Fallout RPG - Map - Boston Area
Fallout RPG - Map - Boston Area
https://game-maps.com/Fallout4/Fallout-4-Walkthrough.asp
While there were attempts post-War to form a unified government within the region, all eventually collapsed
due to infighting or sabotage. The most notable being the assassination of the entire Commonwealth
Provisional Government in the 2230s by a synth from The Institute. (For more information on The Institute,
see Chapter 6: Corporations of Pre-War America, page 230)
The Institute, an advanced scientific and technological organization, had been working for decades in secret,
occasionally leaving its underground facilities to trade or scavenge equipment and data from other denizens of
the wasteland. Rumors even exist of them recently raiding a vault shelter in the northwest to attain the DNA
of a non-irradiated resident for scientific research. In 2229, however, the nature of its advanced technology
and potential prominence became apparent to the wider world when in Diamond City a defective synth
slaughtered a group of wastelanders without provocation. After inspection of the body by Diamond City
residents revealed its artificial nature, synths, and the Institute itself were treated with paranoia and fear, even
generations after the incident.
Over time, the Institute has initiated two controversial mandates. The first is that of slowly replacing
individuals in the wasteland with synthetic versions of themselves, controllable by the Institute. Those
discovering they are synthetic have responded with a variety of reactions, from shock to fear, as the Institute
has been known to “reset” synths who step out of line or attempt to flee. Secondly, the Institute has started
sending synthetic agents out into the wasteland to bring back other synths who attempt to escape life in the
Initiative, by force if necessary. An underground group known as “The Railroad” has repeatedly organized
itself in an attempt to aid those seeking freedom, but this situation appears to be precarious as the Railroad’s
position at a settlement known as “Bunker Hill” has been revealed to the Initiative synth-hunters, or
“coursers.”
Despite the prominence of the Institute and the collapse of the Provisional Government, many of the
citizenship of the Commonwealth have worked towards a shared interest of self-preservation. Prior to 2230, a
civilian militia calling themselves the “Minutemen” formed from the efforts of various settlements to protect
the life they know. While their push to create the Commonwealth Provisional Government failed, due to the
actions of Institute synths, they remained a force of security and welfare for the wasteland until internal
fracturing was exacerbated by the loss of their headquarters to wasteland wildlife. Finally, when an organized
raider force known as the Gunners attacked one of their last remaining holdouts in 2287, the few remaining
Minutemen largely disbanded. Only a small group of Minutemen remain, barricaded in the Museum of
Freedom to the northwest and besieged by raiders; it remains to be seen if they will ever rise to the
prominence of their former status. If so, they may have enough trust and history with the local denizens to be
able to work with settlements and provide a sense of stability in the region.
The wasteland’s current internal difficulties have also drawn attention from the outside. Over the years,
reconnaissance squads from the Brotherhood of Steel on the East Coast have traveled to the Commonwealth
to investigate the region and uncover existing exploitable technology which exists. As of 2287, a major
Brotherhood force is on the cusp of arriving backed by some of the most advanced military hardware its
members have at their disposal. The Prydwen, a modified and armored Brotherhood airship is inbound and
stands ready to deploy its soldiers at a moment’s notice.
Finally, whispers abound of a single vault-dweller wandering the wilderness. Obsessed with the kidnapping of
their son many years back, they search the wasteland looking to reunite with the child they lost so long ago.
