Normals Unbound
Normals Unbound
UNBOUND™
CREDITS
Authors/Designers: Brannon Boren & Patrick E. Bradley
Editor/Developer: Monte Cook
Cover Illustration: Stern Cook
Interior Illustration: Stern Cook
Project Specific Contributions: Series Editor: Monte Cook; Pagemaking: Coleman Charlton;
Layout: Bill Covert, Coleman Charlton; Cover Graphics: Terry K. Amthor; A rt Direction: Bill Covert;
Editorial Contributions: Coleman Charlton, George MacDonald
ICE Staff - Sales Manager: Deane Begiebing; Editing & Development Manager: Coleman Charlton; President: Peter Fenlon;
CEO: Bruce Neidlinger; Editing, Development, & Production Staff: Kevin Barrett, Monte Cook, Jessica Ney, Bill Covert, Pete Fenlon,
Terry A mthor; Sales, Customer Service & Operations Staff: Heike Kubasch, Chad McCully; Shipping Staff: John Breckenridge,
Jasper Merendino, Sterling Williams.
Normals UnboundrM is Hero Games' trademark for its superhero roleplaying game using the Hero system.
Champions® and Champions, The Super Ro/eplaying Game™ are Hero Games trademarks for its superhero roleplaying game using the Hero System.
Hero System-rM is Hero Games' trademark for its roleplaying system. Normals Unbound Copyright © 1992 Hero Games. All rights reserved.
Champions Copyright © 1981, 1984, 1989 by Hero Games. All rights reserved . Hero System Copyright© 1984, 1989 by Hero Games. All rights
reserved.
No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying (except Character
Sheets for personal use only), recording, or computerization, or by any information storage and retri eval system, without permission in writing from the
Publisher: Iron Crown Enterprises, Inc., P.O. Box 1605, Charlottesville, VA 22902.
Printed in U.S.A., First Printing 1992 STOCK #: 420
Produced & Distributed by Iron Crown Enterprises, Inc., the exclusive manufacturer of Hero Games. ISBN 1-55806-160-6
TABLE OF CONTENTS
How To Use This Book. ..........................,. ......................... .4 Thanks For Your Support . ............................................... 81
Conventions ........................................................................... 4 Dugger Birch, Motorcycle Racer ........ ...... ............................ 81
Using The Characters .......................... ............ ...................... 5 The Super Bike, Dugger's Motorcycle .................... ........... 82
Divisions ................................................................................6 · MaCk Boraan;-BigMouth Truck Driver ................................. 83
Design And Development. ................................................. 7 Mattew Armbruster, Eccentric C.E.O... .............................. .. 84
"Jabbin" Jeff Hawkins, Charter Pilot ............ ........................ 86
On The Street. ..................................................................... 10 Lawrence "Rex" Kaspriwiczs, Bartender ....... ...................... 87
Tandy West, Topp's Girl ...................................................... 10 Aunt Mary, Author ................................................................ 88
Madame Jeantelle Lareau, Drug Czaress ..... .................... .. 12 Austin McCallister, Rancher I Retired Superhero ................ 90
Ananias Topps, Illegitimate Businessman ........................... 13 Sparky The Wonder Dog, Dog ....... ..................................... 91
Sugar, Girl of the Street ....................................................... 15 Father William Lannigan, Priest.. .. .... ................... ...... .......... 92
Clayton Cooper, Investigative Reporter ... ............................ 16
"Switch" Lassitter, Street Gang Leader ............................... 18 Author's Notes . ................................................................... 94
Brad Arnold, Social Worker ......... ..... ... ..... ............ ............... 19 Brannon's ............................................................................ 94
Carl "Poppa" Caccitore, Restaraunt Owner ................ ......... 20 Patrick's ................................... ..................................... ....... 94
Biff Duncan, Bodacious Surfer Dude .. ......... ........................ 22
"Freddie The Fink" Furghetti, lnformant.. ............................. 23
"The Amazing Alphonzo", Street Magician/Pickpocket.. ...... 24
In The Name Of The Law. ................................................. 25
Eric Allen, Stronghold Bailbondsman .................................. 25
Shanna Armbruster, U.S. Congresswoman ........................ 27
Roger Evans, Defense Attorney ................ ..... ..... ................ 28
Officer Veronica Halstead, Veteran Cop .......... ................... 30
Officer Patricia Garrett, Rookie Cop .................................... 31
Sergeant Addie Parsons, Streetgang Task Force Head ..... 33
Judge Joseph Simpson, Judge ....................... ........ ............ 34
Senator Jeremiah Reim, Influential U.S. Senator ..... ........... 36
Walt Reese, Private Investigator ......................................... 38
In The Shadows . ................................................................. 39
Lynda Crighton, Occult Bookstore Owner ........................... 39
Stephen Pierce, Pillar of the Community ........ ................ ..... 40
Iggy the Vampire, Professional Undead Person .............. ... .42
Beatrice Pierce, Society Matron .......................................... 43
"Crystal" Clair Vasser, Psychic ... ......................................... 45
Blaise Morgan, Witch .... ................................................... .. .. 46
Mister Rapentap, Horror of the Night .. ................................. 48
Typical Immortal Child, Rapentap's Followers .................. 50
On Campus. ......................................................................... 51
Samuel Johnson, Student (Quantum's Brother) .. ................ §1
Betsy Clarke, High School History Teacher ........... ............. 52
Cindy Page, DNPC Wannabe ............................................. 53
Ted Ball, Junior Mercenary (Bullet's Kid Brother) ................ 54
Patsy Conrad, The Mutant Next Door ...................... ... ........ 56
Fluffy, The Pet From Beyond ................ ............................. 57
Kent Elfberg, Computer Whiz Kid ........................................ 58
Debbie, Kent's A.I. Computer ....... ....... .............................. 59
My Life As A Hero. .. ........................................................... 60
Dr. Helena Amory, Superhuman Geneticist ...... ...... .... ........ 60
Joan Armstrong, Superbeing Psychologist... ............ ........... 61
Steve "Sarge" Baker, Physical Trainer for Superheroes ..... 63
Edward Q. Jefferies, Buller for Superheroes ................... .... 64 DEDICATION
Randal Felson, Superbase Architect .... ........ ....................... 66
Wendy Brooks, Superbase Housekeeper (Defender's Maid)67 Yesterday I attended the funeral of a great friend. a
Stacy Summers, Self Defense Instructor ............................. 68 member of the very first superhero game that I ever played
Howard "Hal" Silva, Jr., Test Pilot ....................................... 70 in. I was reuqited with friends I hadn't seen in years. We
Joe Petrone, Super-Jet Mechanic ......... ....... ....................... 72 cried together for the first time, and as we remembered,
Ian Rhine, Helecopter Pilot Extraordinaire .......................... 73 we laughed as hard as we ever did in the old days.
In The Media Spotlight. ................................ ..................... 74 I would like to dedicate this book to my friend, SSgt
Lin Chow, Aspiring Actress, (Green Dragon's Little Sister) . 74 Victor D. Marvick, one of the finest role-players that I have
Frank Page, T.V. Station Owner .......................................... 75 ever known. He was a founding member of the Mutant
Jennie Parker, Rock and Roll Musician .. .......................... ... 77 Knights of Genetic Chaos, a member of the Doom Patrol,
Ron St. John, Hollywood Producer .... .... ........ ..... ................. 78 my Advisor, Teacher, and Friend. The heroes that he
"Raging" Gall Kelso, Crusading Disk Jockey ................... .... 79 created will continue to fight the good fight in his absence.
Brannon "Blackout" Boren - November 7, 1991
Normals Unbound
CHARACTERS BY TYPE
Incompetent Normals Ron St. John - Hollywood Producer .............................................. 78
Tandy West-Topp's Girl ............................................................... 10 "Raging" Gail Kelso - Crusading Disk Jockey ............................... 79
Sugar - Girl of the Street ...................... ......................................... 15 Mack Berdan - Big Mouth Truck Driver ......................................... 83
Beatrice Pierce - Society Matron .................................................. . 43 Competent Normals
Samuel Johnson - Student (Quantum's Brother) .......................... 51 Madame Jeantelle Lareau - Drug Czaress .................................... 12
Ted Ball - Junior Mercenary (Bullet's Kid Brother) ........................ 54
Ananias Topps - Illegitimate Businessman ............................ ....... 13
Aunt Mary - Author ........................................................................ 88 Shanna Armbruster - U.S. Congresswoman ................................. 27
Normals Officer Veronica Halstead - Veteran Cop ...................................... 30
Clayton Cooper - Investigative Reporter ....................................... 16 Officer Patricia Garrett - Rookie Cop ............................................. 31
Carl "Poppa• Caccitore - Restaraunt Owner ................................. 20 Sergeant Addie Parsons- Streetgang Task Force Head .............. 33
Biff Duncan - Bodacious Surfer Dude ........................................... 22 Senator Jeremiah Reim - Influential U.S. Senator ........................ 36
"Freddie The Fink" Furghetti - Informant ....................................... 23 Blaise Morgan - Witch ................................................................... 46
Betsy Clarke - High School History Teacher ................................. 52 Fluffy - Patsy Conrad's "Pet From Beyond" ................................... 57
Cindy Page - DNPC Wannabe ...................................................... 53 Debbie - Kent Elfberg's A.I. Computer .......................................... 59
Randal Felson - Superbase Architect ............................................ 66 Joan Armstrong - Superbeing Psychologist .................................. 61
Wendy Brooks - Superbase Hauset<eeper .... .. .............................. 67 Howard "Hal" Silva - Jr. - Test Pilot............................................ 70
Frank Page-T.V. Statton Owner .................................................. 75 Ian Rhine - Helecopter Pilot Extraordinaire ................................... 73
Father William Lonnigan - Priest ....................................... 92 Jennie Parker - Rock and Roll Musician ....................................... 77
Dugger Birch - Motorcycle Racer .................................................. 81
Skilled Normals Mattew Armbruster - Eccentric C.E.O ........................................... 84
"Switch" Lassitter - Street Gang Leader ........................................ 18 "Jabbin" Jeff Hawkins - Charter Pilot ................... .......................... 86
Brad Arnold - Social Worker .......................................................... 19 Lawrence "Rex" Kaspriwiczs - Bartender ...................................... 87
"The Amazing Alphonzo" - Street Magician/Pickpocket ................ 24
Eric Allen - Stronghold Bailbondsman ........................................... 25 "Hero" Characters
Roger Evans - Defense Attorney ................................................... 28 "Crystal" Clair Vosser - Psychic .................................................... .45
Judge Joseph Simpson - Judge .................................................... 34 Patsy Conrad - The Mutant Next Door .......................................... 56
Walt Reese - Private Investigator .................................................. 38 Steve "Sarge" Baker - Physical Trainer for Superheroes .............. 63
Lynda Crighton - Occult Bookstore Owner ................................... 39 Stacy Summers - Self Defense Instructor ..................................... 68
Stephen Pierce - Pillar of the Community .................................... .40 Austin McCallister - Rancher I Retired Superhero ........................ 90
Kent Elfberg - Computer Whiz Kid ....................... ......................... 58 Special
Dr. Helena Amory- Superhuman Geneticist ................................. 60 Iggy the Vampire - Professional Undead Person .......................... 42
Edward Q. Jefferies - Butler for Superheroes ............................... 64 Mister Rapentap - Horror of the Night ........................................... 48
Joe Petrone - Super-Jet Mechanic ................................................ 72 Typical Immortal Child - Mister Rapentap's Followers ................. 50
Lin Chow-Actress - (Green Dragon's Little Sister) ......... ........... 74 The Super Bike - Dugger Birch's Motorcycle ................................ 82
Spar1<y The Wonder Dog - Dog ..................................................... 91
Cooper, Clayton ........................ 16 Johnson, Samuel ....................... 51 Private Investigator .................... 38 Wonder Dog ............................... 91
4 - -- - -- -- - -- - -- - - - -- -- - - - - - - -- -- - - - - - Normals Unbound
This is a book of normals, in other words, the Enemies What about the challenges? Consider: the hero has fan-
book for your secret ID. Between the covers of Normals tastic powers that enable him to save the world from Terror
Unbound you will find men, women. and children with pow· Inc.. but can he save his own failing marriage? He can keep·
ers and abilities to affect the life of a hero more profoundly Ripper in jail, but can he keep his kid brother out of a gang,
than any destructive energy blast from Mechanon ever or off of drugs? He can stop Black Diamond from robbing a
could . These are people who cannot be dealt with by simply bank but can he stop Ananias Topps from taking control of
slugging it out with them or blasting them with a neutron crime in the city? You see, a hero's life is not easy, but it does
beam. The hero must use his head and his heart in meeting build character.
the challenges these normals present. What we have tried to do in this book is show how to create
What kind of challenges you ask? Aren't normals just interesting NPCs for your campaign and ho w to integrate
supposed to stand around, getting in the way of super battles them into your heroes' lives. In Normals Unbound you will
waiting to be saved? If the answer you gave was yes, then find a wide variety of characters to fit most any style of
take a good look at your NPCs. campaign to add that spice to your storylines. We have
The majority of the NPCs in any campaign are going to fall attempted to create a microcosm of the real world, taking a
into the John a. Public category. These are the people the slice from every area of the realm of superhero adventures.
heroes are saving, the very reason they chose to take up the Many individual subculture "worlds" are represented: the
cause of truth and justice. But that doesn't mean they're cop world, criminal world , college world, rock and roll world,
boring. NPCs, especially normals, are the salt and pepper in movie world, teenager world, martial world, and others. We
the bland stew of a campaign. They add the spice that's tried to come up with a character to fit into any hero's
needed to bring itto life. This is just what this book is all about; adventures.
salt and pepper. Oh yeah, and stew. Some of the characters are more suited to superhero
adventures, some to heroic level or low powered supers,
some to mega-base dwelling world famous heroes, and
some to vigilantes hunted by the police. Some of them are
connected to specific supervillains, superheroes, or larger
organizations which you can use or ignore . You'll find that
many of the characters in this book are related in some way,
allowing you to "chain-react" them into your game instead of
having to come up with a new introductory scenario for each
one . It also means that certain information from one NPC
may affect how you understand another. We' ll get into more
specifics later, but first a few explanations.
CONVENTIONS
As you read through some of the characters, you may
notice some unfamiliar skills in the write ups, mostly with
characters with martial arts. In every possible case we tried
to use the martial arts packages presented in Ninja Hero
along with many related skills. If you do not have it, and are
fond of martial arts adventures, we highly recommend it. If
you don't have it, don't worry, you won't need it to use the
characters presented here. We have provided a brief expla-
nation of these skills below. For a more in depth explanation
see Ninja Hero.
ing relevant Physical Limitations and Vulnerabilities. If the Some good examples of storycharactersareOfficersPatricia
enemy has the Style Disadvantage (see below) the hero gets Garrett and Veronica Halstead. Their story may be going on
a +2 to the roll, and if he has Lack of Weakness the hero is for quite a whileandcouldeasilydragthe PCs into it. Another
at -1 for every point the enemy has. character that would be a good center for several adventures
would be Stephen Pierce as he seeks for a way out of his
STYLE DISADVANTAGE "obligation." After the NPCs story has been resolved, one
The Style Disadvantage is a Distinctive Feature for martial way or another, the story NPC can become a recurring NPC.
arts packages. This allows any martial artist to make an INT
roll to recognize the style of martial arts a character is using. RECURRING NPCS/BACKGROUND NPCS
It also gives an observer with KS: Analyze Style a +2 bonus Recurring characters are the characters that the hero
to identify the particular style the hero practices. knows but are not necessarily DNPCs. These are the city
editors, the police commissioner, and other incidental, but
important, characters. Representative Shanna Armbruster,
"Crystal" Claire Vasser, and Freddie "The Fink" Furghetti all
USING THE CHARACTERS make excellent recurring characters. These are also the type
of characters that make great Contacts and Favors as they
Now that we've gotten all the preliminaries out of the way, can get information or pull strings to help the heroes.
let's get down to the nitty gritty; what are you going to do with
all these people? Here are just a few suggestions. ANTAGONISTS
That's a big word for bad guys. Good characters to use for
DNPCS/FOLLOWERS/RIVALS antagonists include Ananias Topps, Mr. Rapentap, and
How many times have you had a player make up a Madame Jeantelle Lareau. While these characters have
character who has either a DNPC or a Rival and had no idea been specifically designed as villains, other characters could
who they were? You can only stomach so many generic be antagonistic. Judge Joseph Simpson comes to mind as a
girlfriends or boyfriends before you start frothing at the character who is not necessarily a villain but can certainly
mouth like the rabid GM you are. Many of the characters in make the heroes' life rough. Again, be creative. Your players
this book could make excellent DNPCs. Good examples are will hate, er ... love you.
Samuel Johnson (Quantum's DNPC brother) or Jennie
Parker, who would make a great girlfriend DNPC. If a SECRET IDENTITIES
character needs a Rival, perhaps Clayton Cooper would fit What? Use normals as secret identities? Yes! Remember,
the bill as a professional rival. If you need a romantic Rival, superheroes are just regular people that extraordinary things
try Roger Evans. Followers anyone? How about Joan have happened to. Well many of these characters, with a
Armstrong as an aide-de-camp for an investigative hero? little work, could be great bases for superhero characters.
Many of the characters work well as good friends or family or For example, let's look at Stacey Summers. If her husb.and
even just people who like to hang around heroes. Be cre- was murdered by VIPER instead of being killed saving
ative, your players will love you . people from an apartment fire we have a good heroic
motivation, revenge. Add a few more points of martial arts,
ADVENTURE NPCS stats, a katana, pistol, and a costume and POW! We have
Many times an NPC can spark an idea and become the Stacey Summers aka Nightblade; dark crusader of the night!
center of a story or storyline. Each character has their own Other characters that would make good secret identity would
story to tell and many times this can involve the heroes. be Matt or Shanna Armbruster or perhaps Helena Amory.
6 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normals Unbound
what they believe is right. Street level heroes, and some-
DIVISIONS times world class heroes, will have a lot of contact with these
characters.
When we started putting this book together we found that
the characters fell into certain groups according to their IN THE SHADOWS
types. In each of these groups we have several characters Beware, brave adventurer, for there are powers and
of varying point levels to give you a wide selection for your creatures beyond the limited scope of mortal ken. If you do
favorite genre. Many of the characters that belong together not believe in them , you will not see them, until it is too late.
are put together in the same division but not all. As an These are the characters that deal almost exclusively with
example, Matt and Shanna Armbruster are married but are the occult. If the heroes encounter a werewolf or unspeak-
in two separate sections. By reading the character write ups able demon. these "people" can be easily involved. If you're
you should be able to determine who is connected with who running a Mystic Masters campaign. these characters could
fairly easily. make good Contacts, DNPCs or even adversaries.
The types of NPCs that you'll want to create for your game breed crime. Of course then the GM would need to throw in
will vary greatly depending on the type of game you run. a ruthless gangleader who sees the hero's reform efforts as
Street level martial artists and Star-spanning galactic de- a threat to his power or a crime boss who doesn't want his
fenders have different tastes in friends and different require- cheap criminal labor pool dried up. After all this is a comic
ments in NPCs. For our sinister purposes we've tried to book genre. There needs to be an identifiable bad guy in
quantify the different categories of NPCs in the world. What there somewhere for the PC to vent his heroic angst on .
we came up with were Story NPCs (which we've divided into
Supporting Characters and Walk-Ons) and Dependent NPCs. THE DNPC:
As interesting as an NPC might be to you, your goal is to
interest the players. Therefore it is important to consider "I NEED FIFTEEN POINTS!"
what role the NPC can play in relation to the Player Charac- Let's say you have a new player in your game who's new
ters. One major consideration is whether the NPC is de- hero, the Midnight Stalker, has an unnamed Normal DNPC
signed for the character's secret or heroic identity. Don't on 11 or less, who does not have useful noncombat skills or
shortchange the character's secret ID! Beautiful-Lady-Sci- positions. Hey, this guy thinks he just got 15 points out of the
entists and Ultra-Macho SAT Commanders are nothing to ether. No way, Jose.
turn your cape on, but there is also fun to be had in trying to When you start from scratch on a DNPC, there are several
explain to your sweetheart why you missed your anniversary things that can give you guidelines right from the start. What
dinner. How about trying to get the jump on the sleazy co- the player has given you to work with, the frequency roll for
worker in your firm who's using your excessive absence to the NPC to be involved in an adventure, the competency
turn the boss against you. You could plan a whole evening's level of the NPC, and whether the NPC is supposed to have
run around the PC's secret ID and never even sight a a useful position or useful skills. Remember when designing
supervillain. DNPCs, as opposed to Story NPCs, that Dependent NPCs
When creating an NPC, try to keep in mind a few things. are supposed to be dependent on the Hero. Someone the
An NPC's personality should compliment the PC's, not hero thinks he needs to look out for.
parrot it, unless you're specifically trying to show the hero The easiest way to come up with an idea, is to steal it from
some fault in himself. Work on finding out what your player's the player! This has the dual advantage of saving you work
goals are and try to fulfill them through your NPCs. If you and giving the player the type of ON PC that he really wanted.
have a ''world builder" in your game, an apprentice who (Of course some restraint from the GM is required.) Midnight
wants to help him build his vision could be a good choice. For Stalker cannot have the head of PRIMUS as his brother, he
a romantic player provide a good relationship potential, has what you might call a "useful noncombat position." In our
fraught with problems of availability, consequences, conflict- example case, the player hasn'tthought much about who his
ing goals and other soap opera standards. NPCs are your DNPC might be, he only knows that he needs 15 points or
most important tool for developing the hero's personality, he'll have to lose the force field belt. As far as ideas go, he's
don't ignore them or relegate them to being only plot devices. worthless to you, move on.
