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SNS-NS-USA

INSTRUCTION BOOKLET
CONTENTS
Introduction 1
Setting Up 2
Button Controls 2
Quick Start 7
The Coin Toss 9
Scoring 9
The Kickoff 10

Calling Your Next Play 11


Playing Offense 12
Power Plays 14
Playing Defense 14

Time Outs and Strategy Options 15


Stats Screen 16
Options 17
Creating Your Own Team 20
Limited Warranty 27

WARNING: PLEASE READ THE ENCLOSED CONSUMER


INFORMATION & PRECAUTIONS BOOKLET CAREFULLY BEFORE
USING YOUR NINTENDO” HARDWARE SYSTEM OR GAME PAK.

LICENSED BY

NINTENDO, SUPER NINTENDO,


TEM
NINTENDO OF AMI BEARING THE OFFICIAL NINTENDO
COST NINTENDO OFAMERICA
INC SEAL OF QUAL
INTRODUCTION
ABC's Monday Night Football is on the air— and
tonight you're the star QB! Take the toss with one of
your favorite teams from all 28 pro clubs, or blast
downfield with your own brand-new squad of gridiron
gladiators.
Launch the offense from an arsenal of real pro football
plays. Try to execute a pass play, but you better watch
it or you might get sacked. Attack the goal with awe-
some close-up power plays, or send a wide receiver
long and throw a bomb with no time left.
Get out there and make some memorable plays. ABC's
own Frank Gifford rehashes the best plays of the
game. If Gifford likes your plays, they go down in histo-
ry, and you can see ‘em again and again.

This is high stakes, all-weather pro ball and the heat's


on you! And you don't have to play it just on Mondays.

“Whoo..aa..aa..hhh, Nellie! . .. Touchdown!”


SETTING UP
1. Setup your Super NES and make sure the power
switch on the Control Deck is turned OFF.
2. Fortwo player games, plug in a second controller.
3. Load the ABC “s Monday Night Football Game Pak into
the top of the Control Deck. Push it all the way down.

4. Turn on your TV and slide the Power switch on the


Control Deck to the ON position.

5. You'll see the title and opening screens to this power-


ful game of hard-hitting pro football.
6. Press the Start Button on controller 1 to see the first
Options menu.

BUTTON CONTROLS

SELECT START
Setting Up
On the Options menus: Press this:
Highlight an option. Control Pad up, down, left or
right.
Choose a highlighted
option; B-Button.
Cancel an option;
return to the previous
Options menu. A-Button.
Review the Rankings
screens. Control Pad up, down, left or
right.

On the Name Edit grids: Press this:


Cycle through the Control Pad up, down,
letters or numbers. left or right.

Add a letter or number


to the name. B-Button.
Go on to the next name. B-Button with “End” selected.

In the Play Book: Press this:


Cycle through the plays. Control Pad right or left.
Choose the marked play. B-Button.

Select an alternate play. Control Pad right or left.


Replace the original play B-Button.
with the alternate play.
Playing the Game
For the coin toss: Press this:
Call Heads or Tails. Y- or B-Button.
Choose to kick off Y- or B-Button.
or receive.

On offense: Press this:


Call “Hut Hut” when X-Button.
set in position.

Snap the ball. B-Button.


Move your marked Control Pad up, down,
player on the field. left, right or diagonally.
Increase your B-Button rapidly and repeatedly.
running speed.

Pass to receiver A A-Button.


during a Pass play;
throw a short pass
during a Power Play.

Pass to receiver X X-Button.


during a Pass play;
throw a medium pass
during a Power Play.
Pass to receiver Y Y-Button.
during a Pass play;
throw a long pass
during a Power Play.
Jump to catch a pass; Y-Button.
dive.
Do spin moves to avoid L-Button or R-Button.
tackles.
Kick the ball during B-Button, then tap it rapidly
a punt or field goal to increase your running speed
attempt. and the strength of the kick.

Turn the pages on the Control Pad up or down.


Stats screen.
Pause/resume action. Start Button.

On defense: Press this:

Kick the ball during B-Button, then tap it rapidly


a kickoff. to increase your running speed
and the strength of the kick.
Cycle through the line A-Button.
before the snap; switch
player control after
the snap.

Move your marked Control Pad up, down,


player on the field. left, right and diagonally.

Jump, dive; tackle. Y-Button.


