for the Armory Hill YMCA, per se.
So now you know the true story of James Naismith and the invention of basketball.
The only known audio recording of basketball inventor and Springfield College alumnus James
Naismith
Here are the Key Basketball Fundamentals That Will Make You a Better Coach or Player
Shooting
Foul Shooting
Lay ups
Finishing moves
Passing
Dribbling and Ballhandling
[12]
Footwork - jump stops, pivoting, jab steps.
Rebounding
Defense
Basketball moves and individual offense
Big man post play
Guard development
Perimeter play
ASSESSMENT
Instruction: Read the following questions/statements carefully. Write your answer on your
answer sheet.
[13]
PRACTICAL ACTIVITY
For your new activity, I want you to write a summary of important details on a
short bond paper (Hand written).
Then attached it on your previous activities.
[15]
PHYSICAL EDUCATION 3
(TEAM SPORTS / GAMES)
MODULE Teacher: MERJUN PAUL E. TOMBOC
4 09-352-995-536
EQUIPMENT AND FACILITIES
WEEK 4
Lesson 2: Team Sports / Games
Reference: Physical Education Manual
Learning Objectives:
1. Identify the facilities and equipment in the game basketball.
2. Enumerate examples the facilities and equipment; and
3. Appreciate the Team sports and its game.
Basketball is one of the most played sports today. Basketball is a team sport. There are 5
players in each team in this sport. Basketballers are called basketball players. The goal of
basketball is to pass the ball from the basket/circle. The team that scores more than its
opponent wins the game. Basketball matches (without overtime) consist of 4 periods of 10
minutes, excluding matches that result in a draw in private tournaments. Every ten minutes is
called the period.
So what is the basket hoop, basketball, what is the circle? What equipment is used in
basketball? Let’s examine all together.
[16]
Basketball field equipment is less compared to other sports. The main materials used in
playing basketball (training or match) are the crucible and the ball. Other basketball
equipment and materials are determined as crucible, hoop, ball transport cart, under-pot
cushion, hoop net, tactical board, scoreboard.
Also, training jersey, sports shoes and sports socks used by basketball players are
among the basketball equipment.
As Ekip Grass we are the best basketball equipment and supplies manufacturer
in Turkey. When we say basketball equipment, we produce all the materials that come to
mind with devotion to sports fans and offer them to your service.
1. Basketball Hoops
Basketball crucibles are a product that can be produced in many different ways. So,
basketball hoops are produced for all segments, including single-pole hoop, 4-post hoop,
wall-mounted hoop, FIBA approved basketball hoop, hydraulic basketball hoop, 3-way
hoop, two-way hoop, villas model hoop.
[17]
Single pole hoop; It is a basketball hoop that can be mounted on the standard ground.
Hydraulic hoop; They are technological crucibles that can grow longer and shorter.
Wall-mounted hoop; As the name suggests, it is a type of crucible mounted on the
wall. It is used to save space in small areas.
FIBA approved basketball hoop; It is an internationally approved crucible used in
professional basketball competitions.
(Basketball crucibles/backboards/hoops are very diverse. So, you can see the types of
basketball crucibles by examining our website. Basketball hoop prices vary according to the
material to be used and the model of the product. Therefore, you can contact us about
basketball crucible prices and get detailed information.
2. Basketball circle
It is the indispensable material of basketball sport. The hoop mounted on the backboard is the
target point of the ball. Each ball passing through the circle is won as a number. Therefore,
basketball cannot be practiced without a hoop. We would also like to point out that basketball
hoop must be orange. So, following the rules set by FIBA, the basketball circle was decided to
be orange
3. Basket Net
[18]
4. Ball transport cart
They are the tools used in the training which should be delivered to
the player especially quickly. So it is wheeled and easy to use.
6. Tactical board
7. Basketball ball
[19]
It is impossible to do this sport without basketball. That’s why there is a need for quality and
durable custom made basketball balls.
PRACTICAL ACTIVITY
For your new Activity
You have to draw the court, write the name and its corresponding measurement.
Draw it on a short bond paper.
PHYSICAL EDUCATION 3
(TEAM SPORTS / GAMES)
MODULE Teacher: MERJUN PAUL E. TOMBOC
5 [20]
09-352-995-536
BASKETBALL TERMINOLOGIES
WEEK 5
Lesson 5: Team Sports / Games
Reference: Physical Education Manual
Learning Objectives:
1. Identify Team sports and its game;
2. Enumerate examples of team sports; and
3. Appreciate the Team sports and its game.
Basketball Glossary
Air Ball: The ball misses the hoop and backboard entirely.
Alley-oop: A high arc pass to a teammate in a position near the basket to leap and
score.
Alternating-possession rule: A rule in which teams take turns possessing the ball after
stopped plays.
Assist: A pass that sets up a score.
Backboard: The surface to which the basket is mounted.
Back Court: Area of the court farthest from the offensive team's goal.
Back Door Cut: A player approaches quickly from behind a defender toward the basket.
Back Screen: An offensive player moves away from the basket to set a screen for
teammate.
Ball Fake: To fake a pass or shot.
Bang the Boards: An aggressive rebound.
Bank Shot: The ball bounces off the backboard and into the basket.
Baselines: Also known as "end lines", the boundary lines extending across both ends of
the court behind the baskets.
Baseline Pass: A player passes the ball single-handedly to a cutter advancing toward the
basket.
Basket: The scoring goal attached to the backboard and is comprised of a metal rim
from which a corded net hangs.
Behind-the-back Dribble: A dribble from one hand to the other behind the back.
Behind-the-back Pass: A pass made behind the body.
Between the Legs Dribble: A dribble between the legs from one hand to the other.
[21]
Blocked Shot: A shot deflected on its way to the basket.
Blocking: Using the body to block an opponent.
Bonus Free-throw: Also called "one-on-one"; a free-throw awarded a team whose
opponent exceeds the number of fouls allowed in a half.
Bounce Pass: A pass is deflected off the floor before being received by a team player.
Box Out: In an attempt to block an opponent and set up rebound opportunities, a
defense player gets between a teammate and the basket.
Carrying the Ball: Also called "palming"; an illegal dribbling of the ball with both hands
at the same time, turning the ball over in your hands, or placing the hands underneath
the ball as if holding or carrying it.
Catch and Face: Catching a pass and turning directly toward the basket before taking a
shot.
Center: In position near the basket to capture rebounds and block shots.
Change of Pace Dribble: Slowing down and speeding up dribble to get past an
opponent.
Charging: An offensive player fouls by illegally contacting a stationary defense player.
Chest Pass: A chest-to-chest pass with both hands.
Chin it: After receiving a rebound, the ball is under the chin with elbows and fingers
pointing up.
Clear Out: To make room for the ball handler.
Control Dribble: A closely guarded low dribble.
Controlling the Boards: Otherwise known as "banging the boards"; controlling most of
the rebounds.
Conversion: A dunked free-throw.
Court: The floor upon which the game of basketball is played.
Crossover Dribble: A front-of-the-body dribble from one hand to the other.
Cross Screen: A lateral advance to set up a screen.
Crossover Step: A jab step, then a step in the opposite direction.
Curl Cut: Used when the defender is behind the cutter, an offensive player cuts off a
screen and heads toward the basket.
Cut: A quick advance by the offense toward a position to shoot or receive the ball.
Cylinder: The closely guarded circular area above the basket.
Dead Ball: A ball that is not "alive" or in play.
Defense: The team not in possession of the ball.
Defense Rebound: Rebound by the defense player.
Double Dribble: The illegal act of dribbling, stopping, then dribbling again.
Double Team: Two teammates move in to guard one offensive player.
Down Court: Moving from the back court toward the offensive basket.
[22]
Down Screen: An offensive player moves toward the baseline to set a screen.
Dribble: Bouncing the ball off the floor with one hand.
