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BADMINTON COACH EDUCATION
COACHES’ MANUAL
LEVEL 3
Published by:
BADMINTON WORLD FEDERATION
Unit 1, Level 29
Naza Tower, Platinum Park
10 Persiaran KLCC
50088 Kuala Lumpur
Tel +603 2381 9188
Fax +603 2303 9688
Email: [email protected]
Website: www.bwf.sport
MATERIALS WRITERS
• Mike Woodward
• Kenneth Larsen
• Ian Wright
• Sharon Springer
EDITOR
• Sharon Springer
CONTINENTAL CONFEDERATIONS
MORE INFORMATION
The resources for BWF Coach Education Level 3 are available in different languages. The materials
can be downloaded from the BWF website.
www.bwf.sport
TABLE OF CONTENTS
MODULE 1
BWF COACH EDUCATION FRAMEWORK AND PHILOSOPHY
01. BWF Coach Education Framework 1
02. Progression from Level 1 through Level 3 2
03. Linking into National/Regional Systems 3
04. Towards an Effective Player Pathway 3
MODULE 2
TALENT DETECTION AND IDENTIFICATION
01. Introduction 4
02. Key Terminology 5
03. Issues for Consideration 10
MODULE 3
TALENT DEVELOPMENT MODELS
01. Introduction 13
02. Bloom 14
03. Long-Term Athlete Development (LTAD) 14
04. Martindale, R. J., Collins, D., & Daubney, J. 16
05. Côté & Hancock 17
MODULE 4
PLAYER DEVELOPMENT FRAMEWORK
01. Introduction 19
02. Key Terminology in Player Development 20
03. Goals for Different Stages 22
04. Coaching Characteristics at Different Stages 31
05. Competition at Different Stages 32
06. F.I.T.T. at Different Stages 33
07. Parental Support at Different Stages 35
MODULE 5
TOWARDS AN EFFECTIVE TALENT DEVELOPMENT SYSTEM
01. Introduction 37
02. Characteristics of Effective Systems 37
03. Talent & Environment 38
04. Elements of Successful Environments 39
05. Competition in Both Development and Performance 43
06. Stakeholder Buy-In 44
07. Establishing a Talent Development System 44
MODULE 6
THE ELITE END OF THE SPECTRUM
01. Introduction 46
02. The Role of Motivation 46
03. The Training Environment 47
04. Relevant Actors in the Environment 47
05. The Importance of Goal Orientations 49
06. Creating Effective Elite Badminton Environments 50
MODULE 7
HOW LEARNING HAPPENS AT THE ELITE LEVEL
01. Introduction 51
02. The Concept of Complexity 51
03. Learning Theories 53
04. Reflection as a Crucial Tool for Learning 58
MODULE 8
COMMUNICATION AND COACHING
01. Introduction 62
02. Understanding How Communication Takes Place 62
03. Systemic Coaching with Elite Players 65
04. Cultural Aspects in Elite Coaching Contexts 70
MODULE 9
TEAMWORK AND GROUP DYNAMICS
01. Introduction 75
02. Recognition and Teamwork 75
03. Using Peer Feedback 79
04. Handling Conflicts 82
MODULE 10
TECHNICAL & TACTICAL ASPECTS AT THE ELITE LEVEL
01. Introduction 85
02. How Do Elite Players Anticipate? 85
03. Practicing Anticipation Skills with Elite Players 86
04. Exercises for Developing Anticipation Skills 87
05. Connecting Technical and Tactical Practice 87
MODULE 11
PHYSICAL DEVELOPMENT AND IMPLICATIONS FOR WHEN
TO COACH
01. Introduction 89
02. Skeletal System 89
03. Muscular System 91
04. Endocrine System 93
MODULE 12
BIOMECHANICS
01. Introduction 97
02. Key Terminology and Units of Measurement 98
03. Principles of Motion 104
04. On-Court Application 107
05. Application to Specific Strokes 109
06. Application to Court Movement 117
07. Application to Fitness Testing 119
MODULE 13
MOTOR LEARNING
01. Introduction 121
02. Ability and Skill 122
03. Nervous System 127
04. Interactions between Nerves and Muscles 130
05. Processing Information 132
06. Limits to Information Processing 140
07. Memory Systems 142
08. Closed Loop Model 144
09. Open Loop Control 145
10. Open and Closed Loop Combined 148
11. Generalised Motor Programmes 149
12. Feedback and Motor Learning 150
13. Motor Learning and Attentional Focus 154
14. Skill Acquisition and Implicit/Explicit Learning 156
SECTION ONE
INTRODUCTION TO THE BWF COACH EDUCATION
PROGRAMME
SECTION INTRODUCTION
The Level 3 course is situated within the overall BWF Coach Education Framework. This
introductory section explains the aims of this course, while also providing an overview of the
complete framework and how this course fits into the bigger picture.
COACHES’ MANUAL
LEVEL 3
MODULE 1
BWF COACH EDUCATION
FRAMEWORK AND
PHILOSOPHY
MODULE 1
BWF COACH EDUCATION FRAMEWORK AND
PHILOSOPHY
01. BWF Coach Education Framework 1
02. Progression from Level 1 through Level 3 2
03. Linking into National/Regional Systems 3
04. Towards an Effective Player Pathway 3
www.bwf.sport
1
MODULE 1
Technical Course
format
COACH Level 1 coaches or Minimum six days of Coaching principles Ability to construct and deliver annual
LEVEL 2 equivalent (approved tutored activities, plus training and competition plans
by BWF) tasked and guided How to coach - Level 2
coaching practice, and coaching techniques Design of individual training plans and
Players with national planning programmes underpinned by sports
What to coach - Level 2 -
COACHES’ MANUAL
/ international science principles
technical, tactical, physical,
badminton experience Can also be adapted
and psychological elements Effective management of groups of
(Fast-Track Course) to Olympic Solidarity
with underpinning scientific players up to elite performance level
Technical Course
principles and knowledge
format Assessed by course tutor
Planning and delivery
of annual training and
competition programmes for
individual badminton players
COACH Level 2 coaches or Six days of highly Player development Demonstration of how to work
LEVEL 3 equivalent (approved interactive applied pathways – what they are within and/or implement a player
by BWF) with sessions, involving and why they are important development pathway
The BWF Coach Education resources seek to progressively help coaches, whether aspiring or
experienced, acquire the knowledge and tools to work in increasingly professional and higher-level
training situations. Coaches will find that the same underlying principles are stressed throughout the
resources, but these will take slightly different forms depending on the level of player with which the
coach is working, as well as the system in which training is taking place and the level of experience of
the coach. The foundations of good coaching introduced in Level 1 still apply in Level 2 and Level 3,
but coaches will notice the increasing sophistication of how the principles and techniques are applied
and what that looks like in practice. The aspects of coaching practice and underlying sports science
explored in Level 2 (including different methods of coaching, the use of questions, and the different
body systems involved in training) are still an integral part of the work that is done here in Level 3, and
coaches will see that frequent reference is made to the concepts addressed in previous levels.
In general terms, Level 1 focussed on the planning of linked sessions. Learning objectives at this
level were designed to help coaches understand the needs of a wide range of incoming athletes, plan
a series of relevant sessions in accordance with those needs, and implement their plans in a way that
allowed them to provide meaningful and enjoyable experiences based on fun activities and positive
interaction.
Level 2 looked at a longer-term training cycle, aimed at helping coaches prepare their athletes for
competitions over the course of a yearly plan. This is aimed at a higher level of coaching for athletes
in the context of a competition programme. Along with the emphasis on yearly planning, there is
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a more in-depth look at coaching methods and techniques, as well as a detailed examination of the
different body systems and how they relate to and impact on training.
This Level 3 manual will, on one hand, go broader to consider badminton training within the context
of a player pathway. This goes beyond the work of the coach with groups of players or individual
COACHES’ MANUAL
players and examines the process of talent development, from detection and identification through
presentation at different level events. All of these processes involve other people and organisations,
and in order to work effectively, coaches should have a good understanding of this overall context.
Coaches cannot do this kind of work in isolation, so they need to be aware of what administrative and
political structures exist in their areas (regional and/or national). If they are not already working within
these systems, they should look to fully understand what structures or bodies are involved, and how
to work with them as needed. Within a player pathway, coaches are obviously a crucial factor in
players’ success, but in order to ensure optimum results and return on investment, they must be able
to take full advantage of all possible collaboration within the system.
For coaches to be able to participate effectively within the policies and decisions regarding the
pathway, or even try to influence or shape these, it is important that they keep in close contact
with their national and/or regional badminton association. They should also be aware of the role
their National Olympic Committee (NOC) plays in the process, and of the relationship between their
MODULE 1
national badminton association and their NOC. Finally, they should have a clear understanding of the
national association’s programme philosophy, expectations, and requirements. This will ensure they
are not spending unnecessary time and energy working towards goals and visions that are not aligned
with those of their national bodies.
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04. TOWARDS AN EFFECTIVE PLAYER PATHWAY
As mentioned in the previous section, the most effective efforts on the part of coaches should ideally
form part of an integrated player pathway which involves all the different stakeholders in athlete
success. These may include administrative and political personnel from national sports bodies,
• A player-centred approach. This sounds obvious, but without the player, there is no need for a
pathway. The end goal is to help players develop their potential to the fullest.
• Appropriate coaching structures. How do players get into the system and continue to progress
optimally? Do the structures in place meet the needs of the players?
• Adequate competition structures. What kinds of competitions are available to players at
different stages? How does the competition structure support the developmental needs of
players through their journey?
There will be more discussion around the details of player pathways in the next section, but the main
focus here is that coaches can work most effectively when they form part of the relevant player
pathway.
The BWF, together with the World Academy of Sport, also runs a Player Pathway Programme (PPP).
This is an intensive face-to-face course aimed at relevant stakeholders involved in establishing
or improving player pathways in their countries. This may include presidents and administrators
of national federations, high-performance managers, talent development managers, and national
coaches, for example. For more information, please visit https://development.bwfbadminton.com/
members/player-pathways
SECTION TWO
ESTABLISHING AN EFFECTIVE PLAYER PATHWAY
SECTION INTRODUCTION
A solid player pathway can take players from grassroots level to podium success. Such
pathways help to ensure a clear shared vision of what the process looks like. They are most
effective and efficient when all those involved understand their roles and how they fit into
the overall process.
In terms of the pathway itself, this means a well-defined programme philosophy, clear
starting and ending points, and specified steps along the way. There should be transparency
around the different stages through which players progress, as well as the requirements to
move from one stage to another, and the options and support available at each stage.
Coaches, in order to be more effective within their specific areas, need to know how their
work fits into the bigger picture and how to effectively work together with the different
people and organisations involved. It is important for coaches to have a global vision of what
that entire pathway looks like, even though they may only accompany players on a certain
segment of that journey. For example, coaches working with players at the beginning
stages of the pathway need to provide appropriate support and challenges to assist in their
continued development. Coaches working with players at the higher end of the spectrum
need to understand the nature of elite training.
This section will look at the various elements that should be considered in establishing or
strengthening a player pathway. Specifically:
COACHES’ MANUAL
LEVEL 3
MODULE 2
TALENT DETECTION AND
IDENTIFICATION
MODULE 2
TALENT DETECTION AND IDENTIFICATION
01. Introduction 4
02. Key Terminology 5
03. Issues for Consideration 10
www.bwf.sport
4
01. INTRODUCTION
The motivators for achieving badminton success listed above have created a great deal of interest
in the field of identifying and developing talent. Countries are striving for the system that is most
efficient at identifying people with the potential to reach the highest levels of play. This is, in other
words, a way to ensure that the players with the best chance of eventual podium success do in fact
enter the player pathway.
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The subject of talent detection and identification, however, is a complex one. Some of the challenges
faced when designing and implementing an effective talent detection and identification system
include:
COACHES’ MANUAL
• inconsistent definition of terms
• inconsistent application of terms
• use of talent-identification methods that may be more appropriate for closed-skill sports (e.g.,
athletics, rowing, cycling) rather than the open-skill nature of badminton
• limited allowance for cultural differences
• insufficient flexibility to allow for individual differences
• resistance to change
This module aims to explore these issues and help coaches better understand both the aims and the
LEARNING OUTCOMES
GENETICS
Genetics can be defined as “the science of heredity”. Put more simply, it is the study of how
parents pass on physical and psychological characteristics to their children. A talent system highly
influenced by genetics would probably look for evidence of success in badminton or similar sports in
previous generations of a family. Supporters of a genetics approach to talent detection would point to
successful players whose parents were also successful.
Supporters of this approach might also collate measurements of top players (e.g., height, weight,
etc.) looking for an “ideal size” of player, and then use measurements for families to predict the size
a young child might reach. If the prediction is close to the size of an “ideal” player, then that child
would be selected. This approach assumes that:
ABILITY
“a consistent, long-lasting attribute that is largely genetically determined and underpins a player’s
COACHES’ MANUAL
sporting performance”.
Abilities are therefore closely linked to genetics. A useful way to think of abilities is to imagine there
are a number of “work tools” that we are born with. Some people will be born with more tools and/or
higher quality tools.
Despite considerable research in this area, there is no definitive list of abilities that is universally
agreed upon. However, there is some agreement as to how abilities may be categorised. These
ability categories include:
BADMINTON COACH EDUCATION LEVEL 3
2. Motor abilities, which involve the production of specific movement patterns, such as overarm
throwing.
COACHES’ MANUAL
flexibility, balance, strength, endurance, and speed.
4. Cognitive abilities, including how we learn, retain information, solve problems, and concentrate.
The Youth Sports Trust (England) has also suggested a different categorisation of abilities, including:
It is important to keep in mind that, in reality, these abilities often work in combination.
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TALENT DETECTION AND IDENTIFICATION
GIFTEDNESS
The link between the concepts of giftedness, ability and genetics is strong. Young children displaying
early signs of competence in broad underpinning abilities (e.g., running, catching, balancing, etc.)
are classified as gifted, with a large amount of credit for their early displays of excellence being
attributed to the genetic “gifts” being passed down from their parents. However, the existence of a
set of genetically endowed abilities, gifted by parents and pre-disposing a child to future excellence
in a sport can be challenged. A multitude of factors can influence the development of a young child
who appears to demonstrate excellent physical abilities, including most notably psychological and
sociological factors.
POTENTIAL
MODULE 2
Potential can be defined as “being capable of becoming”. This is a very frequently used word in
sport and implies that observers (coaches, teachers, parents, etc.) can identify characteristics early in
development that underpin elite adult badminton performance. However, in order for measurements
of potential to be valid (i.e., measuring potential and not simply performance), the characteristics
being measured would need to be stable over an extended period of time.
COACHES’ MANUAL
Coaches may observe effective technique, tactics, physical prowess, learning, etc. in young children
and interpret this as a sign of “potential” for excellence in adulthood. Such observations are then
often used to select those children for talent development programmes. The problems with this
approach, however, are two-fold:
• The observation of the young child’s early success is really a measure of performance at a
moment in time, rather than a predictor of future adult excellence. Thus, a significant proportion
of those selected may not actually have “potential”, but just performed well at the time of
selection.
BADMINTON COACH EDUCATION LEVEL 3
• Some children will not perform well at the time of selection for a talent programme, although
they do, in fact, have potential. However, their non-selection for a talent development
programme can have long-lasting effects on their motivation to compete within that sport.
PERFORMANCE
Performance can be defined as “the manner or quality of functioning”. A coach evaluating a player’s
performance would, for example, look at how and to what standard a player completes certain tasks.
In sport, these tasks are often categorised into:
Performance can be evaluated over a period of time (giving an indication of learning during that
period), or at a particular moment in time.
SKILL
A basic definition of skill was offered in Level 2, along with a discussion around some of the
characteristics of skilled performers. Within the context of talent detection and identification, skill can
be more precisely defined as:
“the capability of producing a performance result with maximum certainty, minimum energy, or
minimum time, developed as a result of practice”.
Schmidt and Wrisberg, 2000, p. 29
8
Coaches, commentators, spectators, etc. tend to use the terms “ability” and “skill” to mean the
same thing – for example, describing a player as “demonstrating great ability” when performing a
jump smash. As explained above, however, the correct term would be “demonstrating great skill”.
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COACHES’ MANUAL
BADMINTON COACH EDUCATION LEVEL 3
TALENT
“the capacity to excel in a specific domain (e.g., sport, art, business, politics, medicine, etc.)”.
When discussing talent within a player pathway, it is also important to clarify the different processes
by which players may enter, progress through, and exit the pathway. These are summarised below.
9
Talent Detection
TALENT DETECTION AND IDENTIFICATION
• discovering potential high-level badminton players among people who are not currently
participating in badminton
MODULE 2
COACHES’ MANUAL
Talent Transfer
Talent Identification
• recognising current badminton players with the potential to become elite badminton players
Typically, this involves evaluating a young player across a variety of areas (e.g., technical, tactical,
physical, psychological, and sociological).
Talent Development
Talented individuals are either detected (from outside badminton) or identified (from within
badminton) and placed in the talent-development environment.
Talent Selection
• measuring the progress of players within the talent-development environment to make such
decisions as:
» moving players up the talent-development pathway, perhaps into a higher-level training
squad
» moving under-performing players out of the talent-development environment
Talent Discard
The fairly simple answer to the “born or made” question is “both”! It would appear logical to
point out examples of players who appear to have genetic advantages (percentage of fast-twitch
fibres, ability to learn quickly, etc.), but equally valid is the point that no-one reaches the top without
considerable commitment to deliberate practice. That practice has to be of substantial duration,
intensity, and quality in order to make an elite champion.
• Observation of young players (typically 10-13 years old) at tournaments, typically followed by
selecting the players reaching the latter stages for inclusion on elite training programmes.
• Observation and measurement of players (typically 10-13 years old) on “Talent Detection” days.
MODULE 2
Such days typically involve measurements of the body (e.g., height/weight/skinfold), physical
tests (e.g., jump height) and evaluation of technical and tactical skills.
• Coaches and selectors observing players at tournaments or during talent detection days assume
COACHES’ MANUAL
they that are measuring potential to achieve at the highest levels. However, they are more likely
to actually be measuring performance at that moment in time, rather than potential to reach
the top of the game. For example, psychological/behavioural factors have more relevance to
eventual top-class performance, yet the emphasis in the early stages of development typically
tends to be on anthropometric, physical, technical, and tactical issues.
• Many tests included in “Talent Detection” days, especially those concerned with
anthropometric and physical measurement, have their origins in testing aimed at discovering
talent in relatively closed-skill sports, such as cycling, swimming, rowing, sprinting, etc. It
The main issue with this approach is that rather than indicators of potential to reach elite adult levels
of play, what is actually being measured is performance at that specific moment in time.
11
Since it is such a crucial role, the need to recruit and train effective talent spotters is vital. Those
recruited would be required to demonstrate:
There is general acceptance that children are unlikely to achieve the highest standards in any sport
without mastering fundamental movement skills early in their development. An overview of these
skills is included below:
MODULE 2
on the ground to another (e.g., and received (e.g., throwing, object-control categories
running, jumping, and skipping) catching, dribbling)
A short training period (of around three months) where these fundamental skills could be developed
would allow coaches to observe the progression of children during this time. Using many of the ideas
incorporated in the Shuttle Time Programme, it would be possible to put together such a programme,
retaining the generic nature of the skills being developed whilst still “selling” the concept of
BADMINTON COACH EDUCATION LEVEL 3
Talent identification should continue for as long as possible, allowing late developers within
badminton the chance to benefit from the advantages of a talent development system. It is
questionable whether talent detection (with talent coming from outside badminton) should be
sustained for as long, as it is unlikely that athletes from outside badminton would be able to learn the
necessary skills to perform at a high level if they are only introduced to the sport in their late teenage
years.
The degree of emphasis of each of the performance factors in the talent detection process may vary
depending on the maturity of the individual. For example, physical testing may be more applicable
when detecting talent in 16-18-year-olds than in 10-13-year-olds, as the older players’ physical
characteristics will have stabilised. On the other hand, for 10-13-year-olds, their ability to develop
sport-specific technique may be more relevant.
12
REFERENCES
Ford, Paul; De Ste Croix, Mark; Lloyd, Rhodri; Meyers, Rob; Moosavi, Marjan; Oliver, Jon; Till,
Kevin and Williams, Craig (2011) ‘The Long-Term Athlete Development model: Physiological evidence
and application’, Journal of Sports Sciences, 29: 4, 389 — 402, First published on: 04 January 2011
(iFirst)
Martindale, R. J., Collins, D., & Daubney, J. (2005). Talent development: A guide for practice and
research within sport. Quest, 57, 353–375.
Schmidt, R.A. & Wrisberg, C.A. (2000) Motor Learning and Performance (2nd edition p28) Champaign
.IL: Human Kinetics p28/29
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BADMINTON COACH EDUCATION LEVEL 3
Photo credit: BWF/BadmintonPhoto
BADMINTON COACH EDUCATION
COACHES’ MANUAL
LEVEL 3
MODULE 3
TALENT DEVELOPMENT
MODELS
MODULE 3
TALENT DEVELOPMENT MODELS
01. Introduction 13
02. Bloom 14
03. Long-Term Athlete Development (LTAD) 14
04. Martindale, R. J., Collins, D., & Daubney, J. 16
05. Côté & Hancock 17
www.bwf.sport
13
01. INTRODUCTION
This module will provide an overview of four different theoretical models of talent development,
MODULE 3
which will help coaches understand some of the issues to be considered in this area, and how these
have been addressed by different authors.
LEARNING OUTCOMES
COACHES’ MANUAL
By the end of this module, coaches will be able to:
• describe the basic structure and content of four talent development models
• evaluate the strengths and weaknesses of the talent development models discussed
02. BLOOM
TALENT DEVELOPMENT MODELS
Bloom (1985) proposed a model of talent development based on research of high achievers in both
sporting (swimming and tennis) and non-sporting (music, art, science, and math) areas. The table
below includes the main components of this model.
STAGE
STAGE 1 STAGE 2 STAGE 3
NUMBER
STAGE NAME INITIATION DEVELOPMENT PERFECTION
Performer • Joyful • Hooked/committed • Obsessed/dominates life
behaviour
• Playful • Potential identified • Personally responsible
• Fun/social oriented
Mentor • Process centred • Superior technical knowledge • Master coach
characteristics
• Kind/cheerful/caring • Strong personal interest • Feared/respected
• Competition becomes
yardstick of success
• Increased commitment
Train to Train Build aerobic base, build strength Male: 12-16 Period where Peak Height
towards the end of the phase + Velocity (PHV) most likely to
further develop sport-specific skills Female: 11-15 occur
(build “engine” + consolidate sport
specific skills)
Train to Compete Optimise fitness preparation + Male: 16-18
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individual sport specific skills as
well as performance (optimise Female: 15-17
“engine”, skills + performance)
Train to Win Maximise fitness preparation and Male: 18+
sport, individual specific skills as
well as performance (maximise Female: 17+
“engine”, skills, and performance)
COACHES’ MANUAL
Retirement/retention Retain athletes - coaching, Age at which this occurs is
administration, officials, etc. individual choice
*Note that although ages are quoted for each stage, these are very broad guidelines that should be
applied with care, due to the vastly differing rates at which individuals can mature.
Two key concepts within Bayli and Hamilton’s LTAD model are:
• peak height velocity (PHV), which involves identifying when the rate of growth of a child is at its
The diagram below illustrates the relationship between “windows of trainability” and PHV, with
different windows occurring at different times. Note also the differences in training emphasis for
males and females.
PHV
Females
Skills
Speed 2
Speed
Stamina
Suppleness
Strength 1 & 2
Rate of Growth
Chronological Developmental Age
Age
under 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20+
PHV
Males
Suppleness
Stamina
Strength
Skills
Speed 2
Speed 1
Rate of Growth
After a review of the literature and an examination of the gap between recommendations and current
practice, Martindale, Collins and Daubney (2005) came up with a model that aimed to offer guidelines
toward effective talent development environments. Rather than trying to delimit or describe stages,
they focus on the characteristics that an effective model should have, particularly regarding the
long-term view of athlete development.
NATURE OF THE
KEY FEATURES KEY METHODS
MODEL
Long-term aims • Develop a long-term vision, purpose, and identity
and methods
• Develop systematic planning and implementation
Wide-ranging
coherent content, practice and reward systems, selection, competition structure, NGBs
messages and
support • Educate parents, schools, peers, coaches and important others (and encourage positive
contributions)
• Set up a variety of support networks over the long term (e.g., peer, coach, sport staff, family)
COACHES’ MANUAL
• Provide forums for open and honest communication patterns at a variety of levels
Emphasis on • De-emphasise “winning = success” at developmental stages
appropriate
development, not • Provide clear expectations, roles and meaning within the big picture at every level
early success
• Provide “stage specific” integrated experiences and teaching:
» balance
Problems arise however where one of these “3Ps” start to dominate, with the result that this
emphasis can harm the other two strands. For example, an over-emphasis on unrestricted “free
play” may enhance participation, but not necessarily lead to the objectives of personal development
(e.g., teamwork) or performance (high skill levels). Another problem is that an erroneous approach
to one individual objective may in fact become self-defeating. For example, for many sports, early
MODULE 3
specialisation in that sport and an early emphasis on competitive achievements is likely to reduce,
rather than improve, adult performance standards.
COACHES’ MANUAL
PERSONAL DEVELOPMENT PARTICIPATION PERFORMANCE
• Prioritise safety • Offer opportunities to try a variety of sports Provide a transition from general, playful
activities to sport specialisation and
• Organise activities in a manner suitable • Provide opportunities for activities that are deliberate practice. Three broad phases are
for the child’s stage of development “playful” and have limited adult control (i.e., used to structure this transition, including:
deliberate play)
• Help children build supportive • Sampling Phase (6-12 years old) - same
relationships • Provide an environment where activities are characteristics as the participation strand
fun
• Provide a sense of belonging to a • Specialisation Phase (13-15 years old) -
community • Promote intrinsic motivation transition into emphasising involvement
in one main sport, gradual increase in
• Expose children to positive morals/ values
» during the sampling years is fun, reinforcing intrinsic motivation for future sport participation
» in a variety of sports during the sampling years provides a solid foundation that ultimately benefits the sport they commit to in the
investment (16+) phase
• Around the age of 13, children should be offered the opportunity to begin moving towards specialisation or continue at a recreational level,
possibly in a variety of sports.
• Around the age of 16, children have the necessary skills (physical, cognitive, social, emotional, and motor) to invest in specialisation in one
sport.
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REFERENCES
TALENT DEVELOPMENT MODELS
Balyi, I. & Hamilton A. (2004) Long-Term Athlete Development: Trainability in Childhood and Adoles-
cence. Windows of Opportunity. Optimal Trainability. Victoria: National Coaching Institute British Co-
lumbia & Advanced Training and Performance Ltd.
Bloom, B. S. (ed). (1985). Developing Talent in Young People. New York: Ballantine Books.
Martindale, R. J., Collins, D., & Daubney, J. (2005). Talent development: A guide for practice and
research within sport. Quest, 57, 353–375.