Pause/resume action. Start Button.
On the Play Board Press this:
Call a Run play (offense). A-, B-, X- or Y-Button,
depending on your play choice.
Call a Pass play (offense). Contro/ Pad up, down, left or
right, depending on your play
choice.
Call a Run Power Play A-Button.
(offense).
Call a Pass Power Play L-Button.
(offense).

Choose the Run play A-, B-, X- or Y-Button,


you'll attempt depending on your play choice.
to stop (defense).
Choose the Pass play Control Pad up, down,
you'll attempt to stop left or right, depending on
(defense). your play choice.
Bring up the Strategy Start Button.
menu on the Play Board.

Mark a strategy choice. Control Pad up or down.

Activate the strategy. B-Button.


Run a replay. Y-Button. (On Offense Only)
Return to the B-Button.
Play Board from some
Strategy screens.
One Player Games
To dive into rib-cracking action as fast as possible:
1. Choose a “Regular Season” or “Pre Season” game. In
“Regular Season,” you'll begin 13 weeks of grueling
turf battle for a chance at the championship Super
Monday Night Football game. In “Pre Season,” you'll
play one exhibition game for gridiron dominance.

2. If you're playing “Regular Season,” hit the B Button.


Next choose “Team Select” and go on to that screen.
A “Pre Season” choice takes you directly to the Team
Select screen.
Note: If you've already played a Regular Season
game, you will need to select “Data Clear” and “Yes”
in order to choose a different team.
3. Pick out your team from 28 pro clubs in two official
conferences. Then the computer will select its team
with the alternate play.
BUF ¿ND Min ENS NY,
> SA

Two Player Games


Go head-to-head against a buddy for gridiron glory:
1. Choose “1P VS 2P" on the first Options menu. In

this game, you and a friend will clash in a single bone-


crushing battle. You'll automatically go on to the
Team Select screen.
2. Pick out your teams. Both players can make their
choices at the same time.
3. The game starts automatically as soon as the teams
are chosen.

THE COIN TOSS


Every game starts with a coin toss to determine the
kickoff team. In two player games, Player 1 tosses the
quarter. Press the Y-Button or B-Button to make your
choices.
1 . Call “Heads” or “Tails.” Watch that quarter spin!
2: If you win the toss, choose whether to kick off or
receive. If you lose the toss, the computer or Player 2
gets to decide the kickoff team.

SCORING
. Touchdown 6 points

. Extra Point 1 point

. Field Goal 3 points


= . Safety
PWN 2 points
The kicking team lines up at the top of the screen, with
the receiving team back to return the kickoff at the
bottom of the screen. These first crucial moments will
determine the starting position of the offensive (receiv-
ing) team. If you're kicking, press the B-Button to start
the kickoff. Then tap the button rapidly to increase
your running speed and the strength of your kick.
Watch your Kick Meter to see how much power you're
building up. The farther downfield you can launch the
ball, the tougher it'll be for the offense!

If you're receiving, move your return man into position


to catch the ball as soon as possible. Then use the
Control Pad to run him upfield, dodging attackers and
tapping the B-Button rapidly to increase your speed.
Press the L- or R-Button for spin moves to neutralize or
slip away from tackles.

You'll play four 5-minute quarters. Player 1's controlled play-


er is marked with a "P1”medallion. Player 2's has a "P2”
medallion, and the computer player is marked with a “CP.”

10
CALLING YOUR HEAT PLAY
BUFFALO 1:38] LOS ANGELES
IP-DEFENSE 0 2P- OFFENSE

Manman
Nom ES OR €

As soon as the runner is downed, you'll go to the Play


Board where you can choose your next strategy. All
the plays shown are offensive schemes.

If you're on offense:
«> Call your next play by pressing the controller button
blinking beneath it.
«> You can also call a running or passing Power Play by
pressing the A- or L-Button. Each type of Power Play is
available twice per half (four times per game).

H you're on defense:
«> Try to figure out which play the offense will run, and
choose it by pressing the correct controller button.
During the play, your team will work to stop that par-
ticular play. If you choose right, you'll squash the oppo-
sition before it can gain any yardage.

You'll return to the field as soon as both teams have


made a play choice.

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PLAYING OFFENSE

You're the field general, and you call all the plays. The
results are first downs and touchdowns!
Run play:
1. Press the B-Button to snap the ball.

2. Immediately press the Control Pad down to


move the quarterback back to avoid a sack or make
a handoff. In the case of a handoff, your control will
automatically change to the receiver.