Drive: A brisk advance toward the basket with the aim of shooting.
Dunk: Slamming the ball into the basket.
Elbow: Illegal contact with the elbow by an opponent.
End Lines: Otherwise known as "baselines"; the lines that run the width of the court
behind the baskets.
Fake: A deceptive move by the offense in order to offset the defense.
Fast Break: A rush down court to beat the opponent to the basket.
Field Goal: A basket made while the ball is in play.
Field Goal Percentage: The number of field goals attempted.
Fishhook Cut: Quickly changing direction.
Five-second Violation: Taking longer than five seconds to pass the ball inbounds to a
teammate.
Forwards: Players positioned along the free-throw lane and who are generally closer to
the basket than the guards.
Flagrant Foul: Excessive or aggressive contact with an opponent.
Floor Violation: See Violation.
Floor: The court area bordered by end-lines and sidelines.
Foul: An illegal play other than a floor violation.
Foul Line: The line 15 feet in front of the backboard paralleling the end-line from which
free-throws are shot.
Free-throw: A free shot taken from the foul line awarded a player whose opponent
committed a foul.
Free-throw Lane: Also called "the key", the area designated for free-throws 12 feet wide
and running from the baseline to the free-throw line.
Free-throw Line: The foul line.
Foul Trouble: A player runs up too many fouls in one game.
Front Court: The offensive area running from mid-court to the end-line.
Full-court Press: Opponents are guarded over the full range of the court.
Goal-tending: Intercepting a shot that is either in the basket, or directly above it.
Guard: To closely watch an opponent with intent to keep the player from gaining
possession of the ball, or from making a pass or shot.
Half Court Press: Defense pressure placed on the opponent in the front court area.
Hash Mark: The mid-court mark.
Hand Check: A defender fouls by touching the opposing ball handler with one or both
hands too many times.
Held Ball: Two opposing players attempt but fail to possess the ball.
[23]
Help Side: Otherwise known as "weak side"; the half of the court absent the ball.
High Post: The area near the free-throw line.
Holding: Use of the hands to hinder an opponent's freedom of movement.
Hook Shot: While standing sideways in front of the basket, the hand farthest from the
net tosses the ball above the head and toward the basket.
Hoop: Another word for basket.
Inbounds Pass: A toss of the ball inbounds from out-of-bounds.
Incidental Contact: Normal, legal contact between players.
Inside Cut: An offensive player passes the ball to a teammate and then quickly advances
toward the basket in order to receive a return pass.
Inside Shot: A shot from beside or in front of the basket.
Intentional Foul: A defense player fouls in order to stop the clock.
In the Paint: Refers to the area within the free-throw lane that is painted a different
color than the rest of the court.
Jab Step: Small sharp step with the non-pivot foot toward the defense player.
Jump Ball: The ball tossed into the air by the referee between two opposing players in
order to start the game.
Jump Shot: A shot in which an offensive player's feet leave the floor.
Jump Stop: Jumping off of one foot, and returning on both feet at the same time in a
parallel or staggered position.
Key: The free-throw and foul lane area of the court.
"L" Cut: An L-shaped cut sometimes used when a defender is in the passing lane.
Lane: Also called the "paint"; area extending from the end line to the free-throw line
and 12 feet across.
Lane Violation: Moving into the lane in an attempt to intercept a possible rebound on a
foul shot before the ball actually hits the rim.
Lay-up: Advancing close to the basket in an effort to bank a shot off the backboard.
Live Ball: A ball in play.
Loading the Gun: Preparing to shoot with a cock of the wrist.
Low Post: The area close to the basket.
Man-to-man Defense: One-on-one guarding of opponents.
Mid-court Line: The center line dividing the front from the back courts.
Net: The corded mesh that hangs 15-18 inches from the basket's rim.
Offense: The team in possession of the ball.
Off the Dribble: Shooting the ball while advancing toward the basket.
Offensive Rebound: A rebound taken by an offensive player.
[24]
One-and-one: A bonus free-throw is awarded when the opponent accumulates too
many fouls in a half; the free-thrower takes a shot and if a basket is made, gets a second
free- throw.
Open: When a defender is unguarded he is said to be "open".
Out-of-Bounds: Outside the end lines and sidelines.
Outlet Pass: A rebounder passes the ball to an offensive teammate.
Over-and-back Violation: An offensive teammate returns a ball from the front court to
the back court.
Overhand lay-up Shot: With the palm facing the basket, the shooting hand is positioned
on the back of the ball.
Overhead Pass: A two-handed overhead shot.
Overtime: Extra time given a tied regulation game.
Paint: The free-throw lane area.
Palming: Another word for "carrying the ball".
Pass: A play from one teammate to another.
Period: A segment of game time; either quarter, half, or overtime.
Perimeter: The part of the court that extends beyond the foul circle.
Personal Foul: Contacting a player in a way that may injure him.
Pick: An offensive player sets up a screen.
Pivot: The center position; also the foot that remains stationary until a dribbler passes
the ball.
Player-to-player Defense: Defense strategy in which each player is assigned an
opponent to guard; also called "man-to-man defense".
Point Guard: A strategy in which a guard advances the ball up court to begin an
offensive play.
Possession: To have the ball.
Post: The space on both sides of the free-throw lane.
Post Up: To be in a position near, but facing away from, the basket in order to receive a
pass.
Power Forward: A strong player positioned close to the basket.
Power Layup Shot: A closely-guarded layup shot.
Press: Defense strategy with intent to force opponents into erring by guarding them too
closely.
Pull-back Dribble: Pulling dribble away from the defense as a way to avert pressure.
Push Pass: A strategy used to get past a defender guarding too closely.
Quadruple Double: A player earns two-digit figures in four out of five offensive
categories during a single game.
[25]
Rebound: Gaining possession of the ball after it bounces off the backboard or rim on a
missed shot.
Reverse Dribble: Otherwise known as "spin dribble" and is used to reverse direction of
the ball.
Reverse Pivot: Turning on the pivot foot while taking a step back.
Rocker Step: A jab step followed by a step back in preparation for shooting or driving
the ball.
Screen: A offense player is positioned between a teammate and the opponent to clear
the way for the teammate's shot at the basket.
Shot: To throw the ball toward the basket.
Shot Clock: A device that keeps track of the limited time the team in possession of the
ball has to take a shot at the basket.
Shooter: The ball handler who takes aim at the basket.
Shooting Guard: The player who generally takes most of the shots from the perimeter.
Sidelines: The boundary lines that run the length of the court on either side.
Small Forward: The smaller of the players positioned near the free-throw lane who
moves inside and out.
Spacing: The space between offensive players, generally 15-18 feet.
Squaring Up: Standing shoulder-square in front of the basket when preparing to shoot
the ball.
Starting Lineup: The five players that begin the game.
Stride Stop: Stopping on one foot, and then the other.
Strong Side: The side of the court containing the live ball.
Substitute: A player comes in to replace a teammate on the court.
Swing-man: One who plays both guard and forward.
Team Fouls: The number of fouls that a team has against it before going over the limit
and its opponent is awarded a free-throw.
Technical Foul: A foul called as a result of misconduct in which the opponent is awarded
a free-throw.
Ten-second Lane: The offensive team has 10 seconds to advance the ball from the back
court area over the mid-court line, or "ten-second lane".
Three-point Field Goal: A basket shot from a distance of more than 19'/9" during a high
school or college game.
Three-point Play: Two points on a field goal immediately followed by a free-throw
point.
Three-point Shot: From outside the three-point line, an attempt at earning a field goal is
made.
[26]
Three-second Lane: Otherwise known as the "key", the area running from the baseline
underneath the basket to the free-throw lane.
Three-second Violation: An offensive player is in the free-throw lane for longer than
three seconds.
Timeout: An official temporarily suspends the game due to injury, or to allow the team
to discuss strategy.