Jean Côté & David J. Hancock (2014): Evidence-based policies for youth sport programmes, Interna-
tional Journal of Sport Policy and Politics, DOI: 10.1080/19406940.2014.919338
NCIMS
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BADMINTON COACH EDUCATION LEVEL 3
BADMINTON COACH EDUCATION
COACHES’ MANUAL
LEVEL 3
MODULE 4
A PLAYER DEVELOPMENT
FRAMEWORK
MODULE 4
A PLAYER DEVELOPMENT FRAMEWORK
01. Introduction 19
02. Key Terminology in Player Development 20
03. Goals for Different Stages 22
04. Coaching Characteristics at Different Stages 31
05. Competition at Different Stages 32
06. F.I.T.T. at Different Stages 33
07. Parental Support at Different Stages 35
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01. INTRODUCTION
An agreed player development framework for badminton, for example, could help define:
• the order in which specific technical, tactical, physical, psychological and lifestyle skills are taught
• coach education, with coaches requiring different skill sets at different stages of players’
development
• parent education programmes
• competition structures
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• the introduction of specialists (e.g., strength and conditioning coaches)
• the environment in which the badminton programme is delivered
• the duration and intensity of training
However, there are many challenges surrounding the development of such a framework, including:
COACHES’ MANUAL
• the lack of evidence to support the ideas that coaches believe to be true based on their personal
experiences
• cultural differences across countries
• differences between males and females
• differences between actual age (e.g., 12 years old) and physical/emotional/cognitive age (i.e., early
and late maturers)
• the multi-faceted nature of an open skill sport such as badminton, involving development in a
complex mix of technical, tactical, physical, psychological and lifestyle factors
• to provide a set of flexible guidelines as a starting point to examine the type and level of skill
players should be able to demonstrate if they are to progress optimally in the sport of badminton
• to highlight aspects of the sport that need to be structured in a way that supports players most
effectively
The key to the developing a successful framework would depend, to a large degree, on a number of
factors, including:
LEARNING OUTCOMES
CHRONOLOGICAL AGE
Chronological age means “the amount of time that has elapsed since birth”. Typically, chronological
age is given in years (e.g., 12 years old).
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DEVELOPMENTAL AGE
Developmental age can be defined as “the stage of maturity of an individual”. Explained in a different
way, we have certain expectations about how a person will look or behave at different chronological
ages. Developmental age is more complex than chronological age and has several dimensions, including:
BADMINTON COACH EDUCATION LEVEL 3
When building a profile of players, it can be useful for coaches to consider, at least informally, not only
a player’s chronological age, but also the extent to which that player’s physical, cognitive and emotional
maturity is ahead or behind what would be expected for a person of that age. For example:
PLAYER A
DEVELOPMENTAL AGE
CHRONOLOGICAL AGE
Physical Maturity Cognitive Maturity Emotional Maturity
12 years old +2 years +1 year -2 years
Player A is 12-year-old boy. Physically he is a very early maturer, as much as two years ahead of what
would be expected for a person of that age. He demonstrates above-average problem-solving skills
and enjoys being given tactical challenges to solve (one year ahead of what would be expected), but
he is emotionally insecure, taking constructive criticism personally and lacking the capacity to take
responsibility for his own actions, even when they are incorrect.
Whilst care should be taken with this approach due to its subjective nature, it does help to heighten
coaches’ awareness that children of the same chronological age may show quite different levels of
maturity. In turn, this means that both what and how they coach may be different for children of the
same chronological age.
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TRAINING AGE
PUBERTY
Puberty is the process of physical changes by which a child‘s body matures into an adult body capable
of sexual reproduction. Puberty can occur between the ages of 10 and 17, with the large majority of
children experiencing puberty during the middle of this age range. Girls typically experience puberty
before boys.
The physical changes experienced during puberty are caused by increases in hormone release and are
different for boys and girls. Apart from body changes related to the sex glands, the most noticeable
visual effect of puberty is accelerated growth (both height and weight).
There are cultural differences in the onset of puberty and many of these differences are thought to be
related to nutrition.
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PEAK VELOCITY HEIGHT
Peak velocity height (PVH) is the name given to the point in time when a person’s rate of growth is at
its greatest. This point occurs during puberty and, like puberty itself, usually occurs earlier in girls than
COACHES’ MANUAL
in boys.
12 PVH
Boys
10
Centimeters per year
8 Girls
2 4 6 8 10 12 14 16 18
Age in years
The next five sections will explore the changing dynamics of working with young players in development,
with regards to:
• Goals for the different performance factors (technical, tactical, lifestyle, psychological, physical)
• Coaching profile
• Competition advice
• Training considerations (F.I.T.T.)
• Parental support
Each section will examine the different phases in player development (Sampling, Specialising,
Investment) to highlight what may be needed/expected at the different stages. While approximate
ages are given for each phase, it is important to remember that this will also depend on the context.
Some countries will have little formal player development for players under 10, while others will start
quite early on. Rather than a strict timeline, the phases offer a general guide for players’ progression.
BADMINTON COACH EDUCATION LEVEL 3 COACHES’ MANUAL MODULE 4 A PLAYER DEVELOPMENT FRAMEWORK
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• out in front of the body when approaching the net and defending in the midcourt
• in an elevated position in preparation for forehand overheads
• with elbow down and racket head up in preparation for backhand overheads
• backhand and forehand net shots (close to and off the net, spinning and not spinning the shuttle)
• backhand and forehand lifts using a flicking technique
• backhand and forehand blocks, drives and lifts off the body
• backhand and forehand drives from the midcourt
• forehand overheads with a throwing action and forearm rotation, including being able to hold the shot
• forehand clears, smashes and dropshots with similar hitting actions
• slices and stik shots
• flowing backhand overhead action
Tactical • describe the base position (recognising it as a flexible concept)
• recognise the advantages of “early” (less time for opponent, opportunity to hit down, greater number of options)
• use and cover height, width, and depth effectively to create/cover space
• devise and use simple game plans that maximise own strengths and minimise own weaknesses
• devise and use simple game plans that exploit opponents’ weaknesses and reduce the effectiveness of their strengths
• devise and use set plays around serving and returning (singles and doubles)
• adjust defensive and attacking formations during “set plays” in doubles
Lifestyle • explain the importance of appropriate hydration and drink accordingly
• describe the different components of diet and their importance to sporting performance
• adopt and maintain appropriate nutritional habits
• maintain participation in other sports (athletics, gymnastics, cricket, handball, etc.)
SAMPLING PHASE (APPROXIMATELY 6-12 YEARS OLD)
By the end of this period, players will be able to:
Psychological Commitment • appreciate that involvement in sport is a good thing (for keeping healthy, being with friends, learning new things, etc.)
• focus on enjoying learning new skills and doing them well (without the necessity of using these to win)
• try hard (trying hard is more important than winning)
• solve problems (e.g., invent a game, design a practice)
• help set/work towards process goals within a training session (e.g., 10 lunges pointing foot towards marker on net, keep shuttle in the air 10 times,
etc.)
Concentration • focus attention on a variety of stimuli (visual, auditory, kinaesthetic, etc.) to assist learning
• use imagery (e.g., land the shuttle [“the bird”] in the target [“the nest”])
• focus attention in the right area (e.g., watching the shuttle)
Control • think positively (difference between “I can’t do this”, “I can’t do this yet” and “I can do this if I keep trying”)
• follow rules of behaviour
Confidence • establish self-esteem (“I’m honest, I’m caring, I try hard” – these things count the most)
• celebrate successes (stressing success as learning new skills, trying hard, helping others, etc., rather than outcomes)
• express thoughts and feelings (happy, sad, pleased, tired, up for it, disappointed, etc.)
Cohesion • work with others
• demonstrate an ethical approach to badminton, including respect for the game (playing to the rules) and people within the game – practice partners,
opponents, coaches, officials, etc.
Physical Balance • balance statically using different bases of support (feet, knees, elbows, hands, etc.)
• land from a variety of jumps (one foot, two foot, spin in the air, etc.) on balance, performed in multiple directions (predictable sequences)
• perform multi-direction lunges on balance
Coordination • start – perform split-steps with different feet position and move off in response to shuttle being struck
• travel – using a variety of methods (run, side-step, chassé, cross-behind, pivot) in multiple directions
• skip rhythmically (with a rope)
• jump efficiently, using body segments in sequence and appropriate arm counter-movements
• perform an overhead throwing action using a sideways stance and trunk rotation
Quickness • move hands quickly (e.g., clapping games, striking rapidly fed shuttles)
• move feet quickly (fast feet exercise in the tramlines)
Speed • cover the ground rapidly using various methods (running, chassé, cross-behind, grapevine, pivoting)
• move off quickly from a variety of stances
Agility • start/stop/change direction efficiently
• combine a broad range of movements in three planes (forwards/backwards, side to side, up and down)
Strength • perform basic bodyweight exercises with correct technique (squats, lunges, adapted press-ups, back raise, trunk curls)
Stamina • keep active, although no specific target training for stamina is prescribed
Suppleness • use dynamic exercises to increase range of movement as part of warm-up
• perform static stretches in cool-down
BADMINTON COACH EDUCATION LEVEL 3 COACHES’ MANUAL MODULE 4 A PLAYER DEVELOPMENT FRAMEWORK
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BADMINTON COACH EDUCATION LEVEL 3 COACHES’ MANUAL MODULE 4 A PLAYER DEVELOPMENT FRAMEWORK
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• blocks, drives, and lifts from the side of the body (often, but not always, singles bias)
• blocks, drives, and lifts off the body (often, but not always, doubles bias)
• forehand clears/held clears, dropshots/pulled dropshots/stop-drops, sliced/reverse sliced dropshots, smashes/stik smashes
• backhand clears, smashes, pulled dropshots
Movement • perform a variety of movement patterns to different areas of the court at pace in matchplay
• adjust movement patterns according to the tactical situation (especially when recovering after a stroke) in matchplay
Tactical • devise and implement game plans after studying opponents’ strengths and development areas
• adjust strategies within games
• work with coaches to implement agreed game plans
• work with coaches to adjust strategies in the middle of matches (responding to discussions during intervals)
• adjust style of play (safe, hard hitter, deceptive, quick, aggressive, change of pace, etc.)
Lifestyle • with guidance, plan an annual training programme, with gradual appreciation towards peaking in the later part of this phase
• plan and follow an annual competition program
• take responsibility for packing own bag in preparation for training/competition
• monitor food/fluid intake and adjust according to appropriate nutritional guidelines
• take increased responsibility for managing sporting, family, and educational commitments
BADMINTON COACH EDUCATION LEVEL 3 COACHES’ MANUAL MODULE 4 A PLAYER DEVELOPMENT FRAMEWORK
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BADMINTON COACH EDUCATION LEVEL 3 COACHES’ MANUAL MODULE 4 A PLAYER DEVELOPMENT FRAMEWORK
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Training • Identify environments where training will take place (e.g., school, club) • Decide on the frequency of training – how many times per week
• Begin to introduce/use concepts of training cycles within context of an annual plan • Decide on the intensity of training – low, moderate, or high intensity
• Decide on the time spent training – duration of sessions/total training time per
week
• Decide on the type of training – technical, tactical, physical, and psychological
Competition • Decide on the number and level of tournaments that will help support effective development
• Select tournaments where peak performance is the goal
Other Support • Maintain open communications with other coaches involved in player development
• Begin to build working relationships with specialists
For Players • Gradually reduce commitment to other sports (decided by the player)
(regarding other
sports)
For Parents • Establish and reinforce parental philosophy with child and coach • Help their children to:
• Focus on respect and discipline » manage time
• Attend player-support workshops » adopt appropriate nutritional habits
• Promote increased self-reliance for the child » have sufficient rest
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BADMINTON COACH EDUCATION LEVEL 3 COACHES’ MANUAL MODULE 4 A PLAYER DEVELOPMENT FRAMEWORK
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BADMINTON COACH EDUCATION LEVEL 3 COACHES’ MANUAL MODULE 4 A PLAYER DEVELOPMENT FRAMEWORK
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BADMINTON COACH EDUCATION LEVEL 3 COACHES’ MANUAL MODULE 4 A PLAYER DEVELOPMENT FRAMEWORK
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• coaches may need to adapt, expanding their knowledge and changing their delivery styles
• there may need to be different coaches with different knowledge and styles at different stages
MODULE 4
skills transferable to badminton badminton-specific knowledge development
(sending and receiving, movement (technical and tactical) • Experience with international
skills, spatial awareness, etc.) • Solid command of other performance badminton at adult level (playing
• Solid command of basic badminton factors (physical, psychological and and/or coaching)
skills (technical and tactical) lifestyle) • Awareness of other stages in the
• Ability to deliver basic badminton • Awareness of other stages in the pathway (pre-puberty, puberty)
skills in many varied ways pathway (pre-puberty, post-puberty)
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• Awareness of the other stages in • Experience with annual planning
the pathway (puberty, post-puberty) • Expertise with competition structures
relevant to these age groups
• Awareness of requirements for
success in badminton at this
developmental stage (puberty) and
beyond
in a year
• Spacing of competitions
• Standard of competition (e.g.,
some you could win, some
where you may win some
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• having fun
• being with friends
• trying as hard as possible and being proud of the effort
• seeing competition as a chance to learn and improve
• De-emphasise winning by having • Provide a mix of individual and team • Include competition in a mix of
equal rewards for “best effort”, “top formats. individual and team formats.
team member”, “best supporter”, • Include competition in singles, • Begin to target specific events (e.g.,
etc. doubles, and mixed events. singles and/or doubles and/or mixed).
• Provide a mix of individual and team • Plan for single-sex singles and • Contemplate regional, national, and
formats. doubles events (e.g., boys’ singles, international travel for competition.
• Consider events where boys and boys’ doubles, girls’ singles, girls’ • Focus mainly on knockout events.
girls compete against each other doubles).
(e.g., singles events where boys and • Manage the transition from junior to
• Make a gradual transition to best of senior events.
girls play each other). 3 x 21.
• Make use of group formats to ensure • Base competition planning around
• Plan a mix of locally based peaking for specific competitions
more games for all. competition and competition across (two to three per season).
• Use shorter games so players can wider geographical areas (more
“restart” more often (e.g., three travelling). • Take the achievement of ranking
games to 7 rather than one to 21). points into consideration in choosing
• Use a mix of group and knockout competitions.
• Focus on locally based competition formats.
to reduce travelling. • Play a mix of junior events and lower-
• Consider how much competition in level senior events.
a season is appropriate (e.g., one to • Gradually introduce annual planning
two competitions per month over a based around peaking for specific
seven-month season). competitions.
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The F.I.T.T. (Frequency, Intensity, Time, and Type) model explored in previous levels of BWF Coach
Education will be used as a basis to help coaches explore the needs of their players at different stages
in their development. There are two key parts to this process:
• Table 1 provides some general guidance in this exploration, but mainly serves to ask the
questions that need to be answered in order for coaches/administrators to develop their own
advice sheet.
• Table 2 provides a blank template where the coach’s decisions can be added.
MODULE 4
TABLE 1 - PLAYER DEVELOPMENT FRAMEWORK: TRAINING AND COMPETITION (F.I.T.T.)
COACHES’ MANUAL
• Should the number of sessions • Should the number of sessions • Should the number of sessions
increase as the pre-puberty phase increase as the puberty phase increase as the post-puberty phase
progresses. If so, by how much? progresses. If so, by how much? progresses. If so, by how much?
• How many sessions per week would • How many sessions per week • How many sessions per week would
be required to support the progressive would be required to support the be required to support the progressive
learning of badminton skills, whilst progressive learning of badminton learning of badminton skills, whilst
allowing for other demands (e.g., skills, whilst allowing for other allowing for other demands (e.g.,
education, other sports, social time) demands (e.g., education, other education, other sports, social time) to
to be met? sports, social time) to be met? be met?
This section aims to give suggestions as to the knowledge, skills, and philosophies that parents may
need in order to help their children progress successfully in badminton, as well as how these can be
developed.
MODULE 4
COACHES’ MANUAL
BADMINTON COACH EDUCATION LEVEL 3
PARENT SUPPORT DURING DIFFERENT STAGES
Parents spend more time with their children than any coach, and they are generally the most
significant influence in shaping their behaviour. This means they are a key element in helping children
A PLAYER DEVELOPMENT FRAMEWORK
enjoy and progress within a sport. Of course, the most successful efforts will occur when parents’
and coaches’ messages to young players reinforce each other. If, on the other hand, players receive
conflicting messages, it will be frustrating for all involved, as the young person will have to choose
who to “please”, and parents and coaches may waste energy competing with each other or repairing
breakdowns in communication.
Depending on how involved parents expect to be, and how necessary the national association deems
it to encourage parental involvement, it may be beneficial to provide parents with relevant tools to
support their children. The following list of suggestions may prove useful:
• Offer a range of ways in which support can be provided to parents. Online resources (e.g.,
nutritional advice, managing stress in competition, developing self-reliance, etc.) can be
particularly useful, especially with videos.
• Include case studies of successful national players talking about their development within the
sport and how their parents handled this.
MODULE 4
• Consider workshops led by a facilitator, which can allow parents to exchange experiences within
a given cultural context.
• Topics that may be helpful to parents include:
» Nutrition
» Building self-reliance
COACHES’ MANUAL
» Goal setting
» Managing stress
» Communication skills
» Time management
» Competition planning
» The Laws of the Game
» Building a working relationship with the coach
Finally, parents will generally be instrumental in guiding young athletes to prepare for their futures,
BADMINTON COACH EDUCATION LEVEL 3
which involves helping them balance the demands of sport and education. Many young athletes
are able to successfully combine badminton training with ongoing study (secondary and potentially
beyond). There are various programmes and resources available to support athletes in this process,
and it is important for both parents and coaches to be aware of these. For example:
• BWF Player Career and Entourage Policy – outlines the BWF’s commitment to the holistic
development of players
• Scholarship opportunities in conjunction with the World Academy of Sport:
» Athlete Certificate – online programme equipping athletes from 15 to 18 years of age with the
tools to manage their sporting careers
» Bachelor of International Sport Management Degree – online degree programme through
Federation University (Australia)
» Postgraduate Certificate in International Sport Management – online programme in
conjunction with the University of London
• IOC courses:
» IOC Athlete365 Career+ – workshop aimed at helping athletes identify their interests and skills,
while charting a course for their ongoing development
» IOC Athlete365 Learning – short courses on sport-related topics (nutrition, psychology, etc.)
that athletes can complete online
For more information on these resources, please consult the “Players” section of the BWF
Development webpage.
BADMINTON COACH EDUCATION
COACHES’ MANUAL
LEVEL 3
MODULE 5
TOWARDS AN EFFECTIVE
TALENT DEVELOPMENT
SYSTEM
MODULE 5
TOWARDS AN EFFECTIVE TALENT DEVELOPMENT SYSTEM
01. Introduction 37
02. Characteristics of Effective Systems 37
03. Talent & Environment 38
04. Elements of Successful Environments 39
05. Competition in Both Development and Performance 43
06. Stakeholder Buy-In 44
07. Establishing a Talent Development System 44
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01. INTRODUCTION
Many of the concepts discussed here are explored in much greater depth and over a much wider
scope in “Player development systems in the performance pathway in four world-leading badminton
nations: A literature review and interviews with experts from Indonesia, Korea, Denmark and Spain”,
a study commissioned by the BWF and carried out in partnership with Leeds Becket University in the
United Kingdom. The report is freely available on the BWF Development website and offers ample
supporting evidence for the theory and principles presented in this module.
LEARNING OUTCOMES
MODULE 5
02. CHARACTERISTICS OF EFFECTIVE SYSTEMS
COACHES’ MANUAL
An effective talent development system should have a clearly stated programme philosophy to set
the tone for the programme and make sure everyone is on the same page. A successful system will
generally have a clearly defined organisational culture, with a shared idea about the final endpoint
on the journey of development (performance model), as well as how this development should occur
(development model).
Above all, it should be recognised that different cultures/contexts may approach the idea of a talent
development system differently, or they may prioritise different aspects – but they all need a clear,
integrated, transparent pathway that works for their own situation and is constructed specifically
around their own culture and logistics.
Talent development systems can be broken down into three basic stages:
Sporting Excellence
TOWARDS AN EFFECTIVE TALENT DEVELOPMENT SYSTEM
Performance
Environment
Talent
The following sections will look at each of these stages, highlighting relevant findings from the Leeds
Becket study, and discussing what this means for coaches who are:
Finally, the importance of stakeholder buy-in and different ways to achieve this will be explored.
MODULE 5
According to the three-stage model mentioned above, the first stage involves getting talent into the
system. Of course, this is by no means a simple task. Module 2 examined some of the challenges
and issues surrounding the identification and detection of talent. The literature review for the Leeds
Becket study further underscores just how complex the notion of player development is, citing factors
including genetics, psychology, support systems, time spent training, and even luck!
Because the above-mentioned factors do not occur in isolation, the interaction and interplay of these
factors adds yet another unknown element. The Leeds Becket study drew the following conclusions
BADMINTON COACH EDUCATION LEVEL 3
about what this complexity means for those involved in player development:
1. “Human development is highly heterogeneous and individualised.” As noted above, there are
many variables that can contribute to development, and these will present themselves and
interact differently in each individual.
2. Because of this unpredictable nature of human development, it can be questioned whether the
practice of early talent identification and selection is related to exceptional performance later in
life. This is especially true where talent identification processes are more based on policies and
resources than on theories of human development.
3. The multiple factors that contribute to development and the unpredictable results from their
interaction mean that these processes are not subject to control, and even well-planned
interventions will not automatically lead to success. The study suggests that coaches can
influence and guide, but not control. This has implications for the expectations on the part of all
those involved (coaches, players, parents, other stakeholders).
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The three points mentioned above highlight some of the inherent challenges in both the selection
and development of talent. As also mentioned in the Leeds Becket study, on one hand, national
Different parameters have been used to try to effectively select players for talent development. The
Leeds Becket study points out that at different points in time these have included:
However, they conclude that considering any of these different aspects in isolation will not yield a
complete perspective. In other words, the interaction of the different aspects must be taken into
account within a holistic view of player development. This notion of complexity, especially with
regard to the unpredictable result of the interaction of multiple factors, will be discussed further in
Module 7 within the context of elite training.
The study stresses that two of the key issues around player selection are:
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• the importance of delaying the selection process for as long as possible
Regarding the former, they point to a move towards a multi-disciplinary approach based on a
variety of factors, citing work with Premier League football coaches who try to apply a “balance of
probabilities” and/or “gut instinct” in their decision-making processes. With regards to the latter, this
of course makes sense in light of the uncertainty already discussed.
COACHES’ MANUAL
Both of these issues highlight the importance of a clear understanding of local logistics and resources,
which will help inform the development structure and ensure that the system is realistic and relevant
within the context in question. One of the main aims of the BWF Level 3 Coach Education course is
for coaches to be able to critically analyse other systems in the interest of applying and adapting them
to their own national context as appropriate.
The different countries examined in the Leeds Becket study had different approaches to their talent
identification philosophies, as well as about how restrictive or inclusive they aimed to be. Whether
the entrance to the pathway is extremely open and flexible or more prescriptive and limited, once
athletes are in the system, this leads us to the second stage in the model – the environment in which
they continue to develop.
“Environment” includes the training and learning opportunities that the system offers. The Leeds
Becket study makes an interesting distinction regarding this “environment”, considering it from two
different perspectives:
• the high-level strategic aspects that shape and define programme philosophies
• the practical aspects that consider how the system interacts with (affects) the players
The multiple high-level strategic aspects that contribute to effective learning environments can be
represented in the following diagram. This perfectly illustrates the complexity and the comprehensive
nature of the overall system. While some of these aspects are explored in this resource, there is a
great deal of further information in the study that can prove extremely useful to anyone involved in
talent development systems.
As mentioned in the section introduction, each of the national systems examined has its own idea
as to how restrictive entry to the talent development environment should be. However, they all
System
implementation Vision, culture,
coherence and priorities & planning
resource
MODULE 5
Effective learning
environments
COACHES’ MANUAL
Effective
Performance model
workforce
Training
BADMINTON COACH EDUCATION LEVEL 3
Development model
infrastructure
recognise the need for different training strategies (physical, psychological, competition, etc.) at
different moments in the young athletes’ development. A theoretical framework to guide such
strategies was presented in Module 4 (along with some overarching principles in Module 3). Of
course, these strategies will always need to be adapted for the context in question, but it is worth
stressing the importance of elements such as:
The Leeds Becket study describes age-stage differentiation as being “based on the idea that
individuals at different ages and stages of development acquire particular characteristics or can
be exposed to environments that provide the foundation – or enable them to be ready – for
engagement in particular types of training activities”. As discussed in Module 4, it is important
to keep in mind that chronological age and stage may not always be aligned and there can be
considerable individual differences.
The four countries examined in the study demonstrated roughly the following stages:
• Early engagement in the sport (but not necessarily specialisation) from 5/6 years to 11/12 years
• Technique development from 10/11/12 years to 14/15/16 years
• Tactical development from 14/15/16 years to 17/18 years
• Focus on higher-level competition and competition behaviours from 18/19 years
The different countries introduced centralised programmes started around 10/11/12 years of
age (generally regional, and then progressing to national). More serious exposure to national
competition also started in the 10/11/12 age range, with a focus on experience and development
rather than on winning. Some of the differences among the countries centred on how they
approached physical preparation and development.
MODULE 5
HANDLING TRANSITION POINTS
Whenever players move from one stage to another, this represents a significant change in their
lives. As such, a crucial aspect of an age-stage approach is the successful management of these
transition points. By definition, transition points are when something novel and significant happens,
COACHES’ MANUAL
and may include:
Such transitions often take players out of their comfort zones, as they may involve changes in
their routines, peer group, self-esteem, etc. This leaves them especially vulnerable to frustration,
Monitoring of player and coach performance within the system has also been identified as a key
element of a successful development system. An interesting example of one way to achieve this
is discussed in the Leeds Becket study. “Performance profiling” is described as an athlete-driven
procedure that helps focus on what is important to the athlete. This can involve asking players
to identify the qualities or characteristics of an ideal player (which might include physical, tactical,
mental, and technical skills, along with other areas such as lifestyle and nutritional habits, for
example). Players then rate the importance of each of these to an ideal performer, and finally rate
their own skills in these areas. The gap between the ideal and the self-assessment will assist in
the construction of individual goals and KPIs for the players, as well as informing the programme
plans and content. Performance profiling can be used in groups as well as with individuals, and both
coaches and players can be involved in the process.
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The continual monitoring of the talent development programme should also include the
documentation of all sessions and related activities. This data collection should be done on both a
TOWARDS AN EFFECTIVE TALENT DEVELOPMENT SYSTEM
group and individual basis. Review of this information when compared to competition performance
should again inform the planning and content of the programme. On an individual level, data
collection is critical in allowing analysis of performance, and can be particularly used to assess levels
when players return to training from injury or enforced breaks.
It is important to remember that all the high-level strategic aspects examined above are aimed
at creating and supporting the key element in the middle of the diagram: effective learning
environments.
Of course, the goal of effective learning environments, as described in the Leeds Becket study, is to
“encourage and facilitate skill acquisition and performance to elite level”. In contrast to the strategic/
policy side of things, this is where the talent development system directly interacts with young
players, helping them improve their game. This practical “on-the-ground” level of effective learning
environments can be represented in the following diagram.
MODULE 5
COACHES’ MANUAL
Effective learning
environments
Learning
environments Developmentally
BADMINTON COACH EDUCATION LEVEL 3
Constructively aligned
practice structure
The following elements, as can be seen above, contribute to shaping the players’ experience and
development in a practical sense:
The Leeds Becket study explores these elements from both theoretical and practical perspectives,
and it may be useful for coaches to examine any or all of these in further detail. Many of the
elements will also be touched on in the elite training section this Level 3 resource. For example:
• Goal setting and different goal orientations are examined in the context of elite training
environments (Module 6).
• The focus on the individual is discussed with regard to:
» the importance of self-determination for sustained motivation (Module 6).
» the personal nature of learning processes and reflection (Module 7).
» the role of the individual in successful teamwork (Module 9).
• The coach’s role in helping the player work through challenging situations is explored within the
use of systemic coaching (Module 8).
