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AvatarLegends RepublicCity Playbooks Printerfriendly
NAME:
Background
Military Outlaw Urban
your training
Monastic Privileged Wilderness
Demeanor T h e ro l e P l ay i n g G a M e
Careful Sarcastic
Dismissive Sharp
Inscrutable Subdued Statuses
Empowered Doomed
POSITIVE
NEGATIVE
Fighting Style:
Favored Impaired
Inspired Trapped
Prepared Stunned
Angry
FOCUS [0] -2 to guide and comfort and assess a situation
Stability
Guilty
HARMONY [0]
Risk
Insecure
PASSION [-1] -2 to trick and resist shifting your balance
Troubled
Fatigue
-2 to plead and rely on your skills or training
Changing plans
You’ve lived as expected and as told, Going All-In The first time you advance & attack in a combat, you may roll with Creativity
feeling detached from the world...until Once per session, when you instead of Passion. The first time you evade & observe in a combat, clear 2-fatigue.
now. You’ve changed, and now you are decide to risk everything to The first time you defend & maneuver in a combat, become Favored.
trying to find out if there’s something overcome a difficult or dan-
you’re willing to risk everything for. gerous opponent or challenge, Play the part
shift your balance toward Risk When you give in to the demands of another character after honestly disagreeing
Waking Up
and roll with Risk. On a hit, with them, you may clear a condition or 2-fatigue, or you may shift your balance.
Your center and your balance begin choose 2. On a 10+, also clear
play at +3 Stability; you can still shift When you let an NPC shift your balance, or go along with another character
two conditions or all fatigue.
your balance by one step when you calling on you to live up to your principle, you may clear 1-fatigue.
On a miss, mark a condition
make your character. and choose 1.
Brooding mind
When you mark a condition, you may • Hold 1; spend your hold to When you spend plenty of time brooding on your problems, roll with
choose to shift your balance toward take a 12+ on any move in Creativity. On a hit, you come to a new insight about your problems and how
Stability instead. pursuit of your goal you might resolve them. Ask the GM one question about how you might resolve
• Become Empowered for the a problem facing you; the GM will answer you honestly, and you take +1 ongoing
Hedge Your Bets
rest of the scene while following their advice. On a 7–9, one of your other problems grows larger
When you lose your balance toward • Ignore the next condition and in your mind as you brood; mark a condition, GM’s choice. On a miss, you can
Stability, instead of choosing one 2-fatigue you suffer this scene only see the worst parts of yourself and the world around you; mark a condition
option from the normal list, choose • Ignore the next time that of the GM’s choice, and shift your balance as the GM chooses.
one option from this list: shifting your balance causes
• Surrender to your opposition and you to lose your balance this Hidden Knives
clear all your conditions scene; instead, don’t shift Even if you’re bound or captured, you can usually find a way to use your skills
• Flee the scene and clear all your your balance at all and training, whether through hidden weapons, incredibly subtle bending, or tiny
fatigue If you fail to overcome the op- gadgets. When you rely on your skills and training while bound, gagged, or oth-
• Stumble or trip and draw attention; ponent or challenge, choose 1: erwise restrained, roll with Creativity instead of Focus. When you are Trapped,
give an opponent an opportunity to you need only mark a combination of two conditions or fatigue to escape.
act freely against you, and give an • Mark a condition; you cannot
ally an opening to safely flee clear that condition until you Drawing ire
lose your balance, are taken When you stand between a dangerous opponent you are engaged with and an
Afterward, you may choose whether out, or enough time passes
or not you shift your center toward ally within reach in combat, mark 1-fatigue to force your foe to focus on you
• Lose your balance toward instead of your ally. Your opponent must mark 1-fatigue and become Impaired to
Stability. Risk (no matter where it target your ally with a technique while you are engaged with the opponent. If
currently is) your ally escapes the combat or the opponent is defeated, clear a condition.
