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THE Adrift

NAME:

Background
„ Military „ Outlaw „ Urban
your training
„ Monastic „ Privileged „ Wilderness

Demeanor T h e ro l e P l ay i n g G a M e
„ Careful „ Sarcastic
„ Dismissive „ Sharp
„ Inscrutable „ Subdued Statuses
„ Empowered „ Doomed

POSITIVE

NEGATIVE
Fighting Style:
„ Favored „ Impaired
„ Inspired „ Trapped
„ Prepared „ Stunned

Stats Add +1 to one stat Balance Conditions


At character creation, shift your balance once if you like
„ Afraid
CREATIVITY [+2] -2 to intimidate and call someone out

„ Angry
FOCUS [0] -2 to guide and comfort and assess a situation

Stability
„ Guilty
HARMONY [0]
Risk

-2 to push your luck and +2 to deny a callout

„ Insecure
PASSION [-1] -2 to trick and resist shifting your balance

„ Troubled
Fatigue
-2 to plead and rely on your skills or training

See the back of this sheet for more on


clearing conditions

Upsetting the Cabbage Cart Moves choose two

„ Changing plans
You’ve lived as expected and as told, Going All-In The first time you advance & attack in a combat, you may roll with Creativity
feeling detached from the world...until Once per session, when you instead of Passion. The first time you evade & observe in a combat, clear 2-fatigue.
now. You’ve changed, and now you are decide to risk everything to The first time you defend & maneuver in a combat, become Favored.
trying to find out if there’s something overcome a difficult or dan-
you’re willing to risk everything for. gerous opponent or challenge, „ Play the part
shift your balance toward Risk When you give in to the demands of another character after honestly disagreeing
Waking Up
and roll with Risk. On a hit, with them, you may clear a condition or 2-fatigue, or you may shift your balance.
Your center and your balance begin choose 2. On a 10+, also clear
play at +3 Stability; you can still shift When you let an NPC shift your balance, or go along with another character
two conditions or all fatigue.
your balance by one step when you calling on you to live up to your principle, you may clear 1-fatigue.
On a miss, mark a condition
make your character. and choose 1.
„ Brooding mind
When you mark a condition, you may • Hold 1; spend your hold to When you spend plenty of time brooding on your problems, roll with
choose to shift your balance toward take a 12+ on any move in Creativity. On a hit, you come to a new insight about your problems and how
Stability instead. pursuit of your goal you might resolve them. Ask the GM one question about how you might resolve
• Become Empowered for the a problem facing you; the GM will answer you honestly, and you take +1 ongoing
Hedge Your Bets
rest of the scene while following their advice. On a 7­–9, one of your other problems grows larger
When you lose your balance toward • Ignore the next condition and in your mind as you brood; mark a condition, GM’s choice. On a miss, you can
Stability, instead of choosing one 2-fatigue you suffer this scene only see the worst parts of yourself and the world around you; mark a condition
option from the normal list, choose • Ignore the next time that of the GM’s choice, and shift your balance as the GM chooses.
one option from this list: shifting your balance causes
• Surrender to your opposition and you to lose your balance this „ Hidden Knives
clear all your conditions scene; instead, don’t shift Even if you’re bound or captured, you can usually find a way to use your skills
• Flee the scene and clear all your your balance at all and training, whether through hidden weapons, incredibly subtle bending, or tiny
fatigue If you fail to overcome the op- gadgets. When you rely on your skills and training while bound, gagged, or oth-
• Stumble or trip and draw attention; ponent or challenge, choose 1: erwise restrained, roll with Creativity instead of Focus. When you are Trapped,
give an opponent an opportunity to you need only mark a combination of two conditions or fatigue to escape.
act freely against you, and give an • Mark a condition; you cannot
ally an opening to safely flee clear that condition until you „ Drawing ire
lose your balance, are taken When you stand between a dangerous opponent you are engaged with and an
Afterward, you may choose whether out, or enough time passes
or not you shift your center toward ally within reach in combat, mark 1-fatigue to force your foe to focus on you
• Lose your balance toward instead of your ally. Your opponent must mark 1-fatigue and become Impaired to
Stability. Risk (no matter where it target your ally with a technique while you are engaged with the opponent. If
currently is) your ally escapes the combat or the opponent is defeated, clear a condition.

