2.0 Trollskull v2.0
2.0 Trollskull v2.0
0 – TROLLSKULL
Edana used to come here when Lif was the barkeep. (40? No, 50 years ago.)
DH2 - Trollskull 1
THE THREE URCHINS
Nat is a lanky, 10-year-old deaf Illuskan girl with a wooden toy sword. She is the leader of the
group and communicates using a sign language that she invented and taught her friends.
Jenks is a portly 9-year-old Turami boy with a cloak, a toy wand, and a stuffed owlbear
“familiar”. He’s shy around strangers but brave when it comes to helping his friends.
Squiddly is a slim 9-year-old tiefling boy with an eye patch, a small bow, and a quiver of toy
arrows. He rarely thinks before he talks or acts.
TALE OF THE TROLL SKULL: They claim the mansion is haunted by the ghost of a troll skull.
FOLLOW-UP OPTIONS
Have them follow the PCs. They “fancy themselves as adventurers of sorts, and they are quick to
idolize and emulate real-life ones.”
Have them interfere with faction missions (most likely while trying to help, unless the PCs have
pissed them off).
Let them be valuable sources of information. They can show up in the streets around Gralhund
Villa, familiar with the neighborhood. Nat might know Agorn because she grew up in the same
neighborhood he lived in (and knows that he murdered his mother). And so forth.
Have them eavesdrop on the PCs and volunteer to help.
THE POLTERGEIST
LIF: Half-elf, former bartender. Haunts the building now.
APPEASING: Fixing the building up to become a tavern slowly wins Lif over. (Eventually starts helping
out.) If not, Lif becomes increasingly hostile.
DH2 - Trollskull 2
GUILD VISITS
REPAIRS
Carpenters’, Roofers’ and Plasterer’s Guild (Soukaev, repair roof and walls) 250 gp
Cellarers’ and Plumbers’ Guild 100 gp
Guild of Glassblowers, Glaziers, and Spectacle-Makers (Colera) 250 gp
Guild of Fine Carvers (make a new sign) 50 gp
SERVICE DEPOSITS
Launderer’s Guild 100 gp
Dungsweepers’ Guild (Gassan; clean up dung on the streets) 25 gp
Loyal Order of Street Laborers (clean up everything else) 50 gp
Stablemasters’ and Farriers’ Guild 10 gp
SUPPLIERS (BRIBES)
Fellowship of Innkeepers (Broxley Fairkettle, p. 41) 25-100 gp
Vintners’, Distillers’, and Brewers’ (Hammond Kraddoc, p. 41) 50-1000 gp
Guild of Butchers (Justyn Rassk, p. 41 – threatens them without bribe) 3 gp per delivery
Bakers’ Guild 25-100 gp
EMMEK FREWN
EMMEK FREWN: DH p. 42
EVENTS
Stops by and offers to buy the place for an insultingly low amount (100 gp).
Hires the Shard Shunners. One of them tries to get employed in their halfling form; pisses off
customers.
Rat infestation in the basement. (Shard Shunners drilled holes and then attracted rats.)
Emmek spreads rumors about rat infestation. (-10 penalty to next 3 rolls)
Rat faces carved into the walls/doors overnight by Shard Shunners.
If the Urchins are hostile, the Shard Shunners hire them to start shouting about the rat infestation
and rat feces in the food from the street in front of the tavern.
Shard Shunners begin intimidating customers trying to enter the building. (Possibly one of the
Urchins gets injured in scuffling with them, if the Urchins are friendly.)
o Note: Kelso Fiddlewick of the Shard Shunner belongs to the same pack as Gallo and
Ferra, who are members of the Unseen.
DH2 - Trollskull 3
STAFFING INTERVIEW OPTIONS
BARTENDERS
Lif: If Lif can be pacified and befriended, he makes an excellent bartender.
The “Lif” is a custom drink special with some form of liquor (which varies each night) on the
bottom and ale on top. It’s not entirely clear how the ghost is achieving this perfect separation.
Mosp: A blue-and-green-scaled kobold. Mosp has a reptilian palette and his drinks don't always taste
quite right in mammalian mouths. If he's the bartender, however, Trollskull Manor will attract a large
reptilian and draconic crowd.
Lillian Haekin: A Zakharan woman, Lillian has a modest command of liqueurs, but her true master is in
teas. She will arrange with Fala Lefaliir of Corellon's Crown to supply the Manor with a dizzying variety
of foreign teas.
BARMAIDS
Ryba: Ryba is a wererat and a member of the Shard Shunners (see “Emmek Frewn” below). She tries to
get hired as a halfing waitress so that she can work mischief.
Althaea, Elthaea, Ulthaea: These mysterious star elf triplets float through the air while sitting in a perfect
lotus position. Their silver hair stands upright in a halo around their heads. Likely interview questions
include:
Can you walk on your legs? “We have not in a very long time.”
Can you serve drinks from that position? [They use telekinesis to deliver a drink to the
questioner.]
Why are they interested in working as barmaids in Trollskull Manor? “We have received a
divinatory vision that we are needed here. We shall work for you for a period of twelve months.
