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T HE FA DI NG SU N

A Sourcebook for Vampire: The Masquerade


®
T HE FA DI NG SU N

J. P. D. Borges
C redits :
By: J. P. D. Borges*
* All illustration rights reserved to the artist.

S peci al T h a n ks :
To all my friends and players that have tested and
supported this project.

A uthor ’ s note :
I have been developing this scenario for Vampire:
the Masquerade for a while. It is an attempt to create
the Japanese Bloodlines of the thirteen Clans, with-
out inserting any aspect that alters the original lore.
However, I need to make an initial note to the reader,
to state that I am not Japanese and I do not even have
any concrete connection with Japan. I am Brazilian,
but it is due to my great interest and respect for that
country and its culture that I put myself into this work. I
apologize for any inaccuracies and stereotypes that may
arise, after all, I am subject to error like any enthusiast.
I must also say that the purpose of this material is not to
deny the existence of the Eastern Vampires, but to offer
a mechanical alternative for those who prefer to play
with Cainites. Narrators, in fact, should feel invited to
include other supplements at will. As I mentioned, my
intention is to add a new layer to what already exists.
Good adventures to everyone!

© 2017 White Wolf Entertainment AB. All rights reserved.


Vampire: The Masquerade®, World of Darkness®, Storytell-
ing System™, and Storytellers Vault™ are trademarks and/
or registered trademarks of White Wolf Entertainment AB.
All rights reserved.
For additional information on White Wolf and the World
of Darkness, please, visit: www.white-wolf.com,
www.worldofdarkness.com and www.storytellersvault.com.

[Kyuuketsuki: The Fading Sun]


2
T HE FA DI NG SU N

Contents
I n troduction : J ust a P iece of A dv ice 5
C h apter O n e : A F adi ng S un 9
C h apter T wo : B loodli n es a n d S ects 17
C h apter T h ree : C h aracteristics 49
C h apter F our : D iscipli n es 57
C h apter F iv e : R ituals 91
C h apter S i x : A n tagon ists 103
A ppen di x : C h aracters 109

