Campaigns in The Age of Darkness - The Battle For Beta-Garmon
Campaigns in The Age of Darkness - The Battle For Beta-Garmon
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AGE OF DARKNESS CORE MISSIONS 109 LEGIONES ASTARTES: NEW UNITS 188
Horus Aximand 190
THE GARMON BULWARK APEX MISSIONS 122 Tybalt Marr 192
Hibou Khan 194
Shadrak Meduson 196
Endryd Haar 198
Legion Optae 200
Legion Company Command Squad 202
THE CRUCIBLE OF A DARK AGE
The Crucible
of a Dark Age
“We shall fight for every last world, every last city and to the last bolt in our arsenal.
In victory Horus shall be a master only of ruin and the emperor of a dead realm.”
The Garmon Cluster was the graveyard of the Imperium. the Seneschal of Terra, had seen the inhuman cost already
paid to hold the Garmon Cluster, had heard the name
Here, billions upon billions of lives were thrown into the by which history would refer to this folly. Yet, even he
raging fires of Horus’ ambition and Dorn’s desperation, could not stop that which was now underway, only feed
discarded without thought or pause to feed the fighting the flames of death and war in the hope that it would
that was consuming the dominion of Mankind. A realm, consume his enemies even as it did his servants. To that
once powerful and prosperous, was reduced to ruin; its end he would throw his own brothers, Sanguinius and
triumphs laid low and people slaughtered at the whim Jaghatai, into the crucible.
of distant warlords and generals. This was the fate of the
Imperium writ in blood for all to see, a grim and fearful This was the bitter end of the Horus Heresy, the last
darkness of eternal war. reward due those that had blackened the Emperor’s dream
of unity.
For Horus to rise all the realms of Garmon must endure
that fate, and for the Imperium to live then at least some This was the Great Slaughter in all its terrible glory.
fragment of Garmon’s broken glory must survive. Dorn,
The Years of Blood and Death
THE YEARS OF
BLOOD AND DEATH
DESPERATE ENTREATIES
Loyalist forces across the Garmon Cluster prepare to make their final stand against the Traitor
onslaught as Horus’ armies multiply, descending upon the outer systems in an attempt to
overwhelm the remaining defenders. Constant astropathic pleas for aid are broadcast from
the Diviner’s Needle upon Beta-Garmon III in the hope of persuading any of the Emperor’s
armies within reach, though most Loyalist forces resort to hurling themselves at their foes
with little pretence of strategy in the face of certain death.
THETA-GARMON AFLAME
Loyalist titans and voidcraft attempt to seize the vital shipyards at Theta-Garmon V in the
hopes of establishing a foothold within the heart of the Garmon Cluster. Initial titan landings
upon the hardened exterior of the orbital shipyards make significant headways, pushing back
Traitor forces from several key docks, though this is eventually revealed as a ploy to draw out
the Loyalist Legios when a solar event is triggered by Dark Mechanicum adepts to burn out the
god-engines’ sensor arrays. Debilitated, the Loyalist titans are crushed by the Traitor Legios
arrayed against them, depriving Sanguinius’ fleet of a valuable harbour to resupply and repair
en route to the Beta-Garmon system.
THE TITANDEATH
Gargantuan musters of Loyalist and Traitor hosts, drawn from across huge swathes of space in
anticipation of a deciding conflict for the Beta-Garmon system are finally unleashed, headed
by Sanguinius and the Warmaster himself. The largest titan battle in recorded history occurs
upon the surface of Beta-Garmon II as hundreds of titans drawn from over twenty Legios
contest the shattered remains of the world’s primary hives, the magnitude of the devastation
which is unleashed spelling the end of entire Titan Legios.
War came to the Garmon Cluster and worlds were split asunder, the death scream of billions echoed
through the Empyrean. It was a place, like so many others, where once life had thrived but was now a place
that became so familiar with death that it was forever darkened.
Weapons of apocalyptic power were levelled to unleash their unspeakable fury and in the fires they wrought,
entire armies were consumed. Full Legios of Titans walked and fell, machines built to emulate the gods
of old were cut down amidst the tempest of battles that saw cities smashed to dust and ruin. In the space
of each heartbeat, so many lives were lost that the warriors who fought for the Garmon Cluster became
numbed to grief. They paid no mind to reverence, for they too may perish before the tears of their mourning
had dried upon their bloodied cheeks.
Into this crucible of destruction, the Praetorian sent forth his armies to hold against the coming of
the Warmaster. His champions, Sanguinius and Jaghatai Khan, were forced to exert their strengths to
defend the Imperium of Mankind, to stem the tide of devastation that lapped at Terra’s bounds. From
this unthinkable task though, no victory could be gleaned, merely a demonstration of the defiance of
the Imperium.
Herein is an account of the Garmon Cluster, a place destroyed not in a desperate struggle for victory,
instead laid to waste in a battle for survival, the outcome of which would decide the fate of Mankind.
THE WAR FOR THE GARMON CLUSTER
Unsanctioned inscriptions applied to the Sector Municipalis – Bulkhead-A 60-3 quadrant of the Imperial Palace
Swiftly, the shadow of Horus’ betrayal enveloped the With the destruction of these worlds and many more like
galaxy, the initial acts of fratricide committed at Isstvan them, billions of humans experienced torturous suffering
III becoming a pall of darkness that spread throughout beyond the scope of imagination. They were caught in the
the Imperium. The fel power of proscribed weapons was tempest of a war between the grandest armies ever raised
once again unleashed upon the field of battle, no longer by Mankind, led by warrior demi-gods, the Primarchs
levelled against the xenos threats that encroached upon born for this purpose. Many were found longing for death
the borders of the Imperium but upon those who had as an escape from the horror-filled existence within the
bled to establish its foundations and raised it to grandeur. ruins of the galaxy that once was. Oblivion, no matter the
Brother fought brother with all the vitriolic fervour that means by which it came, began to appeal as a tempting
Mankind had once vented upon the alien and the despot respite from the reality of the life that now awaited them.
at the frontiers of the domain of the Emperor. The warriors of the Emperor’s Legions would not wish
for such an escape and instead, divided by betrayal, they
The Warmaster’s armies were joined by new and terrifying would fight on, desperate to prevail as the tempest of war
threats; beings of murder and hatred made manifest, burned around them, driven by the bitter enmity for their
coaxed forth through tears in the fabric of reality itself cousins who they had once known as kin.
by the dying screams of billions. They joined alongside
the ranks of Space Marines and human warriors that Internecine war reached every corner of the Imperium.
swore allegiance to the Warmaster, to bring death to the In addition to the Legions, now divided by their loyalties
Imperium of Mankind. even within their own ranks, the Martian Mechanicum
were embroiled in a civil war that engulfed the Red Planet.
No place was spared the onset of apocalyptic destruction; Factions within their coalition aligned with either the
Cthonia, the home world of the Warmaster, was Emperor or Horus and swore to destroy the other in a bid
embroiled in a bitter war between the Imperial Fists for control of the forges of Mars and their production of
and the Sons of Horus that would see the planet machines and weapons, the tools of war itself. Each of the
broken to fragments. The splendour of verdant Calth, thousands of Solar Auxilia cohorts was forced to choose
a glittering jewel amongst the five hundred worlds of their side as their domains were shrouded by the creeping
Ultramar, was scoured by the radiation of its wounded darkness of Horus Lupercal’s betrayal. In the same
sun, part of a ritual performed by the Word Bearers to manner, the countless billions under arms that formed
stir the Ruinstorm itself into being. In the Segmentum the Imperial Army and the Militia Auxilia throughout
Tempestus, the surface of Tallarn was reduced to an the reaches of the galaxy were forced to stand with the
irradiated wasteland by the virus bombs of the Iron Emperor or to bear aloft the banner of the Eye of Horus
Warriors, another once lush and plentiful world laid to and join the Warmaster’s crusade upon Terra.
waste under the heels of the Traitor host.
THE ADVANCE ON TERRA The Garmon Cluster sat at a waypoint between Paramar
The armies of Horus fought not merely to seed chaos and and Terra on one of the most stable and predictable warp
destruction across the burning galaxy. At the command conduits to the west of the galactic core; it represented a
of the Warmaster, the Traitor host sought to take Terra, pass through the mountain ranges of the Empyrean and
the seat of the Emperor’s power over the Imperium itself. would be a critical staging point for the Warmaster’s final
Although their actions appeared as little more than a assault on Terra. Through the Garmon Cluster, Horus
headlong push for the Sol System, the Warmaster and would be able to direct his fleets rapidly and accurately
his allies marched upon Terra along a measured path, from throughout the Ultima Segmentum and the
each victory in battle constituting a single, bloody step surrounding sectors and bear down with irresistible force
towards the gates of the Imperial Palace. The paths these on the Loyalists within the Segmentum Solar, at the same
incremental steps followed were determined and shaped time depriving Dorn of a route by which reinforcements
by the whims of the prevailing currents of the Empyrean, could reach Terra and the resources of the cluster itself.
that swirling and billowing realm that spanned an infinite Significant numbers of Loyalist troops were deployed
and unmeasurable space beyond the bounds of physical within the many systems of the Garmon Cluster in
reality. To follow these paths, many of which were only concentrations around the majoris-grade systems such as
mapped by the trial and error of early warp voyages, Beta-Garmon, the site of Nyrcon City, the capital of the
facilitated the most rapid and reliable travel throughout cluster, and Theta-Garmon, which was the location of vast
the galaxy and it was along these conduits that Horus’ shipyards and Imperial battlefleet facilities. This Great
armada moved. Although the Warmaster’s forces, aided by Muster, as it was known, was intended to ensure that the
the pantheon of dark gods that they served and favoured Garmon Cluster remained under Imperial control as part
by the whims of unreality, suffered less in the perilous of the extended defence lines before Horus’ oncoming.
turbulence of warp energy due to their malevolent
allegiance, the forces of the Imperium relied on these Owing to this, the Garmon Cluster would play host to
routes for resupply and reinforcement. It was by these some of the most pivotal and cataclysmic battles of the
actions that Horus sought to block and impede with the Horus Heresy. In the Sea of Fire thousands of ships would
presence of his own forces. burn in war zones so vast that tallies of their dead could
never hope to be recorded. Billions would perish during
the Great Slaughter, a war so grand that the funeral pyres
of its fallen would burn for a thousand years. More would Traitor and Loyalist control. In the face of such wanton
perish at Nyrcon City alone than had in the conquest of destruction, Dorn’s Great Muster was sent into disarray
entire sectors of the galaxy, and the monumental events and instead of a cohesive Loyalist force, the defenders of
of the Titandeath would inflict damage so extensive that the Garmon Cluster were fragmented and disorganised,
even by the labour of a hundred generations, it could not fighting as isolated pockets of resistance.
be repaired. Two loyal sons of the Emperor would be sent
forth, both the Primarchs Sanguinius and Jaghatai Khan, Only with the cataclysmic destruction of Davin and
the only of their kind that remained able to, and would the resultant waning of the Ruinstorm did the warp
find their strength and resolve tested in holding back the turbulence that shrouded the Garmon Cluster abate and
might of their traitorous kin, Horus Lupercal and his host. allow Rogal Dorn to commit further reinforcements to
break the Warmaster’s momentum. Any efforts to repel or
THE RUINSTORM destroy Horus’ forces within the Garmon Cluster would
The Loyalists’ capabilities to send and support be costly, but miniscule in comparison to the price of
reinforcements into the cluster were hampered by ceding the territory. If Loyalist forces were to retreat from
the Ruinstorm; a tempestuous disturbance in the the sector and fall back to the Segmentum Solar, there
Immaterium, a storm that swallowed the stars themselves would be little to prevent the Warmaster’s armada from
that was called forth with the culmination of arcane filling the vacuum behind them and establishing a direct
rituals conducted by the Word Bearers on distant route through which to march his armies upon Terra.
Calth. Lesser effects were felt by the Traitors, who, in
the shadows, enacted malevolent schemes to bolster Even as humanity itself was divided and burgeoning
their numbers and subjugate the worlds of the Garmon darkness threatened to smother all that was light, a fire
Cluster. Operatives of the Alpha Legion and companies still burned in the hearts of many. In some, the fire was
of Emperor’s Children having awaited the time to rise up fuelled by hope, a belief that all could be rebuilt in the
during the Garmon Cluster’s isolation, sent even prior to wake of Horus’ betrayal, if only his advance on Terra could
the rousing of the Ruinstorm as infiltrators and agents be halted. In others, fires of hatred burned, fuelled by the
of disorder, destabilised the control of the Garmonite desire to exact vengeance upon the Emperor’s treacherous
Lords. Titan Legios and Knight Households were set in son and all that followed with him. None, however, were
opposition, bringing their cataclysmic weapons to bear in ignorant to the fact that there could be no peace for
battle, embroiling worlds throughout the cluster in open Mankind now, for no loyal son could bear to tolerate the
warfare as control was wrested back and forth between existence of a traitor and no traitor could rest whilst a
single loyal soul stood in defiance.
The Praetorian’s
Command
“Let the seas boil, let the stars fall. Though it takes the last drop
of my blood, I will see the galaxy freed once more.”
Horus Lupercal
Horus would return to Terra. Terra’s governing council was riven by such a bold
decision. Several subordinate sector commanders and
Although destined as it was, the Warmaster foresaw grand-generals of the Imperial Army reckoned such a
the vital importance of the timing of his assault on course of action to be too reckless and uncharacteristic
the Throneworld and the manner in which it must be of the Primarch of the VIIth Legion. Following this, a coup
delivered. If he struck before the time was right, he risked was birthed in the cloisters of Terra’s great command
doing so with forces unprepared, lacking their full number strategiums and open questioning of Lord Dorn’s orders
and momentum, without the aid of the pantheon of his followed, with some so bold as to voice doubts of the
dark masters and with his might still in ascendancy. To Primarch’s motivations.
strike too late and Rogal Dorn, the Praetorian of Terra,
would have the opportunity to muster his defensive Arguments were made that the loyal Primarchs would
strength and the might of Guilliman, the Lion and their perform such a pivotal role in the defence that to have
Legions would be at the Warmaster’s back, forcing his them sent forth beyond the lines of the terrestrial
armies to fight on two fronts. defence was needlessly risky and left the Imperial Palace
without contingency in the event of failure. The generals
For Horus, delay would increase the likelihood of defeat conspired to deny the Praetorian the assistance of their
but to descend upon the Throneworld recklessly was no armies, insisting that entire numerous companies of
better. If Terra, and with it the Imperium itself, were to troops, in themselves composed of many hundreds of
fall into the Warmaster’s grasp then it would require both thousands of troops, would not leave Terra and instead
cunning strategy and an amassed host of the kind never remain within the walls of the palatial defences.
before seen in all the realms of Mankind. The Garmon
Cluster would prove vital for both, and sat at the crux of Divisio Marshal Denne Korst accused the Praetorian of
Horus’ onslaught. duplicity and betrayal during a strategic council assembly
of minor-grade overseers, instigating an unruly rebellion
To waylay Horus, trap him in the Garmon Cluster and that threatened to ignite the chambers of command at the
delay his inevitable assault on Terra, Rogal Dorn ordered heart of the Imperium, which had become a tinder box of
not one but two Primarchs into the region. Sanguinius paranoia and suspicion. Elsewhere, violence erupted and
and Jaghatai Khan, accompanied by their respective battle the blood of dissenters was spilled upon the white marble
hosts, were drawn from the inner defences of the Sol steps of the Sanctum Centrum as palatine arbitration
System and Terra itself and called upon to ride out from squads were forced to bring lawless protests to order with
behind their walls and meet their foe. deadly force.
These two were among the greatest warriors and generals The Khan responded by interrupting the ceaseless
that yet remained within the Sol System. Brothers training of his warriors to place them on alert, ready to
born to reclaim the stars in the name of their father, respond to any further uprisings with their overwhelming
but now forced to stand guardian over the ruins of his might. He viewed the unrest to be instigated by privileged
dreams. Both had been tested in battles beyond the bureaucrats who had earned no place to criticise the
ken of any mortal soldier, had conquered foes beyond methods of warfare, and instead promised that further
count, and were eager to test their mettle against their dissent would result in the enforcement of the order by
treacherous brothers. the blades of the Vth Legion.
Despite their glorious legacies, Dorn was forced to select Sanguinius acted in response to these rebellions not
Sanguinius not for his superhuman charisma that willed with escalating violence, but by taking to the streets and
supplication and fealty from his lessers, nor Jaghatai for walking amongst the people to call for unity, imploring
his fearsome prowess as a crusading warrior, but simply the renegade generals to heed Dorn’s command, insistent
because they were all that remained of their kind in that his strategy was in the interest of the Imperium’s
defence of the birthplace of humanity. Not idly though defence. It was through the Great Angel’s brokering of
did the Praetorian send his brothers beyond the walls of diplomacy that a summit of the war council of Terra was
the Imperial Palace, for their absence undermined the held, assembling even those that held the most opposed
very integrity of the defence of Terra. However, so too did and conflicting views within the same auditorium.
their absence from the Garmon Cluster undermine the
chances of victory there, for only they held the strength Before the ranks of thousands of warriors, who had
necessary to delay the oncoming of Horus. gathered in the parade squares, drill spaces and barrack
houses of Terra’s defence installations, the image of Rogal
Dorn was projected via holo-cast.
Where such technology was not available, his voice What was not known throughout the diplomatic
transmitted across a network of emergency vox-emitters chambers of the Imperium’s greatest command centre,
that were intended to be used to alert Terra’s inhabitants was that Rogal Dorn had in fact acknowledged the
in the event of an attack. Dorn reasserted his orders strategy as having risks beyond even the gravest any dare
by simple repetition, his voice stern and unwavering, make utterances of. Despite the unmoving stoicism of
seeming able to cut through the metres-thick ferrocrete Dorn’s demeanour, within, he wrestled with the potential
walls that reinforced every sector of the Imperial Palace. consequences of the decision Horus had forced him to
make. Should either of his loyal brothers be lost as they
In the conclusion of his short and direct address, he played their part in this daring gambit, the impact on the
demanded that anyone who still questioned them should defence of Terra would be incalculable and the fate of
present their concerns directly, in person, within his the Imperium would be cast to the winds. For as much as
quarters, for the doorways to them would be left open for Rogal longed to go in the place of Sanguinius, it could not
any to venture within. Rogal Dorn would make this offer be, nor would he entertain the prospect of shackling the
but none came forth, for it was through the ministrations Khan with the responsibility that the role of Praetorian
of Sanguinius that mutual understanding had been entailed. As the Emperor’s appointed Primarch, chosen to
reached, even before the Praetorian had spoken. act in the stead of Master of Mankind, Dorn must remain
and await the coming of the Warmaster.
PANOPLY OF WAR
Sol-militaris MkIIb pattern combat shield:
Adorned with personal heraldry incorporating
an icon of three blood drops, used by
Squad Porphys.
MkVI pauldron:
Armoured pauldron plate adorned with IXth
Legion armorial.
1. 2.
THE IMPERIAL REPRISAL FLEET
The following compiles what is reckoned to be the most significant constituent forces and Order of Battle for the Imperial
Reprisal Fleet from what remains of extant documentation. Records of the total number of troops involved in combat actions
throughout the Garmon Cluster remain unsubstantiated by this administrative department.
Although the fates of many remain unknown, those amongst the Loyalist forces who are unaccounted for are assumed to have
fallen in the honour of Terra, until such time investigations may determine otherwise.
An estimated 37,000warriors, drawn from numerous Approximately 25,000warriors formed into two
companies of the Terran defensive reserve, distinct Brotherhoods, each directed into separate
supplemented by approximately 7,000Inductii regions of the Garmon Cluster. The Brotherhood of
warriors raised from Terran population intakes, the Black Khetan, sent towards the Northern Sectors,
largely incorporated into existing formations. is known to have been augmented by considerable
numbers of Inductii troops.
Fleet Vessels
741 vessels of the IXth Fleet of comparable or greater Fleet Vessels
than line-class tonnage, at their head the Red Tear Approximately 650 Legion fleet warships led out
under the steerage of the Primarch Sanguinius, by the Lance of Heaven under the steerage of
supported by 3,012 auxiliary vessels. Jaghatai Khan, supported by an unaccounted number
of auxiliary support vessels.
Notable Commanders
Raldoron – First Captain Notable Commanders
Azkaellon – Guard Commander Nugen Tarya Khan,
Amit, Nassir – Captain Brotherhood of the Black Khetan
LIBERATED LOYALIST FORCES THE TRAITOR HOST
The following Loyalist forces were amongst those Under the overarching command of Horus Lupercal,
encountered within the Garmon Cluster engaged in extensive forces of numerous traitorous Legions enacted
actions against Traitor forces. their treachery within the Garmon Cluster. Herein is
recorded a summary of the greater hosts that were observed
The Shattered Legions in combat actions.
Under the command of Shadrak Meduson, former Captain
of the Iron Hands, were approximately 300 void-worthy The Garrison Of Deitus
vessels, many of which had undergone extensive refit, In excess of 35,000troops stood in defence of the world
repair and modification and no longer bore the names of Deitus, with significant contingents of not only Sons
given at the time of their launch. Upon these vessels of Horus but also World Eaters and Emperor’s Children.
were an unknown number of warriors under Meduson’s Amongst them was the Warmaster himself, accompanied by
command, with estimates ranging from 3,000to 12,000 prominent individuals of the XVIth Legion hierarchy.
individuals of various Legionary provenances.
Ashurhaddon’s Command
The Fangs Of The Emperor Corroborated sightings of over 1,500 vessels under the
At the head of a band of warriors estimated to number command of Cadre-captain Vheren Ashurhaddon were
in excess of 1,000 and as many as 2,000warriors was the recorded to be operational throughout the Garmon Cluster,
former World Eater Endryd Haar. Under his control was with a projected 50,000Sons of Horus also under his
a fleet of some 150 vessels, many of which appeared to be authority. The exact composition of this force is unknown
salvaged or commandeered from various sources. and may be far greater than estimates indicated due to the
presence of unaccounted Inductii warriors.
87th Solar Auxilia Cohort, ‘Star Reavers’
An estimated 700 individual troops and approximately 50 Aximand’s Fleet
battle tanks and armoured carriers under the command of Some 300 vessels, at their head Horus Aximand aboard the
acting Cohort Marshal Varsha Doule. Aggressor, engaged the IXth Legion fleet as they traversed the
contested space to the galactic west of the core systems.
102nd Solar Auxilia Cohort, ‘Inwit Phalangites’
Cohort strength present as part of the garrison host Zeta-Garmon’s Defenders
of Beta-Garmon II, primarily concerned with the Recently commissioned XVIth Legion troops under the
extended planet-side defence of Nyrcon City, based at extended command of Ashurhaddon, estimated to number
Crypta Terminii. as many as 20,000,formed the defensive strength of the gene-
forges of Zeta-Garmon X. Elsewhere in the system, warbands
Additional Forces of the XIIth Legion, the World Eaters, and IVth Legion, the Iron
Upwards of 1,500,000troops and their supporting Warriors, were present and although operating under their
armoured companies were liberated from existing war own independent command structure, appeared to act in
zones within the Garmon Cluster and integrated under the concert with the Sons of Horus.
command of the Reprisal Fleet, incorporating elements of
the 104th, 345th, 400th and 983rd Cohorts of the Solar Auxilia. 141 st Solar Auxilia Cohort, ‘Cthonian Headhunters’
This number was also bolstered by the induction of Significant numbers of Solar Auxilia troops, bonded to the
massed ranks of planetary militia forces, relieved of their sub-commands of the Sons of Horus, augmented the strength
garrison roles and pressed into frontline duties. of the Warmaster's Legion with not only manpower but also
the might of their warmachines and void-fleet.
THE BROTHERS’ OATH
THE MORTIFICATION INDEX Aboard the great capital ship, Phalanx, Dorn privately
Within the Garmon Cluster, Dorn’s objective was held court with both Jaghatai and Sanguinius. With
not to strive for the slimmest chance of victory, but preparations underway for the great battle hosts of
instead to merely hold off absolute defeat for as long the Vth and IXth Legions to make way for the Garmon
as possible. In order to gauge the success of this Cluster, the Praetorian chose for them to convene not
endeavour, whole communities of militarum adepts within the windowless interiors of the great bastions that
formed from generations of labourers that lived only surrounded the epicentre of the Imperium, but within
to fulfil their predisposed roles toiled at the cogitator his sanctum. Only there could adequate perspective be
banks within the grand strategium of the Praetorian gained, where the orb of Terra itself could be seen, framed
to determine what was known as the Mortification within a single viewing port of the mightiest vessel of the
Index: a vast and carefully calculated algorithm by Imperial fleet. The three loyal brothers could gaze upon
which the viability of the actions within the Garmon the one place where the entirety of humanity had, at one
Cluster and the resultant threat to Terra and the point, lived and died. In an uncharacteristically emotional
Imperial Palace could be judged. In order to preserve display, the likes of which would be revealed only to his
the already fraught morale of the Loyalist forces, the brothers, Dorn wished to impress the importance of the
true parameters of the Mortification Index, or Death mission he had devised.
Clock as it became known to them in keeping with
the now common gallows humour that had been As Luna’s shadow slowly crept across the grey-blue sphere
adopted, were not known. of Terra, the Praetorian spoke to his brothers in the
manner of a tutor, as he was prone to doing. He spoke
Outside of the Terran-based command, the of the history of humanity, of his learnings of ancient
Primarchs and the highest ranking members of the civilisations and of the triumphs of the tribes of Old
Divisio Militaris, none knew the critical numbers Earth. Times of glory and of enlightenment that had been
at which victory could be claimed or even effective and gone in the passage of time and long-dead kings and
defeat occurred. It was assumed that the deaths of tyrants whose bones had become dust before Mankind
individual humans caused an almost imperceptible had ventured out into the stars. Dorn spoke of the great
impact on the index, but when multiplied across victories of the Imperium, many of which the Great Angel
entire squadrons, formations and cohorts, the effect had enacted by his own hand.
was cumulative, with each additional formation and
war machine having a more profound impact on the “Once we trod the stars themselves as our domain, none
index itself. that existed could be found our equal. Just as humanity laid
conquest to Old Earth, we spread the borders of our dominion
It was also reckoned that the loss of either loyal with impunity. Those days are now behind us, only memories
Primarch would negatively impact the index to such for us to cleave unto.”
a degree the method of measure would become
irrelevant but throughout the Imperial force, soldiers Sanguinius, a scholar as he was, listened intently to the
would make boastful jests at their own worth lecture, allowing the indulgence as Dorn framed the orb
according to the index, making light of the fact that of Terra with his hands, as if gauging its proportions.
their continued existence had been reduced to a
simple, numerical value.