So it is written. Also, tips are important.”
Patric Nivka: Patric, an Illuskan lad, was kicked out of his parents' house last week when his parents
discovered he was dating a half-elf named Tanya Pav. He needs a job and a place to stay. (Letting him
stay in a room upstairs or giving him an advance on his paycheck will help solve the latter problem.)
COOKS
Isgrigg & Dupere (Cooks): Just ordinary humans. They left their last gig because the bar transformed into
a tinker gnome hotspot. “And if you’ve ever seen thirty-five tinker gnomes all working on the same
project while drunk… well, I like my jobs to be a bit less explosive if you know what I mean.”
Turgattan Thornhammer: A dwarf chef and former adventurer. He lost his former adventuring
companions in the Serpent Hills. He lacks references, but assures the PCs that he handled the cooking for
his companions every night for three years, even when that meant boiling things best left unboiled. And
if he could do that, then he can certainly handle a night's shift in a kitchen with a well-supplied larder! If
the PCs actually taste his cooking, they may quickly conclude that his former adventuring companions
were the ones to lose him. (This is a bad hire.)
Reynardo Greenleaf: A half-elf mage who uses various cantrips to create truly remarkable concoctions.
His dishes are marvels to behold; often with their components performing intricate dances across the
intricately carved plates and platters and stranger dishware they're delivered upon. His ministrations
earn the Trollskull Manor an artiste reputation, but the problem is that Reynardo "does not work to a
clock." Service is slow, and becomes a serious problem if/when the Manor's popularity grows.
DH2 - Trollskull 4
CHES 21ST: THE TWIN PARADES
CHES 21 – SELUNE SASHELAS: A celebration of Selûne, goddess of the moon and navigation, and
Deep Sashelas of the Seldarine, elven god of the sea. It is supposedly based on a mangled legend dating
back to the time when the elven city of Aelinthaldaar stood where Waterdeep does today and telling of a
time when the elves of the sea said farewell to their brethren upon the land and moved into the deep
ocean. The elves largely declare this to be a bunch of hogwash, but nevertheless the “historical event” is
commemorated by the Twin Parades: A huge line of ships (varying greatly in size) proceeds from the
harbor, loops up the coast, and returns. Simultaneously, a land-based parade proceeds from the Docks
and through the streets of Waterdeep.
HARPER MISSION: Need to steal a perfumed handkerchief from a Maester Roderick Barlethorpe in the
audience at the parade and deliver it to a tiefling girl who lives in a crate at the corner of Net Street and
Dock Street.
DH2 - Trollskull 5
TAVERN TIME @ TROLLSKULL
1d6+1 guests each night
PATRONS
15 Eiruk Weskur
16 Harug Shieldsunder
17 Parlek Lateriff
18 Meloon Wardragon
19 Floon Blagmaar
DH2 - Trollskull 6
EVENTS
The three stalf twins float up to the ceiling and a light show erupts between them. After a few
minutes, the lights stop, they float down, and go back to their duties as if nothing happened.
A spontaneous arm-wrestling competition breaks out.
A local kenku street gang comes into the tavern. They try to sell traveler’s dust to the patrons.
(Traveler’s Dust: Tiny roseate crystals. A single grain is usually dropped into the eye, where it
dissolves. Those using it are said to be walking the crimson road. Those using traveler’s dust often
have trembling hands, slurred speech, and eyes the color of blood. Creates a euphoric feeling
paired to a sensation of the world slowing down around you.)
PCs walk in to find a horse standing in the middle of the common room. No one can explain how
it got there or who owns it.
A patron slips a drug into a drink before returning to their own table.
A 12-year-old pickpocket named Stannis is working the crowd. His handler, a half-orc named
Sabeen, is waiting outside.
A portal opens in the middle of the tavern. An elven wizard named Kyser Tameno walks out,
orders a drink, and goes back through the portal. (He might become a regular.)
The City Watch makes an arrest on the premises.
Volo shows up and would like to make arrangements for a signing of Volo’s Guide to Monsters.
Also has a number of questions regarding the haunting of Trollskull Manor for Volo’s Guide to
Spirits and Specters.
[pull events from Lady of Trollskull Priory]
GRAND OPENING
Recommended Date: Ches 20th
Guest List:Jalester, Floon, Renaer, the Urchins, +1d6 more guests
Events: Let the PCs design their own “event plan” for the evening. Add a faction mission they
need to do the same night + a couple minor specific interactions that seem appropriate for their
existing relationships. (Unless the PCs have really screwed up / drawn the ire of someone
powerful, general focus should be on the Grand Opening being a success.)
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PATRON TOPICS/AGENDAS
TALLY FELLBRANCH
Introduces PCs to his brother, Melannor Fellbranch (representative of the Emerald Enclave).
Offers his services to sculpt a wooden troll’s skull that could be displayed on the wall.
She’s been commissioned to craft 8-foot-tall chess pieces for the Cragsmere Estate. It’s a major
commission and she buys a round of drinks for everyone in the tavern to celebrate.