Contents
3
Ju s t a P i ec e
of A dv ic e

Learning another language is like


becoming another person.
— Haruki Murakami

I’d met an Awakened one once. No. He didn’t I wandered around the Nagasaki region. As I said,
attempt to kill me at first... the trading post we founded was in Hirado. By seeing so
That was back when my Sire ordered me to go by many mountains, as a good Dutchman, I decided to climb
ship to a far east island and check the possibility of some to experience a higher climate. The landscape was
expanding his mundane businesses. I was nothing more beautiful and, amazingly, we could wander through those
than a fledgling when we founded the Dutch East India forests without being harassed by the Wolves! Of course,
Company post in Hirado, in the early 17th century, to I was just a fool back then. I had the youthful innocence
trade silk and other exotic products. that makes one believe in immortality as eternity, and
You see, my Sire believed that this mission would still carried the human arrogance that we sat at the top
be very important to me, as his childe. In addition to of the food chain. Drunk with that freedom, I allowed
being able to experience a new culture, I would also have myself to let my guard down momentarily.
to deal with my first international trade relationship. During the climb, I saw a small shrine. Those peo-
I hardly knew that he was only preparing me for the ple used to leave food as an offering to the beings they
globalized world that we would see emerging very soon... believe to inhabit the mountain in these structures,
Oh sorry! I ended up rambling. It’s an old habit... which are scattered everywhere. So, if I say that I’d
never seen anything like this, I would be lying. What
Well, where was I? Yes, yes... I wandered by...
caught my attention, however, was the very peculiar
What do they call it? figure nearby. He wore one of those triangular wooden
Japanese geopolitics annoys me a lot! hats, which became martial arts movies clichés, and a
I never know the difference between a city, a county, staff with a metal ornament on the upper end, in which
a province, a prefecture... It’s all a big mess! some rings were hung, rattling, producing high-pitched
Ah, whatever! and metallic sounds with each hit on the floor.
Just a Piece of Advice
5
By being able to walk through the forest with my
guard down, without worrying about any howling or
sudden soundspeed attacks, it surelly took some pre-
cious time to get ready to action. The wanderer, who
carelessly ate the shrine’s offerings, was also staring at
me through the straw strings of his hat.
I watched him over with the gifts I’d learned from
my Sire and he seemed... Supernatural. I had never ever
seen an aura like this before. Various shades of pink,
interspersed with glimmering sparks that exploded like
the USA skies during 4th of July. I was amazed and
terrified, because there was no fear, no hostility, he
didn’t even look at me with the intention of coming
closer. I could tell that he was merely being curious and
probably had analyzed me the same way I did, for his
eyes twinkled for a moment.
My Sire had already warned me of some auras’ dan-
ger. Not just the pale one of the Kindred or the vibrant
one of the Wolves, this was certainly an Awakened. Or,
rather, a Mage. But I don’t think it’s correct to use this
name, it’s a completely different concept. In Japan, they
are called Sennin, or Hermits. However, I was unable
to move, I was taken by that moment like a moth that
approaches the fire. Imagine my surprise when he ad-
dressed me and spoke. Yes, he “spoke” inside my head! I
obviously didn’t know his language, so he communicated
more effectively. He transmitted his ideas straight to my
brain and I answered them with words that he seemed
to capture and decode in some mystical way.
In the brief conversation we had, he told me things
that I’d never thought I could understand. He spoke of
something called egregore and why traveling the world
was far more dangerous than I ever imagined. According
to him, we are all subject to the powers that rule the
entire universe. If we are not careful, we can go crazy,
or even stop being what we are, just because there is
no one who believes it is possible... As if we were a
goddamn fairy!
He also said that there are others of us living in those
lands. No one knows who was the first or the eldest to
do so. Those who have “naturalized” themselves, so to
speak, have a discreet life and try not to draw attention
to themselves.
Perhaps the Eastern orderly mindset would serve
as a good influence on us, the barbarians of the West.
Finally, the Hermit revealed that he and the few
like him who lived there were interested in watching
us. Where would we take their curiosity? For our kind
was no longer the same. Some, even, laid forever lost
in eternal prisons of themselves...
Who could imagine a single trip would bring such
a hell to one’s life?
[Kyuuketsuki: The Fading Sun]
6
I was certainly not the same after returning. I asked Would you be ready to live that experience all
my Sire for permission and “convinced” some Tremere over again? To see your world fall apart and be rebuilt
to teach me their Thaumaturgy. But it was simply not piece by piece? To rediscover and reinvent yourself as
enough. I took provisions and went back to our origin. a brand new being?
There, I discovered that, within its society, our own I think it’s easier when we die as mortals. It is simpler
Clan hid secrets of sorcery. And in spite of its dogmas,
to think that you evolved when you just received a gift
I’ve leaned over Akhu’s teachings.
that you didn’t have, such as immortality.
Centuries have passed and I left the trade industry
to become a scholar. All this to find out that it is still Over time, our certainties become more and more
not enough... rigid. Accepting something new becomes a torment.
Now I know what an egregore is and I fear it. Elderly mortals scold young people about how they
Yes, childe, just as I fear the final death. dress, speak, express themselves, choose their peers...
Vampires can be even more anachronistic. It is not
Imagine, you, what it would be like to wake up some
day not knowing who you are? As much as we debate uncommon to hear a racist, homophobic, transphobic,
whether it was Caine or Set who created us all, we do xenophobic or male chauvinist argument... Things that
know that, night after night, another sunset will come should have been abandoned centuries ago.
and, with it, our thirst will awaken us for another mo- Now, imagine that you have lived for centuries and
ment of lucidity in what we believe to be reality. And crystallized a reality so deeply in your being that you
that this will continue on and on, until we meet our cling to it with all your myght... Maybe even changing
final death. Certainty is a delight. We cling to assurance, your haircut is difficult. Even the Fiends, who can eas-
like children cling to their parents after a nightmare. ily change their external appearance, cannot change
When you were nothing but a mortal, I am sure something that seems harder than our flesh and bones:
you believed that you were the master of all the answers the certainties and beliefs of the mind.
you needed. The moment the veil was removed by the Anyway, childe, I have one last question to ask, be-
Embrace, the whole world was transformed. Things
fore I allow you to gon on this trip: If one day you wake
that did not exist began to take shape. Wasn’t it? It’s
up and, as Franz Kafka once wrote, find out that you
like when the native Americans saw the first European
vessels coming. They initially thought they were huge have become a giant insect, where will your sanity be?
logs floating in the sea, surmounted by giant clouds, Antonie Maes
which would be the sails. - Dutch Setite Ancilla