Jaghatai though, even respectful of his brothers as he
was, could not hide his impertinence at the recollection THE ANGEL’S MARCH
of these dead and irrelevant tales and his gaze was drawn As the Red Tear prepared to depart from the Sol
to the pinpoints of starlight that were visible beyond System, its glistening gold hull latticed with the scars
the curve of Terra’s horizon, each exerting a pull on his of a lifetime at war, the navigational lights on the
attention. He paced the floor like a captive animal, his flanks of each escort ship within visual range blinked
hand drawn to the hilt of his sword, longing once again in a salute to the departure of the Great Angel.
for glorious battle at the frontiers of the Imperium. Despite Jaghatai and his Legion’s prior departure,
Some moments had passed before Jaghatai had realised itself an understated affair reduced to a plain,
his distraction had silenced Rogal, who waited patiently logistical action by the ever-pragmatic Warhawk,
to continue as the Khan once again sat upon one of the Sanguinius and his war host still represented a
grand chaises that furnished the chamber. gathering of Imperial might rarely seen since the
conclusion of the Great Crusade.
As the eclipse of Luna came to veil Terra in full, Dorn’s
oratory finally came to its point, his face hardening With ceremonial order a holo-cast was broadcast to
as shadows grew from the deep lines that had been every ship’s bridge and relayed to the pict-screen in
etched across his features. Much as it was demonstrated every cabin and galley, the image of Sanguinius upon
before them by the alignment of the celestial bodies, the the command dais of his flagship. Across the fleet,
Warmaster’s shadow threatened to envelop Terra in a millions of crew, soldiers and Space Marines paused
darkness from which it would never emerge. The Garmon in the conduct of their duties and turned to view the
Cluster would be a critical point at which this darkness nearest holo-picter display or listen in to the vox-
could be held back and the light of the Imperium could be casters as the hail began. Mighty power armoured
allowed to eventually prevail. warriors towered above the human proportions of the
crowds that gathered around them, eager to catch but
As close to the Praetorian’s equal as any that lived, the a glimpse of the majesty of the Great Angel himself as
Warhawk and the Great Angel understood the nature of he prepared to deliver his address.
the Garmon Cluster and the vital role that it played in the
defence against Horus, but it was not of this that Dorn Sanguinius began to speak. He told of Horus
wished to entreaty them. Dorn did not need to rouse Lupercal, a brother he had once held dearest, how
the spirit of either one of his brothers to perform acts of Horus had become consumed by pride and how
heroism or bravery, for they were already the embodiment power had corrupted his sense of humility and duty.
of such attributes, but instead he must implore them Of a warlord who had been corrupted by his own
otherwise. Instead he warned them that although the authority, turning against the ones he once served
Garmon Cluster must hold, their actions should not and of a brother to whom he could deliver their own
be motivated by their personal desires to exact their salvation. In place of an account of the realities of the
vengeance upon their traitorous brother but instead they age, he told a tale of hope.
must be restrained, as should they fall in an ill-measured
attempt on Lupercal himself, they would damn the What Sanguinius did not speak of were the things
defence of Terra to the same end. he wished to shield the Imperium from. He did not
speak of the monsters that he had faced in the dark
recesses of the galaxy, at Signus and at Davin, and
he told not of the inescapable and ruinous influence
they had over the psyche of humans. Sanguinius
spared the truth and he alone carried the burden of
the horrors that he had witnessed, the things that
now haunted his mind, because they were things too
terrible to know, things that were the ending of hope.
Whilst training and doctrines between the Legions were far from standardised, the common experiences and
pacts of vengeance shared by the warriors that fought under Meduson’s banner were sufficient to overcome the
cultural and doctrinal differences in battle. Driven by a singular and encompassing desire to seek vengeance against
the Warmaster’s forces, Meduson’s warriors used the flexibility of their combined experience to bring war to the
Traitors where they were least prepared, to act as the hidden dagger that supplemented the sword and shield that
the united Loyalist Legions represented.
Continuously growing as greater numbers of Loyalist troops consolidated and sought to fight their own war against
the Traitors, Shadrak’s army ever lacked the numbers to attack the Sons of Horus and their allies head-on. Despite
being actively hunted by cadres of Traitors, Meduson used the pervasion of untruths and misguidance surrounding
his own survival and whereabouts as a shroud, and in its cover, waged a disruptive war, striking measured blows at
the Warmaster’s armies at the fore of a contingent of what had become known as the Shattered Legions.
THE HUNTERS AND THE HUNTED they monitored the screens of cogitator banks to
In the expanse of space between Delta-Garmon and coordinate the attack of their strike force. In near silence,
Theta-Garmon, amidst the sea of minoris-grade systems, various squadrons were readied and sent the signal to
a Shattered Legions strike fleet had sprung upon an attack in perfect synchronicity as boarding torpedoes
unsuspecting convoy of bulk haulers that had seemingly and Kharybdis assault claws were launched at the
little in the way of security escort or fleet protection. targeted vessels.
Upon his command dais aboard the nominated command
vessel Aleph-639, Shadrak Meduson was interlinked As the assault craft approached their destinations, their
with a trio of his delegate commanders and together clamping arms thrust forward to penetrate the hulls
of the cargo ships, each expected to contain supplies
of weapons, munitions and provisions destined for the
Traitor manufactorum outposts and resupply orbitals.
Melta-cutters fired up to finish the work that the ripping
claws had started, burning access ports through which
the warriors of the Shattered Legions boarded. As they
did so, their inter-linked vox networks were alive with
communications, vital to the conduct of the mission but
also appended with boastful jests between the warriors
of mixed provenances, who constantly vied to outdo the
efforts of each other in the conduct of battle.
Led by Varsha Doule, who had been promoted directly As the foremost troops of the White Scars company
to the rank of cohort-marshal from that of troop master dismounted from a Land Raider Explorator squadron
after the cohort’s previous commander had been killed to make their assessments, it became obvious that what
in action, those that remained of the 87th were hardened had transpired was less of a battle and more a carnival
survivors, few in number but fierce warriors, dedicated of destruction wrought by the army that these dead had
to ensuring the lasting legacy of the Star Reavers was one once constituted. Extreme caution was exercised and a
full-spectral sweep of the battlefield was conducted as
they advanced. Conscious of the threat of unexploded
ordnance or traps hidden beneath the piles of dead, Doule
volunteered the Star Reavers to form the forward line of
the advance in a demonstration of their ongoing fealty to
the Imperium. In response to this request, the Khan saw
no reason to deny the cohort marshal’s wishes.
SHOCK ASSAULT In the face of the oncoming enemy assault, Marshal
As the front line advanced close to the centre of the Varsha Doule of the 87th Cohort strode to the fore of her
expansive plain, with wreckage and ruin stretching as troops and amongst the line of White Scars Legionaries;
far as the horizon in all directions, the ground erupted keen to demonstrate the valour of her troops for the
in a cloud of powdered bone and shattered rock as Primarch of the Vth to bear witness, she commanded the
hidden explosives detonated. The front lines of the Star Star Reavers rifle sections to form ranks, the weight of
Reavers were shredded by the force of the explosion, cut their fire supplementing that of the Vth Legion warriors.
down by shrapnel and pulverised by the shockwave of Volleys of their las-fire cut through the dust-choked
overpressure that made a mockery of their comparatively atmosphere but for every shot that found its target,
light armour. Even portions of the White Scars’ advance twenty more were deflected by the ceramite plate of
suffered similarly, with dismounted troops crushed the Sons of Horus leaving the momentum of their
beneath the mass of a Land Raider flipped over in the advance unbroken.
blast. The surviving auxilia troopers struggled to their
feet and unearthed each other from beneath the rubble As their enemies drew ever closer, the White Scars slung
thrown up by the explosion as White Scars Space Marines their bolters and drew blades and chainswords, as one
strode forward through their lines, their boltguns levelled they cried their battle oaths and ran to counter their
on the forms of the enemies suddenly revealed as the attackers. In reply the Sons of Horus let out a loose chorus
blast subsided. of battle cries in reply, their language a broken Cthonian
dialect. Warriors clashed at running speed and the lines
Despite the sudden shock of the ambush attack, of white-armoured Loyalists collided into the dust-caked
disciplined and measured bursts of fire were doled out by green plate of the Sons of Horus with jarring force. Blades
each Legionary as they advanced. Even those injured in clashed and were stabbed through layers of ceramite,
the blast, some with limbs hanging limp to their side or tearing flesh and grating upon bone. With great sweeps of
entire panels ripped from their power armour, maintained their savage chainaxes, the XVIth Legion’s warriors ripped
ordered discipline knowing their actions were under the the legs from under their enemies and cleaved down in
watchful eye of their gene-sire. overhead strikes that smashed through any blade or limb
that was offered up to counter or parry the irresistible
White Scars warriors directed their fire at the silhouetted force of the oncoming blow. They fought with the ferocity
enemies that strode towards them through a wall of and excitement of gangers gifted the strength of a Space
fine dust that hung in the air after the initial explosion, Marine to wield at will, using artless brutality in the stead
as auxilia sections moved up to lend their volleys of of honed technique and relishing in the thrill of murder.
firepower to the fight. Vehicles within the Loyalist lines
wheeled about to lend their supporting fire, with heavy
bolters hammering in bursts and lascannon spearing fire
into the lines of the newly revealed enemy. The Sons
of Horus advanced in uniform spacings, firing their
bolters in disciplined bursts as they paced towards the
Loyalist lines.
In the press of a close assault, the White Scars faltered. THE IRE OF THE KHAN
The Sons of Horus responded to the impact of the Within a scrum of warriors, Doule found herself amongst
counter-charge with only more zeal and ferocity, driving the tightening ranks of her troops, forced together as
the sons of the Khan back, over the ground which they they tried in vain to evade the deadly strikes of the Space
had gained. As they disengaged, the ordered ranks of Marines that attacked them. She found an opening to
the Star Reavers resumed their volley fire, deep-draining strike as one of the Sons of Horus moved within her
their charge packs as they fired their weapons in blast reach, his attention hyper-focused on the body of an
charger mode into the ranks of the Sons of Horus that auxilia warrior he hacked at with a gore-splattered
had pressed into the fray. Still though, their enemy came chainaxe. Doule forced her sword into the warrior’s gorget
on, too few cut down to stall their advance. Knowing seal with a lunge. Her strike was true but even as she
the grim inevitability of their fate, Marshal Doule drew sunk the tip of her blade into the Space Marine’s neck,
her power sword and ordered her rifle section to affix he fought back against his own death with an animalistic
their bayonets once their ammunition was spent. With a determination. The Traitor dropped his own weapons and
defiant cry she led the final charge of her company into gripped the polished blade of the elegantly curved sword
the teeth of the Traitors, an act that invited certain death as he fell to his knees, spluttering blood through the
for the Star Reavers but one that would buy time for their latticed vox-grille of his helm as he choked. The Marshal
Legionary brethren to consolidate their lines and range tried in vain to pull her weapon free to no avail. Instead,
their weapons. she let go, surrendering it and turned about in time to
see the huge axe blade of another attacker swing down
Despite the tally of the dead that had joined those and with a sickening crunch she was cleaved from collar
already laying upon the battlefield, mere moments had to hip by the brutal blow. In witnessing the death of their
passed since the ambush on the Loyalist forces had been commander, the remaining Star Reavers lost the will to
triggered. Jaghatai Khan had raced on foot to reinforce his fight but no mercy was granted by their attackers as they
troops at the first voxed signal, crossing the rugged ground routed, the Sons of Horus chasing them down before they
in great bounding strides. He raced to the epicentre of the could reach the safety of the White Scars line.
battle, weaving through the vehicles of the convoy, keen
to vent his fury on the Traitor attackers, and as they drew The Khan witnessed the marshal’s ignoble death from
closer, the carnage wrought by the Sons of Horus ambush afar and with a Chogorian curse bellowed in fury, he
came into view. Marshal Doule fought fiercely in the renewed his charge, ignoring his warriors’ cries on the
centre of a knot of warriors, desperately sidestepping the vox-network, who had intended on using the power of
crushing blows of several Traitors whilst hacking at them their ranged weapons to thin the ranks of their enemy.
with the single edge of her duellist’s sword. The Sons of Horus ambush had caught the patrol
unawares but with the arrival of the Primarch, their
advantage was lost. Jaghatai charged headlong, the impact
of his momentum smashing several Sons of Horus from
their feet, sending them sprawling into their own ranks.
With great sweeps of his dao, he split armour plating and
severed limbs with contemptuous ease, felling scores
of warriors with each passing heartbeat. Those who
attempted to fight were no match for the Warhawk’s fury
and those that chose to flee were gunned down by the
White Scars line until the Khan stood alone, surrounded
by dust-clad bodies lying motionless on the blood-soaked
earth. As the Khan looked to the horizon though, he
saw that the attack had been merely the vanguard of a
much larger force of Sons of Horus that now amassed to
encircle them.
STAR REAVERS AUXILIARY
AUXILIARY SILAS HOERZ
3 RD INFANTRY TERCIO, 87TH SOLAR AUXILIA COHORT,
‘STAR REAVERS’
SURVIVOR OF BARREN’S LANDING
PANOPLY OF WAR
Void armour shoulder markings:
3 rd Tercio numeral; Star Reavers armorial.
Lasrifle, Kalibrax IV pattern
1.
2.
INDEX MORTIFICA
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By Dorn’s command, Sanguinius and his war host bore At 576 Minoris-Garmon, a world known as Thorne’s
down upon the Garmon Cluster with the force of a Station by the nomadic labourer clans that operated the
hammer blow, the renowned commanders of his Legion harbour-docks and provision resupply stores there, large
at his side sweeping through the sub-systems that lay contingents of both factions were embroiled in ceaseless
between their mustering point at Delta-Garmon and the conflict, but with neither making any significant gains.
core systems. Prior to his arrival, the Great Angel received From the heavens the Blood Angels descended; at their
reports from the front line and post-battle scriptures that fore, Raldoron, the First Captain of the IXth Legion,
made clear the grave situation that had developed: the brought with him the authority of Sanguinius himself.
Great Muster was in disarray and Imperial forces were The presence of such a storied and glorious warrior alone
in a state of dire disorganisation, teetering on the edge would be enough to unite the Loyalist forces with new
of collapse. purpose and direction, yet his wrath was unleashed upon
the Traitor forces and Imperial control of Thorne’s Station
As the Blood Angels marched, the intervention of was once again asserted, without question, by crimson-
Sanguinius and those that served him turned the tide armoured angels.
of desperate battles already underway. Loyalist troops
rallied to the Great Angel and his majestic Legion, and Glorious victories were won and Loyalist forces rallied
were instilled with a new will to fight under his banner. under Sanguinius’ banner, his very presence hardening
The Great Angel’s war fleet was bolstered by the strength their resolve and redoubling their efforts with renewed
of companies of troops newly liberated from the battles focus. With his preternatural skills as a leader, the Sire
they had been ensnared in, the Blood Angels shattering of the Blood Angels knew that he could not unify the
deadlocked battlefronts with decisive and overwhelming Imperial forces across such a vast front, for to do so would
force. Fragments of Dorn’s original muster were recovered require his presence at many locations at once. Instead
along with entire Solar Auxilia cohorts, who willingly he resolved, he must be victorious at one critical location,
followed the leadership of Sanguinius and the renowned at the heart of the Garmon Cluster where his glorious
commanders of the IXth Legion. victory would unite Loyalist forces and his rallying cry
would be heard across the segmentum.
Garmon Burns
“Those who speak of victory before the foe lies dead are fools.
Only once the final blow has been struck does the struggle end.”
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Little could oppose the might of the Blood Angels as they Tens of thousands of Legionary warriors were committed
fought ever onwards towards Beta-Garmon and although to multiple fronts across the planet and entire companies
they faced fierce resistance from the Traitors as they went, of warriors, columns of hundreds of armoured vehicles
none were found to be of their equal. Ever more Loyalist and artillery trains advanced upon Traitor positions
troops heard the rallying cries of the Great Angel, swelling beside the thunderous footfalls of the engines of the Titan
the confidence of the Loyalist fleet. Their objective lay Legios. The Blood Angels spared none of their fury and
within easy reach and it seemed as though the presence of in the orbit of Beta-Garmon II they attacked the great
Sanguinius would be enough to turn the tide of the war in star fort known as the Anvil. The Great Angel entrusted
the Garmon Cluster. The Great Angel intended to reclaim his most elite warriors to ensure it was wrested from the
Beta-Garmon II in the name of the Imperium and scour it control of the Warmaster. Shoals of boarding torpedoes
of the presence of the Sons of Horus. As the capital world streaked the void-space to deliver the warriors of the IXth
of the system, this would be an act that would destabilise into the heart of the enemy positions.
the Warmaster’s hold upon the Garmon Cluster and
prevent him from dictating the pace of the war as he had Undaunted by any who stood against him, Sanguinius
so far done. took to battle to lead his warriors from the fore, to inspire
those who fought under him to ever greater acts. Upon
Instead, with a stronghold at the heart of the cluster, the surface of the planet he laid waste to even the greatest
Sanguinius would exercise dominion and would be able war machines of the Traitor muster in a demonstration of
to commence the process of retaking all that had slipped his prodigious might. The Imperator titan, Axis Mundi, fell
into the control of Horus’ host. As the fleet drew into to Sanguinius and his companion guard, no armour was
orbit, Sanguinius ordered Beta-Garmon II to be subjected proof against their blades and no shields offered shelter
to bombardment, intended to eradicate the defences from their wrath. The Great Angel was poised to retake
and weaken the resolve of the Traitor forces that were one of the most vital locations in the Garmon Cluster
encamped there. Millions of tonnes of ordnance were and in doing so would stall the momentum of Horus’
hurled towards the surface of the planet as its crust advance upon Terra. No longer would the Traitors march
reverberated with the impact of explosions that carried with impunity and once more would the Imperium assert
force enough to break mountains. From the skies the control over the keystone of the Garmon Cluster.
Blood Angels descended, a force the likes of which had not
been seen upon the field of battle since the times of the
Great Crusade, to assail the Traitor host.
Assault on Deitus
“The seat of every king rests upon the bones of those who ruled before him…”
Excerpted from the writings of Maran II, last ruler of the Aphamerii
The hull of the Lance of Heaven blazed with heat as it The massed assault plunged the entire planet into a war
flew into the atmosphere of Deitus, followed by the that encompassed every ancient city across every desolate
vessels of the Vth Legion retribution fleet in a tight continent without a single word exchanged between
formation, disgorging drop pods and landing ships as the generals of either army. The equatorial wastelands
a massed planetary assault. There was no other herald became the site of massive battles in which the treads of
of Jaghatai Khan’s arrival, no opportunity to offer a thousands of tanks crushed the remains of the planet’s
surrender nor enter into a process of diplomacy, only ancient civilisations, raising clouds of dust and ash high
the might of the White Scars unleashed to attack at their into the atmosphere. White Scars assault companies
Primarch’s command. targeted the temperate jungle regions of the planet,
stalking through the dense vegetation to silence outposts
No sooner had the first assault craft of the Vth Legion and remote silos from which the Traitors launched missile
broken the low cloud cover of the brooding skies came the strikes on Loyalist locations.
reaction of the Traitor army that inhabited Deitus. They
replied in kind, with unrelenting barrages of weapons Armoured columns of sea-green Kratos tanks, flanked by
fire directed towards the invaders; macro cannon and scores of infantry, rolled from within the subterranean
las batteries emplaced within ground fortifications hangars of long-abandoned manufactorum facilities to
turned skywards as they tracked the trajectories of meet and oppose the waves of ivory-white grav-skimmers,
the Loyalist ships, criss-crossing the skies with red- jetbikes and land speeders that ran at the vanguard of
orange incandescence. the White Scars’ assault. Entire civitas blocks erupted in
vicious room to room fighting as companies of the Khan’s
The Sons of Horus sent squadrons of Xiphon Interceptor troops and their allies performed aerial drops, landing on
craft soaring in near-vertical climbs, their afterburners the highest rooftops to fight floor by floor through the
trailing fire as they accelerated. They raced to meet the defenders, down to ground level.
larger, less manoeuvrable dropships as they descended.
Like packs of hungry wolves snapping at the ankles of Ashurhaddon’s men had repurposed the dilapidated
herd beasts, they harried their chosen prey with strafing structures of Deitus’ ancient settlements to meet their
cannon fire, damaging thrusters and wings, sending the requirements, turning ruined habitation settlements
larger craft tumbling, without control, through the lattice into barrack houses and armouries and agri-sectors into
of contrails that webbed the sky. launch pads and ammunition caches. These locations
became the epicentres of great battles where the White
Thousands of Loyalist troops were lost when their Scars attempted to eliminate the infrastructure behind
transports crashed or were obliterated by direct hits from the Traitors’ defence. In truth, all but one of these assaults
the potent guns of the Traitor defence, but for each that by the White Scars was a feign, intended to misdirect the
was lost, another ran the gauntlet of fire to reach the strength of the Traitors.
ground. Despite the remote location of their garrison
upon Deitus, set apart from the well-travelled routes
of the Garmon Cluster, Vheren Ashurhaddon’s Sons
of Horus had maintained a constant state of vigilance,
maintaining their battle readiness and alertness at
all times.
Less than half of the warriors that set out to cross the Although with numbers enough to form companies,
deadly, open ground surrounding the fortress reached the XIIth Legion warriors fought no longer with the
their objective, the rest were slain during their advance, a organisation of a Legion force but moved in loose bands
and recognised no central command elements, instead Flanking the arrowhead column as they closed on the
relying on an instinctive desire to move forward and tear World Eaters’ line below them were Javelin and Kyzagan
their foes limb from limb to guide them. They disembarked land speeders, who rained fire on the XIIth Legion warriors
from their vehicles and rushed forward on foot when from afar, strafing along their disordered lines with a hail
their drivers had to slow down to manoeuvre between the of solid shot and shredding fragmentary missiles, cutting
angular ferrocrete defences to avoid collision. the legs from beneath the World Eaters as they charged.
This was not the true strength of the Zao assault but
The World Eaters were not the only warriors intent on merely a preparatory bombardment as Jaghatai Khan and
closing with the enemy line rapidly and a Zao formation the Vth Legion warriors continued their meteoric descent
of Vth Legion warriors dropped from the heavy clouds that towards the enemy line, weaving and dodging to avoid
hung over Ghal-Zammad, having departed their dropship the sporadic gunfire of the World Eaters before finally
high above to shield the terminator squads that worked unsheathing their blades and Kontos power lances to
to systematically disable the defences. The Great Khan charge the enemy line at full speed.
himself rode at the fore, his battle cries audible over even
the roaring jets of his Sojutsu pattern voidbike as they The force of the impact sent a thunderclap shockwave
tore at full speed towards the Traitor line. Where the through the atmosphere as the explosive discharges
sight of a Primarch such as Jaghatai would have caused of power lances pierced the ceramite armour of both
other warriors to baulk or even rout, the effect on the XIIth warriors and war machines alike, pulverising the flesh
Legion was the inverse and their champions tightened of the bodies within. Lesser warriors would have turned
the chain-bindings of their weapons and clamoured over and fled, but the World Eaters were undeterred by the
their own troops to bellow challenges to the Lord of the ferocity of the charge and sought to tear White Scars
Vth Legion, eager to prove themselves worthy in personal riders from their saddles with their bare hands as they
combat as was the custom of their heritage. Jaghatai passed and hacked with grinding chainaxes to bring their
sought only to test himself in combat with the Warmaster opponents low.
himself, but if those aspirant warriors were so keen to
cross his path, he was prepared to gladly deliver unto them Jaghatai leapt from his mount and emptied a single shot
the death they so desired. from each chamber of Storm’s Voice, his artificed sidearm,
into the central mass of six World Eaters, the impact The sun of Deitus set and rose again as a blood-red
punching them clean from their feet, and had re-holstered orb before the fury of the World Eaters was finally
it before the bodies of his enemies hit the ground. The extinguished by the unremitting determination of the
elegantly curved White Tiger Dao blade sang as Jaghatai Vth Legion. Thousands had died during a single night of
carved arcs from left to right, right to left, cleaving his carnage but what remained of Jaghatai’s loyal sons now
enemies at the midriff with each pass. stood before the gates of the Ghal-Zammad as they were
broken open. The venerable Vth Legion Mastodon Atlasa,
First came one would-be champion of the XIIth Legion, itself a relic of the Great Crusade, had been sacrificed to
roaring and frothing from the breather grill of his helm breach the gates. Even in its machine-death the massive
as he swung the weight of a massive chainblade in a vehicle’s stricken hull provided an armoured conduit
competent yet predictable manner. through which the White Scars could make their ingress
into the inner fortress. The Atlasa’s crew drained the dying
The Khan had decided on how this opponent would throes of its reactor’s output to fuel searing blasts from
die even as he advanced, the Traitor’s rage and bluster its siege melta array, burning a path through the throngs
no match for the swordsmanship of the Primarch. He of Sons of Horus that rushed to fill the breach, reducing
spun away from the World Eater’s blows and reversed his armour and flesh to ash.
grip on his sword, thrusting it through the back of his
opponent as the momentum of a misplaced blow carried Jaghatai Khan emerged from the gloomy interior of
the World Eater past. Next came two, chained together the stricken Mastodon, treading the fire-scoured path
left arm to right as part of some barbaric gladiatorial before him, followed closely by a score of Ebon Keshig
ritual, each wielding weapons fashioned in the shape of terminators wielding glaives sheathed in crackling power
the tools of ancient hunters in their free hands. For a fields. Each of them was wearied by the preceding hours
fraction of a second the Primarch hesitated, a period of of battle but sustained by not only their transhuman
time imperceptible to mere humans but a moment long physiologies but also their burning hatred for their
enough for Jaghatai to delay and take in the spectacle of a duplicitous brethren. Sons of Horus amassed upon the
pair of warriors fighting in such a manner. The moment steps of the central pyramid, emerging from subterranean
passed, a period less than the blinking of an eye and the bunkers and silos to bring their weaponry to bear. They
Khan struck, beheading them as one with a single sweep. unleashed volleys of bolt rounds and incendiary blasts of
plasma that cut through the ranks of the White Scars as
With the momentum of the initial charge spent, a they fanned out from the breach to press a fresh assault.
grinding melee ensued before the walls of the fortification Even as more White Scars poured through the breach,
as more warriors committed to the fight; White Scars they were forced to fight across open ground to reach
born aloft on Warhawk jump packs reinforced the line the steep, stepped sides of the pyramid and paid a toll in
first, with additional squads of warriors following on foot. spilled blood for every step forward.