FALA LEFALIIR
Offers the PCs a sampler of foreign teas, in the interest of having them added to the menu.
Introduces the PCs to Ziraj the Hunter, a member of the Zhentarim Doom Raiders (DH p. 201).
Is interested in using the large oak tree outside Trollskull Manor as a place to grow silverbark, a
valuable alchymical that they have otherwise been harvesting from the City of the Dead.
VINCENT TRENCH
Meeting a client. (Either a simple member of the public, or possibly one of the other notable
patrons in the tavern.)
Looking to hire the PCs to contribute to one of his investigations: He needs a foppish young
noble (Adric Thongolir, a half-steel dragon and youngest son of Lady Adiira Thongolir) followed.
Vincent has been hired to investigate a series of petty thefts in Thundercross Alley (running
perpendicular to Thunderstaff Way just north of Sashtar Street). A man named Irbyth
Authamaun has had a particularly valuable gray jade statuette of a stone giant stolen from his
house (which lies at the eastern end of the alley). (The culprit is a small, floating, magical skull
named Mortaunto. The curious undead rapscallion has created a small nest of his magpie-like
thefts in the Thunderstaff Villa, which lies just north of Thundercross Alley.)
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Discovers that Lif knew his father, Barbaros Kraddoc. Barbaros would actually stay at Trollskull
Manor when he would come into Waterdeep to sell wines from the Elysium Fields. (Lif is
saddened to learn that the Elysium Fields were destroyed.)
ULKORIA STONEMARROW
Relates the history of Trollskull Tavern, starting from the time of her ownership.
She comes in hauling the carcass of a rust monster.
Shield guardian shows up, but Ulkoria isn’t with it.
JALESTER SILVERMANE
Jalester is here to spy on the adventurers’ who made a rep for themselves rescuing Renaer. Once
he’s assessed whether they (a) can be trusted or (b) pose a threat to Waterdeep, he’ll issue a
report to the Open Lord.
YAGRA STONEFIST
Challenging any burly-looking patrons to an arm wrestling competition, which she’s turned into
a drinking game by taking a drink each time she wins.
She claims a table in the corner and over the course of the evening she meets with a string of
people – many of them sporting Zhentarim tattoos. She speaks quietly with them or slips them a
piece of paper, and then they leave.
She gets a crush on one of the male patrons tonight and does her best to take him home (or
upstairs).
[FACTION CONTACT]
Trigger the next faction mission.
They’re here to meet with a different contact.
JARLAXLE
DH2 Prop
If appearing as Captain Zord, he may bring along a number of Sea Maidens Faire carnies. They’ll
bring strange creatures with them, perform a juggling act, do strange acrobatic tricks using the
features of the tavern, and so forth.
If appearing as a different fake identity, it’s more likely he’ll just quietly ensconce himself
somewhere and observe the PCs, trying to get a measure of them.
If appearing as himself, he’s here to negotiate: He wants something from the PCs in the Grand
Game (information, a service), and he’s willing to bargain.
RESPONSE TEAM
Keeping the tavern under observation from outside.
Delivering a message from their faction (most likely to arrange a meeting).
Staging a hit on the PCs, most likely in retaliation for their actions.
Staging a heist, most likely targeting the Stone of Golorr and/or the Eyes.
OSCO SALIBUCK
Has just returned from an expedition to the Tomb of Galari, an Archmage of Ancient Netheril.
Young Harchan Roaringhorn led the expedition, clearly seeking something of import. (Osco does
not know what; and it’s clear that Harchan was unsuccessful in whatever his aim was.)
He has ordered one of every single liquor in the tavern, lined them up on the bar, and is working
his way through them one by one. He is offering his (increasingly incoherent) critiques of each
one at the top of his lungs.
Lord Tylandar Roaringhorn is celebrating his seventieth birthday on the Roaringhorn estates in
Amphail. Osco will be leaving Waterdeep for a couple of weeks (probably closer to a month), and
he wants to have one last big party before he goes.
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Lord Terras, who has had a feud with the Wands ever since Torlyn’s sister turned down his
proposal of marriage, has filed yet another civil suit claiming that guests staying at the Wands’
ancestral hunting lodge have crossed over onto his property. He filed the suit in the Court of
Amphail, just to make it more of a headache for Torlyn to defend it.
Recently acquired an alchemical concoction that was supposed to counteract the effects of strong
drink… and got himself into rather a spot of trouble at the Grinning Lion (a tavern in the North
Ward). He drank far too much zzar (a fortified sherry with an orange color and an almondy
scent), ate far too many fried eels, and woke up in an alley in the South Ward next to a snoring
troll.
Quietly reading The Salt of the Abyss by Ableworth Dirkley while sipping tea in the corner.
EIRUK WESKUR
One of the journeyman under his watch had a teleport spell go awry. If anyone happens to visit an
interdimensional pocket and happens to see the poor fellow, please let him know.
Looking for Vajra: She was supposed to be here tonight and he’s concerned that she isn’t keeping
the appointment.
He’s gained a nasty scar across one cheek: One of the apprentices of the Order of Magists let a
spell get out of control.