©2023 Viacom International Inc. All Rights Reserved. Nickelodeon, Nickelodeon Avatar:The Last Airbender and all related titles, logos and characters are trademarks of Viacom International Inc.
Your Character Fighting Techniques
Look:
Harmless Pins L P M
Evade & Observe
Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other
Home Town: pointed implement to stick a target’s clothes to a wall. Inflict Impaired on your target;
if they are already Impaired, inflict Trapped.
History
• What was the stable, comfortable role you easily played up until recently?
• Who hopes to inspire you to care about their cause?
• Who cares about you and doesn’t want to see you overcommit and get hurt? Name: L P M
• What token do you carry to remind you of a lost friend or loved one who cared  defend & maneuver  advance & attack  evade & observe
too much and was brought down by it?
• Why are you committed to this group or purpose?

Connections
______________ embodies the kind of commitment and care that I’m interested in
learning more about. What cause do I think they’re most interested in?

Name: L P M
______________ takes unnecessary risks all the time, and it’s going to destroy them  defend & maneuver  advance & attack  evade & observe
and those around them. I need to get them to play it cooler.

Moment of Balance

You see it now—a path to pour yourself into your endeavor, without los-
ing yourself, without sacrificing everything that you are just to achieve
your end. In this moment, you find total clarity on what matters most
to you, truly, and how best to protect or promote that. Tell the GM how Name: L P M
you put yourself on the line just enough to deliver the perfect action  defend & maneuver  advance & attack  evade & observe
and resolve a problem or conflict instantly.

Clearing Conditions
• Afraid: run from danger or difficulty.
• Angry: break something important or lash out at a friend.
• Guilty: make a personal sacrifice to absolve your guilt.
• Insecure: take foolhardy action without talking to your companions. Name: L P M
• Troubled: seek guidance from a mentor or powerful figure.
 defend & maneuver  advance & attack  evade & observe

GROWTH    
Growth Question
At the end of each session, answer this question with the other growth questions:
• Did you honestly and openly express a strong emotion?

Growth Advancements
Name: L P M
• Take a new move from your playbook  
 defend & maneuver  advance & attack  evade & observe
• Take a new move from another playbook  
• Raise a stat by +1 (maximum of +2 in any given stat)
• Shift your center one step  
• Unlock your Moment of Balance  

Name: L P M
 defend & maneuver  advance & attack  evade & observe

©2022 Viacom International Inc. All Rights Reserved. Nickelodeon, Nickelodeon Avatar:The Last Airbender and all related titles, logos and characters are trademarks of Viacom International Inc.
THE Aspirant
NAME:

Background
„ Military „ Outlaw „ Urban
your training
„ Monastic „ Privileged „ Wilderness
Demeanor T h e ro l e P l ay i n g G a M e
„ Bubbly „ Innocent
„ Distracted „ Obstinate
„ Driven „ Tense Statuses
„ Empowered „ Doomed

POSITIVE

NEGATIVE
Fighting Style:
„ Favored „ Impaired
„ Inspired „ Trapped
„ Prepared „ Stunned

Stats Add +1 to one stat Balance Conditions


At character creation, shift your balance once if you like
„ Afraid
CREATIVITY [-1] -2 to intimidate and call someone out

„ Angry
FOCUS [0]

