Bally ProSlot 5500 Setup
Bally ProSlot 5500 Setup
MODULE 2
MK2-S5MOD-0001
SET UP AND OPERATION Bally Gaming and Systems
6601 South Bermuda Road Las Vegas, NV 89119
©2000 BALLY GAMING AND SYSTEMS ALL RIGHTS RESERVED
For Customer Service and information:
+1-702-896-7772 Outside the U.S.
1-877-GO-BALLY (877) 46-22559 in the U.S. and Canada
896-7772 in Las Vegas
FAX: +1-702-896-7710
or visit our website at http://www.ballygaming.com
®
5500
Module 2
Setup & Operations Table of Contents
Major Components Diagram - Upright ................................................................................................................. 2-5
Major Components Diagram --Slant Top ............................................................................................................. 2-6
Specifications ........................................................................................................................................................ 2-7
Electrical Specifications .............................................................................................................................. 2-7
Enviromental Specifications ........................................................................................................................ 2-7
Physical Specifications ............................................................................................................................... 2-7
Electrical Specifications
Li ne Voltage 120 /240 VAC 50/60 Hz
Power Supply
+5, +12, -12, +24 VD C
Outputs
Maxi mum
Machi ne State Idle Play Payout
Thereti cal D raw
1.2 1.7
C urrent @ 120 VAC 1.1 Amp
Amp Amp
2.35 Amp “S” Style Cabinet
.6 .85
C urrent @ 240 VAC .55 Amp 1.18 Amp
Amp Amp
Style A B C D E F Weight
Power 121W 132W 187W 259W 50 7/8" 39 ¼" 20 5/8" 22 1/8" 31 13/16" 28 1/16" 286lb
S
129.24 cm 99.7 cm 52.39 cm 56.2 cm 80.8 cm 75.57 cm 129.73 Kg
S 53 3/8" 39 ¼" 20 5/8" 22 1/8" 31 13/16" 28 1/16" 289lb
(Extended) 135.57 cm 99.7 cm 52.39 cm 56.2 cm 80.8 cm 75.57 cm 131.09 Kg
Enviromental Specifications
Ambient Temperature:
Max: 100°F (38°C) Min: 40°F (4°C)
Maximum Relative Humidity: 90%
Average Heat from Machine: 500 BTU/Hr.
Physical Specifications
A B C D E F G H J
28" 17 15/32" 6 17/32" R 1 ½" 23 13/32" 3 7/32" R 3" R 7/16" 7 5/32"
71.12 cm 44.37 cm 16.61 cm R 3.81 cm 59.45 cm 8.15 cm R 7.62 cm R 1.12 cm 18.16 cm
K L M N P Q R S
17 /16"
9
14 " 21 /32" 18 "
15
12 /8"
5
10 " 2 /64"13
1 /16"
13
Washer
Cam Stop The following table lists 2-pin and 3-pin jumper
selections.
Lock Nut
1 1
3 3
Cam 1 2 1 2
2 2
IN OUT
Force Nut Position 1 Position 2
JW3 sw 1- sw 4 Denomination
sw 1 sw 2 sw 3 sw 4 Value Denomination JW7 - Market Code, Reel Map-Win Table
ON ON ON ON 0000 500
OFF ON` ON ON 0001 250 JW7 Switches 1-4 Market Code
ON OFF ON ON 0002 100 Market Code designates specific operation
OFF OFF ON ON 0003 50 according to the requirements of a gaming control agency.
ON ON OFF ON 0004 25
OFF ON OFF ON 0005 20
JW7 sw 1- sw 4 Market Code
ON OFF OFF ON 0006 10
sw 1 sw 2 sw 3 sw 4 VALUE MARKET
OFF OFF OFF ON 0007 5
ON ON ON OFF 0008 2 ON ON ON ON 00 Nevada,VLC
Partial - Zeros all counters except SafeRAM™ Clear. keyswitch provides TEST functions.
All game configurations defined by DIP switches, jumper
selections, and game options are preserved.
