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KINEMATIC

Kinematics is the branch of classical mechanics that describes the motion of bodies (objects) and systems (groups of objects) without consideration of the forces that cause the motion

Kinematics is not to be confused with another branch of classical mechanics: analytical dynamics (the study of the relationship between the motion of objects and its causes), sometimes subdivided into kinetics (the study of the relation between external forces and motion) and statics (the study of the relations in a system at equilibrium). Kinematics also differs from dynamics as used in modern-day physics to describe time-evolution of a system. The term kinematics is less common today than in the past, but still has a role in physics.[5] (See analytical dynamics for more detail on usage). The term kinematics also finds use in biomechanics and animal locomotion.[6] The simplest application of kinematics is for particle motion, translational or rotational. The next level of complexity comes from the introduction of rigid bodies, which are collections of particles having time invariant distances between themselves. Rigid bodies might undergo translation and rotation or a combination of both. A more complicated case is the kinematics of a system of rigid bodies, which may be linked together by mechanical joints. Kinematics can be used to find the possible range of motion for a given mechanism, or, working in reverse, can be used to design a mechanism that has a desired range of motion. The movement of a crane and the oscillations of a piston in an engine are both simple kinematic systems. The crane is a type of open kinematic chain, while the piston is part of a closed four-bar linkage.

KINETIC
The kinetic energy of an object is the energy which it possesses due to its motion.[1] It is defined as the work needed to accelerate a body of a given mass from rest to its stated velocity. Having gained this energy during its acceleration, the body maintains this kinetic energy unless its speed changes. The same amount of work is done by the body in decelerating from its current speed to a state of rest. The speed, and thus the kinetic energy of a single object is frame-dependent (relative): it can take any non-negative value, by choosing a suitable inertial frame of reference. For example, a bullet passing an observer has kinetic energy in the reference frame of this observer, but the same bullet is stationary, and so has zero kinetic energy, from the point of view of an observer moving with the same velocity as the bullet.[2] By contrast, the total kinetic energy of a system of objects cannot be reduced to zero by a suitable choice of the inertial reference frame, unless all the objects have the same velocity. In any other case the total kinetic energy has a non-zero minimum, as no inertial reference frame can be chosen in which all the objects are stationary. This minimum kinetic energy contributes to the system's invariant mass, which is independent of the reference frame.

In classical mechanics, the kinetic energy of a non-rotating object of mass m traveling at a speed v is mv2/2. In relativistic mechanics, this is only a good approximation when v is much less than the speed of light.

Rectilinear
Rectilinear locomotion relies upon two opposing muscles, the costcutaneous inferior and superior, which are present on every rib and connect the rib to the skin. The ribs themselves do not move, only the skin. First, the costcutaneous superior lifts a section of the snake's belly from the ground and places it ahead of its former position. Then, the costcutaneous inferior pulls backwards while the belly scales are on the ground, propelling the snake forwards. These sections of contact propagate posteriorly, resulting in continuous motion. This method of locomotion is extremely slow, but is also almost noiseless and very hard to detect, making it the mode of choice for many species when stalking prey.

LINEAR MOTION
Linear motion is motion along a straight line, and can therefore be described mathematically using only one spatial dimension. It can be uniform, that is, with constant velocity (zero acceleration), or non-uniform, that is, with a variable velocity (non-zero acceleration). The motion of a particle (a point-like object) along the line can be described by its position x, which varies with t (time). Linear motion is sometimes called rectilinear motion.[1] An example of linear motion is that of a ball thrown straight up and falling back straight down. The average velocity v during a finite time span of a particle undergoing linear motion is equal to

. The instantaneous velocity of a particle in linear motion may be found by differentiating the position x with respect to the time variable t. The acceleration may be found by differentiating the velocity. By the fundamental theorem of calculus the converse is also true: to find the velocity when given the acceleration, simply integrate the acceleration with respect to time; to find displacement, simply integrate the velocity with respect to time. This can be demonstrated graphically. The gradient of a line on the displacement time graph represents the velocity. The gradient of the velocity time graph gives the acceleration while the area under the velocity time graph gives the displacement. The area under an acceleration time graph gives the velocity.

Linear motion is the most basic of all motions. According to Newton's first law of motion, objects not subjected to forces will continue to move uniformly in a straight line indefinitely. Under every-day circumstances, external forces such as gravity and friction will cause objects to deviate from linear motion and can cause them to come to a rest. For linear motion embedded in a higher-dimensional space, the velocity and acceleration should be described as vectors, made up of two parts: magnitude and direction. The direction part of these vectors is the same and is constant for linear motion, and only for linear motion

Angular Motion
In physics, circular motion is rotation along a circle: a circular path or a circular orbit. It can be uniform, that is, with constant angular rate of rotation, or non-uniform, that is, with a changing rate of rotation. The rotation around a fixed axis of a three-dimensional body involves circular motion of its parts. The equations describing circular motion of an object do not take size or geometry into account, rather, the motion of a point mass in a plane is assumed. In practice, the center of mass of a body can be considered to undergo circular motion. Examples of circular motion include: an artificial satellite orbiting the Earth in geosynchronous orbit, a stone which is tied to a rope and is being swung in circles (cf. hammer throw), a racecar turning through a curve in a race track, an electron moving perpendicular to a uniform magnetic field, and a gear turning inside a mechanism. Circular motion is accelerated even if the angular rate of rotation is constant, because the object's velocity vector is constantly changing direction. Such change in direction of velocity involves acceleration of the moving object by a centripetal force, which pulls the moving object toward the center of the circular orbit. Without this acceleration, the object would move in a straight line, according to Newton's laws of motion.

KUALITATIF
The word qualitative refers to descriptions or distinctions based on some quality or characteristic rather than on some quantity or measured value. It can be a form of analysis that yields the identity of a compound. It may also refer to:

Qualitative are properties that are observed and can generally not be measured. They are contrasted to quantitative properties which can be measured. Qualitative factors are also sometimes referred to as: 'untouchable' factors. However, no general algebra can be applied to gain information about qualitative aspects there are some other ways to get the necessary information. Some of these techniques are: interviews, bi-lateral conversations, observation etc.

Quantitative
A quantitative attribute is one that exists in a range of magnitudes, and can therefore be measured. Measurements of any particular quantitative property are expressed as a specific quantity, referred to as a unit, multiplied by a number. Examples of physical quantities are distance, mass, and time. Many attributes in the social sciences, including abilities and personality traits, are also studied as quantitative properties and principles.

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