REGIONS Gunners' Plaza [SOU-01]
AIR Boston Airport Region Gwinnett Brewert [SOU-12]
BOS Boston Region Hallucigen Inc [BOS-27]
CAM Cambridge Region Hardware Town [BOS-DIA ADJACENT]
CON Concord Region Hubris Comics [BOS-26]
MED Medford Region Jamaica Plain [SOU-07 ADJACENT]
NAT Natick Region Lexington Apartments [CON-31]
QUI Quicy Region Libertalia [AIR-10]
SAL Salem Region Malden Township [MED-31]
SOU South Boston Region Mass Pike Interchange [NAT-02]
WES Weston Region Mass Pike Tunnel East & West [SOU-14]
Milton General Hospital [SOU-20]
Museum of Witchcraft [SAL-08]
LOCATIONS Mystic Pines [CON-28]
Abernathy Farm [CON-12] Old North Church [BOS-41]
Andrew Station [SOU-12 ADJACENT] Park Street Station [BOS-33]
BADTFL Regional Office [CAM-03] Pickman Gallery [BOS-04]
Beantown Brewery [WES-18] Postal Square [BOS-23 ADJACENT]
Boston Airport [AIR-15] Prydwen [AIR-15 ADJACENT]
Boston Common [BOS-33] Quicy Police Station [QUI-05]
Boston Public Library [BOS-02] Quicy Ruins [QUI-05]
Bunker Hill [CAM-04] Salem [SAL-10]
C.I.T Ruins, the Institute [CAM-09] Sanctuary Hills [CON-03]
Cabot House [BOS-04 ADJACENT] Sandy Coves Convalescent Home [SAL-09]
Cambridge Crater [CAM-07] Sentinel Site [NAT-07]
Cambridge Police Station [CAM-14] Shamrock Taphouse [BOS-19]
Charles View Amphitheater [BOS-28] Shaw High School [SOU-05]
College Square [CAM-15] Spectacle Island [QUI-01]
Combat Zone [BOS-24] Starlight Drive In [CON-26]
Concord [CON-09] Super-Duper Mart [CON-29]
Corvega Assembly Plant [WES-10] Swan's Pond [BOS-34]
Covenant [MED-27] The Castle [SOU-11]
Crater of Atom [NAT-05] Trinity Plaza [BOS-10]
Diamond City [BOS-DIA] Trinity Tower [BOS-03]
Drumlin Diner [CON-25] University Point POINT [SOU-07]
Dunwich Borers [SAL-03] USS Constitution [CAM-05]
Easy City Downs [AIR-04] Vault 111 [CON-01]
Fallon's Department Store [SOU-03] Vault 114 [BOS-32]
Federal Ration Stockpile [WES-02] Vault 75 [MED-31 ADJACENT]
Fens Street Sewer [BOS-DIA ADJACENT] Vault 81 [BOS-01]
Fort Hagen [WES-13] Vault 88 [SOU-18 ADJACENT]
General Atomics Factory [SOU-10] Vault 95 [NAT-01]
General Atomics Galleria [MED-03] Vault-Tec Regional HQ [BOS-29]
Goodneighbor [BOS-23] Wreck of the USS Riptide [BOS-07]
Graygarden [WES-06] Yangtze [AIR-16]
Farthest from the coast in the Commonwealth Wasteland homestead’s sturdy, towering frame are patches of
sits the region of Lexington and its surrounding area. vegetables. The residents have planted and cultivated a
Stretching from Lexington town itself to the town of sizeable garden of tatos and melons, which they use to
Sanctuary in the northwest, it is a region which modeled survive on and trade with others.
itself on American suburbia and local townships before
the Great War. As such, it has many quintessential The family living in the homestead consists of Connie
locations of American culture, such as a diner, drive-thru, Abernathy and her husband, Blake. In addition, their
and what used to be local farmland. daughter Lucy works the farm with her two parents to
survive. The family’s late daughter, Mary, rests in a grave
Due to its position far from the site of the nuclear strike nearby; and her parents hold a specific resentment
on Boston’s military infrastructure in 2077, this region’s towards the raiders in the area for causing this loss.
older buildings are still relatively intact. However, Should an opportunity present itself, they ask wanderers
because of this perceived safety, raiders have taken up for help to track down and deal with these raiders.