Just a Piece of Advice


7
C h apt e r O n e :
A Fa di ng S u n
A frog in a well
doesn’t know the ocean.
— Japanese Proverb

Cain’s descendants had long since migrated to the For a long time in history, Japan had remained
Eastern lands and proliferated, founding new cities and isolated from the rest of the world and, consequently,
spreading their death preventing curses. As with the from the Jyhad. Now, the globalized scenery brings
Laibon from Africa, the vampires who came to Japan a series of new threats to this society used to centu-
underwent changes in the way their characteristics,
ries of order and discipline. However, ignorance is a
weaknesses and even their Disciplines are manifested.
blessing only given to the youngest. The elders must
One possible explanation for such changes in the way
mythological creatures appear from place to place is the pay attention to the gears of power and domination
strength of the egregore, something powerful enough to that put the world on move and make all vampires
alter reality itself. The egregore is formed by the spiritual their hostages.
force generated from the sum of collective physical, Like the Yin that complements the Yang, while
emotional and mental energies, or so describe the Magi. mortals thrive under the sun, Kindred thrive through
No matter how the cainites originally went to the night. And “thriving” is not a misconception.
the archipelago, there they found fruitful territory to
Japanese vampires have a very strong sense of com-
develop their dark businesses. While Europe suffered
mitment and honor toward mortals. They often
from the much feared Inquisition, the influence of the
distant Catholic Church could not be considered a protect and guide rather than destroy and terrorize,
threat. Furthermore, such creatures were protected by with rare exceptions. Well, at least they believe it
the ignorance of their condition, since local myths and that way, some may disagree. Truth is their people
legends did not include them until recently. are theirs and no one else’s to abuse.
Chapter One: A Fading Sun
9
Thanks to the isolation of more than two hundred
Nanban & Sakoku
In the 16th century, between 1543 and 1614, Japan
years, Japan went on without external influences. The
lack of exchange also served to shape the thinking
of the population and, as already said, this collective
experienced the Nanban Boueki Jidai (Southern Bar-
energy generated an egregore as unique as the artistic
barian Trade Period), or Nanban trade, with the arrival
and cultural manifestations of the time, which today
of European explorers, missionaries and merchants. It
fascinate the whole world.
ended up being opportune for the Portuguese ships to
Sakoku’s policy was only abolished after the Amer-
mediate the exchanges, because the Chinese government
ican Black Ships, led by Matthew Perry, forced the
had cut relations and prohibited trades with Japanese
reopening of ports in 1853, through unequal treaties.
merchants, in order to punish acts of piracy.
With the Meiji Restoration, which marks the end of
The first interactions with the Europeans were the Edo period, Japan began to modernize, but the
friendly. Although the Japanese considered their visitors population mentality would take some time to open up
rude and uneducated, since they did not know how to to foreign concepts, preserving the rigid egregore that
eat or communicate, they were able to carry out various Tokugawa helped to develop.
cultural and commercial exchanges. The truth is that
the islands were already more populous and urbanized
than European countries, having 26 million inhabitants, Kakure Kirishitan
Six years after the arrival of the first Portuguese
against 16 million in France or 4.5 million in England.
This fascinated scholars at the time, who considered trading vessel to Japan, the first missionaries would ar-
that land much more evolved than theirs, which also rive. In 1549, one of the founders of the Society of Jesus,
included excellence in blacksmithing and combat. An Francis Xavier, would land in Kagoshima to increase the
explicit example is a Spanish decree of 1609, which Catholic influence on the Japanese. This process was