Scorpius artillery batteries were brought forward from
their landing sites within range of the Traitors’ walls. THE WARMASTER REVEALED
They unleashed a relentless barrage upon the defenders Over the bodies of his fallen sons the Khan climbed
whilst land speeder and jetbike squadrons continued in search of Horus, each having sold their lives only
their strafing runs, shielding the Khan from the focussed after sending many times their own number of Traitor
firepower of the XVIth Legion warriors atop the massive Legionaries tumbling down to the ground below. At last
battlements of the ancient fortress.
he reached the plateau atop the Ghal-Zammad, as those had found their equal in Horus and his servants. Where
that remained of his company drove the blades through his warriors fought as slavering monsters that revelled in
the throats of the few enemies that still defied death slaughter, Horus himself fought impassively, his gaze ever
around them. At the foot of the pyramid far below, battle fixed at some point beyond Jaghatai. He moved to counter
still raged as Traitor warriors in the sea-green of the XVIth each of the Khan’s blows with premonitory intuition,
were joined by those clad in the royal violet of the IIIrd and maintaining an impervious guard against his deadly sword
the deep crimson of the XVIIth to repel the White Scars. A strikes, the blade of the White Tiger Dao skittering from
fog as thick as oil smoke began to coalesce, blocking the the haft of Worldbreaker in showers of white-hot sparks
Khan’s view as he peered back and enveloping the plateau with each pass.
in isolation. With his view of the battle beneath him
obscured, Jaghatai’s sight was drawn to the presence that Even with the preternatural stamina of a Primarch,
moved in the haze before him, it was at first an indistinct Jaghatai began to tire but the Warmaster’s strength was
silhouette in the distance, but as the figure strode closer, unwavering. Like a mountain of granite he remained
the vision became clearer. Horus Lupercal was finally unmoved before the flurry of blows that the Khan
before him. unleashed, evidently the ritual he had come to Deitus
to conduct was already complete and his physical form
The Warmaster was not alone on the plateau of the already bestowed with the eightfold blessings of his
Ghal-Zammad as dozens of the elite of the XVIth Legion malevolent benefactors. Horus’ capabilities were now
prowled closer, the gold-cast skulls of their former foes something beyond those that he had been created with;
hanging from the chains of their baroque, spiked armour he was enhanced, he had ascended. With a dismissive
and the eye lenses of their fire-blackened helms glowing forward kick to Jaghatai’s chest, he sent the Warhawk
like embers in the dark. Behind them, a hunched figure sprawling backwards where he landed amongst a heap
with all the trappings of a Space Marine bore his weight of his own sons, all of them dead, their armour torn
upon a staff topped with a brazen rendering of the Eye through by blade and claw and their bodies now twisted,
of Horus. The Khan glanced about him, his companions crumpled wrecks.
instinctively raised their power glaives and formed around
him in a protective circle but he had no intention of Sons of Horus spat guttural Cthonian slurs as they
fighting defensively, instead immediately breaking into a prowled around him but Horus held them at bay with a
charge directly towards Horus himself. subtle gesture of his hand as he loomed over the Khan,
who lay prone, breathing heavily with the exertion of
Jaghatai struck out at Horus with the force of a hurricane, battle. Jaghatai awaited the coming of a killing blow as the
a storm of fury and vengeance unleashed against the Warmaster raised his enormous spiked mace, but before
arch-traitor. The Khan’s faithful company of Ebon Keshig it was delivered, Horus hesitated as if reminded of some
fought at his side, each a warrior of exemplary discipline greater purpose, an eventuality that would yet come to
and skill pitted against the brute force and resilience of pass. Jaghatai searched the face of his brother and looked
the elite warriors that accompanied the Warmaster. The deeply into his eyes, now black and bottomless pits; no
blade mastery and fervour of the White Scars would have kin of his resided within that physical form any longer –
been sufficient to best almost any other warriors but they something hateful and malevolent had taken it as its own.
Above, as Horus was poised to deliver his brother’s end, With the primary systems of the vessel once again under
fire wreathed the skies of Deitus, not of some celestial their control, the Shattered Legions and the White
phenomena but the burning ruin of Legion warships, far Scars worked in concert. Meduson was informed that
too many of them bearing the heraldry of the Vth Legion. although his techmarines were successfully able to fix
The blinkered focus of the Khan’s assault upon the world the location of Jaghatai Khan upon the surface of Deitus,
had placed his fleet in peril and as the Sons of Horus the extraction of the Warhawk to relative safety by
were reinforced, fresh vessels under the command of means of standard teleportation, the equipment that the
Tybalt Marr had moved in response to the attacks. With warriors of the Vth Legion were familiar with, would have
the overwhelming majority of his warriors committed been impossible.
to supporting the ground assault, the Khan’s fleet had
resisted the counter-attack of the Sons of Horus, who The enhanced and experimental technological artefacts
had arrived from their stations within the sub-sector, but that the warriors of the Shattered Legions had in their
in the face of such overwhelming enemy forces, defeat possession had far greater capabilities, including that of
was imminent. much more accurate and powerful teleportation, although
in many cases were untested and their use had unforeseen
The Lance of Heaven itself and many other ships of the consequences. Despite the dire risks, Meduson was
White Scars had come perilously close to being overrun, pressed to make a choice, for without his intervention,
their crews’ vox hails for assistance unheard by the Khan the Warhawk would fall before Horus, the effect of which
or any other, as if they had been silenced by some unseen would damn the defence of Terra to almost certain
corruption. The invaders upon the Vth Legion flagship failure. At his command, Meduson’s men had initiated
were driven off through the intervention of Meduson’s the mechanisms of technology the likes of which existed
Shattered Legions, warriors in ebon, emerald and iron- nowhere else within the Imperium and opened a rift
grey who had arrived, drawn in pursuit of Tybalt Marr, through physical space, allowing them to reach to the
unannounced but welcomed by the White Scars, to purge surface of Deitus and deliver Jaghatai Khan from within
the Traitor presence. the grasp of the Warmaster.
Shadrak Meduson himself had boarded the Khan’s ship The Warmaster towered over Jaghatai as he struggled
and fought to clear the bridge of enemies, his troops to stand, his limbs giving way under his own weight as
securing it at the cost of many lives. Amongst Meduson’s if stricken by some debilitating malady that radiated
men who also hailed from the Xth Legion, some had from Horus. Just as the Khan had finally accepted the
elevated the practice of vox-encoding and communication imminence of his own end, a blinding flash of pure white
beyond that of standard Legionary training. These light erupted around him, the miniature supernovae of
Space Marines plied their mysterious skills to bypass the a teleportation flare. When the whiteout faded, Jaghatai
obfuscating pall in their vox-networks and re-establish was gone, leaving Horus on the plateau surrounded by the
communications with the troops on the surface of scenes of butchery he and his warriors had wrought, but
Deitus. For their intervention, the White Scars gave their there were no screams of fury at the theft of his triumph
gratitude to Meduson and his warriors, although their over the Khan, instead an aura of cold detachment settled
efforts had revealed a dire situation, one of imminent over the arch-traitor.
Loyalist defeat and the Primarch of the Vth himself in peril.
INDEX MORTIFICA
INPUT: *********************-****-***-
VALIDATED
***
+Data Complete+
With the strength of the Blood Angels thrown into the Angel and slowly grinding down the momentum of the
fight for Beta-Garmon II, the control of the planet hung Loyalist assault.
in the balance. The war between the titans saw more than
twenty Legios reduced to just a fraction of their former The attacks on the Anvil star fort were fruitless, the
strength as hundreds of the god-engines fell never to enemy presence there merely a superficial sacrifice
stand again. intended to divide the attention of the Loyalist assault
and usher them into a trap. Azkaellon, foremost amongst
The Loyalists had ravaged the Traitor forces and overrun Sanguinius’ personal guards, and his men barely escaped
their lines, but with each sector they took, yet more with their lives as the Traitors detonated the Anvil and its
defences lay ahead of them, more guns to face down and wreckage rained down upon Beta-Garmon II.
more enemies to slay. The Blood Angels were forced to
advance over ground strewn with the bodies of their own It was now, following the news of the Khan’s defeat at
dead, with assault squads using their Warhawk jump Deitus that Sanguinius learned of Horus’ arrival in the
packs to advance in great leaps between the cover of the Beta-Garmon system. However, he did not come to
hulls of their own burned vehicles, and yet the Traitors Beta-Garmon II to contribute to the growing carnage,
still remained. but instead landed upon Beta-Garmon III and began to
exercise his dominion. This action, perpetrated by the
The walls of Nyrcon City had fallen and the bodies of Warmaster, served to bring the futility of the campaign
Loyalists and Traitors alike were piled amidst their rubble. upon Beta-Garmon II into stark contrast.
The hives of Beta-Garmon II burned with such ferocity
their pyres could be seen from orbit. Sanguinius’ offensive If, at this juncture, Sanguinius were to take flight and
on Beta-Garmon II slaughtered his Legion’s enemies in make an attempt on the life of Horus Lupercal, it would
great numbers as entire sectors fell to their deft assaults surely cost the deaths of all who fell on Beta-Garmon II
and dauntless attacks, but still it was not enough to over again, a price that the Great Angel simply could not
claim the planet. Still the Warmaster’s troops held within bear. Moreover, it would be an act that would defy the
their impregnable defences, defying the will of the Great orders of the Praetorian.
SONS OF HORUS LEGION OVERSEER
LEGION OVERSEER UMMAOS LUDARCH
XVITH LEGION, SONS OF HORUS
THE LASH OF DAGONET
PANOPLY OF WAR
Armoured pauldron:
Artificer-grade armoured pauldron bearing
the Eye of Horus.
Power lash:
Modified Trecauda pattern power lash, known
to be utilised primarily by overseers aligned to
the Warmaster.
1. 2.
CTHONIAN HEADHUNTERS AUXILIA SERGEANT
AUXILIA SERGEANT RYVAN STOLL
34 TH INFANTRY TERCIO, 141 ST SOLAR AUXILIA COHORT,
‘CTHONIAN HEADHUNTERS’ – BONDED TO THE XVITH LEGION
THE RAZING OF 248 MINORIS-GARMON
PANOPLY OF WAR
Void armour shoulder markings:
Cthonian Headhunters armourial;
Section Command designation.
Power sword, Phaeton ‘Choler’ pattern
Blast pistol, Kalibrax II pattern
1.
2. 3.
War in the Shadows
“The Hel of the ancients hath surely been filled, for now the damned are amongst us.”
PANOPLY OF WAR
MkVI pauldron:
Armoured pauldron plate adorned
with XIXth Legion armorial.
Sol-militaris pattern MkIII chainsword:
Standard Assault Legionary issue
chainsword with perma-etched
XIXth Legion emblems.
1. 2.
UNITED IN BATTLE PATH OF DESTRUCTION
With little attention paid to disabling the orbital guns of Jaghatai Khan’s target was a nexus of battle in the
the enemy or to establishing staging and resupply points, planet’s southern hemisphere. As his Stormbird dropship
Haar’s troops had attacked indiscriminately, striking only approached for landing, the scale of the conflict already
at places where the presence of Legionary resistance could fought here became apparent, with the roadways that ran
be assured. Vth Legion troops were divided amongst these between the squat, grids of functional structures littered
locations to reinforce the points at which Haar’s assault with both dead Sons of Horus and a great number of the
had floundered. Fangs of the Emperor. At the junctions between the roads,
tank hulls still burned inside the craters they had punched
Spearheads of Land Raiders led assaults on fixed positions, into the surface as they had exploded.
where the Fangs of the Emperor had become pinned
down by enemy fire. Their armoured hides were able to The rear section of a Fellglaive smouldered, the front
weather the explosive barrages that sent shrapnel scything rendered into a molten pool of white-hot slag by the
through the ranks of Haar’s infantry. When the distance cyclonic melta lance of the Leviathan dreadnought that
had been closed, assault ramps opened like the jaws of itself lay motionless, its ceramite hide pocked by molten
howling beasts to disgorge the warriors of the Vth Legion shrapnel, only several paces away. What parts of the
in close assault. Boltguns roared the fury of Chogoris Fellglaive that remained identifiable were still larger than
and silenced the Sons of Horus’ ranged weapons that had the Deimos Rhino chassis that were scattered around it,
halted the advance of Haar’s assault. upturned and draped in the bodies of their occupants,
gunned down as they had tried to escape from the inferno
Despite the entrenched positions held by the Sons of of burning promethium fuel that had engulfed them.
Horus in the defence of the planet, the sudden influx Amidst the wreckage and death a path could be discerned,
of the White Scars and the ferocity of their assault Haar’s warriors had pressed their assault through the
was sufficient to unweight their defence and allow the enormous armoured blast doors of a cavernous hangar
Loyalists to gain a foothold. The Traitor lines of defence and into the dark interior of the gene-forge Natus-17.
were forced to fall back on themselves but in doing so they
goaded the Loyalist attackers forth across killing fields No cordon had been left by the Fangs of the Emperor to
that were overlooked by hardened positions that bustled prevent them from being pursued and surrounded by
with heavy support squads who brought autocannon their enemies and thus it fell to the Khan to implement
and lascannon to bear. Undaunted, the White Scars such measures, apportioning companies from his strike
reinvigorated their charge to once again close with their force to hold their position and prevent the ingress of
enemies, heedless of the price in blood that they were Traitor forces into Natus-17 as he led the remainder of
forced to pay.
his contingent into the depths of the unknown structure. cord, causing the reactor to overload and explode in a
Soon after they had been deployed, the White Scars that miniature supernova. The surrounding warriors, both
held the gates of Natus-17 were beset by indentured forces Fangs of the Emperor and Sons of Horus engaged in
of the Warmaster, cohorts of the Solar Auxilia that no combat, blade against blade, were caught in the blast and
longer bore their heraldry and instead each warrior now several were immolated by the sun-fire that enveloped
bore crude renderings of the Eye of Horus upon their them. Haar himself was blasted from his feet and thrown
uniforms. Thousands of Auxiliaries marched upon their through the air but even as the brief instant of brightness
position, driven before squadrons of Leman Russ battle was still fading, he had regained his footing. As he scanned
tanks that advanced in support. his surroundings to regain his awareness of the battle, his
eyes fell upon the figure of Jaghatai and with a grimace
Entrusting his rearguard to hold against the enemy forces upon his face in acknowledgement of his presence, Haar
that amassed outside, the Warhawk and his company once again charged headlong into his enemies and spared
advanced at pace to reach the front line of the fighting, no more time on welcoming the arrival of his allies.
now within Natus-17, several levels below the surface
of the planet. Endryd Haar himself was at the forefront Jaghatai followed in kind, bounding through the hordes
of the fighting, locked in combat with a Contemptor of enemies that climbed from the depths of Natus-17 to
dreadnought adorned with vicious spiked studs and oppose them. Veteran warriors, Sons of Horus that had
draped in chains of black iron. Upon its emerald green formed part of the original garrison force of Zeta-Garmon
armour, it wore an accumulated film of gore and soot that X were now only one in every ten of the Traitor force. The
stained it a glossy burgundy-brown. The dreadnought rest were Inductii warriors, awoken from their hypno-
bore down upon Haar, grasping with the bladed claws of indoctrination to defend the place of their birth. So new
its two massive power fists but the former World Eater to their lives as Space Marines were they that they pressed
side-stepped each blow, batting away the enraged attacks forward without the cohesion of squad organisation, there
of the war machine with his own mighty fist and causing having been no time for their masters to assign such roles
it to stumble forwards, overbalanced. to them.
Instinctively, Haar lunged and tore at the atomantic core Although just metres apart, the Khan could snatch only
from the rear of the Contemptor chassis, ripping out glimpses of Endryd Haar amidst the press of power
power conduits and cables like a biomechanical spinal armoured bodies that filled the chambers of the interior
of the structure. In each he saw a snapshot of the pure
brutality, frozen in the stroboscopic flashes of light from
the thousands of bolt rounds that were discharged in the
space between each of his breaths. One moment he saw
Haar crush the windpipe of an unhelmed warrior with a Here, the coalition of Loyalists had found a wellspring
blow to the throat, the next he wielded the disembodied of the Warmaster’s strength, the means by which Horus
limb of one of Horus’ sons as a weapon against the leveraged his conquest of the Garmon Cluster and here
warrior it had been detached from. The Khan could not they would bring about its destruction. With cleansing
help but find humour in the situation and allowed a smile promethium fire they purged the gene-forges of their
to spread across his blood-splattered face. stocks, toppling the fluid-filled silos and calling on flamer
teams to incinerate their contents as they spilled upon
The Khan himself fought with the force of a hurricane, the ground. They raised an inferno as the means to create
each sweep of his blade cutting down half a dozen of his thousands of Traitor reinforcements was destroyed.
foes but over their lifeless bodies stepped ever more to
replace them. His armour’s systems registered the impact The Khan received reports of numerous similar facilities
of blows against his body, but he no longer felt them, uncovered as his forces fought to take Zeta-Garmon X,
his muscles were saturated by the acidic burn of their sector by sector. He ordered them all to be committed to
superhuman exertion and numbed to any other sensation. the same end, their gene-stocks burned to ash and their
As the shockwave of the detonation of a massive structures razed. Vth Legion logisticians estimated that
breaching charge washed over him, a bomb set to bring enough resources had been stored within the planet’s
down the defences of the Traitors, the din of battle was facilities to build a force of Legion strength, hundreds of
temporarily drowned out, and in a brief moment of calm, thousands of warriors, warriors that would doubtlessly
the Khan saw his sons as they fought. Even combined have been committed to the battle for the core systems.
with the warriors of the Fangs of the Emperor, they were
outnumbered, with five or more Sons of Horus for every Zeta-Garmon was left under the control of Endryd Haar
one of the Loyalists that still stood. In the face of such an and the Fangs of the Emperor, who pledged to prevent it
enemy, where others may have faltered, the spirits of the once again falling under the control of the Warmaster.
White Scars sang in unison, spurring each of them to feats Extant records suggest that Haar’s forces rebuilt at
beyond even that of their augmented physiologies. least one working gene-forge at the site, or otherwise
discovered the location of one that was not destroyed
Relishing in the destruction they wrought, the Warhawk under the watch of Jaghatai Khan. Through its use,
and the Riven Hound fought side by side at the front his warband was reinforced with a number of Inductii
of their assault into the gene-forge. Although they did recruits each created from the unwilling people of the
not speak, they were united as warriors upon the field Garmon Cluster, and its strength was bolstered.
of battle – there was no need for words to express their
bond. Their enemies fell in droves before the combined
might of the White Scars and the Fangs of the Emperor
as they forged a path of blood and destruction into the
central atrium of Natus-17. At the heart of the forge were
the gene-vats within which new progenoid glands were
grown, enough to implant into hundreds of thousands
of Inductii warriors and rebuild the strength of the
XVIth anew.
INDEX MORTIFICA
INPUT: *********************-****-***-
VALIDATED
***
+Data Complete+
Sanguinius was forced to watch as Horus and his forces Those closest to Sanguinius told that he was fraught with
lay waste to Beta-Garmon III, as the Traitors’ fel weapons his own indecision. Restless and ill-tempered, he had
rent the atmosphere of the neighbouring planet apart, flown into a destructive rage, upending the holo-map
enacting the destruction of the Caldera Primus. Once casters and strategic displays within his field command
again the Warmaster had made folly of the Loyalist efforts bunker, perhaps the only moment during their long
within the Garmon Cluster and the Blood Angels would service to him that the Angel had displayed emotions that
damn Beta-Garmon II to fall into the hands of the Traitors most had thought beneath him.
should they quit the field there.
To his confidants, the Great Angel had admitted that he
The Great Angel’s forces upon Beta-Garmon II were had contemplated launching an assassination attempt on
able to hold out through sheer tenacity, the war they the Warmaster and that he had sensed an opportunity to
fought now one of spiteful attrition rather than strategic take flight during the dead of night. A mission to bring
gain as fragments of once massive elements battled on down the Warmaster but one from which his own return
through the rubble. Sanguinius was forced to take this was unlikely. He told that as he slept he had dreamt of his
into account when deciding upon the viability of their treacherous brother, struck down by some fugue, perhaps
continued presence in the cluster and recalled that the result of a wound inflicted by the blade of the Khan or
Dorn’s decree was that the cost to the Imperium should even of Russ, that would provide a weakness for his own
be minimised. weapon to exploit.
It was, however, highly probable that the losses suffered Finally though, Sanguinius conceded that such an act
on Beta-Garmon II would have been total if it had not would carry too much risk and that he would curtail
been for the Khan’s efforts to stem the tide of Traitor his own selfish ambition for the good of the Imperium
reinforcements. Following the destruction of the gene- at large. The cost of the Garmon campaign had already
forges of Zeta-Garmon, Horus was apparently starved of climbed too high and the count of the Mortification
the resources needed to claim a total and decisive victory Index had reached critical. The Garmon Cluster must be
over Beta-Garmon II in addition to his conquest of the abandoned and the forces of the Imperium must return to
neighbouring planet. Terra where they would make their final stand.
Epilogue
“Only by the toll of billions of dead have we earned a chance that Terra may stand before the coming of conquerors.”
Legions Reforged
“We toiled in the service of the Angels of Death, heedless that
their fall would damn our labours and stain our hands.”
Attr. Legate Marshal Serena Marsay, 209th Solar Auxilia, ‘Gilded Sentinels’
SHATTERED LEGIONS BLOODIED BANNERS
The Horus Heresy was a cataclysm from which nothing Owing to the intensity of the war unleashed upon the
survived unchanged. Entire Space Marine Legions were galaxy by Horus, it was not only the betrayed Legions
brought to the brink of ruin in its very opening moments of Isstvan V who would be forced to amalgamate their
and its conclusion would herald the death throes of the troops in order to persist as a functioning force. Many of
Legiones Astartes as an organisation. To endure amidst the bloody battles which came to mark this age left few
such calamity it was necessary for the Legions to evolve, survivors and exhausted vast quantities of war materiel,
spawning several irregular formations unseen before or producing warbands of isolated Legionaries incapable
since as Legionaries cast aside the tenets of the Principia of operating as conventional Legion forces unless they
Belicosa in the face of a war they had never been expected merged their hosts with those of their kindred Legions.
to fight. The first of these were the Shattered Legions, an As certain Traitor Legions grew increasingly unstable,
attempt to reconstitute more typical Legion detachments some Legion detachments would simply be abandoned
from the depleted remnants of several distinct Legions, to this fate either as a form of punishment or merely as
whose oft-unremarked upon legacy nevertheless left an victims of their Legion’s lack of overall cohesion. While
indelible mark upon the outcome of the Horus Heresy. the designation of these armies as ‘Shattered Legions’
was a retroactive one, made to ease comprehension as
BROKEN SONS the embers of the Horus Heresy finally cooled, their
At Isstvan V three Loyalist Legions were broken, the conformity to the new archetype established by the
Warmaster’s supposed punishment reshaped into a survivors of Isstvan V is undeniable, perhaps indicating
trap designed to maul the Emperor’s armies before some shared root in the precepts laid down during the
Horus’ war had even started. In the aftermath, the Iron Great Crusade.
Hands, Salamanders and Raven Guard Legions were no
longer whole, their surviving numbers scattered and As befits a structure assumed out of desperation in
their command elements destroyed, each incapable of order to stave off defeat, the Shattered Legions were by
operating as a cohesive body and forced to adapt should their very nature an impermanent and malleable force,
they wish to survive the unfolding darkness. From with hosts composed of every single Legion in almost
this bloody crucible were born the so-called ‘Shattered all possible combinations known to have existed during
Legions’, amalgamations of warriors drawn from across the Horus Heresy, no matter how briefly. In practice,
these betrayed Legions in the hopes of alloying their Shattered Legions forces were almost never composed
strengths to strike back at the Traitors, deprived of much of Legionaries from more than three separate Legions,
of their original arsenals but resolute in their hatred. possibly indicating a breakpoint where the clash of Legion
cultures or simple quantity of divergent forces proved
Assembled under the leadership of the Iron Hands too great an impediment to effective coordination upon
Warleader Shadrak Meduson, these first Shattered the battlefield. Appearing across the Loyalist and Traitor
Legions dispersed into dozens of small cells, bereft of the divide, the Shattered Legions configuration would also be
supply chains that had once sustained them and shorn of adopted by forces of Legionaries sworn to neither camp,
the command hierarchy that had given them direction. whether driven on a campaign of heedless vengeance,
Instead, each cell sought to mitigate their diminished slipping the chains of fealty to raid and pillage at will or
resources by scavenging where they could and playing pursuing some more obscure motivation besides.
to the strengths of their individual natures, armoured
assets often deputised to the warriors of the Iron Hands
and reconnaissance equipment seconded to the Raven
Guard. Determined to bleed the Traitors via a thousand
cuts, these cells raided strategic locations away from
the front lines: sabotaging shipyards, raiding munition
stockpiles and devastating recruitment worlds, wounding
the Traitors’ capability to sustain the war long-term and
forcing them to devote ever greater resources to defending
their conquered territory.
FRACTURED HOSTS
While many Legion hosts which fought during the Age THE FIRST BETRAYAL
of Darkness were accompanied by detached formations While the archetypal Shattered Legions template
from their counterpart Legions, what distinguished the would ever be attributed to Shadrak Meduson’s
Shattered Legions on an organisational level was the scattered warbands, it can be argued that these were
degree of integration between their constituent parts. not in fact the first Space Marines to adopt such a
The Legions comprising a Shattered Legions warband structure. Horus’ opening betrayal, conducted upon
were merged not only at the strategic level but all the way the Isstvan system’s third planet, condemned those
down to the formation of individual units, such that a Legionaries of the IIIrd, XIIth, XIVth and XVIth Legions
single squad might contain warriors from several different ill-disposed to the Warmaster’s treachery to death
Legions. Even vehicle crews could be drawn from multiple for their perceived loyalty to the Emperor. In the
Legions, with squadrons of vehicles crewed by warriors aftermath of the Traitors’ failed attempt to annihilate
bearing colours entirely apart from those which clad their these Legionaries from orbit, the Primarch Angron
armoured flanks. led a ground assault against the surviving Loyalists,
whose hosts were divided between the four Legions,
Parted from the supply structures of the Great Crusade each equally mauled by the ravages of the life-eater
and their wider Legions, Shattered Legions warbands virus and the firestorm which had been unleashed
typically had limited access to the most advanced patterns upon them.
of wargear and specialised war machines contained within
the Legions’ arsenals. This factor – in concert with their Among these surviving Loyalists, the same conditions
composition from fragments of heavily depleted squads – which led to Shadrak Meduson’s supposed founding
generally restricted the availability of various unique units of the Shattered Legions can be observed – depleted
for which the individual Legions were known, for while numbers, a lack of supplies and a severed chain of
a tactical squad held a shared lineage across the Legions, command. While many of the Loyalists would fight
specialist formations like the Mor Deythan could not so according to the divisions of their Legions – honour-
easily be replicated. bound to face their erstwhile brothers alone – some
number of these betrayed warriors would come
Broadly, Shattered Legions warbands could range from a together as combined hosts, forming ad hoc units of
few dozen Legionaries to a few thousand strong, though mixed Legionaries in much the same way as those
most frequently their numbers were counted somewhere later betrayed at Isstvan V. Around such figures as
in the lower hundreds, typically based upon a single major Saul Tarvitz these first Shattered Legions forces
void craft but invariably accompanied by a ragtag flotilla emerged, warriors clad in purple, white, bone and
of appropriated vessels. In addition to the cells of Shadrak teal fighting as one, fresh bonds forged in the fires of
Meduson’s Loyalists (which in theory could be counted at betrayal proving to be of greater worth than decades-
almost 20,000 Legionaries were they ever to regroup as long kinships.
a single body), one much-suppressed example of a larger
Shattered Legions formation was the host of Cadre-
captain Skyrar, a hybrid force of his own Sons of Horus
chapter and the survivors of the Space Wolves’ mauled
6th Great Company. Originally sworn to the service of the
Warmaster and bearing his Serpent’s Eye, this warband
butchered Neo Cadiz and its surrounding systems in
the opening stages of the Horus Heresy, supposedly
tasked with bringing so called ‘Dark Compliance’ to the
westernmost fringes of the Imperium but given wholly
to reaving and slaughter by the time the Traitors were
amassing around Terra, refusing all attempts at recall.