residence in more established settlements leaving wildlife
to prowl the areas between, and as such caravan owners CONCORD [CON-09]
have needed to remain vigilant. With its island suburb of Sanctuary nearby and nestled in
the northwest of the Commonwealth Wasteland, the town
ABERNATHY FARM [CON-12] of Concord still displays signs of pride from its part in the
This homestead is a two-story makeshift home, American Revolutionary War. Flags, banners, and
constructed around a large pre-War high-voltage pylon to bunting never taken down dot the town and welcome
the west of Concord, which offered a solid structure long-dead tourists, giving the entire region a patriotic feel,
around which shelter could be built. Surrounding the a mood which feels more at place in centuries long past.
they still maintain a strong presence. These ghouls can
Currently, the location exists as a stronghold for raiders still be found throughout Lexington’s streets and
and the location is incredibly dangerous to the average buildings, where they are a danger to all who attempt to
wastelander. Underneath the town it is no less dangerous, scavenge in the city. Raiders have been known to stand
with the sewers hiding a variety of inhuman creatures and atop the overpass and fire at ghouls moving around
rumors among the raiders that the sounds of a deathclaw below, even making a sport of it. The overpass itself has
can be heard from the sewer entrances at night. many small, makeshift buildings atop it where raiders
camp overnight if spending time outside.
The town itself had numerous amenities before the Great
War, many of which are still standing and have either LEXINGTON APARTMENTS [CON-31]
been looted or are being used as strongholds by the These four-story apartments in the southeastern side of
resident raiders. These include a drugstore, speakeasy, a Lexington have been secured by local raiders as a shelter.
local bed and breakfast named “Wright’s Inn,” a hardware Once inside their boobytrapped entryway, groups of
store, and many residential buildings. raiders are using the individual rooms here as shelter and
security from the danger of ghouls outside.
DRUMLIN DINER [CON-25]
While multiple locations previously under the franchise, MUSEUM OF FREEDOM [CON-10]
“Drumlin Diner” before the War still exist in the Before the Great War, those in this cultural building
Commonwealth Wasteland, one of the franchise’s showed and taught about conflicts the country of America
numerous buildings, south of Concord, has been had engaged in. While focused on the American
converted into a shop by a wastelander known as Trudy. Revolutionary War due to the storied history of the
Living within the small, oval-shaped building with her surrounding region, it also included exhibits about
son, Patrick, Trudy supplies goods to the wasteland and conflicts in Iwo Jima and on the moon.
regularly trades with a wanderer known as Trashcan Carla
who makes regular stops between the diner and the Entering the museum activates a series of automated
Concord ruins. The building itself, built from rusting exhibits, still powered after centuries, which activates
metal and plywood, provides an excellent shelter from the lights and audio descriptions of the history of American
dangers of the wasteland and, despite the ravages of time; conflicts. Mannequins and murals dot the inside of the
the inside is still recognizable as an old diner, although building, while offices throughout the floors have the old
food is no longer served here. curators’ possessions and work. On the first floor, time
has caused the ground to have collapsed, revealing the
While Trudy herself is a brave and honest individual, her basement in which the generator still runs, supplying
teenaged son Patrick is in trouble with local stimulant power to the building.
dealers. A pusher by the name of Wolfgang has been
exploiting Patrick by ensuring he becomes addicted. Recently, a group of Minutemen led by senior officer
Preston Garvey have occupied the museum. Since being
LEXINGTON [CON-30] overwhelmed in the settlement of Quincy at the opposite
With Boston to the south, the town of Lexington grew end of the wasteland they have wandered the region on
into its own before the Great War as an industrial the way to Sanctuary Hills. On the way through
hegemony in the Commonwealth. As such, the large Lexington, an attack by raiders forced them to defend
Corvega Assembly Plant still dominates the skyline of the themselves. They have holed up in the solid walls of the
otherwise rural town. museum. Currently beset by a group led by an individual
named Gristle, should the Minutemen survive, they may
A large overpass bisects Lexington’s layout, running be able to establish a foothold in the wastelands once
through the city, having previously offered transportation again. Alongside Preston is a handyman named Stirges, a
to the long-dead residents. North of the overpass, the city scared couple named Marcy and Jun Long, as well as
center and previously welcoming community park stand Mama Murphy, a chem addict who claims they can tell
empty and devoid of the life the town once had, and a the future.