3. Start running the ball carrier upfield. Press the


B-Button to increase your speed and press the L- or
R-Button for spin moves and more yardage!

Pass Play:
On screen, three receivers will be designated with
medallions A, X and Y, corresponding to the controller
buttons. Also watch the matching medallions at the
bottom of the screen. When a receiver is blocked, his
medallion will flash steadily.
1. Press the B-Button to snap the ball.
2. Immediately press the Control Pad down to
move the quarterback back to avoid a sack. Glance
at the medallions to determine which receiver is
open, then press the corresponding button to pass.
3. As soon as the receiver completes the pass, your
control passes to him. (If the ball is right over the
receiver, you can press the Y-Button to make him
jump and try to grab it.) Run him upfield for extra
yardage. Tap the B-Button rapidly to increase your
speed; press the L- or A-Button for spin moves to
avoid tackles.

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POWER PLAYS
Running Power Play:

1. Tap the B-Button rapidly to run as fast as you can!


Passing Power Play:
1. Press the A-Button for a short pass, the X-Button for
a medium pass, or the Y-Button for a long pass.

2. Tap the B-Button rapidly to run as fast as you can!

PLAYING DEFENSE
Your job on defense is to crush the ball carrier!
1. Before the snap, press the A-Button to cycle your
control through the defensive line. In a one player
game, the computer will snap quickly, so move fast.
2. At the snap, immediately start running your player
toward the ball carrier. If another defensive player
is closer to the ball, switch control to him with the
A-Button.

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3. Press the B-Button to increase your speed; press
the Y-Button to dive, tackle or jump. (Use these same
buttons for Power Plays.)

TIME OUTS AND STRATEGY OPTIONS


The Strategy menu lets you call a time out and choose
from several offensive strategies. To see the menu,
press Start any time you're on the Play Board. Use the
Control Pad to mark the option you want, and then
press the B-Button.

1ES5] LOS ANGELES


FE i 7 2P= DEFENSE
CANCEL
TIMEOUT 3
PONT) Kick

ROSTER
REPLAY.
5 aey
QTR

Cancel Close the menu.


Time Out Call a time out, three times per half.
(Second and forth quarters of play only)

Punt Kick Set up for a punt kick instead


of calling a play (offense only).
Field Goal Make a field goal attempt (4th down
only).

Roster View the status of your players


(offense only). Press the Direction

15
Button up or down to page through the
screens, and press the B-Button to
return to the Strategy menu.

Note: Occasionally an offensive player will injure himself.


In that case, a substitute will take over that position for
the remaining game time, and the regular player will
return after the game.
Replay To review the last play (offense only).
Hold down the Y-Button for replay;
release it for freeze frame. Press Start
at any time to return to the Strategy
menu. (When the replay is over, you'll
automatically return to the menu.)

STATS SCREEN
You'll see the stats for each team at the end of the
game. Press the Control Pad up or down to page
through the screens.

16
CEPTIONS= yl

OPTIONS
Every time you start up a game, you have a full lineup of
options for formidable football action. Press the Contro/
Pad left or right to highlight an option, and press the B-
Button to choose it. To cancel an option, or return to a
previous menu screen, press the A-Button.

Main Options
1P Play Test your football smarts in a one player game
against the computer (CPU). You can play a Pre Season
exhibition game or enter a full 13 -week regular league
season leading up to the final Monday Night Football
game. You can also create original teams for Regular
Season play.
Other Options Whenever an outstanding play occurs, Frank
Gifford steps in to replay the action. You can see these
plays again, after the game, with the Highlight option.
Choose “Scene 1” or "Scene 2” and press the B-Button.
Choose “Exit” to return to the Main Options menu.
—HATÓAN EXCITING DEVELOP-
NENT!
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Sound Set the game sound to fit your particular setup.


Choose “Stereo” or “Mono” to match your equipment, or
choose “Exit” to return to the Main Options menu.

2nd Level Options


Regular Season Start up a full 13-week season of regular
league play leading up to the championships. From here
you will go on to the Special Team or Team Select
option, or Exit back to the 2nd Level Options menu.

Note: \f you've already played one or more Regular Sea-


son games, you'll automatically continue the season
when you select this option. You'll need to select “Data
Clear” and “Yes” before you can choose a different
team.
Pre Season Pump it up in a single exhibition game against
the computer (CPU) with two of the 28 established pro
teams.