Switch Functions
The buttons on the Players Panel and on the MPU
Note: SafeRAM™ Clear EPROMs
Assembly have multiple uses.
are required. Contact your Bally
Gaming and Systems Distributor for
part #ME9X0001-9 (set of two). ProSlot® 5500 Sw itch Functions
CREDIT
Prefix Series Protocol
ME/SE95 Slot Data System (SDS)
ME/SE96 Slot Accounting System (SAS)
ME/SE97 Concept3 The machine then cycles to the first option, Option
27, and displays the current setting as follows:
ME/SE98 SDS and Peripheral Device (PRD) V1.3
ME/SE99 SAS and PRD V1.3 The 27 in WIN The “o” in WIN PAID
PAID indicates WIN PAID indicates an Option
ME/SE9A Concept3 and PRD V1.3
Option 27 Bet is accessed
ME/SE9E GRIPS Mode (Refer to
the Option COIN 27 o The 0001 in
ME/SE9F SDS and Bally Secondary Game (BSG) Table)
CREDIT shows the
CREDIT
ME/SE9G SAS and BSG machine is
optioned for
ME/SE9H Concept3 and BSG 0 00 1 Credit as the Bet
Mode
ME/SE9I SDS and PRD V1.5
ME/SE9J SAS and PRD V1.5 Use the SPIN button to increment or the CHANGE button
ME/SE9K Concept3 and PRD V1.5 to decrement the numerical settings. Press and hold the
buttons to rapidly advance to the setting.
ME/SE9P SAS 4.0 and PRD V1.3 To advance to the next option, use the PSEUDO COIN
or BET MAX button. To review the previous option, use the
BET ONE button.
Note: SAS Operation also requires Exit and save the options at any time by pressing
Option 78H = 0001 or 9999. the RESET button, TEST button, or by closing the door.
02 Progressive Type
03 Tournament Seconds
22 Tokenization
58 Win Lockup
The ProSlot ® 5500 has safeguards against The Player must wager at least one credit to play a
tampering or loss of information that game. If Option 27 Bet Mode is not 0000 (cash only),
usually result in the microprocessor WIN PAID credits are awarded from wins; purchased by inserting
initiating a System Reset. A decimal coins or bills, or by electronic fund transfers. With special
point appears indicating a System 8. 8 8 8 Main EPROMs, credits may be added with additional
Reset (not due to a malfunction) has hardware.
occurred. This decimal point will remain until the reels Credits are wagered by selecting BET ONE or BET MAX.
spin for the second game played. BET MAX wagers all available credits or the maximum wager
for the game, whichever requires the fewer credits.
Position 2 - Opened Door Once credits are wagered, the game proceeds
according to Option 26 (Automatically at max bet if at
The machine shows an opened door by displaying default 0001.). Upon completion of the game, winning
a decimal point in this position. Upon the opening and combinations increment CREDIT and WIN PAID according to
closure of a door switch, the machine Option 27 Bet Mode, Option 58 Win Lockup, Option 51
initiates a System Reset, therefore WIN PAID
Credit Meter Limit, and the game’s paytable.
there is a decimal point in both the first
and second positions. This decimal
8 . 8. 8 8 To collect, the Player presses the CASH/CREDIT button.
Credits are transferred to a Players Card, paid from the
point remains until the reels spin for the hopper, or paid by an Attendant as dictated by the settings
second game. of Option 56 Credit Lockup, and Option 54 Coin Hopper
Pay Amount.
Position 3 - Malfunction During Reel Spin/Replay
Bill History
A record of credits incremented or coins
dispensed for each of the last five bill
02
transactions. The 1. in COIN IN COIN
IN CREDIT
Progressive A record or amounts of jackpots paid for up to represents
Jackpots four jackpots groups. Bookkeeping
01 Total Out Credits won without a jackpot lockup In the second cycle, WIN PAID and CREDIT show the
Coins sent to a separate container because the number of times the winning combination occurred. The
02 Coin Drop
hopper was full process continues until every possible winning
Coin Drop plus CHNG bill (Bill Drop) See Bill combination has been displayed.
03 Combined Drop
Transaction Meter Group
04 Coin In Coins accepted by the machine
05 Coin Out Coins dispensed by the hopper
The following represents the Message Center when
Games played. It is incremented at the start of each
viewing the win record for the second highest possible
06 Total Games
sp i n win.
Credits available to the Player when the machine
07 Current Credits
returns to revenue operation
Times an attendant has released a jackpot lockup.