Tip Off: The jump that starts the game.
Top-of-the-key: The arc that runs beyond the free-throw lane.
Transition: A team switches from offense to defense, and visa versa.
Trap: Two defense players team up on the ball handler.
Traveling: Also known as "walking"; a violation in which the ball handler takes fewer
than two steps without dribbling, or holds the ball while changing or moving the pivot
foot.
Triple-double: A player achieves double figures in three out of five offensive categories.
Turnover: The offensive team gives the ball up to defense.
Underhand lay-up Shot: With the palm underneath and facing up, a player shoots the
ball.
Up-court: The offense advances from down court to front court in the direction of the
basket.
"V"-cut: Switching quickly from one direction to the other in order to get a shot.
Violation: Breaking of a rule not resulting in a free-throw, but rather a throw-in.
Walking: See Traveling.
Weak Side: The side of the court absent the live ball.
Zone Defense: A defender carefully guards an area.
PRACTICAL ACTIVITY
For your new activity, I want you to write a summary about the different popular
terms on a short bond paper (Hand written).
Then attached it on your previous activities.
[27]
one of two obvious added
obvious added details.
details.
Paraphrasing is Paraphrasing is Paraphrasing is There is a few
PARAPHASING used smoothly used accurately, used with places where
and accurately. with a bumpy accuracy, but the paraphrased
spot or two. doesn’t sound ideas are not
completely accurate.
smooth.
The summary The summary The summary The summary
clearly reflects reflects the shows an includes main
STRUCTURE OF
the structure of structure of the awareness of topics from the
TEXT
the text. If ideas text. the structure of text in the order
are rearranged the text, but an in which they
they are done so idea or two may appeared.
to make the be out of order.
ideas more
clear.
Vocabulary from Vocabulary from Vocabulary from Some
the text is used the text is used. the text is used. vocabulary from
WORD CHOICE
with precision. The summary The summary is the text is used,
The summary includes clear clear and easy to but minor errors
includes clear language, with read. in word choice
and precise an attempt at reduce clarity.
academic academic
language. language.
[28]
PHYSICAL EDUCATION 3
(TEAM SPORTS / GAMES)
MODULE Teacher: MERJUN PAUL E. TOMBOC
6 09-352-995-536
RULES OF THE GAME
WEEK 6
Lesson 6: Team Sports / Games
Reference: Physical Education Manual
Learning Objectives:
1. Identify the rules of the game.
2. Enumerate examples of team sports; and
3. Appreciate the Team sports and its game.
The Rules
Two teams of five players each try to score by shooting a ball through a hoop elevated 10 feet
above the ground.
The game is played on a rectangular floor called the court, and there is a hoop at each end.
The court is divided into two main sections by the mid-court line.
If the offensive team puts the ball into play behind the mid-court line, it has ten seconds to
get the ball over the mid-court line.
Once the offensive team gets the ball over the mid-court line, it can no longer have possession
of the ball in the area behind the midcourt line.
[29]
Basketball Court 1
Points
When a team makes a basket, they score two points and the ball goes to the other team.
If a basket, or field goal, is made outside of the three-point arc, then that basket is worth three
points. A free throw is worth one point.
Free throws are awarded to a team according to some formats involving the number of fouls
committed in a half and/or the type of foul committed.
Fouling a shooter always results in two or three free throws being awarded the shooter,
depending upon where he was when he shot. If he was beyond the three-point line, then he
gets three shots.
Other types of fouls do not result in free throws being awarded until a certain number have
accumulated during a half (called “team fouls”).
Once that number is reached, then the player who was fouled is awarded a '1-and-1'
opportunity. If he makes his first free throw, he gets to attempt a second. If he misses the first
shot, the ball is live on the rebound.
[30]
Game Clock
Each game is divided into sections, and all levels have two halves.
In high school and below, the halves are divided into eight (and sometimes, six) minute
quarters. In the pros, quarters are twelve minutes long.
There is a gap of several minutes between halves. Gaps between quarters are relatively short.
If the score is tied at the end of regulation, then overtime periods of various lengths are
played until a winner emerges.
The game begins with one player from either team at center court.
A referee will toss the ball up between the two. The player that gets his hands on the ball will
tip it to a teammate. This is called a tip-off.
In addition to stealing the ball from an opposing player, there are other ways for a team to get
the ball.
FOULS
Personal fouls: Personal fouls include any type of illegal physical contact.
Hitting
Pushing
Slapping
[31]
Holding
Illegal pick/screen -- when an offensive player is moving. When an offensive player sticks out a
limb and makes physical contact with a defender in an attempt to block the path of the
defender.
Personal foul penalties: If a player is shooting while a being fouled, then he gets two free
throws if his shot doesn't go in, but only one free throw if his shot does go in.
Three free throws are awarded if the player is fouled while shooting for a three-point goal and
they miss their shot. If a player is fouled while shooting a three-point shot and makes it
anyway, he is awarded one free throw. Thus, he could score four points on the play.
Inbounds. If fouled while not shooting, the ball is given to the team the foul was committed
upon. They get the ball at the nearest side or baseline, out of bounds, and have 5 seconds to
pass the ball onto the court.
One & one. If the team committing the foul has seven or more fouls in the game, then the
player who was fouled is awarded one free throw. If he makes his first shot, then he is
awarded another free throw.
Ten or more fouls. If the team committing the foul has ten or more fouls, then the fouled
player receives two free throws.
Charging. An offensive foul that is committed when a player pushes or runs over a defensive
player. The ball is given to the team that the foul was committed upon.
Blocking. Blocking is illegal personal contact resulting from a defender not establishing
position in time to prevent an opponent's drive to the basket.
Flagrant foul. Violent contact with an opponent. This includes hitting, kicking, and punching.
This type of foul results in free throws plus the offense retaining possession of the ball after
the free throws.
Intentional foul. When a player makes physical contact with another player with no
reasonable effort to steal the ball. It is a judgment call for the officials.
Technical foul. Technical foul. A player or a coach can commit this type of foul. It does not
involve player contact or the ball but is instead about the 'manners' of the game. Foul
language, obscenity, obscene gestures, and even arguing can be considered a technical foul, as
can technical details regarding filling in the scorebook improperly or dunking during warm-ups.
[32]
VIOLATIONS
Walking/Traveling. Taking more than 'a step and a half' without dribbling the ball is traveling.
Moving your pivot foot once you've stopped dribbling is traveling.
Carrying/palming. When a player dribbles the ball with his hand too far to the side of or,
sometimes, even under the ball.
Double Dribble. Dribbling the ball with both hands on the ball at the same time or picking up
the dribble and then dribbling again is a double dribble.
Held ball. Occasionally, two or more opposing players will gain possession of the ball at the
same time. In order to avoid a prolonged and/or violent tussle, the referee stops the action
and awards the ball to one team or the other on a rotating basis.
Goaltending. If a defensive player interferes with a shot while it's on the way down toward the
basket, while it's on the way up toward the basket after having touched the backboard, or
while it's in the cylinder above the rim, it's goaltending and the shot counts. If committed by
an offensive player, it's a violation and the ball is awarded to the opposing team for a throw-in.
Backcourt violation. Once the offense has brought the ball across the mid-court line, they
cannot go back across the line during possession. If they do, the ball is awarded to the other
team to pass inbounds.
Time restrictions. A player passing the ball inbounds has five seconds to pass the ball. If he
does not, then the ball is awarded to the other team. Other time restrictions include the rule
that a player cannot have the ball for more than five seconds when being closely guarded and,
in some states and levels, shot-clock restrictions requiring a team to attempt a shot within a
given time frame.
Player Positions
Center. Centers are generally your tallest players. They generally are positioned near the
basket.
Offensive -- The center's goal is to get open for a pass and to shoot. They are also responsible
for blocking defenders, known as picking or screening, to open other players up for driving to
the basket for a goal. Centers are expected to get some offensive rebounds and put-backs.