18
Data Clear Erase any saved data from previous Regular
Season games. To do that, choose "Data Clear?” and
“Yes” in the following options menus. To see team infor-
mation before clearing the data, choose "Team Data”
and select a club from the Team Select screen. Press
the Contro/ Pad up and down to page through the Play-
er screens, and press the B-Button to return to the pre-
vious menu. Select “Exit” to return to the 2nd Level
Options menu.

Rankings Team rankings are determined by the wins and


loses during regular season play.

Play Book Customize the Run and Pass play choices you'll
have on the Play Board during your game. On the Play
Book screen that appears, use the Control Pad to mark a
play, and then press the B-Button. Alternate plays will
appear, above or below your selection. Use the Control
Pad again to select an alternate play, and press the B-
Button to replace the original play with your alternate
choice. You can customize all eight plays displayed
(four running and four passing). Press the A-Button to
return to the Regular Season Options menu screen.

Regular Season Options Menu


Team Select Select one of 28 pro teams from two
conferences.
Customize Team Create a fantasy team. See the next sec-
tion, “Creating Your Own Team,” for instructions.

Team Data Page through a number of options to see rank-


ings from around the league. Options include team

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rankings in all conferences, leading offensive and defen-
sive teams, and leading players in passing, receiving,
rushing and sacks.
OFF, DEF Starters See the starting lineup for your chosen
team.
Game Start Start a game with the options you've chosen.

CREATING YOUR OWN TEAM


You can set up your own dream team with the name,
players and player skills you want.

1. Select “Regular Season” play. (If you've already played


one or more games of a regular season, be sure to
clear all data so that the Customize Team option will
be available.)

2. On the next set of options, select “Custom Team.”

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3. Choose "Create Team” to customize an existing team.

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Choose a name for your team.

Next, you'll see an edit screen where you can change the
team name. Use the Contro/ Pad to move the marker to
the letter you want, and press the 8-Button to add that
letter to the team name. Select “Next” to see a grid of
numbers, which you can add to the team name in the
same way. Select “End” to go on to the Player edit
screen.

21
«> Edit the players’ names in the same way you cus-
tomized the team name. You can rename up to 30
players on any team.

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22
«> After renaming the final player, select “Yes.” You'll see
your team headlining in the evening newspaper!

4. Choose “Custom Team” to create a unique team


from scratch!

23
<£ First choose your team’s overall skill level. You have six
options: Strong Offense, Strong Defense, Fast, Power-
ful, Balanced and All-Star. Use the Contro/ Pad to cycle
through the options and press the B-Button to choose.
(Selecting “Exit” takes you back to the Special Team
option.)
A,
STRONG STRONG
OFFENSE. DEFENSE

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+88» Select your conference and division: AC East, AC Cen-


tral AC West, or NC East, NC Central, NC West.
Finish up by editing your team and player's names (see
step 3).

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Limited Warranty
Data East USA, Inc. warrants to the original purchaser only
that the Game Pak provided with this manual and the software
program coded on it will perform in accordance with the
descriptions in this manual when used with the specified
equipment for a period of 90 days from the date of purchase.
If this program is found to be defective within 90 days of pur-
chase, it will be replaced. Simply return the Game Pak to Data
East USA, Inc. or its authorized dealer along with a dated proof
of purchase. Replacement of the Game Pak, free of charge to
the original purchaser (except for the cost of returning the
Game Pak) is the full extent of our liability.

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES,


WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED. ALL
IMPLIED WARRANTIES, INCLUDING THOSE OF MERCHANTABILI-
TY AND FITNESS FOR A PARTICULAR PURPOSE, IF APPLICABLE,
ARE LIMITED IN DURATION TO 90 DAYS FROM THE DATE OF
PURCHASE OF THIS PRODUCT.
Data East USA, Inc. shall not be liable for incidental and/or
consequential damages for the breach of any express or
implied warranty including damage to property and, to the
extent permitted by law, damages for personal injury, even if
Data East USA, Inc. has been advised of the possibility of such
damages. Some states do not allow the exclusion or limitation
of any incidental or consequential damages or limitations on
how long an implied warranty lasts, so the above limitations or
exclusions may not apply to you.
This warranty shall not be applicable to the extent that any
provision of this warranty is prohibited by any federal, state or
municipal law which cannot be pre-empted. This warranty
gives you specific legal rights and you may also have other
rights which may vary from state to state.

Data East USA, Inc.


1850 Little Orchard Street
San Jose, California 95125
(408)286-7080

25
26
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