large, rusted sign stands welcoming visitors to the
unoccupied streets. MYSTIC PINES [CON-28]
On the Eastern edge of Lexington, in the shadow of the
For a long time, Lexington stood as a raider stronghold, overpass, sits an old retirement home known as Mystic
but eventually the large number of feral ghouls in the area Pines. While its residents were unable to escape the
forced the raiders to retreat south of the overpass, where
events of the Great War, their bodies remain at the centuries, its structures have provided shelter to many
location to this day. people over the years. That all changed when a large
group of mole rats burrowed up through the ground in the
This small, single-story building has stood up relatively area and made the drive-in their home. Previous
well in the time since its damage from a nuclear blast wanderers who used this location to secure themselves
during the Great War and would serve well as a residence temporarily have avoided going to it since, although
for numerous individuals. Its several rooms have facilities various traps and snares intended to injure unwary raiders
to home folks who might wish to set up in the old home, still present a very real threat to anyone who wishes to
as well as a shared common area, kitchen, and storage take advantage of the existence of the location.
cupboards. The retirement home’s medical supplies
remain locked in storerooms, and a secured basement Notable landmarks in the vicinity of the drive-in include
underneath the building contains supplies which the screen itself, from the top of which a wide area of the
enterprising wanderers could make use of. wasteland can be seen, as well as a shack containing old
equipment for repairing and maintaining the projector.
In the center is a dirt courtyard, hidden from view from Attached to the shack is the remnant of an old diner,
the rest of the wasteland, which would have once had a which was raided long ago for provisions but can still be
community garden. Currently, the dirt and fallen branches used as a location to secure oneself overnight; so long as
belay any potential it may have. the mole rats and radroaches swarming the wasteland do
not interrupt one’s rest.
SANCTUARY HILLS [CON-03]
This small island suburb, consisting of merely fourteen Even those who have previously visited have made sure
prefabricated homes in the northwest Concord area, was to give the center of the location a wide berth as in the
largely populated by residents who had gained a place in middle of the car park, where citizens centuries ago would
Vault 111. The location is accessible via a bridge towards have sat and watched films, a large crater has formed
the town of Concord or from the direction of Vault 111 through years of neglect and weathering; and barrels of
itself, over another bridge at the back of the island. When radioactive material have been haphazardly dumped into
the Great War started, most of the individuals living here the rainwater which has collected here. Anyone wishing
retreated to their local Vault to safety, however, due to to make long-term use of the area should find a way to
tardiness or not having access, many remained outside clear this hole of its collected radioactive refuse or they
and were killed or turned into ghouls by the effects of the may find themselves succumbing to the effects of the
nuclear blast. waste.
Close to Covenant is a hidden compound, used by Doctor Remaining in the region are a middle school and nursery,
Chambers as a research location for investigating the level a subterranean monorail station, police station and finally
of synth infiltration in Covenant itself, as well as the the corporate headquarters for the coffee and donut
wider Wasteland. Currently, a single woman named company, “Slocum Joe’s”. Raiders have overtaken the
Amelia Stockton is imprisoned by Chambers and watched monorail station, although it is currently under
over by her guards, led by a synth-hunter named Manny. surveillance by the Institute’s synths, who wish to clear
Amelia is indeed a synth, having been unknowingly the area of such dangers.