©2023 Viacom International Inc. All Rights Reserved. Nickelodeon, Nickelodeon Avatar:The Last Airbender and all related titles, logos and characters are trademarks of Viacom International Inc.
Your Character Fighting Techniques
Look:
Harmless Pins L P M
Evade & Observe
Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other
Home Town: pointed implement to stick a target’s clothes to a wall. Inflict Impaired on your target;
if they are already Impaired, inflict Trapped.
History
• What was the stable, comfortable role you easily played up until recently?
• Who hopes to inspire you to care about their cause?
• Who cares about you and doesn’t want to see you overcommit and get hurt? Name: L P M
• What token do you carry to remind you of a lost friend or loved one who cared defend & maneuver advance & attack evade & observe
too much and was brought down by it?
• Why are you committed to this group or purpose?
Connections
______________ embodies the kind of commitment and care that I’m interested in
learning more about. What cause do I think they’re most interested in?
Name: L P M
______________ takes unnecessary risks all the time, and it’s going to destroy them defend & maneuver advance & attack evade & observe
and those around them. I need to get them to play it cooler.
Moment of Balance
You see it now—a path to pour yourself into your endeavor, without los-
ing yourself, without sacrificing everything that you are just to achieve
your end. In this moment, you find total clarity on what matters most
to you, truly, and how best to protect or promote that. Tell the GM how Name: L P M
you put yourself on the line just enough to deliver the perfect action defend & maneuver advance & attack evade & observe
and resolve a problem or conflict instantly.
Clearing Conditions
• Afraid: run from danger or difficulty.
• Angry: break something important or lash out at a friend.
• Guilty: make a personal sacrifice to absolve your guilt.
• Insecure: take foolhardy action without talking to your companions. Name: L P M
• Troubled: seek guidance from a mentor or powerful figure.
defend & maneuver advance & attack evade & observe
GROWTH
Growth Question
At the end of each session, answer this question with the other growth questions:
• Did you honestly and openly express a strong emotion?
Growth Advancements
Name: L P M
• Take a new move from your playbook
defend & maneuver advance & attack evade & observe
• Take a new move from another playbook
• Raise a stat by +1 (maximum of +2 in any given stat)
• Shift your center one step
• Unlock your Moment of Balance
Name: L P M
defend & maneuver advance & attack evade & observe
©2022 Viacom International Inc. All Rights Reserved. Nickelodeon, Nickelodeon Avatar:The Last Airbender and all related titles, logos and characters are trademarks of Viacom International Inc.
THE Aspirant
NAME:
Background
Military Outlaw Urban
your training
Monastic Privileged Wilderness
Demeanor T h e ro l e P l ay i n g G a M e
Bubbly Innocent
Distracted Obstinate
Driven Tense Statuses
Empowered Doomed
POSITIVE
NEGATIVE
Fighting Style:
Favored Impaired
Inspired Trapped
Prepared Stunned
Angry
FOCUS [0]
Adoration
-2 to guide and comfort and assess a situation
Legacy
Guilty
HARMONY [+1] -2 to push your luck and +2 to deny a callout
Insecure
PASSION [+1] -2 to trick and resist shifting your balance
Troubled
Fatigue
-2 to plead and rely on your skills or training
Pink Aura
Reputation RENOWN Wielding Your Reputation Take +1 Passion (to a max of +3).
Your Reputation score begins play at +0. When you wield your Reputation, mark 1-fatigue
Base: ______________________________________
and add your Reputation score to your stat on Always on the move
an appropriate move toward someone from your You may mark 1-fatigue to use Seize a Position as a basic
Your Reputation reflects how your base sees
base. On a 7-9, throwing your weight around technique when you advance & attack. If you do, you
you and your deeds; at character creation, pick
has a cost; someone from your base who’s heard cannot try to escape.
one of your backgrounds as your base.