Adoration
-2 to guide and comfort and assess a situation
Legacy

„ Guilty
HARMONY [+1] -2 to push your luck and +2 to deny a callout

„ Insecure
PASSION [+1] -2 to trick and resist shifting your balance

„ Troubled
Fatigue
-2 to plead and rely on your skills or training

See the back of this sheet for more on


clearing conditions

Building a Better Future Moves choose two

„ Pink Aura
Reputation RENOWN  Wielding Your Reputation Take +1 Passion (to a max of +3).
Your Reputation score begins play at +0. When you wield your Reputation, mark 1-fatigue
Base: ______________________________________
and add your Reputation score to your stat on „ Always on the move
an appropriate move toward someone from your You may mark 1-fatigue to use Seize a Position as a basic
Your Reputation reflects how your base sees
base. On a 7-9, throwing your weight around technique when you advance & attack. If you do, you
you and your deeds; at character creation, pick
has a cost; someone from your base who’s heard cannot try to escape.
one of your backgrounds as your base.
about this issue or your actions comes to you
If you deny a callout from your base, take +2 with a request. Honor it or mark a condition. „ Honesty In Pain
to your roll. If you resist shifting your balance On a miss, you anger a powerful NPC from your When you speak openly and directly about your
against your base, take -2 to your roll. base; mollify them or lose -1 Reputation. negative emotions or experiences while guiding and
Target: ____________________________________ On a 12+, you receive additional effects depend- comforting another person, on a hit you may mark
You are trying to expand your Reputation to ing of your Reputation nature: 1-fatigue and clear a condition. If they shut you down,
reach a new target community; at character they do not inflict a condition on you, but you may still
• Leader: When you get a 12+ on plead, they will
creation, pick one background as your target. shift their balance.
continue to act as you have requested for as
Opposition: _______________________________ long as they possibly can
• Warrior: When you get a 12+ on intimidate
„ Helping hand
Some backgrounds may stand against your Rep- Once at the start of each combat exchange, before any
utation as opposition. At character creation, you pick two they cannot choose instead of one
combatants have chosen their approach, you can mark
do not yet have opposition. • Protector: When you get a 12+ on guide and
1-fatigue to give an ally within reach a positive status
comfort: towards an NPC, they cannot shut
Reputation Nature (except Empowered) that you already have. You do not
you down; towards a PC who embraces your
Choose one at character creation. lose the same status when you give it to your ally. If
comfort, they clear all conditions or all fatigue
Mark Renown when you publicly... they already have that status, they gain another positive
Adding To Your Base status of your choice (except Empowered).
„ Leader: ...resolve a real conflict
„ Warrior: ...defeat a dangerous foe Your target background becomes part of your
base when you have a powerful advocate from „ Is that guy kind of cute?
„ Protector: ...save someone’s life When you openly and playfully compliment or flirt with a
that background, and you have performed an
When you fill your Renown track, clear it and impressive deed that resonates with that back- susceptible NPC, you may trick an NPC with Harmony
increase your Reputation score by +1. If your ground. When your target becomes part of instead of Creativity. On a 7–9, if they choose to stum-
Reputation score would go to +4, instead take your base, pick a new target—you cannot pick ble, they must also mark a condition. On a miss, you must
a growth advancement. from your opposition. Then, pick a remaining mark 1-fatigue and follow up with more compliments to
non-base background to join your opposition. ensure they don’t realize you tried to trick them.

©2023 Viacom International Inc. All Rights Reserved. Nickelodeon, Nickelodeon Avatar:The Last Airbender and all related titles, logos and characters are trademarks of Viacom International Inc.
Your Character Fighting Techniques
Look:
It’s like we’re dancing L P M
Advance & attack
You make a series of attacks at your foe, not necessarily to hit them but to keep
Home Town: them focused on you and unable to do much else. Clear 1-fatigue and inflict
Impaired on your foe.
History
• Why do you feel a compulsion to prove yourself and make real change?
• Who are you constantly comparing yourself to, unfavorably, and why?
• Who has encouraged you in your pursuit of change and fame? Name: L P M
• What aspect of your clothing have you chosen to distinguish yourself?  defend & maneuver  advance & attack  evade & observe
• Why are you committed to this group or purpose?

Achieving Your Group’s Focus


You are devoted to your group’s focus and how it will improve the world. When
your group chooses its focus, make sure you can answer the following questions:
• How will accomplishing the group’s focus improve the world within your scope?
• What powerful opponents stand in your group’s way?
• Why and how does your current Reputation base support your goal? Name: L P M
• Why do you need to sway your target to your base to achieve your goal?  defend & maneuver  advance & attack  evade & observe

Connections
______________ either already has or will certainly one day have the kind of
reputation I think I need. I hope to convince them to share their success with me.