forbade their commanders from challenging Japanese consolidated in 1580, when Omura Sumitada granted
Nagasaki to the Society of Jesus “for eternity”.
soldiers in order to keep their reputation intact.
Despite the royal decree banning the sale of Jap-
Throughout the Renaissance period, the archipelago
anese slaves across Europe, trade still persisted across
would be a major exporter of copper and silver. How-
Africa and Asia. As the main responsible for human
ever, because they were considered an exotic people,
trafficking were the “Kirishitan Daimyo” (Christians
the Japanese were highly prized as sex slaves. In 1571,
Daimyo), the imperial regent, Toyotomi Hideyoshi,
however, King Sebastian of Portugal decreed the end ended up blaming the Portuguese and Jesuits for the
of the slave trade with the islands, as he believed that practice. In 1587, he wrote a letter to Gaspar Coelho,
this practice interfered with Christian purposes. That representative of the Society of Jesus, calling for an end
same year, on the initiative of Daimyo Omura Sumitada to the trade and the return of the enslaved Japanese.
and his Portuguese friend, the Jesuit missionary Gaspar Without a favorable response, Hideyoshi ends up ban-
Vilela, the port of Nagasaki was founded. For the next ning Christian proselytism from the Japanese lands,
30 years, this port was essential to ensure the arrival of and on February 5th, 1587, orders the crucifixion of
many Portuguese ships loaded with consumer goods - 26 Christians in Nagasaki, who came to be considered
and, possibly, vampires. martyrs. This was one of the last orders of the regent,
During the Edo period (1603-1868), Japan was who died the following year.
ruled by the Tokugawa Shogunate, which established In 1600, with the battle of Sekigahara, Tokugawa
a strict policy of political and economic isolation on Ieyasu became Shogun and, in 1614, expelled the Jesuits
the island. Moved by distrust of foreigners, Tokugawa from the archipelago, banning Christianity. Two years
Iemitsu issued a series of decrees between 1603 and 1639, later, Ieyasu dies and Hidetada assumes the shogunate
which culminated in the isolationist policy known as until his death, in 1632. In 1622, the massacre begins
Sakoku. According to the law, foreign trade would be to the remaining Christians.
tightly controlled and limited by the government. Any Peasants and ronin (samurai without a master to
foreigners who landed without proper authorization serve) from the Shimabara Peninsula and the Amakusa
would be summarily eliminated and the country’s native Islands, discontent with the abusive taxes, religious per-
people were not allowed to leave the islands, except in secutions and famine, took the castle of Hara in 1637.
incursions chancelled by the government itself. And About 27 thousand rebels, mostly Christian, resisted a
to ensure compliance with the law, there was a special siege of Shogun’s 125 thousand soldiers until April of the
police unit dedicated exclusively to it. following year, relying only on their unshakable faith.
[Kyuuketsuki: The Fading Sun]
10
When the food and ammunition ran out, the rebels
could not resist any longer and the Shimabara Rebellion
came to an end. The charismatic and young leader, Ma-
suda Shirou Tokisada, also known as Amakusa Shirou,
was beheaded and had his head exposed in Nagasaki as
a warning. The ban on Christianity was enforced and
most Christians were executed. With the end of the
rebellion, commercial relations with Portugal also ended
for good, but religious persecution officially continued
until the 1850s.
Christians who continued to practice their religion
in secret were called “kakure kirishitan” (Crypto-Chris-
tians). Many strategies were used to dissuade the per-
secutors: Prayers were changed to look like mantras,
the sacred scriptures were replaced by oral tradition,
community leaders acted as priests, since clerics were
expelled from the country, and Catholic saints were
represented by Buddhist figures, like Maria Kannon, a
statue of the virgin that resembled the Buddhist Mercy
Goddess, Kannon. Some Christians began to practice
freer practices and changed the form of religion, to the
point of becoming a type of cult for ancestors killed in
religious persecution.