• The demands around developing crucial qualities in elite players mean that practice structures
should include:
» the necessary spaces for the reflection that will promote learning and growth (Module 7).
» the opportunity for elite players to take charge in their areas of particular expertise (Module 9).
MODULE 5
» experiences that will help players develop anticipation, especially the inclusion of game-like
practice (Module 10).
COACHES’ MANUAL
05. COMPETITION IN BOTH DEVELOPMENT
AND PERFORMANCE
Competition is a very broad topic, as it occurs as a regular facet of any sports programme and serves
a variety of purposes. On one hand, competition is an important part of players’ development, as
it provides an opportunity to measure their progress and to gain valuable experience. Some of the
points mentioned in the Leeds Becket study around the importance of this kind of learning experience
All four countries in the study recognised that competition plays in important role as a development
experience for all age groups. Of course, it must be managed appropriately and planned in a way that
takes development needs (both individual and group) into account.
The study further pointed out that from a development perspective, competition can also be helpful
for coaches, in that:
• it gives them a chance to observe players in competitive situations and to make assessments
• it provides evidence for selection to squads
On the other hand, competition is also the end goal of the development process, and in this context,
it is about performance. The aim of the player pathway from grassroots to podium is a winning
performance.
44
As mentioned among the characteristics of effective talent development systems, a shared vision
among stakeholders is crucial. If all those involved have a common goal and an understanding of how
to reach it, resources can be better destined, and decisions will be more widely supported. However,
this does not happen easily or automatically.
Appropriate and timely communication with a variety of stakeholders is not only a sign of good
governance, but also a way to get stakeholders’ support and keep them updated and involved. The
Leeds Becket study underscored this, reporting that the four countries engaged in deliberate and
targeted communication with all their stakeholders. This communication was extensive, tailored, and
responded to stakeholders’ preferences, as a way of keeping them informed.
Of course, there will always be mismatches with stakeholders, and some of the common ones
mentioned in the study had to do with:
• tensions between different parts of organisational structure (for example, between clubs and the
national federation)
• different expectations (parents pressuring children to win rather than to do their best)
• different approaches (coaches at some levels not wanting to change the way they have always
worked)
MODULE 5
Surely there are as many potential mismatches as there are stakeholder relationships. However, this
is one of the many areas where a clear understanding of the local context and culture can help identify
or even predict problems and implement appropriate strategies. While coaches may not be directly
involved in these processes, it is important that they understand the importance of stakeholder buy-in
for the overall health of the programme and that they contribute to this as appropriate. For example,
they may be able to support effective communication and buy-in strategies by sharing relevant
COACHES’ MANUAL
information about player progress or success stories with the national federation. Or if they are in
more regular contact with the parents of young players, they may be instrumental in helping them
internalise the expectations for players at different stages in terms of responsibility, attitude, nutrition,
effort versus performance, etc.
The following questions, grouped into different points along the player pathway, should be considered
when establishing a Talent Development System. Alternatively, they can be used to examine an
existing system in light of the aspects discussed in this module.
• What transitions are likely to affect program loss? (Primary to secondary school, secondary to
university, puberty, etc.)
• What plans are in place to avoid program loss during these transitions? At other points/in
general?
• How do players leave the system? (Are they removed? Are there other options? Probation?
Suspension? Demotion?)
• What is the exit decision based on? (Results, effort, attitude, etc.? Does this vary according
MODULE 5
to the level?)
• Is there a plan/platform to keep them involved in badminton (as club players, sparring
partners, coaches, TOs, board members, volunteers, etc.)?
COACHES’ MANUAL
• Proper documentation at all stages of the program
• Testing / protocols to be used
• Support services to be provided (physical prep, medical, psychological, lifestyle)
• Roles of stakeholders (stakeholder mapping exercise)
• Links with schools, universities
• Relation to clubs
North, J.; Lara-Bercial, S.; Rankin-Wright, A.J.; Ashford, M. and Whitaker, L. (2016). Player devel-
opment systems in the performance pathway in four world-leading badminton nations: A literature
review and interviews with experts from Indonesia, Korea, Denmark and Spain. Leeds, UK: Leeds
Beckett University
Photo credit: James Varghese
BADMINTON COACH EDUCATION
COACHES’ MANUAL
LEVEL 3
MODULE 6
THE ELITE END OF THE
SPECTRUM
MODULE 6
THE ELITE END OF THE SPECTRUM
01. Introduction 46
02. The Role of Motivation 46
03. The Training Environment 47
04. Relevant Actors in the Environment 47
05. The Importance of Goal Orientations 49
06. Creating Effective Elite Badminton Environments 50
www.bwf.sport
46
01. INTRODUCTION
LEARNING OUTCOMES
MODULE 6
• describe the importance of intrinsic motivation for elite players
• explain how the different aspects of the elite training environment can affect players’
motivation and performance
• identify the advantages and disadvantages of different goal orientations in an elite
environment
COACHES’ MANUAL
• discuss different ways to foster positive conditions in an elite training environment
From a psychological perspective it can be argued that human beings are by nature curious, active,
and fundamentally motivated for learning and developing. In other words, people first and foremost
tend to do activities for the fun and the experience of it, which is the basis for intrinsic motivation.
This can be contrasted with extrinsic motivation, at the other end of the spectrum, which has to do
with external rewards like prize money or trophies.
The different kinds of motivation were discussed in more depth in the Level 2 Coaches’ Manual, but
the key point here is that when people are driven by intrinsic motivation, they tend to enjoy activities
more than if they are motivated by fear or rewards (or, in other words, driven by extrinsic motivation).
Individuals who are intrinsically motivated tend to be more persistent than others, which in our case
means that there is a greater chance they will play badminton for a longer period, and hopefully
remain involved in badminton throughout their entire lives. It is important to note that, while players
may initially get involved in badminton for different reasons, those who succeed at elite level are
generally guided by intrinsic motivation.
47
The environment around the player has a big part in fostering the kind of motivation needed to bring
about and sustain elite-level performance. In the Level 2 Coaches’ Manual, the work of psychologists
Edward Deci and Richard Ryan was introduced within discussions around motivation. These authors
explain that in order for people to be intrinsically motivated, they must have fundamental feelings of
competence, autonomy, and relatedness (Deci & Ryan, 2008). As such, it is worth considering
how these conditions can be created and fostered within elite training environments.
In order to feel competent, players must experience that they are good at things, and that they make
a difference in their badminton environments. The recognition of players’ skills and contributions to
their training environments is therefore essential to their feeling competent, thus maintaining and
developing intrinsic motivation. Recognition of unique skills and contributions to a group will, apart
from intrinsic motivation, also develop the players’ self-esteem (Honneth, 1996). Conversely, elite
MODULE 6
environments that do not recognise elite players’ skills and contributions will undermine the intrinsic
motivation and the self-esteem of the players. Such environments will, according to Deci and Ryan’s
theory, probably also have a negative influence on the players’ performance. All of these concepts
will be explorer further in the coming modules.
On a related note, in order to experience autonomy, players must feel that they are fundamentally
COACHES’ MANUAL
responsible for their own lives, badminton careers and decisions. From this perspective, it is
interesting that external rewards, such as cash prizes or trophies, can actually undermine the feeling
of autonomy. Ryan & Deci (2000) claim that this is because the external rewards will move the
feeling of control from the player to the external environment, thereby making the player feel less in
control. As such, players may feel less autonomous, as a result of which, intrinsic motivation may
actually decrease. In fact, any actions that give the player less control over the outcome will run the
risk of weakening feelings of autonomy, as will be discussed later in this module. In contrast, elite
environments that respect and facilitate players’ abilities to make their own decisions will result in
greater development and higher performance levels.
BADMINTON COACH EDUCATION LEVEL 3
Finally, in order to experience relatedness, players must feel that they are in a safe and secure
environment, and that the people around them are genuinely interested in their personal wellbeing
and development. Positive, nurturing environments will, in this sense, help facilitate the players’
feelings of relatedness, and therefore aid in the development of intrinsic motivation.
Of course, it is not easy to consistently provide these kinds of conditions, and more than likely
this will require a concerted effort on the part of all those involved. The next section will address
ways in which the different parties involved can help to create an ideal climate for fostering intrinsic
motivation.
COACHES
Coaches, of course, have a significant role when it comes to developing and maintaining elite players’
intrinsic motivation. They have extensive knowledge about the badminton-specific elements, but they
must also be able to apply elements of communication, learning theory and psychology in order to
foster the social and psychological conditions necessary for players to progress.
As will be discussed in the elite coaching section, successful elite coaches have to be able to
communicate with players in a way that helps them use their prior experience and learn to solve
problems. The skilled use of questions, as discussed in depth in Level 2, can be an effective way to
help elite players draw on the knowledge they already possess, to encourage them to work together,
and to promote the reflection that is crucial at this level. This will also aid players in recognising their
specific competences, which in turn will support the development of autonomy.
48
Elite coaches need to have high-level knowledge around the technical and physical aspects of
badminton, but if they are to foster intrinsic motivation among their players, they also have to know
OTHER PLAYERS
Other players in the environment also have an important role in developing and maintaining
intrinsic motivation. If players in a group recognise each other’s skills and contributions to the
training environment in a visible way, such an environment will create feelings of competence
and relatedness within the group. If there is a common understanding about the key criteria for
success, it is likely that the environment will become a context for developing intrinsic motivation.
MODULE 6
For example, an emphasis on development through enjoyable and positive experiences is something
that can be incorporated from youth through elite levels. Agreeing on common general goals in an
elite environment is therefore essential for the development of intrinsic motivation. It may be worth
pointing out that, depending on the culture of the players/coach/club, this may not always come
naturally. However, it is something that coaches can make an effort to develop as part of their
practice.
COACHES’ MANUAL
THE SYSTEM AND ITS VALUES
It is of great importance that the system to which players belong support the development of intrinsic
motivation. This means that if players are to experience situations that promote intrinsic motivation,
these situations must be in line with the system’s fundamental values.
A value can fundamentally be understood as a premise for making choices and therefore a guideline
In contrast, it makes no sense for an organisation to endorse the development of intrinsic motivation,
yet demonstrate values like “obedience”, “belief in authorities” and “one-way communication”, as
these values view the individual as a passive participant in the learning process.
Obviously elite athletes must be very goal oriented. However, the way goals are set can have a
significant influence on how players view their progress and their success. The Level 2 Coaches’
Manual offered a brief introduction to different types of goals, depending on the purpose and the
focus of each. Here we will look more closely at the nature of process goals and outcome goals, as
well as how each relates to motivation.
An interesting example of using process goals with elite players is the preparation of Danish women’s
singles player Camilla Martin for the world championships in 1999. As it was very difficult for Camilla
to beat the Chinese players, the focus in the preparation for the tournament was changed from the
outcome goal “how can we win”, to the process goal “what elements are necessary to develop
in my game, in order to prevent the Chinese from making spin shots at the net”. At that time,
the Chinese were practically the only women’s singles players who used this shot. To achieve the
process goal, for six months before the tournament Camilla practiced her pulled backhand shot, for
use in situations where she was forced to take the shuttle behind her. It is important to bear in mind
that at that time, this shot was rarely used in women’s singles. She was actually able to implement
the stroke in the game, which was probably one of the reasons that she won the tournament.
However, it is important to point out that the eventual outcome (her victory) happened to be a positive
side effect of the process goal she had worked towards (developing the new stroke).
50
Those players who make it to the elite level have gone through various stages of development along
the way. Training environments that foster intrinsic motivation will help them continue to develop at
this top end of the player pathway. The following chart summarises some of the ways that coaches,
and the system as a whole, can create such conditions.
MODULE 6
individual player)
• positive performance feedback
• freedom from demeaning evaluations
• recognition of players’ unique skills, knowledge, and contributions
FEELINGS OF AUTONOMY • opportunities for players to make their own choices, especially
COACHES’ MANUAL
regarding badminton-specific issues
• respect for players’ feelings and opinions
• communication based on dialogue and questions
• opportunities for self-direction
• an avoidance of pure instruction to players
• a focus on tactical and mental elements in daily training, because
tactics is about making choices
• a focus on creative thinking in communication and specific training
exercises
• a focus on mastery goals
REFERENCES
Deci, E. L., & Ryan, R. M. (2008). Self-determination theory: A macrotheory of human motivation, de-
velopment, and health. Canadian Psychology/Psychologie Canadienne, 49(3), 182.
Honneth, A. (1996). The struggle for recognition: The moral grammar of social conflicts The MIT
Press.
Ryan, R. M., & Deci, E. L. (2000). Intrinsic and extrinsic motivations: Classic definitions and new direc-
tions. Contemporary Educational Psychology, 25(1), 54-67.
Zimmerman, Barry J., and Anastasia Kitsantas. “Developmental phases in self-regulation: Shifting
from process goals to outcome goals.” Journal of Educational Psychology 89.1 (1997): 29.
SECTION THREE
KEY ASPECTS OF ELITE COACHING
SECTION INTRODUCTION
The work of an elite coach is significantly different in many ways from coaching at other
points in the pathway. Some of the particular characteristics that distinguish elite players
were discussed in Module 6, as part of the examination of the top end of the player
pathway. This section will look more closely at the nature of coaching elite players and the
particular skills and knowledge that elite coaches need to further the development of their
players.
For the most part, elite players will have a polished set of technical, tactical, and physical
skills. After all, if players did not have exceptional skills in these areas, they would have not
made it to the elite level! Although their training will still include work in these areas, the
elite coach will not necessarily be teaching them new skills along these lines. In fact, in
many cases, the skill level of the players will be higher than that of the coach, which may be
difficult for some coaches to reconcile. However, this certainly does not mean that coaches
have nothing to teach their players, as it is the way the players and coaches work together
to use these skills to create winning situations that is of utmost importance. This is where
the knowledge and experience of the coach can make all the difference.
Because of this fundamental difference, the approach to coaching here in this Level 3
Coaches’ Manual differs significantly from the structure used in the Level 1 and Level 2
manuals. Level 1 and Level 2 organised coaching practice around five key performance
factors: Technical, Tactical, Physical, Psychological, and Lifestyle. However, since elite
players have already built a fairly standard, high-level toolbox in these areas, we will focus on
how coaches work with players to apply these skills to a winning game.
Elite coaches need to have a solid grasp, not only of all the performance factors previously
mentioned, but also of techniques to challenge players’ ideas and practices, to facilitate their
continued learning and growth, to help them work effectively with those around them, and
to use their skills to achieve the best possible results. As such, this section will address the
following areas:
• Module 7 will explore how players learn and how coaches can help create the necessary
conditions for significant learning to take place.
• Module 8 will examine the role of communication in successful training, as well as how
to improve/ensure optimum communication processes in different contexts.
• Module 9 will look at some of the advantages as well as the potential complications of
working with elite players in team environments, and how to maximise the benefits of
teamwork.
• Finally, Module 10 will examine how coaches can help players improve and apply
anticipation, which may be one of the key areas allowing them to exploit their other skills
to the greatest degree possible.
Because there will not be an explicit focus on the performance factors as addressed in
Level 1 and Level 2, coaches are encouraged, as a pre-course task, to identify any of these
aspects that they feel they may need to review.
BADMINTON COACH EDUCATION
COACHES’ MANUAL
LEVEL 3
MODULE 7
HOW LEARNING HAPPENS AT
THE ELITE LEVEL
MODULE 7
HOW LEARNING HAPPENS AT THE ELITE LEVEL
01. Introduction 51
02. The Concept of Complexity 51
03. Learning Theories 53
04. Reflection as a Crucial Tool for Learning 58
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51
01. INTRODUCTION
This module will look at the nature of the choices that badminton players must make on court in an
increasingly complex game, as well as the kind of learning processes that can help them continue
to improve their level of play. Several learning theories will be explored, to give coaches a better
understanding of how learning comes about and what conditions can help optimise the learning
process.
Finally, the role of reflection in the learning process will be examined, from both a theoretical
perspective and an on-court application aimed at developing players’ reflective skills. While the
BWF Level 2 Coaches’ Manual introduced some initial considerations around reflection as part of the
learning cycle, the approach here will examine how coaches can successfully use reflection to help
elite players take advantage of their own knowledge and experience.
MODULE 7
LEARNING OUTCOMES
COACHES’ MANUAL
• apply concepts from relevant learning theories when designing coaching sessions with elite
players
• explain the difference between active reflection and premise reflection
• describe ways to help elite players develop both active reflection and premise reflection
Today we are living in what can be called a polycentric society, which means that there is no single
overall explanation to why things are the way they are. Furthermore, technological development
means that we have constant access to a great deal of information and inputs. As a result, we have to
make choices regarding what information and which inputs are relevant for us, in order to be able to
produce a suitable outcome upon dealing with the information in a cognitive process.
A society and situations like these are, in another words, characterised by “complexity”. Because
complexity involves constant change, uncertainty, and unpredictability, it requires being open to new
possibilities by making new choices. At the same time, it requires taking risks, because our choices
could be wrong. However, the only choice we don’t have is not to make one, as we must make
choices in order to cope with the situations we are experiencing.
This complexity also means that, in a sense, even “society” is individualised, because the choices
that are relevant for one person may be different from those that are relevant for another person. It
can be argued that different people see and understand the world in different ways, which means
that even in similar situations they will make different choices and act in different ways. However,
if we can make the “right” choices as often as possible, thereby lowering the risks inherent to
complexity, we will be able to function optimally in a given context.
52
The game of badminton is fundamentally a complex activity, particularly at the elite level. Players
have to make shots from all around the court, taking many different variables into account. As was
introduced in the tactical section of the Level 1 Coaches’ Manual and further developed in Level
2, choosing relevant strokes for the specific situation means being aware of their own placement,
body position and movements, as well as those of their opponents. Players have to choose where
to move on court after making a stroke, and they have to be able to remember what has happened
earlier in the game. Similarly, when their opponents are making a stroke, players have to be able to
register both placement on court and body position (their opponents’ and their own). Once again, it is
important to be able to remember what has happened before in similar situations, in order to be able
to anticipate what will happen next.
racket technologies has made rackets lighter and more flexible, which means that players have more
choices in each match situation. For example, lighter rackets make it possible to use different types of
backhand strokes, which were almost impossible with the old, heavier rackets. Also, the application
of new knowledge around physical training has made players stronger and faster over time, which
again means that the number of possible choices will increase. For example, players today can
choose between making jump shots and staying on the ground for heavy smashes, as improved
strength makes jump shots more of an option. On another note, changes to the scoring system
also have a significant effect on the dynamics of the game, which affects elite players’ training on
physical and tactical levels. For example, badminton has gone from being dominantly aerobic to more
explosively anaerobic, which changes the physical demands on the players.
In conclusion, the game of badminton is an increasingly complex activity, especially at the highest
levels. In order to handle this complexity, elite players need to practice in ways that help them
develop the ability to make effective choices. Because dealing with complexity is a cognitive process,
which among other things requires reflective skills, it is important for coaches and players to work
together to develop these skills. At the same time, it is important to point out that good decision-
making skills, whether related to on-court decisions or broader lifestyle and training choices, are
developed over time. As such, ideally players should be supported and trained as good decision-
makers from an early age. The section below can help coaches better understand the learning
process and what this means in terms of effectively supporting players’ development.
53
We will look at three well-known learning theories that can each make relevant contributions to our
understanding of players’ learning processes within elite environments:
These theories can help shape our view of learning and may influence the approach a coach takes,
depending on the specific goal, topic and learning situation. Each learning theory will be examined in
terms of:
MODULE 7
b. How the theory relates to badminton training
c. The role of the coach within the theory
d. Expected learning outcomes
This will be followed by a discussion of how a solid understanding of the different theories can
COACHES’ MANUAL
help coaches make sound decisions about how to work with their players to bring about significant
learning.
CONSTRUCTIVISM
Principles of constructivism
Constructivism, whose early proponents include Jean Piaget and Lev Vygotsky, views knowledge
as being constructed by the individual in a cognitive process where inputs (or “disturbances”) from
Applied to badminton training, as elite players usually have a long career behind them, the importance
of the players’ experience cannot be underestimated. From a constructivist point of view, the players
have to be active and think for themselves in order to release the full learning potential contained
in this experience. This means that one-way communication and a “do-as-you-are-told” approach
will not bring about the kind of learning and development that we have been discussing in an elite
environment. However, if we expect players to take an active role in their own development, they
must be encouraged to think for themselves from early on. This is addressed in the Level 1 Coaches’
Manual, where the advantages of a democratic coaching style include improved problem-solving and
decision-making. The idea is further developed in Level 2, where solid questioning skills can invite
players to be active participants in their own learning experience. If these foundations are laid early in
the players’ development, the constructivist approach to learning described here can be quite useful
in handling the complexity and the resulting tactical demands that probably represent the greatest
challenge at the elite level.
54
When taking a constructivist approach to working with elite players, the role of the coach should
be carefully considered. From a constructivist point of view, the coach is first of all a co-player, who
facilitates learning by creating relevant disturbances or inputs, in order for the players themselves to
then reflect on these. The reflection process will, as a result, lead to new knowledge, developed by
the players themselves. This means that the specific content of the practice is of great importance.
When working with elite players from a constructivist point of view, the content of the practice should
continuously challenge the players’ existing experiences, in order to “disturb”, and thereby facilitate
the reflection process.
In order to challenge these existing experiences, the practice must focus on creating situations where
unexpected things happen. In other words, the players must experience “disappointment” regarding
what they think will happen next on court, in order to initiate the reflection process, and thereby
the development of new and more advanced experiences and knowledge. In practical terms, this
“disappointment” can be achieved through on-court exercises, but coaches can also be creative and
incorporate the use video of video to set up a situation and discuss expected versus actual outcomes.
It is important to clarify that “disturbances” and “disappointments” simply refer to situations that are
contrary to what was expected, rather than implying negative experiences or emotions. This will be
addressed in greater detail in the next section, where the process of reflection is described further.
MODULE 7
The relevance of a constructivist approach when working with elite players cannot be underestimated.
Elite players have a lot of varied and valuable experiences, built up through many years of training
and competition, which also means that in many areas they probably know more than the coach. The
only way that we, as coaches, can get access to the knowledge and experiences of the players, and
COACHES’ MANUAL
thereby create appropriate “disturbances”, is to interact with the players in an inquisitive manner,
based on respect for the relevance of the players’ own perspectives. Coaches may want to refer
back to the in-depth discussion of questioning skills in the Level 2 Coaches’ Manual for ideas on how
to best take advantage of these interactions.
Expected outcomes
While constructivism focuses on the learners’ internal cognitive processes in building knowledge,
there are other learning theories that take the social context into account as part of the learning
process. In other words, social learning theories look beyond the individual to focus on social
relations, and view groups of people as a context for learning. Learners can look to their peers
as valuable resources with unique sets of knowledge and experience. At the same time, the
communication and negotiation that take place in groups working on the same topics create an
internal learning environment, where the individuals in the group learn from each other. In the
following section, we will explore how two different social learning approaches can benefit the
development of elite players.
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OBSERVATIONAL LEARNING
Canadian-American psychologist Albert Bandura proposed the idea of observational learning, which
developed out of behaviourism into what Bandura himself labelled “social learning theory”. Many
people probably associate behaviourism with its early view of learning as a result of stimulus-and-
response processes. Scientists such as Ivan Pavlov, Edward Thorndike and John B Watson were the
first exponents of the theory of behaviourism, and in their perspective, only observable behaviour was
of interest. They rejected the exploration of cognitive processes such as reflection, as they felt that
only visible behaviour could show what individuals have actually learned.
However, Bandura’s approach, which is credited for bridging the gap between behaviourism and
cognitivism, recognises the role of mental activity in the learning process. He describes observational
learning as a process where individuals can learn from watching other people perform. In other
words, learning can be influenced not only by their own experiences, but also by what they observe
others doing. If the observed behaviour leads to positive consequences for the person doing the
behaviour, observers can store this in their minds and perform the behaviour later in similar situations
(Deguchi, 1984). This view on the importance of cognitive processes distinguishes Bandura’s theory
from classic behaviourism and makes it relevant to the overall understanding of learning and elite
MODULE 7
training that is addressed in this resource.
If we apply Bandura’s view on learning to the context of working with elite players, we can recognise
COACHES’ MANUAL
that elite players’ high levels of technical, tactical, physical, and mental skills make them the perfect
“models” to observe. This would allow other players to store ideal images of skills in their memory.
As such, observational learning can play a significant role in the elite training environment if training
sessions include demonstrations where players can observe each other performing different skills.
For example, a player with a particularly strong backhand smash could demonstrate the stroke in
a rally context, so that team members can observe the different elements involved in carrying out
the stroke, as well as how the opponent responds depending on the speed or the placement of the
smash. Those observing can analyse how the stroke is performed and well as what outcomes are
achieved, and store these in memory for possible future use.
In order to successfully implement observational learning processes, coaches should ensure that
training sessions include spaces for demonstrations. The coach could arrange for different players
to demonstrate skills they are especially good at and may also involve the players in the process of
choosing the demonstrations. Depending on the context, the players’ needs, and the availability
of suitable models, coaches may also choose to incorporate video demonstrations. The benefits
of using video demonstrations were addressed in Level 2, and this may also help coaches expand
players’ experience beyond the talents present within their own team. This is particularly important in
contexts where players may have less natural exposure to a wide variety of other elite players.
Expected outcomes
In observing not only the actions performed, but also the positive or negative consequences of
these, players will have the opportunity to analyse and store what they have learned as part of
their repertoires for future use. In addition, as discussed previously, the opportunity for players to
demonstrate their particular skills for their teammates can also contribute to other positive aspects
like feelings of competence, motivation, and recognition.
56
COMMUNITIES OF PRACTICE
HOW LEARNING HAPPENS AT THE ELITE LEVEL
American anthropologist Jean Lave and Swiss scientist Etienne Wenger first used the term
“communities of practice” in describing shared learning experiences within groups of established
practitioners (Lave & Wenger, 1991). This was typically applied to apprenticeship-type learning
experiences, rather than formal educational programmes. In fact, Lave and Wenger do not propose
these ideas as educational strategies, but rather as a way of understanding how learning happens
within such groups. In looking at the learning process, they also address the structure of the
“community”, in that there are central members and more peripheral members. The peripheral
members start out learning from the central members, and in doing so become more established
members of the community. The main tool for learning in communities of practice is “negotiation of
meaning” (Wenger 1998), which means that in order to learn anything, the members of the group
have to be active and participate in the communication.
Wenger later described communities of practice as “groups of people who share a concern or a
passion for something they do and learn how to do it better as they interact regularly”. In practical
MODULE 7
terms as applied to badminton, groups of players will learn relevant badminton skills when practicing
and participating in tournaments together. In a group of elite players, the central members could be
the players with the highest performance levels, or players with significant experience in other areas.
So for example, if the group is involved in a discussion around what tactical strategies to implement
when playing against a particular opponent, the central members may initially share their thought
COACHES’ MANUAL
processes while the peripheral members listen and ask questions. As the peripheral members
become more experienced and confident, they may start to offer opinions or even alternate strategies
for consideration.
As each elite player has a great deal of unique knowledge and experience, it could be beneficial to
organise training sessions in a way that encourages players to explore different topics and share
their knowledge. From a coaching perspective, then, the coach’s role would centre around creating
BADMINTON COACH EDUCATION LEVEL 3
situations where the players work together to discuss and solve technical, tactical, physical and
mental challenges, in order to facilitate the sharing of knowledge among the players. As in the other
approaches that have been examined, this involves a shift from the coach being in complete control
to the coach creating the conditions for the players to help each other develop.
