Ffdreamingerrata 1
Ffdreamingerrata 1
BLACK MAGIC NON ELEMENTAL SPELLS • Silence: Attack vs Intelligence to make a target unable
to use any school of Magic for a number of panels equal
to the stones that got through.
In the original supplement version of Black Magic, you could
buy spells other than the Elemental ones are available for 20 • Confuse: Attack vs Intelligence to make a target not
lines of experience. This isn't what's changing, what's changing realize who is friend or foe. Lasts one panel per stone
is a clarification on implications that I did not realize. that got through.
• Berserk: Attack vs Intelligence if target is unwilling.
When buying Non-Elemental spells, you cannot buy spells from Puts a target in a state where they only get one action
another school of magic. For example, if you placed 20 lines in per turn; putting their stone regeneration rate of stones
Black Magic, you could not learn Haste from Time Magic, or in a purely Close Combat attack. The Target gains one
Holy from White Magic. The one exception of this is Demi, as it free stone from the general pool per 3 stones of attack,
is a crossover spell, and counts as a Gravity Elemental attack. but can only rely on automatic defenses.
Examples Spells of a Non-Elemental Nature • Ultima: The only Magical Attack that cannot be gained
with a Dreamshard. Ultima must be gained with a
Nightshard, but does 2x Damage in an Area Effect.
• Osmose: As Energy Drain with Range of 2, At Action
Number 7 this improves to Improved Energy Drain with • Reflect: As Energy Reflect, cannot be used vs Area
a Range of 3. Effects, and ONLY against Black Magic spells.
• Sleep: Attack vs Durability to Paralyze, Duration equals • Aura: Each Panel counts as if you had taken your
stones that overcome Durability. Durability in Red Stones of Damage for Limit Breaks.
Lasts panels equal to stones played to cast.
• Bio: Attack vs Durability to Poison. If damage occurs,
the target loses an amount of red stones of health per • Scan: Use the Concentration Option: Observe
panel equal to the stones that were over the Durability. • Meltdown: Cannot be chosen before AN 7, Causes one
• Animal: As Transform others by Touch, only into a half stones played in non-elemental damage, and the
small animal, chosen when this is acquired. Unlike most other half reduces a target's Toughness by that amount
other Black Magic spells, this requires you to touch your (Min 0).
target ignoring Toughness.