Professional Documents
Culture Documents
Rules of Basketball
Rules of Basketball
Teams are allowed to have a maximum of 12 players on their roster. Five players
on the court and seven players on the bench.
The objective of the game is to score in the opponent’s basket and prevent them
from scoring in the basket your team is defending.
The game starts with a jump ball in the center of the court with two opponents
facing the direction of their opponent’s basket.
After an opponent score, the opposition must pass the basketball in from behind
the baseline.
Players can only move the basketball around the court by dribbling or passing.
The winner of the game is the team who scores the most points in their
opponent’s basket at the end of game time.
The baskets are located on a backboard at each end of the basketball court and
are elevated 10 feet above the ground.
Clock Timing
A game’s duration will depend on the league and age group and will generally
either be…
1. Two Halves – A game consisting of two halves will usually be 15 – 20 minutes
in duration for each half.
2. Four Quarters – A game consisting of four quarters will usually be 8 – 12
minutes in duration each quarter.
Half-time can last anywhere from 3 minutes – 15 minutes depending on the age
group and level the teams are playing at. Shorter time for younger age groups,
longer time for professional level teams.
The clock will stop on all dead ball situations in the final 1 minute of the
first half and final 2 minutes of the second half.
Overtime
At the end of regulation, if the scores are tied, there will be an overtime
period of 3 – 5 minutes.
After this time, if the score is still tied, the teams will compete for another
overtime period. This continues until at the conclusion of an overtime a winner has
been decided.
The fouls from the 2nd half of the game carry over to the overtime periods.
Scoring Rules
Each field goal (midrange shot, layup, post move, etc) is worth two points.
Each shot made from behind the three-point line is worth three points.
(Note: If any part of the player’s foot is on the three-point line when
shooting, the shot will be worth 2 points.)
Substitutions
A substitution is when you swap a player from the bench with a player on the
basketball court. This is used to allow players to rest and recover throughout the
game as well as give all players on the team a chance to participate.
A coach is allowed to substitute their players on and off the court on any
dead-ball situation (after fouls, violations, timeouts, free-throws, etc).
A substitution is called by asking the scoring table for a ‘sub’ and then
waiting for a stoppage in play where the referee will give you time to substitute
players.
Do not substitute players without waiting for the referee to signal for you to
do so or it will result in a technical foul on your team.
(A quick reminder that BFC recommends even playing time at all ages up until
the high school level.)
Timeouts
basketball board
A timeout is a stoppage in play that allows the coach to talk to the players
and allows the players to rest and hydrate. For a list of reasons why a coach
should call a timeout click here.
Each team is allowed to call two timeouts per half (these cannot be carried
over from the first half to the second half).
Personal Fouls
With 10 players on the court competing at a high intensity and attempting to gain
an advantage over their opponent, it’s impossible for there to not be contact
throughout the game.
A foul is called when a player makes illegal contact with an opponent that results
in an advantage.
When a foul is called, live play immediately stops. Which team receives the
basketball will depend on many factors that I’ll cover over the next few
paragraphs.
Reaching In
Occurs when a defender reaches in to steal the basketball and makes illegal
contact with their opponent.
The contact made is usually the defender slapping the dribbler’s arm or wrist.
Holding
A holding foul is called when a player uses their hands or arms to limit or
prevent an opponent’s movement around the court.
Blocking
A blocking foul is called when a player uses their body to limit or prevent an
opponent’s movement on the court without establishing position.
Charging
A charging foul is called when a defensive player has established position and
an offensive player runs into them.
A pushing foul is called when a player extends their arms forcefully to move an
opponent on the court.
Illegal Screen
If a shot attempted while being fouled is successful, the points for that shot
count and they will be rewarded with only 1 additional free-throw regardless of
where on the floor the contact was made.
On all non-shooting personal fouls, the team who was fouled receives the
basketball at the closest point out-of-bounds from where the foul was made.
If a team commits more than the legal number of fouls in a half or quarter, the
player who was fouled will receive two free-throws for each additional foul.
A player is ‘fouled out’ and must spend the rest of the game on the bench after
they have accumulated 5 fouls throughout the duration of a game.
Special Fouls
After struggling with the definitions for the following special fouls for a long
time, I decided to copy the definitions from the NFHS High School Basketball Rules
Book.
Technical Foul
A technical foul is called when a coach or player brings the game of basketball
into disrepute and is not made in relation to contact.
When a player or coach has received two technical fouls, they will be ejected
from the game and required to leave the playing area.
This could include actions like hitting, kicking, or pushing another player.
Penalty: 1 or 2 free-throws (depending on the league) for any opposition player on
the court and then possession.
Unsportsmanlike Foul
Game Violations
basketball regulations
When a violation occurs, play is immediately stopped and the team who committed the
violation loses possession of the basketball.
The basketball is then passed in from outside the court by the opposition at the
closest point to where the violation occurred.
1. Out-of-Bounds Violation
The basketball is ruled out-of-bounds when it touches either a player, the floor,
or an object that is out of bounds.
The possession of the basketball goes to the opposing team of the player who was
the last to touch the basketball.
If the basketball lands on the line, that is still considered out of bounds.
2. Traveling Violation
This rule also prevents players from moving or changing their pivot foot once it’s
been established.
3. Double Dribble Violation
a. A player dribbles the basketball, picks up their dribble, and then dribbles the
basketball again.
b. When a player touches the basketball with both hands while dribbling.
4. Carrying Violation
Players must keep their hand on top of the basketball while dribbling.
A carrying violation will be called when the ball-handler places their hand on the
bottom of the basketball, and then continues dribbling again.