NPCs can BE plots. Look at the chance for the NPC to appear in a scenario. If
NPCs can be used to inspire a hero to action (the classic the roll is 14 or less, you're going to have to concentrate on
helpless victim), show him a side of something he hadn't people who have good reasons to hang around superheroes
seen before (the companion who sees things more clearly All the Time! Anyone with a 14 or less DNPC should have a
because he's not looking through a mask), make the hero constant thorn in his side. It is almost impossible to properly
take a good look at himself ("There but for the grace of God annoy the hero with a 14 or less DNPC, unless the DNPC is
go I."), or for plain old comic relief (the possibilities for humor involved with his normal persona, and his superheroic
in comic books are limitless; only a real hero can laugh at alterego. Important safety tip: This doesn't mean that he
himself) . However you decide to go, the mostimportantthing knows that they are the same person. A good choice could
is to get the NPC involved in the plot and make the players be the hero's ancient manservant, heroic little sidekick
want to interact with him. wannabe or a journalist who's writing the hero's memoirs.
In this pursuit, conflict is the key. Even the character's best For the Midnight Stalker, we have an 11 or less roll, which
friends would be boring if all they ever did was agree with means roughly every other adventure, so the options are
him. NPCs should give the heroes a new slant on their world. pretty open. A girlfriend would be OK, if the player didn't mind
For example, if the hero wanted to go downtown and start his PC being removed from the "romantic politics" of the
teaching the gangs a lesson, an NPC with a gang back- game. This would work for an 11 or less, so we'll go with it.
ground might try to convince the hero that the youths are only This DNPC doesn't have any useful noncombat skills, but
a symptom of bigger problems in the city. Perhaps he could that doesn't preclude an interesting profession, or even a
do more good by helping them get out of the social-traps that high skill roll. The Midnight Stalker's secret identity is mild
a - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - N o r m a l s Unbound
mannered accountant Buddy Martin, so we'll say his girl- way the GM is twisting a lock of hair or snapping his fingers
friend is a secretary in the office where he works. "His constantly. This is important for both types of NPCs. This
girlfriend is a secretary in the office where he works." simple technique can tum a normal game into a gripping
Now, Nell the generic girlfriend is boring. She needs some drama or a riotous comedy. Great honesty, caring for others.
hooks to perk her up. What about the reason she gets cynicism. curiosity, vanity, social ineptitude, passion f·or his
involved in the Hero's adventures? Remember, a DNPC has profession, all o1 these are good hooks for an NPC and there
to get into trouble or they're not worth any points. How about are lots of-examples in this book.
this? Due to a tragic (probably supervillain related) accident, The Walk-on
Nell is raising her nephew, Freddie. Freddie is the Midnight The Supporting Character is by far the most important
Stalker's biggest fan, so Nell was trying to meet him to get his
autograph. When she did, she fell in love at first sight. Now non-villain NPC in your world, butthe whole universe can't be
she spends her nigllts dreaming of her new love, and her as developed as the supporting characters. No GM has that
days brushing off that nerdy Buddy Whatsisname. Ooh, this much time. But then again the world can't be composed of
is getting good. With a bit more work Nell would acquire blank panels. Stories are boring without Walk-On NPCs to
enough detail to interest the player every other game. color the background. It only takes a second to slip a quirk
into a passing NPC, and the results can turn a dry descriptive
sentence into ten minutes of great role-playing.
STORY NPCS Instead of just saying that the hero took a cab to the scene,
Now let's talk about Story NPCs. These are the folks who have him get in the cab and find that his driver is an out of
will make up the rest of the world apart from DNPCs. work opera periormer named Lorenzo, driving a cab to
Creating Story NPCs is a little different from creating ON PCs. support himself. Of course he's gotta keep his voice in shape
A Story NPC isa character that you create to interact with the ... all the way across town. Did I mention that the selections
PCs or to fill a role ina plot, but who is not necessarily directly are from a new opera that he just wrote about the life of Elvis?
connected to any of the heroes, or in fact, even on their side "Figaro ... Baby."
of the law. Scum are Story NPCs too, even thugs, (who are A particularly good Walk-On NPC can even graduate to a
Walk-Ons incidentally). Technically, supervillains fall into Regular Background Character, sort of a recurring walk-on .
this class as well, but there are Enemies books to deal with Like the same security officer on the bridge or the same cops
them. You may find that your game becomes richer if you in the station every episode. You may not really get to know
concentrate on building a criminal personality first, and add them, but their continued presence gives a sense of continu-
powers on top, instead of just putting together effective ity to the world. Lorenzo the Gabbie may not be central to
powers and then trying to come up with a decent reason for your plot, but imagine the hero's reaction when, in a later
the guy to hate the heroes. We found that most NPCs can be game, he needs to follow the bad guys in an inconspicuous
dropped into one of the following categories. manner. pronto. He quickly hails down a passing cab and
The Supporting Character
..."Figaro ... Baby." "Oh, No!"
Supporting Characters are the ones you expect the hero Remember, the real world is much stranger than anything
you might dream up for your game.
to see time and time again, to develop friendships with or
hostility toward. They could be a girlfriend or boyfriend, the
hero's boss at work, a best friend, a rival In the office, or a NPC POWER LEVEL
sidekick. These NPCs need to be firmly established, so the This section is actually about "relative" power level. In this
player can get a handle on how this person will react to a book we've divided NPCs according to the standard Hero
given situation. A good way to start is for the NPC have one System divisions of power: incompetent, normal, skilled,
or two overshadowing traits that act as a base for the rest of competent and slightly less powerful than the PCs. Now if
the character. I cannot stress the importance of good per- you take a moment to check the Hero Ru/esbook, you'll find
sonality "hooksn enough. When a player is conversing with that Dependent NPCs are not graded on such an accurate
the GM, he shouldn't have to ask who he's talking to, he scale. In fact, anything from "normaf' on up is the same
ought to be able to tell from the responses, 1·he accent, the disadvantage, at least until you enter the realm of "slightly
Normals Unbound - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- - g
less powerful." In your game, you'll have to play with the police force or gets a job as a reporter for Super-Hype
numbers a bit and make some judgements about what magazine, the hero might find the points getting less worth
exactly "slightly less powerful" is in your game. the trouble. An NPC losing his job can cause some friction,
What this means is that your "normal" DNPC, (+5 points), especially if it was caused by taking time off to help the hero.
could be built with 25, 50 or 100 points and still fall into the A fight between an NPC and a hero can be interesting, with
broad range of "normal" to "slightly less powerful." In the end the NPC telling the hero to take off, but the hero knowing that
it depends on where the GM puts the SLP breakpoint. In something might happen to her if he leaves.
some heroic or low level street superhero games, Rex the What if your DNPC girlfriend meets someone else? Is she
bartender could hold his own with the PCs and qualify as still your DNPC? What if that someone else is another hero,
SLP, but your basic world-spanning megaheroes would or worse, a villain? Don't be afraid to make adjustments to
consider him "normal ," even though he costs 100 points. your NPCs. In the course of a campaign the heroes will
If you add up the numbers you might find that a couple of develop, and so should the people around them.
the "incompetent" NPCs in this book are builtwith a few more There are a lot of good ways of perking up your game as
than 0 points, and a few of the "competent" NPCs only use you go along. Many of them involve drastic changes to an
80 points instead of their full 100. This discrepancy is a NPC's attitude, but some don't. Changing an NPCs relation-
matter of judgement on the writer's part. An old lady with a ship with the heroes can be very subtle. The team's pilot NPC
few points in Perks is still effectively incompetent for combat has always been married, but now he gets divorced or
purposes, although she might be considered to have useful widowed . Although his relationship with the heroes is not
noncombat skills, (-5 points) . The idea is to use the points as directly affected, he has now become a potential romantic
a guide but not an absolute. Use your own judgement. interest. Subtle, but definitely a change.
It's impo11antto realize that every NPC isn't going to fi1 into
KEEPING THE NEILSONS HAPPY every game session. In fact some NPCs are much better if
used sparingly. T he heroine may not mind her boyfriend
As your game goes on, you might find the players becom-
showing up constantly, {he is on a 14 or less after all), but
ing bored with the same NPCs every week. You can partly
someone like Jimmy Dugan, the insufferable reporter, would
alleviate this with a fresh supply of new faces, but the players
get tiring instead of amusing were he to show up every game.
will also want to have their old familiars around , (and you
Figure out which NPCs your players really like and give them
thought kids were hard to please?). One good way to stave
what they want, but not too much of it.
off the NPC blahs, is to ground the NPC firmly in your
For good NPC relationship development, I can't recom-
campaign's reality. If something traumatic happens to the
heroes, the NPC should react accordingly. If she is kid- mend "Blue Booking" strongly enough. For those of you
unfortunate enough not to have read Aaron Allston's Strike
napped by a villain or trapped in a base that almost blows up,
Force supplement, go out and buy it, we'll wait right here ...
the hero might find that his girlfriend's attitude toward him
Ah, now look in the section on campaigning, and you'll see
has changed. Being a superhero's mate can be stressful too.
that blue booking is the practice of using a composition book
Keep thinking for the NPC. Is she going to stay mad for a
long time, perhaps leave the base or break off a relationship or spiral pad instead of little scraps of paper to send your
with her hero out of concern that she might again be used as "paranoia notes" to the GM. You can carry on conversations
this way with greater freedom, (especially when the GM is
a pawn? Will she decide to get some martial arts training to
playing someone of the opposite gender from him/herself).
better protect herself or will she buy a gun or maybe seek out
and on top of that you I-ave a permanent record o·f what the
a way to get superpowers of her own? This could lead to
some good adventures, as the hero seeks to stop her from heck you were doing six sessions ago. You can use them to
endangering herself. Remember, he's getting points for her, keep notes on things that happen, to jot down yourcharacter's
so she's got to be a burden sometimes. thoughts about something , or to let the GM know what you'll
Mundane things can also cause a change. If a DNPC be doing between adventures.
Now without further delay, lets meet the cast.
student finally graduates from college and, say, joins the
10 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - N o r m a l s Unbound
Welcome to the streets of the city. Wet concrete, flickering capable of that, and more. But instead of being repulsed by
neon, gunshots too close for comfort and sirens too far in the it, Tandy found that it excited her to be with a man who could,
distance. The city is a living thing with parasites that call at any moment, kill another person. Someone who had
themselves citizens. Some of them live in harmony with their crossed that invisible line that makes one man a hunter and
host. others carelessly destroy it, and a few are intent on the everyone else his prey.
elusive dream of finally controlling the beast. In this section Tandy found herself in a whirlwind of illicit activity. When
we've included both Qood guys and bad girls, crusaders and her father found a vial of cocaine in her room he lost all
defilers, but all of them play out their dramas on the seedier restraint and threw her out. He regretted his rash decision
side of the tracks. These are the people that Streetwise skill almost immediately, but his daughter never came back to
was created for. hear his apology. Topps gave Tandy a new home and she
remained determined to please him . Tandy had never had
anyone tell her that she was something special, but Topps
did. She found a sense of exhilaration in doing things for him,
TANDY WEST especially risky things, like seducing the Dean (so Ananias
could blackmail the man into changing his grades), or
(Incompetent Normal, Topp's Girl) "entertaining" the powerful men that Topps wanted to im-
press. Tandy became adept at pleasing powerful and de-
8 STR 10 DEX 8 CON 7 BODY 8 INT manding men and when Topps graduated he brought her
5EGO 8 PRE 24 COM 2 PD 2 ED with him into the larger circle of organized crime.
2 SPD 4 REC 16 END 15 STUN
Personality/Motivation: The sounds of the party down-
Powers/Skills: Seduction 15-; High (Criminal) Society stairs filtered up through the bedroom floor as a muffled
12-; KS: Influential Criminal Men 12-; AK: Ritzy drone. Rocco didn't know why she'd told him to come
Shopping Malls 12- upstairs for a conference with his boss. "Stop playing games,
Tandy. Where's Ananias? You said he wanted to see me."
·20 +Disadvantages: Vulnerability: 2 x effect from "I fibbed." she said giggling, slowly extending her leg
PRE attacks by powerful/handsome men; Attracted to through the long slit in her dress and pushing the bedroom
powerful/dangerous men; Low self esteem; Cocaine door closed with her stockinged foot. "Ananias didn't want to
addiction; Distinctive Feature (Voluptuous Blonde see you." She stepped toward him and snaked her arms
Bimbo); Watched by Ananias Topps, 11-; 2d6 Unluck around his neck. She had to stand on her tiptoes to press her
lips close to those of her boss' assistant, "I did." She kissed
OCV: 3; DCV: 3; ECV: 2; Phases: 6, 12 him, one of her best kisses, the extra-long one. "I know which
way the wind's blowing, Honey. I wanna be on the winning
Costs: Char Powers Total Dlsadv Base side."
-17 + 22 = 5 = 25 + -20 Rocco was initially paranoid but Tandy recognized the
signs of resistance. She pulled her dress aside just enough
to compensate for his fear, and saw the gleam that she was
Background: Tandy West was raised in the city with her
looking for in the huge man's eyes.
seven brothers and sisters. She was always part of a crowd,
never getting much in the way of recognition or special "You're a smart kid, Tandy. You'll go a long way in this
business . I've got a scam going with Taccelli that will put
treatment from her peers. But one junior high summer, the
magic of biology went to work and all that changed. Tandy Rocco on the top, and Topps on the bottom. The next boss
of Ananias Topps' empire is going to reward you for your
went back to school with a figure that the boys went crazy for.
foresight. " He took off his jacket and began to unbuckle his
A lot of boys wanted her, but Tandy's destiny found her
shoulder holster, but stopped. looking just a bit unsure.
before any of her prospective charmers could sweep her
away. Ananias Topps. "Where's Topps?"
"Don't worry. Do you think I'd try something like this if I
Topps was a Senior, but he allowed her to date him
anyhow, as long as she kept him from getting bored. Every- didn't know exactly where he was?"
"Yeah," he said tossing his gun aside, "He'd kill you too
one knew that Topps was a dangerous glly to cross. It was
even rumored that he was responsible for Johnny's motor- wouldn't he?"
cycle "accident." Johnny's gang had tried to cut in on Topp's A voice from behind froze Rocco's blood, "Yes," Topps
drug sales at school and had paid the price. As she got to said smoothly, "I would, if she wasn't a,cting on my orders."
Topps stood in the doorway, flanked by his armed hench-
know him better, Tandy had no doubt that Ananias was fully
men, Mr. Right and Mr. Left.
Norma~Unbound ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 11
"Ananias, I was ... uh ..." Rocco stammered, trying to Tandy has a rather expensive cocaine habit, which keeps
come up with a life-saving phrase. her on a short tether to her boyfriend/boss. It bothers her that
"Mr. Left, escort Ms. West back to the party." Topps sleeps around with "his girls," but she isn't stupid
Tandy picked up her purse and took a long last look at enough to say anything about it, and pretends not to notice.
Rocco's finely muscled body. She wouldn't be seeing him She has had several affairs behind Topps' back, including
again. As she walked down the hall toward the stairs, her arm one with a notorious assassin.
around Mr Left's, she listened intently. Pop-Pop. Two si-
lenced shots. Tandy checked her lipstick, and wished that Quote: While slinking up against the hero: "You can't deny
Ananias could have waited just a little longer ... that you're attracted to me. After all , you're wearing a
Tandy is a stunningly beautiful girl who finds the danger- skintight costume."
ous underworld of criminal wealth and power irresistibly
PowerslTactics: Tandy has a sultry attitude that could
exciting. The men who wield the power of life and death over
tempt a virtuous man to rethink his views, or possibly a hero
others give her a thrill she can't find anywhere else. No drug to break the "unwritten code." She knows what to do to make
can match the power1ul rush she gets from seducing a man
a man want her, and how to let him take her. Her knowledge
while her boss watches from the next room, preparing to
about Topps' operations is more extensive than he'd like to
deliver a fatal climax to her partner. She has become jaded think, but she isn't suicidal enough to think about revealing
to the "facts of life," of cold-blooded murder, drugs as candy, it.
and her body being just another toy in the games of power
It should be noted that her High Society skill isn't for
played by the men in her life. dealing with Royalty or Congressional fund-raisers, but
Her conscience hasn't bothered her recently, so she
instead, with the etiquette of the Criminal Empires that she
thinks that she's got it licked, but it might still be in there
lives with. When its appropriate for weapons to be carried
somewhere, waiting for a hero to appeal to it. She would
and when its considered insulting, when to take a powder
never plan to cross Topps on her own, but a man of sufffcient and leave the men to "business," and how to discreetly
charisma might be able to turn her on him. The main thing
evaluate the quality of drugs.
that keeps her in her present situation, is her low opinion of
herself. Without her role in the criminal world, Tandy thinks Appearance: If an angel could be persuaded to wear a dress
she'd be just another floozy, probably turning tricks for Topps this revealing, she might start to resemble the package of
or someone like him. feminine desirability that is Tandy West. Her form is a work
of art, with each small portion carefully sculpted to compli-
ment every other. Her platinum blonde hair frames her
perfect face and full lips, drawing your attention to follow as
it spills down over her shoulders and ... onward. Tandy is
always dressed to keep Ananias' image of perfection intact.
She shops in the ritzy stores downtown and wears a variety
of designer labels and fancy jewelry, given to her by Topps.
She normally caries a small pocketbook, which might hide a
gun on an occasion that Ananias thinks might call for one.
Campaign Use: Tandy can be presented as a vixen tool of
Ananias T019ps, or as a tragic character driven to ruin by her
desires. In any case, she should be more than a simple
"moll." Although she is associated with Ananias Topps,
Tandy is not a prostitute, at least not in the pure sense of the
word. There might be some things that she wouldn't do if
Topps told her to, but sleeping with a guy she doesn't like isn't
one of them. As an interesting plot, Ananias could plan to use
Tandy to seduce a hero to ruin. If you wanted to get even
deeper, she might actually find the unattainable hero infi-
nitely more alluring than her normal fare and offer to turn over
a new leaf if the hero will only ...
Tandy was thrown out of her parent's house while in high
school and hasn't had contact with her family during the
years since. Her brothers and sisters would not have any
idea what had become of her. Perhaps Tandy is the sister of
one of the heroes; this could put the hero in an awkward
position as he realizes with shock that the bombshell hang-
ing on Topps' arm is actually his long lost sibling. Under
those circumstances she could even be a DNPC, as the hero
would feel obliged to look out for her (not an easy task).
12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - N o n n a l s Unbound
MADAME
JEANTELLE LAREAU
(Competent Norma l, Drug Czaress)
Background: Jeantelle Lareau grew up on the outskirts of importance and afforded her great wealth , but her desires
Paris, the daughter of a poor farmer. All she knew through were not yet satisfied . With barely a thought, she eliminated
her early me was poverty and misery. She hated it, and her lover and took control of his business with a swift and
vowed to spit in the eye of the fate that had decided to make dea~ly hand. Since that time her operations have expanded,
her live in wretched poverty! Somehow, by any means, she mak1~g her a major figure in the manufacturing of illegal
would beco~e rich! In her teens, she moved to Paris proper chemicals. Through her corporation, Lareau Pharmaceutt-
where she discovered she had one very big asset in her cals, she researches even cheaper and more captivating
favor. Men liked her. At ff rst she used this asset in limited products for her eager customers.
ways, surviving on the money she made as a prostitute. In the last decade, the European drug market has become
Years later, she was found by the president of a French pale in comparison to the specter that grips America in its
research firm who fancied her company. Jeantelle didn't addictive clutches. This very lucrative market has lured
mind it one bit, seeing as he paid her in one month what she several criminal organizations to turn a hungry eye to the
usually made in one year. Over the next few months, she potential clientele waiting for them in the United States.
hecame increasingly fascinated by the wealth and power Madame La reau has finally decided to relocate her endeav-
that her benefactor wielded and wanted her share. She ors to this new market. where the laws of the land protect her
studied the man's "business" dealings, and discovered that from "harassment" by the police. making it easier to distrib-
he was actually a key figure in the European drug trade ute her wares without interference from the government.
making his fortune as a front man for drug manufacturing But even she is not completely independent, she needs
operations all over France. support from the established criminal elements if her en-
Jeantelle demanded that he make her a part of his empire. deavor is to thrive without interference. The Mob has given
She wanted to become part of the criminal world that had her Ananias Topps, a local criminal figure who has been put
brought him so much wealth and power. Mistaking her desire in charge of d istributing her wares and making sure that his
for a foolish whim, he agreed, but he was soon surprised. organization gets its portion of the profits. This international
During this time. Jeantelle discovered that she had a special move is bold but nothing compared to how far she came in
1
aptitude for chemistry. especially for drugs. She made break- the years before.
throughs in synthetic drugs that Increased the group's profits
dramatically. Her successes brought her into a position of
Normals Unbound - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13
Personality/Motivation: Madame Lareau is a vicious and Campaign Use: Along with Ananias Topps, Madame Lareau
seductive woman who schemes to achieve her criminal and is designed to give your campaign a place that the heroes
political ambitions without any regard for the lives of the can focus their efforts to combat tile drug and prostitution
people she is addicting to her poisonous wares. She wishes trade in their city. If your game has an international flavor,
to totally conquer her enemies, psychologically as well as you can add some details about the father of Lareau's son,
physically. She has slept with more that one rival before or even alter her background and decide that one of the PCs
informing him that he would never have another woman is the father. When using Lareau, remember that she is a
because he would, thereafter, be dead. She never mentions woman who thrives on power. She will not place herself in a
her childhood, seeing it as a blemish on her life, a barrier to situation where she can be easily threatened. She will
the power that she knew was fated to be hers. always have plenty of muscle on hand, as well as threats to
Her emotions are a black void, caring for no person more stay the hero's hand. "One milligram of this undlluted 'Black
than for herself, and the power she seeks. Her only weak- Glass' powder could paralyze you with pleasure, resulting in
ness is for her infant son, Jean Michael Lareau, conceived certain death after your brief euphoria. What if I have one of
during a liaison with a French superhero, before she ended my men drop a five kilogram brick in the reservoir? Not so
his career permanently. But even her feelings for her child brave now, Mon Cher? Perhaps you can convince me to be
are oriented more toward saving him as a future tool (in case merciful?" She does not make idle threats.
his father's powers are passed on), than motherly love.