[33]
Defensive -- On defense, the center's main responsibility is to keep opponents from shooting
by blocking shots and passes in the key area. They also are expected to get a lot of rebounds
because they're taller.
Forward. Your next tallest players will most likely be your forwards. While a forward may be
called upon to play under the hoop, they may also be required to operate in the wings and
corner areas.
Offensive -- Forwards are responsible to get free for a pass, take outside shots, drive for goals,
and rebound.
Guard. These are potentially your shortest players and they should be really good at dribbling
fast, seeing the court, and passing. It is their job to bring the ball down the court and set up
offensive plays.
Offensive -- Dribbling, passing, and setting up offensive plays are a guard's main
responsibilities. They also need to be able to drive to the basket and to shoot from the
perimeter.
PRACTICAL ACTIVITY
For your new activity, I want you to create a 5 situation related to this topic and what
tactical strategies you create.
[34]
center of center of emphasize, and
interest) with interest) with center of
great skill. fair skill. interest) but the
over-all result is
not with skill.
Application of The ink is Control a Student needs to
the ink is applied in a somewhat work on
PRINTING SKILLS
preplanned and careful, logical lacking. A few controlling the
done in a logical manner. ink is stains and brayer and the
sequential registration is ink, there are
manner. off. many ink stains
and the
registration is
off.
CREATIVITY Student tackled Student tried Student played it Student aimed
ELABORATION a challenge and something new safe, stayed in low, is capable
RISK TAKING developed and developed his/her comfort of much better.
his/her art skills. his/her art skills. zone.
Student always Students Student Student misuses
keeps painting typically cleans sometimes materials or
USE OF
materials and materials and cleans and takes doesn’t properly
MATERIALS
area plain and work area at the care of material clean materials
protected end of the if reminded. or area when
without session without Shows reminded. Show
reminders. The reminder. sometimes little respect for
student shows respect for materials.
great respect for materials.
the materials.
[35]
PHYSICAL EDUCATION 3
(TEAM SPORTS / GAMES)
MODULE Teacher: MERJUN PAUL E. TOMBOC
7 09-352-995-536
HISTORY OF BASEBALL
WEEK 7
Lesson 7: Team Sports / Games
Reference: Physical Education Manual
Learning Objectives:
1. Identify the Origin of the game.
2. Participate in the activity given; and
3. Appreciate the Team sports and its game.
Unlike professional basketball and American football, interest in baseball has not been
sweeping the globe . Declining participation at the amateur level and protracted labor
problems at the professional level have thrust “America’s Pastime” into an era of uncertainty.
Despite this current adversity, baseball will always occupy an important place in American
culture. This column starts a three part look at the history of baseball.
Most cultures have some sort of stick and ball game, cricket being the most well-known. While
the exact origins of baseball are unknown, most historians agree that it is based on the English
game of rounders. It began to become quote popular in this country in the early 19th century,
and many sources report the growing popularity of a game called “townball”, “base”, or
“baseball”.
Throughout the early part of that century, small towns formed teams, and baseball clubs were
formed in larger cities. In 1845, Alexander Cartwright wanted to formalize a list of rules by
which all team could play. Much of that original code is still in place today. Although popular
legend says that the game was invented by Abner Doubleday, baseball’s true father was
Cartwright.
The first recorded baseball contest took place a year later, in 1846. Cartwright’s
Knickerbockers lost to the New York Baseball Club in a game at the Elysian Fields, in Hoboken,
New Jersey. These amateur games became more frequent and more popular. In 1857, a
[36]
convention of amateur teams was called to discuss rules and other issues. Twenty five teams
from the northeast sent delegates. The following year, they formed the National Association of
Base Ball Players, the first organized baseball league. In its first year of operation, the league
supported itself by occasionally charging fans for admission. The future looked very bright.
The early 1860s, however were a time of great turmoil in the United States. In those years of
the Civil War, the number of baseball clubs dropped dramatically. But interest in baseball was
carried to other parts of the country by Union soldiers, and when the war ended there were
more people playing baseball than ever before. The league’s annual convention in 1868 drew
delegates from over 100 clubs.
As the league grew, so did the expenses of playing. Charging admission to games started to
become more common, and teams often had to seek out donations or sponsors to make trips.
In order for teams to get the financial support they needed, winning became very important.
Although the league was supposed to be comprised of amateurs, many players were secretly
paid. Some were given jobs by sponsors, and some were secretly paid a salary just for playing.
In 1869, the Cincinnati Red Stockings decided to become a completely professional team.
Brothers Harry and George Wright recruited the best players from around the country, and
beat all comers. The Cincinnati team won sixty-five games and lost none. The idea of paid
players quickly caught on.
Some wanted baseball to remain an amateur endeavor, but there was no way they could
compete with the professional teams. The amateur teams began to fade away as the best
players became professionals. In 1871, the National Association became the first professional
baseball league.
Professional baseball was built on the foundation of the amateur leagues that preceded it.
Interest in baseball as a spectator sport had been nourished for more than 25 years when the
first professional league began operation. The National Association fielded nine teams in 1871,
and grew to 13 teams by 1875.
The National Association was short-lived. The presence of gamblers undermined the public
confidence in the games, and their presence at the games combined with the sale of liquor
quickly drove most of their crowds away. Following the 1875 season, the National Association
was replaced with the National League. Previously, players had owned the teams and run the
[37]
games, but the National League was to be run by businessmen. They established standards
and policies for ticket prices, schedules, and player contracts.
The businessmen demonstrated that professional baseball could be successful, and a rival
league soon emerged. In 1882, the American Association started to compete with reduced
ticket prices and teams in large cities. Rather than fight each other, the two leagues reached
an accord, ratifying a National Agreement. It called for teams in both major leagues and all of
the minor leagues to honor each other’s player contracts. In addition, the agreement allowed
each team to bind a certain number of players with the Reserve Clause. This clause granted
teams the rights to unilaterally renew a player’s contract, preventing him from entertaining
other offers.
Needless to say, this infuriated the players. In 1884, they tried to form their own league, the
Union Association. Many players left their teams for the freedom of the Union Association, but
the league lasted only one season. The teams lost too much money to attempt a second
season. Another attempt was made in 1890, when the Players League was formed. Most of the
best players from the American Association and National League joined, but like its
predecessor, the Players League went bankrupt after one season. The competition and loss of
players forced the American Association to fold, too, with four of its best teams joining the
National League.
The turn of the century brought another challenger, the American League, which started play
in 1901. They raided most of the National League’s best players. In their attempt to meet the
challenge, the National League owners turned on each other. A court injunction impaneled a
three-man commission to run the league, and they found a way for the two-leagues to co-exist
peacefully.
Through the first decade of the twentieth century, baseball remained a game of strategy. The
so-called “dead ball” provided few homeruns. The game relied on contact-hitters, bunting, and
base-stealing for its offense. The adoption of a ball with a cork center in 1911 change the game
dramatically. Forty years of batting records began to fall, and the popularity of the game began
to explode.
In 1914, yet another rival league tried to gain a foothold. The Federal League sought to
establish its presence both on the field and in the courtroom. They sued, contending that the
American and National Leagues constituted a monopoly. While the case languished in the legal
system, the Federal League folded after just two seasons. In 1922, the Supreme Court settled
[38]
the matter by ruling that baseball was exempt from anti-trust legislation. The Court
unanimously acknowledged and confirmed baseball’s monopoly.
The Roaring Twenties were a great time for the United States and for baseball. A huge
gambling scandal in 1919 brought sweeping reforms, and in the nation’s largest city, a legend
was born. George “Babe” Ruth had been a successful pitcher with the Boston Red Sox, but the
New York Yankees bought his contract and made him an outfielder. He was the most
tremendous hitter the league had ever seen. Ruth revolutionized the game with his prowess as
a homerun hitter. He ushered in an era of economic prosperity for baseball, and became one
of the most popular individuals in American history.