Expected outcomes
This may seem confusing at first, but the importance of these different theories is that they can
provide coaches with a better understanding of the learning process and what this means in terms of
working with elite players. By understanding both the internal mental processes that are involved
in learning, as well as the key social interactions that can create the ideal conditions for learning
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to take place, coaches will have a better toolbox when it comes to planning and implementing
training sessions, as well as supporting players’ development in general. As such, they will be better
equipped to establish environments that create maximum learning opportunities for elite players.
It is also worth mentioning that different cultural contexts will have different views on what
COACHES’ MANUAL
constitutes an ideal learning/coaching situation, as well as what kind of interactions (coach-player,
player-player) are desirable. This applies to both the coaches and the players! While some coaches
will feel quite comfortable encouraging their players to reflect, others would prefer that they simply
follow instructions. Some players will welcome a coach’s request for opinions and ideas, while
others will question the coach’s motives, or even competence! In certain cultures, particularly those
with strong traditions of apprenticeship, the concept of communities of practice may be quite familiar,
while others may look for a more formal structure. The intent of this resource is not to tell coaches
what they “should” do, but rather to help them explore and understand the learning process, so that
they can make the best decisions possible within their own coaching contexts.
The chart below offers a quick comparison of the main aspects of each of the learning theories
discussed in this section. Once again, it should be noted that the roles of the coach in the different
approaches are not mutually exclusive, nor are those of the players.
OBSERVATIONAL COMMUNITIES OF
CONSTRUCTIVISM
LEARNING PRACTICE
Role of the coach To create on-court To create situations To facilitate conditions for
situations that challenge where players can interaction (discussion,
the players’ pre-conceived demonstrate an area of problem solving,
notions or previous particular strength, skill, strategising) around key
experiences, thereby or competence, thus topics for the group
provoking the players’ allowing other players to
reflection process observe the process and
the results
Role of the players To actively engage in the To act as models that will Central members: to
reflection process in order help peers form an ideal share their knowledge
to build new knowledge mental image and experience
and options for on-court
action To observe other players’ Peripheral members:
strong areas to actively participate in
group activities
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Basis for learning A mental restructuring The storing of The sharing of practices
HOW LEARNING HAPPENS AT THE ELITE LEVEL
WHAT IS REFLECTION?
As mentioned before, the level of complexity is higher in elite badminton as compared to lower levels,
and therefore so is the need for reflection. While elite players are better at trying to anticipate the
opponent’s next move, at the same time, their opponents are continuously trying to deceive them.
This means that elite players will be “disappointed” more often regarding the expected outcome of
their choices and actions, as their opponents will try to be as unpredictable as possible. As such,
there is an increased demand for the ability to reflect, both in the actual moment (on court) and
afterwards (in a post-match analysis).
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REFLECTION-IN-ACTION
The first type of reflection is called “active reflection” or “reflection-in-action”. This last term was
developed by American philosopher Donald Schon, who claims that reflection can take place in
the moment of an action, which means that the time spent in the reflection process is maybe
counted in seconds or fraction of a second. Schon describes reflection-in-action as “on-the-
spot surfacing, criticizing, restructuring, and testing of intuitive understandings of experienced
phenomena” (Schon, 1986, p. 42).
As the definition indicates, reflection-in-action is based on how the person feels and intuitively
experiences a situation. This intuitive understanding of the situation is followed by thinking about
the problem as well as possible solutions, which results in new possibilities for action in order not
to be disappointed in situations to come. The demand for reflection-in-action skills is very high in
badminton, especially for elite players. When practice sessions focus on creating situations where
the players are “disappointed” – meaning that their actions do not have the expected outcome –
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it is primarily reflection-in-action skills we are aiming at developing.
REFLECTION-ON-ACTION
The second type of reflection is called “reflection-on-action”, which includes “premise reflection”.
The term “premise reflection” was defined by Russian scientist Jack Mezirow (1990). This kind of
COACHES’ MANUAL
reflection does not happen while the individual is acting, but is a process which takes place after
the action has happened. Premise reflection aims at developing fundamental views on how we
understand a certain issue, in our case badminton. This means that premise reflection is about
questioning our usual ways of looking at an activity, our pre-suppositions, in order to develop new
and creative ways of acting.
This kind of reflection is set in motion by what Mezirow calls “a trigger event”, which serves to
raise a person’s awareness of his/her current perspective. For example, an elite player finds out
at some point that her opponents have gotten to know her, and therefore can anticipate what she
The coach has an important role when players use premise reflection to work on changing
fundamental approaches to their game or other areas of their lives. This is because the process
requires feedback from the environment and from equal communication partners. The coach, as
mentioned previously, serves as a co-player, who can help and “disturb” the players, in order for
them to find new ways of understanding themselves and their game.
It can be seen that the issue of reflection is closely connected to the ideas around constructivism
discussed in the previous section, where the learners have to make connections and “construct”
knowledge. Reflection means that the players have to make their own choices, and the coach’s
interaction with the players delivers the “fuel” for the reflection and choice-making processes.
While both reflection and learning can only be achieved by the players themselves, the coach has
a fundamental role in guiding them in the process and setting up ideal conditions for reflection and
learning to take place.
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Players will generally need practice, under the coach’s guidance, to become familiar and comfortable
with the reflection process. Because the types of reflection discussed above are two distinct
processes, carried out at different times and for different purposes, coaches will have to employ
separate strategies to develop them. A summary of suggestions for developing each type of
reflection is offered below.
WAYS TO WORK WITH ACTIVE REFLECTION WAYS TO WORK WITH PREMISE REFLECTION
(“IN ACTION”) SKILLS (“ON ACTION”) SKILLS
• Make exercises where things change in order to • Arrange time for communication after practice
challenge the players’ existing views and matches
• Include breaks for thinking within the exercises • Respect that the coach is an equal partner in the
• Facilitate the reflection process by being at the communication process
court and asking open questions at the moment • Try to challenge existing presuppositions in order
things are happening to change the players’ fundamental perspective
• Create “controls” in the exercises, so the players on things
can see their reflection leading to more efficient • Use open questions in the dialogue
actions • Talk about “why” more than “what” and
“how”, as the “why” in this case addresses the
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• Singles exercise – The player can only play to the feeder’s half court, and the player is not told
COACHES’ MANUAL
where the feeder can play. The feeder can play to the player’s half court and can also use a
specific crosscourt shot at will (it could be a smash, a lob, a clear, etc.). Every five minutes the
feeder gets a different crosscourt shot to use, without the player knowing this. The player has
to continuously discover which shot the feeder can use when playing crosscourt and try to take
advantage of knowing this.
(Changing circumstances will challenge the player’s reflective skills.)
• Singles exercise – Games to 5 points. The court is divided into six areas: two at the net, two in
the middle, and two at the backline. After each game, the loser can close one of six areas on his/
BADMINTON COACH EDUCATION LEVEL 3
her own side, meaning that the opponent can’t play the shuttle to the closed area. The winner is
the one who wins four games first.
(The player has to adapt to new courts and therefore new choices every time a game has
finished, as well as deciding how to gain an advantage through the area that has been closed.)
• Doubles exercise – Game to 21. The pair gets 3 points instead of 1 point if they can grasp the
shuttle with an overhand catch in front of the service line at the net.
(The normal way of hitting the shuttle with the racket will not be the best choice in this exercise,
which means the players are “disturbed” and have to re-evaluate their understanding of the
situations.)
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REFERENCES
Højrup & Pedersen, “Reflection and learning in praxis”, in Brøbecher & Mulbjerg, “Clinical supervision
and pedagogical competence”, 2010, Munksgaard, Denmark
Lave, J & Wenger, E, “Situated learning”, in Illeris, K “49 texts about learning”, Samfunds Litteratur,
2012
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Schon, D, “Leadership as reflection-in-action”, in Sergiovanni & Corbally, 1986, University of Illinois
Press
COACHES’ MANUAL
BADMINTON COACH EDUCATION LEVEL 3
Photo credit: BWF/BadmintonPhoto
BADMINTON COACH EDUCATION
COACHES’ MANUAL
LEVEL 3
MODULE 8
COMMUNICATION AND COACHING
MODULE 8
COMMUNICATION AND COACHING
01. Introduction 62
02. Understanding How Communication Takes Place 62
03. Systemic Coaching with Elite Players 65
04. Cultural Aspects in Elite Coaching Contexts 70
www.bwf.sport
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01. INTRODUCTION
Because the coach also has significant knowledge and expertise and will need to work with the
players to bring about learning, this module will then explore an approach called systemic coaching,
which is characterised by player(s) and coach using dialogue to create learning and knowledge
together.
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Finally, as elite coaches will likely find themselves in international settings at some point, the module
also deals with issues surrounding communication with players from different cultures.
LEARNING OUTCOMES
COACHES’ MANUAL
By the end of this module, coaches will be able to:
The word “communication” comes from the Latin words “communicatio” which means connection
and exchange, and “communis” which means common. Communication can be interpersonal, which
involves communicating with others, or intrapersonal, which involves communicating with oneself.
This section will focus mainly on interpersonal communication and how this can be applied to elite
coaching. We will look at different purposes for communication (to transfer information, to find out
something about the other person, to achieve consensus, to challenge the other person’s view on
things, etc.) and how this communication can be understood to take place.
MODELS OF COMMUNICATION
To examine the communication process, we will present two of the most-commonly recognised
models of communication (transmission and interaction) and we will also explore the relation model,
which takes into account the complexities of human relationships in the communication process.
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The transmission model sees communication as a matter of transferring information from one
person to another. The person who sends the information has a message or idea to be wrapped
in words and sent to the receiver. The person receiving the message will then unpack the
information, and in this way receive the message in its original form (Frandsen et al., 2002).
Communication understood as transmission sees the receiver as passive in the communication
process, with no reflection needed in order to receive a message. This means that communication
is essentially seen as a “one way” process, where the person sending the message is
responsible for the process to succeed.
To contrast with our previous example, if a coach thinks that a player should have smashed more,
instead of saying this directly, the coach might ask the player why she played the way she did.
In this way, the coach can get a better understanding of the situation, while at the same time
respecting the player’s intuitive understanding of the game on court. As indicated previously in
relation to reflection, the process is much more complex, and if you want to take full advantage
of the feedback and interactive nature of communication, you need time for the process to be
effective.
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An interesting perspective on
communication as “interaction”
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send and how to send it, and in
the third step the receiver has to
choose how to understand the Photo credit: BWF/BadmintonPhoto
message.
The key element in this definition is that communication is a process of choices, which means
COACHES’ MANUAL
that it is not certain how the two parties will understand and interpret the contents of the
communication. It can also help us understand that even in what may seem to be “one way”
communication, the receiver is always actually playing an active role, rather than being a passive
“target” for the information. An understanding of communication based on this kind of mutual
responsibility should prove much more helpful for coaches who aim to foster an active process
rather than a “do as you are told” approach.
Additionally, the relation paradigm regards it as important that the body language of those involved
in the communication signal interest and openness, in order for the communication to flow in a
dynamic way. The idea is that you only want to give something if you get something back – in this
case recognition that you are an interesting person to talk to.
The approach to communication presented in the relation paradigm can help us to understand
some of the specific problems that come about in working with elite players, as they have
a lot of different experiences, both positive and negative, that can affect their motivation for
communicating about different topics. Knowledge about the communication partners’ good and
bad experiences can make the communication more relevant and efficient.
The three models above serve to provide different perspectives on how the communication process
works, and thus to help coaches achieve a better understanding of their interactions with players (as
well as other stakeholders in the overall player pathway).
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The previous section on communication highlighted the role of interaction within the communication
process. This section will go a step further to look at how the interactions among the many elements
that make up a system produce a certain level of complexity and uncertainty. In order to work
effectively within any system, including an elite badminton environment, this must be taken into
account. The nature of these interactions, and how they can result in a greater understanding of
different perspectives, will be examined within the context of coaching and how to structure coaching
sessions.
Introduction
Systemic thinking involves a holistic perspective on life because it deals with systems and the
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interactions between the elements that make up those systems. It is important to bear in mind that
a system is characterised not by the individual elements, but rather by their interactions within the
system. This kind of thinking can be especially helpful in understanding that in systems consisting
of people, causality is not always clear and visible, as different individuals will react in different ways
based on the interactions that occur within the system.
COACHES’ MANUAL
One of the fundamental ideas of the systemic approach is that the only way to begin to understand
an individual is by knowing as much as possible about the system of relations to which that person
belongs. This is true in any context, including sport, and as such it is quite relevant for coaching at any
level. However, the badminton-related relations of elite players are often particularly complex, which
means that communication aimed at allowing coaches to understand their contexts and relations will
be especially important when working with elite players.
BADMINTON COACH EDUCATION LEVEL 3
Another key concept in the systemic approach is that people’s social reality is based on the
interpretation of experiences resulting from their social relations. Because we all are part of such
complex social systems, this means that we can never fully understand another human being. In
a coaching context, talking with players about the role their social relations play can help achieve a
better understanding of their social reality. This can also help players understand that each person
has a unique social reality, which can sometimes be a source of disagreements, but can also provide
a rich diversity of perspectives.
A final concept of the systemic approach is that it makes no sense to break a system down into its
parts and examine every part (or person) separately, as every part is a product of interactions with
other parts. An interesting implication of the systemic approach is that, because our actions are
determined by our relations and our interactions, we all have good reasons for acting the way we do
at any given moment. Therefore, the issue of “blame” makes no sense from this perspective. This
could make it much easier for players to learn from their experiences (whether positive or negative),
as it may help them see that making mistakes or bad choices on court does not mean that they
are less intelligent or less capable. They may simply need to look at what led them to make these
choices in order to identify better alternatives.
The systemic approach recognises that systems (or players, in our case) are affected by the world
around them. As previously discussed in the section on learning theories, any instructions or inputs
from the outside are filtered through a person’s own experiences; however, interaction with the
coach will always influence the players in some way. The coach will make the players reflect, and
thereby create new knowledge and new understanding. Thus, a systemic approach means that the
coach, by understanding the players as part of complex systems, will be able to identify and create
relevant “disturbances” and work together with the players to create new knowledge.
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“…unlocking a person’s potential to maximize their own performance. It is helping them to learn,
rather than teaching them” (Whitmore, 1996).
This definition clearly indicates that coaching is not about transferring knowledge, but rather a matter
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of making other people think on their own. Whitmore’s definition also shows that coaching is an
asymmetric relationship centred around the person being coached, who can also be called the “focus
person”.
COACHES’ MANUAL
“Systemic coaching can be defined as a dialogue, where a coach helps the focus person to see
different perspectives on the relation between challenge/problem and focus person” (Moltke, 2009).
This definition has a focus on the issue of relations, which is a central aspect in systemic coaching. As
such, part of the coaching dialogue deals with social relations and how these can influence the focus
person’s situation. In this approach, there is no point in describing a person in isolation, because only
by looking into the relations between people can we try to understand and help the individual.
When looking at coaching as a dialogue where one person wants to help another person solve some
kind of problem, questions can play an important role in this process. Used properly, questions
can help keep the dialogue centred around the player rather than the coach, which, as mentioned
before, is essential for effective coaching. The different kinds of questions that coaches might use,
depending on the situation, are dealt with extensively in the Level 2 Coaches’ Manual. There will also
be a closer look at the specific use of questions within coaching sessions later on in this section.
As mentioned above, this view of coaching is quite similar to a constructivist approach to learning,
with questions serving as the tool for creating reflection. When appropriate open-ended questions
are used, players are stimulated to think on their own, regarding their situations and challenges. Such
questions can “provoke” players and begin the reflection process, which can help develop general
reflective skills. In addition, players develop ownership and responsibility for their own actions, by
reflecting on and answering the questions, and thereby coming up with their own solutions to any
relevant challenges. In other words, answering questions creates a sense of autonomy (Tomm, 1988).
This is because the answers can be seen as personal choices, which as discussed earlier, is essential
in order to establish intrinsic motivation.
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This section will examine different ways that coaching may take place at an elite level, from two
distinct perspectives. The first perspective is the formalised coaching session, between a coach and a
player/focus person, which is agreed in advance and deals with a specific problem or issue, normally
brought up by the player. The second perspective is how to incorporate the use of coaching and
questions into general communication in elite environments.
When coaching players in formalised coaching sessions, the coach may assume the role of
“game master”. This means that it is the responsibility of the coach to continuously evaluate and
ensure that the coaching process is moving in the right direction regarding the initial purpose of
the session and the changing perspectives of the player during the session. The player, on the
other hand, is responsible for the specific contents of the session, because the player decides
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within the framework of the session exactly which topics the dialogue will address, as a result of
his or her reflection process. In the role of game master, the coach needs to be able to work on
two levels – the “meta” level and the “specific” level. Each of these two levels has a different
purpose and involves different approaches and communication techniques, as will be explained
below.
COACHES’ MANUAL
Working on the meta level involves thinking about and discussing how the specific coaching
dialogue is happening. It is, in other words, “communication about the communication”. The
coach has three fundamental tools, when dealing with the meta level:
• the contract
• time outs
BADMINTON COACH EDUCATION LEVEL 3
• the evaluation
The first tool is the contract. Before starting the specific coaching session, the coach and the
player agree on the “how”, “what” and “where” of the session (Molly, Storch, Juhl, Molly-
Søholm, & Dahl, 2013). In this case, the agreement could be that the “how” will be a dialogue
based on questions. They also agree on what the topic of the session should be, with the
understanding that as the dialogue develops, the topic may need to be modified or adjusted.
Finally, they agree on the expected outcome of the process. In terms of the player, the purpose
of the contract is to create ownership of the process and thereby facilitate engagement and
reflection during the session. The coach can then use the contract as a tool on which to base the
evaluation of the process that took place during the coaching session.
The second tool is “time outs”. Time outs are small breaks in the coaching session, where
coach and player discuss whether or not the process is moving in the right direction according to
the agreements in the contract. Time outs can be used to adjust the process or to redefine the
purpose or direction of the session. It is fundamentally the coach, as game master, who decides
if there is a need for a time out during the session. However, in working with elite players, it could
also be quite appropriate for the player to ask for a time out. The player, as mentioned before, has
valuable knowledge and experience that coaches will want to externalise, and asking for a time
out actually indicates that the player has been reflecting and is actively engaged with the topic of
the session.
The third tool is the evaluation of the session. In this kind of formalised coaching session, the
evaluation fundamentally centres around finding out if the player is happy about the outcome of
the session, with regard to what was agreed in the contract. This part of the evaluation also aims
to motivate the player for future action as a result of the coaching session. Part of the evaluation,
therefore, could be to determine what should happen next, based on the discussions in the
session, as well as to establish how to follow up on this. As such, the evaluation phase is a key
element in ensuring that specific results will follow from the coaching session.
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Tomm proposed this model as a way of classifying the nature of questions and why they might
be used. However, it may also be useful to look at Tomm’s model in phases, where coaches
might start with lineal questions and then moving on to circular, reflexive, and strategic questions.
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(Karl Tomm 1987 & 1988)
Linear
assumptions
COACHES’ MANUAL
Lineal Strategic
questions questions
Orienting Influencing
intent intent
Circular Reflexive
questions questions
Below are some examples of what this might look like in practice.
PHASE 1:
In this initial phase, the coach has the role of a “detective”, in trying to find out exactly what
the player’s problem or challenge is. This generally involves asking about things that have
happened in the past, in order to create an understanding of the issues involved. In this phase,
the coach’s questions have an orienting intent, meaning they help the coach get a better
picture of the situation. The questions asked are in this phase based on lineal assumptions,
which means that there is an expectation of causal connections (cause and effect). Examples
of specific questions in this phase might be, “When does this happen?” or “What do you do
when this happens?”
PHASE 2:
In this phase, the coach has the role of an “anthropologist”. This means that the coach’s
questions still have an orienting intent (i.e., the coach is still trying to get a clear understanding
of the situation), but the questions are now based on circular assumptions, rather than lineal
assumptions. Circular assumptions build on the importance of the relation of the different parts
of a system, and they are therefore in contrast to ideas about direct causality. For example, the
coach asks into the player’s relations, and how these relations affect the player’s situation and
challenges. This is a good example of the systemic perspective discussed earlier, as systemic
thinking is characterised by a focus on relations and patterns. Examples of questions in this
phase might be, “If I were a fly on the wall in the situation you are describing, what do you
think I would see?” or “How do you think other players see you when you practice together?”
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PHASE 3:
COMMUNICATION AND COACHING
In this phase, the coach has the role of an “artist”, helping the player to come up with solutions
regarding the challenges discussed. The questions here are still based on circular assumptions,
and furthermore, they aim to make the player reflect. The basic purpose of this part of the
session is to influence what will happen in the future. Again, this is a good example of the
systemic perspective, as the coach can use different techniques including hypotheses to
“disturb” and “provoke” the player. In other words, the coach is a co-producer of potential
solutions to be implemented in the future. Specific questions in phase three might include,
“If you act this way, what could we expect would happen?” or “What do you think the other
players would suggest in order to solve this problem?”
PHASE 4:
In this last phase, the coach has the role of “captain”. The purpose here is to agree on a
specific plan, in order to implement new solutions. The questions used in this phase are based
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on lineal assumptions, as a specific question should lead to a specific answer as part of the
plan. In other words, this phase is about deciding specifically what to do next. Examples of
questions in this part of the session might be, “At what point do you think this problem will be
solved?” or “What will you do first thing in the morning?”
Coaching in formalised sessions has advantages as well as disadvantages. The advantage is that
the coach has a lot of time available with the player and can therefore get to know the player very
well. This makes it possible to establish a deeper understanding of the player’s problems and
challenges, which can help develop and maximise the player’s potential. The disadvantage is that
the coach must have time available to do sessions like these, which can be problematic if the
coach is responsible for a squad of players.
BADMINTON COACH EDUCATION LEVEL 3
One way of handling this challenge is to encourage players to support each other as part of their
day-to-day training practice. For example, players could try to implement questions and dialogue
aimed at improving aspects of training into their general communication within the elite training
environment. This would allow players to get high-level input more often and from different
perspectives. However, this way of communicating may not come easily or naturally to the
players, as shown by a study (Larsen, 2016) where players had a three-hour course on coaching
techniques at the beginning of the project and were continuously encouraged to use questions
when interacting during practice. In this case, the attempt to implement a kind of ongoing
coaching among peers was not found to have a positive effect on the players’ communication, as
in follow-up interviews, they all said that they found it strange and embarrassing to communicate
in this way.
Because players are generally not accustomed to this kind of communication with their peers,
they may need support in adopting new ways of interacting, as well as time to see the potential
benefits. In the interest of taking advantage of players’ unique skills and knowledge as an
important resource in supporting each other’s growth, some of these issues will be discussed
further in the sections on Recognition and Teamwork, as well as Peer Feedback.
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Previous sections have stressed the importance of effective communication in the coaching
process, and there can be little doubt that communication is at the heart of elite coaching. Given
the internationalisation described above, a successful elite coach must not only demonstrate solid
communication skills, but must also be able to put these into practice in different cultural contexts.
This can be a challenge, as when people are socialised into a specific culture, they also learn specific
ways of communicating. The norms, values and rules of their society instil certain communication
styles, which differ from culture to culture (Gudykunst et al., 1996).
While it is beyond the scope of this resource to provide an analysis of individual cultures, there are
certain fundamental patterns, or universal dimensions, that can be seen in cultures across the world
(Hall, 1976; Hofstede, 1980; Schwartz, 2006). We will explore the following dimensions in order to
help coaches navigate the challenges involved in cross-cultural communication:
Each of these dimensions will be discussed below, examining the two extremes in the dichotomy,
and offering some examples of the frustrations that tend to arise from each side. However, it is
COMMUNICATION AND COACHING
• First, each dimension is actually a continuum, and different cultures will fall at different points
along that continuum.
• Second, there is also a good deal of variation among individuals from the same culture, so not all
individuals from “x” culture will behave in “y” way.
The key lesson here is that by understanding some of the dimensions that affect interaction, we will
be better equipped to effectively communicate with others, or to recognise and make repairs when
we suspect there has been a breakdown in communication.
INDIVIDUALISTIC OR COLLECTIVISTIC
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Cultures may differ in terms of how whether their members are seen primarily as individuals or
as members of a group. With individualistic cultures, the goals of the individual overshadow the
goals of the group. This is often characterised by a focus on responsibility for yourself and your
closest family. In collectivistic cultures, the feeling of belonging to a group and loyalty towards
this group are key elements. An individual is seen in relation to others and cannot be understood
in isolation from context and social relations (Hofstede, 1980).
COACHES’ MANUAL
People who come from individualistic cultures will generally pride themselves on being self-reliant
and often try to promote their own achievements, which may seem confrontational or selfish to
those from collectivistic cultures. Those from collectivistic cultures will look to promote harmony
in the group and loyalty within their group, which those from individualistic cultures may perceive
as a failure to stand up for oneself, or as indifference towards those who are not part of that
group.
Within a sporting context, this dichotomy may come to play in how an elite athlete views his
BADMINTON COACH EDUCATION LEVEL 3
or her success, for example. Someone from an individualistic culture may see success as the
natural result of personal effort and commitment, whereas someone from a collectivistic culture
may credit this result to group-related factors (Schinke, R.; Hanrahan, S.J. & Catina, P., 2008).
HIGH-CONTEXT OR LOW-CONTEXT
Closely related to the issue of individualism and collectivism, are two communication styles called
low-context and high-context communication (Hall, 1976).
Communication problems can easily arise along these lines, as individuals from high-context
cultures may find those from low-context cultures to be too direct or to insult them by
explaining the obvious. Conversely, individuals from low-context cultures may feel that those
from high-context cultures provide insufficient inputs or direction, or that they are enigmatic or
unforthcoming.
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If we look at the first two dimensions in conjunction, within individualistic cultures, low-context
communication seems to be the most prevalent type. People from individualistic cultures
Applied to a badminton context, an example of this would be if a low-context coach tells a high-
context player, “You are very good at building up the rally, but sometimes you don’t get the
reward from this build-up”. This could be interpreted in many ways – for example, that the player
is not choosing the right attacking shot to finish the rally, or that the quality of the attacking shot is
not good enough. The coach may feel that the message has been communicated, but the player
may be unsure as to what to do to improve the situation.
MODULE 8
POLYCHRONIC OR MONOCHRONIC
Hall (1976) also made a distinction as to how different cultures perceive time. Individuals from
polychronic cultures tend to do many things at once, and they usually manage interruptions
and changes in plans well. They place great value on relationships with those around them. In
COACHES’ MANUAL
contrast, those from monochronic cultures prefer to do one thing at a time and like to focus on
schedules and time commitments. They value order and generally do not like changes in plans.
Problems in communication may arise when those from monochronic cultures feel insulted or
undervalued by interruptions in meetings or schedules, as well as when those from polychronic
cultures feel that their efforts towards relationships and objectives are unnecessarily constricted
by rigid schedules.
As applied to badminton training, a coach from a polychronic culture might make last-minute
EGALITARIAN OR HIERARCHICAL
Different cultures also have different ways of perceiving authority, responsibility, and power
(Schwartz, 2006). Egalitarian cultures value equality in terms of rights and power distribution.
They appreciate input from many sources in the decision-making process. Subordinates are
encouraged to ask questions and give opinions. In hierarchical cultures, on the other hand,
those in top positions are entirely responsible for making decisions and are not to be questioned
or challenged. The superior is the one who initiates conversations, and subordinates should only
speak when spoken to.
There can be an obvious mismatch in style when leaders from egalitarian cultures invite opinions,
discussion and even disagreements as a way of showing interest, and find their subordinates to
be passive, unmotivated, or unwilling to participate. Likewise, leaders from hierarchical cultures
may feel threatened or disrespected by subordinates who freely express their opinions or
question decisions.
