Improphet's Tome (Warlock Only)
Improphet's Tome (Warlock Only)
WARLOCK 3
ALCHEMIST XXX
BARBARIAN XXX
BARD XXX
CHAMPION XXX
CLERIC XXX
DRUID XXX
FIGHTER XXX
MONK XXX
ORACLE XXX
RANGER XXX
ROGUE XXX
SORCERER XXX
SWASHBUCKLER XXX
WITCH XXX
WIZARD XXX
GIANT-KIN XXX
BACKGROUNDS XXX
ITEMS XXX
COMPANION ITEMS XXX
HELD ITEMS XXX
RUNES XXX
WEAPONS XXX
WORN ITEMS XXX
Contents
Author Joshua Birdsong Art Director Joshua Birdsong
Editor Joshua Birdsong Cover Art Ink the Tea Studios
Layout Joshua Birdsong Illustrator Ink the Tea Studios
Publisher Joshua Birdsong
Warlock
The magic you command comes at a cost
At 1st level, you gain the listed that can never truly be forgotten. You have
proficiency ranks in the struck a bargain with a powerful being.
following statistics. You are You have certainly obtained remarkable
untrained in anything not
listed unless you gain a better powers, but only time will tell who the
proficiency rank in some other contract truly favors.
way. Key Ability Hit Points
PERCEPTION Charisma 8 plus your
Trained in perception At 1st level, your class Constitution modifier
SAVING THROWS give you an ability You increase your maximum
Expert in Fortitude boost in Charisma. number of HP by this number at
Trained in Reflex 1st level and every level Thereafter.
Expert in Will DURING COMBAT ENCOUNTERS…
SKILLS You bombard the battlefield with powerful cantrips or
charge into battle with your bargained weapon skills.
Trained in Occultism
Trained in one skill DURING SOCIAL ENCOUNTERS…
determined by your warlock Your charismatic personality is powerful, and when
pact coupled with magic and a knack for the unknown, it
Trained in a number of makes you quite enthralling.
additional skills equal to 2 plus WHILE EXPLORING…
your Intelligence modifier
You stay wary of magic, with a keen eye for haunts and
ATTACKS occult activity in particular.
Trained in simple weapons IN DOWNTIME…
Trained in unarmed attacks You craft scrolls and other magic items. Perhaps you
spend time desperately looking for loopholes.
DEFENSES
Trained in light armor YOU MIGHT…
Trained in medium armor • Be at odds with your pact, trying to find loopholes at
every turn.
Trained in unarmed defense
• Seek even more power at even greater cost.
SPELLS • Warn others of the dangers of such pacts.
OTHERS PROBABLY…
Trained in spell DC • Assume you wanted an easy path to power.
CLASS DC • Are very careful with their words and promises around
Trained in warlock class DC you.
•Inquire how they might go about entering into a pact.
Warlock Class Features
Advancement You gain these features as a Warlock. Abilities
gained at higher levels list the levels at which
Your you gain them next to the features' names.
Class Features
Level
Ancestry & Background
Ancestry & background, contract, In addition to the abilities provided by your
1 initial proficiencies, pact spellcasting, class at 1st level, you have the benefits of your
2 Warlock feat, skill feat selected ancestry and background.
General feat, invocation feature, skill Contract
3 As a warlock, you must enter into a contract
increase, warlock recovery
with a higher power at 1st level. You gain a
4 Warlock feat, skill feat Warlock Pact (page 7). This contract binds you
Ability boosts, ancestry feat, skill to the creature or entity and often has
5 conditions. The details of the contract should
increase
be discussed between you and the GM before
6 Skill feat, warlock feat the game begins. Please refer to the contract
Expert spellcaster, general feat, recommendations and etiquette (page XXX).
7 invocation feature, lightning reflexes, Initial Proficiency
perception expertise, skill increase At 1st level, you gain the listed proficiency ranks
8 Skill feat, warlock Feat in the following statistics. You are untrained in
anything not listed unless you gain a better
9 Ancestry feat, skill increase proficiency rank in some other way.
10 Ability boosts, skill feat, warlock feat Pact Spellcasting
General feat, invocation feature, Your contract provides you with eldritch energy
11 and grants you the power to cast spells. You can
liability of will, skill increase
cast spells using the Cast a Spell activity. As a
12 Skill feat, warlock feat warlock you invocations may be reciting parts
of your contract, and you gestures may be
Ancestry feat, light armor expertise, mimicking the writing or signing of a contract.