5. Held Ball Violation
When two opponents grab the basketball at the same time and it cannot be gained by
a single player quickly, a held ball violation will be called.
If the offensive player receives a goaltending violation, the basket is called off
and their opponent receives possession of the basketball.
Once the basketball has been fully established in the offense’s front court, they
are not allowed to cross back over the half-court line into the back-court.
The only exception to this is if a defensive player was to tap the basketball over
the half-court line. Then the offense can sprint back and retrieve it.
Time Violations
The ‘three seconds in the key’ rule is used to prevent offensive players from
standing in the key for long periods of time.
Instead, players must continually move around the court keeping the key open
for dribble penetration. Once a shot has been attempted, a 3-second violation
cannot be called.
The offensive team can also be called for a 3-second violation in some leagues.
Once a player passing in from out of bounds receives the basketball from the
referee, they then have 5 seconds to pass the basketball in to one of their
teammates.
After gaining possession of the basketball in the backcourt, the offensive team
is required to advance the basketball over the half-way line within 8 seconds.
The count is continued if the opposition deflects the basketball but stopped if
the opposition takes possession of the basketball.
In some leagues, the time limit is 10 seconds instead of 8 seconds.
After taking possession of the basketball, the offensive team has a specific
amount of seconds to advance down the court and attempt a shot which makes contact
with the rim.
The length of the shot clock can vary depending on the level of basketball and
will usually be somewhere from 35 seconds to 24 seconds.
If a shot is taken by the offensive team and the basketball hits the rim, the
shot clock is reset to 0 no matter which team takes possession.
This rule is used in all professional and college level basketball. Some states
have begun to implement the rule in high school, too.
Free-Throws
This results in one, two, or three uncontested shots from the free-throw line all
worth one point each.
The player shooting a free-throw is not allowed to jump or step over the free-throw
line until the basketball has touched the rim.
Doing so will result in a violation and the basketball awarded to the opposition
team on the sideline.
Lane Violation – Non-Shooters
The other 9 players on the court during free-throws must also follow specific
rules…
The four players behind the three-point line are not allowed to cross over the
three-point line until the basketball has touched the rim.
The five players lined up on the edges of the key can step into the key as soon
as the basketball has left the shooters hands.
If the defensive team breaks any of these rules, the player shooting free-
throws receives one extra shot if their current shot is missed. If the free-throw
shooter makes the shot on a defensive lane violation, the shot counts and play
continues.
If one of the offensive players breaks one of these rules, the free-throw does
not count and the opposition receives the basketball out-of-bounds.
Possession Arrow
The possession arrow is used after every held-ball or when the referees are unsure
on an out-of-bounds call.
The initial direction of the arrow is determined by the jump ball that commences
the game. The team who does not secure first possession of the basketball will
receive the basketball at the next jump ball.
The possession arrow then alternates between the two teams for the remainder of the
game.
Injuries
Coaches, parents, and team members on the sideline must wait until the referee
has given permission before entering the court to attend to the injured player.
If live play is stopped to address an injury from a player on the court, that
player cannot stay in the game and must be substituted. They can be brought back
into the game at the next opportunity.
To see how much the rules of basketball have changed since it was first invented
back in January 1892, here are the original 13 rules of basketball created by Dr.
James Naismith…
The ball may be thrown in any direction with one or both hands.
The ball may be batted in any direction with one or both hands.
A player cannot run with the ball. The player must throw it from the spot on
which he catches it, allowance to be made for a man who catches the ball when
running at a good speed if he tries to stop.
The ball must be held in or between the hands; the arms or body must not be
used for holding it.
A player cannot run with the ball. The player must throw it from the spot on
which he catches it, allowance to be made for a man who catches the ball when
running at a good speed if he tries to stop.
A foul is striking at the ball with the fist, violation of rules 3, 4, and such
as described in Rule 5.
If either side makes three consecutive fouls, it shall count a goal for the
opponent.
A goal shall be made when the ball is thrown or batted from the grounds into
the basket and stays there, providing those defending the goal do not touch or
disturb the goal. If the ball rests on the edges, and the opponent moves the
basket, it shall count as a goal.
When the ball goes out of bounds, it shall be thrown into the field of play by
the person first touching it. In the case of a dispute, the umpire shall throw it
straight into the field. The thrower-in is allowed five seconds; if he holds it
longer, it shall go to the opponent. If any side persists in delaying the game, the
umpire shall call a foul on that side.
The umpire shall be the judge of the men and shall note the fouls and notify
the referee when three consecutive fouls have been made. He shall have the power to
disqualify men according to Rule 5.
The referee shall be the judge of the ball and shall decide when the ball is in
play, in bounds, to which side it belongs, and shall keep the time. He shall decide
when a goal has been made, and keep account of the goals with any other duties that
are usually performed by a referee.
The time shall be two 15-minute halves, with five minutes’ rest between.
The side making the most goals in that time shall be declared the winner. In
the case of a draw, the game may, by agreement of the captains, be continued until
another goal is made.
Conclusion
There are a few important points I want to wrap up this guide with…
1. Take this BFC Basketball Rules Guide as a general overview of the common rules
of basketball. If you want to be 100% sure on the rules in the league you’re
coaching, get in contact with the people who run your league and clarify the rules
you’re not sure about.
2. Referees are human. They’re not going to get every basketball call correct just
as you or I wouldn’t if we were in their place. Once a call has been made, no
amount of complaining a coach or player does will change it.
3. As stated at the start of the article, rules change all the time and vary
between different leagues and age groups. While I will try to keep this list
updated, I can’t make it specific to all levels and rules will be changed, added,
or removed over time.