_______________ cares about justice and making things better the same way
I do. I just hope they don’t surpass me! Name: L P M
 defend & maneuver  advance & attack  evade & observe

Moment of Balance

You’ve been developing your reputation and influence to bring about real,
good, just change in the world...but making real change doesn’t always
make you popular! Here and now, though, you see a way to connect the
change you hope to bring about in the world with the exact wants and
desires of those in your base. Tell the GM how you wield your influence,
reputation, and bearing to convince someone important to agree with a Name: L P M
real need to change here and now, and how those in your base will know  defend & maneuver  advance & attack  evade & observe
you helped bring about this change, and come to appreciate you still further
for your efforts.

Clearing Conditions
• Afraid: run from danger or difficulty.
• Angry: break something important or lash out at a friend.
• Guilty: make a personal sacrifice to absolve your guilt. Name: L P M
• Insecure: take foolhardy action without talking to your companions.
 defend & maneuver  advance & attack  evade & observe
• Troubled: seek guidance from a mentor or powerful figure.

GROWTH    
Growth Question
At the end of each session, answer this question with the other growth questions:
• Did you stay true to yourself in spite of others’ demands?
Name: L P M
Growth Advancements
 defend & maneuver  advance & attack  evade & observe
• Take a new move from your playbook  
• Take a new move from another playbook  
• Raise a stat by +1 (maximum of +2 in any given stat)
• Shift your center one step  
• Unlock your Moment of Balance  

Reputation Question
At the end of each session, ask the GM if the nature of your Reputation has
changed. If it has, the GM selects a new nature—leader, fighter, or healer—and
starting next session, all the effects of that nature apply.
©2022 Viacom International Inc. All Rights Reserved. Nickelodeon, Nickelodeon Avatar:The Last Airbender and all related titles, logos and characters are trademarks of Viacom International Inc.
THE outcast
NAME:

Background
„ Military „ Outlaw „ Urban
your training
„ Monastic „ Privileged „ Wilderness
Demeanor T h e ro l e P l ay i n g G a M e
„ Gracious „ Jaded
„ Honest „ Keen
„ Inquisitive „ Peculiar Statuses
„ Empowered „ Doomed

POSITIVE

NEGATIVE
Fighting Style:
„ Favored „ Impaired
„ Inspired „ Trapped
„ Prepared „ Stunned

Stats Add +1 to one stat Balance Conditions


At character creation, shift your balance once if you like
„ Afraid
CREATIVITY [+2] -2 to intimidate and call someone out

„ Angry
FOCUS [-1]