about this issue or your actions comes to you
If you deny a callout from your base, take +2 with a request. Honor it or mark a condition. Honesty In Pain
to your roll. If you resist shifting your balance On a miss, you anger a powerful NPC from your When you speak openly and directly about your
against your base, take -2 to your roll. base; mollify them or lose -1 Reputation. negative emotions or experiences while guiding and
Target: ____________________________________ On a 12+, you receive additional effects depend- comforting another person, on a hit you may mark
You are trying to expand your Reputation to ing of your Reputation nature: 1-fatigue and clear a condition. If they shut you down,
reach a new target community; at character they do not inflict a condition on you, but you may still
• Leader: When you get a 12+ on plead, they will
creation, pick one background as your target. shift their balance.
continue to act as you have requested for as
Opposition: _______________________________ long as they possibly can
• Warrior: When you get a 12+ on intimidate
Helping hand
Some backgrounds may stand against your Rep- Once at the start of each combat exchange, before any
utation as opposition. At character creation, you pick two they cannot choose instead of one
combatants have chosen their approach, you can mark
do not yet have opposition. • Protector: When you get a 12+ on guide and
1-fatigue to give an ally within reach a positive status
comfort: towards an NPC, they cannot shut
Reputation Nature (except Empowered) that you already have. You do not
you down; towards a PC who embraces your
Choose one at character creation. lose the same status when you give it to your ally. If
comfort, they clear all conditions or all fatigue
Mark Renown when you publicly... they already have that status, they gain another positive
Adding To Your Base status of your choice (except Empowered).
Leader: ...resolve a real conflict
Warrior: ...defeat a dangerous foe Your target background becomes part of your
base when you have a powerful advocate from Is that guy kind of cute?
Protector: ...save someone’s life When you openly and playfully compliment or flirt with a
that background, and you have performed an
When you fill your Renown track, clear it and impressive deed that resonates with that back- susceptible NPC, you may trick an NPC with Harmony
increase your Reputation score by +1. If your ground. When your target becomes part of instead of Creativity. On a 7–9, if they choose to stum-
Reputation score would go to +4, instead take your base, pick a new target—you cannot pick ble, they must also mark a condition. On a miss, you must
a growth advancement. from your opposition. Then, pick a remaining mark 1-fatigue and follow up with more compliments to
non-base background to join your opposition. ensure they don’t realize you tried to trick them.
©2023 Viacom International Inc. All Rights Reserved. Nickelodeon, Nickelodeon Avatar:The Last Airbender and all related titles, logos and characters are trademarks of Viacom International Inc.
Your Character Fighting Techniques
Look:
It’s like we’re dancing L P M
Advance & attack
You make a series of attacks at your foe, not necessarily to hit them but to keep
Home Town: them focused on you and unable to do much else. Clear 1-fatigue and inflict
Impaired on your foe.
History
• Why do you feel a compulsion to prove yourself and make real change?
• Who are you constantly comparing yourself to, unfavorably, and why?
• Who has encouraged you in your pursuit of change and fame? Name: L P M
• What aspect of your clothing have you chosen to distinguish yourself? defend & maneuver advance & attack evade & observe
• Why are you committed to this group or purpose?
Connections
______________ either already has or will certainly one day have the kind of
reputation I think I need. I hope to convince them to share their success with me.
_______________ cares about justice and making things better the same way
I do. I just hope they don’t surpass me! Name: L P M
defend & maneuver advance & attack evade & observe
Moment of Balance
You’ve been developing your reputation and influence to bring about real,
good, just change in the world...but making real change doesn’t always
make you popular! Here and now, though, you see a way to connect the
change you hope to bring about in the world with the exact wants and
desires of those in your base. Tell the GM how you wield your influence,
reputation, and bearing to convince someone important to agree with a Name: L P M
real need to change here and now, and how those in your base will know defend & maneuver advance & attack evade & observe
you helped bring about this change, and come to appreciate you still further
for your efforts.
Clearing Conditions
• Afraid: run from danger or difficulty.
• Angry: break something important or lash out at a friend.
• Guilty: make a personal sacrifice to absolve your guilt. Name: L P M
• Insecure: take foolhardy action without talking to your companions.
defend & maneuver advance & attack evade & observe
• Troubled: seek guidance from a mentor or powerful figure.