Madame Lareau is a flagrant and dangerous woman who
has climbed to wealth and criminal power over a pile of
corpses. She enjoys the thrill of seeing a foe's spirit crushed, ANANIAS TOPPS
it is the only drug that she permits herself.
(Competent Normal, Illegitimate Businessman)
Quote: "They lie, steal. kill, to purchase my nectar. They chip
away at their souls piece by piece, forming a void, an abyss 13 STA 13 DEX 13 CON 11 BODY 15 INT
that reaehes to the core of their very being. A need that they 13 EGO 18 PRE 16COM 5PD 3ED
must fulfil. A hunger that only I can satiate."
3 SPD 6REC 26 END 25 STUN
Powers/Tactics: With her resources in the criminal world,
Powers/Skills: Streetwise 13-; Seduction 13-; Persuasion
Madame Lareau is a formidable opponent. She might not be
13-; Bribery 13-; Interrogation 13-; Skill enhancer: Well
able to go toe-to-toe with a superhero, but you can bet that
connected; KS: Business 13-; AK: the city 13-; KS:
she has superviUain retainers on hand if she needs them,
possibly addicted to (or oreated by) her latest illegal psycho- Competitors 12-; PS: Pimp 13-; Lang: Spanish (Fluent);
active drug. She is dependent on Ananias Topps to distribute
+1 Running (7" total)
her drugs to the masses, a situation she would prefer to
Perks: Well off; Contacts: "Freddie the Fink" Furghetti
correct. The Mob would, however, take a dim view of being
11 ·, Vice Squad Detective 11 -, Mob Boss 11-, Drug
cut out of the loop, and she is not yet prepared to deal with
Pusher 11·, File Clerk in the D.A.'s office 11·
the full force of the American drug lords.
Her knowledge of the drug trade and its financial workings, 50 +Disadvantages: Ultra-cool professional; Greedy;
is rivaled only by her genius at pharmacology. Madame Distinctive Features (Yuppie); Reputation (Mobster)
Lareau deals only in the highest grade of synthetic, highly 11-; Watched by Mob, 8-; Professional Rivalry (Ma-
addictive drugs such as "Pixie," "Heaven," and her new dame Jeantelle Lareau)
"Black Glass," an indescribably effective pleasure inducing
hallucinogen that literally leaves its victims "dying for more." OCV: 4; DCV: 4; ECV: 4; Phases: 4, 8, 12
She has impressive, but not infinite finances, although
you'd never guess it from her spending habits. She sur- Costs: Char Powers Total Disadv Base
rounds herself with luxuries, which she can afford because 51 + 49 = 100 = 50 + 50
her income depends on the weakness of human nature (a
reliable industry). She is exceptionally skilled at manipulat-
Background: Of all the things in the world that Ananias
ing individuals, especially men. She keeps Jean Michael
Topps wanted, there was nothing he wanted more than
near her at all times but is careful not to reveal his existence
money. It wasn't that he had grown up poor or deprived, far
to her associates.
from it, his family was quite wealthy. However, they had
.Appearance: Madame Jeantelle Lareau is an incredibly taught their son that money and power were everything and
gorgeous European woman with full lips and a distracting nothing should stand in your way of getting it. After all. with
body. Her black hair is styled in the latest fashion, right along money and power you can do anything. So, at the age of 21 ,
with her wardrobe. Her extensive collection of furs and Ananias had his parents killed for their insurance money and
exquisite jewelry make an impression wherever she is seen. his inheritance. Throughout school, he blackmailed his teach-
She dresses like a countess, spends like an heiress and kills ers into giving him g0od grades, hired football players as
like a tigress. She appears to be in her late twenties, but is bodyguards, sold drugs to other students, and even started
actually closer to forty. a prostitution ring operating out of the sororities. Where ever
there was a business opportunity, legal or not, Ananias was
there getling his cut.
14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - N o r m a l s Unbound
the best and most high class of all "escorts• in the city. On
special occasions, he will even select their wardrobe and
perfume, he insists on quality. He has applied everything he
knows about business to each of his areas of interest. He is
always the cool, professional businessman in all of his
dealings. He loves all the perks his current job gives him, he
even has a set of offices In the business district of the city, but
that doesn't mean he isn't interested in moving up. He is
currently working on his next promotion .
Quote: "My records show that you are late with your monthly
payment. I'm afraid my assistants will have to extract the
interest due."
Powersffactlcs: Ananias is well versed on most illegal
operations and mob activities in the city. His keen business
sense allows him to make the most out of any opportunity.
Ananias can bribe all but the most honest of people and has
several connections throughout the city that keep him well
informed. He is never seen wilhout his two bodyguards
known only as Mr. Right and Mr. Left. (Use the Competent
Normal from Champions pg. 134 but add +5 STA, +2 PRE,
+3 PD, Weapon Fam/Firearms; Martial Arts: Di11y infighting,
and a 9mm Browning HP.) They handle all of his dirty work
so his hands won't get dirty. Ananias carries no weapons
himself.
Appearance: Ananias Topps is a handsome man with sharp
features. He is 5'9" tall and weighs 150 lbs with a lean,
muscled body, kept in excellent physical condition. His icy
white hair is moussed to perfection. His wardrobe is filled
with the most expensive suits he can find, all perfectly
tailored to fit. He sometimes wears round, wire-rimmed
glasses and his eyes are blue.
Just as with many other students, because of his achieve-
ments, Ananias had a job waiting for him when he graduated. Campaign Use: The best use for Ananias Topps is as a
One with great benefits, travel, opportunities for advance- villain. He could be lhe mobster that is extorting money from
ment, executive perks, and a wide range of complimentary a heroes friend who owns a small business, or perhaps he
company services. So what if it was the Mob? The job was arranged for a DNPC to be roughed up for being late with a
just too good to pass up. "loan" payment. He could also be the cause of a gang war as
Within a few years, Ananias had become one of the top he attempts to take over rival territory. Ananias might also be
men within the mob structure. He had his fingers into the mastermind behind a new flood of drugs or weapons into
everything, drugs, weapons. prostitution (by far his favorite), the city. If a hero has a young female DNPC that is prone to
numbers, protection, or anything that would turn a profit. And getting into trouble, she might fall into Topp's clutches,
everything he had his fingers in turned a big, fat profit . He was forcing the hero to rush to save her from "a fate worse than
making himself look very, very good to the boys in the death." The heroes could even meet him while in their secret
boardroom. IDs at a posh health club.
One of the things he is not, is a good source of information.
Personality/Motivation: Ananias Topps is a ruthless. greedy,
Remember, he will never cross, or double cross the Mob.
yuppie scum. If someone were to pay him enough money, he
The heroes would have to come up with a very good reason
would run over his own mother, were she alive. with his
for Topps to talk, and even then he would give out precious
BMW. Ananias can smell money or a money making oppor-
little.
tunity, and he always comes out on top. He would never dare
cross his employers, seeing this not as loyalty, but as a smart
business practice. You can't make money when you're dead.
He keeps tabs on all of his operations personally, especially
his prostitution rackets. He "inte1views" each girl himself and
selects only the best. earning his girls the reputation as being
Normals Unbound - - - - - - - - - - - - -- -- - - - - - - - - - - - - - - - - - - - 15
some and then makes you do the same. It makes the night
SUGAR not seem too bad and you like the way it makes you feel. So
now you've got a "sweet tooth" for more candy, and you'll
(Incompetent Normal, Girl of the Streets) take that as payment a lot of times. And now you're into
Topps for a bundle.
8 STA 12 DEX 8 CON 8 BODY 10 INT Your name is Sugar. You're 16 years old, and you're a
prostitute.
9 EGO 8 PRE 14 COM 2 PD 2 ED
2 SPD 4 REC 16 END 16 STUN Personality/Motivation: Sugar is a helpless, emotional
leech. She is constantly looking tor her "prince" to come to
Skills: Seduction 11 -; Streetwise 11 -; PS: Prostitute 12-; take her away from all her problems, so much so that when
AK: Street 12-; WF: Pistols any man shows her even a small amount of kindness she
"falls in love" with him. She is completely unable to make any
·20 +Disadvantages: Cannot make own decisions; important decisions so she will depend on others, especially
Easily falls in "love"; Distinctive Feature (Hooker) her prince-of-the-week, to make those decisions tor her. This
could place a hero in a very difficult position if he is nice to
OCV: 4; DCV: 4; ECV: 3; Phases: 6, 12 Sugar. She will latch on to him, and expect him to feel the
same way towards her. When she does finally realize the
Costs: Char Powers Total Dlsadv Base
truth, she often falls into a depression that'sclose to suicidal.
-8 + 13 = 5 = 25 + -20 She dopes herself up on cocaine at every opportunity to
escape from the reality of her everyday life, and, if things
Background: When all you can remember of your 12 years become desperate, would sell her soul for just a few grams.
of life is your mother's drinking and your father's hitting and Personally, Sugar is quiet and soft spoken always differing
hurting and both of them yelling and screaming, running to whatever male she is with .
away can seem like a very good idea. You hope that you can
find someone to help you that won't hurt you, who can take
you away from all your problems. And when you get off the
bus, that's who you meet. You don't know how they picked
you out of the crowd, but they did. They smile, a lot, and tell
you how they can help you, take care of you, show you
around . You try and ask a few questions. They give a few
cloudy answers but mostly they just smile a lot. The next
thing you know, you're riding in a nice car with two other girls
about your age, maybe a little older, and you pull up in front
of a run down hotel. The people outside scare you, but they
tell you not to worry. They show you to your room and give
you some clothes to wear and give you some dinner. The
mom is okay, and it is all yours. but when they leave, they
lock the door and the windows are barred. Now you're really
scared.
Later that night a man unlocks the door and comes into
your room. He says that now it's time to pay back the favors
he's given you. He wants you to do things that you don't want
to. But when you tell him that, he hur1s you and makes you
do them anyway. This goes on for the next few nights until
you learn that when you don't fight, he doesn't hurt you. He's
even nice to you, calls you Sugar, because you're so sweet.
The name sticks.
The next couple of years are a blur, but now you're out on
the street with some of the other girls all making "dates." Most
of the men are all the same, some are mean, but some are
nice. You think you've met a few that will take you away from
all this, but they never do. So you keep looking for your
"Prince Charming." Maybe someday you'll find him. One of
the men brings some white p.owder with him one night. He
says it's "Sugar for my Sugar," and he laughs. First he snorts
16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - N o r m a l s Unbound
Quote: "Hi. Are you looking for a girlfriend?"
Appearance: Sugar is a sixteen year old girl who looks years Powers/Skills: PS: Newspaper Reporter 12-; KS: Local
older than she really is, but still has a very girlish look to her. Business and Politics 12-; Bureaucratics 12-
She is around 5'6" tall and weighs 100 lbs. Her eyes are
always bloodshot and she has a runny nose. She tends to Perks: Press Pass; Well Connected; Contacts: Freddie
dress in tight mini skirts, ridiculously high heels, and reveal- "the Fink" Furghetti 11-, "Poppa" Caccitore 11-, the
ing tank tops. Mayor's secretary 11-, Mr. Left (see Ananias Topps)
11-, Nurse at City Hospital 11 -, Police crimelab tech.
Campaign Use: Sugar is a very tragic character as the 11-; Various False IDs and business cards (Health
heroes will diseover when they meet her. A hero could meet Inspector, Telephone Repairman, etc.)
her in a very classic way, perhaps saving her from being beat
up by her pimp, but then find that he is now the object of O +Disadvantages: Nosey/Curious; Loses all composure
Sugar's unshakable affection. This may even be cute for a when a woman "comes on to him"; Distinctive Feature
short while, but after that it should become clear just how (Pudgy, balding man with glasses); Watched by the
serious S,µgar is. She will begin trying to find the hero and Mob, 8-
when she does find him she will hang on to him, try to be
helpful, and expect to be taken along when the hero leaves. OCV: 3; DCV: 3; ECV: 3; Phases: 2, 6
Of course when the hero spurns sugar's affection, whether
he does it gently or not, she will fall into a deep, suicidal Costs: Char Powers Total Dlsadv Base
depression. This will put the hero in a difficult position. He will 4 + 21 = 25 = 25 + 0
have to keep her from doing something stupid, like trying to
kill herself, but then he will have saved her again and could Background: Clayton Cooper grew up in the city with his
run the risk of going through all of this again. He could always mother. His father had left when he was too young to
try to help her out of her dilemma but he is going to be remember. They were not rich, but his mother worked hard
shouldering a great burden. It may indeed be a test of a to provicle for her son, and as soon as Clay could ride a bike,
hero's mettle to see if he can conquer the problems of society he was doing odd jobs for neighbors or local shopkeepers.
instead of Mechanon. Sugar could also be introduced to a Anything to help out. His hard work and honesty impressed
character who is going after Ananias Topps. Sugar could be his employers and he never had any shortage of work to do.
a source of information to the hero and become involved in When his mother became too sick to work, Clay quit high
his case only to betray the hero for a few grams of coke. Keep school and worked even harder to provide the kind of care
in mind that no matter how hard the hero tries, he may never
she deserved. When she died, Clay knew that she'd been as
be able to solve all of Sugar's problems unless he can make comfo11able as he could make her, and that she was proud
her realize that she has some measure of self worth. Even of him.
then , she may slip back into her old familiar surroundings. While working on the loading dock at the Daily Star
Gazette, Clay met aging newspaperman JerryBrown. Brown
took Clay under his wing and got him a job as a copyboy in
the newsroom. Clay had never seen such a chaotic place! He
found it difficult to believe that anything was getting done with
everybody yelling and running around in random directions
and tossing papers at each other. With Brown's encourage-
ment, Clay learned the ropes of the newspaper business and
took night classes to get his high school diploma .
Clay never would have considered becoming a reporter,
but when Mr. Brown had that accident, he couldn't sit around
and do nothing. Mr. Brown would never have driven his ear
into the river. They said he'd been drunk, but they were
wrong, and Clay swore he would prove it.
Norma~Unbound ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 17
Unfortunately, since Clay was so busy working all through
his childhood, he missed out on some important details of
adolescence. For instance, girls. Clay doesn't deal well with
women outside of a professional atmosphere. He could fire
questions at a mobster's secretary until she crossed her own
story and fell into tears, out if a girl put her arms around him
he's be lucky to stammer his own name. (" ... and another
thing, Ms. West! Where were ... uh what're you, uh, doing,
uh, stop, uh, uh, I mean, uh, I, uh ... ")
CARL "POPPA"
CACCITORE
(Normal, Restaraunt Owner)
plans for business school out the window in favor of a degree
in social work and psychology. This did not sit well with his 10 STR 8 DEX 10 CON 12 BODY 10 INT
"old money" family, but being disinherited only made him
strengthen his resolve to find his own rewards in a career 10 EGO 15 PRE 10 COM 3 PD 2 ED
helping other people, especially kids. 2 SPD 4 REC 20 END 22 STUN
"Arnold! I want a few choice word with you."
"Hi, Addie. Nice to see you too." She looked so different Powers/Skills: PS: Cook 13·; PS: Restaurant Owner 12-;
now, but the same toughness was there. KS: Italian Cuisine 13-; Language: English w/ Accent
"Where do you get off sending the Connor kid back to the (Italian is Native); KS: Mob Activity 13-
foster home? Petty theft isn't gonna be the end of this kid's
career, y'know. We'll be lucky if he doesn't ... " Perks: Protected by Mob Bosses
Personality/Motivation: Brad isn't a perfect social worker, 0 +Disadvantages: Hates the Mob; Age 40+
but he cares about his work more than anything else. He
often underestimates a kid's capacity for wrongdoing and is CCV: 3; DCV: 3; ECV: 3; Phases: 2, 6
likely to give a kid every break that he can before "getting
Costs: Char Powers Total Dlsadv Base
tough." It has paid off in the form of dozens of kids put back
on the straight and narrow because someone took the 6 + 19 = 25 = 25 + 0
chance to believe in them. He is great friends with Addie
Parsons, who was his only friend during the time that his Background: Carl Caccitore was born In this city over fifty
family shut him out. He sometimes wishes that he could be years ago. He grew up here, working in his father's restau-
on better terms with his family, but they still refuse to rant along with his older brother, Vinnie. Carl's father taught
understand his desire to deal with what they consider to be his sons that honest businessmen weren't the only ones who
the dregs of society. came to make a new start in the "land of opportunity." The
"Family'' had also come to America. They wanted to control
Quote: "I care about these kids twenty· four hours a day, but
I only get paid for P.ight of 'em."
Normals Unbound - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21
everything that the honest men had struggled to build here, Campaign Use: "Poppa" Caccitore's main use to a hero
and he wanted nothing to do with it. Carl knew that it was would be as a contact for information on Mob activity. He
dangerous for his poppa to say those things, "they" had ears might not let them know who he is; remember his position is
everywhere. Still it was a shock when his father was gunned very, very delicate. Alternately one of Poppa's ''friends" may
down in his own restaurant. Quite by accident, Vinnie was have discovered his real loyalties and try to kill him. Because
also killed. of his special status, any attacker would have to be very
The head of the local Family came to the funeral to careful not to be connected with the deed, or make it look like
apologize to Carl for the accidental killing of his brother. The an accident, to avoid retribution from Poppa's other protec-
errant gunman had already paid with his life for his breach of tors. Poppa would come to the hero for protection until he can
family honor. Because they had killed his father and brother, spill his guts to a D.A.. The second option would be better if
tradition and honor called on them to provide for him. Carl the hero already had Poppa as a contact and knew him.
would be under the Family's protection from then on. Poppa's place could also be a regular meeting spot for the
Carl took over his father's business and has spent many heroes as well ("Hey how about Poppa's, a movie, then to
years becoming a integral part of the underworld. His pro- Rex's") Maybe one of the heroes finds out that Poppa has
tected position let him come into contact with many different stumbled onto something he is planning to use in his "grand
factions and he went to great pains to convince each that he plan" and must rush to keep him alive.
was a trusted friend. He became like a son to some of the
most dangerous men in organized crime. Now all the biggest
bosses meet at his restaurant and talk in the relaxed atmo-
sphere which is considered to be "neutral territory." He is a
trusted neutral party for some very powerful men ... and he
hates them. The information he gets is always stored for
future reference as he plays the rival factions against one
another and leaks damaging information to all the wrong
people.
He is waiting for the opportunity to play out a "grand plan"
against the Mob, sweeping all of the scum away in one move.
He patiently awaits exactly the right information and exactly
the right circumstances. He's waited a lifetime for revenge.
Personality/Motivation: 40 years later, Carl "Poppa"
Caccitore is still planning his revenge on the organization
that killed his family. He is a friendly man, outwardly happy
to have the Family pick his humble establishment as its
neutral territory. Secretly he hates the Mob and would gladly
kill any of them with his own hands, but he knows that would
not accomplish his goal. He speaks the language of crime
without an accent, pulling himself deeper into the cesspool
of criminals around him, hoping that when he reaches the
bottom, he can pull the plug. He would not hesitate to
sacrifice his own life if he thought that the "grand plan" could
become reality.
Quote: "Phil! Tony! It's good to see you boys eating instead
of trying to kill each other. More Lasagna?"
Powers/Tactics: Because of his restaurant's clientele, Poppa
is very well informed on the latest activities of the biggest
criminal bosses in the city. His lasagna is incredible.
Appearance: "Poppa" is a 6'1 ", round Italian gentleman with
a traditional large moustache and rosy red cheeks. At his
restaurant he wears a white shirt, black tie, and a classic red
checked apron that barely covers his laughing belly. His
booming bass voice is friendly and full of life as he sings
traditional Italian songs for his ''friends."
22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - N o r m a l s Unbound
hoping to go for the big bucks. but was always trying different
BIFF DUNCAN techniques and could never develop into a consistent surfer.
He still competes in local competitions, occasionally winning
(Normal, Bodaclous Surfer Dude) a tew, to make some extra bucks. When the most "heinous
of happenstances" occurs, and he needs a little bit of money.
13 STA 12 DEX 10 CON 10 BODY 8 INT he will (yuck) work for the city in cleaning up the beaches. He
will even work for a couple of the local drug dealers as a
8 EGO 10 PRE 12 COM 3 PD 2 ED
courier. as long as he doesn't have to deliver any "hard" stuff.
2 SPD 5 REC 20 END 22 STUN No one is quite sure where Biff lives. Some say he just
sacks out underneath a pie r, others say he sleeps in his old,
Skills: Combat Surfing 13-; KS: Surfing 14-; TF: Surf dilapidated, yellow VW Bug. No matter where he actually
Board; +2" Swimming; Breakfall 12-; Beachwise 11- lives, he can always be found sun up to sun down, rain or
shine. out on the waves waiting for that ultimate wave.