Like other American men, a large percentage of ballplayers entered the armed forces during
World War two. The forties were a difficult time for baseball, but a new era beckoned.
Although it was not a written rule, baseball had always been racially segregated. In 1947,
Jackie Robinson broke the color barrier, joining the Brooklyn Dodgers. But integration was a
very slow process. Other teams were slow to adopt African-American and other minority
players. It was another ten years before all of the teams had integrated , and it wasn’t until the
early sixties that professional baseball could truly call itself integrated.
In 1960, yet another rival league appeared. Although a handful of teams had moved, most of
them were concentrated in the northeast. Large cities in the south and west wanted teams of
their own. The Continental League sought to win in court before they had a chance to go
bankrupt on the field. Faced with the possibility of losing their monopoly, major league owners
reached a compromise. They would agree to expand, growing from 16 teams to 24 by the end
of the decade.
The players loved this, because expansion meant more jobs. Baseball prospered economically,
as attendance continued to grow and national television and radio contracts brought in huge
amounts of money. Soon, the players began to see that the owners were not sharing the
wealth. Salaries had remained stagnant for many years, and the players were still bound by
the reserve clause. Although they had a union, its only real function was to administer the
meager pension former players received. Seeing the success of organized labor in the auto
industry and the steel industry, the players decided to put some teeth into their union. After
nearly a hundred years, the players wanted to regain some control of the game. And they
would get it.
[39]
Professional baseball players had organized several times in baseball history, but they were
never able to make the advances that unions in other industries had won for their members.
The Major League Baseball Players Association had been around for more than thirty years,
but its sole purpose had been to collect and administer a meager pension. Concerned about
getting a piece of growing television revenues, the players sought to strengthen their union in
1965.
They hired Marvin Miller, a veteran labor organizer who had fought for the United
Steelworkers union for years. He knew there was more at stake than adding broadcasting
money to the pension fund. When Miller came on board and saw what the conditions were,
he knew much more was at stake.
For one thing, the minimum salary was $6,000, just a thousand dollars more than it had been
in 1947. As he began to collect data, the players were surprised at how poorly they were being
paid. This education paved the way for the first collective bargaining agreement in 1968. It
provided some modest improvements, but most importantly it gave the players some
leverage. For nearly a hundred years, team owners had a “take it or leave it” relationship with
players. The union could (and did) file complaints with the National Labor Relations Board
when they were treated unfairly. Players also won the right to have their grievances heard
before an independent arbitrator.
The owners did not like this. They did not like the union interfering in their business, and they
did not like the players standing up to them. Curt Flood, one of the league’s premier
centerfielders refused to report to training camp in 1969, demanding that the St. Louis
Cardinals offer more than a $5000 raise. They relented, but after an unexceptional season,
they traded him to Philadelphia. Flood did not want to go. He had strong ties to the
community, and filed a suit against Commissioner Bowie Kuhn. Flood argued that the Reserve
Clause was illegal, and that he should be allowed to negotiate freely with other teams. The
Supreme Court ultimately ruled against him, but it made a lot of players think.
By 1975, two pitchers decided to challenge the reserve clause again. It said that the teams had
the right to renew a players contract for one year. They interpreted that to be recurring, that
they could renew it every year. Dave McNally and Andy Messersmith refused to sign their
contracts. If the reserve clause bound them for the 1975 season, there was no contract that
could be renewed for 1976. An arbitrator upheld their case, and free agency was born.
[40]
Players were still bound to a team for the first few years of their career, but after that they
could sign with any team. The owners couldn’t contain their excitement at this, and spent the
next five years outbidding and outspending each other. The players were happy, because
everyone’s salary was going up. But many owners were getting upset. When a player left, they
got nothing in return. They argued that a team who lost a player should get something in
return for compensation. Otherwise, the money they had invested in that player’s
development would be lost. The players argued that this would severely limit their freedom.
The two sides couldn’t agree, so in the middle of the 1981 season the players walked out.
There had been a brief player’s strike at the start of the 1972 season, which delayed the start
of the season by 13 days. This was much more serious, and little negotiation took place. After
fifty days, the owners relented and agreed to a modified compensation plan. In return, players
not yet eligible for free-agency could have their salaries decided by an arbitrator. The
economic issues was growing more complicated, and the adversarial relationship between
owners and players grew more intense.
In 1985, the players struck again. The owners had hoped that salary arbitration would help
keep salaries down, but it propelled them through the roof. The owners wanted to change it,
the players said no way. After two days, the owners relented and the players came back.
Then the free-agent market suddenly and mysteriously dried up. Following the 1986 season,
players in search of contracts found no bidders, and many re-signed with their teams for lower
salaries. This continued for the next few years, until an arbitrator ruled that the owners had
colluded. The collective bargaining prohibited that action, and the players were awarded
damages.
This all set the stage for the worst battle of all. In 1992, the owners forced Commissioner to
resign. The labor contract was about to expire, and they didn’t want him to interfere in
negotiations. Turns out they didn’t want any negotiations either. Their had been a strike or a
lockout every time the collective bargaining agreement expired, and the players didn’t want to
go through that again. They started the 1994 season without a contract. The owners were
insisting that a salary cap was necessary for teams to survive. They claimed free agency and
salary arbitration were wrecking them. No progress was being made, so the players went on
strike in August.
The World Series was canceled for the first time in 92 years. Fans across the country were
disgusted and heartbroken. President Clinton appointed a mediator, but nothing happened.
Finally, the owners decided to unilaterally implement their own plan. They assembled teams
[41]
of replacement players and set out to start the 1995 season without the “real” players. The
players asked for and got a restraining order, prohibiting the teams from implementing their
plan and forcing them to work under the terms of the old agreement until a new one was
reached.
It took almost two more years for a labor deal to be reached, and it finally happened in
November of 1996. While it’s too soon to tell if the deal will address the financial problems
that face Major League Baseball, it does offer the hope that fans can start thinking about the
game on the field once again. Baseball has fallen behind other American sports in popularity,
and it will take a lot of work to regain the prominence it once held in American culture. There
is a long, proud history to build on, and baseball will enter its third century with reasons for
optimism.
PRACTICAL ACTIVITY
For your new activity, I want you to write a summary of origins of the game
baseball in a short bond paper (Hand written).
Then attached it on your previous activities.
[43]
PHYSICAL EDUCATION 3
(TEAM SPORTS / GAMES)
MODULE Teacher: MERJUN PAUL E. TOMBOC
8 09-352-995-536
FUNDAMENTAL SKILLS OF BASEBALL
WEEK 8
Lesson 2: Team Sports / Games
Reference: Physical Education Manual
Learning Objectives:
1. Identify Team sports and its game;
2. Enumerate examples of team sports; and
3. Appreciate the Team sports and its game.
Hitting
Whether you’ve seen baseball players on television or in person, for you and many other
people, hitting is the essence of baseball. This is one aspect that draws many people, especially
the young baseball players, to the game. In order to be a consistent batter, he must establish a
stable, solid, and balanced stance in the batter’s box. If a batter is right-handed, he should
stand in the batter’s box with his left shoulder forward; if the batter is left-handed, with his
right shoulder forward. A firm grip on the bat includes holding it with the fingers and not the
palm of the hand. To get a better grip on the bat, it’s a good idea to use a batting glove
from this list of the best batting gloves.
A hitter should hold the bat over the shoulder, with his knees bent and with rest of his body
weight rested on his back leg. The batter must begin with a strong, level rotation of his hips as
this will pull the knob to the ball. The bat should also maintain a level to slightly upward swing
thru the hitting zone. Right timing is important in order for the bat to make contact with the
ball.