HARUG SHIELDSUNDER
Has brought half a dozen dwarven tunnel workers from the Cellarers’ & Plumbers’ Guild to
check out the new tavern.
Malaerigo Harsard, Guild Master of the Cellarers’ & Plumbers’ Guild, has announced a steep rate
hike in the guild’s dues. There’s a great deal of discontent in the rank-and-file, particularly
among the dwarves.
It’s the anniversary of his nephew’s death: He orders six dwarven ales (one for each year since
Dorn’s death) and drinks them one by one. (Others who knew Dorn – like Laraelra, for example –
may join in.)
PARLEK LATERIFF
Recently acquired Sister Argutara’s Telestic Tome of the Draconic Tribes. Waxes rhapsodic about it.
Comparing recent acquisitions with Lord Torlyn Wands.
Arguing with Rishaal over the inconsistencies between Arturo’s Moonsea Atlas and Arienthil’s
Journeys in the Moonshae Isles. (Parlek is convinced that Arienthil edited her accounts in order to
gloss over or conceal various sites of importance she had encountered. He has an elaborate
conspiracy theory suggesting, for example, that she was aware of a huge vein of black gold, a rare
Feydark ore which is found in deposits throughout the Moonshae Isles and sparks intermittent
“black gold rushes” when they turn up.)
MELOON WARDRAGON
Challenges patrons to an arm-wrestling contest.
Under the influence of the intellect devourer, asks probing questions regarding the Grand Game
hoping to glean actionable intelligence from the PCs or their associates.
PCs might notice he has a little purple fluid leaking out of his nose. (Potentially revealing the
presence of the intellect devourer.)
Speaks of how his hometown, Loudwater, has come under the control of the Zhentarim. The
current High Lord, Telbor Zazrek, is a well-paid puppet of the Zhentarim and, through him, the
Black Network maintains a stranglehold on the town. Any supplies not provided by the
Zhentarim are punitively taxed and the cost of living in the town has skyrocketed.
FLOON BLAGMAAR
DH2 Prop
He came here to meet with a pair of lovely brunettes, but now he needs help: They’re sitting over
there in the corner – don’t look! I’m supposed to just be ordering drink, but I recognize one of
them as being the wife of Lord Elamyr Belabranta. If Lord Elamyr finds out, he’ll send a griffon to
eat Floon. (The Belabratas breed griffons for the City Watch.)
His friend Bruzmyr Seerambra can offer a much better deal on the cost of liquor and ale than the
Vintners’ Guild.
His friend Riklyn Harvester has been transformed into an orange tabby cat by an irate sorcerer
who was upset that Riklyn had picked up a girl at the Old Skull Tavern. He’s got Riklyn with
him (meow!) and he’s hoping the PCs can help turn him back. (Floon is mistaken: The cat is just a
cat.)
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TALISOLVANAR “TALLY” FELLBRANCH
Appearance: Half-elf with short brown hair in a simple bowl-cut. Large blue eyes. Wears a leather vest
with small tools in its many pockets.
Roleplaying:
Strong handshake.
Very sarcastic.
Rubs the tops of his ears as a nervous habit.
Background:
Owner and chief artisan of the Bent Nail, located at the eastern end of Trollskull Alley (DH p. 32).
Brother to Mellannor Fellbranch, the groundskeeper of the Phaulkonmere and representative of
the Emerald Enclave (DH p. 35).
Chaotic Good
Racial Traits: Advantage vs. charmed. Immune to magical sleep. Darkvision to 60 ft.
Languages: Common, Elvish.
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EMBRIC
Appearance: Flaming red skin with fiery red hair that writhes under extreme emotion. Eyes flare red
when angry.
Roleplaying:
Background:
Married to Avi. Co-owner of Steam and Steel, located at the eastern end of Trollskull Alley (DH
p. 32). Tends the forge and is an expert weaponsmith.
Belongs to the Most Careful Order of Skilled Smiths and Metalforgers.
Claims descent from the efreet of Calimshan.
Neutral Good
Racial Traits: Cast produce flame at will (Constitution spellcasting ability, +4 bonus to hit with
spells). Darkvision 60 ft. Resistance to fire.
Languages: Common, Primordial
AVI
Appearance: Blue skin with beads of moisture twinkling upon it, with large, blue-black eyes. Smells of
fresh rain. His blue hair floats freely, swaying and waving as if underwater. Wears miniature, animate
waterfall (holy symbol of Eldath).
Roleplaying:
Background:
Married to Embric. Co-owner of Steam and Steel, located at the eastern end of Trollskull Alley
(DH p. 32). Uses his magic to quench hot steel.
Belongs to the Splendid Order of Armorers, Locksmiths, and Finesmiths.
Worships Eldath, god of peace.
Neutral Good
Racial Traits: At will, control 5 ft. cube of water or freeze water for 1 hour. Swim 30 ft. Breathe air
and water. Resistance to acid.
Languages: Common, Primordial
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FALA LEFALIIR
Appearance: Wood elf with long, braided, coppery hair. A sprig of mistletoe woven into their hair above
the right ear.