0 +Disadvantages: Loves surfing; Reputation (Radical
surfer dude) 11- Personality/Motivation: Bitf lives to surf. If you were to
open up Biff's head and look inside, you would have a room
0CV: 4; DCV: 4; ECV: 3; Phases: 6, 12 with an ocean view. The only thing that would motivate Biff
to do anything else but surf is to get money for tile basic
Costs: Char Powers Total Dlsadv Base
necessities; food and surfboard wax (not necessarily in that
2 + 23 = 25 = 25 + 0 order). He is never without his surfboard, and when he's not
in the water with it , he's waxing it to a shiny, gleaming hue.
Background: Biff was born on a surf board. Literally. His Biff is not what you would call a gripping conversationalist. In
mother was on the beach when she went into labor and her fact, if you start talking about one thing , he will start talking
friends used a surfboard as a stretcher as they tried to rush about surfing.
her to the hospital. They didn't make it. Biff was born right "So Biff, what do you think of the ecological disaster in the
there on the beach and has spent every waking hour that he Persian Gulf?"
can there. He claims that ever since he could stand, he's "Bogus dude! All that most excellent beachfront surfing
been on a surf board. He could never pay attention in class, locale is like totally gone. Most heinous!"
always hid ing a surfing magazine behind his math book, and Biff is also very laid back. About the only way to get him
dropped out after the ninth grade. S ince that time Biff has upset would be to damage his surfboard or threaten to.
been perfecting his Zen surfing technique and searching for
the perfect wave. He tried to become a professional surfer, Quote: "Whoa, gnarly dude! Totally bitchin suit you got on
there. Wanna hang ten?"
"THE AMAZING
ALPHONZO"
(Ski~le~ N~rmal, Street Magician/Pickpocket)
Some people say that there are only three kinds of people: His father's business, Power Bailbonds, had never made
cops, innocent bystanders, and scumballs. Well they're not them rich, but with a little work Eric was able to attend college
all police, but this section covers the forces of "the system." and major in Criminal Psychology. When he graduated, his
All the people that make up the monolithic bureaucracy that father decided to retire and turn the business over to him.
can help or hinder the heroes in their fight for justice. Some The risk of betting money against the criminal's return for trial
of these people want to preserve the system, others want to alleviated some of his craving for gambling, but not enough.
manipulate it. Some of them are integral parts of it and some For many months Eric ran the business, turning a minor
work outside of it as often as possible. Most of them can be profit, but pokered most of it away. He realized that he
used as allies or as enemies, depending on the heroes needed something bigger to satiate his craving, before he
reputation and approach to them. ended up destitute.
As he watched the TV news about that day's big super-
battle between Obsidian and Shamrock downtown, an idea
struck him. A specialized service handling only high risk
ERIC ALLEN cases. After several months of studying the situation, he
finally went to the government with his proposal and the
(Skilled Normal, Stronghold Bondsman) Power Plus Bonding Service was born. A supervillain bond-
ing agency.
10 STR 11 DEX 10 CON 9 BODY 18 INT After loosing his left leg just below the knee, while trying to
10 EGO 18 PRE 16COM 2PD 2ED convince the supervillain Ray to return for trial, Eric has
2 SPD 4 REC 22 END 21 STUN found it prudent to expand outside the "normal" bounty
hunter circles. He has recruited several promising young
Powers/Skills: PS: Bail Bondsman 13-; KS: Criminal supers including Napalm, Desperado, Alpha and Tempest.
Law 13-; KS: Criminal Psychology 14-; KS: He gave them enough training in criminal law to act as
Supervillains 14-; Gambling 14-; Persuasion 14-; collection agents for Power Plus.
Bureaucratics 14-; ·2" Running (total of 4")
Personality/Motivation: Eric Allen is a man who loves to
25 +Disadvantages: Habitual Gambler; Distinctive read people and bet huge sums of money on the accuracy of
Feature (Artificial Left Leg); Watched by U.S. his predictions. His "poker face" and casual demeanor
Government, 8· effectively mask his calculating intellect. He believes in the
criminal justice system, but is realistic about his business.
OCV: 4; DCV: 4; ECV: 3; Phases: 4, 8, 12 Although he is a habitual gambler, he isn't stupid. He
wouldn't put up bond for someone if he knew there was no
Costs: Char Powers Total Dlsadv Base chance of getting them back. However, he's not beyond
19 + 31 = 50 = 25 + 25 granting bail to a person he's sure will run, if he thinks that his
collection team can bring the guy in anyway.
Background: Eric Allen was a typical kid growing up in the Eric is still a young man and sees life as a series of bets.
big city. He loved to run the streets in search of fun and Some to be won, others lost, but he doesn't always appreci-
ate the human consequences of his gambles as they apply
adventure, especially the floating card and dice games of the
neighborhood. He wasn't big or especially strong, but he to others. Someday his collection agents may realize that its
found that he could talk his way into a game or out of trouble, their lives he's gambling with. At heart he is a good man, but
his fixation on money and on the risks of his business tend
even against guys twice his size. As he grew older, Eric
to blind him to the needs of those around him. As a boss, he
began to formalize his strategies of dealing with street
is straight forward about risks and expected paybacks. His
toughs on their own turf, figuring out what things made them
employees respect him. His view of his business is, "If I
more agreeable, and what signs said that a man couldn't be
wasn't doing it, someone less scrupulous would be."
trusted.
26 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - · - - - - - - N o r m a l s Unbound
psychologist with plenty of experience in the supercrime
field. Power Plus has both friends and enemies in the
government and the superherocommunity. Some think that
he's wrong to try to get supervillains out on bail. Others see
it as inevitable thatthe criminals will get out, and are glad that
Power Plus is going to such lengths to insure that their
~arges return for trial. To Eric, it's business as usual.
Akiro taught her caring and giving. Where her parents taught
her privileges for the few, Akiro taught her freedom for all.
The more she learned from Akiro, the less she wanted the life
of her parents. By the time she left for college, she had
already started to build a life of her own. She graduated with
a degree in Architecture and went to work with an architec-
tural firm.
Although she didn't really hate her parents, they did love
her in their own way, she could never really feel close to
them. So she spent as much time apart from them as
possible. However, she always found time for Akiro who had
become a second father to her. When he died, her life
changed.
She threw herself into her work. She wanted to build, but
not only build, she wanted to preserve. She wanted to
preserve the things that made America the country that Akiro
wanted to come to. She worked hard to restore many
buildings of historical or architectural significance. This was
how she met Matthew Armbruster.
28 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - N o r m a l s Unbound
Since her election, Shanna has been making waves on Shanna at odds by planting evidence that the group was
and off Capitol Hill. Her godfather, Senator Jeremiah Reim, being employed by VIPER. This could bring the weight of the
not only helped her with her campaign, but also g?t . ~er committee, or perhaps even the enlire U .S. Government
appointed to the Joint Committee on Metahuman Act1v1t1es down on our unsuspecting heroes. Not an enviable place to
with hopes of controlling her. However, he soon found out be. Shanna could be instrumental in the uncovering of
that Shanna was not so easily controlled. She worked hard Senator Aelm's connection with GENOCIDE and find herself
for the "average" citizen and tried to lower or eliminate many in need of the heroes' aid once more.
of the privileges of the wealthy. She is very vocal in her
criticisms of legislators who support special interests bills ,
wasteful spending, and pay raises. On the committee, she
constantly battles with many of the other members to protect ROGER EVANS
the rights of America's metahumans. She has made a tot of
enemies. (Skilled Normal, Defense Attorney)
Personality/Motivation: Shanna is a true patriot. She doesn't 13 STA 10 DEX 12 CON 10 BODY 15 INT
parade around wrapped up in the flag spouting the Pledge of 10 EGO 15 PRE 14 COM 3 PD 2 ED
Allegiance. She believes in and lives the ideals thal were set
2 SPD 5 REC 24 END 23 STUN
forward by the founding fathers . Her strong faith, her energy
ond conviction are very catching. She constantly fights for Skills: PS: Lawyer 13-; KS: Law 13-; Oratory 13-;
the rights of every person to life, liberty, and the pursuit of Persuasion 13-; Bureaucratics 13-; Deduction 12-;
happiness . Her many enemies have only forced her to Criminology 12-; Language: Latin (Fluent)
strengthen her resolve; she can be a very tough customer.
25 +Disadvantages: Seeks justice for all; Reputation
Quote: "You seem to be mistaken about the purpose of this
(Maverick lawyer) 11 -; Watched by Bar Association, 8 -
legislative body. It was meant to protect the rights of all the
people, not dole out privileges to a powerful few." 0CV: 3; DCV: 3; ECV: 3; Phases: 6, 12
Powers/Tactics: Shanna is a passionate, powerful orator
Costs: Char Powers Total Dlsadv Base
who is v.ery ~nowledgeable about the workings of politics and
the bureaucracy. She can cut through red tape faster than
19 + 31 = 50 = 25 + 25
Congress can vote themselves a pay raise. She is also an
accomplished architect and historian. Background: Roger Evans was not like many of his class-
mates in law school. He had grown up in a poor neighbor-
Appearance: Shanna is 5'6", weighs 105 lbs. and has short hood, his family could not afford to send him to college, so he
bright blonde hair and dark blue eyes. Her conservative taste had to work extra hard at part-time jobs to get through.
in clothing tends to hide her otherwise centerfold figure. However. it wasn't anything he wasn't already used to since
While working in Washin~ton, she wears a pair of round red he had to work hare all of his life.
rimmed glasses for reading, which also enhances her pro- When Roger was younger he was a thin, frail boy who was
fessional appearance. sick for much of his young life. He was an easy target for
bullies and gangs and had to learn to hide or run from his
Campaign Use: Shanna makes an excellent government
tormentors. He was a parlicular favorite target of the young
contact for a hero group. She can provide valuable informa-
Addie Parsons and Betsy Clarke. I twas pretty embarrassing
tion as a contact and could owe a hero a favor for saving her
to get beat up by girls, but these were tough girls! Roger
life in the past. The heroes could easily be drawn into her
swore that someday he would stop hiding and stand up lo
private feud with other members of the Committee on
injustices and make sure that he would ~rotect the little QUY.
Metahuman Affairs such as Senator Reim . Indeed they may
He worked and studied hard and was finally accepted into
find themselves the target of the other members' attention
law school. Whileatschool, he built up his mind and his body,
due to their association with Shanna. Through Shanna, they
giving him an excellent physique and mind capable of
could also meet her husband Matt and become involved in
accurately storing the vast library of information he would
his subplots. Shanna has also not made any friends with
need so badly in his studies.
VIPER and could become the victim of their plot to tangle
As graduation approached, more and more of his class-
with the heroes.
mates were becoming pre-occupied with how much money
Shanna could be used as an enemy if she thought the
they were going to make instead of trying to help people.
heroes were working for the wrong people. For instance, if
Most of them wanted to cater to big corporations, helping
they were supported by a powerful corporation that was
them raid other companies, or make a quick buck off of some
Involved in shady dealings Shanna would certainly direct a
poor sap with whiplash. Rogerdidn'tsee any of them wanting
lot of attention towards them. Perhaps she would press the
to genuinely help the little guy, or to help bring the people who
heroes into action against their sponsor, or at least into
hide behind the law to justice. Roger rededicated himself to
reconsidering their position. VIPER could put the heroes and
the high ideals he believed the law was designed to uphold.
He graduated with honors.
Normals Unbound - - - - - - - - - -- - - -- - - - - - - - - - - -- - - - - - - - - 29
it. If he finds out he's been lied to after he's taken a case, he'll
drop it like a hot potato unless his client has a very good
reason for concealing the truth. Outside of the courtroom,
Roger is a quiet and reserved man becoming outspoken
when fighting to right an injustice. He no longer runs and
hides from a fight.
Background: "Sit down, Switch! I'm not gonna take any crap
from you or your girl-scout shish-kebab club today!" Addie
put her hand on the young gangleader's shoulder and
shoved her down onto a crate. "You think you're safe as long
as you stay here in your 'Hideout'?" She saw one of the
youths start to move. "Better tell your girls to stay calm or I'll
make you wish you had. That's better. Listen, Kid, I know you
don't like me, but you're going to help me anyway."
Addie watched the girl's eyes. Switch knew that she was
losing face. Addie pushed again. "You're thinking about
going for the knife in your boot, aren't you?" Addie hesitated,
wondering if she should say it. Too late to back out now.
"That's what I would've done ... when I was leader of this
gang." The young punk sneered. "Don't believe me, you little
pile of ... ? Here. Look." Addie rolled up hershirtcuff to reveal
three parallel scars across her forearm , "See for yourself."
The mark of the Slashers gang.
"A little over eight years ago, I was just like you, Switch. A
black mark on the streets of the lower side of this city. A
young punk, angry at the world for not taking care of me. The
Slashers were a lot bigger then, though. We did anything we
wanted. We were teenagers. The cops couldn't touch us. But
you know what? We made one mistake. We grew up. As the
stakes got higher, we traded our knives for guns and burglary
became armed robbery. I was getting worried about what
might happen if we got caught, but I didn't think we could
stop."
34 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - N o r m a l s Unbound
and Addie is expected to deal with the problem. Her depart-
ment isn't the first priority on the budget though, so more hcts
to be accomplished with less. She honestly cares about the
JUDGE JOSEPH SIMPSON
kids she arrests, but realizes what it will take to get through
(Skllled Normal, Judge)
to them. Her L>igyest gripe is the "Social workers who think
they can reform these kids with major amounts of psycho 9 STA 10 DEX 10 CON 10 BOOY 15 INT
babble. Her methods are not so subtle.
13 EGO 20 PRE 12 COM 2 PD 2 ED
Addie doesn't talk about her experiences from her youth,
even to her fellow police. She doesn't have any fond memo- 2 SPD 4 REC 20 END 20 STUN
ries of that time and is still ashamed of the things she did.
Skills: PS: Judge 13-; KS: Criminal law 13-;
Quote: Taking a drag on her cigarette and looking over the Bureaucratics 13-; Oratory 13-; High Society 13-;
costumed heroes, "Nice underwear." Persuasion 13-; Deduction 13-
WALT REESE
(Skilled Normal, Private Investigator)
Personality/Motivation: Walt is convinced that life is a lot Campaign Use: Walt might be hired by a DNPC to figure out
more exciting that anyone is willing to let him in on. He what the hero is up to when he disappears. He might also
doesn't blame his fatherfornotletting him in on his secret life, make a good romantic interest for a heroine's secret ID; at
that's just the way the rules are. He knows that adventure is least until he starts to get suspicious. Because of his ten~
waiting around every corner for a guy like himself. He tries to dency to pick the most outrageous of the options, he just
emulate his favorite detectives, wearing a trenchcoat and might guess her secret. If you feel especially silly, his dad
floppy brimmed hat one day, bermuda shorts and a Hawaiian couldturnout to actually be a super spy! Or even a supervillainl
shirt the next. He tries to take a different route each time he If a hero is being sued, Walt might be hired to serve the
goes somewhere, uso as not to be too predictable." This hero with a subpoena to appear in court. If Wall is a hero's
practice leads him to be late a lot. He's still trying to master friend he might have to save Walt if he were hired to serve a
nonchalant coin-flipping. subpoena to a villain.
Normals Unbound - - - · - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 39
Ghosts and the houses they haunt. Dark corners and and all things supernatural in order to protect herself and
strange happenings. Tall tales of evil cults and summoned others from them. To support herself, she opened a small
demons. The monster hunter and the stalking creature from shop called the Nightengale Bookery, an establishment
beyond. The horror genre is well represented in the world of specializing in rare manuscripts and occult paraphernalia.
the comics and is not ignored here. You'll find that these Wooden stakes and silver bullets are available at discount
N PCs could easily fit into a Mystic Masters campaign (or may prices.
inspire you to start one). If you run a "monster hunter" game,
these folks will also be a good addition . These characters in Personality/Motivation: "You think you know what's going
this section are all associated with the supernatural or occult, on out there in the street? Evil lurks in the gutters and alleys
making them ideal encounters, companions or followers for of this city, and the cops walk right by. The cops can't see
any mystic based hero. We've also included an example them, but they're there. They are out there. Things that you
"villain" from a horror genre. You'll find important differences can't see, can't feel, can't touch. They can hide from you
between a supervillain , and a genuinely terrifying horror. because you don't believe. But I believe in them. I can see
them. They' re everywhere. There's one!"
Lynda Crighton knows what other people are too fright-
ened to comprehend. There are monsters among us. Mon-
LYNDA CRIGHTON sters that normal people can't accept are real. She never
would tell what she saw when she looked through that portal
(Skilled Normal, Occult Bookstore Owner) in the last instants before the hero broke the ritual circle, but
whatever she saw, the fear of it is still with her to this day.
10 STA 11 DEX 10 CON 10 BODY 18 INT
14 EGO 15 PRE 16COM 3PD 2ED
2 SPD 4 REC 20 END 20 STUN
Campaign Use: Iggy can be either friend or foe to the Cost Char Powers Total Disadv Base
heroes, depending on how they define him . They might see -11 + 16 = 5 = 25 + ·20
him as a guy in a tough situation trying not to hurt anyone, or
as a dirty undead bloodsucker. Background: Beatrice was seventeen when Stephen Pierce
A good way for the PCs to encounter Iggy is in a club in proposed to her. He was a foreman at the auto plant where
secret identity. If the hero has his girlfriend with him, perhaps she worked as a secretary. It wasn't long after they were
he'll become suspicious when he sees her happily walking married that World War II got into full swing and the auto plant
out with Iggy. The hero could, alternately, see the results of turned into a tank plant. Stephen was a hard worker who
Iggy's work the next morning. "What about my n,eck? That? escaped the draft as a "necessary civilian professional," and
Uh, I don't remember how I got it. Really!" he flew up the company ladder, becoming manager of his
facility in only a short time. Following the war, Stephen
happened onto a string of fantastic business opportunities
and invested in what everyone considered to be foolish
44 - - - - - - - - - - - - - - - - - - -- - - -- - - - - - - - - - - Normals Unbound
Personality/Motivation: Beatrice is a sweet old .woma~.
She still remembers her humble background, growing up in
a working family during the thirties, when the world was st~ll
plagued by the depression. She was always taught, and still
believes, that any good fortune was meant to be shared , and
enjoys helping others as her good fortune in meeting Stephen
helped her. She counts her blessings each and every day,
but she knows that she's fighting a losing battle against her
advancing years.
Beatrice never had any children, but her "maternal in-
stinct" has not been dulled by that. Young women who have
previously attended her charity balls and social g~th?ri~gs
will warn newcomers about the Lady of the Houses d1st1nc·
tively cupid-like tendencies. Beatrice loves her husband very
much, as he has never been anything but gentle and kind to
her. She imagines that he would have been as good a fath~r
to her children, as he has been a husband to her. ~1s
business has kept him very busy recently, but her charity
work is also sometimes demanding, so she doesn't hold that
against him. Her love has blinded her .to t~e oddity of ~is
behavior and the strangeness of certain things about him
(see Stephen's write-up for details}.
Quote: "You're a gallant young gentleman," taking the hero
by the arm, "Come right over here and let me introduce you
to a perfectly charming young lady ... "
Powers/Tactics: Beatrice Pierce is a patron of many local
charities and her respected name is associated with good
works and upstanding organizations. Her charity events and
social functions are well attended by the city's "social elite."
With her many good friends in influential positions, Beatrice
is sometimes more aware of local politics than her husband.
ventures. But Stephen apparently knew something they
didn't because every one of them paid him a hundred times Appearance: Beatrice Pierce is a matronly woman in her
his in~estment and more. By the age of thirty, Stephen Pierce early seventies, who's vixenish beauty has !ina!IY faded. Sh~
was a very wealthy and influential man. A true "American is about five feet tall, pleasantly plump, with hght gray hair
success story." that matches her eyes.
Beatrice adapted well to a life of luxury. She was an Campaign Use: Aunt Beatrice, er, I mean M~s . ~ierce , can
attractive, wealthy woman with a good husband. Toget.her be a lot of fun to use in your game. She could invite the local
she and Stephen travelled the world, but, due to a medical superhero team to appear for a charity benefit where a date
problem on Stephen's part, they were never able to have with each hero would be raffled off (perhaps she could win
children. As the years passed. they stayed happy with one one herself!). The heroes could meet Stephen at this ev~nt,
another even as time claimed Beatrice's once-respectable and a mystic hero might notice something odd about him.
figure. Stephen, however, remained amazingly spry. Beatrice would dote on the young heroines and introduce
The pair eventually settled in New York, where Steph.en them around. Maybe VIPER would take this opportunity to
dabbles in business and local politics, and where Beatnce attack the heroes or a supervillain might try to steal the
has become even more deeply involved with several chari- charity's money or kidnap Beatrice. Of course, it is.always
ties in an effort to fill her days in her husband's all too possible that Beatrice would start to see that something was
freq uent absences, due to "import~nt bu~iness.:· She. is
1
wrong with her llusband, and she might seek help from the
especially sensitive to causes involving children, including hero. She might accidentally discover Stephen's baseme~t
orphanages and homeless families. She insists that the kids "workshop" and bring some interesting articles to a mystic
always call her "Aunt." hero's attention ("What in Heaven would Stephen need
something like this for?").