IRON HANDS TACTICAL LEGIONARY
TACTICAL LEGIONARY KAZIMIR INOSANTO
DRO’MANN TACTICAL SQUAD, SHATTERED LEGION ATTACK CELL ‘AXIOM’
(FORMERLY OF CLAN SORRGOL, IRON HANDS LEGION)
THE ASSAULT ON DOCKYARD L/41
PANOPLY OF WAR
Clan Sorrgol insignia
Iron Hands armorial
Phobos R/028 pattern bolter
1.
2. 3.
HERALDRY OF THE SHATTERED LEGIONS
Even in their depleted state, most Legionaries who comprised a Shattered Legions host still bore their Legion’s colours
– be it from a sense of pride, duty or simple spite. Many Shattered Legions forces appended distinguishing insignia or
supplementary colouration to these existing liveries, aiding cohesion on and off the battlefield.
DROPSITE SURVIVORS
The archetypal Shattered Legions, amalgamated hosts of Iron Hands, Raven Guard and Salamanders, fought in myriad
arrangements throughout the Horus Heresy. Many incorporated symbols of vengeance or death into their modified
heraldry, with the cells of Shadrak Meduson known to display complex insignias undecipherable to any outside their ranks.
HUNTER-KILLER MISSIONS
Dispatched to hunt the survivors of Isstvan V with little prospect of resupply or reinforcement, several lesser Traitor
fleets would adopt the Shattered Legions’ structure to counteract their diminishing numbers, often displaying unique
symbols attesting their fealty to the Warmaster or warning of what their ire would unleash.
SONS OF HORUS EMPEROR’S CHILDREN NIGHT LORDS SONS OF HORUS EMPEROR’S CHILDREN
MKIII HELM MKVI HELM MKVI HELM MKVI HELM MKIII HELM
SONS OF HORUS EMPEROR’S CHILDREN NIGHT LORDS SONS OF HORUS EMPEROR’S CHILDREN
ELITE ARMOURIAL ARMOURIAL ARMOURIAL ORDINAL
‘Serpent’s Eye’ ‘Serpent’s Eye’ ‘Serpent’s Eye’ ‘Serpent’s Eye’ ‘Serpent’s Eye’
REPRISAL FLEET SPLINTERS
In several instances, elements detached from the Loyalists’ ‘Reprisal Fleet’ amassed together into a singular force. Here,
the Legionaries of the White Scars and Blood Angels supplemented their iconography with symbols of Terra or the
Emperor, occasionally mustering alongside the remnants of Imperial Fists garrisons dotted across the Garmon Cluster.
BLOOD ANGELS WHITE SCARS IMPERIAL FISTS BLOOD ANGELS IMPERIAL FISTS
MKIII HELM MKVI HELM TEMPLAR HELM MKVI HELM MKVI HELM
BLOOD ANGELS WHITE SCARS IMPERIAL FISTS BLOOD ANGELS IMPERIAL FISTS
SERGEANT ARMOURIAL VETERAN ARMOURIAL ARMOURIAL
‘Raptor Imperialis’ ‘Raptor Imperialis’ ‘Raptor Imperialis’ ‘Raptor Imperialis’ ‘Raptor Imperialis’
PANOPLY OF WAR
Sol-militaris type-beta fragmentation/dispersion
grenade (left); Sol-militaris type-beta anti-
material shaped charge ‘krak’ grenade (right)
Primus MkII pattern meltagun
1. 2.
THE FORMS OF MADNESS
Many individual Blackshields warbands would be identified over the course of the Age of Darkness, yet no two were
exactly the same in constitution. Most would in fact bear almost no similarities to either standard Space Marine
formations or other Blackshields bands, each a bewildering array of mismatched warriors and doctrines forced together
by fate and dire circumstance. Observed strengths among these Blackshields warbands varied from as few as two
dozen warriors to as many as 2,000, with a few hundred warriors being the most common force size. The strength of
these warbands was almost always concentrated in its core infantry elements, for, divorced from conventional Legion
logistical chains, stocks of heavy equipment very quickly dwindled in battle. It was rare indeed for such groups to utilise
the heaviest vehicles and weapons once available to the Legions, and they relied upon the lighter, more commonplace
combat assets. Indeed it is likely that many Blackshields raids were motivated more by the need to acquire arms and
munitions than any interest in the wider war.
The exact nature of their panoply varied, some equipped in the manner of a standard Legiones Astartes infantry
company and others wielding weapons of alien provenance and dire power. Likewise, their methods of organisation
were in some cases quite ordinary, with units forming ordered companies, while others defied all sane military logic.
Given that some warbands may have come into being as a result of accelerated implantation regimes or unsanctioned
replication protocols, their unsanctioned and often dangerous orders of battle have their root in desperation and
madness as much as any rejection of the past. However, despite these vast differences, scholars of the Age of Darkness
would later separate these unconventional warriors into several loose categories:
Renegades Marauders
The most common warbands of Blackshields were those Shorn of honour and duty by the actions of Primarch
that chose to forsake their own Primarch and fight against and Warmaster, some of the Legiones Astartes found a
them on the battlefield. Some were the outcast sons of new truth in their own strength. For if the Warmaster
the Traitor Legions, true to their oaths to the Emperor might claim for himself an empire, then the mighty Space
but forever seen as tainted by those who ought to be their Marines could claim petty kingdoms of their own. Pledged
brothers, while others were those among the Loyalist to no faction but their own greed and self interest, these
Legions that were fool enough to declare for Horus marauders raised dark and terrible fiefdoms among the
and seek power among the damned. What separated forgotten shards of the Imperium. The noble truth of the
these warriors from more common turncoats was their Imperium was quickly forgotten and replaced with the
complete rejection of their old identity. They did not see rule of might, that the strong take for themselves what
themselves as Loyalist World Eaters or Traitor White they saw as their due and the weak languish in servitude
Scars, but rather as something other, often viscerally and suffering.
removing the signs and symbols of their old selves.
Operating as pirates and raiders, these forces could not
In battle they were single minded in their pursuit of their stand against a true army in open battle, but proved a
former brothers and gene-father, often forsaking rational persistent thorn in the side of those warlords fighting the
tactics in order to engage in suicidal assaults. In the eyes great conflicts of the Horus Heresy. Preying on isolated
of such warriors even a single wound inflicted upon their outposts and vulnerable supply convoys, these warriors
old master was worth any number of lives, for bitter struck only where they perceived weakness before
hatred and rage had long since replaced the sense of duty fleeing to their hidden domains, leaving behind them
that had once governed them. Few of these warbands only ruin and destruction. Indeed many of these petty
would survive the Age of Darkness, most driven to kingdoms would persist into the Scouring and beyond,
destruction by the new oaths they had sworn or overtaken as Blackshields warbands plunged remote sectors into
by despair when all their efforts proved futile. a nightmare from which they could not escape, cut off
and lost to the Imperium for centuries in the wake of the
Horus Heresy.
Atavists Damned
Among the strangest of those phenomena that would be The most terrible of all those that wore the title
labelled ‘Blackshields’ were those warbands who, when Blackshields were those that chose to embrace that
faced with the bitter truth of the Imperium’s collapse, which the Emperor had once forbidden. Many heinous
chose denial over rage. Such warriors returned to the technologies and fearsome psychic abominations had
nameless storm-grey armour of the Great Crusade’s first been sealed away by the Emperor, kept safe by the threat
days, the time before the Primarchs when all the Legions of his wrath should any be foolish enough to unleash
had been as one. Abandoning the insanity of the Horus them. Yet, with the outbreak of Horus’ rebellion, there
Heresy, they turned once more to the task of conquest, remained none to ensure such terrors remained lost.
seeking out the last empty corners of the galaxy to spread Whether driven by desperation, self-consuming hatred or
the Emperor’s Truth. They fought only for their own simple madness, some warriors took up these forbidden
delusional goals, heeding no emissary of the Warmaster tools to destroy their enemies. Even the worst fanatics of
or Emperor, and indeed would turn their blades upon any the Traitor Legions and the most ardent defenders of the
that dared hinder their private crusades. Emperor would not countenance the use of such deviant
tools, and those who would turn to them were cast out,
Unlike many Blackshields warbands, these groups often lest they drag down others in their madness.
retained the forms and titles of the Great Crusade, even
if they had not the numbers or the panoply to match. In These abominations included weapons capable of terrible
battle they fought in the old style, in rank and square, destruction to both friend or foe, as well as the corruption
as they had during the Great Crusade, and eschewed all of body and soul. They were weapons, not of last resort,
the modern trappings of the Imperium. Of all their kind, but of mutual annihilation, those that would serve
these warriors found little favour among the factions only to see the Imperium dragged down into ruin and
of the Age of Darkness, save as fodder for the guns of madness, with nothing left for the victors to rule over.
their enemies. Most would be lost, yet, in the last days From xenos arms of maddening construction to psychic
of the Scouring, there exist scattered records of new powers long forbidden, and even the horrific techno-
realms incorporated into the Imperium, their conquerors heresy of mutagenic cloning or the silica animus, some
clad in blank grey armour not used by the armies of the branded Blackshields would turn to any means to press
Imperium in centuries. their grudges. These bitter experiments would all end in
disaster, some swiftly consuming those foolish enough to
awaken them, while the most unfortunate would linger
in torment for years laying waste to many isolated worlds
before finally being annihilated.
HERALDRY OF THE BLACKSHIELDS
The various Blackshields forces known to have operated during the Horus Heresy had no fixed pattern of heraldry. Each used
a unique set of icons and colours, often intentionally chosen to obscure or deride their origins and making identification of
loyalty difficult in combat conditions. While no ‘standard’ form exists, what follows is a selection of the more well known
insignia that demonstrates the lengths to which such heraldry deviated from the original Legion armourials.
PANOPLY OF WAR
Tigrus pattern combi-bolter
Embellished Tartaros pattern
armoured pauldrons:
Pauldrons displaying hand-applied
heraldry that matches that worn by
warriors of the Gerasene Host.
1. 2.
THE LEGIONES AUXILIA
IN THE SERVICE OF ANGELS warfare. Over time the nature of their induction and the
At the height of their strength, the Legions encompassed character of their patron Legion would serve to refashion
far more than the Space Marine Legionaries which formed a Legiones Auxilia cohort’s tactical doctrines, freshly
their heart. In the Legionaries’ wake fought the Legiones inducted cohorts adhering most rigidly to the tenets of
Auxilia, troops drawn from the famed Solar Auxilia the Solar Auxilia while cohorts purposefully established as
cohorts and inducted directly into the Legions’ order Legiones Auxilia only ever knew the methodology handed
of battle. Here they served in every military sphere the down to them in service of the Legiones Astartes.
Legions required; entrenching seized ground, screening
flanks and conducting mass artillery bombardment, When the Imperial Fists breached the blockade of Ur
leveraging the Solar Auxilia’s renowned discipline and Secondus, the 92 nd Inwit Phalangites launched flights
considerable arsenal to form a body of troops capable of of Shark assault boats at the reeling Diasporex vessels,
meeting the Legiones Astartes’ exacting standards. spending thousands of lives in gruelling shipboard
combat to waylay the xenos fleet as the Imperial Fists
Being a force purposefully assembled to prosecute war made planetfall. At Krypt, the Death Guard slaughtered
in the most hostile environments faced by the Great the Ork hordes which amassed against the fortified lines
Crusade, the Solar Auxilia were uniquely placed to of the 345 th ‘Bleak Marchers’ Cohort, days of long-range
accompany the Legions into battle, with the Legiones artillery bombardment drawing Ork warriors from
Auxilia outfitted to serve alongside the Legiones Astartes across the southern ice sheet into a killing ground where
in almost any theatre of war. Fully mechanised tercios the Death Guard could deploy their alchemic arsenal
of infantry rolled out alongside the Legions’ armoured with impunity. Among the Thulos Deeps, the 684 th
companies across thousands of worlds just as the ‘Chainshroud’ Legiones Auxilia deployed to counter vast
legendary drop pod assaults of the Emperor’s Space masses of Thulur conscripts, holding off waves of poorly
Marines were followed by flights of Anvillus pattern drop armed infantry deemed beneath the Iron Hands’ notice
ships and Thunderbolt fighters, the hosts of the Legiones as armoured companies of Xth Legion super-heavies
Auxilia immediately moving to secure every gain made obliterated the hanging Thulur mountain-fortresses, the
by the Legions’ furious advance. Even the hellish confines techno-arcana which bore them aloft undone by crackling
of Zones Mortalis were little impediment to soldiers clad beams of energy. Across every front of the Great Crusade
in Solar pattern void armour, wings of specialised assault the Legiones Auxilia fought at the Legions’ heels, paling
rams allowing the Legiones Auxilia to perform the brutal in comparison to the Space Marines they served but
boarding actions typically the purview of the Legiones nevertheless vital to the Legions’ ongoing independent
Astartes themselves, often deploying to capture or disable operation, a factor that – with the luxury of hindsight
lesser vessels as the Space Marines focussed on larger prey. – may have exacerbated the growing distance of the
Legiones Astartes from the wider mechanisms of the
Doctrinally, the methods of war employed by the Solar Imperium as the Great Crusade’s second century drew to
Auxilia formed the cornerstone of the Legiones Auxilia’s a close.
own methodology; strategies of aggressive defence,
measured advance and asymmetrical assault well-served PRAECEPTA INDUCTIONIS
as counterparts to the Legions’ highly mobile lightning The Legiones Auxilia emerged from ad hoc practices
which stretched back to the earliest days of the Great
Crusade, though they were never realised as the text of
the Principia Militaris established. The first Solar Auxilia
cohorts that would go on to be codified as Legiones
Auxilia endured years of service attached to a single DUTY AND DAMNATION
Expeditionary fleet, fighting alongside a given Space It is important to note that while for much of the
Marine Legion across dozens of worlds. Some were Legiones Auxilia induction into a Legion was a mark
informally folded into the structure of the Legion they of great honour and an act of recognition for lauded
accompanied as a matter of course, a simple practicality service, some Legions took a far more perfunctory
of warfare at the leading edge of the Great Crusade. approach to the induction of Solar Auxilia cohorts.
Others were awarded honorary Legion membership with Both the Iron Hands and Iron Warriors had a grim
varying degrees of fanfare, the 58 th Cohort ‘Last Vigil’ reputation for mass inducting Solar Auxilia cohorts
inducted into the VIth Legion with a single blood-daubed as broadly disposable screening troops, while the
sigil amidst the blackened ruins of the Æschere Combine, Night Lords were officially proscribed from inducting
while the Emperor’s Children were known to preside Legiones Auxilia forces by the Imperial Court in
over formal induction ceremonies that could last days 974.M30 after the Cilurnam Massacre, where the 315 th
in length. Cohort were exposed to psychotropic toxins and sent
screaming into the ranks of their foe, desperate to
As these practices continued outwards, drawing elements escape their Night Lord ‘minders’.
of the Legio Cybernetica and Imperial Army into the
orbit of the Legions, questions were raised as new ties Even in those Legions who cast the Legiones Auxilia
of fidelity began to distort the rigid command hierarchy as kindred warriors oathbound to a common duty,
of the Excertus Imperialis and the complex feudal the grinding attrition of the Horus Heresy revealed
structure of the Mechanicum. Across several campaigns a darker mien, fresh cohorts conscripted wholecloth
in the Great Crusade’s first few decades, this dual loyalty from local populations to blunt Horus’ advance
gave rise to incidents disquieting to the officials of the on Terra, the glorious laurels of Legion induction
Divisio Militaris. At the burning of Aesika, an entire rendered to nothing more than grist to the mill
Armada Imperialis flotilla was all but obliterated as of war.
cohorts oathsworn to the IVth Legion ignored external
orders to retaliate against a mass Hrud counter-attack.
On Isurum II, a battlegroup of the Legio Tempestus was Ultimately, the Praecepta Inductionis would give rise to
stranded planetside for almost three years when their an entirely new breed of Legiones Auxilia cohort, the onus
macro-landers were destroyed, the defensive cordon of supply placed upon the Legions galvanising the direct
around their landing site abandoned by the 821 st ‘Petran formation of cohorts as dedicated bodies rather than
Voltigeurs’ Cohort as they rushed to aid their patron Luna inducted hosts. Raised within a given Legion’s demesne,
Wolves Legion. These incidents and dozens more created such cohorts were wed closer to their patron Legion than
a pattern the Lords Militant and Solar of the Divisio any which had come before, fully formalised as a militant
Militaris claimed was impossible to ignore. arm of the Legions and often recast as a distinct force,
their cohort numeral supplanted by broader cognomens
Midway through 847.M30, the Divisio Militaris formally like the Spireguard Templars and Ultramar Accensi.
ratified the Praecepta Inductionis, articles drafted to
govern the official process through which a Solar Auxilia For several Legions – most notably the Ultramarines,
cohort could be inducted into the service of the Legiones Imperial Fists and Alpha Legion – these internally raised
Astartes. These dictated a complete withdrawal from cohorts had come to widely replace inducted Solar Auxilia
the supply structure of the Excertus Imperialis, inducted forces within their Legiones Auxilia hosts by the waning
cohorts directed to surrender any void craft, vehicles years of the Great Crusade, significant tributary domains
and supplies deemed “in excess to immediate and urgent providing a steady supply of both Legionaries and
demand” as well as relinquishing all rights to planetary Auxilia. The advent of the Horus Heresy would catalyse
domains at the end of any Auxiliary’s service. Intended to a paradigm shift in the Legions’ schema of war however,
disincentivise cohorts from accepting incorporation into with the induction of extant Solar Auxilia cohorts
the Legions and place additional strain on their resources, resurgent as the Legions sought any means available to
the gradual rediscovery of the Primarchs and resultant supplement their diminishing numbers and the Traitor
establishing of broader Legion fiefs defanged the articles Legions unveiling sizeable hosts of hitherto unseen
considerably, rendering them into an almost purely Legiones Auxilia at the war’s outset.
political gesture in concert with the impracticality of any
real enforcement effort.
HERALDRY OF THE LEGIONES AUXILIA
The cohorts of the Legiones Auxilia derived much of their heraldry from the systems established for the Solar Auxilia,
often supplemented with iconography from their patron Legion’s own schema. Various cohorts were also awarded the
right to bear elements of their Legion’s colours; typically those purpose-founded from a given Legion’s domain.
PANOPLY OF WAR
Void armour shoulder markings:
Excertus Imperialis icon;
Cthonian Headhunters armourial.
Lasrifle, Kalibrax IV pattern
1.
2.
CAMPAIGNS OF THE AGE OF DARKNESS: THE
GARMON BULWARK
These Campaign Stratagems must be selected from either the Core Stratagem list, or
from an optional list that is included as part of the specific campaign being played.
A player may select from any available Campaign Stratagem lists, but may not select
the same Campaign Stratagem more than once.
Stratagems may be used in any battle played as part of the Onslaught Campaign, and
the use of a Campaign Stratagem must be declared before either player has selected
an army or scenario to play, with the number of Campaign Stratagems, but not the
name of the specific Campaign Stratagem, being declared to the opposing player.
Each Campaign Stratagem may be used only once per campaign – and once used
in any given battle may not be used again. In the Decisive Battle, only the Decisive
Player (the player that won the previous battle and succeeded at the Seize the
Moment roll, see page 98) may choose to play Campaign Stratagems, the opposing
player may not and any Campaign Stratagems they have left are discarded before the
final battle begins and may not be used.
Optional Rules
Some optional Onslaught Campaign rules may require additional setting up before
beginning a campaign. If this is the case, then that optional rule will explain how and
when to go about this.
PLAYING AN ONSLAUGHT CAMPAIGN
Once all set-up tasks have been completed, an Onslaught Campaign is played by
following these steps, in the sequence shown:
“No battle is won until
the war is over. No peace
Resolve A Battle achieved until victory is torn
from the grasp of the enemy.”
Yes No
Resolve the
Decisive Battle
An Onslaught Campaign ends when the Decisive Battle has been resolved – the
winner of the Decisive Battle wins the campaign.
Resolving Battles
Each individual battle played as part of an Onslaught Campaign is played as per the
standard rules for Warhammer: The Horus Heresy, as agreed by the players. In a
standard campaign, the following rules apply:
• All battles are played with armies of the same points total as agreed at the start of
the campaign.
• Players may change their army list in between battles, but must adhere to the
agreed points limit.
• Players may change the Faction of Detachments within their army between battles,
but may not change the Allegiance of the army.
• All battles must be played using the Core Missions list, found on page 112, the
exact mission either randomly determined or agreed upon by both players.
Victory is determined as per the standard rules for Core Missions (see page 115), and
once the victor is determined a Seize the Moment roll must be made.
When playing an Onslaught Campaign as part of a team, all members of each team
must play a single battle against a member of the opposing team. Once all players
have played one battle, then the team that won the most battles must nominate one
player to make the Seize the Moment roll. If both sides have won the same number
of battles, then the team that scored the highest combined total of Victory points in
those battles is the winner. If this still results in a tie, then the two teams must roll
off to see which team will nominate a player to make the Seize the Moment roll.
Any player may declare the use of any number of Campaign Stratagems in a battle –
though each Campaign Stratagem a player has access to can only be used once per
campaign. Campaign Stratagem use is declared before the Mission or Army Lists
“Do not long for the end of for a battle have been decided, with either player declaring how many Campaign
war for when that day comes, Stratagems they will commit to the battle at this stage. When the players decide
so too does the end of us. upon their Army Lists, the Campaign Stratagems they intend to use must be noted
We were forged in the fires on those Army Rosters. Once a player has declared the use of a Campaign Stratagem
of battle and tempered in it is considered used, and may not be used again, even if during the course of
the blood of the dead. Our the battle its effects do not come into play or it is not activated (if the Campaign
hands have done the work Stratagem requires activation).
of murder and their touch
brings only death.” Seize the Moment Rolls
After each battle has been resolved, the winning player must make a Seize the
Unsanctioned inscriptions Moment roll. If the battle ended in a draw, then the players must roll off, with the
applied within the Red Tear winner making the Seize the Moment roll. If that Seize the Moment roll is successful,
– Unattributed then the next battle played must be the Decisive Battle and the player that succeeded
at the Seize the Moment roll is the Decisive player for that battle.
A Seize the Moment roll is made with a single D6, and the score required to succeed
is based on the number of battles won by both players up until that point of the
campaign, as shown on the table below:
*The winner of the fifth battle in an Onslaught Campaign automatically succeeds at the
Seize the Moment roll and no dice are rolled.
When counting the number of battles ‘won’, battles that ended in a draw but for
which that player made the Seize the Moment roll are counted as having been ‘won’.
In an Onslaught Campaign played with teams composed of multiple players, the
number of battles ‘won’ by that team is treated as the number of times that team has
been eligible to make the Seize the Moment roll and not the total number of battles
the team has won.
Resolving Decisive Battles
A Decisive Battle played as part of an Onslaught Campaign is played as per the
standard rules for Warhammer: The Horus Heresy, as agreed by the players.
However, in a standard campaign the following additional rules apply to a “Should our foe set the world
Decisive Battle: alight, they will fight amidst
the flames. Should he call
• All battles are played with armies of the same points total as agreed at the start of upon the tide to cover us, they
the campaign. will fight amidst the churning
• Players may change their army list for the Decisive Battle, but must adhere to the waves. We fear no man nor
agreed points limit. death in battle for we fight in
• Players may change the Faction of Detachments within their army for the Decisive the company of angels.”
Battle, but may not change the Allegiance of the army.
• A Decisive Battle may be played using a Mission from an Apex Mission, such as Cohort Marshal
those found on pages 124 and 126, chosen by the Decisive player. If not using an Omer Masska prior to
Apex Mission then any other mission may be chosen by the Decisive player. the Battle of Jahgost
• When resolving a Decisive Battle, only the Decisive player (the player that
succeeded at the Seize the Moment roll) may declare and make use of Stratagems.
Any Campaign Stratagems remaining to the other player are discarded before the
Decisive Battle begins and may not be declared or used.
• The player that wins the Decisive Battle wins the campaign, regardless of how
many other battles have been won or lost by either player.
Victory in the Decisive Battle is determined as per the standard rules for the Mission
being played, and once the victor is determined the Onslaught Campaign ends, with
the winner of the Decisive Battle winning the entire campaign. If the Decisive Battle
ends in a draw, then the player that has won the most battles over the course of the
Onslaught Campaign is declared the winner.
When playing an Onslaught Campaign as part of a team, the Decisive Battle can be
handled in a number of ways. The most simple is for the two teams to nominate
or randomly select two players to resolve a single Decisive Battle to decide the
campaign, in which case all the noted rules for Decisive Battles apply as stated above.
Instead, the two teams can have each player play one opposing player in a Decisive
Battle, with the team whose players win the most Decisive Battles claiming victory
in the campaign, or the two teams can play a single multi-player battle as the
Decisive Battle. In both of these cases, all players on the same team as the player
that succeeded at the Seize the Moment roll are treated as Decisive players and can
declare and use Campaign Stratagems if they play in a Decisive Battle, while their
opponents may not.
CAMPAIGN STRATAGEMS
Campaign Stratagems are additional special rules that add beneficial effects to a
single game for the player that chooses to use them. They represent the strategic
“To make the pact of acumen and skill of the commanders directing the campaign and allow the players
war is to make a binding to tip key battles in their favour – at the cost of losing a potential advantage in a
commitment, one satisfied by future battle.
your life or mine, that cannot
be broken. There can be no At the start of any Onslaught Campaign, each player may select up to four different
peace without the death of Campaign Stratagems from either the Core Stratagem list and/or any Campaign
you or I, yet this war must Stratagem lists that have been chosen for the campaign they are playing. Each
cease before all the worlds lay Campaign Stratagem may only be selected once by each player and may only be used
in ruin. I will be the one to once per campaign – and as such its use should be carefully considered, for once
end it, not with surrender but expended that advantage is gone.
with the work of this blade.”
Before the start of any battle played during the campaign, any player may declare
Final recorded words the use of any number of Campaign Stratagems. This must be done before the
of Sergeant Vethor, mission has been selected and before any Army Rosters are finalised, and uses the
Emperor’s Children following procedure:
Both players should secretly record which Campaign Stratagems they wish to declare
for the next battle, without showing the opposing player, and then reveal them
simultaneously to their opponent. Once both players have seen which Campaign
Stratagems have been declared by all players, then armies are selected and a Mission
chosen using the standard rules. Note that for the Decisive Battle, only the Decisive
Player may declare Campaign Stratagems and as such can simply state to their
opponent which will be in use.
The declared Stratagems are then in play for that battle – each individual Campaign
Stratagem will detail how and when it is used during a battle. The effects of any given
Campaign Stratagem are in play only for the battle for which it was declared, and do
not affect any other battle. Note that during the campaign’s Decisive Battle, only the
Decisive player (the player that succeeded at the Seize the Moment roll) may declare
and use Campaign Stratagems – a key advantage for seizing victory.
