Stone Dwarves Can't Dunk
Stone Dwarves Can't Dunk
By Christopher J Foster
Settling things on the Court
D
o you want to try some combat without fighting?
Have some friendly NPCs that you don't want Basketball Court Map
getting hurt? Or maybe your players have said
they want to try something a bit different? Then
this might be what you're looking for, an
adaptation of Basketball into D&D! It's not a 1:1
adaptation, since even a 10-minute Basketball
game would be 100 rounds and D&D has some non-realistic
parts, so instead I've prioritized playability over realism.
Basketball and its Rules
Basketball is played with an 9.5 inch diameter rubber ball full
of air. The objective is to get the ball into the opposing team's
basket, an 18 inch diameter hoop which is 10 feet off the
ground and hanging 5 feet over the court with a 5 foot by 5
foot backboard, at the end of a 50 by 90 foot rectangular
court. Getting the ball in the basket is 2 points, unless behind
the 3-point line which is 3 points, but players must dribble
the ball when moving. Most points at the end wins.
Playing the game is just like combat, with some Maneuvers
that can be done as Actions, Bonus Actions and Reactions.
The game goes to whomever scores most in a minute (10
rounds). Play will start with two players in the center, the rest
free to arrange themselves on their side as they see fit.
Initiative is rolled, and whomever in the center has the higher
initiative gets the ball.
The game is overseen by a Referee, like a Spectator (MM
030) named Mitch. Mitch loves the game and laments that he
can not play since he is without limbs, and so does his best to
a good Ref. He will use his Paralyzing Ray on anyone who
acts violently before having them removed.
While fake outs and deception are allowed, see Juking,
attacks and the like are not allowed. An attack will disrupt the
target's action, and they'll have to make a Con Save to hold
onto the ball, but the Ref will issue a yellow card to the
attacker, or a red card if the Ref deems it particularly bad. If a
player gets 3 yellow cards or a red card, they're out of the
game. If every player on a team is removed from the game, A larger version of the map can be seen at the end of this
the team loses. Play will continue without pause regardless document.
of interruption.
Magic is allowed so long as it is not directly disruptive to
the opposing team per the Ref's (DMs) decision, and the Legal Disclaimer
players can take a moment to cast buff spells on themselves DUNGEONS & DRAGONS, D&D, Wizards of the Coast,
before hand. Flying is allowed, so long as the ball is still Forgotten Realms, Ravenloft, Eberron, the dragon
dribbled, which is impossible to maintain more than 5 ft off ampersand, Ravnica and all other Wizards of the Coast
the ground and will cause the ball to go wild. product names, and their respective logos are trademarks of
After an attempt to score has been done, regardless of Wizards of the Coast in the USA and other countries.
success, the ball will bounce back onto the court in a random This work contains material that is copyright Wizards of
direction for a random distance. Roll 1d6 for direction, with 1 the Coast and/or other authors. Such material is used with
being to the left of the basket, 3 down the center of the court, permission under the Community Content Agreement for
5 to the right, and 6 has it drop bellow the basket. For 1-5, roll Dungeon Masters Guild.
1d4 and move the ball the number of squares rolled. Anyone All other original material in this work is copyright 2019 by
in the path of the ball can use a reaction to intercept the ball. Forester Designs and Christopher J Foster, and published
Metal chain fencing around the court will keep the ball on the under the Community Content Agreement for Dungeon
court. Masters Guild.
Magic Items
6
Basketball Court Map
Maps
7
Thank you for Reading Stone Dwarves
Can't Dunk
I
hoped you've enjoyed it! Consider checking out some
of my other adventures on Dungeon Masters Guild, Quests from the Job Board
or supporting my Patreon so I can keep producing One-shot adventures for everyday use
content, and you can help decide what I work on
next! Runway Bloody Runway
The half-orc fashion designer Gromir Fingercutter is
preparing for another fashion show, but he and the models he
The Toecap Trilogy had lined up have been getting threats to stop, intimidating
the models into quitting. Gromir wants combat capable
Toecap's Puzzle House adventures to be his models and deal with these threats. He
A Dying Woman turned her home into a Puzzle House so hopes they'll be able to handle things...
that her fortune could be claimed, but the house isn't as This adventure is designed for 4 3rd level characters, and
simple as it seems... should take 2-3 hours to play.
Toecap's Puzzle House is an Escape Room style dungeon
for a party of four 1st level characters, with options for higher The Cursed Courtesan
levels, and can also work as an introduction adventure to Patreon Exclusive
Dungeons and Dragons for new players, although Dungeon Warning: This module contains adult themes, situations,
Masters should be more familiar with the system. It should and a good helping of silly raunchy humor.
take around 2 hours to play. Madame Belle's Maison Derrière has a problem, one of
If players use their wits and skills, they should be able to their courtesans has been cursed! Can you figure out the
make it in and out of the dungeon with the treasure and their curse, find the culprit, and bring them to justice?
lives. This adventure is designed for 4 5th levels or higher
characters, and should take around 3-5 hours to play.
The Investigation of Toecap's
Tragedy Walk the Blink Dog
A family was murdered in their own home, and the Do you have animal lovers in your party? Does everyone want
Murderers were never caught. Can somebody find the truth an animal companion? Then this is the adventure for you!
and bring a grieving soul peace? Several canines at Harmony Park have gone missing and
So your players have completed Toecap's Puzzle House need to be found!
and, spoiler alert, found that there is, in fact, no treasure for This module can be played with any level party, and should
solving the puzzle. Are they unsatisfied with that conclusion? take 3-5 hours to play.
Good, that’s what Toecap wanted. But what about what she
needed? The players will need to investigate the secret they Bake-off Battle
discovered in Puzzle House and find the truth. If any of your
players have expressed to desire to solve a mystery, or you The Baker's Union is holding their annual bake-off! Will you
just think this is interesting, then this is the follow up for you! join the bake-off, compete in the pie eating contest, fight
This adventure is broken up into five chapters, each of some magical food monsters, or just take in the sights?
which can be played in a 2-3 hour session, and even as stand This adventure can be played by any size or level party with
alone adventures if you so choose, for a party of 4 characters. options to scale certain parts, and should take around 3-5
This adventure should bring 4 1st level characters to level 3 hours to play, depending on how long the players take
by the final chapter. checking out the 20 vendors stalls. Also includes 10 food-
based creatures, including 5 Food Friends that can be
Return to the Puzzle House purchased as companions by the players, and 5 mutated
versions that might fight the players!
A soul lays trapped in a self-inflicted magic puzzle. With a
little help from the puzzle's designer, they might be freed, or Attack of the Giant Gingerbreads!
the whole thing might just explode...
Can the players survive the Puzzle House's designer's A festive one-shot adventure where gingerbread creatures
pinball dungeon and convince him to help them? have created a dangerous gingerbread house dungeon! Can
Will the players be able to dismantle the Puzzle House they be stopped before they finish what they're cooking?
from within without it killing them? This adventure is designed for 4 characters of any level,
Will Toecap's soul be able find peace? Find out in the with various options for scaling difficulties, although we
thrilling conclusion to the Toecap Trilogy! recommend at least level 4 or higher, and should take around
2-3 hours to play. Includes a new race, the Gingerbreadians,
giant cookies brought to life, and options to run this
adventure as a Gingerbread Rebellion one-shot.
Thank you! :)