swapped with the real Amelia Stockton. Her father knows
of this, but she herself has never found out or been The Med-Tek building has been on lockdown since the
informed of it, even by her own father. Great War. Most of its prior inhabitants are deceased but
were being experimented on. Some of the bodies of
GENERAL ATOMICS GALLERIA [MED-03] previous test subjects are still handcuffed inside cell
This model commercial district was built before the Great blocks or isolation rooms, while the rest have slowly
War as a demonstration of what life would look like if all turned into feral ghouls over time and continue to stalk
roles in commerce were replaced by robotic help. As the inside of the building.
such, “Mister Gutsy” and “Mister Handy” robots
primarily inhabit this area, being entirely unaware the Within the sinkhole itself, a single deathclaw has taken up
Great War ever took place. residence. During the night, it leaves the hole to feed and
has had a great deal of success hunting brahmin, raiders,
Before the nuclear holocaust of 2077 prevented more and other locals before retreating to its lair every morning.
people from visiting the site, a supervisor oversaw the
Galleria, ensuring the robots operated smoothly. VAULT 75 [MED-31 ADJACENT]
Unfortunately, the “Director,” a specific managerial robot Originally this was a fallout shelter with the hidden
in a Mister Gutsy frame, was adverse to the interference agenda of testing accelerated breeding programs in
of said supervisor and killed them to prevent further humans; however, a mercenary organization known as the
action being taken, which it saw as a detriment to the “Gunners” has overtaken this vault. None of the original
operation of the site. occupants of this habitat remain. For more information on
Vault 75, see Chapter 7: Vault-Tec, page 252.
The location has since expected a new supervisor, and any
individual approaching the area may be queried as to
whether they fit that role. This may be advantageous to
individuals who wish to make use of the galleria as a
hideout or supply stop, as each of the robots are able to
perform a variety of assistive roles. Each of the following
Known for its popularity as a pre-War vacationing spot, town of Salem being a significant location even after the
the Eastern coasts of the Commonwealth have ironically Great War, and the Museum of Witchcraft still standing
now become one of the least-desirable locations to spend nearby.
time in. Super mutants, raiders, and feral ghouls all vie for
control of this area and the Brotherhood of Steel airship Due to its proximity to the Atlantic Ocean, this area has
planning to moor itself at the Boston Airport does little to also been inundated with mirelurks, a fact everyone in the
suggest the location will quiet any time soon. area cannot ignore. During mating seasons, their numbers
become nearly unmanageable and the area becomes much
While most of the rest of the Commonwealth bears direct more dangerous to traverse. Wary travelers keep to the
history related to the American Revolutionary War, the western edge of the coastal region to avoid the more
coast itself has more of a link to a darker period of dangerous areas.
American history. The Salem Witch Trials have led to the
DUNWICH BORERS [SAL-03] surrounding residences. Only a single wastelander named
This old mine holds a dark past, and many locals steer Barney Rook was ready to defend the region, and many
clear of the location. Those who enter rarely return, and people died in the ensuing migration of wildlife just two
small rumbles are regularly felt through the floor of the years ago. Barney protects the region to this day, still sour
area as though something great and terrible shifts the town council never let him train the militia he wanted,
underneath the ground. Those who delve deepest may but the town council no longer exists and neither does
find a partially revealed face of what may be a large anyone else. The only named individuals remaining are
humanoid statue buried, deep in the mine. Barney and his hunting rifle, Reba.
MUSEUM OF WITCHCRAFT [SAL-08] In the center of town, abandoned market stalls and a
This gothic-church-cum-museum holds a deadly secret, church indicate the old town square, whereas several
and it’s not anything to do with witchcraft. Recently, a boathouses and an extensive pier sit alongside decrepit
group of Gunner mercenaries were asked to find and boats which are unlikely to ever traverse the waters again
transport a case, not knowing they were deathclaw eggs, without significant repairs. Close by, the Sandy Coves
from one location to another. Partway they realized they Convalescent Home and Museum of Witchcraft still
were being tracked by the mother of the eggs and hid out stand, although neither has seen human habitation for
in this museum, only to become trapped and hunted by hundreds of years.