[44]
Fielding
Getting your body squarely in front of the ball is the core of good field positioning. When the
ball arrives in the field below the fielder’s waist level, the glove fingers should touch the
ground. When the ball comes in at above waist level or higher, the fingers of the glove should
point skyward. Your gloved fingers should be in a position where the ball will land and within
your reach. Quickness, alertness, and good hustle should be used when fielding a ball.
Throwing
You must grip the ball with your dominant hand, with just the right pressure, with two fingers
on top of the ball and the edge of your thumb underneath the ball. Raise the ball up to ear
level. Bring your opposite foot to take a step forward; the back foot will take the rest of your
body weight. Rotation should start with a strong, level rotation of the hips as well as the trunk.
When you are about to release the ball, your arm and shoulder should be aligned to one
another. Bring your front leg forward to complete your throw.
Base running
A good base runner doesn’t exactly have to be a speedy runner, but a good base runner
should also understand how to run the bases. A base runners’ goal is to reach the inside
corner of the base then make a quick turn to run at the next bases. This will guarantee the
shortest distance made between bases. A good base runner must also be aware of the
circumstances of the game — for instance, whether his team is leading or behind, or the skills
of his opponents such as whether they have a strong outfielder, or the skill level of their rookie
teammate.
[45]
PRACTICAL ACTIVITY
For your new activity.
You have to produce a picture while doing the fundamental skills of Baseball and paste
it in a bond paper.
[47]
PHYSICAL EDUCATION 3
MODULE (TEAM SPORTS / GAMES)
9 Teacher: MERJUN PAUL E. TOMBOC
09-352-995-536
RULES AND REGULATION OF BASEBALL
WEEK 9
Lesson 9: Team Sports / Games
Reference: Physical Education Manual
Learning Objectives:
1. Identify Team sports and its game;
2. Enumerate examples of team sports; and
3. Appreciate the Team sports and its game.
Baseball is played on a field with four bases. The bases are arranged in the shape of a
diamond, 90 feet apart from each other. In the middle of the diamond is the pitcher's mound.
The pitcher begins his pitch with his foot on the pitching rubber, which is 60 feet, 6 inches
from home plate. Distances between bases and from the mound to home plate may be
shorter when younger participants are involved. In Little League, home plate is 46 feet from
the pitching rubber, and bases are 60 feet apart. Typically, in professional baseball, a fence
anywhere from 300 feet to 400 feet from home plate marks the boundary of the field.
Game Limits
At the professional and collegiate levels, there is no time limit for games. Games are over
when nine innings are completed, whether it takes two hours or 10. In high school and youth
leagues, time limits may be installed by the leagues that have jurisdiction. Having a "time limit"
means that a new inning may not start after the time has expired.
Inning Structure
The batting team tries to score as many runs as it can before the team in the field can record
three outs in a given inning. When three outs are recorded, a team's time at bat for that inning
ends. There are numerous ways to record an out. The batter can hit the ball and have it caught
before it hits the ground (called a fly out). The batter can also hit the ball on the ground, and if
[48]
the fielder throws the ball to a player touching the base before a runner forced to try to
advance gets there, the runner is out (called a ground out). Tagging a player from the batting
team with the ball while that player is not on a base is another way to record an out. A
strikeout is also a way to record an out. Getting outs is the main goal of the pitcher and the
team in the field. When the fielding team records three outs, the inning ends. The team that
was hitting then goes in the field, and the team that was in the field takes its turn at bat.
If a pitcher throws three strikes (pitches either in the strike zone, or pitches missed by the
batter when he swings at a pitch), the batter is out. If a pitcher throws four balls (pitches out of
the strike zone in which the batter does not swing), the batter is awarded first base. A foul ball
(hit outside the boundaries of the field) is counted as a strike against the batter until there are
two strikes, at which point subsequent foul balls do not count as strikes. The exception is if the
batter attempted to bunt when he already has two strikes against him. A foul ball in that
instance is recorded as a strikeout.
Scoring Runs
When a runner gets on base, usually by hitting the ball and reaching base safely or earning a
walk, it is the next hitter in the lineup's job to "drive him in." A run is scored when a runner
crosses home plate safely; either being driven in by a hit, an error, a fielder's choice, or a walk
with the bases loaded. A batter can score a run by himself by hitting a home run, usually
accomplished by hitting a ball over the outfield fence. If a home run is hit, the batter and
everybody on base scores. The team that scores more runs over the course of nine innings
wins the game.
Stealing Bases
Once a runner is on base, he may attempt to steal the next base in professional baseball and
many higher levels of the game. A runner does this by making a dash for the next base once
the pitcher pitches the ball. After the pitcher releases the ball, it's the catcher's job to receive
the ball and throw it to the base the runner is trying to steal. If a fielder receives the throw and
tags the runner before he reaches the base, the runner is out. A pitcher can try to counter a
stolen base by attempting to "pick off" the runner instead of pitching. Picking off consists of
making a throw to the base the runner occupies before he steals, hoping to catch the runner
off the base. If the pitcher makes any move to deceive the base runner, a balk is called, and
the runner is awarded the next base.
If a batter hits the ball into fair territory, he must run to first base. However, if he makes
contact with the ball while running to first base before a fielder touches the ball, the batter is
out. If the batter hits or bunts the ball and his bat hits the ball again in fair territory, the batter
is also out.
Deflection by a Fielder
If a runner makes contact with a batted ball after the ball has been deflected by a fielder, the
runner will not be called out. Likewise, if a ball gets by a fielder who could have made a play on
the ball and the ball then hits a runner behind him, the runner will not be called out. However,
if another fielder could make a play on the ball after it gets by the first fielder, the umpire may
call the runner out for interference.
If a runner is called out for interference with a batted ball, the ball is considered dead, and
play stops. No other runners may advance until the ball is returned to the pitcher and the
umpire announces that play has resumed. A runner is also out if he interferes with a ball that
is being thrown by a fielder who just made a play on a batted ball.
The only equipment required is the Wiffle ball, a bat and possibly a piece of chalk for marking
the field. The size of the playing field can be adjusted to fit available space. The Wiffle Ball Inc.
website suggests a V-shaped field with home plate at the fulcrum of the V, and the single,
double, triple and home runs zones arranged in rows that get progressively farther from the
batter and progressively wider as their value increases.
The single zone should be 24 feet from home plate, with succeeding zones--double, triple, and
home runs--located at 20-foot intervals. Ideally, the widest part of the V--the home run zone--
is 20 feet wide, and the two strokes of the V that border it are 60 feet long.
[50]
Anything outside of the strokes of the V is foul territory. The University of Minnesota
Extension recommends a 40-foot distance from pitcher to batter.
Teams
Wiffle ball can be played with as few as two players--pitcher and batter--or as many as 10, with
five players to each team functioning as catcher, pitcher, double-area fielder, triple-area
fielder and home run-area fielder. According to Major League Wiffleball, if teams have fewer
than five players, a player can by common agreement be named a designated hitter and bat
for both teams. Fielders cannot move from one area to another when a five-man team is
playing.
Scoring
The rules of play resemble those of baseball but, according to Wiffle Ball Inc., bases and
runners are imaginary. A ball hit into the single area that is not caught constitutes a single,
with the same principle applying to all areas. A team member hitting a single advances his
imaginary runner to first base. The imaginary runner advances one base on a single and two on
a double, and he scores on a triple. A runner on second base scores on a single, double or
triple. A runner on third base scores with any hit. Some casual adult Wiffle ball leagues do use
bases and runners; Major League Wiffle ball offers a lighthearted, informal version of rules
that allow base running.
A batter strikes out in Wiffle ball if he swings at the pitched ball and doesn’t foul tip it on the
third strike. Under Major League Wiffle ball rules, the strike zone must be 3 feet high and 1 1/2
feet wide.
The first two foul tips do count as strikes, however. Although a foul tip caught in the batter's
box does not constitute an out, a fly ball caught in either fair or foul territory does.
