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AC Mysteries of The Manor MK03
AC Mysteries of The Manor MK03
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Mysteries of the Manor
Horror at a Stately Home!
With the Black Sun forces barricaded in and ransacking the house
for the powerful ancient Tome of Mephisto, agents are dispatched to
free the lord, release his staff and prevent a dangerous Black Sun Canon
accomplishing their mission.
Features:
• DetailedlocationsandacolourGMmaptoaddatmosphereandflavour
Mysteries of the
Manor
Synopsis
In Mysteries of the Manor, Section M has received reports Section M are concerned that Lord Dowling might have
that a Black Sun aircraft successfully dropped a number stumbled upon something of interest to the Black Sun, and
of covert operatives into the East Anglian countryside, not as such, the Nazi occultists have covertly seized control of
far from the village of Raynethorpe. What’s more, Lord Raynethorpe Hall. Agents are to infiltrate the manor, put a
Edward Dowling – the renowned eccentric and antiquarian stop to whatever it is the Black Sun are up to, and rescue
who owns Raynethorpe Hall, a sixteenth-century country the lord and his household – if possible.
house attached to the village – has not been heard from
for a few days.
s o m e t h ing
b l e d u pon
h a v e s tum u n...
i g h t
g m to the Bl a c k S
o w l i n
Lord D of interest rd C h r i s t i a nsen,
L e o n a
C a p t ain S e c t i o nM
-
2
Location
Raynethorpe Hall, which was originally built in 1596, THE SERVANT’S QUARTERS.
has grown over the hundreds of years it has stood as
Made up of a number of beds separated by screens, as well
generations of Dowlings have extended and altered it to
as dressers and tables for both individual and communal
suit their needs and vanities. Nestled in a small stretch
use, the Servant’s Quarters have been turned into a tempo-
of private woodland, it is now a sprawling and gran-
rary prison. Four servants are being kept in the quarters
diose country house built of red brick, tile, and timber.
under the guard of four Black Sun Troopers.
Surrounded on all sides by ornate walled gardens and
tipped with dozens of chimneys, it is a magnificent
For 1 Threat, as the group are making their way through
building that stands as true testament to bygone glories
the eastern wing, another Black Sun Trooper can emerge
of English aristocratic history.
from the bathroom to the sound of a flushing toilet.
3
Section M: Priority Missions Mysteries of the Manor
4
THE FIRST-FLOOR DRAWING THE ATTIC AND OBSERVATORY.
THE GREAT LIBRARY 2023 supplement handy, roll a D6 and consult the table
below to see what creatures appear! Just remember –
AND COLLECTIONS. just because Vogel may get his hands on the Tome first
doesn’t mean that the summoned monsters have to
What was clearly once Lord Edward Dowling’s pride and
accept him as their master!
joy, the Great Library and Collections have been dese-
crated by the Nazis. Four Black Sun Troopers are breaking
into glass-fronted display cabinets to loot the trinkets and SUMMONED HALLOWEEN HORROR
D20 ROLL
MONSTERS
antiques within, are pulling books off shelves and tossing
them aside, tipping over display cases filled with historical 1 1 x Djinni
rarities, and generally tearing the place apart.
1 x Flying Polyp (increase this number
2
by 1 for 3 Threat)
If the Black Sun are alerted to the agents’ presence, these
Black Sun Troopers have formed a makeshift barricade 3 1 x Grand-Mère Chérie
behind the Great Library’s doors that can only be opened
with a difficulty 1 Brawn + Athletics test. They have also 1 x Kelpie (increase this number by 1
4
prepared an ambush, and have piled a number of book- for 3 Threat)
cases and cabinets up in the centre of the room to use as 5 1 x Redcap
cover (1 Cover).
6 Roll again
5
Encounter Escalation Options
Section M: Priority Missions Mysteries of the Manor
A LATE DELIVERY.
A knock on the front door of the manor mid-mission alerts
IF THE BLACK SUN FIND THEM THERE,
the Black Sun Troopers to the arrival of a farmer with
THEY WILL CERTAINLY KILL THEM.
several sacks of grain intended for the kitchens. If the
THE AGENTS WILL NEED TO CONSIDER Black Sun find them there, they will certainly kill them.
The agents will need to consider carefully what they do.
CAREFULLY WHAT THEY DO.
Adversaries
Profiles for these troops can be found on pages 187-188 of 1 Black Sun Canon. Sturmbannführer Friedrich Vogel
?
the Gamemaster’s Guide is leading the incursion into Raynethorpe Hall in
search of the Tome of Mephisto – however, what was
22 Black Sun Troopers. These include all the
? supposed to be a quick in-and-out mission has ground
operatives currently patrolling, guarding, and to a halt, making him frantic and unpredictable.
searching Raynethorpe Hall for the Tome of Mephisto.
If you have more experienced agents or wish to up the
1 Black Sun Master. Sturmbannführer Vogel’s
? ante even further you can add additional Black Sun rein-
lieutenant, the Black Sun Master is keeping a weather
forcements in the form of Chosen, Dämonenbändiger plus a
eye out for any other items that may be of use to the
captive horror or two, or even assign a pair of Die Toten
Black Sun whilst his senior focusses on his mission.
to Vogel as his bodyguards.
6
Adventure Seeds
7
Appendix Player Map