This last dimension has particular relevance for the discussion on constructivism and reflection in the
previous module. The view of the coach as a co-constructor of knowledge and experience supposes
a very egalitarian approach. If this is to be successfully implemented at the elite level, coaches will
need to be aware of their level of comfort (as well as that of their players) with this kind of dynamic.
Where there are significant differences in expectations around the roles of coach and players, these
will need to be addressed before moving forward.
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Communication has repeatedly been emphasised as a vital tool when trying to bring the players’
unique experiences into play and make them explicit. This section has highlighted some of the
additional challenges that can arise when that communication takes place between individuals from
different cultures.
culture and is working with players primarily from that culture will undoubtedly have to make some
adjustments in communication. However, this does not mean that the coach must completely
change his/her style. If handled well, this can also represent an opportunity to challenge the
players’ way of thinking and encourage them to consider other perspectives. Armed with a solid
understanding of some of the dimensions discussed, the coach (and if they are included in the
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process, the players) should be better equipped to successfully manage some of the obstacles in the
process.
Conversely, if it is a player who is integrating into a new culture, s/he may have trouble adapting and
understanding what the coach/teammates expect. If the coach tries to adapt and treat that player as
s/he is accustomed to being treated, this may actually be a disservice, as the player will not learn to
COACHES’ MANUAL
handle the challenges that will ultimately arise in interactions with other people. However, the coach
can, by all means, try to understand where the player is coming from – especially when this can help
lessen friction or misunderstandings (with the coach and/or other players). The coach can also help
other teammates view the player as a resource with a different point of view (thereby creating rich
“disturbances”), rather than a source of conflict. This is also particularly true in multi-cultural training
situations where coaches and players come from different cultures and may even be training in
“neutral” territory (in other words, yet another country).
As such, working effectively in an intercultural environment is not a matter of the coach adapting
BADMINTON COACH EDUCATION LEVEL 3
a communication style 100% to the player or the culture, but much more a matter of trying to
understand each other’s backgrounds and motives. This will allow those involved to optimise the
communication process and take maximum advantage of the opportunities that result.
74
REFERENCES
Cross, S. E., Hardin, E. E., & Swing, B. G. (2009). 35. independent, relational and collective-
interdependent self-construals. Handbook of Individual Differences in Social Behavior, 512-526.
Flood, R. L. (2010). The relationship of ‘systems thinking’to action research. Systemic Practice and
Action Research, 23(4), 269-284.
MODULE 8
Greve, L, “The good performance”, Samfundslitteratur, 2010
COACHES’ MANUAL
Lu, L., & Gilmour, R. (2004). Culture and conceptions of happiness: Individual oriented and social
oriented SWB. Journal of Happiness Studies, 5(3), 269-291.
Maturana, H. R., & Varela, F. J. (1987). The tree of knowledge: The biological roots of human
understanding. New Science Library/Shambhala Publications.
Schinke, R.; Hanrahan, S.J. & Catina, P. (2008). Introduction to Cultural Sports Psychology. In
R. Schinke & S. J. Hanrahan (Eds.), Cultural Sports Psychology (pp. 3-12). Champaign, IL: Human
Kinetics
Tomm, K. (1988). Interventive interviewing: Part III. intending to ask lineal, circular, strategic, or
reflexive questions? Family Process, 27(1), 1-15.
COACHES’ MANUAL
LEVEL 3
MODULE 9
TEAMWORK AND GROUP
DYNAMICS
MODULE 9
TEAMWORK AND GROUP DYNAMICS
01. Introduction 75
02. Recognition and Teamwork 75
03. Using Peer Feedback 79
04. Handling Conflicts 82
www.bwf.sport
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01. INTRODUCTION
It must be recognised, however, that along with elite players’ experience and knowledge come
deep-rooted identities as badminton players, which can result in conflicts if they do not learn to
recognise and understand each other. Unresolved or unaddressed conflicts, whether among players
or between player(s) and coach, can have a significant negative effect on the training environment,
and can even undo much of the benefits achieved through teamwork and peer collaboration. The
previous module emphasised that individuals must be seen as part of a complex system in order to
MODULE 9
understand why they interact and react like they do, and this is also true when dealing with conflict.
As such, this module will also discuss how to handle conflict from a systemic perspective.
LEARNING OUTCOMES
COACHES’ MANUAL
By the end of this module, coaches will be able to:
Recognition is fundamentally about demonstrating to other people that they have value and
importance. Furthermore, it is about seeing others as real people who are equal and interesting
(Heidegren, 2010). German social philosopher Axel Honneth (1996) states that recognition can be
come from three different spheres:
Here we will focus on “social recognition”, which is the most relevant to coaching in elite training
environments. This is the recognition provided by group members who see an individual’s
competences as important for themselves and the social group to which they belong. Because elite
players have a lot of high-quality experience regarding badminton and badminton practice, it should be
possible to identify different areas in which each player is especially competent. In identifying these
areas and making them visible to the other players and coaches, we create the conditions for players
to experience social recognition.
76
There are many simple ways to show recognition, from a sincere compliment to a pat on the back.
However, it is important to keep in mind that such gestures and expressions of encouragement
TEAMWORK AND GROUP DYNAMICS
are often culturally bound, and what is appropriate in one culture may be offensive in another. For
example, eye contact is considered a show of interest and respect in some cultures, but a sign of
defiance in others. Physical contact (like that pat on the back) will not be interpreting the same way in
all cultures. If you are working across cultures, it is important to know what makes your players feel
valued and recognised, as well as how they may interpret your customary displays of recognition.
As mentioned in the section on cultural aspects, it is not necessarily about one side or the other
completely changing their behaviour, but in ensuring that understanding has indeed taken place.
Otherwise, all the work that is put into creating a climate of recognition may end up backfiring! A
simple conversation with the players at the beginning of the training process can help everyone
understand the intentions behind different actions and also let the group know how the various
members would like to be recognised. In a multicultural environment, this can also help players learn
about each other’s cultures and provide for further recognition of their teammates as unique and
interesting people.
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In order to create a recognising environment with elite players, we have to identify and bring into play
their experiences and competences in such a way that the individual player will represent a positive
element for the other players in the training environment. The importance of communication in
bringing these competences into play was addressed in the section on Systemic Coaching. Once
these areas have been identified, it can be very beneficial to delegate responsibility to the players,
so that that each player is in charge of an area connected to practice, tournament activities, or social
aspects of the elite environment.
Research in an elite badminton club in Denmark (Larsen, 2016), where a number of players were
responsible for different tasks, shows that self-esteem is boosted if the tasks in question have the
following characteristics:
An example from the above-mentioned study is that one of the players was appointed team captain,
a role that didn’t exist prior to the research project. The player actually defined and developed his
functions as captain during the project and was recognised 100% by the other players for the way his
role improved the training environment. The specific player’s self-esteem developed quite remarkably
during the seven-month project. Data for the study were collected through qualitative interviews with
players, along with observations on players’ behaviour regarding self-esteem parameters.
77
In short, the coach’s role in an elite context will often centre on taking maximum advantage of
players’ prior knowledge and experiences, and one way to achieve this is through the delegation of
Social recognition in elite badminton training, such as the experience described above, will often take
place in the context of a team. The benefits of team cohesion were briefly addressed in the Level
2 Coaches’ Manual, and this next section will further explore the nature of working in teams. It is
important to clarify that “team” here refers to a group of players that regularly train together, rather
than the specific line-up of players selected to compete in a team event. Understood as such, the
benefits of working cohesively as a team in an elite setting are especially important, due to the high
level of experience and knowledge of elite players. As previously mentioned, in some areas the
players will have more knowledge than the coach, and in these cases, the coach’s role centres around
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taking advantage of that knowledge to the benefit of the team.
There are many different definitions as to what constitutes a team, but most coincide on a few basic
characteristics:
COACHES’ MANUAL
• interdependence
• a common goal
• a variety of skills
The fundamental idea of teamwork, from a systemic point of view, is that the team is more than just
the individual parts added together. In other words, working as a team produces a synergy effect,
which will add value and better results to the work done in this environment.
Another characteristic of teams is that each member has unique skills that complement the skills
From the above discussion around teams, it can be seen that team environments are ideal contexts
for recognition to occur. As players have unique roles to play based on their particular skills and
TEAMWORK AND GROUP DYNAMICS
experiences, the key conditions for experiencing social recognition will be present. Thus, working
as a team at the elite level can be a way to increase the quality of the work on specific badminton
skills, as players will learn not only from the coach but also from each other. At the same time,
because teams are ideal contexts for recognising the unique contributions of each player, teamwork
can develop the players’ self-esteem, which should result in higher motivation, and hopefully, better
results.
In terms of what characterises a good team member, research supports the idea that elite players
are especially suited to working in team environments. Bannerot (2004) found that factors such
as maturity, work experience, and the ability to be self-critical were key for optimum functioning in
teamwork. Logically, elite players have reached their high level of skill through years of experience.
This also means that they generally reach elite level at a certain age and a greater level of maturity
than, for example, youth players. Finally, the nature of elite-level play, in which opponents try to
minimise possibilities for anticipation, means that players are always handling changing situations on
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court. As such, they are usually self-critical, constantly having to evaluate their own performance and
question if they read the game correctly and made the right choices.
IMPLEMENTING TEAMWORK
COACHES’ MANUAL
When implementing a team approach in elite environments, there are a number of guidelines that
may prove helpful:
• Each player should have a defined area of special competence. These should be chosen by the
players themselves, and the players should have the chance to function as “coaches” for the
other players, in order for them to learn from the specific players’ competences.
• It could be beneficial for players, at some point in practice or tournaments, to have the chance to
watch each other, with a focus on the special competences of the watched player. As discussed
in the section on learning theories, this will help them to learn from each other through the
BADMINTON COACH EDUCATION LEVEL 3
“modelling” of special competences. Modelling is about learning and implementing other players’
skills, as these are seen as positive options for improving one’s own game (Bandura, 1974).
• In general, teamwork is about delegating responsibility to the team members. This means that
the coach will have to define which areas in practice and tournament situations are suitable for
delegation. This could be done in cooperation with the players.
• As teams and teamwork are characterised by communication (Søholm et al., 2009), it is important
that the players in the team have the opportunity to communicate about and evaluate the work
done within the team. Brief team meetings every week or every month could be a part of the
schedule for the players.
• Specific team exercises could be implemented in daily practice, in order to highlight the idea that
everyone in the practice group can contribute with something that is helpful for the whole group.
Examples of specific exercises will be shown below.
The strategies listed above should aid in the development of “team thinking” with elite players.
Depending how familiar, and how comfortable, the players are with the idea of teamwork, the
strategies may need to be addressed and discussed at the beginning of the process. This will allow
players to understand the potential benefits and express any questions or concerns they may have. It
will also help the coach monitor how players feel about the process over time.
1. Singles exercise: Two teams of four players (for example) are competing against each other.
They will play a match of four different games with the following rules:
The team match is played on time, for example 30 minutes, and the winning team is the one with
the highest number of points in total.
The restrictions in the games could be designed so that different players’ special competences,
defined beforehand, would be in play. This could also be used as a general exercise aiming at
developing overall team spirit.
2. Doubles exercise: Two teams of six players/three pairs (for example) are competing against each
other. They will play three different doubles games with the following rules:
• Game 1: You get 3 points if a smash from the backline is followed by the net player killing the
MODULE 9
smash return.
• Game 2: You get 3 points if the rally is won within the first 6 shots. Either pair then has the
possibility to win 3 points in every rally.
• Game 3: The pair that makes the first defensive shot in the rally will have to stay in defence for
the rest of the rally.
COACHES’ MANUAL
The purpose and rules for the doubles exercise are the same as for the singles exercise
described above. It can be seen that in order for players to make the most of these exercises,
they will need to incorporate recognition, evaluation (of others and self), reflection, and good
communication skills. All of these can serve to build team cohesion towards reaching a common
goal, thereby reinforcing motivation and self-esteem, and thus pulling together many of the
elements discussed this far.
Peer feedback can be defined as “a communication process through which learners enter into
dialogues related to performances and standards” (Liu & Carless, 2006, p. 280). As the definition
indicates, peer feedback is about two people on the same level or having the same role, providing
each other with information aimed at improving knowledge or skills within a specific learning context.
In an elite training context, this not only takes advantage of players’ skills and experience, but also
encourages them to take an active role in the management of their own learning.
80
As mentioned at various points already, bringing the players’ unique experiences into play has many
benefits that can aid not only their own development, but also that of their peers in an elite training
environment. For example, players involved in peer feedback situations will serve as resources for
their peers, but they will also have the opportunity to reflect on their own development, especially
if the peer feedback model described a little later in this section is implemented. Because elite
players can benefit from achieving high levels of reflection, which is an important condition for further
development of skills, the use of peer feedback can be an efficient tool for improving performance
and results for elite players.
Another advantage of using peer feedback is that the amount of feedback each player receives will
be much greater, compared to the coach being the only one giving feedback to the players. This can
dramatically increase the opportunities for learning, provided that the feedback given by other players
is relevant and constructive.
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Furthermore, when players give feedback to their peers, they will, in the process, learn things about
their own game that can be transferred directly into their own practice and badminton development.
It is important for players to understand not only that peer feedback is a two-way process, but also
that there are opportunities for learning and development when both giving and receiving feedback.
They should not assume that the person giving feedback gets no benefit from the interaction. On the
contrary, when we express and articulate to others what we know, our own learning will improve and
COACHES’ MANUAL
Research by Liu & Carless (2006) looked at how peer feedback and
peer assessment influenced the learning situation when Hong Kong
university students gave feedback to each other. They found that
that one of the challenges in implementing peer feedback could
be the matter of perceived expertise. Their results indicated that
many students felt their peers were not qualified to give feedback.
This, however, should not be an issue in peer feedback with elite
players, as by definition they already have a very high level of Photo credit: BWF/BadmintonPhoto
On another note, the Hong Kong study also showed that many students felt it was easier emotionally
to receive feedback from peers as compared to teachers. This is probably because in the peer
feedback situation there were no power relations or feelings of pressure. Thus, assuming that
the quality of the feedback is good, this is yet another reason for implementing peer feedback in
work with elite players. Of course, the feedback given by peers should be constructive and non-
judgmental. In the following section, we will describe a feedback model which could be used to help
players give effective peer feedback.
A FEEDBACK MODEL
In their work on supervision and learning, Alrø & Kristiansen (1998) describe a model for giving
feedback, which aims to make the feedback constructive, as well as making the person receiving the
feedback feel seen and heard, and thereby motivated to use the feedback positively.
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The model consists of four steps:
1. The first step involves telling the person receiving the feedback what you specifically and
objectively see happening in the situation. In other words, you hold up a mirror in front of the
2. The second step involves the person who is giving the feedback telling the other person how
the situation influences the feedback giver on an emotional level. In other words, it is about
communicating what you feel when you see what objectively has happened. For example, you
might say, “When I saw you make this spin shot, I felt optimistic, even though the shuttle did
not go over the net”. This is to make the feedback situation “symmetric”, creating a situation
where both participants are on the same level. The idea is that the person receiving the feedback
experience the feedback giver as a genuine person that can be trusted.
3. The third step involves interpreting what you have seen. In other words, it is about trying to
explain WHY you think things happened as they did. For example, “I think the reason the shuttle
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did not go over the net is because you hit it too low”. This interpretation opens up for the next
step.
4. The fourth step involves giving advice based on the first three steps. For example, you could say,
“My advice is that you hit the shuttle closer to the top of the net if you want to do a spin shot”.
COACHES’ MANUAL
A golden rule when giving advice is to be sure that the person receiving feedback actually wants
the advice. To ensure this, you can simply ask, “Do you want my advice on this matter?”
As mentioned before, both parties should be active in the feedback process. This means that it is
important for the person giving feedback to invite the person receiving feedback into the dialogue, by
being open for comments on the feedback given.
Although the model may appear to be simple, many people have a tendency to jump right into step
three and begin to interpret immediately. The risk in doing this is that you become judgmental, or
The following ideas should be taken into consideration when implementing peer feedback in an elite
training environment:
• Involving the players from the start of the process, by informing and discussing with them the
purpose of using peer feedback. The positive acceptance of the players involved is very important
if the process is to be constructive and engaging.
• “Educating” the players in the use of the feedback model. This means making time for small
“workshops” or courses with the players.
• Making room for feedback sessions in the daily practice with the players. For example, small
breaks between matches or exercises could be used for peer feedback sessions. Short sessions
like this should last only a couple of minutes. Longer sessions could be placed before and after
practice, and of course between practices.
• Continuously evaluating the concept of peer feedback with the players. There should be
discussion around how it is working, or whether further actions are needed to optimise peer
relations.
• Examining the role of the coach, which differs from environments where peer feedback is not
being used. The coach has to be willing to hand responsibility over to the players, which has also
been discussed at various points in this manual. In other words, the role of the coach in these
situations will shift to that of a manager, coordinating and optimising the resources available.
In summary, peer feedback can be understood as a tool for improving elite players’ performance and
results. Furthermore, the use of peer feedback can help players develop better communication skills.
At the same time, players will be able to further develop a sense of autonomy and improved reflective
skills in the process, which should make them generally more motivated towards participating in
badminton-related learning environments, as well as in other relevant contexts in their lives.
82
In general, conflicts appear when people disagree on different matters. From a systemic perspective,
however, it is very important to remember that when people disagree, each person has a good reason
for feeling and acting as s/he does. As discussed in previous sections, people will always understand
situations from their own perspectives and interpret things based on their prior experiences. In many
cases, conflicts are only conflicts because we interpret situations differently, and even though two
people disagree on matters, they can actually both be right. The issue of fault or blame is therefore
absent and irrelevant when handling conflict from a systemic view.
MODULE 9
COACHES’ MANUAL
The reason for conflicts to appear could be many. Hornstrup et al. (2004) address four main dilemmas
which are the basis for conflicts, as follows:
BADMINTON COACH EDUCATION LEVEL 3
1. The first dilemma is that human beings are autopoietic systems (Maturana & Varela, 1987), which
means that they always refer to their own experiences when trying to understand situations or
other people. Because we have all accumulated different experiences during our lives, no two
people can ever understand a situation in the same way, which will of course cause a risk of
conflict.
2. The second dilemma is that we are limited by our language when communicating with other
people. As Austrian philosopher Ludwig Wittgenstein (1953) said, “The limit of my language is
the limit of my world”. The limitations in and personal choices of our language mean that there is
a lot of room for interpretation in everyday communication, which can result in misunderstandings
and conflicts. As discussed in the section on “Communication”, we can never be sure that a
message will be understood by the receiver in the same way the sender meant it. Again, this
does not mean that one person is right and the other is wrong, but rather that the only tool to
solve problems is the same one that causes them – namely communication.
3. The third dilemma is that when people disagree, they often tend to focus on isolated elements
confirming their own view on things, and at the same time they often refer to the past. In other
words, they focus on things that can no longer be changed. This approach of course makes it
difficult to find common ground, which means that conflict can arise.
4. The fourth dilemma is that when people disagree, they very often use negative language. The
focus created by the use of this kind of language will then be on other people’s mistakes and
wrongdoings, which means that the situation tends to focus on placing blame or guilt. When the
issue of blame is introduced into a discussion, it will generally be very difficult not to end up in
conflict.
In order to deal with these dilemmas from a systemic point of view, we need to truly believe that
other people have their own stories and have good reasons for acting the way they do. As mentioned
before, the only tool that can be used for solving or avoiding conflicts is effective communication.
83
The CMM model, developed by Cronen, Pearce & Harris (1982), consists of four steps and aims to
handle conflicts by making visible different people’s reasons for acting the way they do. The rationale
behind the model is that if people understand each other better, the risk of conflicts will be lower. The
four steps are:
1. “The episode” – In this step, those involved in the conflict express their views on the matter,
in order for everyone to see and hear the different perspectives around the conflict. The main
purpose of this first step is to offer a more detailed understanding of the situation for all involved,
so that the problem can be understood in different ways.
2. “Relations and positions” – In this second step, the previous step is reinforced by talking about
what people have said and done, in what contexts, and what different views they hold. The idea
here is to make visible why different people have different views on things. At this point, the
MODULE 9
process also aims to highlight the fact that we all have some influence on other people’s actions
and opinions. This focus may actually succeed in removing the issue of blame/fault from the
discussion.
3. “Identity” – In this step, those involved in the conflict share their personal backgrounds and any
experiences from their lives that might be relevant for others to better understand why they see
COACHES’ MANUAL
things the way they do. Making each individual’s “life script” visible in this way can help others
see “the person behind the conflict” and thus be more motivated and able to understand him or
her.
4. “The culture” – In the fourth and last step, there is an examination of the way the culture (the
organisation, club, etc.) influences how people in the group experience situations and how they
act in different situations. For example, if a badminton organisation’s most important goal is to
win, this could clearly have an effect on how players interact with each other. If, on the other
hand, their most important goal is for the players to develop their badminton skills, this would
probably mean that they will interact in a different way.
As badminton is an individual sport, elite players need to focus on their own personal goals and
follow their own personal paths to reach those goals. This focus on their individual journeys could
make it difficult for them to understand that other players have different realities. Using the CMM
model could make other players’ “realities” visible, thereby opening up possibilities for greater
understanding and fewer conflicts.
Communication processes in player groups are often started up only when problems have already
arisen. However, from a systemic approach, the CMM model could also be used for avoiding conflicts
in the first place. It could, for example, be a good idea to have a weekly or monthly meeting, where
players, coaches and any other relevant participants discuss what has happened during the last
period and use the CMM model to share their views on things. Such a meeting could also be used to
introduce new ideas or proposals, and again make different players’ views visible and accessible to
the others in the group.
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REFERENCES
TEAMWORK AND GROUP DYNAMICS
Alrø, H., & Kristiansen, M. (1998). Supervision som dialogisk læreproces Aalborg Universitetsforlag.
Bandura, A., & Cervone, D. (1986). Differential engagement of self-reactive influences in cognitive
motivation. Organizational Behavior and Human Decision Processes, 38(1), 92-113.
Cronen, V. E., Pearce, W. B., & Harris, L. M. (1982). The coordinated management of meaning: A
theory of communication. Human Communication Theory, 61, 89.
Deci, E. L., & Ryan, R. M. (2008). Self-determination theory: A macrotheory of human motivation,
development, and health. Canadian Psychology/Psychologie Canadienne, 49(3), 182. The Power
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Honneth, A. (1996). The struggle for recognition: The moral grammar of social conflicts The MIT
Press.
Larsen, K. (2016). “Recognizing sport club cultures, and the effect of these on the individuals identity
formation”. PHD in Pr. University of Aalborg
BADMINTON COACH EDUCATION LEVEL 3
Leary, M. R., Tambor, E. S., Terdal, S. K., & Downs, D. L. (1995). Self-esteem as an interpersonal
monitor: The sociometer hypothesis. Journal of Personality and Social Psychology, 68(3), 518.
Liu, N., & Carless, D. (2006). Peer feedback: The learning element of peer assessment. Teaching in
Higher Education, 11(3), 279-290.
Ludwig, W. (1953). Philosophical investigations. London, Basic Blackw,
Lyubomirsky, S., Tkach, C., & DiMatteo, M. R. (2006). What are the differences between happiness
and self-esteem. Social Indicators Research, 78(3), 363-404.
Maturana, H. R., & Varela, F. J. (1987). The tree of knowledge: The biological roots of human
understanding. New Science Library/Shambhala Publications.
Mead, G. H. (1913). The social self. The Journal of Philosophy, Psychology and Scientific Methods,
10(14), 374-380.
Molly-Søholm, T., Juhl, A., & Nørlem, J. (2007). Lederen som teamcoach Lindhardt og Ringhof.
Søholm, T. M., Storch, J., Juhl, A., & Thiesgaard, L. J. (2009). Teambaserede organisationer i praksis:
Ledelse og udvikling af team Dansk Psykologisk Forlag.
BADMINTON COACH EDUCATION
COACHES’ MANUAL
LEVEL 3
MODULE 10
TECHNICAL & TACTICAL ASPECTS
AT THE ELITE LEVEL
MODULE 10
TECHNICAL & TACTICAL ASPECTS AT THE ELITE LEVEL
01. Introduction 85
02. How Do Elite Players Anticipate? 85
03. Practicing Anticipation Skills with Elite Players 86
04. Exercises for Developing Anticipation Skills 87
05. Connecting Technical and Tactical Practice 87
www.bwf.sport
85
01. INTRODUCTION
Perhaps one of the main competences defining the world’s best players is their ability to anticipate
and thus make the best possible choices on court. It could be argued that even among elite players
the technical and physical differences are not so great. In contrast, anticipation is the one area of
competence that can be developed throughout an entire elite career. It is worth pointing out that
anticipation is closely related to the reflection process described in Module 8.
LEARNING OUTCOMES
MODULE 10
• explain what anticipation skills are and why they are important
• describe what kind of information elite players use to anticipate
• design exercises to foster anticipation skills in players
COACHES’ MANUAL
02. HOW DO ELITE PLAYERS ANTICIPATE?
Anticipation is about being able to “look into the future”. It has to do with predicting what will happen
next on court, in order to choose the best strokes or movements and thus achieve a better position in
the specific rally.
as well as reflection on what has happened at other moments on court, but if we look at how
anticipation actually happens, it is also interesting to note that elite players rely on different kinds
of “clues” or signals when observing the opponent. Whereas lower-level players mainly use local
movement clues to predict and anticipate what will happen, elite players use a global strategy
in the anticipation process. In the case of badminton, this means that elite players extract clues
and information regarding the opponent’s intentions from the racket as well as the opponent’s
entire body, with the racket arm, however, being the most important source of information.
86
Along similar lines, research done with handball players shows that when information clues were
neutralised in the throwing arm, anticipation skills dropped significantly for elite players, compared to
TECHNICAL & TACTICAL ASPECTS AT THE ELITE LEVEL
when other areas of the body were neutralised in the movement (Bourne, Bennett, Hayes, Smeeton, &
Williams, 2013).
When extracting information from the movement clues of the opponent, two kinds of information come
into play. The first kind is called structural information, or simple patterns of mechanical motions
(Bourne et al., 2013). In this case, the player extracts information from looking at isolated movements,
for example in the arm. The second kind of information comes from what is called the biological
motion (Bourne et al., 2013; Johansson, 1973). This kind of information comes from observing the
whole body of the opponent, in motion on court, in the specific situation in question. As shown by the
studies mentioned above, biological motion is the most important source of information in terms of
anticipating what will happen next on court. It can be argued, then, that elite players are characterised
by a global process of collecting information, combined with the biological motion approach as the basis
for anticipation. As such, these could be extremely relevant considerations in preparing and organising
practice and exercises for developing anticipation skills with elite players. There is further discussion
around how anticipation happens, particularly from a motor learning point of view, in Module 13,
Section 5 (Processing Information). Those who would like further background on the topic will find the
Anticipation and Deception section particularly useful.
MODULE 10
develop advanced anticipation skills (Weissensteiner, Abernethy, Farrow, & Müller, 2008).
The same research also indicates that the contents of the practice are important in developing
experiences that will help improve anticipation skills. It seems important, then, that players have a large
amount of task-related practice, which means that, in order to develop anticipation skills, practice has to
be functional and game-like.
Taking a functional approach to practice is also in line with the idea that elite players extract information
and movement clues from watching the opponent’s whole body in motion, and not by focusing only
BADMINTON COACH EDUCATION LEVEL 3
on specific parts of the body. From this perspective, structured exercises such as multi-feeding are
probably not the best way to develop anticipation skills, as players will not have the opportunity to read
the necessary clues in this kind of practice.