Norma/sUnbound ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~45
void. Then this dude, who looked a lot like Charlton Heston
"CRYSTAL" with a long white beard came and messed it up by creating
the Universe. Whoops!" Her nose wrinkled up as the hilarity
CLAIRE VOSSER of her remark made its full impact on her. (Laugh, laugh,
laugh, SNORT!) She was able to contain herself only after
she noticed that her companion wasn't laughing. She pushed
(Slightly Less Powerful, Psychic)
her rou11d. red tinted speetacles back up to the bridge of her
Val Char Cost Combat Stats nose, and continued. "No, seriously. I'm from Baltimore. But
it was kinda dark there." (Snort) "Hey I'm trying, OK. You
10 STA 0 OCV:4
gotta work with me a little here. Anyhow, I always had these
13 DEX 9 DCV: 4
13 CON 6 ECV:6 visions, y'know, messages ... Warnings .. . Harbingers of
11 BODY 2 Phases:4,8, 12 Ooom!This was a test of the Precog Broadcasting System."
18 INT 8 (SNORT-laugh, laugh, laugh)
18 EGO 16 Costs "So, I got into this spirit stuff through, uh, you're not gonna
15 PRE 5 spread this around are you? Okay, So I got into the medium
18 COM 4 Char: 60 Base: 75 biz when I answered an ad from Madame Zora's Psychic
5 PD 3 Fortune Telling and Laundry Service, on Thi rty-secend street.
3 ED 0 Powers: 115 Dlsad: 100 The old lady was a fraud, but she was a good fraud.
3 SPD 7 "I learned the tricks, and when people with legit psyGhic
5 REC 0 Totals: 175 175
problems would come in, Madame Z would put me on it.
26 END 0
23 STUN 0 Turnee out she knew about my "psychic potential" and used
me to cover her charlatan butt. The old bag squeezed me for
Cost Powers/Talents/Perks End every ounce of psychic-go-go-juice I had. She still haunts
14 Clairsentience: Sees into the Future and into that Httle shop, y'know.
the Spirit World, sight, sound and smell . "Well I was pretty good on my own, so I stuck with it. Funny
No Conscious Control, Concentrate at O DCV, though, some of my best suckers, er, I mean clients, turned
Takes 1 turn to activate 7 out to be really smart folks. It seems the smarter they are, the
4 Bought off No Conscious Control Limitation on more they figure that there's no way you could be fooling
her Clairsentience, OAF Tarot cards (for precog) them, so its a lot easier to get 'em. Pretty warped world, eh?
or Crystal ball (for spirit sight) "But, I hear you asking, go ahead, ask. 'What about real
24 Talent: Danger Sense, out of combat, vs any psychic phenomena?' Everybody asks that. Gotta be ninety
danger, works over a city-wide area, 14- to activate,
percent of my biz is goofballs that wanna talk to their dead
Only functions against psychic danger (-!"2)
15 Sense psychic phenomena: Range, uncle Charlie. People get ulcers because they repress their
Discriminatory 13- basic aggressive and destructive desires. Ghosts do not get
11 Mental Defense: +16 (20 total), only works ulcers. If Uncle Charlie's spirit had anything to say it would be
against psychic powers, not psionics (-%) coming thro.u§h loud and clear. Anyway they don't wanna
3 Contact: the Mayor's Wife 12- pay to he(Jr that, so I give 'em a good poltergeist show, lights,
ventriloquism and some spooky effects, and collect my
Skllls
dough.
9 Ventriloquist 14- "Yeah, its a scam. But," she plucked the wad of chewing
7 Sleight of Hand 14- gum out of her mouth and stuck it dramatically under the
4 KS: Ghosts 14- edge of the table, "the other ten percent scares me outa my
3 PS: Psychic 13- frilly underwear."
3 PS: Medium 13-
3 KS: Occult 13- Personality/Motivation : "If you have a psychic dilemma, a
3 Oratory 13- ghost or a specter, bumping or chains in your attic or
3 Streetwise 13-
basement. If you're the kind of person who wants to know
3 Acting 13-
3 Persuasion 13- aboutthe future now, instead of waiting for it to happen. Then
3 KS: Local Psychic History (Ghost Stories) 13· call C.rystal Claire, registered and approved Psychic Person.
Phone Now! 5-5-5-TELL. The Universe is an open book. Let
100+ Disadvantages: Crystal Claire read it to you."
1O Vulnerability: 2 x STUN from Psychic Ego Attacks She doubled her business with that ad. The range of
15 Melodramatic psychic show off people who use her services is very broad and includes a few
15 Weird sense of humor/psychic punster surprises (the Mayor's wife, for instance) . She sees all, tells
10 Watched by Police Bunco Squad, 8- all, and keeps her mouth shut about it afterwards.
10 Watched by DEMON, 8- When called upon to face a real psychic problem, Crystal
5 Distinctive Feature (Dresses like a Gypsy-Punk) sets her jaw, removes her gum, pushes up her glasses, and
10 Reputation (Real Psychic/Lunatic, depends on kicks butt. In a spiritual sense, of course. Her irrevereAt
who you ask), 8-
manner toward spiritual matters is her way of blowing off all
the seriousness of her real work. Her Gypsy wardrobe is a
Background: Crystal sat at the low table in her parlour, hand-me-down from Madame Z, who, despite her remarks,
chewing a strong-smelling licorice gum as she talked . "Wh,ere she is very grateful to.
do I come from? Well, true-believer, it's like this. In the
beginning, there was complete and utter darkness, total
46 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Norma~Unbound
TYPICAL
IMMORTAL CHILD
(Mr. Rapentap's Followers)
Is it time to go back to school already? Many heroes spend I would never be like him. I knew that I didn't want you to be like
part of their time in school, be it as high school or college him eitlu~r. "1'llen, wl1e11 you went off'" colle.iJc, I wrote y<J11 all t/1e
students or as professors or even doctors. Many comic book timt' telling you to /tan.'} iu then!. I wanted yo11 to make ii so had, 1111d
adventures have started at campuses (college science labs t/1e11 you clid. You got your MD! Mom and Vad were so proud and
are risky places to work in the comic world; almost as risky so wa.~ I. If tltey just lu1cl11't decided to tltrow tllat clmrmed party.
as archaeology, which is the leading cause 0f supervillains) . I still ltave u(qhtmares about tl1c1t ll(c/ltt. Tiie crash cif lm1kell
All the NPCs in this section could be encountered on a glass. Mom screaming, Dc1d 11yi11g to tl1row me lo safety, t11e p11i11 of
campus (even e.tementary school is covered) or through a tlw /1111/ets llillill,q me, cmd yo11. I mil still mnember you stalldill!I
student. They can be friends of the heroes secret identity, or ill t11e midst"! Ille bedlmn,',•Jiowin,1J, bullet.~ l11mncing offofyo11. And
confidants that the hero trusts to cover tor him when the tltell you flew out of tl1e llo11se '{/i.er tlto.'ie g11ys, '1/astill9 tlreir car,
world needs saving during Trig. ,qrabbin.cJ cmd tltrowit1.c111tem. God, I tltout1l11 ym.1 were goin.tJ t!I kill
tlte111! If took e11e1ytltillg I lt11cl to call out to yo11, to plead willl yo11
to ,\pare tl1eir lives. B11tyo11 li.~tened to me. I coll11i11cecl you 11011t1 l;e
like thl'm. l,ater, in the hospiltl/, you listelled to me tlle11too./11uule
SAMUEL JOHNSON yo11 promise meyou would m·eyo11r/)owers t11 l1dp people, to uphold
tlze law. A11dyo11 did. You became Q11,mt11111 mul,ioinecl up with rite
(Incompetent Normal, C11ampions. us.in.I} your powers jiJr good. I Wt.I.~ proud oj'yo11 tltcu.
Criminology Student, Quantum's Brother) Mom and Dad would have been proud too.
Now that I'm in school You're giving me the moral support to
8STR 10 DEX 9CON 8 BODY 13 INT 111c1ke it tlirou..IJll my classes; a11d bei,.,tJ 11 Criminal Scitllcc~ 111t.fjor
11 EGO 8 PRE 10 COM 2 PD 2 ED means I'm goi11H to 11eed all tlle help I c·a11 get. But /'111 1wrried
2 SPD 4 REC 18 END 17 STUN about you. Tlwt nigllt d1t1ll,<fe'I botIt of m. i11 ways we still dcl// 'I
fully understand. We clin.cJ to ead1 ot/1erfor support, /mt you dill!/
Skills: Deduction 12-; Fam w/Criminology 8-; lo me ve1y tightly, almc1st like you feel it was yo11r.fault tlu1t I can 'I
KS: Law 11-; +4" Running (4" Total) (OAF Wheelchair, walk. It wasn't. II wasn't allybody's. except mc1ybe tlte guy who
Only Over Smooth Surfaces, -Y2) pulled Ille tri!Jger, a11d he's doi11,q his time.
I just lmpe you 'I/ always remem/1er tlwt all yo11r powers, 111/ the
-20 +Disadvantages: loves Quantum; Paralyzed from drug l11.1~·ts, wo11 '1bri11,11l1ack Mom a11d Dad. II won 't make things
waist down; -6" running tlle way tltey were. We 'lljust J1avetodothebest we can wit It tllelives
we have now.
OCV: 4; DCV: 4; ECV: 4; Phases: 6, 12 Please be careful.
Love,
Costs: Char Powers Total Disadv Base Sam
-5 + 10 :; 5 :; 42 + -37
Personality/Motivation : Samuel is the voice of conscience.
After seeing his brother go bad at a young age, and seeing
Background:
Starlyn leaning toward vigilantism, he tries to guide Quantum
Dear Star, to the right decisions. He fears that she may step over the line
There are so 1t"1ny tllings t/1111 J l1ave been wmtting to talk to you between good and bad and leave him all alone on the good
ab1Jt1f. But it always seems tlull you 're bu.~y runnin,q offto save the side. He loves his sister a great deal but feels she hovers
world with tlle Cltampions or lmstin,q drtt,q dealers t1ying to brin.IJ over him too much. He is very protective of her as well and
i11.Jawh, tlt(lt we 11011 't /um.' time toju.~/ talk anymore. I know tllese would do anything to help her, even if she was too stubborn
tlliu.cJ.~ are important to you, and to me, but it sometimes seems you to ask for it. He might even go to one of the other Champions
bury yourse(fso much in doing these things that many other //tings for her own good, of course. He knows each of the Champi-
get lost in the slnl}]le. ons through Starlyn and could easily convince them to help
You know l'l'I.' always supported you and everything you've their teammate. He would start with Jaguar since their joint
done. Remember when we were kids and you wanted to be a nurse love of detective work has allowed the two of them to become
m1cl I wanted to be a police11111n? I wasj11st a kit/. and yo11 and .Jacob friends. He is not fond of his older brother and works with
seemed so much older tlum me. TJrcn .lal'Ob started ".1Join9 out" a11d Quantum to try to bring him to justice.
you were all/ had. I knew that what he was doing was wrong and
52 - - - - -- - - - - - - - - - - -- - - - - - - - - - - - - - - - - N o r m a l s Unbound
BETSY CLARKE
(Normal, High School History Teacher)
Background:
November6,
Dear Diary,
Not a bad day today. Evetyln,dy showed up for c/as.~ todoy,
including "Snap" Cannic/1ad I tltink I may be startin.'I to ,qet
through to some of these kids that a classroom is better than the
sire£'/. Ofcourse tit at 's 1101 au easy job. Tltese kid.~ .~t·e so numy "('11.(Y
011t1s, " p11s'1in.•1rrack or pixie, run11i11_q witlt a .1Jcm.'], al/ tlte tlti11,qs
tltat draH thtm ,1ow11 iu the e11d. It's hard trying to convince them
Quote: "The law must protect everyone, even scumballs." that by staying in school their life can improve. Thankfully I've had
a lot ofhelp from Sgt. Parsons and the word's out on the street that
PowersfTactics: Samuel has a very keen mind, especially I'm okay. But now comes the hard part, I've .']Otto keep these kids
in areas concerning criminology. He tends to look at issues coming to class long enough to break the hold that the gangs and
from a calmer, more logical point of view than his emotional drugs have on them. That's not !JOing to be easy.
sister. If he somehow gets involved in a battle, he will seek I remember back wlte11 I was their tl!Je. I wc1s tm1f]lt, cocky. ready
shelter as quickly as possible unless he feels his sister is in to take cm 1/111 world. My best j;'iend nm t/1e 1011!1/n~I .'J<ltl.'J in the
danger. If that happens, he might try to sacrifice himself in neif1hl1vrf11,vd. Nobody w,1ufd cross Addie and I, but we were
order to save her. headed nowhere, except maybe into a pine box. Fortunately for me,
Mr. Spangler took an interest in trying to get me offthe street. To this
Appearance: Samuel is a thin. wiry young man about 5' 11" day I still regret that Addie was too proud, or maybe just too
tall. and weighing 150 lbs. He has short close cropped hair bullheaded to accept his /11!111. He made ir tatt.CJlt ji1r me, !Jdvt me a
and a thin moustache that Starlyn teases him about. brick wc1/l to butt my head £1.cfainst. Mailtme make myselfbetter. It
Campaign Use: Any character that knows Quantum will
worked. I went to college on .']nmts, scltolarships, muf a lot ofltc1rd
sooner or later, meet Samuel. They might also meet him on
wt1rk. Got my te11chi11.'J d£!9ree e1mt CtlllU! ha'* to tl1e old 1tl!it1f1/1or-
/1ood to rep,1y my debts. It wc1.m 't ec1sy. Most oft/1esc kids l1ave.qive11
the campus of the local university if they are attending in their
secret identity. He could approach the heroes if he senses
up and res(qned themselves to livin.<J 111111/Je rest o.ftheir live~in tlte
something is wrong with Quantum, or he might ask for their
inner dty. Ijust ltope tl1c11 I can !Jl!t lltro1.1,c1T1 lo t/1em that they don't
assistance in trying to bring Jacob to justice especially if he
hav£ to be wasted ltere. May/11!, with Addie's ltdp, we can show
discovered a link between Jacob and Ananias Topps. Of
tltem how we ,CJOI 0111 mul lww tl1ey cc111 get 0111 100.
course. Quantum could also approach the heroes for help if
Do11't9el the wrou,q idea, Diat} I'm 1101 yc1ii1.'] ta mt1ke it iJ.TSY for
1•
the world where someone from the slums can still make really is a decent kid, or at least he will be once I'm done with
something of himself and our history is full of examples. This him." The heroes might also meet Betsy through Addie
is the basic message she wants to get across to her students, Parsons who could call them in on a case involving one of her
that with enough hard work they can go anywhere. She cares students. She might also come to Parsons if someone
a great deal about her students, and tries to let them know (perhaps Ananias Topps) is trafficking drugs in the school or
that there is someone who cares if they live or die. She attempting to take over the gangs for hired muscle. Parsons
spends a lot of her free time working with kids who are having in turn might contact the heroes and of course Betsy would
trouble, either with school or at home. Addie Parsons keeps want to be involved.
telling her she should have been a social worker instead of A hero could become personally involved with Betsy,
a history teacher, to which she replies "Why, when I can do perhaps meeting her at a fund raiser for the school and
both?" getting to know her better later. Anyone getting close to her
will quickly get drawn into the lives and problems of her
Quote: "Those who fail history are doomed to repeat it!" students. Indeed. a hero's affections would have to be very
Powers/Tactics: Betsy is an excellent history teacher. She strong to be able to handle Betsy's divided priorities. Betsy
could even be a teenaged hero's teacher if you are running
is fluent in Spanish and is a powerful and persuasive speaker.
a teenaged superhero game.
She is currently owed 2 favors, 1 from the leader of a local
gang for helping to keep his younger brother from going to
jail, and 1 from Addie Parsons for saving her life when, as
teens, they both struggled to survive on the mean streets of CINDY PAGE
the inner city.
(Normal, DNPC Wannabe)
Appearance: Betsy Clarke stands 5'7" tall and weighs 110
lbs. She has long bright red hair, which is usually tied back, 8 STA 10 DEX 10CON 7 BODY 13 INT
and green eyes.
13 EGO 13 PRE 16 COM 2 PD 2 ED
Campaign Use: Betsy can easily be introduced into a street 2 SPD 4 REC 20 END 16 STUN
level campaign if the heroes come into conflict with one of the
local gangs. If one of the gang members is one of Betsy's Powers/Skllls: KS: Superheroes 13-; KS: Supervillains
students, she may approach the heroes to try and get them 12-; KS: Video Production 12-; KS: Teen World 11-;
to understand the kid and give him another chance. ''He PS: Writer 11-; Computer Programming 12-
TED BALL
(Incompetent Normal,
Junior Mercenary , Bu llet's Kid Brother)
PATSY CONRAD
(Slightly Less Powerful, The Mutant Next Door)
Val Char Cost Combat Stats
9 STA -1 OCV:4
13 DEX 9 DCV:4
13 CON 6 ECV:4
9 BODY -2 Phases:4,8, 12
13 INT 3
13 EGO 6 Costs
10 PRE 0
14 COM 2 Char: 32 Base: 75
3 PD 1
4 ED 1 Powers: 83 Disad: 40
3 SPD 7
5 REC 0 Totals: 115 115
26 END 0
21 STUN 0
Cost Powers End
58 Extra Dimensional Gate (from Mystic Masters, +V2)
Bx mass, 1 Dimension Onty, Continuous,
Usable By Others. Open at Both Ends (-\12) 7
11 Clairsentience, Normal Sight, Normal Hearing
Other Dimensions, Act. 11 •. Only to Look In
Other Dimensions -V2, No Range, OAF: TV 4
4 +2" Running (8" Total)
Skills/Talents/Perks
3 KS: Fantasy World 12-
3 KS: SF and Fantasy books 12-
1 PS: Fantasy Writer 8-
3 High Society 11- them of her trips to her fantasy world . Her parents would pat
3 Riding 12- her on her head and tell her what a wonderful imagination
2 TF: Riding Animals she had.
10 2d6 Luck The older Patsy grew, the more she visited her "make-
5 Follower: Fluffy
believe" place. She met all kinds of interesting people and
75+ Disadvantages creatures, and made many new friends. (The gnomes par-
10 Seeks attention of parents
ticularly loved to hear her tell stories.) She even started
10 Lonely writing stories about her excursions there. She still does not
5 Protective of Fluffy understand her powers, and her nanny cannot account for
5 Distinctive Features (Registers as Mutant) her disappearances, but she hasn't gotten into any trouble.
10 Watched by Nanny (As Pow, NCI), 11- Well, at feast not yet.
20 Hunted by Genocide (Mo Pow, NCI), 8·
Personality/Motivation: Patsy is a shy and withdrawn
thirteen year old girl. She keeps to herself and rarely ever lets
Background: Patsy Conrad had almost everything a girl anyone get to know her. Most kids her own age think she's
could ever want while she was growing up, except perhaps "weird" and steer clear of her. She desperately wants Iler
the attention of her parents. It wasn't that they didn't love her, parents to spend more time with her, and sometimes goes to
they did, they just didn't seem to have time to show her. They great lengths to get their attention. She spends a lot of time
always provided the best education, toys, and riding lessons with Fluffy, her pet she brought back from one of her trips, or
that money could buy, but because of their professional writing stories. Her Nanny, Mrs. Andrews, is concerned
lives, they couldn't always be home for her. So Patsy spent about her spending so much time wrapped up in fan tasy
a great deal of her time alone imagining new and different worlds and is really worried about her talking to herself. Once
worlds. That's when she found her special place. people get to know Patsy, they find out she is a very likable
She had been watching TV one day, thinking of a beautiful but lonely young girl with a very healthy imagination.
fairy tale land, when the TV picture suddenly changed to the
land she had imagined. It was a wonderful place, full of Quote: "We all need a secret places to hide from the world ."
beautiful castles, brave knights, and cute animals she could
play with . She wished very hard to be able to go there, and Powers/Tactics: Patsy is a mutant with the power to create
suddenly a gateway opened and she discovered she could a gateway between this dimension and a fantasy world
step through . She visited her special place every time she dimension. The gate appears as a door sized archway that
wanted to play or just got bored with her everyday life. the world beyond can be viewed or travelled into. This gate
Sometimes, when her parents were home, she would tell
Normals Unbound - - - - - - - -- - - -- - - - - - - - - - - - - - - - -- - -- - 57
is also capable of transporting up to seven other people, but
Patsy is unaware of this aspect of her power. Patsy is also "FLUFFY"
able to view events going on in other dimensions by focusing
her power on any normal TV set and can change dimensions (Competent Normal, The Pet From Beyond)
by changing channels. As she gets older, her powers may
grow and change with help from the heroes. Aside from her 5 STA 15 DEX 8 CON 8 BODY 8 INT
powers, Patsy is an excellent equestrian and a developing 10 PRE
10 EGO 16 COM 3 PD 2 ED
writer. As she has never been attacked, the first time she is
involved in combat she will probably freeze up, or, with an 3SPD 3 REC 16 END 15 STUN
EGO roll , escape into her fantasy world leaving an open gate
for someone to follow through.