08 Lockups It is incremented when the attendant activates the
Audit Keyswitch The “0001” in WIN
WIN PAID PAIDindicates the
Attendant Paid
09 Credits paid by an attendant upon a lockup second highest
Credits
THE SEQUENCE AND
INCLUSION OF THE
REMAINING METERS
DEPENDS UPON MAIN
Credit Collect
Lockup Credits
Attendant Paid Credits for a lockup from the setting
of Option 56, Credit Collect Lockup
0001 winning combination
SOFTWARE VERSION
*
Full SafeRAM™
Clears
Number of times the Full SafeRAM™ Clear
procedure has been executed
0000 second highest
award has occurred
COIN 126 times
Coins that should have been rejected by the coin The 2. in COIN IN
*
Extra Coins Sent
acceptor but were diverted into the drop bucket IN CREDIT
to Drop represents Win
because the hopper was full
Records Meter
*
Soft Attendant
P ai d
Purchased credits paid by an Attendant. Purchased
credits are from a bill transaction, Key On, EFT,
ECT, or from coins when Option 27=03 (Eurocredit)
Group 2. 0 1 2 6
Soft Credit
* Coins paid by the hopper from purchased credits
Collects
Bill Stacker Number of times the stacker has been removed with
*
Removed power ON
Current Non-
* Current Credits (Meter #07) that must be wagered
Cashable Credits
Cashable Coupon Credits from non-government bills that can be paid
*
Credits by the hopper on cashout
Non-Cashable Credits from non-government bills that must be
*
Coupon Credits wagered
For a machine with two hoppers, the number of
* Tokens Out
tokens dispensed by the second hopper
LAST
10 GAME RECALL INCLUDING UP TO 9 RESPINS
PREVIOUS THIRD FOURTH FIFTH SIXTH S E V E N TH EIGHTH NINTH TE N TH
3. 0 2 0 0
GAME AND GAME AND PREVIOUS PREVIOUS PREVIOUS PREVIOUS PREVIOUS PREVIOUS PREVIOUS PREVIOUS
RESPINS RESPINS GAME AND GAME AND GAME AND GAME AND GAME AND GAME AND GAME AND GAME AND
RESPINS RESPINS RESPINS RESPINS RESPINS RESPINS RESPINS RESPINS
Display of Respins or 2nd Chance Spins stops
L-L P-L 3-L 4-L 5-L 6-L 7-L 8-L 9-L A-L
here twice before going to the next Spin for the current
L-9 P-9 3-9 4-9 5-9 6-9 7-9 8-9 9-9 A-9 game.
L-8 P-8 3-8 4-8 5-8 6-8 7-8 8-8 9-8 A-8
L-7 P-7 3-7 4-7 5-7 6-7 7-7 8-7 9-7 A-7 WIN PAID Function
L-6 P-6 3-6 4-6 5-6 6-6 7-6 8-6 9-6 A-6
L-5 P-5 3-5 4-5 5-5 6-5 7-5 8-5 9-5 A-5
CO LL
COIN
L-4 P-4 3-4 4-4 5-4 6-4 7-4 8-4 9-4 A-4 IN CREDIT
Wager
L-3 P-3 3-3 4-3 5-3 6-3 7-3 8-3 9-3 A-3
L-2 P-2 3-2 4-2 5-2 6-2 7-2 8-2 9-2 A-2
3.
L-1 P-1 3-1 4-1 5-1 6-1 7-1 8-1 9-1 A-1
Last Spin shows COLLECT.
The second cycle shows the wager amount in COIN
IN,the amount paid in WIN PAID, and the remaining credits WIN PAID Cashout
in CREDIT.
The third cycle shows COLL in WIN PAID, the wager
amount in COIN IN, and a blank CREDIT display.
0 200
COIN
The fourth cycle shows the amount cashed out in IN CREDIT
Total Credits
WIN PAID, the total credits in CREDIT, and meter group Meter
number 3 followed by a decimal point in COIN IN.
The fifth display cycle shows the Final Amount Paid
Group
3.. 0 2 0 0
(F Pd) in WIN PAID, meter group 3 followed by a decimal
point in COIN IN, and a blank CREDIT display.
The sixth display cycle shows the wager amount in
COIN IN, the total amount paid (total of all spins included WIN PAID Function
as part of the game) in WIN PAID, and the remaining credits
in CREDIT. The complete cycle repeats.
The reels reposition and the cycle repeats for each
F Pd
COIN
of the remaining games and Re-spins or 2nd Chance IN CREDIT
Spins if applicable. Meter
Group
3.
The “L- L” in WIN
WIN PAID PAID indicates Last
Game Last Spin
L-L The entire cycle repeats.
COIN
The 3. in COIN IN
IN CREDIT
represents
Game Recall
Meter Group 3.
SET UP AND OPERATION
© BALLY GAMING AND SYSTEMS
2-21
Machine Meter Group Game Summary Machine Meter Group Bill Transactions
The Game Summary uses two Message Center The Bill Transaction Group uses two Message
cycles to show the number of games played for each Center cycles to display the number of bills by
amount of wager (one through the maximum number of denomination and coupons, the value in credits of all bills
credits allowed). and coupons, the number of bills and coupons currently
In the first cycle, WIN PAID shows the wager. COIN IN in the stacker; and, optionally, the value in dollars of all
displays the Meter Group Number. bills and coupons accepted.
