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Chapter 2 - The Technical Core - Learning and Teaching
Chapter 2 - The Technical Core - Learning and Teaching
Lectured by:
UT Kuntey
Academic Year: 2020-2021 ពិភពៃនករអប់រ ំ ‐ World of Education
FORMATS:
I. The definition of learning
II. A Behavioral Perspective on Learning
III. Teaching Applications of the Behavioral Approach
IV. Learning Objectives
V. Cognitive Perspective on Learning
VI. Knowledge and Learning
VII. Sensory Memory
VIII. Working Memory
IX. Long-Term Memory
ពិភពៃនករអប់រ ំ ‐ World of Education
X. Teaching Applications of the Cognitive Approach
XI. A Constructivist Approach to Learning
XII. How is Knowledge Constructed?
XIII. A Constructivist Approach to Learning
XIV. Problem-based Learning
XV. Cooperative Learning
XVI. Conclusion
What is Learning?
When we hear the word
“learning,” many of us
think of ourselves in
school studying for an
exam or learning how to
drive a car or learning a
new song or mastering a
new computer application.
ពិភពៃនករអប់រ ំ ‐ World of Education
In a broad sense, learning happens when experience
(including practice) produces a stable change in
someone's knowledge or behavior .
Our definition of learning indicates that it involves a
change in the individual’s knowledge or behavior.
We emphasize three general theories of learning, each
with a different focus:
Behavioral theories of learning stress observable
changes in behaviors, skills, and habits.
Cognitive theories of learning underscore such
internal mental activities as thinking, remembering,
creating, and problem solving. World of Education
ពិភពៃនករអប់រ ំ ‐
Constructivist theories of learning are interested
in how individuals make meaning of events and
activities; hence, learning is seen as the
construction of knowledge.
Thus, Learning is the process of acquiring new, or
modifying existing, knowledge, behaviors, skills, values,
or preferences. The ability to learn is possessed by
humans, animals, and some machines; there is also
evidence for some kinds of learning in certain plants.
Long-Term
Memory
Knowledge Knowledge
influences Save (Learn) influences
Retrieve
Attention
Sensory Working
Incoming Stimuli
Memory Memory
Perception
= ½ Happy + ½ Sad