Once a Campaign Stratagem has been declared, it will no longer be available in any
future battles that take place during that Onslaught Campaign. In order to make best
use of their limited pool of Campaign Stratagems, players will have to balance using
them to win earlier battles against saving them for the Decisive Battle.
The following list comprises the Core Campaign Stratagems, these are suitable for
use in any Onslaught Campaign and are always available for players to select:
CORE CAMPAIGN STRATAGEMS No Surrender – One last assault is often enough to turn the
Big Guns Never Tire – For this battle the commander has battle around and wear down the enemy’s defences.
released all reserves of artillery and heavy tanks for one great
assault on the enemy’s lines. The player that declared this Stratagem may, at the
end of the last Game Turn of the battle, choose for one
The player that declared this Stratagem may include an additional Game Turn to be played. During this additional
additional Heavy Support choice in each Detachment of Game Turn, all units under the control of the player that
their army (these must be paid for from the army’s points declared this Stratagem gain the Fearless special rule
limit as normal). for the remainder of the battle (units that were Falling
Back stop Falling Back and act normally, while units that
Forced March – Pushing their warriors to the limits of their were Pinned recover and may also act normally). If both
endurance allows a general to claim the greater portion of players have declared this Stratagem, then one additional
the battlefield. Game Turn must be played (the players may not choose
to not play it) and both players gain the benefits of this
The player that has declared this Stratagem may shift the Stratagem during that Game Turn.
boundary of one edge of their Deployment Zone up to 6"
in one direction (this does not allow a player to expand Masters of the Crusade – The Primarchs were masters
their Deployment Zone off of the battlefield or into of entire Legions, but would sometimes take command of
another player’s Deployment Zone, and may only be used smaller forces where the need was dire.
to have the Deployment Zone cover more of the available
battlefield). If both players have declared this Stratagem, The player that declared this Stratagem may ignore the
then they must roll off to see which player will apply its points limitation placed on models with the Primarch
effects first – this may limit or stop the opposing player Unit Type for that battle – which means that any amount
from making use of the Stratagem. of the army’s Points Limit may be spent on a Primarch
choice, allowing their use in smaller battles than would
Lightning Strike – Warriors ready to pounce, the canny normally be allowed.
general plans for their reserves to be unleashed as a hammer
blow upon the foe.
During the battle for which this Stratagem has been Whenever the player that declared this Stratagem scores
declared, none of the units under the control of the Victory points, roll one D6 for each Victory point scored.
player that declared this Stratagem may be Pinned. If For each D6 that results in a 4+, the player that declared
they would normally be Pinned, then instead that unit this Stratagem scores an additional Victory point.
moves D6+1" towards the nearest enemy unit it can draw
line of sight to (if there are no enemy units in line of Into Hel’s Heart – Warriors that are prepared to die serve
sight then it does not move). best when given the chance to prove their convictions.
The Perfect Ground – It is not only warriors that win Any units controlled by the player that declared this
battles, a battlefield well chosen and prepared can prove as Stratagem, that are deployed using the Deep Strike special
deadly as any blade or cannon. rule or as part of a Deep Strike Assault, do not scatter
when deployed, and whenever a rule would require any
The player that declared this Stratagem decides what model from such a unit to be scattered it is ignored.
terrain will be used in the battle and also places it onto
the battlefield – the opposing player may not place any The First Cut – Often, it is not strength or cannon that
terrain (other than Fortifications that are part of their decide victory, but which side strikes first.
army). If both players have declared this Stratagem,
then they must roll off to see which player will apply its The player that declared this Stratagem chooses which
effects, the loser of the roll-off gains no benefit and the player will take the first player turn and which player
Stratagem is still expended. will deploy first, no dice are rolled to determine this.
If both players have declared this Stratagem, then they
must roll off to see which player will apply its effects, the
loser of the roll-off gains no benefit and the Stratagem is
still expended.
ONSLAUGHT CAMPAIGN OPTIONAL RULES
This section presents a number of optional rules that CHARACTER FATALITY TABLE
players may choose to add to their Onslaught Campaigns D6 Result
to add an extra challenge at the cost of some additional 1 Mortally Wounded: This model may not
complexity. These optional rules are not linked to any be used in any further battles during this
specific historical campaign and may be used in any Onslaught Campaign – and the opposing player
Onslaught Campaign. gains a bonus of +1 to any Seize the Moment
rolls made for the battle in which this model
As with all optional rules, the players involved in any was removed as a Casualty (if they are eligible
Onslaught Campaign should agree which, if any, of these to make such a roll).
rules are in effect before the start of the campaign.
2-3 Badly Hurt: This model begins the next battle
CHARACTER CASUALTIES in which it is selected as part of an army with
The fate of heroic warlords, as well as famed and infamous one less Wound than shown on its profile, to
characters, is a key part of the struggle and epic scale of the a minimum of 1 Wound. After that battle it
Horus Heresy, and such influential figures cannot simply be suffers no further penalties (unless it is again
expended as resources – for no force can expect to succeed in removed from play as a casualty and suffers
battle without their greatest warriors. penalties from a roll on this table).
If a player’s Warlord and/or any model with the Unique 4-5 Shaken: This model suffers a modifier of -1
Unit Sub-type are removed as a casualty during a to its Leadership Characteristic in the next
campaign battle (including when due to falling back off battle where it is selected as part of an army
the battlefield, etc.), the controlling player must roll a D6 in this campaign. This penalty will be in effect
for each such model at the end of the battle – after the in every following battle until the controlling
victor has been decided, but before the victor makes any player wins a battle in which this model has
Seize the Moment rolls. The result of this D6 roll should been deployed, after which it suffers no further
be referenced on the Character Fatality table (as follows), penalties (unless it is again removed from play
and apply to the remainder of the model’s controlling as a casualty and suffers penalties from a roll
player’s battles in the campaign. If the controlling player on this table). This penalty to Leadership stacks
was victorious in the battle in which the model was (reducing the model’s Leadership Characteristic
removed as a casualty, they may add +1 to the result of the to a minimum of 1) should the model be
D6 roll on the Character Fatality table. removed as a casualty again before the initial
penalty has been removed.
Note that if a Warlord that does not have the Unique Sub-
type suffers a negative effect from a roll on the Character 6 Unscathed: This model may be used again in
Fatality table, then the controlling player may elect to subsequent battles without penalty.
simply not use that model in future battles during that
campaign. If they choose to do so then they may not field 7+ Hungry for Revenge: This model gains a bonus
a model selected from the same unit entry in the next of +1 to its Attacks Characteristic in the next
battle of the Onslaught Campaign. battle where it is selected as part of an army
in this campaign. After that battle, it gains no
For example, if a player selects a Legion Praetor as part further bonus (unless it is again removed from
of their army and uses it as the army’s Warlord, but play as a casualty and gains benefits from a roll
that model is removed as a casualty in play and suffers a on this table).
negative effect and the controlling player elects not to use
that Warlord in following battles, then that player would
not be able to select any models using the Legion Praetor
Army List entry in their next battle.
BATTLEFIELD ACHIEVEMENTS
Victory offers those with the courage to seize it numerous benefits, but to those with
the elan to grasp it in the most spectacular or beneficial manner it can be so much
“You have but one goal, one greater. When a battle is more than a simple fight, but a tool to force the enemy into
objective. You must destroy the ideal position for the final blow, the ability to make the most of victory is key to
the enemy utterly. Seek him controlling the flow of a campaign.
out and kill him, kill them all.
Let none survive!” Once a battle has ended and a victor decided, the winning player may apply modifiers
to their Seize the Moment roll based on the manner in which they won and the
Gharra Kharax, composition of their army – for a greater victory or more manoeuvrable army will
Despoiler Sergeant, allow victory to be more easily followed up on.
XIIth Legion, World Eaters
If this optional rule is in use, then the following modifiers may be claimed by a
victorious player when making their Seize the Moment roll as long as they fulfil
one or more of the criteria required, referred to as Battlefield Achievements
(future publications or specific campaign rules may provide additional
Battlefield Achievements):
Overwhelming Victory
If the winning player has fulfilled the following Battlefield Achievement, then they
may roll an additional dice when making a Seize the Moment roll and select a single
dice from among those rolled to determine the result of the roll:
• If the winning player’s total number of Victory points was double or more than
that of the losing player, then the victor has fulfilled this Battlefield Achievement.
Undaunted
If the winning player has fulfilled the following Battlefield Achievement, then they
may add +1 to the result of the Seize the Moment roll (to a maximum result of 6):
• If, by the end of the battle, all enemy models with any of the following Unit Types
or Unit Sub-types in the enemy army have been removed as casualties (Primarch,
Unique, Super-heavy, Knights and Titans), then the victor has fulfilled this
Battlefield Achievement.
Battlefield Superiority
If the winning player has fulfilled the following Battlefield Achievement, then they
may re-roll any one dice rolled to determine the result of the Seize the Moment roll:
• If, at the end of the battle, at least half of the units recorded on the victor’s army
roster are on the battlefield and have not been entirely removed as casualties and/
or are not Falling Back at the end of the battle then the victor has fulfilled this
Battlefield Achievement.
Pyrrhic Victory
If the winning player has fulfilled the following Battlefield Achievement, then they
must roll an additional dice when making a Seize the Moment roll and select the
single dice that scored the lowest result from among those rolled to determine the
final result of the roll:
• If, at the end of the battle, both players have the same number of Victory points
and the victor is decided by a tiebreaker of any kind then the player that counts as
the victor has fulfilled this Battlefield Achievement.
T HE
The GARMON
Garmon Bulwark B ULWARK CAMPAIGN
Campaign
This section presents a series of additional rules to allow players to tailor their
Onslaught Campaign to represent the Garmon Bulwark. A full Garmon Bulwark
“Each boarding craft had Onslaught Campaign will use all of the optional rules presented here, and will allow
met a wall of defensive fire players to select from the additional Campaign Stratagems provided. Additionally,
before the melta-cutter when playing a full Garmon Bulwark Onslaught Campaign, the Decisive Battle
arrays of their vessel had fully should be played using one of the Apex Missions provided on pages 124 and 126.
breached the hull plating.
Automated multi-lasers had While historically, the Garmon Bulwark was fought primarily between forces of the
burned their barrels through White Scars and Sons of Horus, with aid from various Blackshields and Shattered
and heavy bolter-equipped Legions forces, players may choose to use any combination of armies and Factions
sentry stations expended their when playing the campaign. Whether it is considered to be an alternative history – a
ammunition before the first ‘what-if’ situation – or simply a focus on lesser known forces that were present on the
waves of defenders charged sidelines of history, it is completely acceptable to tailor the setting and rules to suit
forwards from their lines. The the preferences of the players involved.
Warmaster’s forces were not
content with simply holding THE GARMON BULWARK OPTIONAL RULES
their ground against our The following rules are intended as optional rules for the Onslaught Campaign
attack but fought with the system, allowing players to fight the Garmon Bulwark Campaign themselves. These
intention of forcing us back rules are divided into two sections: first are a number of optional rules that are
out into the void through the applied to every game played as part of a Garmon Bulwark Onslaught Campaign, and
breaches we made.” secondly a list of the Garmon Bulwark Campaign Stratagems is provided.
Post-engagement account As with any Onslaught Campaign, players should agree which of the optional rules
of Auxiliary G. Deptar presented here are in play before beginning a campaign.
The Mortification Index The March of the Angel
On distant Terra Dorn would monitor the war in the Garmon Even as battle raged among the star systems of the Minoris-
Cluster, with only one metric by which he would judge victory: Garmon, Sanguinius led his Blood Angels on an inexorable
death. Each Loyalist life lost must be balanced in the scales march towards destiny and Beta-Garmon. With each move
by time bought to reinforce Terra, lest the battle be lost before closer to his target, the fighting grew more fierce as the
even it was concluded. Loyalists sought to aid the Great Angel from afar and the
Traitors battled to limit his support.
If this optional rule is in play during a campaign
representing Garmon Bulwark, then all players whose If this optional rule is in play during a campaign
army have the Loyalist Allegiance must track the representing the Garmon Bulwark, then the players
Mortification Index. The Mortification Index is a value should track the current success of Sanguinius and the
that is in play for every battle of the campaign, will change Blood Angels as they march on Beta-Garmon II. If the
based on the results of each battle and affects all players Traitor players have won more battles than the Loyalist
with the Loyalist Allegiance. At the start of any battle players, then the Blood Angels are ‘Stalled’, while if the
fought as part of the Garmon Bulwark Campaign, the Loyalist players have won more battles than the Traitor
Loyalist player modifies all rolls to determine Strategic players, then the Blood Angels are ‘Advancing’. While the
Advantage by the current value of the Mortification Index. Blood Angels are ‘Stalled’, all Loyalist players may add
+1 to all rolls to gain Strategic Advantage, and while the
At the start of the Garmon Bulwark Campaign, the Blood Angels are ‘Advancing’, all Traitor players may add
Mortification Index will be 0. At the end of each battle +1 to all rolls to gain Strategic Advantage.
one player with the Loyalist Allegiance must compare
the number of Index Points (see below) scored by all If the Mortification Index Campaign rule is also being
Loyalist players to the total number of units with the used, then all Loyalist players generate one additional
Loyalist Allegiance from any army that have been entirely Index Point if the Blood Angels are ‘Advancing’ at the start
removed from play as casualties. Index Points are scored of that battle.
for the following:
The Ragged and Forgotten – While the great and the Void Superiority – As armies roved across the vast expanse
mighty warred for distant Beta-Garmon, it was the forgotten of the Garmon Cluster, it was not just superiority at arms but
warriors of the Shattered Legions and Blackshields warbands also their ability to dominate the orbit above their targets
that prosecuted the desperate struggle that unfolded in that would grant victory. The force that controlled the sky
their shadow. The Garmon Cluster was to see a greater could control the flow of troops to the battlefield and gain a
concentration of these irregular formations than any decisive advantage.
other battlefield of the Horus Heresy and they fought with
redoubled fury to prove their worth. When this Campaign Stratagem is declared, the player
that declared it may choose one of the following two
When this Campaign Stratagem is declared, the player options to be in play for the remainder of that Game Turn:
that declared it may choose to include an additional
Allied Detachment in their army (allowing a total of • Interdiction Protocols – All enemy players that make
two different Allied Detachments to be selected, but not Reserve rolls while this effect is in play only succeed
requiring two Allied Detachments to be selected). This at those rolls if the result of the roll is ‘6’ or more
additional Allied Detachment must be of the Blackshields (modifiers from other rules may be applied to the roll, if
or Shattered Legions Sub-factions, and all units selected the roll would normally ‘automatically’ succeed without
as part of that Allied Detachment gain the Hatred (any any dice being rolled, then this Stratagem has no effect).
one Faction represented in the enemy army) special rule • Intervention Protocols – Any Reserves rolls made by
for the duration of that battle. the player that has declared this Campaign Stratagem
succeed on a result of ‘2’ or more (modifiers from other
A Hidden Fortress – Few charts exist of the entirety of rules may not be applied to the roll, but it may be re-
the Minoris-Garmon, and among the hundreds of isolated rolled if another rule presents this option).
systems both Loyalist and Traitor forces had prepared a
number of hidden strongholds. Each of these was a redoubt to The Great Slaughter – The Great Slaughter had by this
which a harried force could retreat and a trap which any foe point gained a fel and terrible life of its own, driving warriors
would be hard-pressed to break. and generals to feats of grim violence and casual slaughter.
These outrages offered little tactical advantages, and served
When this Campaign Stratagem is declared, the player only to deepen the madness and brutality of the war. Known
that declared it may, at the start of the battle before any to many as the ‘Curse of Nyrcon’, this madness would seize
other models are deployed, place a single Fortified Wall many and drive them to some of the worst excesses of the
(see page 227 of the Warhammer: The Horus Heresy – Age Horus Heresy.
of Darkness Rulebook) composed of three Strongpoints
anywhere within that player’s Deployment Zone at no When this Campaign Stratagem is declared, the player
additional cost in points. that declared it is under the effects of the ‘Madness of
Nyrcon’, which affects all units and models under that
player’s control that are on the battlefield and last for the
duration of the Game Turn in which it is declared. While
under the effects of the ‘Madness of Nyrcon’, no unit
or model under the control of the affected player may
control or score Victory points from any Objective marker
or Objective zone. Instead, whenever any unit – friendly
or enemy – is entirely removed from play as casualties, the
player under the effects of the ‘Madness of Nyrcon’ scores
1 Victory point.
AGE OF DARKNESS CORE MISSIONS
AGE OF DARKNESS
Core Missions
T he Core Missions are intended to be used as both part of a linked set of campaign games using the campaign
rules, and as the standard Matched Play experience. These missions are balanced for both competitive and
casual play alike and allow players to make full use of the tactical options presented in the Warhammer: The Horus
Heresy rules.
HOW TO USE CORE MISSIONS
The following rules will allow players to make use of the Core Missions when playing
battles, from selecting armies through to resolving the end result of the mission.
“This is the birthplace of
empires – of Ur, of Gyptus, of PLAYING GAMES USING THE CORE MISSIONS
Rom. It is where kings have Regardless of whether using the Core Missions for standalone battles or as part of
dwelt and heroes uncounted a campaign, all players must prepare for the battle using the following preparatory
have forged their legends. steps. Each of these steps should be completed in the sequence they are presented in,
Now my brothers stand as its with each step being fully completed before moving on to the next.
final scions and protectors.
If they fail then Terra, the
Imperium and all its history CORE MISSION SEQUENCE
will burn and be forgotten.
This is our moment of truth, 1. Select Armies 4. Place Terrain
the most important moment 2. Select Core Mission 5. Declare Mission Reserves
of our lives and I must ask 3. Select Deployment Map 6. Play Core Mission
them to go forth into fire 7. Decide Victor
with no guarantee they will
ever return.”
Rogal Dorn,
Praetorian of Terra
Selecting Armies for Core Missions
The first step in preparing to play a Core Mission is for all players to create an Army Roster, a list of all models, units and
options to be included in their army.
All armies for use in a Core Mission must use a points limit of 3,000 points, or as dictated by the campaign rules or the
choice of all players involved in the battles, selected using the Crusade Force Organisation chart. Furthermore, all armies
for use in a Core Mission must be selected before the mission is selected or any other stage of battle preparation is taken
– this includes selecting any Warlord Traits, Rites of War, Psychic Disciplines or other such options, which must all be
noted on the controlling player’s Army Roster.
Once Army Rosters have been completed by all players taking part in the battle, those Army Rosters are then available
for any player to review, excepting only any options where a special rule specifically requires a choice to be kept secret
from another player. A player may not choose to amend their own Army Roster after having reviewed that of any of
their opponents.
Select Core Mission to Play Select Deployment Map
Once all Army Rosters are completed, and all players have Once all terrain has been placed onto the battlefield, a
had the opportunity to review those of their opponents, a deployment map must be chosen for the deployment
Core Mission must be selected for play. of armies.
The players may either select one of the Core Missions The players may either select one of the core deployment
that both players agree on; roll off and have the winner maps that both players agree on; roll off and have the
select a Core Mission to play; or roll a single D6 on the winner select a core deployment map to use; or roll
table below to decide which Core Mission will be played. a single dice on the table below to decide which core
The default method is for the players to roll off and the deployment map will be used. The default method is for
winning player to roll once on the table below, with that the players to roll off and the winning player to roll once
D6 roll determining which mission will be played. on the table below, with that dice roll determining which
deployment map will be used.
2. Dawn of War
If players are using the Dawn of War
deployment map, the battlefield is divided
into two equal halves across its length.
RESERVES ACTIONS
A Reserves Action is any special rule that requires a
player to assign units to a specific alternative type of
deployment that forces units assigned to the action
to begin the battle in Reserves. The most common
examples of Reserves Actions are Deep Strike Assaults
and Flanking Assaults.
Once both players have declared all appropriate Reserves Decide Victor
actions, they may choose to place any other units from Once all turns have been completed in a battle played
their armies into Reserves. These units may not be added using the Core Missions, the victor is decided by the
to an already declared Reserves Action, nor may further number of Victory points the players have scored.
Reserves Actions be cleared at this point.
Victory points are scored either by the Primary Objective,
Note that all players must deploy at least one unit onto which is unique to the Core Mission being played and
the battlefield at the start of play, unless another special detailed as part of that Core Mission, or by Secondary
rule states otherwise. Objectives, which are common to all Core Missions.
During deployment, further units may only be added In any Core Mission, the following Secondary Objectives
to Reserves if there is no position where the controlling will always be in play:
player can legitimately deploy them according to the
deployment rules of the Core Mission being played. • Slay the Warlord: If a player causes the enemy Warlord
Where this is the case, those units that cannot be to be removed as a Casualty for any reason before the
deployed are placed immediately into Reserves – end of the battle, that player scores 1 Victory point. If
but cannot be assigned to any previously declared the enemy player’s Warlord also had the Primarch Unit
Reserves Action. Type then the player that caused it to be removed as a
casualty scores an additional Victory point.
Play Core Mission • Giant Killer: If a player causes an enemy model with
Once all prior steps have been completed, the players the Super-heavy, Knight, Titan or Lumbering Sub-type
should begin the battle as instructed in the mission rules. to be removed as a casualty, then that player scores 2
Victory points (this may only be scored once per battle,
All Core Missions are played for four Game Turns. At the regardless of the number of qualifying units removed
end of the fourth Game Turn, the battle ends and the as casualties).
players move to the final step to decide the battle’s victor. • Last Man Standing: If, at the end of the battle, a
player has more units that are not Falling Back on the
Some special rules or missions may allow for additional battlefield than all enemy players combined, then that
turns to be played in certain circumstances. In all cases player scores 1 Victory point. If that player has twice as
these rules will explain how and when these additional many units that are not Falling Back on the battlefield
turns come into effect. than all enemy players combined, then that player
scores an additional Victory point.
• Break Their Ranks: If a player causes one or more
Sudden Death enemy units to have all of their remaining models
If, at the end of any Game Turn, any player has no removed as casualties (units that Fall Back off the
models on the battlefield, the battle immediately battlefield count for this purpose) in their first Player
ends regardless of the number of turns that have Turn as the Active player, then that player scores 1
been played. Models that are in Reserves do not Victory point. If at least one of the units whose models
count as being ‘on the battlefield’, however models were removed as casualties was an Elites or HQ choice
in a unit that is Falling Back, or Embarked in a then that player scores an additional Victory point.
model with the Transport Sub-type or in a Building
or Fortification, do. The player with the most Victory points is the victor. If
both players have scored the same number of Victory
If a battle is ended due to the Sudden Death rule then points then the game is a draw.
the victor is still decided by Victory points scored up
to that point in the battle, but the player that still
has models on the battlefield scores an additional
Victory point.
CORE MISSION ONE
In order to claim victory in the Crucible of War, players must capture and hold three Objective markers to accumulate
Victory points each turn.
In order to claim victory in the Heart of Battle, players must capture a single central Objective marker to accumulate
Victory points each turn.
A single Objective marker must be placed for this MISSION SPECIAL RULES
Core Mission. Core Missions all have the Reserves Mission special rule.
Additionally, the player with Strategic Advantage may
choose to begin the battle with the Night Fighting special
rule in effect.
CORE MISSION THREE
SUDDEN STRIKE
Two forces must seek to take swift control of the battlefield in order to secure victory. Hesitation will only grant advantage to
the enemy, but a bold and committed onslaught will set them on the backfoot.
In order to claim victory in Sudden Strike, players must capture six Objective markers to accumulate Victory points – but
beware, as each Objective can be captured only once.
In order to claim victory in Take and Hold, players must hold an Objective marker in their own territory and capture one
in enemy territory to accumulate Victory points.
In order to claim victory in Strike and Fade, players must capture an Objective marker that shifts each turn in order to
accumulate Victory points.
PANOPLY OF WAR
MkVI pauldron:
Standard issue MkVI pauldron bearing the Vth
Legion armourial above the crescent of the
Brotherhood of the Black Khetan.
Sol-militaris MkXII pattern
heavy chainsword:
Standard Despoiler issue heavy chainsword
bearing Chogorian glyphs that symbolise
blessings of good fortune and protection
in battle.
1. 2.
THE GARMON BULWARK APEX MISSIONS
Apex Missions
HOW TO USE APEX MISSIONS
Apex Missions are intended to be used as both part of a linked set of campaign
games using the Onslaught Campaign rules, or as one-off gaming events for “True heroes are not those
players interested in a more narrative gaming experience. They are not intended who seek glory, but those who
for Matched Play events and will often present asymmetrical or unbalanced are willing to make sacrifices.
situations intended to represent specific background events. As part of an Onslaught If the cause is just then a hero
Campaign, they are intended for use when players play a Decisive Battle – but may be will always be willing to do
substituted for a Core Mission during play whenever both players agree to their use. what must be done.”
In all cases, Apex Missions should only be used when all players agree to their use, Sanguinius,
and are given the opportunity to select an army tailored to the mission – in many The Great Angel,
cases these missions will prove more difficult or awkward if players do not adjust Primarch of the
their forces to meet the unique challenge of each Apex Mission. Blood Angels
The Apex Missions presented here are intended to represent the Garmon Bulwark,
and present a series of battles allowing players to refight key parts of the narrative.
In order to claim victory in the Clash Atop the Ghal-Zammad, each player must secure positions atop the Ghal-Zammad
structure while their Primarch does battle with their opponent’s.
In order to claim victory in Across the Fields of Dead, the Defending player must endure their foes’ ambush and push
through the minefield to make their escape – while the Attacking player must ensnare and cut apart their foe while
they can.
Mission Reserves Both the Attacker’s Vanguard and Rearguard must begin
For the Across the Fields of Dead mission, the Attacker the battle in Reserves, with each assigned to a separate
must divide their army into two sections – a Vanguard Flanking Assault. Unlike a standard Flanking Assault, no
and a Rearguard – before any models are deployed onto Reserves rolls are made for these models and they instead
the battlefield. automatically move onto the battlefield following all the
normal rules for Flanking Assaults during the Attacker’s
The Attacker’s Vanguard must include no more than a first turn at the start of their Movement phase. One
third of the total number of units in that player’s army. Flanking marker is placed along each of the battlefield’s
For example, if their army included 6 units in total, then long edges after Deployment (but before Infiltrators are
the Vanguard could include no more than 2 units (for the deployed or Scout moves are made), with the Vanguard
purposes of this rule, Dedicated Transports and Retinue using one marker and the Rearguard using the other.
units are not counted as separate units and are counted as
part of the unit they were selected for). The Rearguard is Note that as the Attacking player has no Deployment
composed of all units that are not part of the Vanguard. Zone, when a unit under the Attacking player’s
control Falls Back it must do so towards the nearest
battlefield edge.
BLASTED MINEFIELD
Each time a unit moves, a Minefield roll must be made for it, adding +1 to the roll if
the unit is from the Attacker’s army, and adding +1 to the roll if any models in that
unit have an augury scanner. On a 1-3, that unit has triggered a section of mines.
That unit suffers D6 Strength 5 AP 4 hits, allocated by the controlling player.
Any of the Defending player’s units which are following a Minesweeper unit
add +2 to Minefield rolls made for them. A model is following a Minesweeper
unit if a straight line can be drawn between the base of every model in that unit
and the Defender’s battlefield edge and that line passes within 1" of a model in a
Minesweeper unit.
