Bidding Over Preemption
Bidding Over Preemption
Here’s a familiar scene.....you are sitting at the bridge table minding your
own business when your RHO begins the auction with a preemptive bid. Right
away you (and your partner) are at a disadvantage. You have been robbed of
valuable bidding space in which you would have been able to investigate for a
good place to play this hand and/or the ability to communicate regarding suits and
hand strength, etc. to assist you if you were going to defend. Since good bidding
has been hindered considerably you must now rely upon good judgment and good
luck. You will have to decide whether to be overly aggressive or somewhat
passive and your only real guideline other than good hand strength is that it’s
generally considered best to be aggressive when you hold shortness in the
opponent’s suit.
Just as over opening one level bids a double of an opening preemptive bid
below the game level is a takeout double. The requirements are similar but the
higher the preemptive bid the better the hand needed to make the takeout double.
The same is true of overcalls. And with both doubles and overcalls more is
required in the direct position than in the balancing position.
Most of your opponents play weak two-bids--an opening bid of 2Ë, 2Ì, and
2Í that shows a hand with a good six card suit (usually) but with less than opening
strength.....somewhere around 5-10 HCP (high card points). The requirements to
overcall or double a weak two-bid are about the same as the requirements to
overcall or double a one level bid, but with slightly greater HCP strength.
Therefore, in the direct position, a double shows a sound opening bid with
shortness in the suit opened by the opponent while a simple overcall shows the suit
bid with at least the values for a good opening bid. (A jump overcall shows a very
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strong hand... not a preemptive hand!) In the balancing chair, you may double and
overcall with somewhat weaker hands, particularly if short in the weak-two suit.
In either case before doubling a major suit preempt, look at your holding in the
other major suit; you need a better hand with only three cards in that suit than you
do with four card support as that is the suit that your partner will first think about
bidding if at all possible.
The principles for bidding over weak two-bids also apply to bidding over
three level and higher (non-game) preemptive bids. Double if you want partner to
pick a suit but overcall if you wish to tell partner that you have a good suit. It is
important to remember that at these levels both actions show good hands and that
the higher the level the more cooperative the double becomes.
In the balancing position it is permissible to bid with shaded values when the
opponents have stopped below game. Their failure to bid more tends to indicate
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that partner has some values, but had no clearcut action in the direct position.
However, after preemptive bids at the game level, the requirements to bid in the
balancing position then are about the same as in the direct position. More
examples:
(4) Opp. opens 3Ì (5) Opp. opens 3Ë/3Ì (6) Opp. opens 3Í
Í AQ1085 Í AQJ1042 Í 65
Ì 62 Ì4 Ì AQJ1083
Ë KQ4 Ë 54 Ë KJ2
Ê876 Ê A1042 Ê 109
(7) Opp. opens 3Ì/3Í (8) Opp. opens 3Ì/3Í (9) Opp. opens. 4Ì
Í K64 Í K8 Í5
Ì AJ10 Ì AJ9 Ì4
Ë KJ76 Ë KJ Ë KQJ109
Ê K106 Ê AKJ764 Ê AQJ987
Over a weak two- bid in a major a jump to the four level in a minor suit is
Leaping Michaels and shows at least 5-5 in the other major and the minor suit bid.
Similarly a jump cuebid of 4D over a weak two-diamond bid would show at least
5-5 in the majors and 4S over a weak two-spade bid and 4H over a weak two-heart
bid show good hands with both minors.
© Marilyn Hemenway
August 2007
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BIDDING OVER THE OPPONENT’S PRE-EMPT
6. If one of the Opponents pre-empts and the next two Players pass, it
takes fewer points in fourth seat to make an overcall or double. Since
Partner might have passed with up to 15 points, the object is to protect
your side’s interests, sometimes with as little as 10 or 11 high-card
points.
7. All competitive calls after a pre-emptive opening bid are made under
pressure. Thus, the values they promise might not always be identical
with the values they deliver.
Bidding over the Opponents’ Preemptive Openings
“When in doubt” guidelines for actions in the direct seat (right-hand opponent opens 2D, 2H,
2S, 3C, 3D, 3H or 3S):
• Overcall (rather than double) if you have 17 or fewer points and a decent 5-card suit.
• Use the Rule of Seven to decide if your overcall is “safe”. Try to imagine an “ordinary” (not
perfect) 7 pts. in partner’s hand. If you could make your bid opposite that hand, you should
overcall.
• Double (instead of overcalling a minor) if you have 3+-card support for unbid majors.
• Over the opponent's opening 3-bid, choose 3NT (instead of doubling or overcalling a minor) if
you have 15+ points and stoppers in the opponent's suit.
• All notrump overcalls show notrump hands, not minors.
• Over a Weak 2-bid, use a jump to 3NT to show a good hand and a running suit. This jump usually
denies takeout-double shape (you may be extremely short in an unbid suit). With a strong
balanced hand, double first, then bid notrump.
• All jumps are strong. A jump overcall (2H by RHO - 3S by you) forces to game and asks partner
for a cuebid. Remember the rule: “You can’t preempt a preempt.”
A helpful convention: Leaping Michaels (direct-seat overcalls after they open a weak 2-bid)
Over an opponent's Weak 2-Bid in a major (opening of 2H or 2S), here are the meanings of "Leaping
Michaels" direct overcalls:
• Jump in a minor (2S-4C or 4D) = That minor + the other major, strong 5-5 or better
• Direct cuebid (2H-3H) = Asks for stopper for notrump.
• Jump cuebid (2H-4H, 2S-4S) = Both minors, strong 5-5 or better.
Responder's Actions
After partner’s direct overcall (2H-2S-Pass-?)
• Pass = 0-7 pts. (remember the Rule of Seven -- partner is already counting on you to hold an
"average" 7-point hand).
• Single raise of partner’s suit (2H-2S-P-3S) = 8-10 pts. and 3+-card support
• Cuebid of their suit (2H-2S-P-3H) = Strong raise of partner’s suit, forcing to game.
• Jump in another suit (2H-2S-P-4C, 4D or 4H) = Splinter raise (slam-try values, trump support
and a singleton in the bid suit)
• New suit (3C-3H-P-3S) = Forcing, 5+-card suit.
• Double (if RHO raises his partner's suit: 2H-2S-3H-DBL) = Responsive double, showing values
(10+ pts.), length in the unbid suits, 2 or fewer cards in partner’s suit.