ABC Monday Night Football (US) - Text
ABC Monday Night Football (US) - Text
INSTRUCTION BOOKLET
CONTENTS
Introduction 1
Setting Up 2
Button Controls 2
Quick Start 7
The Coin Toss 9
Scoring 9
The Kickoff 10
LICENSED BY
BUTTON CONTROLS
SELECT START
Setting Up
On the Options menus: Press this:
Highlight an option. Control Pad up, down, left or
right.
Choose a highlighted
option; B-Button.
Cancel an option;
return to the previous
Options menu. A-Button.
Review the Rankings
screens. Control Pad up, down, left or
right.
SCORING
. Touchdown 6 points
10
CALLING YOUR HEAT PLAY
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If you're on offense:
«> Call your next play by pressing the controller button
blinking beneath it.
«> You can also call a running or passing Power Play by
pressing the A- or L-Button. Each type of Power Play is
available twice per half (four times per game).
H you're on defense:
«> Try to figure out which play the offense will run, and
choose it by pressing the correct controller button.
During the play, your team will work to stop that par-
ticular play. If you choose right, you'll squash the oppo-
sition before it can gain any yardage.
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PLAYING OFFENSE
You're the field general, and you call all the plays. The
results are first downs and touchdowns!
Run play:
1. Press the B-Button to snap the ball.
Pass Play:
On screen, three receivers will be designated with
medallions A, X and Y, corresponding to the controller
buttons. Also watch the matching medallions at the
bottom of the screen. When a receiver is blocked, his
medallion will flash steadily.
1. Press the B-Button to snap the ball.
2. Immediately press the Control Pad down to
move the quarterback back to avoid a sack. Glance
at the medallions to determine which receiver is
open, then press the corresponding button to pass.
3. As soon as the receiver completes the pass, your
control passes to him. (If the ball is right over the
receiver, you can press the Y-Button to make him
jump and try to grab it.) Run him upfield for extra
yardage. Tap the B-Button rapidly to increase your
speed; press the L- or A-Button for spin moves to
avoid tackles.
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POWER PLAYS
Running Power Play:
PLAYING DEFENSE
Your job on defense is to crush the ball carrier!
1. Before the snap, press the A-Button to cycle your
control through the defensive line. In a one player
game, the computer will snap quickly, so move fast.
2. At the snap, immediately start running your player
toward the ball carrier. If another defensive player
is closer to the ball, switch control to him with the
A-Button.
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3. Press the B-Button to increase your speed; press
the Y-Button to dive, tackle or jump. (Use these same
buttons for Power Plays.)
ROSTER
REPLAY.
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Button up or down to page through the
screens, and press the B-Button to
return to the Strategy menu.
STATS SCREEN
You'll see the stats for each team at the end of the
game. Press the Control Pad up or down to page
through the screens.
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OPTIONS
Every time you start up a game, you have a full lineup of
options for formidable football action. Press the Contro/
Pad left or right to highlight an option, and press the B-
Button to choose it. To cancel an option, or return to a
previous menu screen, press the A-Button.
Main Options
1P Play Test your football smarts in a one player game
against the computer (CPU). You can play a Pre Season
exhibition game or enter a full 13 -week regular league
season leading up to the final Monday Night Football
game. You can also create original teams for Regular
Season play.
Other Options Whenever an outstanding play occurs, Frank
Gifford steps in to replay the action. You can see these
plays again, after the game, with the Highlight option.
Choose “Scene 1” or "Scene 2” and press the B-Button.
Choose “Exit” to return to the Main Options menu.
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Data Clear Erase any saved data from previous Regular
Season games. To do that, choose "Data Clear?” and
“Yes” in the following options menus. To see team infor-
mation before clearing the data, choose "Team Data”
and select a club from the Team Select screen. Press
the Contro/ Pad up and down to page through the Play-
er screens, and press the B-Button to return to the pre-
vious menu. Select “Exit” to return to the 2nd Level
Options menu.
Play Book Customize the Run and Pass play choices you'll
have on the Play Board during your game. On the Play
Book screen that appears, use the Control Pad to mark a
play, and then press the B-Button. Alternate plays will
appear, above or below your selection. Use the Control
Pad again to select an alternate play, and press the B-
Button to replace the original play with your alternate
choice. You can customize all eight plays displayed
(four running and four passing). Press the A-Button to
return to the Regular Season Options menu screen.
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rankings in all conferences, leading offensive and defen-
sive teams, and leading players in passing, receiving,
rushing and sacks.
OFF, DEF Starters See the starting lineup for your chosen
team.
Game Start Start a game with the options you've chosen.
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3. Choose "Create Team” to customize an existing team.
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Next, you'll see an edit screen where you can change the
team name. Use the Contro/ Pad to move the marker to
the letter you want, and press the 8-Button to add that
letter to the team name. Select “Next” to see a grid of
numbers, which you can add to the team name in the
same way. Select “End” to go on to the Player edit
screen.
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«> Edit the players’ names in the same way you cus-
tomized the team name. You can rename up to 30
players on any team.
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«> After renaming the final player, select “Yes.” You'll see
your team headlining in the evening newspaper!
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<£ First choose your team’s overall skill level. You have six
options: Strong Offense, Strong Defense, Fast, Power-
ful, Balanced and All-Star. Use the Contro/ Pad to cycle
through the options and press the B-Button to choose.
(Selecting “Exit” takes you back to the Special Team
option.)
A,
STRONG STRONG
OFFENSE. DEFENSE
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Limited Warranty
Data East USA, Inc. warrants to the original purchaser only
that the Game Pak provided with this manual and the software
program coded on it will perform in accordance with the
descriptions in this manual when used with the specified
equipment for a period of 90 days from the date of purchase.
If this program is found to be defective within 90 days of pur-
chase, it will be replaced. Simply return the Game Pak to Data
East USA, Inc. or its authorized dealer along with a dated proof
of purchase. Replacement of the Game Pak, free of charge to
the original purchaser (except for the cost of returning the
Game Pak) is the full extent of our liability.
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