To become a member of the Blood Guild of Malfi, one must travel to one of the guild's charter houses, pay 1000 throne, and claim an uncollected warrant by any means necessary. Once a warrant is successfully claimed, the candidate swears an oath to the guild and is given a symbol and added to the charter list. They may now execute lawful warrants as a Bloodsworn member. Advancement allows claiming charters during downtime through challenging tests of skills like inquiry and tracking to find targets, followed by search and weapon skills or stealth to claim the target, and finally charm and lore to prove the claim was legitimate.
Original Description:
Original Title
Advanced Dark Heresy - Character Sheet Alternative Rank - Malfian Bloodsworn fillable
To become a member of the Blood Guild of Malfi, one must travel to one of the guild's charter houses, pay 1000 throne, and claim an uncollected warrant by any means necessary. Once a warrant is successfully claimed, the candidate swears an oath to the guild and is given a symbol and added to the charter list. They may now execute lawful warrants as a Bloodsworn member. Advancement allows claiming charters during downtime through challenging tests of skills like inquiry and tracking to find targets, followed by search and weapon skills or stealth to claim the target, and finally charm and lore to prove the claim was legitimate.
To become a member of the Blood Guild of Malfi, one must travel to one of the guild's charter houses, pay 1000 throne, and claim an uncollected warrant by any means necessary. Once a warrant is successfully claimed, the candidate swears an oath to the guild and is given a symbol and added to the charter list. They may now execute lawful warrants as a Bloodsworn member. Advancement allows claiming charters during downtime through challenging tests of skills like inquiry and tracking to find targets, followed by search and weapon skills or stealth to claim the target, and finally charm and lore to prove the claim was legitimate.
Becoming a Member of the Blood Guild of Malfi Malfian Bloodsworn Advances
Advance Cost Type Prerequisites Street Fighter 100 T — Becoming part of the Blood Guild is deceptively simple: Barter 200 S — Charm 100 S — the candidates must make their way to one of the guild’s Carouse 200 S — Common Lore (Administratum) 100 S — charter houses on the worlds of the Malfian sub-sector, Evaluate 200 S — Deceive 100 S — offer payment of a thousand Throne gelt, and, as long as Forbidden Lore (Mutants) 200 S — they themselves are not under subject to warrant and Inquiry 100 S — Nerves of Steel 200 T — are not subject to ”higher oath”, they are given a “grey Inquiry +10 100 S Inquiry Paranoia 200 T — warrant” to execute. Grey warrants are those that have Inquiry +20 100 S Inquiry +10 Sound Constitution 200 T — languished uncollected on the charter house’s books for Interrogation 100 S — Sound Constitution 200 T — some time, usually because the money offered doesn’t Interrogation +10 100 S Interrogation Talented (Inquiry) 200 T Inquiry merit the danger involved in the collection. To become Search 100 S — Two-Weapon Wielder (Ballistic) 300 T BS 35, Ag 35 Bloodsworn, all they need to is successfully claim the Search +10 100 S Search Two-Weapon Wielder (Melee) 300 T WS 35, Ag 35 warrant by any means necessary (which can include the help of others and might form a small adventure for the Security 100 S — Claiming Charters During Downtime Player Characters). Once successful, the candidate must Security +10 100 S Security You an attempt to claim your charter while you normally would then swear a blood oath to abide by the guild’s rule. The Shadowing 100 S — train and rest. This is likely to prevent you from claiming any candidate is given a guild symbol as credential and is Shadowing +10 100 S Shadowing Skills or Talents from any other Rank than from Malfian entered on the charter list. They may then claim the Bloodsworn rank during this downtime. Survival 100 S — right to the title of “Bloodsworn” and execute lawful Tracking 100 S — When making an attempt to claim the charter, First make warrants as long as they survive to do so. Tracking +10 100 S Tracking Challenging (+0) Inquiry, Interrogation, Tracking, and Shadowing Required Career: Assassin or Scum, and Guardsmen or Tests. Secondly make either Challenging (+0) Search, Security and Basic Weapon Training (Bolt) 100 T — Arbitrators who are no longer in overt Imperial service. Weapon Skill Tests or instead make Hard(-20) Shadowing and Decadence 100 T T 30 Alternate Rank: 5 or higher (3,000 xp). Ballistic Skill Tests. Thirdly make a Challenging (+0) Charm and Hard Target 100 T Ag 40 Common Lore (Administratum) Tests. Other Requirements: Must gain a charter from the Heightened Senses (Hearing) 100 T — Blood Guild of Malfi. If any of the first part Test fails by two or more Degrees the part Heightened Senses (Sight) 100 T — has failed. If the first part fails, you fail to find your prey and this Special Elite Advance: Bloodsworn Charter Iron Jaw 100 T T 40 increases the cost of your next advancement by 30 XP due to the Jaded 100 T WP 30 Upon successfully entering this career path, the time spent on your missventures (do not increase Spent XP for character gains a Bloodsworn Charter and the privileges Peer (Underworld) 100 T Fel 30 this, but simply reduce XP to Spend accordingly). If any of the and rights outlined in the Alternate Rank description. Pistol Training (Bolt) 100 T — second part Tests fails by 2 or more Degrees, the attempt fails. If either of the Tests for the third part succeed, there is no problem proving that this was a legitimate claim. Successful attempt and prove of claim earns you a payment of 1d10 x 300 Thrones. Failing to prove the legitimity earns you a Minor Fugitive Status (See Criminal Career Background Trait)