CORPSE-STREWN
Each time a unit declares a Charge, the entire unit applies a modifier of -2 to its
Charge Distance. In addition, each time a model is removed as a casualty as a result
of the Blasted Minefield rule, all models in each friendly unit within 6" of any of that
removed model suffer a -1 penalty to their Leadership Characteristic until the start of
the controlling player’s next turn.
WORLD EATERS DESPOILER
DESPOILER KHARNETH
XIITH LEGION, WORLD EATERS
ASPIRANT CHAMPION, DEFENCE OF DEITUS
PANOPLY OF WAR
MkIII pauldron:
Armoured pauldron plate bearing the
armourial symbol of the XIIth Legion,
World Eaters.
MkVI ‘Heiros’ pattern chainsword:
Standard issue Legion chainsword,
salvaged from the fallen of Deitus.
1. 2.
LEGIONES ASTARTES: SHATTERED LEGIONS
LEGIONES ASTARTES
Shattered Legions
THE SHATTERED LEGIONS
Across the galaxy, Legiones Astartes warriors who had become severed from their Legion, “I have under me a fractious
either forcefully or voluntarily, banded together to form ad hoc strike forces. For most, collective of Legionaries.
this was a practical solution, allowing them to continue the fight as best they could. While the status of the
These formations were generally formed of a collection of warriors from several Legions, Ravenlord is unconfirmed,
resulting in chimaeric tactics led by the warriors who made up the bulk of the force, but those of my own Legion
influenced by the other Legionaries who fought alongside them. advocate for making speed
for Deliverance, seeking
In this section you will find rules for creating Shattered Legions Detachments, the truth in the rumours of
allowing you to mix the influences of several Legions in each unit in your army. his demise. Those of the Xth
These units will then behave on the battlefield according to which Legion forms Legion understandably seek
the majority of the unit. As warriors fall, the Legion in the majority in that unit may vengeance against the IIIrd,
change, meaning that casualty removal forms a key tactical part of influencing the insisting we hasten to strike
rules your units benefit from. at their recruitment centres
in the Aquitane Sector.
The sons of Vulkan, in the
DESIGNER’S NOTE: RULES INTERACTIONS wake of the betrayal levelled
The Shattered Legions are a mix of Legions with varying priorities and agendas. against us, instead seek a
The following rules have been designed to reflect this, and allow you to return to Terra, as the only
represent the internal politics of these formations in your games. As such, you confirmed loyal bastion. All
will find the following rules are more complex than those used by other Factions these considerations make no
or Subfactions within Warhammer: The Horus Heresy. The first few battles account for any foes we may
fought with one or more players using these rules will likely progress slower encounter along our route
than normal, and as such we recommend these rules be used for casual games, or the desperate condition
rather than in a competitive environment, or where a time limit is a factor. We of our stocks of munitions
also do not recommend them for Tournament play, where the complicated and supplies. We may
interactions may cause confusion with an opponent unfamiliar with these rules. instead hope to uncover an
isolated supply centre before
After selecting your Shattered Legions army, you may also find it useful to make enacting our vengeance upon
a ‘cheat sheet’ with a summary of the rules for your selected Legions, and the the Traitors.”
potential combinations as a quick reference.
Audio log from wreck of
the frigate Corax’s Lament,
recovered from the
Jadarn Nebula, c.M.33
LEGIONES ASTARTES
‘SHATTERED LEGIONS’ STRIKE FORCE
Force estimation compiled from station security systems during the raid on Traitor-held Perdoxon V orbital supply
platform. Subsequent investigations suggest there were no survivors amongst the Word Bearers garrison force.
Strike force commander identified as Bahan Khan of the White Scars Brotherhood of the Dying Sun.
Also identified are Garran Torvig of the Iron Hands Clan Atraxii and Korsiron of the Thousand Sons.
Intermixed unit utilising Legion Intermixed unit utilising Legion Intermixed unit utilising Legion
Tactical Squad configuration. Despoiler Squad configuration. Terminator Squad configuration.
Contemptor Dreadnought identified Intermixed unit utilising Legion Contemptor Dreadnought identified
as Bhesir of the Iron Hands. Terminator Squad configuration. as Khulan of the White Scars.
Intermixed Rapier support unit. Utilised in the breaching of Sector 7/a hangar bulkhead.
Thunderhawk pattern gunships identified delivering troops to spinward supply hub before striking at Traitor-held positions
in the upper command spire. Upper command spire severed from station before being destroyed by missile barrage.
Every model in this Detachment must represent one of your selected Legions. A
model ‘represents’ a Legion when it clearly displays the Legion iconography and
heraldry of that Legion. If any model does not clearly display iconography or colours
that obviously identify it as a member of a single specific Legion, then it represents
no Legion and is not counted for determining the Majority or Minority of a unit
(see page 135 ). The number of models in a unit that represent each Legion is at your
discretion, but each unit on your army roster must contain models representing
as many of your selected Legions as possible (e.g., a unit with two models must
represent two different Legions and a unit of three or more models must contain at
least one model representing each selected Legion).
Models with the Independent Character special rule can select options (excluding
Legiones Consularis upgrades) from the Armoury page of the Legion they are
representing as if they had the equivalent version of the Legiones Astartes (X) special
rule. For example, a model with the Independent Character special rule that is
representing the Imperial Fists Legion could select options from the Armoury of the
Imperial Fists pages of Liber Astartes as if they had the Legiones Astartes (Imperial
Fists) special rule. Note that restrictions based on Allegiance will still apply.
LEGIONES ASTARTES (SHATTERED LEGIONS)
All models with this special rule are subject to the following provisions:
• Legion Veteran Squads with this special rule may be selected as Troops choices and gain the Line Unit Sub-type.
• Any unit with this special rule that selects a Dedicated Transport gains the Support Squad special rule.
• No unit or upgrade may be selected that is restricted to a specific variant of the Legiones Astartes (X) special rule,
excluding Legiones Astartes (Shattered Legions), unless another rule states otherwise.
PANOPLY OF WAR
MkVI armoured pauldron:
Armoured pauldron plate bearing the armourial
symbol of the Vth Legion, White Scars.
Sol-militaris type-beta fragmentation/
dispersion grenade (left); Sol-militaris type-beta
anti-material shaped charge ‘krak’ grenade
(right)
1. 2.
MUTABLE TACTICS
In the following section you will find Mutable Tactics traits for each Legion that can
be represented in your Shattered Legions force. Each set of Mutable Tactics traits has
four rules, each of which may apply to a unit that contains models representing that “It was before the dawn on
Legion, based on whether that Legion is in the Majority in that unit, in the Minority the third day that they came,
in that unit, or represented by a model with the Independent Character special rule. their footfalls echoing like
Each set of Mutable Tactics traits also details a Flaw which may apply to the unit thunder across the blasted
under certain circumstances. plain of no man’s land. They
cared not to seek cover from
Hero Traits our sentry guns and our
Models with both the Legiones Astartes (Shattered Legions) and Independent sniper’s fire ricocheted from
Character special rules gain the 'Hero' trait for the Legion they are representing. If their inviolable armour plate
such a model joins a unit composed entirely of models with the Legiones Astartes like droplets of rain. This
(Shattered Legions) special rule, it is also bound by the ‘Major’ and ‘Minor’ traits that was not what terrified the
apply to that unit, as well as any ‘Flaw’ traits. men most though, instead it
was the pace at which they
Models with the Vehicle Unit Type can never benefit from Hero traits. advanced. They did not run
nor even hasten their strides
Major, Minor and Flaw Traits but with cold detachment
Models with the Legiones Astartes (Shattered Legions) special rule, but not the they simply walked upon our
Independent Character special rule, gain traits depending on both the Legion that defences in silence and only
they represent and the composition of the unit that they are part of: then did they open fire, their
guns speaking where their
• All models with the Legiones Astartes (Shattered Legions) special rule in a unit voices did not.”
composed entirely of models representing a single Legion gain the Minor benefits
shown under the Mutable Tactics traits for that Legion and suffer from the Flaw Testimony of
listed for that Legion. Auxiliary Sillo, only
• All models with the Legiones Astartes (Shattered Legions) special rule in a unit known survivor of the
composed of models representing two or more different Legions gain the Major Dorth Massacre
benefit from the Mutable Tactics traits for the Legion represented by the majority
of models and the Minor benefit from the Mutable Tactics traits for the Legion
represented by the minority of models in that unit. In addition, all models with
the Legiones Astartes (Shattered Legions) special rule in that unit also suffer the
Flaw from the Mutable Tactics traits of the Legion with the minority of models in
the unit.
• Units composed of a single model, or units that are split after deployment (such as
a Legion Contemptor Dreadnought Talon) with the Legiones Astartes (Shattered
Legions) special rule, gain the Minor Mutable Tactics trait of the Legion they
represent and also the Flaw of the Legion they represent.
Note that as detailed above, the Majority and Minority Legions in a unit are
determined at the start of the Phase, and so the benefits gained will not change and
Majority and Minority Legions do not need to be recalculated during a Phase as
casualties are removed.
Where the effects of a Mutable Tactics trait contradict another, Flaws take priority
over all other traits and Major traits take priority over Minor traits. If a trait
requires a Leadership test to be taken for a unit which does not have a Leadership
Characteristic, treat that unit’s Leadership Characteristic as ‘10’.
MUTABLE TACTICS IN ACTION
The following examples demonstrate how Mutable Tactics are utilised and how the
Mutable Tactics traits which apply to a unit can change from one phase to the next,
“Darker now is this realm as models from that unit are removed as casualties.
of ours, that a man seeks
to shed the blood of his kin
in emulation of those that
were intended to protect us.
Do not seek to act as they
do and do not venerate their
murderous deeds. Monsters
are those that the false
Emperor has made and sent
forth to do his bidding.”
Fig. 1
This example shows a Legion Tactical Squad from a Shattered Legions Detachment
representing the Iron Hands, Salamanders and Raven Guard at the start of the
opponent’s Shooting phase. At the start of this Phase, the Iron Hands and Raven
Guard have the same number of models, allowing the controlling player to select
which Legion is in Majority. The controlling player decides that the Raven Guard will
be the Majority Legion. The Salamanders have the fewest models in the unit and so
are the Minority Legion. As a result, during this Phase this unit will benefit from the
Raven Guard Major trait, the Salamanders Minor trait and the Salamanders Flaw.
“Of all the variants and
sub-patterns of bolter known
to be in use by the Legions,
all share a common trait in
their destructive effect upon
the human body. Issued
flak armour will provide
a modicum of protection
within the fragmentation
radius, perhaps against shell
shrapnel or even splintered
bone that is cast out by the
detonation of bolt shells,
however it will be easily
Fig. 2 overcome by a direct hit.
In that Shooting phase the unit suffers two casualties, which are allocated to two As a matter of urgency, the
Raven Guard models by the controlling player. It also suffers a casualty from an standard doctrinal procedure
attack with the Precision Shots (X) special rule, which is allocated by the attacking should be adapted when
player to the Sergeant model from this unit. Despite these casualties, the unit passes faced with such a threat and
the required Morale check. the loss factor of any action
adjusted accordingly.”
Memorandum issued to
command elements of the
Hellos IV Militia Battalion
Fig. 3
At the start of the Assault phase, because of the casualties suffered in the Shooting
phase, the unit contains four Iron Hands, two Salamanders and one Raven Guard
models. As such, in that Assault phase, the unit will benefit from the Iron Hands
Major trait and the Raven Guard Minor trait, as well as the Raven Guard Flaw.
MUTABLE TACTICS TRAITS
On the following pages you will find the Mutable Tactics traits for each Legion. Each set of traits lists that Legion Hero
traits, Major traits and Minor traits, as well as their Flaw. These are used as described on page 137.
RUTHLESS PRECISION This model gains the Sudden Strike (1) special rule.
The Iron Warriors are adept at dismantling the war machines
of their foes with destructive volleys of firepower. SWIFT OF ACTION
The warriors of the Vth Legion move with a speed that belies
When making a Shooting Attack, this unit gains a bonus the heavy armour they wear.
of +1 to all Armour Penetration rolls, and a bonus of +1 to
To Wound rolls made against units with the Automata or Each time this unit runs, it gains the Shrouded (5+) special
Dreadnought Unit Types. rule until the start of the Active player’s next turn.
Models in this unit are considered to have a Leadership When Running, making Sweeping Advances or moving
Characteristic of 10 when resolving Morale checks in the as part of a Reaction, all models in this unit count their
Shooting phase. Initiative as 6.
At the start of the Fight sub-phase, if this unit outnumbers During a turn in which this unit successfully Charges,
the enemy models in that combat, models in this unit gain or is successfully Charged, all models in this unit gain
a bonus of +1 to To Hit rolls until the end of the Phase. a bonus of +1 To Wound when making attacks with
Models with the Bulky (X) special rule count as a number weapons that do not have the Unwieldy special rule.
of models equal to the value included as part of that
special rule. ENCARMINE GUILE
The Blood Angels are adept at striking the enemy from
TROPHY TAKERS unexpected quarters, slipping past their opponent’s guard to
The sons of the Night Haunter take vicious glee in cutting strike them down before they can prepare a defence.
down their fleeing foes.
During a turn in which this unit successfully Charged,
When making a Sweeping Advance with this unit, you can Blood Angels models in this unit gain the Hammer of
roll an additional D6 and discard one of them. Wrath (1) special rule.
This unit may not declare a Charge unless it outnumbers This unit must declare a Charge in any of the controlling
the target unit. Models with the Bulky (X) special rule player’s Assault phases if it is eligible to do so and there
count as a number of models equal to the value included is at least one model from any enemy unit within 12" and
as part of that special rule. In addition, if this unit is the line of sight of it.
loser in an Assault, it suffers an additional -1 penalty to the
resulting Morale check.
IRON HANDS WORLD EATERS
Recorded as one of the archetypal Shattered While the bulk of the World Eaters Legion
Legions forces (indeed it was Shadrak Meduson followed their Primarch to the side of the
of the Xth who coined the term for the force he Warmaster, others, such as Captains Varren
gathered to his banner), the Iron Hands allied themselves with or Ehrlen, held true to their oaths to the Emperor, turning
other Legions betrayed at Isstvan to strike back against the their fury against the Traitor forces alongside warriors of
Traitors. Many Traitor records show forces containing the the Loyalist Legions. Others, eager for bloodshed, found
sons of slain Ferrus Manus striking against isolated outposts themselves breaking away into smaller warbands, battling
or supply convoys, hampering the advance upon Terra. It alongside other Traitor forces in smaller numbers, seeking
is also recorded that following the death of their Primarch, only the release of battle.
others of his Legion cursed him for his weakness, joining the
Traitor cause, forming auxiliary forces fighting alongside CHAMPION OF THE ARENAS
elements of many Traitor Legions. Only the strongest and most wrathful rise to command of the
World Eaters.
CYBERNETIC DEVOTEE
In the wake of Ferrus Manus’ death, many veterans of the Iron This model gains the Rage (2) special rule.
Hands obsessively replaced their flesh with resilient bionics.
VIOLENT INTENT
This model gains the It Will Not Die (4+) special rule. The warriors of the XIIth Legion are impossible to restrain
once the prospect of violence presents itself.
UNLEASH THE STORM
The Iron Hands utilise their augmented resilience to When making a Charge roll for this unit, roll one
overwhelm their foes in close range firefights. additional D6 and discard one of the results.
Each time a model in this unit makes a Shooting Attack RAGING SLAYERS
that targets a unit within 12", it gains a bonus of +1 to all Warriors of the World Eaters frequently fight on after
To Wound rolls made during that Shooting Attack. suffering wounds that would kill another Legionary, inspiring
their fellows with their fortitude.
IRON RESOLVE
The warriors of the Xth shield their allies with their own During a turn in which this unit successfully Charges, the
resilient bodies and augmented armour. first failed Armour Saving throw for this unit in that Fight
sub-phase is ignored (this has no effect if the weapon’s
Each time a Shooting Attack is allocated to an Iron Hands Armour Piercing value is equal to or lower than the
model in this unit, that model gains the Feel No Pain (5+) model’s Armour Save).
special rule against that attack.
BERSERKER FRUSTRATION
OVERLY CAUTIOUS When denied an opportunity to confront their foe blade to
After the massacre at Isstvan V, the sons of the Gorgon were blade, the World Eaters strain at the leash, unable to focus.
notably reluctant to overextend their forces.
If this unit is within 12" of an enemy unit and a Charge is
This unit may not Run or make Sweeping Advances. not declared for it during the controlling player’s Assault
phase, the controlling player must make a Pinning test for
this unit.
ULTRAMARINES DEATH GUARD
While the bulk of the Ultramarines Legion was The Death Guard Legion was ever at the
gathered at Calth prior to the Word Bearers’ forefront of the Traitor cause and among
attack there, many smaller forces found the most dedicated of Horus’ followers.
themselves isolated by the emergence of the Ruinstorm. Mortarion’s sons were often assigned to the most brutal war
The largest such force was led by Captain Odenathus and zones and most stubborn opponents, suffering such terrible
combined the remnants of the Ultramarines 7th Company losses for the Traitor cause they were often forced to fight
with other surviving Loyalist cadres, most well known for in mixed forces to complete otherwise impossible missions.
their recapture of Honourum in the waning years of the Perhaps because of this, rogue elements of the Legion, such
Horus Heresy. Other forces, twisted or corrupted by the as those under Captain Surtha’s Eradication Cadre, persisted
malefic energies unleashed upon them, fought against their across the Imperium. They fought alongside Loyalists from
brethren at Calth before escaping alongside the fleeing other Legions in defiance of the Warmaster and their own
Word Bearers. These continued to strike at Loyalist holdings Primarchs who had betrayed the Imperium, and in service
throughout the Horus Heresy, alongside numerous forces of their own survival amid the tumult and slaughter of the
under the banner of the Warmaster. Horus Heresy.
This model gains the Stubborn special rule. This model gains the Feel No Pain (5+) special rule.
Each time this unit makes a Shooting Attack as part of a Non-Vehicle models in this unit gain a 3+ Invulnerable
Reaction, add +1 to To Hit rolls for that Shooting Attack. Save against Wounds suffered as a result of Dangerous
Terrain tests.
STRICT CHAIN OF COMMAND
While the discipline of the Ultramarines is legendary, UNHURRIED DEATH
on occasion it leaves them unable to react to swiftly To their allies, the Death Guard appear almost ponderous,
changing circumstances. advancing without hurry so sure they are of victory.
Each time this unit is selected to make a Reaction, make When this unit Runs, makes a Sweeping Advance or
a Leadership test for this unit before expending a point moves as part of a Reaction, models in this unit are
from your Reaction Allotment. If this Test is failed, that treated as having an Initiative Characteristic of 2.
unit cannot make a Reaction during this Phase.
THOUSAND SONS SONS OF HORUS
Following their Legion’s shattering at Prospero, Despite their Primarch instigating the galaxy-
the remnants of the Thousand Sons scattered wide conflict, not all of the Sons of Horus
across the galaxy. While many were gathered turned from the Emperor. Many, especially
to their Primarch , many more small groups or even single Terran veterans, remained loyal to the Imperium, casting
warriors joined with other forces on both sides of the conflict. off their sea-green panoply and repainting their armour in
the colours of the Luna Wolves, before taking the fight to the
MASTER OF FARSEEING Traitors alongside other Loyalist forces. Other Sons of Horus
This warrior has spent long hours scrying the future. found themselves assigned to fight alongside other Traitor
Legions, either as direct representatives of their Primarch
This model gains the Psyker Unit Sub-type and the or to ensure loyalty in other forces lacking a single unifying
Divination Psychic Discipline. presence.
One non-Vehicle Thousand Sons model in this unit gains This model gains the Furious Charge (1) special rule.
the Prosperine Wrath Psychic Weapon, and is treated as
having the Psyker Unit Sub-type for the purposes of using PUNISHING VOLLEY
it (note that this does not give that model access to any The Sons of Horus excel in point-blank engagements, blasting
other Psychic Disciplines). their shocked foe in close quarters.
Prosperine Wrath (Psychic Weapon) Each time a model in this unit makes a Shooting Attack
Weapon Range Str AP Type that targets a unit within 12", it gains a bonus of +1 to all
Prosperine Wrath 24" * 3 Assault 1, To Hit rolls made during that Shooting Attack.
Rending (6+),
Psychic Focus LEGACY OF BRUTALITY
Those of the XVIth Legion know that their skill at arms counts
*The Strength Characteristic of this Psychic Weapon is equal for more than mere numbers.
to 3 plus the number of Thousand Sons models in this unit, to
a maximum of Strength 10. At the start of the Fight sub-phase, if this unit is
outnumbered by enemy models in that combat, models in
Psychic Focus: Before making any To Hit rolls with this this unit gain a bonus of +1 to To Hit rolls until the end of
weapon, the Psyker must make a Psychic check. If the the phase. Models with the Bulky (X) special rule count as
Check is passed, then the Psyker may attack as normal a number of models equal to the value included as part of
using the profile shown for this weapon. If the Check is that special rule.
failed, then the Psyker suffers Perils of the Warp, and if the
model is not removed as a casualty then it may attack as TOWERING ARROGANCE
normal but may not use this weapon. It has been said of the XVIth that their pre-eminence breeds
a contempt for their foes, and a refusal to acknowledge
CONJURED ILLUSIONS their worth.
The sons of Magnus are able to create psychic facsimiles of
themselves, distracting their foes as they break away. Each time this unit is eligible to declare a Reaction to a
Shooting Attack or Charge declared by an enemy unit,
If this unit Falls Back from combat, models in this unit are if this unit outnumbers that enemy unit, this unit is not
treated as having an Initiative Characteristic of 6 for the eligible to make a Reaction. Models with the Bulky (X)
purposes of Sweeping Advances. special rule count as a number of models equal to the
value included as part of that special rule.
UNDISCIPLINED MYSTICS
Any lapse in the careful enumerations of the Thousand Sons
can unleash the fury of the Warp upon them.
This model gains the Stubborn special rule. This model gains the Battle-hardened (1) special rule.
During a turn in which this unit has successfully Charged, When a model in this unit makes a Shooting Attack,
if it is part of a combat that results in a draw, then a side attacks made with weapons with the Flame, Melta, Plasma
that includes this unit is counted as having won the or Volkite types gain a bonus of +1 To Wound.
combat by 1 point. If both sides include models with this
special rule then the combat remains a draw. STEADFAST BULWARK
Obstinacy ran through the blood of the sons of Nocturne,
RIGHTEOUS DETERMINATION their refusal to fall an inspiration to all.
The sons of Lorgar bestride the battlefields of the galaxy
secure in their purpose. During a turn in which this unit is successfully Charged,
all models in this unit gain the Feel No Pain (5+) special
When making a Morale check or Pinning test for this unit, rule until the end of the turn.
roll one additional D6 and discard one before determining
the result. PRUDENT FIGHTERS
What some may call a lack of ruthlessness, the Salamanders
ETERNAL PENITENTS would call an appropriate level of caution.
Penance has a symbolic value of its own.
This unit may not declare Shooting Attacks or Charges
When this unit fails a Leadership test, Morale check or that target units that are Falling Back and may not make
Pinning test, it suffers one automatic Wound with no Sweeping Advances.
saves or Damage Mitigation rolls of any kind allowed.
RAVEN GUARD ALPHA LEGION
In the wake of the massacre at Isstvan V, the The Alpha Legion, long practised in small-
Raven Guard Legion was smashed asunder. scale deployments, continued to operate in
While the bulk of the survivors found their this manner during the Horus Heresy. Many
way back to Corax and Deliverance, others found themselves Loyalist and Traitor strike forces are noted as containing XXth
rescued by other Loyalist forces, seeing out the conflict Legion elements, even in war zones which would bring them
fighting side by side with these new brothers in arms. Others, into conflict with other Alpha Legion forces. It has been noted
such as the Legionary Alastor Rushal or Captain Rovac that many of these forces appeared to have different objectives
and his 44th Armoured Company, saw their only chance for to their erstwhile allies, discarding or even eliminating them
survival in throwing in their lot with the Traitors. These once their task was completed.
saw out the remainder of the conflict fighting alongside the
Legions who had slaughtered their brothers. MASTER OF SUBTERFUGE
Secrets and lies come easily to the sons of the Hydra.
SCION OF THE SHADOW MASTER
This warrior has fought among the deadly Mor Deythan, and This model gains the False Colours special rule (see Alpha
their every action is executed with utmost precision. Legion Saboteur Consul, Liber Hereticus).
This model gains the Precision Shots (6+) and Precision ASSASSINATION TACTICS
Strikes (6+) special rules. The Alpha Legion have long studied even the most obscure
uniform markings of their brother Legions, allowing them to
EXPERT SNIPERS identify their commanders before striking them down.
Even when fighting among their brother Legions, the Raven
Guard’s affinity for decapitation strikes remain. During a turn in which this unit has successfully Charged,
Alpha Legion models in this unit have the Precision
Each time this unit makes a Shooting Attack (excluding Strikes (5+) special rule.
attacks made with Heavy or Ordnance weapons), the
controlling player can allocate the first Wound. MASTERS OF MISDIRECTION
The Alpha Legion are experts at utilising distraction and
MASTERS OF OBFUSCATION obfuscation to advance on the foe.
The Raven Guard never remain in place for long, leaving
enemy troops struggling to identify their true position. If an enemy unit makes a Shooting Attack that targets this
unit, and there is another eligible target unit that is closer
Each time an enemy unit makes a Shooting Attack that to the enemy unit making the Shooting Attack, models
targets this unit, if the closest model in this unit is more in this unit gain the Shrouded (6+) special rule for the
than 18" away, all models in this unit have the Shrouded duration of that Shooting Attack.
(6+) special rule against that Shooting Attack.
LOOK AFTER THEIR OWN
SHADOWKIN The warriors of the XXth have an uncanny knack to preserve
The Raven Guard have an affinity for the shadows, a sense of their own lives at the expense of those they fight alongside.
unease pervading them when caught in the open.
When allocating Wounds to models in this unit, the
Each time this unit makes a Morale check, if it is not controlling player must allocate Wounds to a non-Alpha
wholly within a zone of Area Terrain, subtract -1 from the Legion model if possible.
Leadership Characteristic of models in this unit.
RAVEN GUARD APOTHECARY
APOTHECARY AIDO NECHARRI
XIXTH LEGION, RAVEN GUARD
INCORPORATED INTO THE IMPERIAL REPRISAL FLEET
PANOPLY OF WAR
MkVI pauldron:
Armoured pauldron plate adorned with
a variant of the Apothecarion’s double
helix symbol.
Sol-militaris pattern MkIII chainsword:
Standard Assault Legionary issue
chainsword with perma-etched XIXth
Legion and Apothecarion emblems.
1. 2.
LEGIONES ASTARTES: BLACKSHIELDS
LEGIONES ASTARTES
Blackshields
BLACKSHIELDS
Blackshields are those Space Marines that chose to leave their Legions and abandon their Primarch to form new warbands
centred around a shared ideal or bond. These warbands fought for both sides and caused as much chaos and destruction as any
of the larger Legions, often turning isolated sectors into charnel houses as they pursued their own goals.