Roleplaying:
Outgoing.
If referred to as “he” or “she,” politely asks to be addressed as “they.”
Offers up various herbal remedies to any problems (physical, social, etc.) people may be suffering
from.
Background:
Herbalist. Owns Corellon’s Crown, across Trollskull Alley from Trollskull Manor (DH p. 32).
Member of the Guild of Apothecaries and Physicians.
Friends with Ziraj, a Zhentarim who saved their life. (He visits Fala from time to time and Fala
has set aside a room for him on the second floor of the Corellon’s Crown. See faction mission, DH
p. 38.)
Chaotic Good
Racial Traits: Advantage vs. charmed. Immune to magical sleep. Speed 35 ft. Darkvision 60 ft.
Languages: Common, Druidic, Elvish
DH2 Prop
VINCENT TRENCH
Appearance: Dresses in a sharp suit and smokes a slim pipe. Black hair with a streak of silver that hangs
foppishly over his brow.
Roleplaying:
Speaks concisely.
Arches an eyebrow inquisitively.
Puffs on his pipe thoughtfully.
Background:
Private eye who runs the Tiger’s Eye, located towards the western end of Trollskull Alley (DH p.
32).
Actually a rakshasa named Valantajar; uses disguise self before speaking to visitors or emerging
into public (DC 18 on Intelligence (Investigation) check to detect). The spells lasts for 1 hour, so
he notably excuses himself at such intervals.
Investigations: 50 gp sufficient for most investigations, but if it’s a significant task (investigating
major factions, for example), Trench might require a service in payment, such as slaying enemies
that are hunting it, posting advertisements for its business in their tavern, or keeping tabs on
someone he’s been hired to spy on.
DH2 Prop
RISHAAL THE PAGE-TURNER
Appearance: Gold dragonborn. Pince-nez glasses at the end of his snout.
Roleplaying:
Background:
Owns the Book Wyrm’s Treasure at the western end of Trollskull Alley (DH p. 33).
Knew Lif, the former owner of Trollskull Manor, and arranged for the sale of his modest library
after he passed.
Neutral
Racial Traits: Exhale 15-ft. cone of fire once per rest (2d6 fire damage; DC 10 Dexterity save for
half damage). Resistance to fire.
Languages: Common, Draconic, Dwarvish, Elvish
DH2 Prop
RENAER NEVEREMBER
Appearance: A tousle of shoulder-length red hair. Piercing, blue-green eyes. Slim, lithe muscles beneath
clothes that are stylish but practical.
Roleplaying:
Background:
Estranged son of Dagult Neverember, former Open Lord of Waterdeep and the current Lord of
Neverwinter.
Lives off the sizable inheritance left to him by his mother, Lady Alethea Brandath.
Member of the Harpers.
Renaer’s great-great-granduncle was Kulzar Brandath, a pirate.
When Samark Dhanzscul, the former Blackstaff, was assassinated by Khondar “Ten-Rings”
Naomal, Renaer and several of his friends stumbled into the plot and rescued Vajra, the rightful
heir of the Blackstaff. (See Blackstaff Tower.)
Brandarthall: Four-story residence in the Sea Ward. Formerly Neverember Manor, but Renaer restored
its original name in his mother’s honor.
Varadras: Built by Renaer’s ancestor Varad Brandath. About 100 miles due west of Beliard, near the Stone
Bridge northwest of Waterdeep. Various passwords (“Kamatar,” “Palnethar,” “Dorneathr”) cause hearths
and torches to flare to light.
Varad was one of the last students of Khelben “Blackstaff” Arunsun, and later friends with him
and also Pikar Salibuck (Madrak’s father, Osco’s great-grandfather).
See Chapter 9 of Blackstaff Tower for additional details.
Black Tears: Founded shortly after Vajra became Blackstaff, the Black Tears were meant to “follow in the
Blackstaff’s wake” just as the Tears of Selune follow in the wake of the moon.
Members: Lord Torlyn Wands, Osco Salibuck, Eiruk Weskur, Harug Shieldsunder, Laraelra
Harsard, Meloon Wardragon, Parlek Lateriff, and Renaer.
Roarke House: Meeting place of the Black Tears, in honor of the memory of Vharem Kuthcutter
and Faxhal Xoram, friends of the Black Tears’ who fell in battle defending Vajra and the city.
They are interred in sarcophagi bearing the crescent moon and star in catacombs beneath Roarke
House, near the location where Faxhal died. Roarke House is decorated heavily with moons and
star, as Volam Roarke was a devout worshiper of Selune (he also financed the restoration of the
House of the Moon after the Spellplague). The Roarkes lost their fortune and the Brandaths
DH2 Prop
acquired their properties around 1440 DR. Renaer also owns a neighboring warehouse and the
Gildenfires festhall on the opposite side of the warehouse.
Rook’s Hold: The Rook was a thief of some repute in the 14th century. Roarke House connects to
his hideout, which was located in the subterranean crypts after which Skulls Street was named.
The Black Tears have resecured it.