A third way a batter can be out is to hit a ground ball that is caught while the ball is in motion
in fair territory. Wiffle Ball Inc. says that bunting is not allowed and that a batter cannot be
walked to a base because of balls.
Baseball: Equipment
[51]
Baseball Ball
The bat is used to hit the baseball. There are different sizes and types of
bats. In youth, little league, high school, and college baseball most players
use an aluminum or composite bat. In the Major Leagues players can only
use bats made from wood. The most popular type of wooden bat is the
Louisville Slugger which is made of ash trees.
Glove
The baseball glove is designed to help catch the ball and protect your hand.
You wear the glove on the opposite of your throwing hand. So if you throw
with your right hand, you wear your glove on your left hand. Gloves are
made of leather and have webbing between the thumb and forefinger. This
webbing is where the ball is caught most of the time.
Baseball hats are used to help keep the sun out of your eyes. They are very
popular outside of the sport of baseball. You will see them on the sidelines of
football, at a golf tournament, or just at school or the mall. The helmet is
important and is used to protect the batter's head from a wild pitch. You should
always wear a helmet when batting whether you are playing a serious game or just practicing
or messing around.
Uniform
The baseball uniform consists of baseball pants, a jersey, and the baseball
[52]
cap. Sometimes socks may be part of the uniform as well. It's usually a good idea to wear long
pants for baseball so you don't get scraped up when sliding into base.
Cleats
Baseball players wear cleats when playing. Cleats help to keep you from
slipping when batting and fielding a ball.
Catcher's Gear
PRACTICAL ACTIVITY
For your new activity, I want you to create a 5 situation related to this topic and what
tactical strategies you create.
[54]
PHYSICAL EDUCATION 3
MODULE (TEAM SPORTS / GAMES)
Teacher: MERJUN PAUL E. TOMBOC
10 09-352-995-536
BASEBALL TERMINOLOGIES
WEEK 10
Lesson 2: Team Sports / Games
Reference: Physical Education Manual
Learning Objectives:
1. Identify Team sports and its game;
2. Enumerate examples of team sports; and
3. Appreciate the Team sports and its game.
Terminologies of Baseball/Softball
Error – A mistake in fielding the baseball by the defense that allows a batter to reach base or a
base runner to advance.
Foul ball –A baseball that is hit outside the field of fair play.
Full count – When the pitch count has 3 balls and 2 strikes. The next strike or ball will end the
at bat. If the batter hits the baseball foul, then the count remains 3 and 2.
Ground ball – A baseball that is hit on the ground. Also called a “grounder”.
Hit and run – A baseball play where the base runner begins to run when the pitch is released.
It’s the batter’s responsibility to hit the baseball into play so the runner will not get out. This
gives the base runner a head start.
Hit for the cycle – When a baseball player hits a single, a double, a triple, and a home run in
[55]
one game.
Lead Runner – The first base runner when more than one runner is on base.
Pitch around – When the pitcher does not throw the batter a pitch near the plate in order to
walk the batter.
Pitch out – A pitch that cannot be hit by the batter. Used to walk a batter on purpose or to try
and catch a base stealer.
Power hitter – A strong batter that hits the baseball far, often for home runs or extra bases.
Relay – When one fielder throws the baseball to another fielder who then throws the baseball
to another fielder.
Reliever or relief pitcher – A replacement pitcher. Usually comes in the game when the
starting pitcher grows tired.
Strike zone – The area above home plate where strikes are called. The pitch must be over
home plate, above the batter’s knees, and below the batter’s belt.
Walk – When the pitcher throws four balls to a batter, the batter gets to go to first base
automatically
[56]
PRACTICAL ACTIVITY
For your new activity, I want you to write a summary about the different popular
terms on a short bond paper (Hand written).
Then attached it on your previous activities.
[58]
PHYSICAL EDUCATION 3
MODULE (TEAM SPORTS / GAMES)
Teacher: MERJUN PAUL E. TOMBOC
11 09-352-995-536
STORY OF VOLLEYBALL
WEEK 11
Lesson 11: Team Sports / Games
Reference: Physical Education Manual
Learning Objectives:
1. Identify Team sports and its game;
2. Enumerate examples of team sports; and
3. Appreciate the Team sports and its game.
Morgan was keen for his sport to offer a less physically intense and demanding alternative to
Naismith’s basketball, one that would appeal to a far broader range of ages and physical
abilities. Describing his early experimentations, he said: “In search of an appropriate game,
tennis occurred to me, but this required rackets, balls, a net and other equipment, so it was
eliminated, but the idea of a net seemed a good one. We raised it to a height of about 6 feet, 6
inches [1.98 metres] from the ground, just above the head of an average man. We needed a
ball and among those we tried was a basketball bladder, but this was too light and too slow.
We therefore tried the basketball itself, which was too big and too heavy.”
It was not until 1900 that a specially designed ball - lighter and smaller - was devised, which
opened up a whole new range of tactical and technical possibilities for the sport. The offensive
style of setting and spiking was first showcased in 1916, in the Philippines. Over the years that
followed the rules of the sport were further refined and standardized. In 1917, the scoring
[59]
system per game was changed from 21 to 15 points, while in 1920 the rule stipulating a
maximum of three hits per team was instituted.
Until the early 1930s volleyball was for the most part a game of leisure and recreation, and
there were only a few international activities and competitions. There were different rules of
the game in the various parts of the world; however, national championships were played in
many countries (for instance, in Eastern Europe where the level of play had reached a
remarkable standard).
The sport took a huge step forward in 1947 with the creation of the Federation Internationale
De Volley-Ball (FIVB). Two years later the inaugural World Championships took place in Prague,
Czechoslovakia.
Volleyball made its Olympic debut at Tokyo 1964, with the USSR taking men’s gold and the
host nation winning the women’s competition.
Beach volleyball, which had its origins on the beaches of California back in 1930, had to wait
until 1996 for its inclusion on the Olympic programme, and it has helped take the global reach
and popularity of the sport to a new level.
Volleyball has witnessed a particularly impressive growth spurt over the last two decades,
fuelled by the expansion of international competitions such as the FIVB World Championships,
the FIVB World League, the FIVB World Grand Prix, the FIVB World Cup and the FIVB Grand
Champions Cup, not to mention of course, the Olympic Games, where both the indoor and
beach versions now enjoy huge popularity.
Today, over 120 years after it was first conceived, volleyball is played by more than 800 million
people worldwide, a fact that would surely leave its creator, William Morgan, whose goal was
to create a sport open to all, a huge amount of satisfaction.
PRACTICAL ACTIVITY
For your new activity, I want you to write a summary of important details on a
short bond paper (Hand written).
Then attached it on your previous activities.
Learning Objectives:
1. Identify the different types of fundamental skills in volleyball.
2. Enumerate the skills and
3. Appreciate the Team sports and its game.
Serving
Passing
Setting
[62]
Setting, or overhead passing, typically is the second shot in a three-shot
sequence. A properly executed set is placed close and above the net. You
want to place the ball about four feet from the net so on the third shot,
typically a spike, your teammate won't hit the net on her follow through.
Hitting
Generally, you want to hit the ball with the greatest force possible on the
third shot of a sequence. When the ball is struck forcefully downward, above
the height of the net, it is referred to as a "spike" or "kill" shot. To execute a
kill shot, a player may use either a two- or three-step approach. Strike the
ball at the top of your vertical leap, using the heel of your palm, followed by
wrapping your hand on the ball with your fingers and snapping your wrist.
Blocking
Blocking is a defensive play made close to the net. The object of a block is to
deflect an offensive shot directly back toward your opponent. Block
attempts can be made by individual players or pairs of players. Blocking is
not allowed on serves. Blocks often are utilized as a defense against "kill"
shots.