As mentioned before, the ability to anticipate drops dramatically for elite players when the opponent
uses deceptive shots or movements. Therefore, relevant practice with elite players should focus
especially on developing anticipation in these situations. It can be argued that this is one of the key
areas where elite players have the greatest development potential.
In working with exercises to develop anticipation, it is certainly beneficial, from a motivational and
learning point of view, for players to feel rewarded when they anticipate correctly. For example, they
may win a rally after having anticipated the outcome of a specific situation. Similarly, they may anticipate
a smash from an opponent, and thus avoid losing the rally. As such, there is a built-in control in the
exercises which will help players evaluate if the anticipation was correct. If this is deliberately explored
in a reflection process, it can help players examine the situation that brought about the anticipation,
and because of the positive outcome, they will try to achieve similar results in future rallies. This keeps
players actively involved in evaluating the anticipation process, which, as previously discussed in the
constructivist approach to learning, takes full advantage of elite players’ unique experiences.
87
1. Singles match. The tactical restriction is that, when returning the shuttle from an offensive
position in the forehand rearcourt, the “feeder” can only choose between a straight smash
and a crosscourt cut shot. The “player” works on identifying the clues in the opponent’s
movements and position, in order to develop the ability to anticipate which shot will be used.
When the player anticipates correctly, he or she will automatically be in a better position in the
rally than a moment before.
2. Singles match. The tactical restriction is that, when returning the shuttle from an offensive
position in the backhand forecourt, the “feeder” can only choose between a straight
backhand spin shot and a delayed backhand crosscourt lob. As in the exercise above, the
player will practice the ability to identify clues in the biological motion of the opponent,
thereby improving anticipation skills.
1. Doubles match. The tactical restriction is that whenever the “feeder pair” are in an offensive
position with a backline player who can attack, this player can only choose between a
MODULE 10
full straight smash and a delayed straight dropshot to the middle. The “players” practice
identifying the clues in the attacker’s global biological motion, in order to bring themselves
into a better position when the delayed drop shot is used. It is important to point out that if
the dropshot is clearly towards the middle, it is the crosscourt defender who should make the
return.
COACHES’ MANUAL
2. Doubles match. The tactical restriction is that when one of the “feeder pair” returns a short
serve, a short straight net return should be used when his/her racket is horizontal, and a
pushed return around the server should be used in the case of a vertical position. The server
practices the ability to anticipate the service return, focusing again on the biological motion
clues of the player returning the service. It is worth mentioning that although this specific
exercise does not involve the “feeder” using deception, it is still a functional example of
practicing anticipation skills, used by the best players in the world.
These exercises involve working with one of the players/pairs as feeders, with the other(s) actually
As has been emphasised in the Level 1 and Level 2 Coaches’ Manuals, technical and tactical practice
should never be disconnected. This is because “pure” technical practice still includes choices,
and tactical practice must always take into account the technical level of the players involved. This
integration of technical and tactical aspects is relevant not only for elite players, but as a general
approach to practice with all ages and levels in badminton.
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REFERENCES
TECHNICAL & TACTICAL ASPECTS AT THE ELITE LEVEL
Bourne, M., Bennett, S. J., Hayes, S. J., Smeeton, N. J., & Williams, A. M. (2013). Information
underpinning anticipation of goal-directed throwing. Attention, Perception, & Psychophysics, 75(7),
1559-1569.
Johansson, G. (1973). Visual perception of biological motion and a model for its analysis. Perception &
Psychophysics, 14(2), 201-211.
Rowe, R., Horswill, M. S., Kronvall-Parkinson, M., Poulter, D. R., & McKenna, F. P. (2009). The
effect of disguise on novice and expert tennis players’ anticipation ability. Journal of Applied Sport
Psychology, 21(2), 178-185.
Weissensteiner, J., Abernethy, B., Farrow, D., & Müller, S. (2008). The development of anticipation: A
cross-sectional examination of the practice experiences contributing to skill in cricket batting. Journal
of Sport & Exercise Psychology, 30(6), 663-684.
MODULE 10
COACHES’ MANUAL
BADMINTON COACH EDUCATION LEVEL 3
Photo credit: BWF/BadmintonPhoto
SECTION FOUR
SPORT SCIENCE IN ACTION
SECTION INTRODUCTION
Level 3 candidates need to have a broad understanding of the pathway within which they
are working and along which their players will progress. At the same time, they also need
to have an in-depth understanding of the underpinning principles of sport science that will
allow them to apply these concepts effectively in their work with players. These principles
will form the basis for choosing or designing the training exercises that will best serve
the needs of their players. They will also be useful in making informed decisions about
assessments, whether in the application of appropriate testing protocols or in reaching a
clear understanding of what programme-mandated tests are actually measuring.
Because an understanding of sport science can be useful at any level of training, along any
point along the player pathway, this section is addressed separately. The idea of this section
is to provide coaches with the knowledge they need to make the best possible decisions,
based on sound scientific principles, no matter what their area of work. Specifically:
• Module 11 will examine the physiological development that occurs in various body
systems during human development, in order to help coaches understand the
implications of physical development on training.
• Module 12 will present the basic concepts involved in biomechanics, before moving on
to examples of how coaches can apply these to their on-court work with players.
• Module 13 will look at the workings of the nervous system and the processes involved
in motor learning, in the interest of helping coaches create the conditions for optimum
learning to take place.
COACHES’ MANUAL
LEVEL 3
MODULE 11
PHYSICAL DEVELOPMENT AND
IMPLICATIONS FOR WHEN TO COACH
MODULE 11
PHYSICAL DEVELOPMENT AND IMPLICATIONS FOR WHEN
TO COACH
01. Introduction 89
02. Skeletal System 89
03. Muscular System 91
04. Endocrine System 93
www.bwf.sport
89
01. INTRODUCTION
In addition, there is a thorough overview of the structure and function of the nervous system, as well
as how these relate to motor learning, in Module 13 of this Level 3 manual.
It is worth pointing out that the different body systems were introduced in detail in the Level 2
Coaches’ Manual, where the focus was on deepening coaches’ understanding of these systems and
helping them apply this knowledge to high-level badminton training. In contrast, this Level 3 module
looks specifically at physical maturation and the underpinning aspects that coaches need to consider
when working with young players.
LEARNING OUTCOMES
MODULE 11
• identify the main age-related changes that occur in each of the body systems discussed
• explain physical development issues that should be considered when working with young
players
• demonstrate awareness of growth and development issues for young players in their session
planning
COACHES’ MANUAL
02. SKELETAL SYSTEM
In the early stages of embryo Spongy bone
BADMINTON COACH EDUCATION LEVEL 3
development, the skeleton is
Bone Growth
Articular
cartilage
a cartilage model. Cartilage
is a more pliable tissue than
bone. Two months into
embryo development, bone Epiphyseal
plate
formation (ossification) begins
in centre of long bones such Blood
Medullary
cavity
as the humerus and the Periosteum vessels
After birth, secondary ossification centres are created at the end of long bones, separated from the
PHYSICAL DEVELOPMENT AND IMPLICATIONS FOR WHEN TO COACH
primary ossification sites by epiphyseal plates consisting of cartilage. These areas are responsible for
controlling the future length of bone development. Future bone growth that increases the width of
bones occurs below the periosteum, or outer surface of the long bone.
Bone growth is usually fully complete by the late teenage years, with all the epiphyseal plates being
turned from cartilage into bone.
From the mid-twenties onwards, overall bone mass begins to decline at an average rate of 1% per
year (Smith, Semsos and Purvis, 1981). The composition of bones also changes during a person’s
lifespan. Children tend to have an equal balance of organic (carbon-based fibres) and inorganic
(minerals such as calcium) materials, giving the ability to deal effectively with both bending and
compressive forces. In older adult years, this can change to a ratio of 1:7 (organic to inorganic) making
adults’ bones brittle and susceptible to fracture.
Osteoporosis, a disorder characterised by loss of bone mass, increases the chances of bone fracture
and reduces the effectiveness of the body in repairing those fractures. The hip is an area that is
particularly vulnerable to this condition.
• diet
• hormone levels
• exercise
Exercise stimulates bone formation, whereas hormone (e.g., oestrogen) and mineral (e.g., calcium)
MODULE 11
Z line
Gains in muscle mass are the result of increases in Z line
sarcomere
both the diameter and length of the muscles. Muscle
diameter increases naturally with growth; however,
this effect can be increased by the intensity of
HZone
exercise that these muscles undertake during growth. M line Z line
Prior to puberty, boys tend to have only a slightly greater amount of muscle mass than girls.
MODULE 11
After puberty however, young adult males tend to have an average muscle mass of 54% of their
bodyweight, whereas young adult females have an average muscle mass of only 45% of their
bodyweight. Due to the earlier onset of puberty, females can reach these muscle mass proportions
by the age of 13, whereas males can expect to reach these muscle mass levels by the age of 17.
These gender differences can generally be observed in the higher muscle mass in the upper bodies of
males as compared to females.
COACHES’ MANUAL
MUSCLE FIBRE TYPES
motor neurons
PHYSICAL DEVELOPMENT AND IMPLICATIONS FOR WHEN TO COACH
From the mid-20s up to around the age of 50, an average loss in muscle mass of approximately 10%
COACHES’ MANUAL
can be expected. This can increase to as much as 30% by the age of 80. Appropriate diet and the
maintenance of a consistent exercise regime can do much to arrest this reduction.
The reduction in muscle mass can be attributed to decreases in both the number and size of muscle
cells. In the case of the number of muscle cells, initial losses are low (around 5% up to the age of 50),
but this can then increase to as much as 35% by the age of 80. Muscle size will also decline with age,
especially if an exercise regime is not maintained.
Bearing in mind the comparable muscle masses of boys and girls in pre-puberty stages, it is
interesting to consider whether boys and girls should compete against each other in the younger age
groups (for example, U11 events).
As leg muscle mass values for males and females are also comparable, another interesting question
is whether jumping should become more of a feature of female play. Certainly, recent changes in the
women’s singles game would point to a more athletic approach, including more explosive jumping in
the rearcourt.
Finally, looking back at the player pathway concept explored earlier in the manual, the question could
be raised as to whether an evaluation of fast/slow twitch fibres (using muscle biopsy techniques)
should be used as part of a selection process for elite badminton players.
93
The endocrine system has a close working relationship with the nervous system. Both systems have
a controlling influence over the workings of the body, but the nervous system tends to be fast acting
(via nerve impulses), whereas the endocrine system is relatively slow acting (hormones travelling via
the bloodstream).
THE HYPOTHALAMUS
MODULE 11
with these glands means it is often
included as part of the endocrine
Spinal Cord system.
ENDOCRINE GLANDS
COACHES’ MANUAL
The endocrine glands influence the workings of the body by secreting hormones into the
bloodstream. There are a number of different endocrine glands, as can be seen in the diagram below,
including the:
• pituitary gland
• thyroid gland
• parathyroid glands
• adrenal glands
BADMINTON COACH EDUCATION LEVEL 3
• pineal gland
• pancreas
• ovaries (in females)
• testes (in males)
94
A brief overview of the location and function of each of the endocrine glands is
offered below.
PHYSICAL DEVELOPMENT AND IMPLICATIONS FOR WHEN TO COACH
PITUITARY GLAND
THYROID GLAND
Kidneys
95
Adrenaline
(also known as epinephrine)
Stimulate increase in heart rate
Catecholamines and blood pressure (“the fight
or flight” response)
Noradrenaline
(also known as norepinephrine)
“Metabolic intermediates”,
or put simply, a stage in the
Androgens DHEA
formation of testosterone and
oestrogen
MODULE 11
patterns. Pons
Medula oblongata
Spinal cord
COACHES’ MANUAL
PANCREAS
GONADAL HORMONES
Ovary (in female)
Hormones secreted from the testes
Placenta
(male) and ovaries (female) affect sexual (in female
during pregnancy)
maturation, especially during puberty with the
development of the sex organs and secondary
sex characteristics (such as breast size in
women and facial hair in men). Testis (in male)
Note that although men have more testosterone in the bodies than women, this does not
mean that women have no testosterone in their bodies, as there are other potential sources of
PHYSICAL DEVELOPMENT AND IMPLICATIONS FOR WHEN TO COACH
testosterone besides the testes. Likewise, women have more oestrogen in their bodies than
men, but this does not mean that men have no oestrogen in their bodies, as there are potential
sources of oestrogen other than ovaries.
A basic understanding of the role of the different glands and hormones in the endocrine system
can provide coaches with insight as to how players’ bodies are developing. These functions affect
growth, sleep, and the regulation of other biological conditions, which in turn have an effect on other
body systems.
REFERENCES
Smith, E.L., Sempos, C.T., and Purvis, R.W. (1981). Bone Mass and Strength Decline in Age. In E.L.
R.C. Serfass (Eds.), Exercise and aging: The scientific basis (pp. 59-87). Hillside, NJ: Enslow.
Bone growth:
http://upload.wikimedia.org/wikipedia/commons/thumb/c/cf/Bone_growth.png/450px-Bone_growth.
png
Osgood-Schlatter’s disease:
MODULE 11
http://www.betterbraces.com/media/osgoodschlatterdisease.jpg
Muscle growth:
http://dumuscle.free.fr/myofibrille.gif
Muscle biopsy:
COACHES’ MANUAL
http://2.bp.blogspot.com/_-8EqsebsUGw/SokoLIOGOeI/AAAAAAAABcE/CiZhgk2Oo3o/s400/
SL372176.JPG
Motor units:
http://www.stretching-exercises-guide.com/images/motor-unit.jpg
Cardiac muscle:
http://www.erincurren.com/wp-content/uploads/2013/04/heart-muscle.jpg
BADMINTON COACH EDUCATION LEVEL 3
Hypothalamus:
http://www.trinity.edu/lespey/biol3449/lectures/lect7/Fig.7.A.jpg
Pituitary gland:
http://www.dickymoo.com/wp-content/uploads/2012/06/pituitary-gland.jpg
Thyroid gland:
http://www.compassionatenutritionist.com/wp-content/uploads/2012/04/thyroid1.jpg
Parathyroid glands:
https://myhealth.alberta.ca/_layouts/healthwise/media/medical/hw/h9991362_004.jpg
Pancreas:
https://en.wikipedia.org/wiki/Pancreas
Gonadal hormones:
http://www.rajeun.net/images/endocrine_glands_and_organs.jpg
BADMINTON COACH EDUCATION
COACHES’ MANUAL
LEVEL 3
MODULE 12
BIOMECHANICS
MODULE 12
BIOMECHANICS
01. Introduction 97
02. Key Terminology and Units of Measurement 98
03. Principles of Motion 104
04. On-Court Application 107
05. Application to Specific Strokes 109
06. Application to Court Movement 117
07. Application to Fitness Testing 119
www.bwf.sport
97
01. INTRODUCTION
BIOMECHANICS
In order to fully understand and apply the information included within this section it is important that
coaches revisit the Physical Performance Factor sections of the BWF Level 1 and 2 manuals. This
Level 3 Biomechanics module will build on those concepts and includes:
MODULE 12
• practical examples of biomechanical principles applied to badminton
• questions to help coaches measure the extent of their learning
LEARNING OUTCOMES
COACHES’ MANUAL
By the end of this module, coaches will be able to:
“the understanding of forces and their effects on (and by) the human body and implements.”
(Dictionary of Sport and Exercise Science and Medicine: Churchill Livingstone © 2008 Elsevier
Limited)
From these two definitions, it can be seen that kinesiology is a much bigger area of study, with
biomechanics being a sub-section of this.
Biomechanics
Kinesiology
98
In order to understand the principles of motion, which will be discussed in the following section, it is
first useful to define the terms used in this area of study, along with some practice examples.
DISTANCE
Distance can be defined as “a numerical measurement of the pathway between two points”.
MODULE 12
In some cases, the distance between points A and B is simply a straight line between those two
points. However, the distance can be greater if the pathway used between those two points is
not a straight line.
COACHES’ MANUAL
A B
BADMINTON COACH EDUCATION LEVEL 3
One application of distance to badminton is to compare the distances travelled for straight and
crosscourt strokes. A crosscourt dropshot (shown by the red line) has to travel a horizontal
distance of 10.60 metres, compared to a straight dropshot (shown by the yellow line) with a
horizontal distance of 8.68 metres, which is a difference of 22%.
TIME
Time can be defined as “a measure of duration”. The basic unit of measurement is the second
(s).
VELOCITY
Velocity can be defined as “the rate at which an object covers distance”. Velocity is calculated
mathematically by dividing distance by time. The basic unit of velocity is metres/second (ms-1).
Technically speaking, there is a difference between speed and velocity. Both have the same units
(ms-1), but velocity should contain an element of direction, whereas speed does not. However, for
our purposes, the terms speed and velocity will be used interchangeably.
As an example, a shuttle travelling 2 metres in 0.5 seconds will have an average speed of 4m/s
(2m/0.5s = 4ms-1).
BIOMECHANICS
Distance (metres)
3
The image to the left illustrates a distance/time graph for
an object travelling at 1ms-1. After 1 second, the object
2
slowing down throughout its flight, due to its design and air
MODULE 12
resistance.
1 2 3
Time (seconds)
ACCELERATION
COACHES’ MANUAL
Velocity (metres/sec)
Acceleration can be defined as “the rate of change of
3
velocity”. It can be calculated mathematically by dividing
velocity by time. The standard unit of acceleration is
metres/second/second (m/s-2).
2
For example, if an object is travelling at 1 metre/second
and 1 second later it is travelling at 2 metres/second, then
Acceleration due to gravity can be defined as “the rate of change of velocity experienced by free-
falling bodies due to the attractional pull of the Earth”. Although the value of acceleration due to
gravity can vary (mainly due to changes in altitude), for our purposes acceleration due to gravity
can be regarded as having a numerical value of 9.81ms-2. This means that acceleration due to
gravity will be the same for two objects of the same shape and size. For example, a rubber ball
and a lead ball dropped from the same height will hit the ground at the same time. This is because
they are both being acted upon by gravity which accelerates objects at 9.81ms-2, whatever their
weight.
100
MASS
BIOMECHANICS
2. “The strength of that object’s mutual gravitational attraction with other bodies”. For example,
a large mass object will exert a large gravitational attraction on other objects. Thus, during
a jump smash, the large mass of the Earth will exert a gravitational attraction on the player,
causing the player to move downwards back to the Earth.
The basic unit of measurement of mass is the kilogramme (kg). A typical shuttle weighs around
COACHES’ MANUAL
FORCE
COMPONENTS OF FORCE
CENTRE OF MASS
BIOMECHANICS
The centre of mass can be thought of as the point at which the
mass of an object is concentrated. One way to understand the
concept of the centre of mass is to think of it as the balance point
of an object. Because the mass is evenly distributed around that
balance point, if we support that object at that point then the object
will remain in balance.
MODULE 12
CENTRE OF GRAVITY
COACHES’ MANUAL
the terms centre of gravity and centre of mass can be thought of as
the same. The centre of gravity of an adult standing normally would be
around the navel ( ). Note that the location of the centre of gravity of
the body can change depending on the position of the body or of the
limbs. For example, raising the arms above the head raises the centre of
gravity above the navel.
If the clockwise moment is equal to the anticlockwise moment, then the arm will remain
stationary. This can be represented by the mathematical equation:
BIOMECHANICS
If the clockwise moment is greater than the anticlockwise moment, then the arm will move
upwards. This can be represented by the equation:
If (Force x distance) › Force x distance, then the arm will move upwards
MODULE 12
Note that because the distance d is much greater than the distance d, then the force exerted
by the muscle has to be much greater than the force of the arm in order to allow the arm to be
raised. However, the advantage of this situation is that a small amount of movement at the point
of attachment of the muscle will bring about a large amount of movement at the end of the arm.
COACHES’ MANUAL
INERTIA
MOMENT OF INERTIA
MOMENTUM
Momentum can be defined as “a measure of the motion of a body equal to the product of its
mass and its velocity”. This can be represented as:
Thus, a shuttle weighing 0.00482kg leaving a racket at 115m/s has a momentum of 0.00482 x
115 = 0.5543kg m/s.
103
IMPULSE
BIOMECHANICS
Impulse is defined as “the application of force over a particular interval of time”. Impulse can be
calculated as follows:
For example, a player pushing off the ground as quickly as possible has to apply as much force as
possible to the floor in a short period of time in order to:
MODULE 12
• not remain on the ground for too long
• move off as quickly as possible
COACHES’ MANUAL
The open kinetic chain is the name given to describe the sequential movement of a series of body
parts, resulting in the forceful striking of an object (such as a shuttle, in the case of badminton). In
order to be at its most efficient, the open kinetic chain should display the following characteristics:
• Forces begin from the ground and are then generated in sequence through different
segments of the body, including legs, hips, trunk, shoulder, elbow, wrist, and fingers.
• Each segment should be at its maximum velocity when the movement of the next segment
begins. If this is achieved, the maximum force from each segment is passed on to the next
Wrist Fingers
Shoulder Elbow
FORCE
Trunk
Hips
Legs
TIME
A forehand smash, starting from a sideways stance and using a whole body, kick-through
movement, is a good example of using the kinetic chain to generate force efficiently.
ENERGY
Energy can be defined as “the capacity of a physical system to perform work”. A standard unit
of energy is the joule (J). One joule is equivalent to the work done when a force of 1 newton is
applied through 1 metre. This can be explained mathematically by the equation:
A key concept regarding energy is that it cannot be created or destroyed – it can only be
converted from one form to another.
104
• Chemical energy, released for example when food is broken down in the body
• “Internal” movement energy, for example when a muscle contracts
• “External” movement energy, for example just as a player leaves the ground
• Potential energy, which results from the body’s position (for example, at the peak of a jump)
Movement (or kinetic) energy can be calculated by the mathematical equation shown below:
MODULE 12
Thus, a 78kg player leaving the ground at 3.13ms-1 will have kinetic energy of ½ x 78kg x 3.13ms-1
x 3.13ms-1= 382 joules.
COACHES’ MANUAL
Potential energy can be defined as “stored energy due to a body’s position in space”. A frequently
used equation for potential energy is:
As such, a 78kg player who is at the peak of a 0.5-metre jump in the rearcourt will have potential
energy of 78kg x 9.81ms-2 x 0.5m = 382.6 joules.
BADMINTON COACH EDUCATION LEVEL 3
The principles of motion are based on the work of Sir Isaac Newton.
1. will remain on the floor unless acted upon by an external force (e.g., someone picking it up)
2. will fly at a constant velocity (speed and direction) unless acted upon by an external force
10
6
Y (m)
1
0.1 0.8 1.5 2.2 2.8 3.6 4.3 5 5.7 6.4 7.1 7.8 8.5 9.2 9.9 10.6 11.3 12 12.7 13.4 14.1 14.8 15.5 16.2 16.9
X (m)
Zero Vertical
The second point above may at first
BIOMECHANICS
Velocity
appear to disprove Newton’s First
Law, as a shuttle will clearly slow
down and change direction (following
a curved path). However, the slowing
down and curved path are the result
of external forces such as gravity and
Increasing
air resistance acting on the shuttle,
MODULE 12
Vertical
Decreasing Velocity so the second example actually
Vertical
reinforces rather than contradicts
Velocity
Newton’s First Law. The graph to the
left indicates the types of trajectories
displayed by a shuttlecock in flight
when struck at different angles and
COACHES’ MANUAL
http://archive.ncsa.illinois.edu/Cyberia/VideoTestbed/Projects/Sports/path2.jpg with different degrees of force.
It is interesting to note how this differs from the flight path of a ball, which follows a parabolic,
symmetrical pattern of flight.
1. the more force you apply to an object, the more it will accelerate
2. the greater the mass, the harder it is to accelerate
Thus, a heavier player will have to apply more force to the ground in order move away at the same
acceleration as a lighter player.
Thus, a player who exerts a force against the ground will experience an equal force in the opposite
direction.
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upwards.
In the illustration above, the player has exerted a force down into the floor, and a reaction force is
exerted by the floor in an equal and opposite direction, which raises the player into the air.
BADMINTON COACH EDUCATION LEVEL 3
Reaction forces can help the player not only to move upwards, but also to move across the floor.
BIOMECHANICS
The next few sections will look at how coaches can apply biomechanical principles/concepts to
badminton to inform their coaching practice.
This section examines two basic biomechanical principles and how these can be applied to different
aspects of badminton movement. The following sections will then consider:
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• application to specific strokes
• application to court movement
• application to fitness testing
COACHES’ MANUAL
It is possible to improve performance (for example, increasing the velocity of a ball upon release when
throwing, or generating racket head speed when hitting) by applying forces over greater distances.
These distances can be linear (straight line) distances or rotary (curved) distance. Some examples in
badminton are shown below.
Some care should be taken, however, when trying to maximise the distances over which forces can
be applied. For most skills, there is an ideal compromise of force production and distance over which
that force is applied. Excessive attempts to increase the distances over which a force is applied can
reduce rather than improve overall skill production, by making:
There is obviously a close relationship between the speed of the racket head on impact and the
resulting speed of the shuttle leaving the racket. Applying the concepts of impulse, the racket strikes
the shuttle with a force for a short period of time (impulse = force x time). This creates momentum
in the shuttle (momentum = mass of shuttle x velocity of the shuttle). Hitting generally involves the
rotation and bending of joints on the backswing, followed by rotation in the opposite direction and
straightening of joints on the forwards swing. There are sound biomechanical reasons for this.
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Backswing
Forward Swing
BIOMECHANICS
BIOMECHANICS AND GRIPS
GRIPS
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It is generally accepted that gripping the racket in a relaxed way is helpful to badminton performance,
with a tightening of the grip happening prior to impact with the shuttle. A relaxed grip can help
because:
• the arm muscles are less fatigued over the period of a match
• the chance of repetitive strain injury to the muscles of the forearm and elbow is reduced in the
COACHES’ MANUAL
long term
• it allows for the tightening of the hand on the racket upon impact to contribute to greater racket
head speed
• it makes it easier to change the grip
Simple lever systems, which were introduced in the Level 2 Coaches’ Manual, involve:
The fingers
represent the
point at which
the effort is
applied on the
racket hand.
The upper
part of the
thumb
represents
the pivot.
The rest of
the racket
represents
the load.
As the fingers of the racket squeeze down on the racket, the pivot point created by the thumb helps
create a movement of the racket head. Because the distance from the thumb to the racket head is
4-5 times greater than the distance from the thumb to the fingers pulling down on the racket, any
movement of the racket head is 4-5 times greater than that at the handle. Thus, a 5mm movement of
the racket handle will cause a 20-25mm movement of the racket head.
110
It will only take a fraction of a second for the racket handle to move a few millimetres. Within that
same time period, however, the racket head will move 4-5 times further. Mathematically, this means
BIOMECHANICS
that the velocity of the racket head will be 4-5 times greater than the velocity of the racket handle.
This is what allows the best players to hit deceptive backhand lifts and net kills with a minimum of
backswing – by using a relaxed grip and squeezing the racket handle on impact.
The fingers
represent the
point at which
the effort is
applied on the
racket hand.
COACHES’ MANUAL
The index
finger creates
a pivot point.
The rest of
BADMINTON COACH EDUCATION LEVEL 3
the racket
represents
the load.
Whilst in theory the same squeezing of the racket handle as on the backhand side can be used to
impart racket head speed, it can be argued that this technique is less important on the forehand side,
with the movement of the wrist being more crucial.