Chaotic Good
Languages: Common
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VAJRA SAFAHR, THE BLACKSTAFF
Appearance: A surprisingly young woman, with an unruly tumble of black hair above piercing green
eyes. She prefers practical clothes of a blackish-purplish hue, with a long coat covered in elven-inked
designs.
Roleplaying:
Background:
Born in Tethyr to the paladin Tamik al Tamik al Safahr and Parama yr Manshaka.
Grew up in Sheshyr House in Tethyr with several older siblings.
Came to Waterdeep and briefly joined the Watchful Order of Magists and Protectors before
becoming the apprentice of Samarck Dhanzscul, the former Blackstaff, in 1476 DR. They later
became lovers.
In 1479 DR, Samarck was assassinated by Khondar and Centiv Naomal. Vajra became the
Blackstaff’s heir, but was not yet fully prepared to assume the Blackstaff’ mantle and was
captured by Khondar.
Vajra was rescued by Renaer Neverember, Laraelra Harsard, and their friends, who also helped
her reach Blackstaff Tower so that she could fully integrate the personalities of the former
Blackstaffs. (See Blackstaff’s Tower for details.)
She made Laraelra Harsard the new Blackstaff’s Heir.
Key Info:
Controls Force Grey, a corps of elite adventurers who work with Waterdeeps’ Guard and Watch
to deal with situations that require their expertise.
DH2 Prop
LARAELRA “ELRA” HARSARD
Appearance: Sharp, strong cheekbones along with long black hair frame a pale face. She dresses
practically, usually wearing a heavy woolen cloak covering an oiled leather tunic, pants, and sealskin
boots.
Roleplaying:
Assumes that anyone not belonging to the working class is a fool or a villain or both until proven
otherwise. Often sniffs dismissively at their assertions, although she’s gotten better at controlling
her hot tongue.
Tries to blow away errant black hairs that fall in front of her face.
Believes Renaer is too foolhardy and trusting. She will try to protect him from his own mistakes.
Sighs heavily if anyone confuses her name with Laeral Silverhand and tells them to use her
nickname.
Background:
Daughter of Malaerigo Harsard, the guildmaster of the Cellarers’ & Plumbers’ Guild. Their
relationship became strained as a result of Malaerigo’s dislike for Laraelra’s sorcery and
Laraelra’s advocacy for workers’ rights in the guild (particularly when it came to tackling anti-
dwarf racism in the ranks).
In 1479 DR, she hired Meloon Wardragon to help her protect a dwarven team of cellarers
repairing a damaged sewer tunnel. They heard the tortured cries of a woman in pain.
Investigating, they discovered that the cellar they were hearing the cries coming from belonged
to Renaer Neverember. (In reality, it had been secretly rented out by Renaer’s father.)
She and Meloon confronted Renaer, who joined them in investigating the tortured womans’ cries
and rescued Vajra Safahr, the Blackstaff’s Heir who had been kidnapped by Khondar. They,
along with several of Renaer’s other friends, helped rescue Vajra and get her to Blackstaff Tower,
where she assumed her rightful place as the new Blackstaff.
Vajra made Laraelra Harsard her apprentice and named her the new Blackstaff’s Heir. (See
Blackstaff Tower for details.)
She briefly dated Renaer around 1482 DR. They both recognize that this was a huge mistake.
Key Info:
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OSCO SALIBUCK
Appearance: A halfling with curly, chestnut-brown hair and long sideburns. He wears silver rings in his
left ear and nostril.
Roleplaying:
Background:
Grandson of Madrak Salibuck (Renaer’s butler) and son of Ellial Salibuck. One of his aunts is
named Delalar. Not to be confused with Osco Salibuck the Elder, who was his ancestor (and a
former associate of Khelben “Blackstuf” Arunsun).
In 1479 DR he snuck in the magical mansion of Varadras (see Renaer Neverember’s character
background) and was discovered there by Renaer and his companions raiding the wine cellars.
He joined them in returning Vajra Safahr to Blackstaff Tower and seeing her securely ensconced
as the Blackstaff. (See Blackstaff Tower for more details.)
He was invited to become a founding member of the Black Tears.
Osco has been employed for several years as the Chief of Household Security for the Roaringhorn
family. (Note: This family is engaged with the Great Game, although their efforts are currently far astray.
See the Cassalanter’s Report on the Grand Game for details.) Be became close friends with Zelraun
Roaringhorn after preventing his death as the result of an undead curse dating back seven
generations. Lately he’s had his hands full trying to keep up with the escapades of Harchan
Roaringhorn, the young heir.
Zelraun Roaringhorn (LN male Chondathan human archmage) is seventy-four years old, but has
taken enough potions of longevity in his life that he still looks like he’s in his forties. Zelraun’s
brother, Tylandar (LN male Chondathan human noble), is the younger brother at nearly seventy-
years old, but actually looks his age.
Key Info:
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LORD TORLYN WANDS
Appearance: Mahogony hair with a fully beard. He wears silk shirts unbuttoned to reveal the top tufts of
his hairy chest. His stomach has just a little middle-aged padding about it. He has surrendered to the
fashions of the court, but insists on wearing practical, waterproofed boots.