[63]
It is legal to contact the ball with any part of a players body
It is illegal to catch, hold, or throw the ball
If two or more players contact the ball at the same time, it is considered one play and
either player involved may make the next contact (provided the next contact isn't the
teams 4th hit)
A player can not block or attack a serve from on or inside the 10 foot line
After the serve, front line players may switch positions at the net
At higher competition, the officiating crew may be made up of two refs, line judges,
scorer, and an assistant scorer
When serving, stepping on or across the service line as you make contact with the serve
Failure to serve the ball over the net successfully
Contacting the ball illegally (lifting, carrying, throwing, etc.)
Touching the net with any part of the body while the ball is in play. Exception: If the ball
is driven into the net with such force that it causes the net to contact an opposing
player, no foul will be called, and the ball shall continue to be in play.
When blocking a ball coming from the opponents court, contacting the ball when
reaching over the net is a violation if both:
1) your opponent hasn't used 3 contacts AND
2) they have a player there to make a play on the ball
When attacking a ball coming from the opponents court, contacting the ball
whenreaching over the net is a violation if the ball hasn't yet broken the vertical plane
of the net.
Crossing the court centerline with any part of your body. Exception: if it's the hand or
foot, the entire hand or entire foot must cross for it to be a violation.
Serving out of order.
Back row player blocking (deflecting a ball coming from their opponent), when at the
moment of contact the back row player is near the net and has part of his/her body
above the top of the net (an illegal block).
Back row player attacking a ball inside the front zone ( the area inside the 10 foot line),
when at the moment of contact the ball is completely above the net (an illegal attack).
[64]
PRACTICAL ACTIVITY
For your new activity.
You have to produce a picture while doing the fundamental skills of volleyball and paste
it in a bond paper.
[66]
PHYSICAL EDUCATION 3
(TEAM SPORTS / GAMES)
MODULE Teacher: MERJUN PAUL E. TOMBOC
13 09-352-995-536
FACILITIES AND EQUIPMENT OF VOLLEYBALL
WEEK 13
Lesson 12: Team Sports / Games
Reference: Physical Education Manual
Learning Objectives:
1. Identify the equipment and facilities that is used in playing volleyball.
2. Enumerate the facilities and equipment of volleyball.
3. Appreciate the Team sports and its game.
Volleyball - Equipment
Net
Net is one meter long and 9.5 to 10 meter wide. It is tied vertically
above the center line of the court to posts fixed at either sides of the
court, at a distance of one meter from the sidelines. The center of the
net should lie 2.43 meter above the ground for men and 2.24 meter
for women. At the sides the net may be higher by a maximum of 2cm, however it should be
tied at the same height at both the posts.
The court width is marked on the net with a tape and a flexible antennae of one meter
extends from the tape marker on both sides of the net. These markings help the referee
determine when the ball goes outside the court.
Ball
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Other Equipments
Players of a team are uniformly dressed in jerseys, shorts, socks and sport shoes. Jerseys of
each team has a different color.
[68]
ASSESSMENT
Instruction: Read the following questions/statements carefully. Write your answer on your
answer sheet.
PRACTIVAL ACTIVITY
For your new activity
Create an Infographics about this topic.
You will be guided based on the following rubrics:
Category 5 Points 4 Points 3 Points 2 Points
All statistics are Some statistics
Some No citations available
RESEARCH accurate maybe statistics for statistics or fewer
(minimum of 5) misleading or
cannot be than 5 statistics.
and resources unclear but
verified due
are all properly resources are
to
cited all properly
resources
(minimum of cited. being
2). improperly
cited.
All graphs and All graphs and Some No graphs or charts
GRAPHS AND charts used are charts are graphs or included or none of
CHARTS appropriate for appropriate for charts may the graphs or charts
the data the data not be are
[69]
displayed and displayed, but appropriate appropriate/accurat
include a are limited to for the data e for data displayed.
variety of types one or two displayed or
of charts and types of graphs may be
graphs. or charts. inaccurate.
Design Design Important Turned in an
INFOGRAPHIC elements of elements of design incomplete
DESIGN infographic infographic do elements, infographic, missing
contribute to not interfere such as many important
clear with titles, may design elements.
communication communication be missing.
of country of country
information. information.
Additional Additional No Additional elements
CREATIVITY elements such elements are additional are encoded that are
as pictures or used, but do elements not relevant to the
maps, are not enhance are used. topic of infographic.
incorporated the
to enhance the infographic.
infographic.
[70]
PHYSICAL EDUCATION 3
(TEAM SPORTS / GAMES)
MODULE Teacher: MERJUN PAUL E. TOMBOC
14 09-352-995-536
Week 14
Lesson 13: Team Sports / Games
Reference: Physical Education Manual
Learning Objectives:
1. Identify the Terminology of the game Volleyball.
2. Enumerate the terms given; and
3. Appreciate the Team sports and its game.
Terminologies of Volleyball
Ace:
A serve that scores a point without the receiving team being able to return the serve
back over the net.
Back-One:
When a volleyball is set quickly or low to the middle hitter or the right side hitter.
Back-Two:
A high set of the volleyball to the middle or the right side hitter.
Bump:
Carry:
A fault in which the volleyball is held for too long of time in the player's hands.
[71]
Cross:
A play in which the middle hitter jumps for a one, and the weak-side hitter, having
moved to the middle of the court, takes an approach for a two at the same location.
Cut:
Dig:
A first hit of an attack ball resulting in a successful pass. Often the volleyball is hit low or
close to the ground.
Double contact:
Dump:
When a player hits the ball over the net on the second contact. This is generally a
surprise play when the setter appears to be setting the ball but then quickly hits it over
the net and into an open spot.
Five-one (5-1):
A volleyball formation where there is one main setter and five attack players. A common
formation for high-level teams.
Floater:
A type of serve where the volleyball is intentionally hit with no spin. This can be
effective as the ball can move erratically making it difficult to hit.
Four-two (4-2):
A volleyball formation using four attackers and two setters. Usually used for beginning
teams.
Jump serve:
[72]
A type of serve where the server tosses the ball into the air and then jumps up and hits
the serve as the ball is coming down. The idea is to get a higher angle and allow for the
serve to be hit harder. This type of serve takes lots of practice to perfect.
Kill:
Miss-hit:
A bad hit or one that is not hit the way the volleyball player wanted to hit it.
Pancake:
A type of dig when the player uses the back of their hand flat to the ground allowing the
ball to bounce off their hand for the hit.
Side out:
Six-two (6-2):
Six player offense where there are two designated setters in the back row.
Spike:
A type of attack where the ball is hit down over the net with good force and speed.
Strong side:
The left side of the court. It's call this because most players are right handed and it's
easier to attack from this side for a right hander.
Tip:
A soft hit attack used to get the ball over the net quickly.
Weak side:
The right side of the court. Called weak because most right handed players can't attack
as well from this side.
[73]
Wipe:
When one player pushes the volleyball off the opponents block to knock the ball out of
bounds off their block and winning the point.
ASSESSMENT
Instruction: Read the following questions/statements carefully. Write your answer on your
answer sheet.
2. It is a type of serve where the volleyball is intentionally hit with no spin is called ____?
Answer: _______________________________________
3. It is a serve that scores a point without the receiving team being able to return the serve
back over the net?
Answer: _______________________________________
4. What terminology used the right side of the court?
Answer: ________________________________________
5. A fault in which the volleyball is held for too long of time in the player's hands?
Answer: ________________________________________
PRACTICAL ACTIVITY
For your last and final activity
Compile all your outputs from First activity until now.
Bind it on your own.
Create a video tutorial about team sports/games. You may choose on the three Sports
that you’ve read previously.
You can use any ways, styles, techniques . .
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relationships Reading: A RESEARCH STUDY ON
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[77]
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8) https://www.kalibrr.com/advice/2015/05/manny-pacquiao-success-story-willl-inspire- you/
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[80]