the creature they were intending to avoid. Their bodies, as
well as the still-living deathclaw, is still within this SANDY COVES CONVALESCENT HOME [SAL-09]
building. For the past two hundred years, the residents of this
nursing home for the elderly have been cared for
The inside of this stone building has seen the ravages of diligently by experimental robotic automated care. It
time and the actions of the trapped deathclaw has done should be noted, however, that no new residents have
little to help that. A few exhibits still remain in locations appeared in that time. Neither did the existing residents
difficult for the deathclaw to reach which depict the leave when the bombs fell during the Great War, or
treatment of those accused of being witches in Salem’s indeed would they ever again. Currently inhabited purely
sordid past as well as the timeline of events which led to by the two Mister Handy robots, one a nursing home
such inhuman treatment of fellow citizens. attendant and the other a front-desk manager, neither
seem to have realized the residents are now deceased, and
Close to the museum, on a small island to the East, sits a they continue to see to the needs of those they still
crashed Stingray Deluxe pre-War fighter jet having been consider under their care.
knocked out of the sky by an EMP following the Great
War. While it can no longer fly, various factions in the When the Great War occurred, the diverse residents of the
wasteland may wish to scavenge technology and supplies care home were largely in bed, most elderly and starting
from its long-undisturbed resting place. to suffer from dementia. One of them, Gladys, was not in
the care home and in-fact had tried to escape the night
SALEM [SAL-10] before. A competent soldier who was not able to think
After the Great War, this location—previously famous clearly, Gladys had sequestered a wide variety of military
only for its witch trials—attempted to secure itself as a paraphernalia in her room, including weapons and
center of protection and civilization in the grenades, but individuals are not allowed entry without
Commonwealth Wasteland. It succeeded and enjoyed clearance from the care robots and the door is currently
fame throughout the region; but as time went on this led locked.
to complacency, as raiders would simply not try to attack
the township.
GENERAL ATOMICS FACTORY [SOU-10] By now, the area is a haven for feral ghouls that scare
General Atomics used this building by General Atomics away treasure hunters who may have heard exaggerated
to produce Miss Nanny childcare robots for many years claims about a great “Treasure” underneath the region.
prior to the Great War. Due to the increase in civil unrest Regardless, there are rumors that a treasure hunter named
across the country this became more and more difficult, Sal had been forming a group destined to finally discover
although the quality assurance department remained what is buried in the well-defended, high-tech basement
functional. As it is currently set up, the factory’s quality of the town hall. Unfortunately, she died during the
assurance department is ready to accept new Miss Nanny attempt due to the ghouls infesting the area, but her spirit
robots for testing, and incomplete programming accepts lives on in the others she originally led there, still looking
any entry into the building as a new robot who must for that stash but not knowing what it contains…
undergo testing. This may be hazardous or useful for
anyone entering the area depending on their skillset. While the treasure is the main draw to the location,
Jamaica Plain was a well-constructed town that mostly
GUNNERS’ PLAZA [SOU-01] survived the blast of the Glowing Sea’s nuclear
This building used to be a broadcast center for Galaxy detonation. The ruins in this location are largely intact,
News Radio before the Great War but has since been including a tall church with a tower and numerous houses,
overtaken by the Gunners mercenary group. Using it as meaning while it is not a stronghold or settlement for
their headquarters in the Commonwealth Wasteland, a wasteland survivors yet, it could be used by anyone so
ferocious yet loyal man named Captain Wes has led the inclined to wrest it from the local ghouls’ grasp.