GROWTH
Growth Question
At the end of each session, answer this question with the other growth questions:
• Did you stay true to yourself in spite of others’ demands?
Name: L P M
Growth Advancements
defend & maneuver advance & attack evade & observe
• Take a new move from your playbook
• Take a new move from another playbook
• Raise a stat by +1 (maximum of +2 in any given stat)
• Shift your center one step
• Unlock your Moment of Balance
Reputation Question
At the end of each session, ask the GM if the nature of your Reputation has
changed. If it has, the GM selects a new nature—leader, fighter, or healer—and
starting next session, all the effects of that nature apply.
©2022 Viacom International Inc. All Rights Reserved. Nickelodeon, Nickelodeon Avatar:The Last Airbender and all related titles, logos and characters are trademarks of Viacom International Inc.
THE outcast
NAME:
Background
Military Outlaw Urban
your training
Monastic Privileged Wilderness
Demeanor T h e ro l e P l ay i n g G a M e
Gracious Jaded
Honest Keen
Inquisitive Peculiar Statuses
Empowered Doomed
POSITIVE
NEGATIVE
Fighting Style:
Favored Impaired
Inspired Trapped
Prepared Stunned
Angry
FOCUS [-1]
Integrity
-2 to guide and comfort and assess a situation
Society
Guilty
HARMONY [0] -2 to push your luck and +2 to deny a callout
Insecure
PASSION [0] -2 to trick and resist shifting your balance
Troubled
Fatigue
-2 to plead and rely on your skills or training
©2023 Viacom International Inc. All Rights Reserved. Nickelodeon, Nickelodeon Avatar:The Last Airbender and all related titles, logos and characters are trademarks of Viacom International Inc.
Your Character Fighting Techniques
Look:
Matched stance L P M
Evade and Observe
Watch your foe and set yourself to match their stance and behavior. Before the next
Home Town: exchange, your foe must truthfully tell you what stance they will use. If you use the
exact same stance, you become Favored and Prepared.
History
• What did you do that caused your home town to cast you out?
• Who from your home town do you miss the most?
• Who from your home town bears a grudge against you and still Name: L P M
pursues you? defend & maneuver advance & attack evade & observe
• What piece of your clothing or equipment is iconic of your
hometown, but you couldn’t bear to throw it away?
• Why are you committed to this group or purpose?
Connections
________________ fits in with other people easily and
comfortably. They remind me of the community I lost, and I Name: L P M
want to get closer to them. defend & maneuver advance & attack evade & observe
Moment of Balance
Name: L P M
You’ve always struggled between being true to yourself and defend & maneuver advance & attack evade & observe
supporting those you care about—but in this moment you
find that your faith in others is part of your own sense of
integrity. You see clearly how to uphold your own morality
while serving your society and its needs. Tell the GM how
you know exactly what to say or do to steer your society on
the correct path.
Name: L P M
Clearing Conditions defend & maneuver advance & attack evade & observe
• Afraid: run from danger or difficulty.
• Angry: break something important or lash out at a friend.
• Guilty: make a personal sacrifice to absolve your guilt.
• Insecure: take foolhardy action without talking to your companions.
• Troubled: seek guidance from a mentor or powerful figure.
GROWTH
Name: L P M
Growth Question defend & maneuver advance & attack evade & observe
At the end of each session, answer this question with the other
growth questions:
• Did you learn something meaningful about a new group or
community?
Growth Advancements
• Take a new move from your playbook
• Take a new move from another playbook
• Raise a stat by +1 (maximum of +2 in any given stat)
Name: L P M
• Shift your center one step defend & maneuver advance & attack evade & observe
• Unlock your Moment of Balance
©2022 Viacom International Inc. All Rights Reserved. Nickelodeon, Nickelodeon Avatar:The Last Airbender and all related titles, logos and characters are trademarks of Viacom International Inc.