Roleplaying:
An avid book collector, eager to discuss the most recent titles he’s acquired and those he’s
looking to acquire.
A booming voice, full of mirth.
Although a happily married man, he still flirts shamelessly with men and women alike.
Backdrop:
Married Natasha Phullbrinter in 1483 DR. His sister is Nhaeran Wands. He became the head of
the Wands family in 1479 DR after his cousin, Hurnal Wands, was killed during the Khondar
affair that led to Vajra becoming Blackstaff. (See Blackstaff Tower for details.)
He’s been friends with Renaer Neverember since childhood. His father was a dear friend of Lady
Alethea Brandath before her death.
Although initially reluctant to join the Black Tears, he secretly supported them for several years
and helped Renaer fund their activities. Later, he officially became a Black Tear during the
Codswallop Affair (although his participation is still largely one of support rather than active
duty).
Key Info:
List of Rare Books: Lord Torlyn has either recently acquired or is currently seeking.
The Salt of the Abyss by Ableworth Dirkley, being a collection of poems inspired by various
demonic incursions on the material plane.
I Remember Him by Piergeiron, a copy that was once owned by Renaer (who lost it in a bet).
Eladrin Friezes of the 11th Century as Collected by Lord Wendell of Cormyr
The Day of Fire by Tussaud
Essays on the Nature of Love by Lord Fulgin Athara
The three volumes titled Truth, Beauty, and Love by Alyssa of Athkatla
The Celestial Tower and Tower of the Infernal by Alyssa of Neverwinter
Arienthil’s Journeys in the Moonshae Isles
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EIRUK WESKUR
Appearance: A handsome hawknose juts out from between hollow cheeks. He has tightly curled black
hair and wears black robes stitched with arcane patterns of silver thread.
Roleplaying:
Holds his elbows out and up from his body, forming a kind of platform with his hands from
which he gestures.
An uncanny knack for spotting what people are seeking to hide or deny.
Steadfastly loyal to those who have earned his friendship.
Background:
Key Info:
Founding member of the Black Tears, backup heir to the Blackstaff (after Laraelra), and current
Maester of the Journeymen in the Watchful Order.
Loves Vajra, but knows she only returns it as a dear friendship and has come to terms with that.
Knows that Bowgentra Summertaen, Lady Master of the Watchful Order, has acquired a
nimblewright.
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HARUG SHIELDSUNDER
Appearance: Harug is old. His face is craggy even for a dwarf’s. His features look like melted candlewax
roughly hewn with a sharp stone.
Roleplaying:
Background:
Harug was a tunnel worker for the Cellarers’ & Plumbers’ Guild.
In that work he became friends with Laraelra, who was the daughter of the guildmaster
(Malaerigo) but also a steadfast advocate for workers’ rights in the guild (particularly when it
came to tackling anti-dwarf racism in the ranks).
In 1479 DR, he became a founding member of the Black Tears and helped retrofit the basements
of Roarke House.
Harug is now the Dwarf Master of the guild; a position created in order to guarantee the rights of
dwarf workers.
His nephew, Dorn Strongcroft, was also a member of the guild. He was killed in a collapse in
1486 DR.
Key Info:
Dwarven Resistance: Advantage vs. poison saving throws. Resistance to poison damage.
Stonecunning: Add double proficiency bonus to Intelligence (history) checks related to the origin
of stonework.
Speed 25 ft.
Darkvision 60 ft.
Languages: Common, Dwarvish
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PARLEK LATERIFF
Appearance: Older man with a close-cropped gray beard, wearing spectacles near the end of his long
nose.
Roleplaying:
Background:
Key Info:
List of Rare Books: Parlek has either recently acquired or is currently seeking.
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MELOON WARDRAGON
Appearance: Meloon was once a northern barbarian in all his glory – tousled blond locks, glistening
muscles. Now closer to forty than thirty, he cuts his hair short and has a beard that tends more toward
scruff than not. Strapped to his side is a battleaxe forged from silver, electrum, and steel, with a handle
wrapped in blue dragon hide, and a star sapphire set into its pommel.
Over his heart he has a tattoo of the family crest of the Wardragons of Loudwater: A serpentine
dragon wrapping vertically around a sword resting point down on a green field.
Roleplaying Notes:
Background:
Key Info:
Currently infested with an intellect devourer controlled by Nihiloor, a mind flayer working for
Xanathar. (It requires a wish spell to restore Meloon’s brain.)
His magical axe, Azuredge, wants a new wielder due to the intellect devourer and Meloon must
engage in a contest of wills each morning (see Dragon Heist, p. 36).
Keeps a room at the Yawning Portal.
Founding member of the Black Tears.
Member of Force Grey who reports directly to Vajra.
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FLOON BLAGMAAR
Appearance: Dazzlingly handsome. Flowing locks of red hair pour down over his shoulders. Blue-green
eyes that swim with the depths of the Sea of Swords. A square jaw framing an enchanting smile.