These rules are intended to allow players to field Detachments of Space Marines whose iconography, goals and methods
differ wildly from those of the established Legions. Whether they are outcasts and renegades or splinter factions of the
other Legions is defined by the Oaths selected for them and the manner in which they are modelled and painted.
These rules define ‘Blackshields’ as a separate Faction, which can be selected as part of an army of either Allegiance, but
must form a separate Detachment within that army. As most Blackshields warbands were relatively small, these rules
are intended for use either as Allied Detachments in a larger force or as the Primary Detachment in smaller games, with
armies of less than 3,000 points. Players are, of course, free to use such a force as the Primary Detachment in larger
games, but may find that their more limited choice of units puts them at a disadvantage against other Factions.
When selecting a Detachment using the Legiones Astartes Army List, the controlling player may choose ‘Blackshields’
as the value of X in the Legiones Astartes (X) special rule for that Detachment. Such a Detachment has the ‘Blackshields’
Faction and is selected as normal using the Legiones Astartes army list, but may not use any Rites of War or any units
that require a specific version of the Legiones Astartes (X) special rule other than Legiones Astartes (Blackshields).
The Legiones Astartes (Blackshields) special rule presented below, includes several additional clauses which apply to
all models with that special rule. These rules include a single main rule, with several additional rules that give models
with the Legiones Astartes (Blackshields) special rule access to a number of new options and Warlord Traits. In addition,
models with the Legiones Astartes (Blackshields) special rule gain access to a single Advanced Reaction which may be
used once per battle.
BEHOLDEN TO NONE
When included in an army as part of a Primary Detachment, models with this special rule are counted as having
both Loyalist and Traitor Allegiances by any special rule that targets Allegiance. However, when included as an
Allied Detachment or other non-Primary Detachment, models with this special rule are only considered to have
the same Allegiance as the Primary Detachment. In addition, a Blackshields Detachment is always counted as
Distrusted Allies to any other Faction and counts all other Factions as Distrusted Allies. They may not be used in an
army that includes a Detachment that is considered ‘Agents of the Emperor/Warmaster’ (such as the Legio Custodes
or the Sisters of Silence).
In campaign games, where Allegiance has consequences for the linked series of battles being played (to determine
whether the campaign is won by Traitors or Loyalists), an army with a Blackshields Primary Detachment must
declare an Allegiance at the start of the campaign and use that Allegiance for all battles played and may not switch
between battles.
No Lords, no Masters – This Advanced Reaction may be made once per battle during the opposing player’s Assault
phase when any enemy unit that includes any model with the Primarch Unit Type, Unique Unit Sub-type, the
Master of the Legion special rule, or that has been selected as an army’s Warlord, declares a Charge targeting a
friendly unit under the Reactive player’s control that is composed entirely of models with the Legiones Astartes
(Blackshields) special rule. If the Charge is successful, then all models in the unit that was Charged gain the Fearless
special rule for the duration of that combat, and any model in the unit that was Charged that is in base contact or
Engaged in a Challenge with any enemy model with the Character Unit Sub-type gains +1 Attack, or if that model
also has the Unique Unit Sub-type, gains +2 Attacks for the duration of that combat.
BLACKSHIELDS WARLORD TRAITS
A Warlord with the Legiones Astartes (Blackshields) special rule may select a Warlord Trait from among those listed
below instead of selecting one of the Core Warlord Traits.
Blackshields Captain
(accompanied by company
staff cadre)
The Fangs of the Emperor are one of the largest Blackshields forces known to have been continuously active for
much of the Horus Heresy. At their peak they numbered more than a thousand warriors with both starships and
super-heavy vehicles as part of their armoury, and are rumoured to have received support and intelligence from
senior figures within the Divisio Militaris. Indeed, the Fangs of Emperor were on occasion joined by figures of
import, often at the orders of the Sigillite on Terra in order to aid with specific missions. The most well known of
these figures was the assassin operating under the persona of Unvacar Noon.
Given their high casualty rate, the Fangs of the Emperor maintained a limited pool of field officers. Many of these
were not traditional Legion officers, but simply the most efficient killers granted authority by Haar over their battle-
brothers. They also maintained a limited pool of armour, as damaged tanks were difficult for the nomadic force to
repair, limiting their use to key engagements only. Conversely, they are the only known Blackshields force to field
Ordinatus war engines, though these are only recorded as taking the field on three known occasions.
‘PHAETHONII’
Attached fleet elements were under the direct command of Endryd SUPPORT COMPANY
Haar and not linked to any existing Imperial battlefleet. Unlike many (150-200 Blackshields Legionaries)
other Imperial navy ships operating alongside Legiones Astartes
elements, those attached to the Fangs of the Emperor were each
assigned a Space Marine commander to see to the loyalty of the crew
and to maintain discipline in often extreme combat situations. Blackshields Forge Lord
INFIRMITY OF PURPOSE
The Oaths of Vengeance and Wrath define the very core of each Blackshields warband and once decided should
not be changed from battle to battle in order to gain an advantage over specific opponents. As such, when creating
an Army Roster for a Blackshields force to be used in a battle, the Oaths selected should be recorded before any
opponents are decided and the composition of an opponent’s army is seen.
Whenever a unit composed entirely of models with this A unit that includes any models with this Oath which
Oath is called upon to take a Morale check* for any reason fails a Morale check caused by casualties inflicted by an
and in any Phase, no dice are rolled and the Check is enemy Shooting Attack does not Fall Back but instead
considered to have been automatically passed. However, makes a Consolidate move. Additionally, if such a unit
the unit must instead immediately suffer D3 Wounds makes a successful Charge after suffering any casualties
against which only Invulnerable Saves may be taken, but due to an enemy Reaction triggered by that Charge, then
no other Saving Throws or Damage Mitigation rolls, each Wound inflicted by the Reaction is counted towards
these Wounds being allocated by the controlling player. the controlling player of the Charging unit’s score used
Additionally, when a unit composed of models with this to determine which side has won the resulting combat.
Oath is entirely removed as casualties, no opposing player However, at the end of any of the controlling player’s
may score Victory points for its removal (this includes for turns after Game Turn 1, any unit that includes one or
Secondary Objectives such as Slay the Warlord). more models with this Oath that is not locked in combat
and was not part of a combat in that same player turn
*This affects only Morale checks and not Pinning tests, suffers a single Wound against which only Invulnerable
Psychic checks or any other kind of Leadership test. Saves may be taken, but no other Saving Throws or
Damage Mitigation rolls, these Wounds being allocated by
OATH: THE SPOILS OF VICTORY the controlling player.
Some warbands, having abandoned their oaths of loyalty,
fought only for their own gain. They descended on the weak
to loot and pillage, marauders and pirates in a galaxy of ruin
where no hand enforced any law save that of the blade.
A unit that includes any models with this Oath may not
make Sweeping Advances. However, whenever such a unit
would otherwise be eligible to and capable of† making a
Sweeping Advance, the controlling player must instead
roll a D6. On the result of a 4+, the controlling player
gains 1 Victory point.
†
Note that units that are not normally allowed to make a
Sweeping Advance, such as models with the Heavy Unit Sub-
type or that have Legion Cataphractii Terminator Armour,
gain no benefit from this Oath.
OATH: THE FLESH IS WEAK OATH: THE LEGACY OF NIKAEA
Freed from the laws of Emperor and Warmaster alike, many Some Blackshields embraced the psychic powers that had once
warbands of the Blackshields turned to technology long been forbidden – such warbands were dangerous in battle but
forbidden to enhance their fighting ability. As their lonely new prone to self-destruction as they abused their power.
war ground on they replaced weak flesh with uncaring metal,
until little of what they had once been remained. Any model with this Oath and the Character Unit Type
may be given the Psyker Unit Sub-type and gains the Warp
All models with the Infantry or Cavalry Unit Type in a Torrent Psychic Weapon*. A model with this Oath and
Detachment with this Oath are instead counted as having with both the Character Unit Type and the Independent
the Automata Unit Type and gain the Feel No Pain (5+) Character special rule, gains the Warp Torrent Psychic
special rule. In addition, during the controlling player’s Weapon* and may pay an additional cost of +25 points
Shooting phase, a unit that includes any models with this per model to also select one Psychic Discipline from those
Oath must attempt a Shooting Attack if there is an enemy presented in the Horus Heresy: Age of Darkness rulebook. If
unit within range, and must target the closest enemy unit this Oath is selected, then at least one model selected as a
possible that is within its line of sight and is a valid target HQ choice must be given the Psyker Sub-type and at least
for a Shooting Attack. If two or more targets are equally two other models with the Character Unit Sub-type must
close then the controlling player chooses which will be the be given the Psyker Sub-type.
target of a Shooting Attack. If no weapon in the attacking
unit is capable of Wounding or causing a Glancing Hit or Note that models with this Oath do not gain access to
Penetrating Hit to a potential target unit, then that target the Aetheric Lightning Pyschic Weapon, unless another
unit may be ignored if there is another potential target in special rule would grant it to them or if they gain the
range and line of sight of the attacking unit. Any model Psyker Unit Sub-type from another source, such as the
in a Detachment with this Oath that has the Psyker Unit Librarian Consul upgrade.
Sub-type loses that Sub-type and may not use Psychic
Weapons or Psychic Powers. *This does not grant the model access to any Psychic
Disciplines and they may not select further Psychic Weapons
Any model in a Detachment with this Oath that has the or Powers.
Transport Unit Sub-type gains the Augmetic Transport
Bay special rule. Warp Torrent (Psychic Weapon)
Freed from restriction, those that opened their minds to the
Warp found they could channel near-endless torrents of
AUGMETIC TRANSPORT BAY power – as long as they were willing to pay the price.
These vehicles have been refitted to serve the needs of
creatures no longer hindered by the weaknesses of flesh Weapon Range Str AP Type
and blood. Warp Torrent
- Torrent 12" 5 5 Assault 2,
A model with this special rule may only be Embarked Deflagrate,
upon by models that previously had the Infantry Unit Malignant
Type, but have had it replaced with the Automata Force
Unit Type by The Flesh is Weak (Oath of Vengeance - Malignant 12" 5* 3 Assault 2*,
and Wrath). A model with this special rule also Deflagrate,
increases its Transport Capacity by 3. Malignant
Force
CLONE
Cloning, though efficient, quickly reduces the stock produced to stumbling drones all
but incapable of independent thought. Such deviancy can produce vast armies, but
they are but poor copies of the original.
All models with this special rule that do not also have the Character Unit Sub-
type must reduce their Leadership and Initiative Characteristics by -1 and gain
a Damage Mitigation roll of 5+ against all Wounds that do not inflict Instant
Death – this is known as a Cloned Resilience Damage Mitigation roll and does
not stack with any other Damage Mitigation roll. A unit that includes one or
more models with this special rule may not make Reactions, but may also never
be Pinned.
ABERRANT
Forced replication of the progenoid is a dangerous endeavour, for it always results
in unintended mutation of the recipient and increases the chance of fatal rejection
tenfold. Those that survive implantation will be half-mad beasts, little more than
weapons to be unleashed upon the foe.
All models with this special rule that do not also have the Character Unit Sub-
type must reduce their Leadership and Ballistic Skill Characteristics by -1 but
increase their Strength Characteristic by +1 permanently, and after making
a successful Charge gain an additional +1 bonus to Strength until the end of
that player turn. A unit that includes any models with this special rule that
begins the Assault phase within 12" of one or more enemy units must have a
Charge declared for it, though the controlling player may choose the target of
this Charge.
OATH: IN DISGRACE ALL ARE EQUAL OATH: PRIDE IS OUR ARMOUR
Many Blackshields warbands are little more than disparate Whether Terran recruits from the original Crusade fleets,
associations of the lost and the fallen, with little direction or battle-scarred survivors of the Great Crusade or elite warriors
leadership other than war and battle. Composed of dozens of from the far-flung Legion home worlds, some Blackshields
petty warlords, such forces are powerful but divided, for each bands were composed only of the most renowned veterans of
fellowship follows only the commands of its own chief and their Legion.
cares not for any greater strategy.
Any Legion Veteran Squads in either a Primary
A Detachment with this Oath is not permitted to Detachment or an Allied Detachment with this Oath
include any HQ choices, but is not required to select a may be upgraded for +50 points per unit, gaining the Line
Compulsory HQ choice, nor may it include a Warlord. Unit Sub-type and the Heart of the Legion and Fury of
However, all models in the Detachment with the the Legion special rules. However, a Detachment with
Character Unit Sub-type gain +1 Leadership, +1 Wound this Oath may not include any Troops choices, and all
and +1 to one of the following Characteristics (which Troops slots are removed from the Force Organisation
must be noted on the army roster before the battle begins chart for this Detachment. As such, the Detachment is no
and any models are deployed, but each model may have longer required to select any Compulsory Troops choices,
a different characteristic selected for it): Weapon Skill, but one existing Elites slot for that Detachment is now
Ballistic Skill, Strength or Initiative. considered to be Compulsory. Additionally, a Detachment
with this Oath may include two additional Elites choices
All models in a Detachment with this Oath that do not – this applies to both Detachments selected as a Primary
have the Character Unit Sub-type suffer a penalty of -1 to Detachment and those selected as Allied Detachments.
their Leadership Characteristic.
*A Legion Vigilator may exchange their Master-crafted Nemesis bolter for a Xenos
deathlock for no additional cost.
Xenos Armoury
Many diverse clades of xenos technology exist, most incomprehensible to human artificers
and often deadly to those that attempt to operate them. Those few that can be bent to
human use are largely referred to simply as ‘xenos weapons’ regardless of their origin, for
few are desperate enough to make use of such heinous devices.
Lethal Exposure: If a unit makes attacks with one or more weapons with this special
rule as part of a Shooting Attack in any Phase, including as part of a Reaction, roll a
D6. If the result of this roll is equal to or less than the number of weapons in the unit
with the Lethal Exposure special rule, the unit suffers a single Wound with no Saves
or Damage Mitigation rolls allowed – this Wound is allocated to any model in the
unit by the controlling player.
OATH: THE WEAPONS OF DESPERATION
This band of Legiones Astartes warriors makes no use of the common weapons of their brethren, whether having purposefully
cast them aside as tainted by the sins of their fellows or having been imprisoned and forcefully deprived of them. Returned to
the fight, they are forced to make use of lesser weaponry, wielding mortal longarms as though they were but pistols and making
desperation into a virtue. For amid the ceaseless carnage of the Horus Heresy, even the least of weapons fed the slaughter taking
place on battlefields across the galaxy.
All models in a Detachment with this Oath and the Infantry Unit Type must exchange* any bolters and bolt pistols they
have for one of the following weapons, exchanging weapons on a one-for-one basis (for example, a model with this Oath
and a bolter and a bolt pistol must exchange both of those weapons, selecting two weapons from the following list in
exchange): autorifle, stubcarbine, shotgun, lasgun, lascarbine, laspistol or autopistol. When exchanging weapons, each
exchange may be for a different weapon, and squads and models do not have to receive the same weapon when making
multiple exchanges. When exchanging weapons for a unit of more than one model, for each three models in the unit,
one model may exchange a bolter for a heavy stubber instead of one of the other options listed above. A model with the
Independent Character special rule may always exchange a bolter for a heavy stubber.
All models that exchange one or more weapons due to the strictures of this Oath also gain the Desperate Measures
special rule.
*Note that this exchange takes place after any options are selected from a unit’s army list profile – for example, allowing models
from a Legion Veteran Squad to first upgrade a bolter to a plasma gun before any remaining bolters must be exchanged for other
weapons. However, a model with this Oath that has been given a bayonet or chain bayonet may not then exchange their bolter
for an autopistol or laspistol.
All weapons listed here are counted as ‘Auto’ weapons for those rules that affect such weapons:
All weapons listed here are counted as ‘Las’ weapons for those rules that affect such weapons:
Desperate Measures: A model with this special rule treats all weapons from the Armoury of Desperation that have the
Assault (X) type as if it were the Pistol (X) type, and all weapons from the Armoury of Desperation with the Heavy (X)
type as if they had the Assault (X) type (the value of X remains the same in all cases). Models with this special rule count
weapons from the Armoury of Desperation with the Rapid Fire type as if they had the Pistol 2 type instead.
BLACKSHIELDS CONTEMPTOR DREADNOUGHT
Artal Heloc bears the heraldry of the Ashen Claws upon the armour plating of the Contemptor pattern dreadnought
chassis within which he is interred. The history and circumstances that befell the warrior prior to the implantation of
his physical body within the dreadnought are unknown, as are the details of the Legion with which he fought.
Despite the mystery shrouding the warrior’s life, the Contemptor dreadnought was pict-captured in no fewer than seven
separate engagements with Loyalist forces deep within the Traitor-held territory to the galactic east of the Garmon
Cluster. A prolific campaign of traitorous fratricide was put to an end by the neutron laser blasts of a squadron of White
Scars Sabre tanks on the scorched wastes of Dellar IX.
LEGIONES AUXILIA
Legiones Auxilia
THE SOLAR AUXILIA LEGIONES AUXILIA
Dedicated supplementary forces drawn from among the Solar Auxilia to fight at the Legiones Astartes’ side, the Legiones Auxilia
served in spheres of warfare typically outside the Legions’ purview as well as those battlefield roles which proved ill-matched to
their patron Legion’s tactical proclivities. Whether a particular Legiones Auxilia cohort was awarded with Legion induction in
the aftermath of some triumph or was purpose-founded as an extension of the Legions’ military might, each would be shaped by
their relationship to their allotted Legion, occupying a unique place in the military structure of the Imperium.
THE LEGIONES AUXILIA (X) SPECIAL RULE An Allied Detachment drawn from the Solar Auxilia Army
The Legiones Auxilia (X) special rule is intended to List which has had a version of the Legiones Auxilia (X)
represent Solar Auxilia cohorts that fight alongside the special rule applied to it still belongs to the Imperial Army
forces of the Legiones Astartes during the Horus Heresy, Faction and the Solar Auxilia Sub-faction. However, it is
showcasing the unique specialisations, equipment and always considered to have the ‘Fellow Warriors’ level of
tactics they adopted in doing so. The Legiones Auxilia (X) Alliance with the Space Marine Faction whose Legiones
special rule may only be applied to an Allied Detachment Astartes (X) special rule shares the same value of X as
selected using the Solar Auxilia Army List and where the their Legiones Auxilia (X) special rule, unless they would
Primary Detachment’s Warlord has the Legiones Astartes already have the ‘Sworn Brothers’ level of Alliance.
(X) special rule. The Legiones Auxilia (X) special rule is
currently intended to be used alongside a Warlord with When an Allied Detachment drawn from the Solar Auxilia
a base version of the Legiones Astartes (X) special rule Army List has a version of the Legiones Auxilia (X) special
and may not be applied to an Allied Detachment selected rule applied to it then all models in the Allied Detachment
from the Solar Auxilia Army List in the same army as also gain that version of the Legiones Auxilia (X) special
a Detachment containing models with the Legiones rule. Additionally, if a unit which contains one or more
Hereticus (X), Legiones Astartes (Shattered Legions) or models with the Legiones Auxilia (X) special rule has at
Legiones Astartes (Blackshields) special rules. least one model within 12" of a friendly unit containing
one or more models with the corresponding Legiones
Each variant of the Legiones Auxilia (X) special rule is Astartes (X) special rule when that unit fails a Morale
associated with a Legiones Astartes (X) special rule which check, the unit containing models with Legiones Auxilia
has the identical value of X and can only be selected (X) is immediately Pinned.
alongside a Primary Detachment whose Warlord has this
corresponding Legiones Astartes (X) special rule – e.g.,
Legiones Auxilia (Dark Angels) and Legiones Astartes
(Dark Angels). Only one Legiones Auxilia (X) rule can be
applied to any one Allied Detachment selected from the
Solar Auxilia army list found in Warhammer: The Horus
Heresy – Liber Imperium and any subsequent publications
that add additional units to this army list. Any version of
the Legiones Auxilia (X) special rule being applied to an
Allied Detachment drawn from the Solar Auxilia Army
List must be selected during army selection and noted on
the army roster alongside any Cohort Doctrine selected
for the Detachment.
LEGIONES AUXILIA (X) VARIATIONS
The following list is composed of the variations of the Legiones Auxilia (X) special rule that may be applied to units in an
Allied Detachment selected from the Solar Auxilia army list.
PANOPLY OF WAR
Void armour shoulder markings:
9th Tercio numeral;
Inwit Phalangites armourial.
Lasrifle, Kalibrax IV pattern
1.
2.
LEGIONES AUXILIA (NIGHT LORDS) LEGIONES AUXILIA (BLOOD ANGELS)
An Allied Detachment selected from the Solar Auxilia An Allied Detachment selected from the Solar Auxilia
Army List and included in an army with a Primary Army List and included in an army with a Primary
Detachment whose Warlord has the Legiones Astartes Detachment whose Warlord has the Legiones Astartes
(Night Lords) special rule may be given the Legiones (Blood Angels) special rule may be given the Legiones
Auxilia (Night Lords) special rule. All units in an Allied Auxilia (Blood Angels) special rule. All units in an Allied
Detachment with the Legiones Auxilia (Night Lords) Detachment with the Legiones Auxilia (Blood Angels)
special rule are subject to the following effects: special rule are subject to the following effects:
PANOPLY OF WAR
Reinforced void armour shoulder markings:
Veletaris designation;
Excertus Imperialis icon.
Volkite charger, Mars ‘Aurora’ pattern
1.
2.
LEGIONES AUXILIA (ULTRAMARINES) LEGIONES AUXILIA (DEATH GUARD)
An Allied Detachment selected from the Solar Auxilia An Allied Detachment selected from the Solar Auxilia
Army List and included in an army with a Primary Army List and included in an army with a Primary
Detachment whose Warlord has the Legiones Astartes Detachment whose Warlord has the Legiones Astartes
(Ultramarines) special rule may be given the Legiones (Death Guard) special rule may be given the Legiones
Auxilia (Ultramarines) special rule. All units in an Allied Auxilia (Death Guard) special rule. All units in an Allied
Detachment with the Legiones Auxilia (Ultramarines) Detachment with the Legiones Auxilia (Death Guard)
special rule are subject to the following effects: special rule are subject to the following effects:
All models in a unit entirely composed of models Units containing one or more models with the
with both the Legiones Auxilia (Word Bearers) and Legiones Auxilia (Salamanders) special rule increase
Tercio special rules gain the Fleet (2) and Crusader the Cover Save they receive against Shooting Attacks
special rules for the duration of any of the controlling which draw line of sight through an intervening
player’s turns in which at least a single model from unit to a roll of 4+ as long as the intervening unit
the unit begins that turn within 12" of any friendly is entirely composed of models with the Legiones
model with the Legiones Astartes (Word Bearers) Astartes (Salamanders) special rule.
special rule.
LEGIONES AUXILIA (RAVEN GUARD) LEGIONES AUXILIA (ALPHA LEGION)
An Allied Detachment selected from the Solar Auxilia An Allied Detachment selected from the Solar Auxilia
Army List and included in an army with a Primary Army List and included in an army with a Primary
Detachment whose Warlord has the Legiones Astartes Detachment whose Warlord has the Legiones Astartes
(Raven Guard) special rule may be given the Legiones (Alpha Legion) special rule may be given the Legiones
Auxilia (Raven Guard) special rule. All units in an Allied Auxilia (Alpha Legion) special rule. All units in an Allied
Detachment with the Legiones Auxilia (Raven Guard) Detachment with the Legiones Auxilia (Alpha Legion)
special rule are subject to the following effects: special rule are subject to the following effects:
When a unit entirely composed of models with the When a unit entirely composed of models with
Legiones Auxilia (Raven Guard) special rule contains the Legiones Astartes (Alpha Legion) special rule is
at least a single model which can draw line of sight to selected as the target of a Shooting Attack during
a friendly model within 24" which has the Legiones the opposing player’s Shooting phase, the attacking
Astartes (Raven Guard) special rule and is drawn unit must first make a Leadership test as long as
from the same Army’s Primary Detachment, then there is a unit entirely composed of models with the
all models in the unit increase their Leadership Legiones Auxilia (Alpha Legion) special rule with at
Characteristic by +1 to a maximum value of 10. least one model within 12" of the targeted unit to
which the attacking unit can also draw line of sight.
If this Leadership test is failed, all Shooting Attacks
made by the attacking unit must instead target the
unit entirely composed of models with the Legiones
Auxilia (Alpha Legion) special rule – if the Leadership
test is passed, they may attack as normal.
0-1 LEGIONES
Legiones CONSULARIS:
Consularis: Overseer OVERSEER .......+25 POINTS
A Legion Centurion may be upgraded to an Overseer Consul, gaining the
rules below: Amongst the Legiones
Consularis were those who
Special Rules exercised their authority
A Legion Overseer gains the Overseer’s Retinue, Master of Auxilia and Support and control not over the
Squad special rules. number of Space Marines
that ranked beneath them
Wargear but who acted in command
A Legion Overseer may exchange their chainsword for a power maul or a power lash of human soldiery drawn
for +15 points. from the Solar Auxilia or,
in times of dire need, of the
All weapons listed here are counted as ‘Power’ weapons for those rules that affect Imperialis Militia.
such weapons.
The role of Overseer,
Weapon Range Str AP Type itself as symbolic as it
Power lash - 3 3 Melee, Shred, Reach (1) was practical, allowed
for the direct integration
In addition, a Legion Overseer may not select a Legion Spatha combat bike, Legion of simplified formations
Scimitar jetbike or Legion Warhawk jump pack. drawn from indentured
soldiery, into Legion strike
forces. In some cases, such
Overseer’s Retinue: An army that includes a model with this special rule may an act was carried out in
take a Tercio of 1-3 Solar Auxilia Rifle Sections or 1-3 Imperialis Militia Infantry ceremonial honour of a
Squads in accordance with the Strength in Numbers special rule*, as part of newly formed alliance or
the same Force Organisation choice as the model with this special rule, as an to demonstrate the fealty
Overseer’s Retinue. Note that any unit selected through the use of this special of a cohort of the Solar
rule may not take any Dedicated Transport options. Auxilia to one such as a
Primarch, who was present
Any Solar Auxilia Rifles Sections included through the use of the Overseer’s in the particular theatre
Retinue gain the Legiones Auxilia (X) special rule that corresponds with the of war. In other situations,
Legiones Astartes (X) special rule that the Legion Overseer they share a Force the bolstering of the
Organisation choice with has. Additionally, all models in a Tercio selected as number of friendly troops
an Overseer’s Retinue use the Leadership Characteristic of the model with the within a Legion force was
Legiones Overseer special rule when ‘In Formation’. necessary to compensate
for or minimise the loss of
* Note that rules for these units are found in the Warhammer: The Horus Heresy – valuable assets, either where
Liber Imperium book or the Legacies of the Age of Darkness: the Imperialis Militia the attrition of a protracted
army list. campaign had taken its toll
or the strategic importance
Master of Auxilia: A model with this special rule must join a Solar Auxilia Rifle of an objective was deemed
Section or Imperialis Militia Infantry Squad, chosen by the controlling player of insufficient priority.
that was selected as an Overseer’s Retinue during deployment and once joined,
may not voluntarily leave the unit during the course of any battle and may only In all eventualities, the
join units selected through the use of the Overseer’s Retinue special rule. Whilst Overseer was entrusted to
part of a unit selected as an Overseer’s Retinue, Wounds may not be allocated ensure that the conduct of
to the model with the Master of Auxilia special rule by the controlling player Auxilia or Militia troops
unless there are no other valid models in the targeted Overseer’s Retinue unit to met the expectations of the
allocate Wounds to. Additionally, a model with the Master of Auxilia special rule higher Legion command
is considered to have the same variant of the Legiones Auxilia (X) special rule as and that orders were
the models in the unit that they have joined. disseminated in a manner
that was understood by
unaugmented human
warriors.
