Professional Documents
Culture Documents
Rules of Play
Rules of Play
1. M.C.A. general curling rules will govern all club competition, including
the 5 rock rule.
3. Late offenders shall forfeit 1 point for every 10 minutes not played up to
30 minutes after which time the non-offending team will be declared the
winner.
4. All games shall be 8 ends, with the warning bell rung at 2:40 pm.
According to the CCA rulebook: “An end is considered complete and the
next end is considered in progress when the final stone of the end has
reached the throwing end tee line.” In this scenario the teams can play
two more ends. If you have not completed a full end, finish the one
you’re on and play one more.
5. Thirds post the game results on the win and loss sheet. The winning
team should be circled for that draw. In the event of a tie, mark a “T” on
the sheet.
7. All wins and losses shall be decided “on the ice”. No games decided by
the toss of a coin. If neither team can play the scheduled game, both post
a loss.
9. Point allocation – 2 points for a win; 1 point for a tie; 0 points for a loss.
10. Champions and Group winners - At the end of the last round, the “A”
group and “B” group winners for each day will be determined based on
total points. In the case of a tie, the winner will be determined by
considering the win-loss record between the tied teams.
Tuesday Thursday
12.A team must consist of two regular personnel and one or two spares. A
spare shall play the lead position, if two spares are required, they will
play lead and second.
13.Spares – A spare list will be maintained and distributed to all skips at
the beginning of the season. Skips will arrange for their own spares by
contacting players on this list, players who are “5ths” from teams that
have a bye or from outside the club.
14.If only 2 team members arrive to play their scheduled game, they must
forfeit that game. They may “borrow” a member of the opposing team
to play a “fun” game.
15.If a team member must leave the ice due to injury (or other unforeseen
happening) during a game where only 3 team members are present
leaving only 2 players on the ice, the game is forfeited. If there is a club
member in the building and she is willing to play, the opposing skip
must be in agreement.