Gunners from this location, ensuring they have grown
from strength to strength in a short space of time. MASS PIKE TUNNEL EAST AND WEST [SOU-14]
The Mass Pike Tunnel is an underground pre-War section
GWINNETT BREWERY [SOU-12] of road traversing the space underneath Diamond City and
While this historic brewing company building is now Hardware Town. It has become dominated by raiders in
infested by mirelurks before the War it brewed local beers recent times, leading to the eastern and western entrances
becoming extremely dangerous areas to approach. To intelligence-boosting drug use to motivate students to
deter trespassers, the tunnel has been heavily trapped with perform well. Unfortunately, this plan backfired and
fragmentation mines at various locations, and raiders have ended up producing an extremely smart and well-
been warned of where they are to avoid accidental harm. organized delinquent who abused his intelligence by
In the center of the route, a utility access tunnel leads out blackmailing the principal and hacking his terminal to
of the Mass Pike Tunnel towards a Police Rationing Site, create fake memos to teachers. Signs of this story are
which the raiders have been using to keep those in the around the school in locations the current super mutant
tunnel fed for some time. residents have not trashed. Visitors must also be aware of
super mutant hounds, which scour the cafeteria for
As it is a significant raider enclave in the Commonwealth leftovers and scraps. Should anyone decide to brave the
Wasteland, in a central location, multiple groups have school despite these dangers, the super mutants have not
concerns that the Mass Pike Tunnel’s access to different decided to make use of the leftover Mentats from the
areas of Boston, its relative defensibility and its current principal’s original experiment, leaving them as ripe
infestation by raiders may pose significant problems to pickings for any enterprising wastelanders.
the safety of the wasteland’s denizens. Many gladly
discuss opportunities surrounding clearing it of the UNIVERSITY POINT [SOU-07]
proverbial vermin who inhabit it, allowing a level of What is now a fishing village had managed to survive
safety for Diamond City and its surrounding regions. after the War for decades, being a center of learning and
research that became embroiled in a takeover of its
MILTON GENERAL HOSPITAL [SOU-20] laboratories by military researchers. As the bombs fell,
While this seven-story hospital catered to a multitude of however, the military pulled out, leaving most of their
individuals before the War, to save a great deal of money research personnel and notes behind.
it switched from having paid medical professionals as
staff to using a small fleet of “Nurse Handys”, a “Dr. Since the Great War, University Point remained as a
Handy, MD” and Medical Protectrons. After the War, popular trading post even through some of the
data corruption or poor programming have led to them Commonwealth’s most difficult times. This would not
defending the medical institution with a vicious ferocity, last, however, as internal tensions grew over the following
meaning few have survived entry into the building since. decades until 2285, when information on reactor research
in University Point got back to the Institute. Threats of
Of those who have found refuge in the hospital, many violence from the Institute if the location did not hand
have discovered that the basement is one of the few safe over the research caused the townsfolk to fracture in
locations one can remain. It is here that a ghoul raider opinions, but they did not pass on the information until a
named Sinjin has hidden out, leading a group of group of heavily armed synths eventually attacked the
wastelanders of ill repute. He is not against kidnapping town, killing all of the citizens. The buildings are mostly
people for ransom and bears strong grudges, acting out still standing to this day, but the legacy of the area and the
when he is feeling threatened or someone disrupts his visible scars of heavy fighting frighten off most settlers
plans. from trying to start up there again. Rumors continue to
abound of further research notes hidden in the collapsed
While the hospital itself is in ill repair, both one of the tunnels under the location, but so far, the Institute has not
elevators and various Nuka Cola machines throughout the committed resources to recovering them.
building are still functional due to the lack of need by
human or ghoul inhabitants. Anyone looking for a few VAULT 88 [SOU-18 ADJACENT]
extra caps and refreshments for trade can brave the Accessed via a small cave beneath Quincy Quarries, this
hospital to collect these full bottles. The facility also holds Vault was intended to test various prototype devices with
medical devices, equipment, chems and tools to aid the aim of distributing them to the rest of the Vaults. This
anyone with serious injuries, although medical training Vault was never finished, with only the main entrance,
(or a reprogrammed medical robot) may be needed to use security, and reactor rooms completed when the bombs
their functionality to maximum potential. dropped and the work stopped.