13 skill increase,
At 1st level, you can prepare a single 1st-
14 Skill feat, warlock feat rank spell and six cantrips each morning from
Ability boosts, general feat, invocation the common spells on the Occult spell list, or
15 feature, master spellcaster, skill from other occult spells to which you gain
increase, access. Prepared spells remain available to you
until you cast them or until you prepare your
16 Skill feat, warlock feat spells again. The number of spells you can
Ancestry feat, juggernaut, skill prepare is called your spell slots.
17 As you increase in level as a warlock, your
increase,
number of spell slots and the highest rank of
18 Skill feat, warlock feat spells you can cast from spell slots increase, as
General feat, invocation feature, shown in the Warlock Spells per Day table.
19 Some of your spells require you to attempt
legendary spellcaster, skill increase
20 Ability boosts, skill feat, warlock feat a spell attack roll to see how effective they are
or have your enemies roll against your spell DC
(typically by attempting a saving throw). Since
your key ability is Charisma, your spell attack
rolls and spell DCs use your Charisma modifier.
Warlock Spells Per Day
Your Cantrips 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Level
1 6 1 - - - - - - - -
2 6 2 - - - - - - - -
3 6 2 1 - - - - - - -
4 6 2 2 - - - - - - -
5 6 - 2 2 - - - - - -
6 6 - 2 2 - - - - - -
7 6 - - 2 2 - - - - -
8 6 - - 2 2 - - - - -
9 6 - - - 2 2 - - - -
10 6 - - - 2 2 - - - -
11 6 - - - - 2 2 - - -
12 6 - - - - 2 2 - - -
13 6 - - - - - 2 2 - -
14 6 - - - - - 2 2 - -
15 6 - - - - - - 2 2 -
16 6 - - - - - - 2 2 -
17 6 - - - - - - - 2 2
18 6 - - - - - - - 2 2
19 6 - - - - - - - 2 2
20 6 - - - - - - - 2 2
Heightening Spells You also know the eldritch blast cantrip. This
When you get spell slots of 2nd rank and does not count against the number of cantrips
higher, you can fill those slots with stronger you can prepare each day.
versions of lower-rank spells. This increases the ELDRITCH BLAST CANTRIP 1
spell's rank, heightening it to match the spell UNCOMMON ATTACK CANTRIP EVOCATION FORCE
slot. Many spells have specific improvements WARLOCK
when they are heightened to certain ranks.
Cast � somatic, verbal
Cantrips
Range 60 feet, Target 1 or more creatures
the majority of your spells are cantrips. A
cantrip is a special type of spell that doesn't use You shoot 2 bolts of eldritch energy. For each
spell slots. You can cast a cantrip at will, any bolt shot, make a spell attack roll against a
number of times per day. A cantrip is target within range. If you hit, you deal 1d8
automatically heightened to half your level force damage. All attacks count toward your
rounded up—this is usually equal to the highest multiple attack penalty, but the penalty doesn’t
rank of warlock spell slot you have. For increase until after you’ve made all of them.
example, as a 1st-level warlock, your cantrips are Critical Success The target takes double
1st-rank spells, and as a 5th-level warlock, your damage.
cantrips are 3rd-rank spells. Success The target takes full damage.
Heightened (+2) You shoot an additional bolt
Warlock Pacts Ancestry Feats 5th
At 2nd level and every 2 levels thereafter, you In addition to the ancestry feat you started with,
gain a skill feat. Skill feats have the skill trait. you gain an ancestry feat at 5th level and every 4
You must be trained or better in the levels thereafter.
corresponding skill to select a skill feat. Expert Spellcasting 7th
Skill Increases 2nd Your contractual magic responds easily and
At 2nd level and every 2 levels thereafter, you powerfully to your command. Your proficiency
gain a skill feat. Skill feats have the skill trait. ranks for spell attack modifier and spell DC
You must be trained or better in the increase to expert.
corresponding skill to select a skill feat. Lightning Reflexes 7th
Warlock Feats 2nd Your reflexes are lightning-fast. Your
At 2nd level and every even-numbered level, proficiency rank for Reflex saves increases to
you gain a warlock class feat. expert.
General Feats 3rd Perception Expertise 7th
At 3rd level and every 4 levels thereafter, you You remain alert to threats around you. Your
gain a general feat. proficiency rank for Perception increases to
Invocation Feature 3rd expert.