Roleplaying:
Background:
Key Info:
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HAMMOND KRADDOC
Appearance: A rather portly gentleman dressed in a fine silk doublet with a fashionable dress coat of
displacer beast fur. He has a thin moustache that angles down sharply, only to gently curl back up by the
slightest of degrees.
Always accompanied by Jinny (NG female tiefling commoner) who wears spectacles and silently
records notes and conversations in a small book as Hammond speaks.
Roleplaying Notes:
Background:
He was once the owner of the Elysium Fields, a vineyard south of Waterdeep. The Elysium Fields
were destroyed when a group of adventurers ended up fighting a black dragon in the middle of
them. Even if he could have rebuilt, the dragon’s acidic breath had permanently altered the Ph
balance of the soil.
He came to Waterdeep and joined the Vintners’, Distillers’, and Brewers’ Guild, using his vast
knowledge of viticulture and personal connections to “improve the general fare of consumption
in the city of splendors.”
Key Info:
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BROXLEY FAIRKETTLE
Appearance: A laid-back halfing with mutton chops and bushy eyebrows.
Roleplaying Notes:
Background:
Broxley came to Waterdeep as a refugee when he was just a wee young hin. His father and
mother had fled Secomber when it was overrun by the Urshani hobgoblins in the 1470’s.
Broxley started as a scuttle-boy for the local taverns. He eventually worked his way up through
the kitchens until he finally came to own a tavern of his own, the Barefoot Boards (which is scaled
for and caters almost exclusively to halflings).
Broxley often supported other tavern owners in the area (many of whom he had worked with or
for over the years), and he was elected as the new North Ward representative of the Fellowship
of Innkeepers’ a few years back.
Key Info:
North Ward representative of the Fellowship of Innkeepers’. (Inns and taverns are few and far
between in the North Ward, so he makes frequent visits.)
Has long believed Trollskull Manor to be haunted.
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ULKORIA STONEMARROW
Appearance: A female dwarf whose face has been frozen in a terrible, almost horrifying rictus.
Roleplaying Notes:
Background:
Nicknamed the “Gargoyle” due to the horrible scowl frozen on her face. Frightens children and
adults alike.
No one knows where she lives, but it’s believed to be underground, possibly a cellar or a
dungeon under one of the city’s oldest estates. (She uses teleport spells to enter and leave her
home.)
Once owned Trollskull Manor. She sold it to a family of shield dwarves who fell on hard times
and sold it to a woman who made it into an orphanage. The woman, Arissa Mirthkettle, turned
out to be a hag who was cooking and eating the children. It was then abandoned for many years
before being acquired by a half-elf named Lif. Lif, for his part, was killed in a terrible accident
when one of the support beams on his ale casks broke and collapsed on top of him.
Key Info:
Used to own Trollskull Manor. Hopes the new owners make something good of it.
Charges 300 gp for castings of glyphs of warding.
DH2 Prop
MATTRIM “THREESTRINGS” MEREG
Appearance: Lanky brown hair hangs down around a face more plain than handsome. He wears gaudy
clothes of purple and green, and carries a badly scarred lute that only has three strings left to its name.
Roleplaying Notes:
Talks about how difficult it is to play [insert song name] on just three strings!
A goofy, lop-sided smile.
Breaks into song (and it really is quite good).
Background:
Key Info:
A Harper spy who uses his busking gigs to cover his intelligence-gathering operations.
Works with Cal’al Claddani, a half-drow Harper agent who works in the Flagon and the Dragon
in Skullport.
Knows about a Harper hideout called Dalagor’s Fortress, overseen by a dragonborn mage named
Felrax, in the uppermost level of Skullport.
Has befriended Bonnie the Doppelganger and wants to help her and her gang settle into the city.
DH2 Prop
JALESTER SILVERMANE
Appearance: A middle-aged man with thinning brown hair. Wears a loose doublet and pants of dark
silver-grey. A lean, gaunt strength.
Roleplaying Notes:
Lonely (after the death of his boyfriend) and looking for love.
Background:
Hails from Cormyr, where he was a member of the Steel Shadows mercenary company.
Left the Dales with several members of the company, including his boyfriend, Faerrel Dunblade,
and came to Waterdeep.
Faerral and Jalester befriended Elminster, who brought them to the attention of Laeral
Silverhand.
Faerral Dunblade, was killed in a street fight last year.
Key Info:
Stats: DH p. 205
DH2 Prop
YAGRA STONEFIST
Appearance: Seven-foot-tall half-orc with purplish-gray skin, a tousled mop of black hair, and shapely
tusks to either side of her mouth. She wears well-kept leather armor and has a simple sword strapped to
her side. She wears a large pendant of red jade, seared with the winged-serpent sigil of the Zhentarim.
Roleplaying Notes:
Background:
Yagra was rescued from slavers by the Doom Raiders. She and Ziraj the Hunter dated briefly, but
it didn’t really work out. By the time they broke up, however, the Doom Raiders had joined the
Black Network and moved to Waterdeep to take over the local Zhentarim.
Key Info:
1/long rest, when reduced to 0 hit points, drops to 1 hit point instead.
Darkvision 60 ft.
Languages: Common, Orc
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PARADE
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