Powers/Skills: Invisibility to Normal Sight No Fringe,
0 End, Persistent (Always on, Not Vs. person mind
Appearance: Patsy is a thinly built but attractive girl in her linked with -%, Only on Earth dimension -V2);
early teens. She has long curly mousy brown hair, blue eyes, Shrinking (.Sm , 1.6 kg, +6KB, -4 PER) 0 End,
and a freckled complexion. She stands 5'3" and weighs 95 Persistent (Always on) ; Mind link with any one mind
lbs. She tends to dress in light colors, favoring bleached any distance (Only one way -V2); IR Vision;
jeans and khaki shirts and vests with lots of pockets. Discriminatory Smell; +2" Running; Climbing 10-;
Stealth 12-; Concealment 11-; Sleight of Hand 12-;
Campaign Use: Characters could meet Patsy if she were to
contact them to help her understand her powers. The heroes 50 +Disadvantages: Curious; Loves Patsy;
could also rescue her from the clutches of GENOCIDE, who Normal Gzornimplatz Characteristic Maxima;
definitely would have an interest in her. As her involvement Distinctive Features (Cute fuzzy creature)
in the campaign continues, she may start to look at one of the
heroes as a father or mother figure. The chosen hero may OCV: 5; DCV: 9; ECV: 3; Phases: 4, 8, 12
see this as hero worship or even as a crush, they should be
encouraged to find the source of this attention. Later, Patsy Costs: Char Powers Total Dlsadv Base
could become used a member of a teen superhero group 10 + 90 = 100 = 50 + 50
perhaps sponsored by the player characters. The GM may
wish to use the Fantasy World or Camelot descriptions from Background: "Fluffy" is actually a Gzornimplatz, a furry
Champions In 30 as the world that Patsy visits. The heroes creature from Patsy's fantasy world. Fluffy first met Patsy on
could be accidentally drawn into her fantasy world and have one of her earliest visits when Patsy stumbled into the forest
to find her to get back home. that Fluffy lived in . Fluffy had never seen anything quite like
a "Patsy" before and wanted to know more about it, plus she
looked like a wonderful source of fun. So he tagged along
when Patsy went exploring , she didn't seem to mind, and
soon he became very attached to the young girl. When it was
time for Patsy to leave, she said good-bye to her new found
friend and opened her gate to go home. Fluffy was en-
tranced. What fun he could have on the other side of that
glowing arch . So he slipped through without Patsy noticing .
But his presence did not go unnoticed for long.
Things strangely were being knocked over and broken,
moved around or otherwise misplaced. Patsy's nanny was
going berserk, when Patsy spied Fluffy. What was strange
was that Nanny did not seem to see him . Patsy quickly
grabbed Fluffy and ran up to her room , intending to send him
back to his world, but she made the mistake of looking into
his deep brown adoring eyes. All her resolve left her. What's
more, she seemed to have a rapport with him. She managed
to make Fluffy understand that he needed to behave if he
were going to stay with her.
Since that time, Fluffy has stayed with Patsy, living in her
room while on Earth and travelling with her when she goes
to her fantasy world . Patsy still doesn't understand why no
one else on Earth can see him except her, but she really isn't
too concerned about it.
The world of the superhero. Flying through the city at about halfway through her medical schooling, an event
hundreds of miles per hour, world conquering megalomani- occurred that would change her life. Lord Omni, a prominent
acs, invulnerable towers of technology in the center of British superhero, was brought to the hospital, stricken with
downtown. The world of the superhero is an impressive and a strange malady unique to his metahuman physiology.
intimidating one. but there are normal men and women who None of the physicians were able to help. For weeks, all of
long to be a part of it. These people are invaluable to the Britain watched as one of their greatest heroes wasted away
heroes who know that normal folks can be just <\S useful to and died.
them as a suit of questonite armor. This section contains Helena couldn't get over the similarities between Lord
people who would be more appropriate as encounters or Omni's sickness and the fate of King Arthur. Struck down as
allies for the hero's costumed identity. They have good he tried only to help others, and Merlin unable to come to his
reasons to encounter and to be hanging around with super- aid. She realized that her calling was not to be Arthur, but
heroes. They are most appropriate for use as followers or Merlin . Someone had to learn about these unique people , so
contacts. They could also be involved in a hero's origin. that they coutd continue to do their good works. She decided
to become that person.
After she graduated, Helena's pioneering Doctorate work
had already earned her several job offers, but she only
DR. HELENA AMORY wanted one of them. Dr. Amory has been with Bio-Investiga-
tions Limited for several years now, acting as Director of the
(Skilled Normal, Superhuman Geneticist) Merlin Project, a program that she developed to study
metahumans and their powers. She is internationally known
8STR 10 DEX 10 CON 8 BODY 18 INT and respected for her ground breaking work.
14 EGO 15 PRE 20COM 2 PD 2 ED
2 SPD 4 REC 20 END 18 STUN
Skills: PS: Butler 13-; PS: Cook 13-; High Society 12-;
Conversation 12-; Bureaucratics 12-; Criminology 12-;
Deduction 12-; Shadowing 11-; Concealment 12-;
Stealth 11-; KS: Mystery Novels 12-; PS: Author 12-;
Riding 11-; AK: The City 12-
Background:
EXCERPT FROM -
The Champions and I: The Personal Memoirs
of Edward Q. Jefferies, Chapter 1
I .~llouhl mal<c it clc!ar at t/1e c>ulset, t/t,11 r am 110 ordinarv
geutlemau 's get1tle1111111. My l~fe has /1et•11 filled wit It suspense,
Appearance: Sarge Baker is a well muscled man standing intr(que, aud mc>n! lllai1 any <Jlle 11u111 's shctn' offi111tastic adven-
5'10" and weighing 195 lbs. He has blonde hair, always kept tures. My 01rre111 posilio11, (IS dt.ief~teward (I detest 1111!. term butler)
in a neat crew cut. and clear blue eyes. His voice is strong, for tlte masked 11dw111111·er.~ k11ow11 <IS lltf Cltampiom, continUL'S 1,,
loud, and commanding and he uses it to his full advantage addjitrtlrer cltapters t<J tltefasc:i11irtiH,1J boo/< ofmy lije. However. my
endeavor.~ ltave not always /1ee11 so i11ten>sti119. Indeed at one point,
while training. When he's not in the gym, his voice is soft,
controlled, and succinct. His clothes are always neat, and most people would ltave fo1111d tltem quite /1ori11,q!
militarily pressed. He also has a habit of organizing things, It may be difficult for many ofyou gentle readers to understand,
like shelves, desks , schedules, aAd cupboards, the right wit/tout l1avi11,q been l11m1 i11to a family afge11tlema11 ·.~ .w11tleme11,
way, his way, tlttfeelin.<J of ol>li.11atio11 one .ft•itl~ to fill/iJw in t/1e footsteps of 1me's
fi11/ter. Suc/1 was my a11piJiHtecl lot, to mlly fort It into tile w<1r/d and
Campaign Use: The most obvious use for Sarge Baker is as to procurefor my.~elj'a m11~fo11able f'OSitiou as 11 domesticser111111f for
the heroes' physical trainer or hand to hand combat trainer. a wt•althy .<JC1ttlenM11 or j(1111ily, mttf ro live out my days in q11iet
This is particularly useful for characters wishing to spend servitude. Tit is did not <lppeal to me as I fell 11 .']realer calling.
some of that saved up experience to better themselves. The So, '!fter spendi11.<1 my formative years muter t/1e tulel11ge ofmy
heroes could also meet Sarge when he tries to help out ji11/ter. I hft lt0me to .~eek my fort1111e in tire w1st, t11rbule11t ~wrld.
someone being attacked by a street gang or by a squad of Aftel' spe111lin,1J some time i11 tlte se11 ice of Her Mt(jesty 's Mou11ted
1
VIPER agents. after all Sarge is not the kind of guy to just Divi.~ions (tlte s11l~ject (If a Jater /Jook) I fo1111d myself i11 tire .'/Md
stand by and do nothing. The characters might also be com11ai1y<fa wealtlty EnHlisll.<1en1le11w11 by lite 1M111ecifSir Hewett
involved in Sarge's escape from the VIPER base and the raid Montgomery. Sir Hewett was an adventurous and eccentric man
on ii afterwards. Of course VIPER wants Sarge back to make wlto wislted me to join ltim as a travelli11,q c:ompauion. This
him another offer so he may be the subject of yet another of a11yealed l<J me mtd 1IJ!/reed. We spent the 1wxtfew ye,m·roviug tlte
a multitude of VIPER kidnappings. But they had better bring world Mer, man1e/i11,tJ 111 its /1ea111y. However, t/1i.~ all came to mt
some help if they want to pull it off, Sarge will not go quietly. end one night in Cairo when Sir Hewett was murdered!
Sarge could also run a small martial arts studio specializ- ft was a,tJha.~l~ycrime. 1111d I was ttot abo11l losta11d by aud Id his
ing in teaching self-defense techniques. In this capacity, he 1111trderer em1pej11stice! I quickly tltrew mJ•~e/f iuto tlte case, 11si11,q
could be a source of information about crime on the streets t'Very whit t?f deductive skill I ht1tf learttedfrom l11spector Wall of
or VIPER activity in the neighborhood . He may even want to SL'Otlattd Yard (from the time we s11e11t i11 Lottdott). I hrilli1111tly
team up with a street hero to try and clean up the neighbor- Ji.1t·own·cf flte idettlity oflite killer aud lte was delivacd to /tis just
hood. reward (jorf11rtl/f!r det.1ils c~f tltis e;~1/<1it, see my ttove/ Desert Of
Mostly Sarge should be used to terrorize and humiliate the Veceit). U11jl1rt1Jn11tely, my world travels were mt ~tclrf by t/te news
heroes in their off duty time. This is especially wonderful for I/tat my fatlttr lwd t<1ke11 ill1111d was dyin.•J. I went to E11,11/111uJ to
sadistic GMs. be hy /,is side.
Normals Unbound - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 65
It was on his death bed that he implored me to take up the seems to be in the air all the time and he has an annoying
profession that he had devoted his life to. I could not give any other habit of quickly inhaling through it whenever he finds some-
answer but yes. thing distasteful or vulgar.
I spent the next several years ofmy life employed by various well
to do families in England. While none of them found fault in the Campaign Use: Jefferies can be easily used as the group's
performance of my duties, none of them could understand my butler/assistant that takes care of the base while they're
curious "hobby" and my persistent desire to use my abilities in the away bashing on Grond. The heroes could also meet him,
pursuit of justice. Thus it came to pass that my then current and possibly Wendy, on one of their outings to solve a
employers, Lord and Lady Harmon, suggested that I travel to the particularly baffling crime. Perhaps he could even be trying
Colonies (that which Americans insist on calling the United States to solve the same case as the heroes, which could be a very
ofAmerica). They had a cousin who was involved with a group of annoying experience for the heroes. He would always be
superpowered crusaders and might be in need ofa major-domo for arriving at the solutions to confusing clues, and discovering
his estate. Indeed, upon arrival, Mr. Harmon was thrilled and important evidence before the heroes can. This can cause
eager to put my services to use. Since that time, I have become a the heroes to become discouraged, but remember, Jefferies
valued member of the Champions' support staff and enjoy the isn't out to upstage the heroes (well not too much), but really
opportunities I receive to demonstrate proper criminological proce- to show them the value of "proper'' police work. He would
du res to the local law enforcement agencies as well as the Champi- gladly pass his knowledge on to any willing crimefighter. Also
ons, despite their reluctance to improve upon their current (quite remember that Jefferies is only a normal and will be in
barbaric) techniques. I have also taken Miss Wendy Brooks under definite need of assistance when he confronts the supervillain
my proverbial wing to tutor her in the fine art ofdeduction and the with the knowledge that he has deduced the real culprit
preparation of gourmet meals. She is an apt student, for an behind the mint robbery. "Now, Mr. Fiacho, since we have
American, and shows quite a bit of promise. proved that your plot is obviously too simple to succeed, I
That reminds me of the time that Miss Brooks and I were called know you'll come along like a gentleman. Ms. Brooks, put the
into the strange case of the Miniaturized Motorcycle... handcuffs on him, if you please." "WHAT?!"
Heroes who know Aunt Mary could also meet Jefferies
Personality/Motivation: Edward Q. Jefferies is the perfect during a book signing session at a local bookstore that Mary
English butler. He is always the proper gentleman, knowing has also been invited to. If Mary brought her charge, Patsy
the right things to say at all the righttimes. The only thing that Conrad, with her, Jefferies might become interested in the
could possibly overcome his perfect British composure is his odd events that happen around her (due to her invisible pet).
insatiable curiosity, he lives to solve perplexing mysteries. Mary might also ask him to try and figure out the secret
He is a perfectionist in both his domestic duties and his behind her young friend's "strange disappearances."
investigations, he will leave no stone unturned and no corner
undusted. He absolutely refuses to show any signs of
surprise, even if he is taken completely unawares. He simply
arches an eyebrow and continues on with what he was
doing. He still does not understand many things about
criminals in the U.S. He expects that once they have been
discovered, they should simply surrender, not put up a fight.
He is learning though. During his time in the Champions'
employ, he has become good friends with Wendy Brooks,
Defender's housekeeper. She accompanies him on many of
his investigations, often making insightful deductions of her
own . He is completely loyal to his employer and would never
betray them to anyone for any price. He would rather die than
betray their confidence; it just wouldn't be proper.
Quote: "I can assure you, sir, that in this case, the butler did
not do it."
PowersfTactlcs: Jefferies is a first class butler and detec-
tive. The first case he solved when he arrived in the United
States, and met James Harmon IV, was the mystery of
Harmon's secret identity as Defender. Which was why
Harmon was so thrilled and eager to put Jefferies' services
to use. He is also an excellent chef and mystery novelist.
Many of his books have topped the best-sellers list for
several weeks.
Appearance: Jefferies stands about 5'10" tall and weighs
155 lbs. His silver hair is just beginning to thin on top, his thin
moustache is immaculately trimmed at all times and he has
blue eyes. He is always dressed properly (tails, waistcoat,
ascot, and bowler derby when he is on an outing) and is
rarely seen without his bumbershoot. His hawklike nose
55~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Norma~Unbound
WENDY BROOKS
(Normal, Superbase Housekeeper, Defender's Maid)
11 DEX 8 CON 8 BODY 13 INT 'Gee,' she thought. 'I hope there isn't an age requirement.'
8STR
As she approached the address, her heart skipped a beat
10 EGO 10 PRE 14 COM 2 PD 2 ED when she realized her location ; Homestead! An instant later
3SPD 4 REC 16 END 16 STUN her heart sank into her stomach. There was a line out the
door and around the block of potential applicants, and she
SkillsfTalents: PS: Housekeeper 12·; Fam. with was at the very end. She began to give up hope of getting this
Criminology 8-; KS: The Champions 12-; job. She might not have too, if not for the timely arrival of
Fam. with Gourmet Cooking 8-; 2d6 Luck Foxbat.
Thesemi-threateningvillain swooped down overthe hedge
0 +Disadvantages: Loves excitement: Distinctive surrounding Homestead and took an awe inspiring (bwah ha
Features (Perky); Watched by the City, State and ha ha!) pose.
Federal Government 11· (Security Clearance); "This is a job for Foxbat!" he shouted. "No one else shall
have it! You cretins shall give way to one who is by far your
OCV: 4; DCV: 4; ECV: 3; Phases: 4, 8, 12
better!" With that he fired several shots from his ping pong
Costs: Char Powers Total Disadv Base ball gun, d ispersing the crowd. Except for Wendy. This was
justthe sort of excitement she was looking for. With everyone
7 + 18 = 25 = 25 + 0
else gone (and Foxbat busy flying, oops, I mean gliding
around), she strode up to the front door and took her place
Background: The ad in the newspaper read: in line just as Foxbat landed.
WANTED: Housekeeper for local estate in city. Flexible work- "Didn't you hear me sister?" asked Foxbat. "I said that this
ilJ.<J lwurs, gMd benf!jits, li11ii1.'J i1uarters prtwided. Must be was a job for Foxbat. Just in case you've been living in a cave
wi/li11,q to work with 111111s1111/ people. 11uder 111111siwl coiuli- for the past century, that's me. the greatest guy on Earth. I'm
1io11s aud be aMe to dell/ with strau_qe situatim1s. Apply in going to be the Champions' housekeeper and nobody else.
person, M-F 8 a.m. to 5 p.m. 57 West 7lst St. Now take a hike."
"Hey! I was here first. Get to the back of the line! You're not
'Now that sounds interesting!' said Wendy to herself. She
butting in front of me no matter who you think you are."
had been looking all over town for a job that suited her. She
"Who I think I am! I told you! I am Foxbat, devourer of
wanted to have an exciting job! Something that she could
worlds, destroyer of continuities, the greatest supervillain,
look forward to coming to work everyday, not just flipping
burgers at a MacDougals'. This sounded like it would just fit er, I mean ex-supervillain to grace the face of the Earth and
future sidekick of Defender! That's who I think I am! Now go
the bill.
away little girl, ya bother me."
68 ----------~------------------------Normals Unbound
uwell I'm Wendy brooks, earner of wages, cleaner of could make one of her famous "leaps from the precipice of
houses, and I'm not moving!" rational thoughr as Jefferies would say.
"You may clean houses, but I'm gonna clean your clock!" Wendy would become a love interest if she developed a
"Just go ahead and try!" crush on one of the heroes. This could cause problems for
This is how the Champions found the two. Foxbat was just the rest of the heroes, as she would want to tag along on his
about to fire his Foxbat-expando net when they opened the adventures instead of vacuuming the great hall. Since she is
door. Foxbat quickly holstered his gun. at the he·adquarters a great deal, she might bec0me a
"I'm here about the job as housekeeper." Wendy and hostage if the villains attack, requiring the heroes to rescue
Foxbat said in unison. They glared annoyingly at each other. her from their evil clutches. Or is that the other way around?
Defender and Seeker looked at each other.
"What do we do?" asked Seeker.
"We'll have to give them both an interview." answered
Defender. "Equal Opportunity and all." STACEY SUMMERS
Defender turned to the odd pair standing at the door. He
couldn't get over the goofy smile on Fox.bat's face. It ap- (Slightly Less Powerful, Self Defense Instructor)
peared he really did want the job. But he was more im-
pressed with the short blonde haired girl who had been going Val Char Cost Combat Stats
head to head with Foxbat. She just might be the kind of 13 STA 3 OCV:6
person that he was looking for. 18 DEX 24 DCV:6
Wendy ended up getting the servant's quarters. But not 15 CON 10 ECV: 4
wanting to disappoint his biggest fan, Defender put Foxbat 10 BODY 0 Phases:3, 6, 9, 12
on to a government job as a cleaning person; at Stronghold. 13 INT 3
12 EGO 4 Costs
Personality/Motivation: Wendy is a perky and spunky 15 PRE 5
young girl with a love of excitement and adventure. She gets 18 COM 4 Char: 69 Base: 75
her share or both while working for the Champions. She has 6 PD 3
recently developed a friendship with the new butler. Edward 4 ED 1 Powers: 81 Disad: 75
Jefferies and has been known to tag along with either 4 SPD 12
6 REC 0 Totals: 150 150
Defender or Jefferies on many of their cases. Defender 30 END 0
treats this as an annoyance, sending her back to the dishes, 25 STUN 0
while Jefferies has tried to cultivate her interest In detective
work. She sometimes sees Jefferies as pompous and ego- Cost Powers/SkillsfTalents End
tistical, however he is the only one who understands her 16 +4 Damage Classes w/ Martial Arts
appetite for adventure. She takes her duties at the base 12, 3 +4 Levels w/Martial Arts; Contact: Champions 12-
lightly, preferring to seek out excitement rather than clean 3, 3, 3 Breakfall 13-; Paramedic 12-; Streetwise 12-
the dining room. She is aware of the thin line that she 5, 1 Talent: Defense Maneuver; Perk: Registered Nurse
sometimes walks, but is careful not to step over to the point 3, 3, 3 KS: Martial World 12-; AK: The City 12-
that she loses her job. She has developed a light crusl1 on 1 Weapon Element: Use Art w/Clubs
Defender who has not returned her overtures. 28 Martial Arts: Kenjutsu
Maneuver OCV DCV Damage/Effect
Quote: "Grond is attacking the city? The dishes can wait!" Block +2 +2 Block, Abort
Dodge +O +5 Dodge, Vs All, Abort
PowersfTactics: Wendy is an adequate housekeeper and
Kick -2 +1 10 Y2d6 Strike
up and coming cook, thanks to Mr. Jefferies. After many
Punch +O +1 8 Y2d6 Strike
hours in the lab and in the field Wendy is beginning to pick up
Throw +O +1 6Y2d6+V/5; Target Falls
his criminological techniques. She has an uncanny knack for
Disarm -1 +1 Disarm; +30 STA to
making incredible leaps of logic, but Jefferies insists that it's
Disarm Roll
just "beginner's luck." She would be a much better house-
Low Blow -1 +1 4d6 NND (1)
keeper if she wasn't so busy "moonlighting" with Jefferies.
75+ Disadvantages
Appearance: Wendy exudes perkiness at 500 decibels.
She is always grinning mischievously and her short blonde 1O Enraged if fighting rapists 14-, 11-
hair bounces in rhythm when she walks. well actually, skips. 15 Hatred of Violent Criminals
10 Faithful to memory of Samurai
Her misty grey eyes sparkle with the desire for excitement 5 Watched by the Champions, 8-
and fascinating new situations. She is 19 years old, stands 1O Reputation (Martial Artist) 11 -
5'3" tall (when she does stand still), and weighs 100 lbs. 1O Hunted by street scum, 11 - (MoPow,
Limited geographical area. Mild punish)
Campaign Use: Wendy could be used as a housekeeper, 10 Rivalry with Jonny Li's Temple of Kung Fu
although not a good one, for the heroes' base or for a rich 5 1d6 Unluck
superhero's secret identity if the heroes don't have a base.
The heroes might meet Wendy, and Jefferies, while they are
investigating the same crime that the heroes are. Of course Background: Marty never saw it coming. In one move he
Jefferies would not be interested in assisting the heroes, but was disarmed, in the next her hand was at his throat. It was
Wendy might. The GM could use Wendy to provide a clue for a good thing this was only a demonstration, he wouldn't want
the players if they are baffled by a particularly hard case. She to go up against Stacey if she were pulling out all the stops.