In the second cycle, WIN PAID and CREDIT show the The first cycle shows the identification message in
total number of games played with that wager. WIN PAID. See the reference table.
In the second cycle, WIN PAID and CREDIT show the
The following example shows the Message Center accumalated value.
when viewing the Game Summary for two-credit bets. For example, the following figures present the
Message Center when viewing the Bill Transaction Meter
Group for the number of $5 bills accepted.
WIN PAID “02” indicates
a two-credit
“4.” in
02 bet
WIN PAID “5 bill” in WIN
COIN IN COIN
PAID and CREDIT
CREDIT
represents
Game
IN
“5.” in COIN IN 5 represents the
Summary
Meter 4. represents Bill
Transactions
COIN
IN CREDIT
$5 denomina-
tion as per the
reference
Group Meter Group
table
5. b i l l
WIN PAID “0026” in WIN
PAID and
0 026 “0931” in
CREDIT shows WIN PAID “0001” in WIN
COIN that 260,931 PAID and
IN CREDIT game played
with two
0 001 “0647” in
CREDIT show
WIN PAID shows the number of the test followed by a C ode D escription C ode D escription
“d”. COIN IN and CREDIT show information relating to each Personali ty
010d 015d C razy Reels
function. EPROM ID
The following illustration shows a Hopper Test (04). Nomi nal and/or
011d Basi c 016d Bi ll Acceptor
Percentage(s)
Diagnostic tests consist of: Reel Map and
012d 017d D enomi nati on
Wi n Table
04 Indicates
013d Market C ode
Hopper Test 018d Real Ti me C lock
WIN PAID
014d D i verter Opti c
The “d”
04 d Indicates a
diagnostic
COIN function To access Test 1, press and release the TEST button
IN CREDIT accessed until 01 d appears in WIN PAID. Each item of information
automatically appears in the Message Center. The
Operator can manually advance by successively
pressing BET MAX, or pause the display by pressing and
holding SPIN.
• 01 Model Information 010d Personality EPROM ID
• 02 Output Test
• 03 Input Test ProSlo® 5500 Personality EPROMs are in MPU
• 04 Hopper Test Board locations U18 and U20. They are identified with
• 05 Reel Function Test with an 11-digit alpha-numeric label. When 010d
• 06 Reel Tape Test appears in WIN PAID, the number appearing in CREDIT
• 07 Reel Tilt Records should match the second through fifth digit of the
• 08 Slot Communications EPROM label and SMI documentation.
• 09 Display Test
• 10 Payout Test 011d Nominal and Basic Percentages
• 11 Game Optioning
The Nominal Percentage is the payback
percentage of wagers to the Player if the maximum for
each game is wagered. The Basic Percentage is the
payback percentage if less than maximum is wagered.
The difference between the percentages is the Bonus
for betting the maximum.
017d Denomination
Item 017d shows the two-digit code representing To start the Output Test press and release the TEST
the machine's denomination stored in SafeRAM™ button until the message 02 d appears in WIN PAID ,
according to DIP Switch JW3-sw1-sw4. indicating the Output Test is selected.
The test starts in auto-step operation as indicated
018d Real Time Clock by 020d in WIN PAID. The CREDIT display shows the two-
digit output number and port status (logic level). The status
If MC=08, item 018d shows the date (mm dd: dw toggles between 1 (logic high) and 0 (logic low). The
yy) and time (hh mm: ss). The information takes four process repeats for all outputs. Pressing the CHANGE button
cycles to complete and continues until exit. It can be while auto-cycling will restart the test.
paused by holding SPIN. To manually select an output, press the PSEUDO COIN
0 3 Bill Acceptor Not Ready 6.5 VAC 2 4 ATTENDANT PAID Meter +24 VDC
2 5 GAMES PLAYED Meter +24 VDC
0 4 INSERT COIn Lamp 6.5 VAC
2 6 Bill Transport Motor +24 VDC
0 5 COIN ACCEPTED Lamp 6.5 VAC
2 7 COIN MECHANISM Enable +24 VDC
0 6 HOLD 5 Lamp 6.5 VAC 2 8 Jackpot 1 Relay +24 VDC
0 7 COIN 8 / HOLD ATTRACt Lamp 6.5 VAC 2 9 Jackpot 2 Relay +24 VDC
Port Duart Name Location Connector combination, the wager, and the credits to be paid from
the hopper.
1A U25 Link Progressive Backplane Board J13
Repeat the procedures above to confirm payouts
1B U25 HHU MPU Board J3
for any reel combination and wager.
2A U34 Bill Acceptor Backplane Board J11
2B U34 Mastercom Backplane Board J6