At 3rd level and every 4 levels thereafter you Liability of Will 11th
gain an invocation feature. You have discovered a contractual obligation
Skill Increases 3rd for some additional mental protection. Your
proficiency rank for Will saves increase to
At 3rd level and every 2 levels thereafter, you master. When you roll a success at a Will save,
gain a skill increase. You can use an increase to you get a critical success instead.
either become trained in one skill you’re
untrained in or to increase your proficiency rank Light Armor Expertise 13th
in one skill in which you’re already trained to You’ve learned how to dodge while wearing
expert. light or no armor. Your proficiency ranks for
At 7th level, you can use skill increases to light armor and unarmored defense increase to
become a master in a skill in which you’re expert.
already an expert, and at 15th level, you can use Master Spellcaster 15th
them to become legendary in a skill in which You have achieved mastery over your pact
you’re already a master. magic. Your proficiency ranks for spell attack
Warlock Recovery 3rd modifier and spell DC increase to master.
Once per day, you can spend 10 minutes Contractual Fortitude 15th
meditating or consulting with your pact and Your contracts implied a hardier body. Your
regain an expended spell slot from your Pact proficiency rank for Fortitude saves increases to
Spellcasting. When you recover a spell slot this master. When you roll a success on a Fortitude
way, you can prepare a new spell in the save, you get a critical success instead.
recovered slot.
Legendary Spellcaster 19th
Attribute Boosts 5th
You demonstrate a prodigious talent for
At 5th level and every 5 levels thereafter, you spellcasting. Your proficiency ranks for spell
get four free boosts to different attribute attack modifier and spell DC increase to
modifiers. If an attribute modifier is already +4 legendary.
or higher, it takes two boosts to increase it; you
get a partial boost, and must boost that attribute
again at a later level to increase it by 1.
Warlock Pacts
In order to become a warlock, one must first forge a contract with a higher
power. This pact is often forged for various reasons. A fiend might be after
your soul, while an angel might want to create a beacon of hope for the
masses.
Celestial
You have forged a pact with a holy creature. Whether from a prayer of desperation or from a
genuine hope for change is irrelevant, as you now have the attention of the holy judges.
You are trained in medicine, and you gain the Blessing of Heaven feat. When you cast eldritch
blast, you can choose to have the spell deal spirit damage instead of force. If you do, eldritch blast
gains the spirit and holy traits and loses the force trait.
Fathomless
A pact with the fathomless is not quickly forgotten. You have made a promise to the powers that lie
in the darkest depths of the sea, and those powers intend to see their end fulfilled.
You are trained in intimidation, and you gain the Grasp of the Unrelenting Sea feat. When you
cast eldritch blast, you can choose to have the spell deal bludgeoning damage instead of force. If you
do, eldritch blast loses the force trait.
Fey
Through want, desire, or an incident, you are under oath to a fey. Fickle and rambunctious, these
creatures simply want one thing: entertainment. Let's hope you can keep up the fun.
You are trained in performance and gain the Fright of the Fey feat. When you cast eldritch blast,
you can choose to have the spell deal electricity damage instead of force. If you do, eldritch blast gains
the electricity trait and loses the force trait.
Fiends
A pact with a fiend is simple and daunting: power in exchange for your
soul. Is it a price you are willing to pay?
You are trained in deception and gain the Curse of the Lower
Planes feat. When you cast eldritch blast, you can choose to have the
spell deal fire damage instead of force. If you do, eldritch blast gains
the fire and unholy traits and loses the force trait.
Undead
In life, your undead patron will promote almost any excuse
to see you grow more powerful, but do not mistake this
for friendship. The more powerful you grow, the more
useful you are to them in life and death.
You are trained in arcana and gain the Sap of
Unlife feat. When you cast eldritch blast, you can
choose for the spell to deal spirit damage
instead of force. If you do, eldritch blast gains
the spirit traits and loses the force trait.
Warlock Feats
1st Level FAMILIAR
WARLOCK
FEAT 1
BLESSING OF HEAVEN � FEAT 1
Source Player Core
CONCENTRATE HEALING SPELLSHAPE VITALITY
WARLOCK You make a pact with a creature that serves you
and assists your spellcasting. You gain a familiar.
Prerequisites eldritch blast
FRIGHT OF THE FEY � FEAT 1
You imbue holy magic into your eldritch blast
cantrip. If the next action you use is to cast CONCENTRATE EMOTION MENTAL FEAR
eldritch blast any allies targeted are automatically SPELLSHAPE WARLOCK
hit (but not critically hit) and, instead of taking Prerequisites eldritch blast
damage, they are healed for the amount of You imbue terrifying magic into your eldritch
damage they would have taken from the spell. blast cantrip. If the next action you use is to
Any creature healed in this way become cast eldritch blast, any creature hit becomes
temporarily immune to Blessing of Heaven for frightened 1 (or frightened 2 on a critical hit)
10 minutes. and becomes temporarily immune to Fright of
CURSE OF HELL � FEAT 1 the First World for 10 minutes.