NormamUnbound ~~~~·~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 69
Stacey helped her assistant to his feet. many times but had always turned clown citing his desire to
"Of course that's a fairly spectacular move but it does show protect individuals rather than saving the world. It was still
that once your attacker is disarmed you put him down and out very evident to Stacey how much respect they had for him,
for the count. You aren't going to get a second chance. Any which made her very proud to be his fiance. The two of them
questions?" started talking about the future, especially about doing
The small group of self defense students shook their something about rampant street crime, something more
heads. effective than Samurai's daily patrols. They hit upon the idea
"Good. Class is dismissed." Stacey started picking up, as of opening up a martial arts studio to teach people to defend
her students filtered out of the dojo, laughing and feeling themselves and become less of a target. Stacey was the first
confident now that they's started to learn how to avoid student.
becoming victims. She learned quickly and was soon teaching many of the
"I'll do that Miss Summers." offered Marty. classes. Students began signing up in droves, much to the
"Thanks Marty, I'm going to hit the showers." chagrin of the local gangs, and the local crime rate began to
Stacey went into the locker room, undressed and stepped take a djp. Then, tragedy struck. Samurai was killed while
into the warm, enveloping spray. She began to relax and let rescuing children from a burning apartment house. Stacey
her mind go, wandering back to the days when the studio had was nearly shattered, but with the help of the Champions,
just opened. She and Kenji had been so very happy then, she was able to put her life back together. She decided that
they were going to start making a difference on the streets. she would carry on with the studio and try to be true to
Teaching people to defend themselves against the street Samurai's wishes.
scum that preyed on them would make Kenji's life a lot Stacey's mind slowly returned to the present as she shut
easier. Kenji was also the silver armored sentinel of justice off the water. She dried her eyes and the rest of her and got
known as Samurai. dressed.
She remembered the night she and Samurai had met. She
had been on her way to her nursing classes and was taking Personality/Motivation: The Stacey of today is a lion com-
a short cut through th.e rough section of town. She tried to pared to the kitten she was just a few years ago. She is more
hurry but it didn't do any good, she was soon cornered in an confident, more determined, and stronger willed than before
alley by the Studs, a street gang notorious for violent attacks. she met Samurai. She has developed a hatred for criminals
Paralyzed with fear she tried to scream, to yell for help, but that use violence in their crimes because of her traumatic
could not. They grabbed her, tore her blouse, and laughed at experience , and has also developed a great respect for the
the silly girl telling her they only wanted to Mparty." She martial arts due to her association with Samurai. Conse-
realized that there was nothing she could do to stop them. quently, she has a great disregard for fly-by-night martial arts
But then her salvation appeared, a silver silhouette in the
shadows, the hero Samurai.
The armored crusader stood at the end of the alleyway,
sword drawn and ready, challenging the six miscreants.
They laughed nervously, and left Stacey with one of their
friends as they circled the motionless figure, drawing their
weapons. There was no way that one man could stand
against them, or so they thought. In the next few seconds,
they were shown how wrong they were. Samurai tore through
the five hoods with a vengeance, pounding them mercilessly
into the pavement. He then moved towards the last thug. The
punk, seeing the condition of his buddies, ran off. Stacey
could not take any more and passed out.
When she woke up she was looking into the eyes of her
savior from her hospital bed.
"What am I doing here?" she asked.
"I brought you here to make sure you were alright," he said.
She noticed that the voice that had earlier been filled with
grim determination was now filled with kindness and caring.
It was only in retrospect that Stacey realized she'd fallen in
love with him instantly.
Over the next several weeks, Samurai continued to check
up on Stacey by "dropping by" or "accidentally" running in to
her. Stacey didn't mind, in fact she looked forward to his visits
eagerly. It wasn't long before the two expressed their love to
each other. Stacey became an integral part of Samurai's life,
she gave him a reason to be more cautious. to come home
in one piece. She drew strength and determination from him,
enough to finish school and to become a registered nurse.
Soon after, Samurai and Stacey married .
Becoming the fiance of a superhero was an incredible
change to her life. Samurai introduced Stacey to his good
friends the Champions, a group he had been asked to join
70~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Norma~Unbound
JOE PETRONE
(Skilled Normal, Super-Jet Mechanic)
15 STA 12 DEX 12 CON 11 BODY 8 INT
8 EGO 13 PRE 8 COM 5 PO 2 ED
2 SPD 5 REC 24 END 25 STUN
Powers/Skills: Mechanics 13-; PS: Mechanic 13-;
Electronics 11-; Systems Operation 12-: KS: Aircraft
Systems 13-; KS: Aircraft 12-; Lockpicking 11-; .T.F: Air
Vehicles; TF: Ground Vehicles; KS : Useless Tnv1a 11-;
Perks: Contact: Brother-in-law in Govt. 11 -
25 +Disadvantages: Chauvinist; Age 40+; Distinctive
Features (Slob, Con. Major)
OCV: 4; DCV: 4; ECV: 3; Phases: 6, 12
Costs: Char Powers Total Disadv Base
13 + 37 = 50 = 25 + 25
Limos and evening gowns. Opening nights and curtain One night, Deng awakened her silently, "Come," He told
calls. On the air and in the public eye. The public loves hype. her, "we are leaving these old fools. They only want me for
Hollywood and the mass media are used in the comics their own purposes." •[Translated from the Mandarin Chi-
sometimes to represent decadence, and other times to nese]
represent the fulfillment of dreams. In truth they are capable "Where will we go?," she asked .
of both. The media can make the truth unbelievable, and a "Far away from them. Far from China." Deng whispered.
lie the only logical alternative. The people in this seclion are "I must see the competition that I will someday face when the
all an integral part of the world of "show business," although tournament arrives."
each has a different slant on how the power of the media is And they did go far, far away. To the United States. The
best used. spires of New York City entranced her at first sight as did the
wonders of the mythical culture of America. As she learned
English and American customs. Deng became more and
more dissatisfied. His teachings had embittered him against
LIN CHOW America and he was content to live apart from the people
around him; but Lin found them fascinating. She went to
(Skilled Normal, Aspiring Actress, school and studied works that she could never have seen in
Green Dragon's Little Sister) her homeland . Lin was impressed by many aspects of
America, especially the entertainment available. She loved
10 STA 14 DEX 10 CON 8BODY 11 INT
movies and television.
11 EGO 18 PRE 21 COM 2 PD 2 ED Lin has spent the last several years since she and Deng
2 SPD 4 REC 20 END 18 STUN arrived, perfecting her English. Now at the age of eighteen,
she has finally revealed, to his horror, that she aspires to be
Powers/Skills: Acting 13-; Oratory 13-; PS: Actress 12-; an actress.
KS: Chinese Healing 13-; KS: Chin Na Kung Fu 11-;
Fluent English w/ Accent (Mandarin Chinese is native) Personality/Motivation: Lin Chow loves and respects her
brother, but she is firm in her resolve to build a life for herself
Chin Na OCV DCV Effect
in America. She thinks that his hatred of occidentals is foolish
Joint Lock -1 -1 grab +10 ST A to hold
and crippling for him, although she knows that he is unlikely
Escape +O +O +15 STA to escape
to change. Her perceptions of the U.S. were formed as an
The Claw +O +O 6d6 must follow grab adolescent arriving in an almost mythical place. Where her
brother sees Americans as undisciplined, she sees them as
25 +Disadvantages: Cares about her dumb brother;
free from restrictive traditions. Even Deng, as she often
Wants to become a Star; Watched by Deng Chow
reminds him, disagreed with his mentors. She is proud of her
(Green Dragon), 8-
heritage and her country's rich history, but is ashamed of
0CV: 5; DCV: 5; ECV: 4; Phases: 6, 12 what its leaders have turned modern China into.
Quote: "In this country I can choose to be what I wish! Your
Costs: Char Powers Total Dlsadv Base
views are twelve-thousand miles and two-thousand years
21 + 29 = 50 = 25 + 25
away!"
Background: Lin Chow tearfully watched as the village Powers/Tactics: Lin Chow was trained by her elders in the
monks mercilessJy beat her older brother Deng . Each day ancient arts of Chinese healing. She still uses those arts
Deng would rise before the sun to undergo the hardships and when her brother gets himself injured with his foolish idea of
training the monks had told them were necessary to become manly behavior. Caring for Deng during his training gave her
China's champion In the "Tournament of the Dragon." Each a basic knowledge of Kung-Fu and a great respect for the
night he would return beaten and bloodied, and she would practitioners of the demanding martial arts. Since coming to
cry as she tended him in the ways of Chinese healing. But in America several years ago, she has studied, and become
the months that followed, Deng's frail villager's form was quite proficient at, the art of Chin Na. This art is an offshoot
molded into a package of taught muscle, and each day he of Chinese healing that incapacitates opponents with special
returned with fewer bruises. Her brother gained a new holds using nerve pressure points (and is discussed in
confidence in himself that had been absent since their further detail in Ninja Hero under Kung Fu substyles).
parent's death many years before.
Norma~Unbound ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~75
Appearance: Lin is a short, slight Chinese girl with shoulder (Normal, T.V. Station Owner)
length obsidian black hair and brown eyes . Her delicate
10 STA 8 DEX 8 CON 10 BODY 13 INT
features and perfect porcelain skin make her somewhat of a
beautiful Chinese female ideal but her defiant stance and 10 EGO 15 PRE 10 COM 2 PD 2 ED
decisive movements shatter that image. She dresses in 2 SPD 4 REC 20 END 19 STUN
contemporary American clothing, accenting her ensemble
with Chinese jewelry or extras. She always wears a jade Skills: PS: Television Journalist 13-; PS: News
dragon charm, given to her by her brother. Anchorman 12-; PS: TV Station Management 12-;
KS: Broadcasting 12-; KS: Current Events 12-;
Campaign Use: Lin can easily fit into several roles for your Oratory 12-; KS: Newsworthy Individuals 12·
heroes. As a fellow student or aspiring actress, or as a
roommate. Probably the mostfun can be squeezed out of her Perk: Trusted Public Figure
as a romantic interest for a martial artist hero. When Deng
found out, the result could be extremely hazardous. (What a 50 +Disadvantages: Doesn't want his past to be
bargain! Take one DNPC, get a Hunted for Free~ revealed; Protective of his family; DNPC: Cindy
Lin would be torn between her love for her brother and her (daughter), 11 · ; Watched by VIPER, 11-;
love for the hero. She might jump into a fight between them Public Identity (Famous Ex-Anchorman)
and get hurt or hire a super mercenary to keep the pair apart.
A hero could learn Chinese healing from her or come to her OCV: 3; DCV: 3; ECV: 3; Phases: 6, 12
for interpretation of a Chinese text.
Costs: Char Powers Total Dlsadv Base
-2 + 22 = 20 = 20 + 0
In the comics every hero has a supportive figure in the Since he quit A.I . and devoted himself full time to his racing
background to help him shoulder the burden of his awesome career, he has quickly risen to be one of the top competitors
responsibility. Even the darkest crusading knight can have a on the circuit. His goal all through school and up to now, has
loyal butler without feeling that he's sacrificing his image. been to develop a special kind of cycle he has visualized.
The NPCs in this section are good for use as friends or Dugger has applied his knowledge in various attempts at a
confidants to the heroes in either identity. They are all on the "super bike," but had been only moderately successful until
"friendly" slanttoward heroes, to be used as encouragers or he hit upon his current design. He believes this prototype
as comic relief. They can be companions, mentors or follow- cycle to be the culmination of all his efforts.
ers.
Personality/Motivation: Dugger is a good ole boy. He is
modest, hardworking, and honest, but very competitive. His
love of racing is only equalled by his dedication to making his
DUGGER BIRCH "super bike'' project work. His successful racing career is
something he enjoys, but it is only a way of financing his work
(Competent Normal, Motorcycle Racer) without selling himself to a corporation. His southern drawl
and casual demeanor can fool people into underestimating
15 STR 18 DEX 14 CON 10 BODY 13 INT his intellect. Most are surprised to find out that the "bumpkin
12 EGO 15 PRE 16 COM 4 PD 3 ED cycle jock" has a Masters in mechanical engineering. Inci-
dentally, Dugger doesn't use his special engine designs in
4 SPD 6 REC 28 END 25 STUN
competition. He considers it an unfair advantage.
Powers/Skills: Driving 16-; Prototype Engine Design 14-; Quote: "Ah'd ruther lose the race, than mah integrity."
PS: Motorcycle Racing 13-; KS: Motorcycle Racing 13-;
Mechanic 12-; Inventor 13-; Fuel Chemistry 11-; Powers/Tactics: Dugger Is a gifted racer and a brilliant
TF: Motorcycle mechanical engineer. He understands all aspects of vehicle
construction and is expert at many. When Dugger says
50 +Disadvantages: Honest Competitor; Believes there's nothing he can't do with a cycle he's not just whistling
in "super bike" project; Distinctive Feature (Louisiana "Dixie.'' Well actually he's constantly whistling "Dixie," it's his
drawl); Watched by Big Corporation, 8-; favorite song, but you get the idea. The rigors of professional
Rivalry (obnoxious opponent racer) cycle racing keep him in excellent physical condition.
OCV: 6; DCV: 6; ECV: 4; Phases: 3, 6, 9, 12 Appearance: Dugger is a fine looking man in his late
twenties. Not really handsome, but possessed of a rugged
Costs: Char Powers Total Disadv Base charm and a cute lopsided grin. He is 5''6", Jean and athletic,
65 + 35 = 100 = 50 + 50 with light brown hair and eyes. His hair is just long enough to
hang in his eyes when not stuffed into a helmet. He usually
Background: Dugger Birch is a small town boy from Louisi- has a few days worth of stubble on his chin.
ana . His skill at motorcycle racing showed itself at an early
Campaign Use: Dugger could be a friend or romantic
age, but he wasn't content to simply race well. He also
interest for a heroine or could be a support person for a
studied mechanics and found himself fascinated with engine
motorcycle riding hero. If you decide to use Matt Armbruster
design. He was unable to afford college, but he managed to
in your game, Dugger could be introduced through him. The
get a scholarship and attend school in his home state. After
two men enjoy racing against one another, and Dugger has
earning a masters degree for his pioneering engine work, he
found it much easier to form a friendship now that Matt isn't
went on to a comfortable job at Armbruster Industries.
his boss .
Dugger got along well with his boss, Matt Armbruster, but he
Dugger knows that the super bike is capable of outper-
soon felt constrained by his sedentary "designer/engineer"
forming every driver on the circuit, including himself, so he
designation and was afraid of losing his best ideas to the
might ask a trustworthy hero to test his prototype cycle in real
c0mpany. No matter how nice Matt was, Dugger was cau-
world conditions. The use of such a unique vehicle should
tious of the "rich yankee" and decided that he needed to test
appeal to most motorcycle riding heroes.
his designs on his own .
82 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - N o r m a l s Unbound
Any hero with combat driving skill could have been taught Description: The Super bike is based on new and unique
by Dugger or could have raced against him in the past. The principals of engine and vehicle design developed by Dugger
prototype bike could be stolen by Viper or the Big Corpora- Birch. It is incredibly responsive and capable of reaching top
tion that stands to lose a lot it it goes commercial. Any hero speeds of almost 200 miles per hour in record time. The
that saves his bike would earn Dugger's gratitude, perhaps engine uses a special fuel designed specifically for it. The
even leading to Dllgger loaning the hero use of his super bike bike'sone gallon fuel tank is sufficient for about 150 miles of
(or building another one) for crimefighting. operation. The chemicals used to mix the fuel, although
dangerous, are not especially expensive. Obviously this
would be a revolutionary development, if it can be perfected,
so there are several companies and organizations inter-
THE SUPER BIKE ested in getting access to , or suppressing, Dugger's work.
LAWRENCE "REX"
KASPRIWICZS
(Competent Normal, Bartender)
threw her out of the house. Mary's brothers and sisters later encouragement she never received when she was that age
managedtoconvincehimtoletherstay, butthedamagewas and which she thinks Patsy is not getting. She is also
already done, Mary and her father stopped speaking to one fascinated by her vivid images of her fantasy world , they are
another. so detailed that they almost seem real!
When she graduated from high school, she moved out the
house and went to college, supporting herself with her Personality/Motivation: Aunt Mary is not your standard
stories. She received many letters of encouragement from "little old lady." She's active in the community and very spry
her brothers and sisters but never any word from her father. for her age. She is especially interested in helping young
By the time she was a junior, she had completed her first people work to achieve their dreams, always providing the
novel (a SF classic to this day) and had received a steady encouragement and love to them that was denied her when
contract by the time she graduated. Mary spent the next she was growing up. She is very outspoken when it comes
several years writing many novel and stories and helped her to issues that could have a negative effect on the fate of the
brothers and sisters through college. She made several planet (nuclear power, rainforest destruction, ocean pollu-
attempts at reconciliation with her father but only managed tion). She is fascinated by superheroes, seeing them as she
to get on civil conversational ground with him. It wasn't until saw the heroes from the pulps from her childhood and as a
he was on his deathbed that they finally settled their differ· possible hope for mankind.
ences. He confessed that he wasn't angry at her all those Quote: "Our hope for the future lies in how we treat our fellow
years, butthatshehadmanagedtobesosuccessfulsoearly person, our friends, our family, our planet now. Later isn't
on without breaking her back for a living like he had. He even good enough."
admitted that he still loved her and hoped she could still love
him. She told him that she always did love him; he died Powers/Tactics: Mary is a renowned author of science
shortly after that. fiction and fantasy and is well known in those circles. Her
many public appearances at book signings and SF cons
have made her an excellent public speaker. In her spare
time, she teaches a course on writing science fiction and
fantasy at a local library. It was there that she met Patsy
Conrad. She was fascinated by the girl's description of her
fantasy world and her wish to become an author. Since that
time, she has become close to Patsy but is still unaware of
Patsy's powers.
Appearance: Mary is a frail looking woman in her mid
sixties. Her hair is grey and cut short and she has hazel eyes.
Even though she appears frail, she is still very active and
energetic, surprising many of her friends and students. She
always seems to be smiling, even when things are going
badly.
Campaign Use: Aunt Mary has been designed primarily for
use as a character's DNPC. Her last name has been left out
intentionally so that a PC could be either Mary's nephew or
niece who she is very concerned about. They're acting very
strangely lately. If you don't want her to be related to the PC,
she could be someone that the hero is just very fond of and
has come to know her as Aunt Mary. If the hero's secret ID
is known to Mary she would be very encouraging and
supportive to the hero and also curious about the hero's
adventures. She would be especially curious about any
meetings with alien beings or alternate dimensions and
might even want to tag along to see what it's really like.
With Mary's involvement in so many community events
and causes, as well as her own public appearances it would
be easy to involve her in a hero's day. She could be speaking
at an environmental rally when a not so environmentally
conscious villain shows up to give his rebuttal. She could be
stalked by a psychotic fan and need protection provided by
Two years later, Mary married an Ex-Navy pilot and they your friendly neighborhood superhero. Mary could be used
moved to a nice neighborhood in New York. Mary continued to introduce characters to Patsy Conrad or vice versa.
to write and also held seminars for up and coming writers, Perhaps Mary would go to the heroes to help find Patsy if she
even after her husband's death. It was at one of these comes up missing. If she revealed her powers to Mary she
seminars that she met Patsy Conrad, a young girl with a might suggest going to the heroes to help her understand her
fertile imagination and a keen desire to become an author. abilities.
She has taken little Patsy under her wing to try to give herthe
90 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - N o r m a ls Unbound
turning his abundant energy towards running a huge ranch
AUSTIN MCCALLISTER left to him by a wealthy relative and raising a family. But he
never lost the knack for bringing criminals to justice. He
(Slightly Less Powerful, Rancher, Retired Superhero) served as ·1he county sheriff for two terms and led several
organized crime task forces with the Texas Rangers.
10 STR 20 DEX 10 CON 10 BODY 18 INT Later, in the 1970's, he turned a portion of his land into a
highly profitable "dude ranch" where urban cowboys and
15 EGO 20 PRE 14 COM 4 PD 3 ED
other city slickers could experience a taste of the old west.
4 SPD 6 REC 24 END 20 STUN Today, he has turned over much of the day to day operation
of the ranch and the resort to his granddaughter Janine
Powers/Skills: KS: Business 11 -; KS: Ranching 13-; McCallister, who may have some adventurous notions of her
PS: Rancher 13-; Concealment 13-: Tracking 13-; own, so that he can enjoy his well deserved retirement.
Animal Handler 12-; Riding 14-; Deduction 13-;
Driving 13-; WF: Small Arms, Lariat, Whip; Personality/Motivation: Even in his mid seventies, Austin
Spanish (Fluent w/accent); +4 Levels w/Pistols; McCallister is more full of life than most twenty year olds
+2 Levels w/Punch; +1 Level w/ Rifles today. He has a strong sense of justice and fair play, living by
the "code of the west" even in today's complex world. He has
Perks: Wealthy a simple wisdom that brings things into focus and an easy
going attitude that makes him very likable. He is very soft
Talents: Fastdraw 14-, 1d6 Luck spoke.n and talks only when he has something important to
say. He is also fiercaly protective of his wife and granddaugh-
75+ Disadvantages: Protective of wife; Code of the west; ter.
Age 60+; DNPC: Wife 11-; DNPC: Granddaughter 11-;
Experience Quote: "Sometimes a man's just got to stand for what's
right."
OCV: 7; DCV: 7; ECV: 5; Phases: 3, 6, 9, "12
Powers/Tactics: Austin is still an excellent horseman and
Costs: Char Powers Total Dlsadv Base has a good business knowledge acquired over the past few
74 + 76 = 150 = 75 + 75 years. He also knows how to handle a "hawgleg" and a rifle.
Father Thomas left the office and closed the door quietly,
FATHER leaving Father Lonnigan alone.