DISCUSSION POINT
One point to debate is exactly how relaxed the grip should be to allow this “squeezing” technique to
be effective. For example, it is possible for a player/coach to stand statically and hit lifts/net kills with
a highly exaggerated loose grip, squeezing the racket handle to impart racket head speed. There is a
point at which such a loose grip becomes impractical in a game-like situation because:
• when moving across the court with too loose a grip, you are likely to drop the racket
• racket head control can become more difficult if the grip is too loose
For these reasons, it is probably better to describe grips as “relaxed”, rather than “loose”.
COACHING SUGGESTION
1. Ask players to hold their rackets as lightly as possible. The rackets should be almost slipping out
of their hands. Call this a “zero” grip.
2. Then ask the players to hold their rackets as tightly as possible. The rackets should be gripped
maximally, as though the intention were to crush the rackets. Call this a “ten” grip.
3. Now ask the players to try to find a “four” grip and perform some relaxed hitting practices where
the aim is to establish this level of grip after each stroke.
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FOREHAND LIFT
BIOMECHANICS
PREPARATION
The racket is held out in front of the body (relaxed reach) with
the frame of the racket at 90° to the ground. In biomechanical
terms, to achieve this position:
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• Grip: A relaxed basic grip should be established.
• Shoulder: The arm is flexed at the shoulder (reaching
forwards in a relaxed manner).
• Shoulder: The wider the shuttle, the more the arm is
abducted at the shoulder (reaching sideways).
COACHES’ MANUAL
• Elbow: The elbow is slightly bent (relaxed reach).
• Radio-ulnar: The lower arm is “semi” pronated.
BACKSWING
• Shoulder: The racket arm extends (drops back slightly) at
the shoulder.
• Radio-ulnar: The forearm supinates.
FORWARD SWING
• Shoulder: The arm flexes at the shoulder (reaches
forwards).
• Radio-ulnar: The lower arm pronates slightly.
• Wrist: The wrist reduces (moves towards a neutral
position).
FOLLOW-THROUGH
• Radio-ulnar: The forearm pronates further due to racket
head momentum.
• Wrist: The wrist returns to a neutral position.
From this analysis, it can be seen that supination of the forearm and hyperextension of the wrist are
used to help present the strings of the racket to the shuttle. A combination of reduction at the wrist
plus pronation is used on the forward swing. Much of the pronation on the follow-through of the
forehand lift can be attributed to relaxation of the muscles and momentum of the racket, with the
possible exception here being the crosscourt lift.
COACHING SUGGESTIONS
1. Allow players to experiment with the stroke and discuss the relative contributions of wrist and
pronation to the production of this stroke.
2. Hand feed shuttles along the singles or doubles side-line and encourage the striker to hit along
the line when practicing straight forehand lifts (i.e., the racket head travels along the path of the
side-line during the forward swing).
3. Place the emphasis on the finish position of the racket, pointing the racket where you want the
shuttle to go at the end of the stroke.
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BACKHAND LIFT
BIOMECHANICS
PREPARATION
The racket is held out in front of the body (relaxed reach) with
the frame of the racket at 90° to the ground. In biomechanical
terms, to achieve this position:
• Grip: A relaxed basic grip should be established.
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BACKSWING
COACHES’ MANUAL
» rotates inwards
• Elbow: The elbow bends.
• Radio-ulnar: The forearm pronates.
• Wrist: The wrist abducts (it bends sideways, so the thumb
moves closer to the side of the forearm) and hyperextends
slightly.
FORWARD SWING
• Shoulder: The arm continues to flex (lifts away from the
body).
• Elbow: The elbow straightens.
• Radio-ulnar: The forearm supinates.
• Wrist: The wrist adducts.
• Fingers and Thumb: The fingers tighten on the racket
handle on impact.
• On a crosscourt lift, there may be a slightly increased
contribution from supination on the forward swing.
FOLLOW-THROUGH
• Radio-ulnar: The forearm pronates.
• Wrist: The wrist returns to a neutral position.
In contrast to the forehand lift, forearm rotation plays a bigger role in this stroke, as does bending/
straightening of the elbow and abduction/adduction of the wrist.
COACHING SUGGESTIONS
1. Differentiate between shorter and longer hitting actions (relate this to defensive and attacking
situations).
2. Draw arrow heads on the upper and lower arms when demonstrating, to let the visual learners
appreciate the role of upper and lower arm rotation in the stroke.
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FOREHAND DRIVE
BIOMECHANICS
PREPARATION
The racket is held out in front of the body (relaxed reach)
with the frame of the racket at 90° to the ground.
• Grip: A relaxed basic grip is established.
• Shoulder:
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» the arm is flexed at the shoulder (reaching
forwards in a relaxed manner)
» the wider the shuttle, the more the arm is
abducted at the shoulder (reaching sideways)
• Elbow: The elbow is slightly bent (relaxed reach).
• Radio-ulnar: The lower arm is “semi” pronated.
COACHES’ MANUAL
BACKSWING
• Grip: The grip is adjusted depending upon the
anticipated impact point of the shuttle (e.g.,
panhandle grip if the impact point is in front of the
body).
• Shoulder: The arm abducts (moves sideways away
from the body).
FORWARD SWING
• Shoulder: The upper arm externally rotates.
• Elbow: The elbow extends (straightens).
• Forearm: The forearm pronates.
• Wrist: The wrist adducts and reduces (goes from
hyperextended to normal).
• Grip: The grip tightens on impact.
FOLLOW-THROUGH
• Shoulder: The upper arm internally rotates.
• Forearm: The forearm pronates
BACKHAND DRIVE
PREPARATION
The racket is held out in front of the body (relaxed reach)
with the frame of the racket at 90° to the ground.
• Grip: A relaxed basic grip is established.
• Shoulder: The arm is flexed at the shoulder (reaching
forwards in a relaxed manner).
• Elbow: The elbow is slightly bent (relaxed reach).
• Radio-ulnar: The lower arm is “semi” pronated.
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BIOMECHANICS
BACKSWING
• Grip: The grip is adjusted so the thumb is more
involved (e.g., if the anticipated impact is in front of
the body, then a full thumb grip could be used).
• Shoulder: The racket arm flexes (bends) at the
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FORWARD SWING
• Grip: The grip tightens on impact.
• Shoulder: The racket arm remains flexed (bent) at
the shoulder – the arm reaches out from the body.
• Upper arm: The upper arm abducts (moves off the
body) and rotates internally (slightly).
BADMINTON COACH EDUCATION LEVEL 3
FOLLOW-THROUGH
Options include:
• Striking with a tapping action where the racket
“rebounds” after impact. Note this rebound should
be a consequence of relaxation and racket recoil
rather than being forced back by deliberate muscle
action.
• After impact, relaxing and allowing the momentum of
the racket to continue to supinate the forearm.
COACHING TASKS
• You are coaching a person who drops his/her elbow and head considerably during the production
of a backhand drive. Much of this issue is caused by over-rotation of the upper arm on the
forward swing.
» Select and describe three coaching methods you might use to help resolve this issue other
than the coach showing and telling.
• Compare and contrast the biomechanical differences between straight and crosscourt drives,
both backhand and forehand. Your analysis should use:
» the structure applied in the above tables (preparation, backswing, forward swing, and follow-
through)
» extensive use of biomechanical terminology (flexion, extension, etc.)
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BIOMECHANICS
FOREHAND OVERHEAD
A forehand overhead hitting action has as its basis a throwing action, with an additional lever added to
the end of that action (i.e., the racket). The effectiveness of the action is influenced by:
• the whole body’s throwing action, with force generation being dependent upon effective
segmental recruitment of body parts, from large to small. The last three segments to be recruited
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would be:
» the lower arm, by the use of forearm rotation
» the hand, by the bending and straightening of the wrist
» the fingers tightening on the racket handle
• the way the player grips the racket. A basic grip is generally recommended, as it allows the
COACHES’ MANUAL
racket head to be accelerated by a combination of forearm rotation and wrist action. A relaxed
grip, tightening only in the later stages of the forward swing, also helps the muscles of the
forearm and wrist work more effectively.
Care must be taken when correcting a forehand overhead hitting action, as there are many body
segments that need to integrate effectively. Breaking down the action too much can easily lead to a
lack of flow in the hitting action.
The diagram below was used in the “Terminology” section to explain how the different body
Wrist Fingers
Shoulder Elbow
FORCE
Legs
TIME
116 Two of the most typical issues surrounding force generation on the forehand overhead include:
1. Lack of involvement of the lower body and trunk. This is often seen in beginner players, who
mainly rely on an arm action to hit the shuttle. The diagram below shows how there are fewer
BIOMECHANICS
FORCE
Wrist Fingers
COACHES’ MANUAL
Wrist Fingers
Shoulder Elbow
Shoulder Elbow
TIME
BADMINTON COACH EDUCATION LEVEL 3
2. Moving the larger segments of the body forwards at the same time. The diagram here illustrates
the lack of proper timing in the involvement of certain body segments, in contrast with the ideal
diagram above.
BIOMECHANICS
o using the straightening of the rear leg to push the rear hip forwards
Note that any “stepping through” of the racket leg, if it does occur, should happen well after the
shuttle has been struck. In effect, that leg “catches” the body as it moves forwards.
DISCUSSION QUESTIONS:
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• Coaches often encourage that the throwing elbow come upwards and forwards at the same time
as the hip. Do you feel this is good practice/helpful for players?
• Sometimes (such as in the case above of beginners learning to involve the whole body rather
than using shorter, arm-dominated movements) a solid learning process may mean that learners
experience less immediate gratification (actually hitting the shuttle more often) but greater long-
COACHES’ MANUAL
term gains (eventually more effective hitting). How can coaches deal with this?
One suggestion for moving directly backward is, from a sideways stance, to cross the non-racket leg
behind the racket leg, then step back with the racket leg to complete the movement, finishing in a
sideways stance. Possible advantages of this method of approach are:
The disadvantage of the cross-behind movement is the potential strain on the hip joint.
118
DISCUSSION QUESTIONS:
1. Two coaches disagree on a particular aspect of the split-step. The first coach believes that the
split-step should always be coached so both feet land at the same time. The second coach
BADMINTON COACH EDUCATION LEVEL 3
believes one foot should land before the other foot. Using relevant biomechanical concepts and
terminology, discuss the advantages and disadvantages of each approach.
2. Two coaches disagree on a particular aspect of the split-step. One coach prefers a high action
where the player leaves the ground with more of a jumping action in preparation for the split-
step, whereas the second coach prefers more of a “dropping” motion into the split-step. Using
relevant biomechanical concepts and terminology, discuss the advantages and disadvantages of
each approach.
3. Using relevant biomechanical terminology, analyse the use of the non-racket arm during:
BIOMECHANICS
The aim of this section is to apply biomechanical principles to a specific fitness test – the vertical
jump. One guiding principle that underpins this analysis is that:
“energy cannot be created or destroyed, it can only be converted from one form to another”.
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A typical fitness test used in badminton is the vertical jump test, which is covered in the Level 2
Coaches’ Manual in some detail. A measure of leg power, the test involves a player jumping vertically
as high as possible, and that measurement is then recorded.
The vertical jump test is an easy way to measure improvement in jump height, which will affect
COACHES’ MANUAL
the power of a player’s jump smash, for example. As such, it is often used to determine the
effectiveness of a training programme. The idea of this section is to help coaches understand the
biomechanical basis behind the test and what elements contribute to the eventual height of a player’s
jump.
Biomechanics can help us to calculate the force being generated by the player.
BIOMECHANICS
Using the equations above, it is possible to determine the take-off velocity of the player.
Assume that:
Referring back to the idea that energy cannot be created or destroyed, but can only be converted
from one form to another, this means that kinetic energy on take-off = potential energy at the peak of
the jump.
½mv2 = mgh
COACHES’ MANUAL
Thus, the velocity at take-off is 3.7m/s, which will dictate the height of the jump.
BADMINTON COACH EDUCATION LEVEL 3
BADMINTON COACH EDUCATION
COACHES’ MANUAL
LEVEL 3
MODULE 13
MOTOR LEARNING
MODULE 13
MOTOR LEARNING
www.bwf.sport
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01. INTRODUCTION
MOTOR LEARNING
The aim of this module is to introduce a variety of key motor learning concepts to coaches and
provide opportunities for coaches to apply these concepts to their own coaching practice.
LEARNING OUTCOMES
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• define “motor learning”
• describe a variety of concepts that underpin motor learning
• apply motor learning concepts to their own coaching practice
• reflect on the effectiveness of applying different approaches to motor learning
COACHES’ MANUAL
MOTOR LEARNING DEFINED
“changes in the nervous and muscular systems that control the production of a movement”.
Motor Learning
The concepts of ability and skills have been addressed previously in the BWF Coach Education
resources. This Level 3 resource will review these two concepts and will also provide a deeper
analysis of each.
ABILITY
In the study of motor learning, the term “ability” is frequently used. It is useful, therefore, to look
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Ability has been defined in the BWF Coach Education resources as a “consistent, long-lasting
attribute that is largely genetically determined and underpins a player’s sporting performance”. The
key points to highlight from this definition are that abilities:
COACHES’ MANUAL
• are inherited
• remain relatively the same through life
Initially there was support for the concept of a single, all-round ability that underpinned excellent
sporting performance (Brace, 1927). This was perhaps not surprising, as even today we often point
out people who we regard as all-round athletes that appear to be able to play any sport with apparent
ease. To test whether an all-round sporting ability truly existed, experiments were conducted to see
if there was a correlation between performances in different sporting tasks. For example, researchers
BADMINTON COACH EDUCATION LEVEL 3
might look at a person’s ability to throw a tennis ball and then kick a football accurately. If there was
a general all-round sporting ability, then you would expect those with a high sporting ability would be
good at both, whereas those with a low sporting ability would be poor at both.
However, the reality was that experiments conducted using these methods did not show these
results. An athlete being good at one motor activity did not necessarily mean they were good at
another. Drowatzky and Zuccato (1967) also demonstrated that an athlete’s performance in a variety
of balance tasks was inconsistent, even when those tasks appeared to be related. Thus, the concept
of an all-round athlete born with single highly developed motor ability has little historical scientific
support.
In contrast, Henry (1968) suggested that rather than a single motor ability there are thousands of
underlying abilities. Thus, a world champion badminton player may have been born with a lot of the
abilities required for excellence in badminton, but those abilities would not necessarily guarantee
excellence if they had attempted to succeed in another sport.
Fleishman (1964) developed the available knowledge surrounding abilities, resulting in the
identification of a number of abilities, listed below.
MOTOR LEARNING
Explosive Strength expend a maximum amount of energy in one explosive act
Static Strength exert force against a relatively heavy weight or immovable object
Dynamic Strength repeatedly or continuously move or support the weight of the body
exert dynamic strength that is particular to the trunk and abdominal
Trunk Strength
muscles
Extent Flexibility extend or stretch the body as far as possible in various directions
Dynamic Flexibility perform repeated, rapid movements requiring muscle flexibility
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Gross Body Equilibrium maintain total body balance in the absence of vision
Balance with Visual Cues maintain total body balance when visual cues are available
perform tasks in which the arms and legs must be moved quickly, but
Speed of Limb Movement
without a reaction time stimulus to minimise movement time
Gross Body Co-ordination perform a number of complex movements simultaneously
COACHES’ MANUAL
Stamina exert the entire body for a prolonged period of time
Keele and Hawkins (1982); Keele, Ivry & Pokorny (1987) and Keele, Pokorny, Corcos & Ivry (1985)
have identified several additional abilities which are listed in the table below.
There are many problems associated with using a range of tests in order to try to spot young children
with necessary underpinning abilities to become future badminton champions. These issues include:
• The research of Fleishman (1964) and Keele et al. (1982, 1985, 1987) mentioned earlier in this
section provides a useful basis for further research and discussion. However, these studies
have not focussed on more “real-life” movements, particularly those involving co-ordination of
the whole body. It is therefore not advisable to regard the abilities in the tables as a final list, but
rather as a work in progress requiring much additional investigation.
• When testing children to measure underpinning abilities, it is important to keep in mind that all the
children will have had differing levels of exposure to playful activities which may have led them
to develop sporting skills to different levels. Rather than measuring their underpinning abilities,
you could be simply measuring how much one set of parents has played with their children as
compared to another set of parents!
• Even if you could precisely measure underpinning, genetically determined abilities, it is highly
questionable that such measures would be an accurate predictor of a child’s capability to become
a badminton champion. You would be, in reality, measuring that child’s performance in a task,
rather than potential to perform at the highest level in 20-25 years’ time.
• Most “ability-based tests” are physical in nature and do not address more psychological
issues (rate of learning, personality, determination, etc.) that could also be key areas for future
champions.
For the reasons stated above, it can be argued that early selection of children on the basis of ability-
led testing is more likely to de-select future champions than to select them.
SKILL
The terms “ability” and “skill” are often used interchangeably, as though they were same thing.
However, with regards to motor learning, they are actually very different concepts. As ability has
already been addressed, this section will focus on the concept of skill.
124
“a learned movement, or sequence of movements, that allow for the completion of a particular task”.
SKILL CLASSIFICATIONS
There are different ways in which skills can be classified and these are outlined below.
• Perceptual skills can be defined as “the capacity to be aware of information provided by the
senses”.
• Cognitive skills can be defined as “the capacity to process information”.
• Motor skill focuses on “the quality of the movement”.
In reality, skills are a combination of perceptual, cognitive, and motor elements. We see, hear, and
feel information from the environment, make sense of it, and then perform a physical response.
Badminton certainly involves all three elements. For example, a player:
MOTOR LEARNING
Skills can also be classified by the nature of the task being performed.
DISCRETE SKILLS
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of time. Potting a ball at snooker
or pool is a good example of a
discrete skill.
CONTINUOUS SKILLS
COACHES’ MANUAL
Continuous skills involve the
same movement, repeated over
a long period of time. Examples
would be running, cycling, and
swimming.
SERIAL SKILLS
Skills can also be classified according to the environment in which they are being performed.
In reality, skills are rarely performed in a completely closed or open environment. Skills are
usually performed in environments that have varying amounts of predictability and consistency.
For example, whilst ten-pin bowlers are largely performing closed skills, they may have to
bowl with a crowd creating a lot of noise, other players in the adjacent lanes, etc. Badminton
is largely played indoors in a closed environment, protected, for example, from the weather.
However, even in these circumstances, players may have to cope with environmental factors
that are more open in nature, such variable playing backgrounds and air currents in the hall that
cause the shuttle speed to vary depending on the direction of the drift.
126
Guthrie (1952) suggested that high levels of proficiency in skills were characterised by:
Photo credits: James Varghese (3rd) and BWF/BadmintonPhoto (1st and 2nd)
In summary, the key differences to keep in mind between skills and abilities are:
• skills are learnt, whereas abilities are • skills can develop or decline, whereas
genetically endowed abilities remain at a relatively stable level
127
MOTOR LEARNING
Because there is a close link between motor learning and the nervous system, a greater
understanding of the nervous system’s structure and function can therefore help us to develop our
knowledge of motor learning.
The building blocks of the nervous system are individual nerve cells. Another name for nerve cells is
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neurons. The characteristics that distinguish nerve cells from other types of cells are their ability to:
Although there are many variations in both the structure and function of different types of nerve cells,
COACHES’ MANUAL
it may help our basic understanding to start by reviewing the structure of a “typical” nerve cell. It is
important to keep in mind that this is a very simple version of a nerve cell, presented to familiarise
coaches with the key structural components. In reality, there are many variations.
In simple terms:
Nerve cells can be split into motor neurons, interneurons, and sensory neurons. Structurally, the key
difference between types of neurons is the positioning of the cell body. These differences in structure
are illustrated below.
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COACHES’ MANUAL
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• Motor neurons transmit information from other neurons to the muscles, which helps to bring
about movement.
• Interneurons communicate from neuron to neuron.
• Sensory neurons take sensory information (sight, sound, smell, taste, and touch) from the
BADMINTON COACH EDUCATION LEVEL 3
The Central Nervous System (CNS) is made up of the brain and spinal cord.
THE BRAIN
The brain is located in the head and is protected by the bones of the skull
It is beyond the scope of this publication to go into great detail about the
structure and function of the brain. As an
overview, however:
The spinal cord extends downwards from the brain to the lower back. It is protected by the
interlocking bones of the back known as vertebrae.
MOTOR LEARNING
THE PERIPHERAL NERVOUS SYSTEM (PNS)
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• sensory nerves, which collect information from the eyes, ears,
limbs, etc. and send it to the Central Nervous System
• motor nerves, which take information from the Central
Nervous System and send messages though the body to start
a response (e.g., a muscle contraction)
COACHES’ MANUAL
Functionally, the nervous system can also be separated into:
FOLLOW-UP TASK
Research deeper into the basic structure and function of the brain. In particular, find out about:
• the areas of the brain predominantly responsible for the control of voluntary movement
• the relationship between the brain and the concept of a motor program
130
The focus of this section is to explore the interactions between the muscular and nervous systems.
It is strongly recommended, therefore, that readers revisit the information regarding the muscular
system in the BWF Level 2 Coaches’ Manual. This will help to reinforce their earlier learning and
improve their understanding of this section.
Most motor nerve impulses originate in the brain and are passed down the body via the spinal cord.
Eventually those nerve impulses will reach their destination and pass into the cell body (soma) of
the target motor nerve (see the yellow arrows above). Note that the body of a motor nerve cell
is still situated within the spinal cord, so effectively at this stage the impulse has still not left that
spinal cord. The impulse then travels outside the spinal cord, along the axon of that motor nerve (see
the violet arrows) which effectively acts as the pathway to the destination muscle. Schwann cells
wrapped around the axon act as insulators which help to increase the speed of conduction of the
nerve impulse. As it reaches the muscle the axon branches out, so the impulse can reach not just
one, but several muscle fibres.
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131
MOTOR LEARNING
A single, short-lived nerve impulse would have little effect, as it would not be strong enough
or sustained enough to bring about a muscle contraction. In reality, the effect of large numbers
of nerve impulses, following very quickly one after another and adding together, produces an
impulse of sufficient magnitude and duration to cause a muscle cell to contract.
ALL OR NONE
Nerve impulses are either of sufficient magnitude or not to bring about contraction in a muscle
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cell. If the nerve impulse is too weak, then none of the muscle fibres connected to that motor
unit will contract. If the nerve impulse is of sufficient magnitude, then all the muscles cells within
that motor unit will contract. A useful analogy is firing a gun. You can exert very light force on the
trigger and the gun may not fire. However, at a certain point if you keep increasing the pressure
the trigger will move and the gun will fire. It is all or none. So if there is a single nerve cell
COACHES’ MANUAL
connected to a single muscle cell (a 1:1 ratio motor unit) then when the nerve impulse reaches
a particular threshold level that single muscle cell will contract. If a single nerve cell is connected
to 300 muscle cells (a 1:300 ratio motor unit) then when the nerve impulse reaches a critical
threshold level all the muscle cells it connects to will contract.
Muscle force is controlled by how many motor units are used. Thus, if we require large forces, we
send many nerve impulses from the brain to many motor units, which means all the muscles cells
Sensory nerves cells can also take information from inside muscle cells and return this information
to the brain and spinal cord. The key sensors within muscles are “muscle spindles”, which are
embedded deep within muscle structures.
Muscle spindles are able to sense both the rate and
amount of stretch within a muscle. In the illustration
above, a rapid stretching of the hamstrings will be sensed
by the muscle spindles, which starts a nerve impulse
which travels back to the spinal cord. Since the spinal cord
is able to deal with control of reflex actions, if the rate
of lengthening is severe, then the spinal cord will send
a message quickly back to the same muscle, via motor
nerves, instructing the muscle to contract. In a sense, this
stretch reflex, caused by the sensory work of the muscle
spindles, helps to protect the muscle when it senses it is
being stretched rapidly, by countering this with a muscle
contraction. Note also, however, that the stretch reflex
http://www.bandhayoga.com/images/spindle_organ.jpg
can be not only a source of muscle “protection” but also
a fundamental means by which muscle forces can be
increased.
FOLLOW-UP TASK
1. Once the nerve impulse enters the muscle cell, how does it contribute to the cell contraction
process?
2. What is the relationship between muscle fibre types and motor units?
3. Explain how the action of muscle spindles can be used to enhance muscle power. Relate
your answer to the action of the wrist flexors on a forehand lift and the soleus/gastrocnemius
muscles during a split-step.
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In simple terms, we can describe how humans produce voluntary movement using a three-stage
model. This is shown diagrammatically below.
Information processing
Sensory input to the body Motor output from the body
within the body
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COACHES’ MANUAL
External sensory input can be provided from sight, sound, touch, smell, or taste. Within the body,
we identify what sensory information is being provided, we select the response to that information,
and organise what needs to be done to bring about that response. These three stages of internal
processing are often referred to as “response time”.
The level of skill demonstrated by a player is largely governed by the capacity to process incoming
sensory information. These sensory signals can be split into two types – external and internal.
The external sensory information most relevant to sporting performance is visual and, to a lesser
extent, auditory.
VISUAL INPUT
Functionally, the eye collects, focuses, and transmits light through a lens to create an image of
the external environment. This information is converted into a nerve impulse, which is transported
MOTOR LEARNING
to the brain via the optic nerve.
Vision itself can be split into two sub-systems of focal and ambient vision. The characteristics of
each type of vision are included in the table below.
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Responsible for spatial awareness/
Definition Responsible for identification of objects
movement control
Information the system What is it? Where is the object?
provides (e.g., a shuttlecock) Where am I in relation to the object?
Central Central and peripheral
COACHES’ MANUAL
Size of visual field
Level of conscious
Conscious Non-conscious
control
Because focal vision (concerned with the identification of objects) is a conscious process, it
is relatively slow. A badminton player will use focal vision to identify the shuttle in a rally (for
example, as it is about to be struck by the opponent).
Research by Bard and Fleury (1981) has shown that expert ice hockey goaltenders tend to use
focal vision to concentrate on the stickwork of the shooting player, rather than the puck, allowing
them to anticipate the shot earlier and block more successfully. In contrast, novice performers
concentrated their focal vision at the puck itself. Applied to badminton, with intermediate/
advanced players, coaches should therefore help them to look for the shape of strokes created by
their opponents (rather than looking at the shuttle) in order to anticipate probable replies. Video
analysis of specific players playing specific strokes may help this process. The kind of information
that elite players use in anticipating, in contrast to lower-level players, was also discussed in
Module 11 in the Elite Coaching section.
In contrast to focal vision, ambient vision (concerned with spatial awareness and movement
control) is an unconscious process and is therefore very quick. Fundamental to the understanding
of ambient vision is the concept of optical flow, which is a term used to describe how light
reflected from objects flows across the retina at the back of the eye, forming moving images
which are relayed to the brain by the optic nerve.
According to Schmidt and Wrisberg (2000), optical flow gives observers many different types of
information about their movement, including:
Of the above list, stability and balance is possibly the most surprising, as these concepts are more
usually associated with the balance sensors in the ear and the sensory information received from
muscles and joints.
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This means that unnecessary movements of the head during the production of strokes will cause
an excess of sensory information from not only the ear but also from ambient vision, resulting
MOTOR LEARNING
in many compensatory movements that can affect players’ balance and subsequently their
production of the skill.
AUDITORY INPUT
The fluid-filled semicircular canals (labyrinth) attach to the cochlea and nerves in the inner ear.
They send information on balance and head position to the brain. The Eustachian (auditory) tube
drains fluid from the middle ear into the throat (pharynx), behind the nose.