CONCENTRATE SPELLSHAPE WARLOCK GRASP OF THE SEA � FEAT 1
Prerequisites eldritch blast CONCENTRATE SPELLSHAPE WARLOCK
Your eldritch blast cantrip saps the strength of Prerequisites eldritch blast
your enemies. If the next action you use is to Your eldritch blast cantrip wraps around the
cast eldritch blast any creature hit becomes targets like a squid's tentacles. If the next action
enfeebled 2 for 1 round (or enfeebled 3 on a you use is to cast eldritch blast any creature hit
critical success). The target then becomes becomes immobilized (or restrained on a critical
temporarily immune to Curse of the Lower hit) for 1 round or until they Escape. The
Planes for 10 minutes. Escape DC is equal to your spell DC. The target
SAP OF UNLIFE � FEAT 1 then becomes temporarily immune to Grasp of
CONCENTRATE SPELLSHAPE WARLOCK the Unrelenting Sea for 10 minutes.
Prerequisites eldritch blast REACH SPELL � FEAT 1
Frequency one per 10 minutes CONCENTRATE SPELLSHAPE WARLOCK
Your eldritch blast cantrip drains its target of Source Player Core
substance. If the next action you use is to cast You can extend the range of your spells. If the
eldritch blast you gain temporary Hit Points next action you use is to Cast a Spell that has a
equal to half the total damage dealt. The range, increase that spell’s range by 30 feet. As is
temporary Hit Points last for 1 minute. standard for increasing spell ranges, if the spell
normally has a range of touch, you extend its
range to 30 feet.
2nd Level 4th Level
CANTRIP EXPANSION FEAT 2 BESPELL STRIKES � FEAT 4
WARLOCK WARLOCK
Prerequisites master
proficiency in perception
Your proficiency rank for
Perception increases to
legendary.
You are constantly under the
effects of a 9th rank truesight
spell.
UNNATURAL ARMOR
INVOCATION
Prerequisites expert
proficiency in light armor
Your proficiency with light
armor increases to master.
You also gain resistance 3 to
bludgeoning, piercing, and
slashing damage
while wearing
armor.
Warlock
Multiclass
Archetype
WARLOCK DEDICATION FEAT 2 You gain one warlock feat. For the purpose of
ARCHETYPE DEDICATION MULTICLASS meeting its prerequisites, your warlock level is
equal to half your character level.
Prerequisites Charisma +2
Special You can select this feat more
You can cast spells like a warlock and gain the than once. Each time you select it, you gain
Cast a Spell activity. You can prepare two another warlock feat.
common cantrips each day from the occult spell
list or any other occult cantrips you learn or BASIC PACT CASTING FEAT 6
discover. You are trained in the spell attack ARCHETYPE
modifier and spell DC statistics. Your key Prerequisites Warlock Dedication
spellcasting attribute for warlock archetype
spells is Charisma, and they are occult warlock You gain the basic bounded spellcasting
spells. benefits.
Choose a contract and a pact as if you SIMPLE INVOCATION FEAT 6
were a warlock. You become trained in ARCHETYPE
Occultism and your pact’s associated skill; for Prerequisites Warlock Dedication
each of these skills in which you were already
trained, you become trained in a skill of your You gain a 3rd level invocation of your choice.
choice. You do not gain any other abilities from EXPERT PACT CASTING FEAT 12
your choice of pact. ARCHETYPE
BASIC ELDRITCH ART FEAT 4 Prerequisites Basic Pact Casting, master in
ARCHETYPE Occultism
Prerequisites Warlock Dedication You gain the advanced bounded spellcasting
You gain a 1st- or 2nd-level warlock feat or your benefits.
choice ADVANCED INVOCATION FEAT 14
CONTRACTUAL CANTRIP FEAT 4 ARCHETYPE
Celestial
A pact with a celestial is most often formed out of a cry to the heavens out of desperation.
Sometimes an angel or some other celestial being will have mercy on you and offer you a second
chance. A pact with a celestial will often leave a small mark of some kind in a place easy for you and
others to see, such as the forehead or your hand, as a reminder of your pact and to let others who
recognize it know you are being held accountable.
Unlike many other pacts, a celestial will rarely want anything from you. They may forge the pact
under the simple promise that you try to be a better person. However, a celestial being will not stand
for blatantly cruel deeds under their supervision. They will hold you accountable for truly evil deeds.
Example Rewards
Minor You gain the effects of the guidance spell, which will last until it is used.
Moderate You gain the 1st level nephilim feat, Halo.