'Dear God,' he thought, 'please not now. Not when these
WILLIAM LONNIGAN children need so much. Not while we are still needed the
most.'
(Normal, Priest) A picture on the wall caught the comer of his eye. It was a
very o ld photograph of Father O'Leary, who used to run the
10 STA 9 DEX 8 CON 8 BODY 13 INT St. Joseph's orphanage when he was a boy here. He had to
13 EGO 18 PRE 12 COM 2 PD 2 ED chuckle to himself as he wondered if he had to deal with the
2SPD 4 REC 16 ENO 17 STUN financial problems as well as deal with all the difficult cases
like him. He could remember his days of growing up on the
Powers/Skills: PS: Priest 12-; KS: Child Psychology 12-; street during the depression. Lining up in the bread lines,
Streetwise 13-; KS: Catholic Church 12-; KS: Neighbor- stealing what he could to try to survive. Then one day he got
hood 12-; KS: Boxing 11- caught by the local beat cop and was about to be run in when
Perks: Right to marry Father O'Leary intervened. Father O'Leary convinced the
cop to let him take the boy back to the orphanage, promising
O+ Disadvantages: Priesthood Vows; Age 60+; Dist. to keep him out of trouble in the future. The cop agreed and
Feat.: Priest so the young Billy Lonnigan came to live at St. Joseph's.
OCV: 3; OCV: 3; ECV: 5; Phases: 6, 12 But it wasn't that simple. He had a lot of hate and loneliness
built up inside of him, so much that Father O'Leary feared
Costs: Char Powers Total Oisadv Base that he wouldn't be able to get him back on the straight and
7 + 18 = 25 25 + 0 narrow. Then one day Father O'Leary broke up a fight
between Billy and another boy in the orphanage. It was then
Background: "It's bad news, isn't it, Father?" and there that he started channelling his negative energies
Father Lonnigan looked up from the harsh white of the into boxing. This gave him a sense of self worth and accom-
legal letter he had finished reading, took off his glasses, and plishment and he grew closer to Father O'Leary, looking up
let go an exasperated sigh. to him as a role model and a big brother.
'Tm afraid so, Father Thomas." he said with a weary look "Remember," the Father once told him, "never be so proud
crossing his 60 year old face. "It's the building inspector. that you cannot reach out to someone in a time of need."
They say we need to make several changes to the orphan- Father Lonnigan remembered giving that piece of advice
age to make it pass standards in order to keep o ur license. to many boys over the years after coming back to St.
The repairs are massive and cost more than we can afford. Joseph's. He had wanted to give back some of what he had
I just don't know where we're going to get the money for it all." received and had hoped to do that by becoming a priest and
"Perhaps a loan?" asked Father Thomas. working with orphaned boys. He smiled as he recalled
"No, the bank has already given us as much credit as they another hotheaded young man he had taken under his wing,
can, and our private donations a re way down. I'm afraid Lawrence Kaspriwiczs.
we're going to have to close down." Lawrence, or Rex as he preferred to be called, reminded
"I will pray for God's assistance." him so much of himself that he was drawn into helping him.
"It may be all that can save us." said Father Lonnigan . Rex had been carrying around a big chip on his shoulder ever
Normals Unbound - -- - - -- - -- - - - -- - -- - - - - - - -- - -- - - - - - 93
live there might have, so he fights hard to keep it open. He
becomes frustrated at times, but never allows himself to fall
into despair. He feels certain that the Lord will show him the
way through the difficulties he, and the orphanage face.
The church has not made any solid policy on superpowered
people, but Father Lonnigan looks on them as people that
have been gifted with fabulous powers. If he were to find out
that one of his charges at the orphanage were so gifted, he
would certainly try to help them to better understand what is
happening to them. He would want to convince the child to
go to someone who might help them to control their powers,
such as the PC's. He would try to convince the child to use
his powers for good, perhaps helping him through difficult
decisions through his career with compassion, common
sense, and faith.
Quote: "I remember what old Father O'Leary would say at a
time like this ... "
Powers/Tactics: Father Lonnigan has had a full education
in the priesthood and is knowledgeable about the church's
ceremonies and his duties. He has had some training in child
psychology to help him with his charges at the orphanage.
He is also knowledgeable about boxing, but the years have
caught up with his ability to fight. Father Lonnigan keeps his
eyes and ears open, so he knows what might be going on in
the area around St. Joseph's.
Appearance: Father Lonnigan is an older man standing 5'8"
tall and weighing 165 lbs. He has thin grey hair and blue
eyes. He is usually dressed in black priest's clothes.
Campaign Use: The heroes could very easily meet Father
Lonnigan if Rex Kaspriwiczs were to come to them to help
since he had been orphaned, unfortunately he tended to pick the orphanage through a benefit or personal appearance.
fights he couldn't win. He was a fine lad , but he needed Father Lonnigan might also come to the heroes to ask them
direction. He hoped he had given him that direction, it for help with an orphan who might have developed super-
seemed he turned out alright. He had heard that he now powers, or was starting to get mixed up in something illegal.
owned a bar some place in town and had even helped a Another way to encounter Father Lonnigan would be to have
friend of his who had gotten into some kind of trouble. the heroes respond to an emergency at the orphanage, such
Father Lonnigan reached over and picked up the phone as a fire, and have them rescue either the good Father and/
book, looked up Rex's number, and dialed it. The phone rang or the children. If the heroes are tracking down Mr. Rapentap,
twice and he heard a distantlyfamiliarvoice on the other end. they might encounter Father Lonnigan who is also looking for
"Champions Sports Bar, Rex speakin' ." some missing children. His assistance could be invaluable
"Hello Lawrence." Father Lonnigan said . when they finally catch up to Mr. Rapentap.
There was a short pause. A detective hero could find a very unusual source of
"Father Lonnigan?" came the surprised response. "How information in Father Lonnigan, who is well informed about
the he ... , er ... heck are ya?" much of the activity that goes on around St. Joseph's, or
"I'm fine Lawrence. I have a problem that I was wondering perhaps he might go to the hero requesting help to get rid of
if you could help me with ... " a drug ring operating in the neighborhood that has managed
to elude the police. If you are running a campaign with
Personality/Motivation: Father Lonnigan is a man paying teenaged superheroes, Father Lonnigan could easily be
back a very old debt. He went into the priesthood to give back associated with one or more of the teenaged heroes, per-
some of what Father O'Leary gave to him when he was haps even a ONPC. If he were connected with any hero, he
growing up and has become a man of very strong faith . He would act as their conscience or mentor in guiding them
loves working with the orphaned children at St. Joseph's and down the right path.
tries to give them a chance at making a decent life for An interesting twist would be if a hero's youthful ward and
themselves. He finds it difficult to do these days with all the sidekick came from St. Joseph's, perhaps placed there by
threats that they face and finds the strength to go on through the hero some time ago, and having Father Lonnigan recog-
his belief in God and the hope he has in his fel low man. It nize the sidekick as one of the orphans. This could, of
pains him terribly to lose a child to drugs or to crime, so he course, spill the beans about both the sidekick's and the
also works to help clean up the neighborhood through crime hero's secret identities and they would have to concern
watch organizations and other social programs. themselves with what they feared Father Lonnigan would do
On top of his other difficulties, the orphanage is in danger with that information . (He would most likely keep it to himself,
of being closed due to its massive debts. He realizes that St. or perhaps use it as leverage to get the hero to "volunteer'' to
Joseph's may be the only chance many of the children who help out the orphanage.)
94 - - - · - - - · - - - - - - - - - - - - - - - - - - - - - -- - - - - -- -Normals Unbound
BRANNON'S PATRICK'S
I'd like to throw some thanks out to a few people for their Now that you have read through Normals Unbound, some
part in steering me into writing this book. First, as always, my of you may have be prompted to ask the question "Why
Mom and Dad, for never believing the tripe that the media would anyone want to write a book about normal people in a
published about the horrors of role-playing games, (Look! superhero world?" To make money. Well, okay, maybe not
I'm making money at it now!). My co-author Patrick gets a big entirely. As with most projects, it started as a need to fill in
credit, for convincing me that you don't have to have any some blanks.
connections or a special birthmark to write a book, you just In comic books, normal people are the colorful back-
have to sit down and write the darn thing! ground against which the hero can be, well, heroic. The hero
can do things that his friends can't. He can fly, he can lift
*To my first and most fondly remembered Hero group: Toyotas over his head , he can breathe water {I'll get you for
The most destructive citizens of the city of Miami that, Pat - Brannon). All of this is only amazing when you
The Gold Coast Guardians have people around who are amazed by it. But they aren't
just wallpaper. They are people too. People who have
* My thanks to the Gamemaster who got me hooked on the interesting personalities, backgrounds, hobbies, jobs, cars,
Hero System: mortgages, opinions, and everything else that makes a
person an individual. I have always tried to make the NPCs
Graeme ("I've got to work on my
in my campaigns as interesting as the heroes but I have
Thesis ... tomorrow'') Smith.
noticed that not everyone does. So, the idea slammed into
.. And the GCG membership: our collective grey matters (-15 to hit) to show how interest-
ing a normal guy can be. We hope we have succeeded. If
Andy ("I'm the Artful Dodger, nothing else, you've got a list of names to make normals of
your character is very impressed'') Smith, your own.
Bob (Aurakle) Brundrett, There are a lot of people that helped me get through this
Glenn (Thor) Heath, project, both directly and indirectly, and I'd like to take a
minute just to say thanks for hanging in there with me.
Greg {Trump) Steele, ''Thanks for hanging in there with me."
Rob (the Weasel) Walker, As always, I thank my wife Joy for her constant support
Aaron (Ex-CIA-Agent-Martial-Artist- and belief (and typing). It couldn't have been done without
With-A-Gun-From-Space) England, her. Brannon also gets a great deal of credit for getting me
off my back end and start writing again. He cracked the whip
Stephen (Dr.-) Ross and provided great insight on many of the difficult characters.
Chuck ("Dammit, Dodger, I'd also like to thank Mom and Bill for their support, my
I'm a Doctor, not a Superhero'') Gladu. grandfat11er 'B' Evans (for read ing the comics to me every-
day) , Ardis and Greg (for the computer), Michelle Maxwell
• For Joy. who only puts up with us because she's married to (who will never know what she started), and Rob Bell for
Pat. embarassing, er, encouraging us at Origins. I'd also like to
say a special thanks to someone who has had a great
• And finally for Eric and John, my roommates, who always influence in my life and in my writing for several years now.
had good advice to offer when I got stuck.
Thanks Cap.
I'm proud to have such good friends to rip off ideas from.
Look for these ICE product lines at your favorite retail outlet.
Each of our role playing systems is supplemented with a variety of support material.
Prices are subject to alteration without prior notice. Write or call for a free catalog (see below).
#1000 - Rolemaster"' $38.00 #8100 - Middle-earth Role Playing"" Boxed $18.00
I.C.E.' s advanced Fantasy Role Playing Game system, The Role Playing system perfect for novices as well as experi-
Role master is a complete set of the most advanced, realistic and enced gamers! Based on The Hobbit®and The Lord ofthe Rings"'.
sophisticated FRP rules available and they have been reformatted Middle-earth Role Playing™ (MERP™) provides the structure and
and reorganized in the new Second Edition. The flexibility of the framework for Role Playing in the greatest fantasy setting of all
system allows it to be used wholly or in part Each of the books in time... J.R.R. Tolkien's Middle-earth®! MERP is supported by a
this boxes set can be used separately to improve the realism of most wide variety ofGame aids, Campaign modules, Adventure supple-
major FRP systems! Look for the new complement to your ments, and Ready-to-Run adventures.
Rolemaster game: Shadow World adventures.
#7010-Silent Death'" (deluxe boxed game) $40.00
#6000 - Shadow World"' Master Atlas $20.00 Crammed full with 18 metal miniature spacecraft and bases
Shadow World, a whole new realm of adventure! The planet (value - $36 by themselves!), dice, maps, counters and more,
Kulthea'Mforms the Shadow World, a unique fantasy gaming Silent Death is an exciting boxed game of space fighter combat.
environmentsupported by comprehensive stats for both Rolemaster Silent Death is an instant hit with Sci-Fi fans and gamers who like
and Fantasy Hero. The Shadow World is a vast planet of scattered games with fast competitive play that blend the very best elements
isles and lost realms, each land isolated by forces both tangible and of boardgaming and miniatures. Also available without the minia-
supernatural. Not only is it a rich fantasy world unto itself, but it tures as Silent Death Unleadecr (#7000) for $20.00.
allows the GM to insert it into his Rolemaster or Fantasy Hero
campaign whole or in part. It is also usable with mostmajorfantasy IQ (Iron Crown Quarterly..... ) $1.00
role playing systems. The ICE Quarterly is here! ICE's magazine for the Informed
Games Buyer & Player, IQ features all the latest dirt from ICE up
#9000 - Space Master: RPG"' $30.00 front, no nonsense (well, maybe a little nonsense). In the immortal
#9010- Star Strike"' $30.00 tabloid format, IQ is sixteen pages packed with advance product
#9020 - Armored Assault'M $35.00 announcements, inside ICE information, humor, occasional fic-
Adventure in deep space on alien worlds with ICEs Science tion and reviews, and featured MERP, Rolemaster, & Space
Fiction Role Playing Game system! Completely compatible with Master material - such as adventures, systems supplements, and
Rolemaster, Space Master covers professions, races, cultures, new optional rules! If you're not getting the IQ, you're not getting
settings, and much more. The range of technologies stretches from the whole picture! Look for the IQ at better retail outlets.
tomorrow to the far future. Now the cornerstone of this exciting
system is a trilogy of boxed games; The Role Playing Game, Star
Strike, and Armored Assault Each stands alone for hours of #400 - Champions® the Super Role Playing Game
enjoyment; while together they form a massive sci-fi environment. Don't just read comic books, live them! With the easy-to-use
Take your character from one end of the galaxy to the other, character design system, your only limit is your imagination.
dogfighting in lethal SMAC fighters, and leading planet-wide Champions is based on the Hero System, the rules system of all
rebellions: all with the Space Master game system. Hero products. Because of this common thread, all Hero Games
are compatible. Learn one Hero Game and you can easily play
#5100 - Cyberspace"' $18.00 them all. Champions has just undergone an extensive revision, but
Set in the gritty near future where Megacorporation repression all previous Champwns material is still compatible..
collides with Sprawl street warfare, Cyberspace is fully compat-
ible with Space Master & Role master. Muscle-grafted Punks and #500 - HERO System RulesbookTM
Netheads crawl out of the gutters to scrap Media Stars and (Included inside Champions) $20.00
Cybernetic Mercenaries, a conflict beyond the stature of Good and The award-winning HERO system lets you role play any time,
Evil. From depraved polluted cities to the surreal beauty of Earth's any place, any technology, and any power level. The unique
global computer matrix, this is the world of Cyberspace! character design rules allow creation of any character, whether he
comes from a movie, a book, or your own imagination. Play
#7500- Bladestorm'M , miniatures rules $30.00 fantasy fighters, modem spies, power-armor troopers, or even
The Bladelands are a wild, chaotic area shrouded within a superheroes - it's all here! This jam-packed 224 page tome
mantle of ferocious magical gales called Bladestorms. Here, a little includes a complete superhero team provided for instant fun. The
battle can decide the fate of a budding tribe or nation. revised HERO system is cleaner, better integrated, and more
Bladestorm (BSt) is a skirmish-style fantasy miniatures game. streamlined than ever before.
Each figure represents one person or creature. Simple rules regu-
late small-scale miniatures battles and battles involving hundreds. Adventurers Club™ Magazine $3.00
BSt is a fast-paced combat system for fighting miniatures battles The magazine for Hero Gamers! The articles and columns are
in any fantasy world, but we provide rich background material and dedicated to expanding and improving the already fine line ofHero
set of scenarios to get you started. The BSt box contains: a 64p Games. The AC answers your questions and keeps you informed
rulebook, a 160p Bladelands sourcebook, a 32p scenario book, a on upcoming releases. And there's a complete ready-to-play
32p color guide, two full color maps, and a set of 8 dice. adventure in every issue!
These fine products are sold at better retail outlets worldwide. Available at better game stores - or order from ICE, Inc. P.O. Box
1605 Charlottesville Va 22902, USA. Prices are subject to alteration without prior notice. VISA & MASTERCARD orders (and
catalog requests) call (800) 325-0479. Va residents, Canadians and overseas customers call (804) 295-3917. Please make phone orders
during business hours: 9am-5pm, Eastern Standard Time, Mon-Fri. Call or Write for a free catalog!
Superhero Shopping List Supplements for Champions
Don't just read comic books, live them! With the easy-to-use
Look for these heroic products at yourfavorite game, character design system, the only limit is your imagination.
book, comic, or hobby shop. Champions GM Screen & Accessories™ $12.00
Designed to make a GM's life easier and to speed up play, it includes
a screen with all important tuhks. maps, 60 full color stand-up playing
The Hero System pieces, a<lditionnl character sheets, and more.
The HERO System is the original and best universal role playing Mind Games™ $8.00
system. Extensively revised and improved, the HERO System is Mentalists in Champions! This supplement highlights the rules for
intended to be intuitive-that is, all the rules follow from a few mental combat and the villainous organization, P.S.I..
simple guidelines. It is generic in that it can be used to play in any Classic Enemies'M $13.00
role-playing setting. Over 80 of the best villains from Enemies/, II, and///, now gathered for
the first time in one volume!
HERO System Rulesbook'M $20.00 Challenges for Champions'M $9.00
(Included in Champions hardcover) The award-winning HERO Sys-
This volume contains ten short scenarios, 17 new villains, scenario
tem lets you role play any time, any place, any technology, and any power
ideas, and suggestions for designing your own scenarios.
level.
Mystic Masters'w $13.00
Adventurers Club'" (AC) Allows players to simulate the sorcery of magical comic books- a
The magazine for Hero Gamers! The articles and columns are dedi- must for fans of super-magic.
cated to expanding and improving the already fine line of Hero Games. The Zodiac Conspiracy"' $11.00
Subscriptions are (U.S.) $10.00 for four issues to the U.S. or Canada; The Z.Odiac Conspiracy provides an organization of villains usable in
overseas subscriptions are not available. adventures or as recurring foes.
Invasions: Target Earth"' $8.00
Campaign Books Learn how to run invasions, meet the different types of invading forces .
Also included is an entire, ready-to-run invasion.
Campaign books are designed to complement the HERO Sys-
tem. F.c1ch book dculs with a specific genre and provides enough Day of the Destroyerr" $7.00
" I have become Death, the shattererof worlds ..." With these words, Dr.
information for complete role playing in that genre. The most
Destroyer-the greatest and mostevil mind ever-announced his return.
successful example of a Campaign Book is Champions which has
spawned its own sub-series of support materials. Invaders from Below™ $10.00
Provides a complete description of the kingdom of Subterra and its
Champions® inhabitants.
(contains the HERO System rulesbook) Play your favorite comic book Kingdom of Champions'" $18.00
hero, orcreate your own! The character genernt ion system lets you design A campaign sourcebook for Champions set in Her Majesty's modern
your heme~ the way you want them. The combat system is easy to learn United Kingdom.
and play. Also covered are skills, powers, disadvantages, weapons, and
guidelines on campaigning. Champions in 3-D'M $16.00
This huge 144 page sourcebook has extensive guidelines for running
Ninja Heror" $17.00 extra-dimensional Champions adventures.
Ninja Hero is a complete 176 page martial arts Campaign Book for the Demons Rule'" $8.00
HERO System. A new gang of punks - The Demons - have hit town. Demons Rule
is a 48 page adventure for Champions.
Fantasy Hero'" $20.00
This full-fledged 256 page campaign book shows you how to run a Alien Enemies'M $12.00
fantasy campaign using the HERO System. Alie11 Enemies provides more than 40 alien villains and oddities for
your Champio11s campaign.
Fantasy Hero Companion'" $15.00 Olympians'M $9.00
The 144 page Fantasy Hero Compa11io11 has everything you would Is mankind ready for the second arrival of The Oly111pia11s, a 48 page
want to make your Fantasy Hero campaign even better. organization book for Champio11s.
Western Hero"' $20.00 Road Kill™ $7.00
Western Hero is the definitive campaign book for adventures in the Face Road Kill, a heavy metal rock band whose members are not only
Wild West using the universal HERO System. Super Stars but are also Super Villains!
Classic Organizations™ $18.00
Cyber Hero'" $20.00 This 192 page book takes yourfavoriteorganizations including PRIMUS
Cyber Hero is the definitive campaign book for Cyberpunk and and DEMON, Red Doom, CLOWN, and Neutral Ground and not only
Netrunning adventures using the universal HERO System. reorganizes them, but updates them as well.
European Enemies™ $13.00
These fine products are sold at better retail outlets worldwide. Included within these 96 pages are over thirty-five all new never-
Available at better game stores - or order from ICE, Inc. before-seen villains, all from various parts of Europe.
P.O. Box 1605 Charlottesville Va 22902, USA. Prices are Champions Presents #1"' $14.00
subject to aaeration without prior notice. VISA & This is an anthology of three hard-hitting, foe-smashing adventures.
MASTERCARD orders (and catalog requests) call (800) Each adventure can be played separately, or the three can be intertwined
325-0479. Va residents, Canadians and overseas customers to form a comic book-style campaign.
call (804) 295-3917. Please make phone orders during busi- Champions of the North"' $14.00
ness hours: 9am-5pm, Eastern Standard Time, Mon-Fri. Call A campaign sourcebook for Champions set in the great white north, our
or Write for a free catalog! neighbor to the north, Canada.