Integrity
-2 to guide and comfort and assess a situation
Society

„ Guilty
HARMONY [0] -2 to push your luck and +2 to deny a callout

„ Insecure
PASSION [0] -2 to trick and resist shifting your balance

„ Troubled
Fatigue
-2 to plead and rely on your skills or training

See the back of this sheet for more on


clearing conditions

Life On The Outside Moves choose two

„ Picking up skills „ Fast Learner


You were cast out of your home by those in power for misdeeds, strange You have a third background, When you roll the training move, take
behaviors, and incompatible beliefs. You did not leave of your own representing transitory skills and +1. If you roll a 10+ on the training
volition, but you claim you don’t want to return. You were sent where you knowledge you pick up as you move move, take the new technique as
can do no further harm, but you now find your own way. through the world. At the end of a Practiced instead of Learned.
session, you can change your third
View from Outside Playing Society’s Game background to match any communi- „ High-Risk High-Reward
You are adept at seeing the hard When you enter into a community ty you significantly interacted with When you push your luck by pulling
realities of a situation and giving space (a temple, a town square, a or learned from during the session. off an over the top and creative stunt,
voice to them, even if others don’t city hall, a school, etc.), mark 1-fa- You can choose to change your third mark 1-fatigue to roll with Creativity
want to hear. tigue to learn one of that communi- background to the same as any of your instead of Passion.
ty’s primary balance principles—the base two backgrounds, representing a
When you speak a hard truth to an
values that it generally places high- different perspective on them. When „ Watchful fighter
NPC who needs to hear it, mark
you rely on your skills and training When you carefully watch some-
1-fatigue and roll with Integrity. On ly—and how it visibly expresses that
with your third background, roll with one else’s fighting style, roll with
a hit, they will see the truth you put principle right now. You can treat
Creativity instead of Focus. Creativity. On a 7–9, hold 2. On a
before them and act accordingly. any member of that community as
10+, hold 3. Spend your hold 1-for-1
On a 10+, choose 2. On a 7–9, having that principle at their normal Third background: _____________
when engaging with that person or
choose 1. balance rating for the purposes of that specific fighting style to:
calling someone out. „ Stories of the world
• They see the truth right now; When you spend time openly and • Become Favored against that person
otherwise, it will take some time When you act in accordance with freely sharing your honest story or fighting style
for them to see the truth that community and its principle with an interested audience, roll • Take advantage of a hole in that
• They don’t hold animosity toward while in its spaces or around its with Creativity. On a hit, they’re style’s defense to inflict an additional
you; otherwise, they blame you people, you may live up to your engaged, interested, and willing to condition when making an attack
for shattering their illusions Society principle as if it was that reciprocate. Ask them any 1 question • Inflict Impaired on your foe, until
• They don’t mark any conditions; community’s principle at your about themselves or their story, and the end of an exchange or until they
otherwise, they are hurt and must current rating. they’ll answer openly and honestly. On have a moment to recover
mark two conditions a 10+, you may also clear a condition • Warn an ally about the fighting style,
When you call someone out to
or ask a second question. On a miss, making your ally Prepared
On a miss, they reveal a shocking get them to act in accordance with someone listening reacts to your story
their society, you can roll with your On a miss, you realize exactly how
truth complicating what you had in an unexpected and surprising way
Society principle instead of naming dangerous that fighter and fighting
believed to be the truth, and they that puts you and your allies in danger.
and rolling with theirs. style really are; mark a condition.
shift your balance accordingly.

©2023 Viacom International Inc. All Rights Reserved. Nickelodeon, Nickelodeon Avatar:The Last Airbender and all related titles, logos and characters are trademarks of Viacom International Inc.
Your Character Fighting Techniques
Look:
Matched stance L P M
Evade and Observe

Watch your foe and set yourself to match their stance and behavior. Before the next
Home Town: exchange, your foe must truthfully tell you what stance they will use. If you use the
exact same stance, you become Favored and Prepared.
History
• What did you do that caused your home town to cast you out?
• Who from your home town do you miss the most?
• Who from your home town bears a grudge against you and still Name: L P M
pursues you?  defend & maneuver  advance & attack  evade & observe
• What piece of your clothing or equipment is iconic of your
hometown, but you couldn’t bear to throw it away?
• Why are you committed to this group or purpose?

Connections
________________ fits in with other people easily and
comfortably. They remind me of the community I lost, and I Name: L P M
want to get closer to them.  defend & maneuver  advance & attack  evade & observe

________________ holds very closely and deeply to beliefs


that I cannot understand or agree with—I need to force them
to confront that other people see the world differently.

Moment of Balance
Name: L P M
You’ve always struggled between being true to yourself and  defend & maneuver  advance & attack  evade & observe
supporting those you care about—but in this moment you
find that your faith in others is part of your own sense of
integrity. You see clearly how to uphold your own morality
while serving your society and its needs. Tell the GM how
you know exactly what to say or do to steer your society on
the correct path.

Name: L P M
Clearing Conditions  defend & maneuver  advance & attack  evade & observe
• Afraid: run from danger or difficulty.
• Angry: break something important or lash out at a friend.
• Guilty: make a personal sacrifice to absolve your guilt.
• Insecure: take foolhardy action without talking to your companions.
• Troubled: seek guidance from a mentor or powerful figure.

GROWTH    
Name: L P M
Growth Question  defend & maneuver  advance & attack  evade & observe
At the end of each session, answer this question with the other
growth questions:
• Did you learn something meaningful about a new group or
community?

Growth Advancements
• Take a new move from your playbook  
• Take a new move from another playbook  
• Raise a stat by +1 (maximum of +2 in any given stat)
Name: L P M
• Shift your center one step    defend & maneuver  advance & attack  evade & observe
• Unlock your Moment of Balance  

©2022 Viacom International Inc. All Rights Reserved. Nickelodeon, Nickelodeon Avatar:The Last Airbender and all related titles, logos and characters are trademarks of Viacom International Inc.

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