BADMINTON COACH EDUCATION LEVEL 3
When coaching, it is easy to think of auditory information as simply being the coach providing
instruction to the athlete. However, additional auditory considerations that could aid motor
learning could include:
• the use of rhyming language (e.g., “tricky flicky” for a forehand lift)
• highlighting differences in sound from the shuttle racket impact (e.g., between a slice and
smash)
• trigger words to prompt a particular behaviour (e.g., the word “calm” to trigger a deep breath)
Vision and hearing are examples of sensory input obtained from outside the body. However, the body
has a number of other internal providers of sensory information. The information provided by the
various internal sensors is collected, organised, and interpreted by the Central Nervous System. Such
information is often referred to as “proprioceptive” or “kinaesthetic”.
The structure and function of various internal sensory mechanisms are included in the table below.
• Merkel’s receptors
Provide information about pressure,
• Meissner’s corpuscles
temperature, and touch
• Ruffin’s corpuscles
• Pacinian corpuscles
• Hair receptors
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MOTOR LEARNING
Vestibular apparatus
Provide information about balance
and posture
Located in the inner ear
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Golgi tendon organs
Provide information about the
Located where muscles merge into amount of force being generated in
tendons muscles
COACHES’ MANUAL
Muscle spindles
Provide information about changes
Located within the muscles (see
in muscles’ length
dark red lines wrapped around
muscle fibre)
FOLLOW-UP TASK
• Guided actions, where a coach physically manipulates a player’s body in order to produce a
desired shape of movement for the racket head, is sometimes used by coaches. Discuss the
advantages and disadvantages of using this technique to coach a backhand overhead. Make
sure in your answer you refer back to the internal sensory mechanisms described in the
previous table.
• With reference to internal sensory mechanisms, discuss the possible advantages and
disadvantages of encouraging a beginner to perform certain skills with their eyes closed (e.g.,
a backhand serve (striking the shuttle), a forehand clear with kick-through (shadowed), and a
round-the-head movement pattern (shadowed).
EFFECTS OF AROUSAL
The ability to process information in order to perform a sporting task can be affected by many things,
including the arousal level of the participant.
Yerkes and Dodson (1908) first developed the concept of the “inverted-U” principle of arousal, which
established the nature of the relationship between the level of arousal and performance of a specific
task. Essentially, in cases of under- or over-arousal, performance levels dropped, whilst moderate
levels of arousal resulted in the best performances. This relationship is demonstrated graphically
below:
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Level of arousal
The diagram below demonstrates how optimum arousal levels might vary, even within a single rally of
BADMINTON COACH EDUCATION LEVEL 3
badminton!
Arousal
Note from the diagram how the successful completion of finer motor skills such as a low serve
requires a lower level of arousal than a gross, powerful skill such as a forehand smash.
High levels of arousal can affect performance level because of a phenomenon known as “perceptual
narrowing”. This phrase is used to describe how the amount of information received by the senses
can be reduced as arousal levels increase. This is demonstrated in the diagram below, with high
levels of arousal narrowing the amount of sensory input entering the body.
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High Arousal
MOTOR LEARNING
INSIDE THE BODY
Select a Organise
Identify the
response the
Sensory sensory Motor
to the response
Input information Output
information to the
provided
provided information
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RESPONSE TIME
High Arousal
At higher levels of arousal, players may naturally focus their attention on the stroke being produced
by the opponent, rather than the noise from, or movement of, the crowd in the background. So
COACHES’ MANUAL
perceptual narrowing can, in this sense, enhance performance. However, a highly aroused doubles
player may be too focussed on returning a smash with a block to the net and fail to notice the position
of the smashing player’s doubles partner at the net, who intercepts the blocked return.
Lower levels of arousal can also reduce the level of performance. In these cases, the arousal level
is so low that sensory input becomes too broad, with many irrelevant pieces of sensory information
being included in the internal processing phase. This increases the chance of irrelevant information
being processed and relevant information being missed.
FOLLOW-UP TASK
• Read the Psychology: Control section of the BWF Level 2 Coaches Manual. From this,
suggest methods by which arousal levels can be managed in order to achieve optimum
arousal levels and control the potential effects (positive or negative) of perceptual narrowing.
• In terms of managing arousal, research the terms “muscle to mind” and “mind to muscle”.
Gives badminton examples of how you can use these techniques to manage arousal and
therefore improve motor learning and performance
RESPONSE TIME
The time taken to make sense of the information, decide on a response and start that response
is called “Response Time”. This is represented diagrammatically in the diagram below, which is
a slightly greater development of the basic information processing model presented earlier in this
section.
HTTP://WWW.DISCOVERYEXPRESSKIDS.COM/BLOG/ARCHIVES/05-2016
COACHES’ MANUAL
Hick (1952) demonstrated that the greater the number of possible stimulus-response pairs, the
longer the response time. Thus, players who have a greater variety of strokes and produce them
with a similar action will manage to increase the response time of their opponents. This can have
consequences for the opponent (such as a later and/or off-balance return).
BADMINTON COACH EDUCATION LEVEL 3
Clear...?
Smash...?
Drop...?
The more natural the link between a particular stimulus and a response the faster the reaction
time. As an example, a smash played slightly to the forehand side of an inexperienced player
would naturally result in a quick reaction to play a forehand stroke on that side of the body.
However, there can be disadvantages to this relationship. For example, if the smash is only
slightly to the forehand side it is generally more effective to play this as a backhand as this keeps
the elbow away from the body.
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MOTOR LEARNING
Although compatible and resulting in a fast
response, playing a forehand on the forehand
side is not always the best response.
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Photo credit: BWF/BadmintonPhoto
Practice can help players deal with many issues concerned with stimulus and response. Response
COACHES’ MANUAL
times can be reduced by practice, with players learning to read the sensory information (e.g., read
which stroke is being played), select and organise a response more quickly than without practice.
For example, a beginner who tries to jump to the side and return a smash to the body with a
forehand stroke (often an undesirable response) can be trained to respond by maintaining his/her
body position and returning the shuttle with a backhand stroke.
The use of anticipation by elite players as one of the defining characteristics of elite-level play was
Anticipation can be defined as “being able to predict what event will occur and when”. Anticipation
therefore has two elements:
• What is going to occur (e.g., smash, reverse drop, held clear etc.)?
• When this will occur (take early, late, delayed, etc.)
Anticipation can be used to quicken response time. Diagrammatically this can be represented by a
shortening of the response time box shown below.
ANTICIPATION
• avoiding repetitious patterns of play (unless of course they are winning patterns!)
• using double motions
COACHES’ MANUAL
It is generally accepted that humans can only process a limited amount of information at a time. Much
thought has also been devoted to the ability of humans to deal with information in a:
• serial manner (one piece of information, followed by another, then another, etc.)
• parallel form (i.e., more than one piece of information at a time)
BADMINTON COACH EDUCATION LEVEL 3
Parallel
Parallel
and serial Serial
processing
processing Processing
possible
possible
RESPONSE TIME
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MOTOR LEARNING
MacLeod (1991) suggests strongly that we can process more than one type of sensory information
at a time, with that information being processed in parallel (i.e., at the same time). So a player’s
information processing system is capable, for example, of identifying:
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• noise from the crowd
• their own position on the court
• their own state of balance
Limitations of information processing are therefore not thought to be at the sensory identification
phase, where more than one piece of information can be deal with in parallel (i.e., at the same time).
COACHES’ MANUAL
SELECTING THE RESPONSE
Schmidt and Wrisberg (2000) describe two types of processing – controlled and automatic - which can
occur during the response selection phase of information processing.
• is slow • is fast
During the response selection phase, the amount of information that can be processed is likely to
be dependent upon the how familiar the person is with the task. Imagine player 1 (an inexperienced
badminton player) is in a rally where their opponent (player 2) is playing a forehand net shot, so the
shuttle is going to travel to their backhand at the net.
In contrast, automatic processing can occur after large of amounts of practice. Thus, an expert player
in the same situation will be able to select the appropriate responses:
• quickly
• with less attention
• in parallel (i.e., selecting a number of appropriate responses at the same time)
• involuntarily (i.e., so practiced that it becomes automatic)
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First impressions might lead us to believe that automatic processing, brought about by much practice,
is ideal for badminton. Responses to an opponent’s stroke would be automatic, quick, allow for
MOTOR LEARNING
selection of a number of techniques at the same time and require less attention. This is true to a
certain extent; however, it could lead to:
• problems if the opponent is able to change their stroke at the last minute (e.g., from a net shot to
a lift), with the receiving player selecting an incorrect movement pattern
• predictability, with the receiving player always playing the same stroke in this situation
Therefore, training for badminton should involve a lot of practice to try to achieve an automatic
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processing state, however training must include choices/decision-making to reflect the open-skill,
variable nature of the sport.
Once the response(s) have been selected, then the brain needs to organise that response. Relating
this to the structure of the nervous system, the brain will programme the response and send it
through the motor nerves of the peripheral nervous system in order to contract muscles in way that
results in the desired technical response. Response programming is thought to occur in a serial
manner, meaning we can only organise and start responses one at a time.
The serial, one response at a time, nature of response programming can be used to advantage in
sport by learning to use deception. For example, in the rally below:
BADMINTON COACH EDUCATION LEVEL 3
• any techniques involved in the deception have the same shape, so they are more difficult to tell
apart (e.g., straight dropshot and reverse slice cross dropshot)
• any fake action and the actual performed action should happen very quickly, one after the other,
meaning the receiving player has less time to readjust
• the fakes should not be over-played so they in themselves do not become predictable
Memory can be defined as “the process in which information is encoded, stored, and retrieved”.
https://en.wikipedia.org/wiki/Memory (2016)
Memory can be divided into three sections (Atkinson & Shiffrin, 1968):
MOTOR LEARNING
SENSORY SENSORY SHORT-TERM LONG-TERM
INPUTS MEMORY (SM) MEMORY (STM) MEMORY (LTM)
• Receives
Seeing Information • Storage size
selected
passed to and storage
information
• Large storage LTM via duration
from sensory
area rehearsal and virtually
Hearing memory
• Information meaningful unlimited
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• Small storage
held for a association • Memories
area
short period in LTM may
• Information
of time (less never be
Touching retained for up
than 1 second) destroyed
Selective to one minute
(Sperling, – we just
attention • Limited in
1963) have trouble
capacity to
COACHES’ MANUAL
Proprioception • Different (we choose retrieving
(e.g., balance) what to 5-9 pieces of
“sections” some
focus upon) information
of sensory memories
(Miller, 1956)
memory • A type
• With practice,
Smell depending Information of LTM
information
upon source can be memory
transferred
(e.g., seeing retrieved known as
to long term
goes to visual from LTM procedural
memory
short-term and passed memory
• Information
memory) back to STM (“knowing
FOLLOW-UP TASK
• In terms of memory, define the term “meaningful association” and explain with examples
how this might be used to enhance coaching effectiveness.
MOTOR PROGRAMS
In the previous section, different types of memory were explained. In the Long-Term Memory
section, the concept of a “procedural memory” which defines how a motor skill should be performed
was introduced. This procedural memory is more often referred to as a “motor program”.
“a set of pre-arranged movement instructions, stored in the Central Nervous System, which defines
the underpinning specifics of a movement”.
Motor programmes can be broken down into building blocks, often described as “sub-routines”. For
example, the sub-routines that make up the backhand doubles long defence would consist of:
• Stance • Backswing
• Racket carriage • Impact
• Grip • Follow through
See the “Hitting Skills” modules in the Level 1 and Level 2 manuals for further examples and images.
144
So far, we have used a simple three-stage model to describe how motor skills are produced, the
stages consisting of sensory input, information processing and motor output.
Information processing
Sensory input to the body Motor output from the body
within the body
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A development of this basic model that can further help our understanding of motor control is the
Closed Loop model. A simple version of this model is shown below.
1. Sensory
• Sensory input (1) is inputted to the executor
(2) which makes sense of, selects, and
Input
organises the response. These processes
take place in the brain.
• At this stage information about the desired
2.The Executor:
response (3) is sent to a comparator (4) for
later use.
making sense of the • Information about the desired response is
input, selecting and
organising the desired also sent to the effector (5). The effector’s
response
role is to take the desired response
5.
nervous system to the muscles. These
The Effector:
7a. Internal Feedback
muscles then contract, acting on the skeleton
to produce movement.
actioning the selected
response • The movement produced by the executor
produces an output (6), for example a
forehand lift.
• Internal feedback (7a) is provided from
6. 7b.
muscle spindles, golgi tendon organs, etc.
regarding elements such as muscle length,
Output: External Feedback muscle force, balance, etc. This feedback is
results of the action
sent to the comparator (4) for later use.
• External feedback (7b) is provided from
sound and vision about the outcome (e.g., lift
travels out of the court).
• The comparator compares the internal/external feedback with the desired response and sends
details of errors to the input so future behaviour can be adjusted appropriately.
145
A badminton example using the closed loop model of motor control would be returning a low serve.
MOTOR LEARNING
MODULE 13
COACHES’ MANUAL
Photo credit: BWF/BadmintonPhoto
The receiver:
Although the closed loop system is useful for helping us to understand how we control skills, it does
have some disadvantages, most notable of which is that the whole process is slow. Thus, a skilled
server who can change their serve to a flick serve in the last part of the action may gain a significant
advantage, as the receiver may not be able to change their footwork, racket carriage, etc. in time to
readjust and return the flick serve.
The main disadvantage of the closed loop system of motor control is that because of the complexity
it can only work slowly, often too slow for more rapid actions of the body experienced in sport.
146
However, sport shows us how skilled performers can perform these rapid actions successfully, so an
alternative method of motor control, called “Open Loop Control” has been proposed to explain this.
MOTOR LEARNING
The motor program is key to understanding the functioning of the open-loop system. The
characteristics of a motor program include:
Specifically, the motor programme exerts the following control upon the muscular system:
• selects the muscles needed to produce the • sets the level of force exerted by different
movement muscle groups
• decides the sequence in which those • controls the time each muscle contracts
muscles should be triggered
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1. SENSORY INPUT
MOTOR LEARNING
• Making sense of the
input
• Selecting the
2. THE EXECUTOR
response
• Organising the
response
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• Motor programme
COACHES’ MANUAL
(brain)
4. OUTPUT
148
In the previous sections, both closed and open loop systems were used to explain how the body
may control movement. The closed loop system was most appropriate for slower movements and
characterised by use of feedback loops and a comparator to detect and adjust errors. The open loop
system is more appropriate for faster skills, relying on pre-defined motor programs to control the skill
being produced.
In reality, the human body controls movement by using a combination of both closed and open loop
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control. The diagram below represents this situation theoretically, showing the components of the
closed loop system, which contains the open loop system as well (highlighted in yellow).
1.
COACHES’ MANUAL
Sensory
Input
2. The Executor:
BADMINTON COACH EDUCATION LEVEL 3
3. 4.
Desired Response The Comparator:
comparison of desired and
actual response
5. 7a.
The Effector:
actioning the selected Internal Feedback
response
6. 7b.
Output: External Feedback
results of the action
149
MOTOR LEARNING
Whilst the concept of the motor program is useful, one question not immediately dealt with by the
motor program theory is how totally new movements, or variations of an existing movement, can be
performed successfully. Motor program theory can explain our ability to perform these new actions by
describing each motor program as a “generalised motor program”. This generalised motor program:
• would contain the essential instructions required to perform the basic shape of a movement. In
particular, these “deep” instructions set the order of muscles used to produce the movement
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and the relative timing of when those muscles are used.
• has the capacity to adjust this basic programme depending on the requirements of each specific
situation. The “surface” adaptations that a generalised movement program would have to be able
to provide would be variations in:
» speed of movement
» force of movement
COACHES’ MANUAL
» muscles and limbs
FOLLOW-UP TASK
A basic forehand net lift would be controlled by a motor program that contains all the “deep”
instructions required to perform the technically “correct” shape of that stroke. With reference to
the concept of a “generalised motor program”, explain in detail the possible “surface” variations
that may need to be used to play different types of forehand net lift.
Referring back to the content of the BWF Level 2 coaches’ manual, describe how you might use
varied practice to develop not only a simple motor program for the forehand net lift, but also a
more generalised motor program that would help the player use variations of that stroke more
effectively.
150
Feedback can be defined as “knowledge of the results of any behaviour, considered as influencing or
modifying further performance”.
Feedback can be split into two subsections: intrinsic and extrinsic feedback
• Intrinsic feedback consists of feedback that the player experiences naturally when performing a
skill. This type of feedback can be split in visual (sight), auditory (sound) and kinaesthetic (feel).
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An example in badminton would be a player performing a smash - the player would get visual
feedback about the accuracy, auditory information from the sound of the hit and kinaesthetic
information regarding the flow/balance of shot.
• Extrinsic feedback consists of feedback that comes from sources other than the player
themselves. Often (but not always) the source of this feedback is the coach – an example
being the verbal instruction, “Take your time between serves and breathe deeply”. In addition,
COACHES’ MANUAL
the specific dynamics of peer feedback at the elite level were discussed in depth in Module 9
(Teamwork and Group Dynamics).
1. To help the player develop a new skill by assisting them to make choices about what to do in
order to be successful.
2. To help motivate the player (e.g., via encouragement)
BADMINTON COACH EDUCATION LEVEL 3
Great care must be taken here regarding the amount, timing, and type of external feedback to
avoid creating a situation where that feedback, rather than enhancing learning, actually becomes
detrimental to skill improvement.
VERBAL FEEDBACK
One of the greatest sources of extrinsic feedback is verbal feedback given by the coach to the player.
Key issues to consider in this area are:
MOTOR LEARNING
Many badminton skills are highly complex, so this gives great potential for many errors, both
technical and tactical to occur. For example, the list below includes a few of the basic aspects that
should be in place to perform a backhand net shot effectively.
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shuttle aligned
• Use a thumb • Hips turned
grip • Rear foot turned
• Take the shuttle
out
early
• Rear arm extended
• Push the shuttle
COACHES’ MANUAL
• Hit using relaxed • Racket head below
reach the hand
The tendency, therefore, is for coaches to give too much information in a well-intentioned attempt
to correct everything at once. Unfortunately, this approach is at odds with much research in the
The verbal feedback should be something that the player can relate to. For example, “look at
your watch” can be a useful phrase to help the player to establish an effective preparation for a
backhand drive.
Coaches should also consider whether use of “judgemental” feedback is either effective or
desirable. By judgemental feedback we mean using words such as “poor”, excellent”, “good”,
“bad”, etc. to describe performance. Gallwey (1974) highlights that such approach introduces
great deal of emotion into the coaching which ultimate creates a deterioration rather than
improvement in performance.
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The verbal feedback has to focus upon the specific aspect of the skill that will bring about the
greatest improvement. In order to achieve this the following model is suggested:
• List all the aspects of a particular skill in order, with most essential components first and the
least essential last
• Identify the errors being made by the player from the list and select the single, highest priority
error to work on only
• Provide feedback on that part of this skill and once corrected, move down the list to the next
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priority
The effectiveness of this approach has been shown to be effective in developing skills in
football, rhythmic gymnastics, and weight training, so a sustained look at this approach applied to
badminton coaching might be worthwhile. As an example, the list used previously in this module
COACHES’ MANUAL
(focussing on the backhand net shot) will be used. The suggested prioritised list below is literally
that – a suggestion – which will hopefully stimulate a debate in this area.
For beginners, it has been suggested that telling a player how to correct an error may be most
beneficial as that beginner has little knowledge of potential solutions. “Push the shuttle to
improve control on your net shot“ would be an example of this.
More experienced performers may, however, benefit from a less explicit approach that
encourages the player to find solutions to the identified errors. This is where the role of reflexion,
as discussed within the elite context in Module 7, comes into play. So the coach may ask the
player “how can you improve the control on your net shots“, thereby encouraging them to take
more ownership of their own learning and develop their own ways to correct an error.
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The more skilled coach, however, may be able to enhance the learning of all players by the use of
appropriate questioning, as per below:
MOTOR LEARNING
Coach: “When you played the shot, where did you intercept the shuttle?”
Player: “Hmmm – close to the net, quite high up the net.”
Coach: “Do you think you could take it even higher?”
Player: “Possibly…”
Coach: “What would be the advantage of doing this?”
Player: “It would give my opponent less time to deal with my shot.”
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Coach: “Good thinking – so when you practice again, what are you going to do to give
your opponent less time?”
Player: “Intercept the shuttle as early as possible.”
COACHES’ MANUAL
The effectiveness of verbal feedback (in fact any type of feedback) should be judged by the ability
of the player to perform a particular skill once that feedback source has been removed. One
danger is that, if timed inappropriately, feedback becomes an integral part of the skill – i.e., that
skill cannot be performed effectively without the associated feedback being present. For example,
a coach may shout out the word “reach” just prior to the player striking a forehand overhead in
order to encourage them to take the shuttle early.
However, once that
Increased reliance on
verbal feedback to
perform a particular skill
can occur if the feedback
is:
• delivered whilst
that skill is being
performed
Photo credit: James Varghese
• delivered too
frequently
• delivered immediately
after performance of
the skill
The Level 2 Coaches’ Manual introduced coaches to a model of attentional focus by Nideffer (1976).
This model was presented in the context of where athletes can direct their concentration and is
repeated below.
Internal
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You need this style of concentration to take You need this style of concentration to rehearse a
information from around you, analyse that routine or to control your body’s internal state.
information by comparing it to your previous
experiences, and then form a plan. This migh Example:
occur between strokes, rallies and games. • Develop a routine in preparation to serve.
• Use deep breathing to help relax and control
COACHES’ MANUAL
arousal.
Example:
Practices where players are encouraged to
develop plans (e.g., in breaks during or between
sets) can help develop this type of concentration.
Broad Narrow
You need this style of concentration to be aware You need this style to actually perform a skill, such
of things happening around you, enabling you to as striking the shuttle.
then react automatically to this information. This
could be your opponent striking the shuttle. Example:
The best example of how a coach can help with
Example: this type of concentration in the middle of a
Training where the coach encourages the player’s game is simply to remind the player to watch the
observational skills, for example by identifying shuttle.
differences in an opponent’s hitting action when
performing a dropshot or clear.
External
The aim of this section is to examine how using different types of attentional focus may reduce or
increase the effectiveness of motor learning.
There is now a considerable body of evidence that motor learning and performance is more effective
when participants use, or are encouraged to use, an external rather than internal focus (Wulf, 2007).
Examples of studies that support the use of adopting an external focus when learning or performing
motor skill are listed in the table below and are split into research that focuses on:
MOTOR LEARNING
Wulf and Dufek (2009); Wulf,
Dufek, Lozano and Pettigrew,
Vertical Jump Height
2010; Wulf, Zachry, Granados and
Dufek (2007)
Porter, Ostrowski, Nolan, and Wu
Broad Jump Length
(2010)
Maximum force production during Marchant, Greig and Scott (2009)
elbow flexion
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Ford, Hodges, Huys and Williams
Kicking a football (accuracy)
(2009)
Support for adopting an external
focus using the outcome of Zachry, Wulf, Mercer and Bezodis
Basketball free throw (accuracy)
motor skill performance (2005)
Dart throwing (accuracy) Lohse, Sherwood and Healy (2010)
COACHES’ MANUAL
Riding a pedalo (speed) Totsika and Wulf (2003)
Porter, Nolan, Ostrowski and Wulf
Agility run (speed)
(2010)
Freudenheim, Wulf, Madureira,
Swimming performance (speed) Pasetto and Correa (2010), Stoate
and Wulf (2011)
Marchant, Greig, Bullough and
Muscle endurance
Hitchen (2011)
The reasons behind this observed behaviour have been explained using the constrained action
hypothesis (Wulf, McNevin and Shea, 2001). This hypothesis proposes that adopting an internal focus
produces a level of conscious control that inhibits potentially more efficient automatic motor control
mechanisms. Put simple, the mind starts to interfere with skills that the body can achieve on its own
if left alone. In support of this, the studies using EMG indicate that an internal focus appears to be
linked to additional (unnecessary) neuromuscular activity. In comparison, adopting an external focus
allows the body’s automatic, unconscious motor control system to operate in an uninhibited manner,
with the desired outcome being achieved almost as a bonus to this automatic process. Further
development of the constrained action hypothesis by Wulf and Lewthwaite (2010) have indicated how
instructions which focus internally on the body (e.g., bend your wrist, turn your body more, etc.) can
easily invoke a more self-conscious state and choking during performance of that skill.
If the research outcomes previously described are transferable to badminton coaching, then this may
require coaches to think differently about how they coach skills to players.
For example, a coach may ask a player to push their hand forwards and bend the wrist back in order
to prepare for a forehand lift. The previous research would suggest that this may not be the best
approach to support motor learning is it encourages the player to adopt an internal focus, thereby
inviting the problems identified within the constrained action hypothesis.
In this situation, reaching over a barrier and dropping the racket head would provide an alternative,
external focus that theory would suggest is more conducive to learning.
Of course, this approach assumes that we all learn in the same way and there are certain variations to
this approach that are worth considering. These variations include:
There is some evidence to support the idea that expert performers can successfully adopt a more
“distant” external focus, both in terms of time and distance (Bell and Hardy, 2009). For example, an
expert performer may focus on:
• performing a high serve which achieves a particular depth and height. This focus is well away
from the player’s body in terms of distance.
• anticipating their opponent’s probable replies to the high serve. This focus is well away from the
server’s body in terms of time.
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In contrast, a beginner might benefit from adopting an external focus, but one that is closer to their
body (Wulf, McNevin, Fuchs, Ritter and Toole, 2000). For example, the beginner may be encouraged
to point the racket directly upwards at the start of the backswing for the forehand high serve.
HOW MIGHT THE COMPLEXITY OF THE SKILL CHANGE THE COACHING APPROACH?
COACHES’ MANUAL
There is some support for the notion that the more complex the movement, the more relevant it is
to adopt an external focus for optimal skill learning and performance (Marchant, Greig, Bullough and
Hitchen, 2011; Wulf, Tollner and Shea, 2007).
BADMINTON COACH EDUCATION LEVEL 3
In contrast, explicit learning can be defined as “acquisition of skills and/or knowledge actively and
with awareness”. If questioned, people who have learnt explicitly would be able to explain in detail
the key characteristics of what they are doing.
There are several differences between implicit and explicit learning, including:
• Performers who have learnt a task implicitly are often less able to describe knowledge they have
acquired about that task.
• Implicit learning is not as restricted as explicit learning, with the latter being limited by the
information-processing capacity of the brain (Marois and Ivanoff, 2005).
• Tasks learnt implicitly are more robust, meaning they are less affected by other factors (e.g., time
pressure, anxiety, etc.) than tasks learnt in an explicit manner (Reber, 1993; Dienes and Berry,
1997).
The latter point (i.e., robustness) is possibly of most relevance to the coaching of badminton, as
it would mean that skills learnt implicitly in practice are more likely to withstand the pressures of
competition.
157
MOTOR LEARNING
Researchers, in an attempt to study implicit learning, often used a dual-task approach where the
conscious attention of the participants is taken up by one task, “forcing” the other task to be learnt
implicitly. An example might be to perform a task whilst reciting the alphabet. The problem with this
type of approach is that motor learning is slowed considerably.
In an attempt to rectify this, it may be worth trying to gently push the learning process towards the
implicit end of the continuum, rather that forcing it completely to that end.
MODULE 13
In reality, learning is unlikely to be purely implicit or explicit in nature, but rather a combination of both.
In other words, most learning experience will lie on a continuum somewhere between purely implicit
and purely explicit learning (see the diagram below).
COACHES’ MANUAL
UNCONSCIOUS CONSCIOUS
REFERENCES
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Gallwey, W. Timothy (1974). The Inner Game of Tennis (1st ed.). New York: Random House. ISBN
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MOTOR LEARNING
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COACHES’ MANUAL
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BADMINTON COACH EDUCATION LEVEL 3
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