SOLAR AUXILIA: RULES ADDENDA
SOLAR AUXILIA
Rules Addenda
HOW TO USE THESE RULES
All Army List Profiles for the Warhammer: The Horus Heresy – Age of Darkness range are divided into two categories:
Core units and Expanded units. All of the units presented in this publication are ‘Core’ units. Both ‘Core’ and ‘Expanded’
types of unit may be freely used in any Horus Heresy battle, and this category does not affect their availability as part of
an army or Detachment or the rules for their use during a battle.
The following units included in these addenda are all part of the Solar Auxilia Army List presented in Warhammer: The
Horus Heresy – Liber Imperium. Any rules that affect units or models selected or chosen from the Solar Auxilia Army List
affect these units, and Detachments selected from those Army Lists may include these units (as long as they are of the
correct Faction).
In addition, this section includes a new Cohort Doctrine. This follows all the rules presented for Cohort Doctrines as
presented in Liber Imperium.
FAST ATTACK M WS BS S T W I A Ld Sv
Hermes Light Sentinel 10 3 3 5 5 2 3 1 7 4+
Many Solar Auxilia cohorts
go to war accompanied by Unit Composition Unit Type
squadrons of Hermes Light • 2 Hermes Light Sentinels • Cavalry (Mechanised, Skirmish)
Sentinels. Leading from the
front, these fast-moving Wargear Special Rules
scouting units mount potent • Laspistol • None
weaponry, striking at their • Void armour
foes and disengaging before • Hermes Light Sentinel
significant resistance can be
brought to bear. Through Options
these attacks, enemy forces are • The Hermes Light Sentinel Squadron may take:
unable to mount a cohesive - Up to 4 additional Hermes Light Sentinels ........................................+18 points each
defence, leaving them easy • Any model may replace their multi-laser with a:
prey for the main advance. - Hermes grenade launcher.................................................................................+5 points
A Hermes Light Sentinel has one multi-laser. In addition, when a model with a
Hermes Light Sentinel chooses to Run, it gains the Shrouded (5+) special rule
until the start of the controlling player’s next turn.
M WS BS S T W I A Ld Sv ELITES
Hermes Veletarii Sentinel 8 4 4 5 5 2 3 1 7 3+
Squadrons of Incursus
Unit Composition Unit Type pattern Hermes Sentinels
• 2 Hermes Veletaris Sentinels • Cavalry (Mechanised) are utilised in a much more
aggressive role than other
Wargear Special Rules patterns, allowing many
• Laspistol • Tercio commanders to increase
• Reinforced void armour • Storm Section pressure on especially mobile
• Incursus pattern Hermes foes who might otherwise
Light Sentinel outmanoeuvre the somewhat
unwieldy Auxilia cohorts.
Options Augmented with more
• The Hermes Veletaris Squadron may take: comprehensive protection
- Up to 4 Hermes Veletaris Sentinels.....................................................+24 points each for both their elite pilot, as
• Any model may replace their volkite caliver with a: well as their more fragile
- Heavy flamer ................................................................................................................Free motility mechanisms, the
Incursus pattern is purpose
built to support the frontal
Storm Section assaults the veletaris cohorts
On battlefields where additional mobility was required, Veletaris Storm Sections are famed for, moving into
would deploy modified Hermes units, utilising speed and aggression to bring their position around the flanks
potent weaponry to bear. of enemy positions before
unleashing a storm of anti-
When selecting units for an Auxilia Veletaris Tercio (see Liber Imperium), one infantry firepower from their
Solar Auxilia Hermes Veletaris Squadron unit can be included in place of one volkite calivers or driving
Solar Auxilia Veletaris Storm Section unit. their enemies back with gouts
of searing flame.
Incursus pattern Hermes Light Sentinel
Though the basic pattern lacked the armoured plating common on heavier frames
such as the Aethon, sub-patterns of the Hermes exist with some additional protection
for the pilot and other key components. The Incursus pattern favoured by Veletaris
units eschews the scanning equipment of lighter patterns in favour of more potent
weaponry and more comprehensive armour covering.
An Incursus pattern Hermes Light Sentinel has one volkite caliver. In addition,
it confers a 3+ Armour Save.
SOLAR
Solar AUXILIA
Auxilia Aethon Heavy Sentinel
AETHON HEAVY SENTINEL SQUADRON .........70 POINTS
Squadron
HEAVY SUPPORT M WS BS S T W I A Ld Sv
Aethon Heavy Sentinel 7 3 3 6 6 5 3 2 8 2+
Aethon Heavy Sentinels are
a common sight among the Unit Composition Unit Type
ranks of the Solar Auxilia, • 1 Aethon Heavy Sentinel • Cavalry (Heavy, Mechanised)
their squat forms striding
into battle alongside the Wargear Special Rules
cohorts. Often piloted by • Aethon Heavy Sentinel • None
older and more experienced
specialists, these grizzled Options
veterans are adept at • The Aethon Heavy Sentinel Squadron may take:
identifying key enemy targets - Up to 2 additional Aethon Heavy Sentinels....................................... +65 points each
and eliminating them with • Any model may replace the Aethon Heavy Sentinel’s multi-laser with one of
overwhelming firepower. the following:
Though cumbersome in - Autocannon.......................................................................................................+10 points
appearance, these robust - Volkite culverin.................................................................................................+10 points
constructions are able to - Lascannon ........................................................................................................+20 points
traverse void station interiors - Heavy incinerator.............................................................................................+15 points
and ruined cityscapes with - Melta lance ........................................................................................................+25 points
ease, often forming the • Any model may replace the Aethon Heavy Sentinel’s Aethon missile battery with:
lynchpin around which many - 4 Hunter-killer missiles..................................................................................+20 points
a successful close quarters
assault has swung.
Aethon Heavy Sentinel
Carried along by a robust, bipedal mobility unit, the Aethon Heavy Sentinel is able to traverse engagement zones unsuited
to larger armoured vehicles or even mobile Rapier platforms, as well as spearheading Zone Mortalis assaults, shielding its
supporting infantry with its heavily armoured chassis. Capable of mounting a fearsome array of weaponry suited for most
battlefield targets, the Aethon is a common sight among the Solar Auxilia, with many cohorts maintaining large numbers
of these resilient and deadly war machines.
An Aethon Heavy Sentinel has one multi-laser and one Aethon missile battery.
All weapons listed here are counted as ‘Missile’ weapons for those rules that affect such weapons.
Heavy Incinerator
Heavy incinerators are often used in aggressive actions, clearing out enemy strongpoints with blasts of flame.
All weapons listed here are counted as ‘Flame’ weapons for those rules that affect such weapons.
Melta Lance
The barrel of the melta lance features a number of focusing rings. These auto-adjust as a target is acquired, allowing the
weapon to retain its potency over a greater distance before dissipating. While undoubtedly effective, its near-constant
maintenance requirements have limited the weapon’s usage to units designated for less protracted engagements.
All weapons listed here are counted as ‘Melta’ weapons for those rules that affect such weapons.
AETHON HEAVY SENTINEL OF THE 87TH SOLAR AUXILIA COHORT, ‘STAR REAVERS’
The last recorded actions of the Sentinel squadrons of the 87th Solar Auxilia Cohort took place
on Barren’s Landing, a minor system within the Garmon Cluster. Here they are known to have
supported the last, stranded survivors of the Star Reavers and formed a vanguard against the
predations of unknown, possibly xenos forces that sought to annihilate them.
VOID ARMOUR SHOULDER
MARKINGS:
Selucid Thorakites
armourial; 8th Tercio
numeral.
HERMES LIGHT SENTINEL OF THE 532 ND SOLAR AUXILIA COHORT, ‘SELUCID THORAKITES’,
BONDED TO THE IVTH LEGION
Several cohorts of the Iron Warriors’ Selucid Thorakite serf-auxilia accompanied the IVth Legion’s siege
battalions during the Traitors’ assault upon Beta-Garmon III, with squadrons of Hermes Light Sentinels used
to rapidly exploit breaches forged in Loyalist fortifications in spite of the brutal losses they incurred.
INCURSUS PATTERN HERMES LIGHT SENTINEL OF THE 102 ND SOLAR AUXILIA COHORT, ‘INWIT PHALANGITES’,
BONDED TO THE VIITH LEGION
In addition to the Imperial Fists taskforce which participated in the First Battle of Nyrcon City, a single
cohort of the Legion’s Inwit Phalangites Auxilia was dispatched to the city of Crypta Terminii, utilising
several divisions of Veletaris assault squadrons to strike at marauding Traitor forces which attempted to
navigate the surrounding mountain passes.
0-1 Auxilia
Solar SOLARLifeward
AUXILIA
SectionLIFEWARD SECTION ........50 POINTS
M WS BS S T W I A Ld Sv
HQ Auxilia Protector 6 4 4 3 3 2 4 2 8 3+
A Solar Auxilia Lifeward Section may only be selected as part of a Detachment that includes a Solar Auxilia Legate
Marshal. A unit selected in this manner is considered a ‘Retinue Squad’ and the model with the Solar Auxilia Legate
Marshal that is part of the same Detachment is referred to as the Retinue Squad’s Leader for the purposes of this
special rule. The Retinue Squad does not use up a Force Organisation slot and is considered part of the same unit as
the model selected as its Leader. The Retinue Squad must be deployed with its Leader deployed as part of the unit
and the Leader may not voluntarily leave the Retinue Squad during play. A Solar Auxilia Lifeward Section may not
be selected as part of an army without a Leader.
LEGIONES ASTARTES: NEW UNITS
LEGIONES ASTARTES
New Units
HOW TO USE THESE RULES
All Army List Profiles for the Warhammer: The Horus Heresy – Age of Darkness
range are divided into two categories: Core units and Expanded units. All of the units “Through victory and renown
presented in this publication are ‘Core’ units. Both ‘Core’ and ‘Expanded’ types of do warriors pass into legend.
unit may be freely used in any Horus Heresy battle, and this category does not affect With blood they paid the toll
their availability as part of an army or Detachment or the rules for their use during of remembrance. Let their
a battle. actions shape our memories
and let us stride to battle in
The units included in these addenda are all part of the Legiones Astartes Army their footsteps.”
List presented in Warhammer: The Horus Heresy – Liber Hereticus and Warhammer:
The Horus Heresy – Liber Astartes. Any rules that affect units or models selected or Inscription of
chosen from the Legiones Astartes Army List affect these units, and Detachments Memorium Bellicosa
selected from those Army Lists may include these units (as long as they are of the
correct Faction).
HORUS AXIMAND ...........................................170 POINTS
Horus Aximand
Little Horus, Captain of the 5th Company, Half-moon of the Mournival
HQ M WS BS S T W I A Ld Sv
Horus Aximand 7 6 5 4 4 3 5 4 9 2+
Nicknamed ‘Little Horus’
for his uncanny resemblance Unit Composition Unit Type
to the Warmaster, Horus • 1 Horus Aximand • Infantry (Character, Unique)
Aximand was a high-ranking
captain of the Sons of Horus Wargear Special Rules
even before the Horus Heresy • Banestrike bolter • Legiones Astartes (Sons of Horus)
and a member of Horus’ • Mourn-it-all • Master of the Legion
Mournival. Following the • Castigatus combat shield • Independent Character
massacre of his former • Iron halo • Relentless
brethren on Isstvan III, • Frag grenades • Haunted
Aximand was haunted • Krak grenades • Traitor
by dreams of his former • Artificer armour • Warlord: Little Horus
brother, Garviel Loken, and
was noted to have become
melancholy at the scale of Warlord: Little Horus
the betrayal perpetrated, Little Horus was a being of singular will. Even the most grievous wound was unable
privately harbouring to stay his hand for long.
doubts about his decision
to side with the Warmaster. If chosen as the army’s Warlord, Horus Aximand automatically has the Little
Fighting at the vanguard of Horus Warlord Trait and may not select any other.
the Traitor forces, his every
action sought to justify Little Horus – The first time in any battle when Horus Aximand is reduced to 0
his choice, and assuage his Wounds for any reason, he is not removed as a casualty, but instead remains in
conflicted psyche. Despite play and regains D3 Wounds. This has no effect against attacks or rules which
being seriously wounded on remove the model as a casualty without inflicting Wounds or against attacks
several occasions, including with the Instant Death special rule.
having his distinctive face
regrafted into place following In addition, an army whose Warlord has this Trait may make an additional
an ambush by Hibou Khan Reaction during the Shooting phase as long as the Warlord has not been
at Dwell, Horus Aximand removed as a casualty.
commanded several notable
actions, and even took
command of the Legion
for a time following Horus’
wounding after the Beta-
Garmon campaign.
Haunted
Following the betrayal of his brethren upon Isstvan III, Horus Aximand was wracked with guilt, seemingly haunted by the
ghost of his former Mournival brother, Garviel Loken. Following his discovery that Loken still lived, their paths and blades
would cross again before the conclusion of the conflict.
If Garviel Loken is removed as a casualty whilst locked in combat with Horus Aximand or any unit he has joined
then Horus Aximand’s controlling player gains +1 bonus Victory point in addition to any others that might be
gained from this; this bonus is increased to +2 bonus Victory points if Garviel Loken is removed as a casualty while
Engaged in a Challenge with Horus Aximand.
Mourn-it-all
Horus Aximand favoured a broad-bladed sword of Cthonian blue steel. Wielded with brutal efficiency in combination with
either bolter or combat shield, this blade cut down innumerable Loyalist warriors during the dark days of the Horus Heresy.
The weapon listed here is counted as a ‘Power’ weapon for those rules that affect such weapons:
A Castigatus combat shield provides a 5+ Invulnerable Save and each time a successful Invulnerable Saving Throw
is made for a model with a Castigatus combat shield against a melee attack, the unit that made that attack suffers a
single Str 4 AP - hit. A model with a Castigatus combat shield cannot claim bonus attacks for having more than one
melee weapon, or make attacks during the Assault phase using a weapon with the Two-handed special rule.
Invulnerable Saves granted by a Castigatus combat shield do not stack with other Invulnerable Saves, but can benefit
from rules (such as cyber-familiar) that specifically increase existing saves. If a model has another Invulnerable Save
then the controlling player must choose which one to use.
TYBALT MARR ...............................................160
Tybalt Marr POINTS
The Either, Hunter of the Iron Heart, Captain of the 18th Company
HQ M WS BS S T W I A Ld Sv
Tybalt Marr 7 6 5 4 4 3 5 4 10 2+
One of many captains
tasked with hunting down Unit Composition Unit Type
the survivors of the Isstvan • 1 Tybalt Marr • Infantry (Character, Unique)
V Dropsite Massacre, Marr
was responsible for the Wargear Special Rules
destruction of the Iron Hands • Banestrike bolter • Legiones Astartes (Sons of Horus)
Clan-Council at Oqueth • Bolt pistol • Master of the Legion
Minor. His hunt continued • The Culling Blade • Independent Character
for another three years, • Iron halo • Relentless
during which he came to • Frag grenades • Hatred (Shattered Legions)
respect and despise Shadrak • Krak grenades • Traitor
Meduson and his forces in • Artificer armour • Warlord: By the Hunter’s Moon
equal measure. Marr believed
he had finally killed Meduson
and destroyed his fleet at Warlord: By the Hunter’s Moon
Arissak, only to discover his Marr’s shock tactics threw the Shattered Legions onto the back foot. Previously able
enemy had slipped the net to pick their fights with relative impunity, they found themselves pursued relentlessly
and made a direct attack by a superior force. While others dismissed them as a minor annoyance, Marr saw the
on the Warmaster himself true threat of Shadrak Meduson’s Shattered Legions, taking his forces and ensuring
at Dwell. Having taken his the hunters became the hunted.
suspicions as to the true
extent of Meduson’s strategy If chosen as the army’s Warlord, Tybalt Marr automatically has the By the
to Horus himself, Marr was Hunter’s Moon Warlord Trait and may not select any other.
pronounced the ‘Lone Wolf’
and tasked with hunting By the Hunter’s Moon – Once per battle, at the end of his controlling player’s
down the Shattered Legions Movement phase, Tybalt Marr can conduct a Shock Assault. When he does so,
once and for all. each enemy unit within 12" of Tybalt Marr must take a Pinning test.
In addition, an army whose Warlord has this trait may make an additional
Reaction during the Assault phase as long as the Warlord has not been removed
as a casualty.
The weapon listed here is counted as a ‘Power’ weapon for those rules that affect
such weapons:
HQ M WS BS S T W I A Ld Sv
Hibou Khan 7 6 5 4 4 2 5 3 9 2+
Born on Terra, Hibou Khan
held a great respect for Horus Unit Composition Unit Type
and his Legion, and was • 1 Hibou Khan • Infantry (Character, Unique)
a member of the warrior
lodges seeded throughout Wargear Special Rules
the Vth Legion before the • Bolt pistol • Legiones Astartes (White Scars)
Horus Heresy. Resentful of • The Breath of the Storm • Relentless
Jaghatai and the increasing • Frag grenades • Independent Character
Chogorian influences among • Krak grenades • Master of the Legion*
the Legion, upon receiving • Refractor field • The Shattered Vth
news of the Warmaster’s • Artificer armour • Stubborn
rebellion, Hibou made the • Kharash
decision alongside several • Feel No Pain (5+)
other Khans to abandon their • Loyalist
Primarch and pledged his • Warlord: Seeker of Atonement
Brotherhood of the Dawn Sky
to the Traitor cause. When *If Hibou Khan is the only model with the
this plot was foiled, and the Master of the Legion special rule in your
majority of conspirators slain army, the only Rite of War you can select is
or captured, Hibou Khan The Sagyar Mazan (see Liber Astartes).
surrendered himself to the
Great Khan’s judgement.
Demonstrating sufficient Warlord: Seeker of Atonement
contrition to avoid outright Hibou Khan has accepted his exile, seeking out Traitor forces at every turn, slaying as
execution, he was instead many as he can before his life is ended by an enemy’s blade and his honour is restored.
sentenced to a fate many
among his Legion would If chosen as the army’s Warlord, Hibou Khan automatically has the Seeker of
consider worse: to be stripped Atonement Warlord Trait and may not select any other.
of his honour and cast out to
wander the galaxy as one of Seeker of Atonement – If Hibou Khan is the army’s Warlord, then both Hibou
the Sagyar Mazan. Seeking Khan and any unit he joins gain the Rampage (2) special rule.
absolution only in the spilled
blood of Traitors, his path In addition:
and purpose would align
with Shadrak Meduson and • If Hibou Khan has not been removed as a casualty, an army with Hibou Khan
his Shattered Legions forces. as its Warlord may make an additional Reaction during the opposing player’s
Movement phase.
• If Hibou Khan has been removed as a casualty, an army with Hibou Khan as
its Warlord may make an additional Reaction during the opposing player’s
Assault phase.
The Shattered Vth
Once part of their wider Legions, the events of the Horus Heresy saw these warriors fighting among ad hoc formations
brought together by tragedy and fortitude in equal measure.
You can include this model in a Shattered Legions Detachment that includes models representing the White Scars
Legion. When you do so, replace this model’s Legiones Astartes (White Scars) special rule with the Legiones Astartes
(Shattered Legions) special rule. This is an exception to the normal rules for Legiones Astartes (Shattered Legions).
When included in a Shattered Legions Detachment, this model must represent the White Scars Legion.
The weapon listed here is counted as a ‘Power’ weapon for those rules that affect such weapons:
You can include this model in a Shattered Legions Detachment that includes models representing the Iron Hands
Legion. When you do so, replace this model’s Legiones Astartes (Iron Hands) special rule with the Legiones Astartes
(Shattered Legions) special rule. This is an exception to the normal rules for Legiones Astartes (Shattered Legions).
When included in a Shattered Legions Detachment, this model must represent the Iron Hands Legion.
Storm’s Wrath
Utilising technology derived from captured Banestrike weaponry, the rounds fired by this utilitarian-looking bolter can
shatter even the thickest armour Meduson’s Traitor foes can muster.
The weapon listed here is counted as a ‘Bolt’ weapon for those rules that affect such weapons:
The weapon listed here is counted as a ‘Power’ weapon for those rules that affect such weapons:
HQ M WS BS S T W I A Ld Sv
Endryd Haar 7 6 4 4 5 3 4 4 10 2+
Once of the World Eaters
Legion, Endryd Haar and his Unit Composition Unit Type
command were believed long • 1 Endryd Haar • Infantry (Character, Unique)
lost on-Crusade when their
brethren cast in their lot with Wargear Special Rules
the Traitors. Endryd was • Archaeotech pistol • Legiones Astartes (Blackshields)
driven to cold madness by • Terrawatt-pattern power gauntlet • Master of the Legion
the revelation of his Legion’s • Iron halo • Relentless
betrayal when he returned • Frag grenades • Independent Character
to find the Imperium riven • Krak grenades • Hatred (World Eaters)
by civil war, and he cast • Artificer armour • Battle-hardened (1)
off all traces of his Legion’s • Warlord: The Fangs of the Emperor
insignia and honours,
and swore a death oath to
atone for the XIIth Legion’s Warlord: The Fangs of the Emperor
crimes. Endryd Haar fought A favoured tactic of Endryd Haar’s force was to pose as Traitor forces, even going so
alongside the Loyalists as far as to mark their armour in Traitor colours, allowing them to draw close without
a field commander in the arousing suspicion before striking down their foes without warning.
dark days before the Siege of
Terra, accepting any mission, If chosen as the army’s Warlord, Endryd Haar automatically has the The Fangs
whatever the odds of survival, of the Emperor Warlord Trait and may not select any other.
so long as in doing so he
could spill the blood of the The Fangs of the Emperor – If Endryd Haar is the army’s Warlord, the
enemy. controlling player can designate up to three units with the Infantry Unit Type
that do not have the Bulky (X) special rule to gain the Scout special rule.
In addition, an army whose Warlord has this trait may make an additional
Reaction during the Assault phase as long as the Warlord has not been removed
as a casualty.
The weapon listed here is counted as a ‘Power’ weapon for those rules that affect
such weapons:
Charged Attacks: Each time Endryd Haar makes attacks with this weapon,
he can make Charged Attacks. If he does so, halve the total number of Attacks
Endryd Haar makes (rounding up), but change the Strength characteristic of his
Terrawatt-pattern power gauntlet to ‘x3’.
L EGION
Legion OptaeOPTAE ...............................................40 POINTS
M WS BS S T W I A Ld Sv
HQ Legion Optae 7 5 4 4 4 2 4 2 9 3+
A unit which contains one or more models with this special rule automatically passes Leadership tests made to
Regroup. Additionally, a unit containing one or more models with this special rule which has Regrouped this turn
suffers no restriction on its ability to Charge or make Shooting Attacks due to having Regrouped in the same turn.
L EGION
Legion COMPANY
Company Command C OMMAND SQUAD ...........80 POINTS
Squad
M WS BS S T W I A Ld
HQ Legion Veteran 7 5 4 4 4 2 4 2 8 3+
Company Command
A Legion Company Command Squad may only be selected as part of a
Detachment that includes at least one Legion Optae or Legion Centurion
model. A unit selected in this manner is considered a ‘Command Squad’ and
the Legion Optae or Legion Centurion model is referred to as the Command
Squad’s Leader for the purposes of this special rule (if the Detachment includes
more than one Legion Optae or Legion Centurion model then the controlling
player selects one as the unit’s Leader).
The Command Squad does not use up a Force Organisation slot and is
considered part of the same unit as the model selected as its Leader. The
Command Squad must be deployed with the model selected as its Leader
deployed as part of the unit and the Leader may not voluntarily leave the
Command Squad during play. A Legion Company Command Squad may not be
selected as part of an army without a Leader.
Company Standard
Within each of the Legions, individual formations maintain their own relics and
traditions. One of these is often the maintenance of a standard or icon, listing the
battle honours earned, and displaying their iconography proudly. Whenever that
formation goes to war, this icon is displayed proudly at their head, carried into
even the most intense engagements, proclaiming their deeds and lending surety to
their purpose.
All of the controlling player’s units with the same variant of the Legiones
Astartes (X) special rule within 6" of a friendly model with a company standard
are considered to have a Leadership Characteristic of 9 when resolving Morale
checks or Pinning tests (but not Psychic checks). In addition, all models in a
unit that includes a company standard gain the Line Sub-type as long as they
remain part of that unit – this benefit is lost immediately if the model with the
company standard is removed as a casualty.
Options
• A Legion Company Command Squad may include:
- Up to 5 additional Legion Veterans ..........................................................................................................+18 points per model
• One Legion Veteran may take a:
- Nuncio-vox......................................................................................................................................................................+10 points
• One Legion Veteran may take one of the following:
- Legion vexilla ..................................................................................................................................................................+10 points
- Company standard........................................................................................................................................................+20 points
• One Legion Veteran may take an:
- Augury scanner...............................................................................................................................................................+10 points
• Any model with a bolter may take:
- Bayonet .......................................................................................................................................................................+1 point each
- Chain bayonet.........................................................................................................................................................+2 points each
• Any model in the unit may exchange its bolter for a:
- Magna combi-weapon..........................................................................................................................................+10 points each
- Minor combi-weapon.............................................................................................................................................+5 points each
- Astartes shotgun.....................................................................................................................................................+2 points each
- Nemesis bolter .......................................................................................................................................................+10 points each
• Any model in the unit may take one of the following:
- Chainsword .............................................................................................................................................................+2 points each
- Heavy chainsword...................................................................................................................................................+5 points each
- Charnabal weapon ..................................................................................................................................................+5 points each
- Lightning claw .........................................................................................................................................................+5 points each
- Power weapon..........................................................................................................................................................+5 points each
• Any model in the unit may exchange its bolt pistol for a:
- Volkite serpenta.......................................................................................................................................................+5 points each
- Hand flamer ............................................................................................................................................................+2 points each
• Any model in the unit may exchange its bolter and bolt pistol for:
- Two lightning claws....................................................................................................................................+10 points per model
• Up to two Legion Veterans may exchange their bolter for one of the following:
- Flamer ......................................................................................................................................................................+2 points each
- Meltagun.................................................................................................................................................................+15 points each
- Plasma gun .............................................................................................................................................................+10 points each
- Graviton gun ..........................................................................................................................................................+15 points each
- Heavy flamer ..........................................................................................................................................................+10 points each
- Heavy bolter ...........................................................................................................................................................+15 points each
- Missile launcher (with frag, krak and flak missiles).........................................................................................+15 points each