Major You gain the 17th-level nephilim feat Eternal Wings, ignoring any prerequisites.
Example Punishments
Minor Your mark begins to burn you. You become clumsy 1 for 24 hours.
Moderate You lose the magic that comes from your warlock pact. These abilities can be regained
only if you demonstrate your repentance by conducting an atone ritual.
Major Whenever you cast a spell that would knowingly harm a holy creature or knowingly help an
unholy creature, you must succeed a DC 11 flat or the spell is disrupted.
Fathomless
Who the fathomless are is a mystery. Some believe them to be a powerful race of sea people deep
below the waves, unable to emerge. Others believe it to be a single massive sea monster trapped for
all of time. Regardless of who they are, they always want something. Normally, it only requests a
small, seemingly insignificant task from their warlocks, perhaps delivering a package, opening a
tomb, or finding a lost object. The task could also be yet to come. However, it is clear that while this
task seems mundane, it is increasing the fathomless' influence or aiding in its eventual release. You
live with the guilt that you may have moved the world one step closer to its destruction.
Example Rewards
Minor You gain the effects of the water breathing spell for 24 hours.
Moderate You gain a swim Speed equal to your Speed.
Major You can cast Control Water and Hydraulic Torrent at will as occult warlock spells.
Example Punishments
Minor You have uneasy dreams. The next time you rest, you do not recover Hit Points, and you
wake up fatigued.
Moderate You feel like you are being dragged down by an invisible force. Your bulk limit is reduced
by half, rounded down. Whenever you roll initiative, you are considered flat-footed until the end of
your first turn.
Major The ocean becomes your enemy. Whenever you are near a large body of water, sea monsters
attack you.
Fey
Fey are simple creatures who often enjoy pranks and hijinks. These pacts are often in the form of
promises. Usually, what they want in return is entertainment now and again when they remember
you. They may appear to you and request a show of some kind, often at the expense of you or
others around you. These are often harmless, though some fey can have a darker side to pranks.
Example Rewards
Minor You instantly teleport up to 30 feet to an empty space of your choice.
Moderate gain the telekinetic hand cantrip as an additional occult warlock cantrip. You can
cast telekinetic hand with a single action (somatic).
Major You can cast illusionary disguise and mirror's misfortune at will as a 4th level occult warlock spell.
Example Punishments
Minor You instantly teleport up to 30 feet into a non-lethal hazard.
Moderate Whenever you cast eldritch blast, one of the bolts always targets you or an ally within range
chosen at random.
Major Whenever you critically fail a check, something ridiculous and unfortunate happens to you,
such as a piano falling on you from the sky, baleful polymorph being cast on you, or a pit appearing
below you. These should require standard DC and deal, at most, the damage of a complex hazard
of the appropriate level.
Fiend
A pact with a fiend is often quite simple. They want a soul that would otherwise be too difficult to
obtain. Whether the warlock's soul is the desired intent or whether the warlock's pact requires them
to obtain such a soul can vary. Each fiend goes about it in a very different way. A devil would likely
craft a large and complicated contract and persuade you with guile and promises, while a demon may
threaten your life or the lives of your loved ones. However, no matter how complicated or simple
these pacts are, a pact with a fiend is never truly hopeless.
Example Rewards
Minor You gain resistance to fire equal to half your level for 24 hours.
Moderate You gain the 1st level nephilim feat Nephilim Eyes, ignoring any prerequisites.
Major You gain the 17th-level nephilim feat Eternal Wings, ignoring any prerequisites.
Example Punishments
Minor You become stupefied 1 for 24 hours.
Moderate you gain vulnerability to fire equal to half your level.
Major You are always under the effects of extreme heat.
Undead
A pact with an undead can seem quite appealing to those who care little about the consequences of
their actions. However, these pacts are only given to those that the undead believe can grow strong
in life and will die young. Thus, they are offered to those on dangerous missions or showing great
ambition. It is often given as a drink or potion of some kind that seals the pact. What an undead
patron often takes in return is an eternity of service after you die. The stronger you grow, the more
powerful of a servant they gain after your inevitable death.
Example Rewards
Minor You gain the effects of the false vitality spell.
Moderate Your Hit Points are increased by your level.
Major You gain a +4 status bonus to saves against death and void effects, gain void resistance 10,
and suppresses the effects of the doomed condition.
Example Punishments
Minor You become drained 1.
Moderate You become doomed 1 permanently.
Major Whenever you would be healed by any means you must succeed a DC 11 flat check or the
healing is disrupted.
ORC Notice
This product is licensed under the ORC License to be held in the Library of Congress and available
online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All
warranties are disclaimed as set forth therein.