H un ters
After the banishment of Christianity and the per-
secution of its practitioners, the archipelago was free
from the influence of the Holy Church and the courts of
the Inquisition for several years. Which does not mean
to be totally free from Hunters and individuals with
True Faith. In fact, Japan ended up becoming home to
the most dangerous mortals for Kindred. It is possible
that there are about 30 thousand Crypto-Christians
in Nagasaki, whose faith can only be compared to the
resentment they feel for what was done to their ances-
tors. And since they don’t need to act as a collective or
submit to any kind of institution, it becomes impossible
to exert indirect influence over them.
In addition to Crypto-Christians, the islands are
full of Buddhist and Shinto temples (the country’s two
main religions), which form individuals with great
mental and spiritual power. However, the policy of the
priests of these religions is somewhat neutral in relation
to vampires, seeking not to intervene unless requested.
Possibly, a reflection of the Eastern teachings of con-
templation of the cycles.
On these nights, many Kindred fear wandering
around Nagasaki, which has become the base of Cryp-
to-Christians. For the rest of the country, although
there are reports of vampires accepted among local
religions, or exchanging knowledge with priests, it is
always necessary to remain vigilant.
Chapter One: A Fading Sun
11
local vampires how disorganized and out of memory
Seisen: the Jyhad
During the years that followed the period of conflict
their relatives were, even though there was a chance
that they were planning to kill two birds with one stone.
between Europeans and Japanese, including the strifes Finally, Japanese vampires were more than happy to
about Christianity and the closing of ports, local Cain- disappear from Westerners’ paranoia radar and make a
ite society managed to overcome the commotion and facade policy while maintaining their dark oasis in the
establish a brief period of peace and order. middle of the ocean.
A few years after the reopening of foreign relations
in 1873, the government would create the Imperial
G lobalization
After the reopening, the traffic of people - and Kin-
Japanese Army, taking away the prestige of the samu-
dred - to and from the archipelago was so intense that
rai, which were no longer the only class with military
it made it impossible for the most cautious Westerners
privileges. The army would prove capable of uniting
to track the operations of Japanese vampires. Using the
Western technology with its discipline and strategy,
veil of ignorance, the Kindred of the islands mingled
during the Russo-Japanese war, from 1904 to 1905,
with immigrants and assimilated their way of life, in
terrorizing the European Kindred. The silent east was
order to completely hide their society.
beginning to echo in his Jyhad.
The immigration flow went both ways, with many
In 1914, with the First World War, these Kindred
Japanese vampires expanding their operations to other
were very busy dealing with their own losses, but they
continents, through mortal companies, or even as inves-
tried to get the Japanese to invest in frustrated battles
tors, artists, etc. In this new Jyhad, or rather, Seisen, it is
and erode their war power when they joined the Triple
impossible to know the true purpose of these creatures of
Entente. In the Second World War, in the 1940s, Ger-
the night. But while the Camarilla, the Sabbat and the
many, Italy and Japan came together under the Berlin
Anarchists clash for power, the Kyuuketsuki patiently
Pact, quickly followed by several Eastern European
hatch their secret plans and create intricate chains of
countries, which can be read as an attempt by the Tzi-
power, right under the nose of Western Methuselahs.
misce Clan and the Sabbat to retaliate against advances
of the Ventrue and Toreador of the Camarilla during
the First War, taking their armies of monstrous ghouls
into the trenches. The following year, Japan and the
Shinzoku & Kozoku
One of the most notable characteristics of Japan
Soviet Union signed an armistice and began to pressure is the contrast between cutting-edge technological
the French and Dutch colonies in Asia to cooperate. production and an extensive preservation of traditions
After the attacks on Pearl Harbor in 1941, the and culture. As much as the presence of foreigners in
Allies declared war and, at first, suffered more losses large cities such as Tokyo and Kyoto is possible today,
than victories, with Japan capturing most of the Pacific the Japanese people remain distinguished, presenting
islands and the countries: Thailand, Hong Kong, Malay- a very low miscegenation rate. Something similar also
sia, Singapore, Dutch East Indies and the Philippines. occurs within its vampiric society, which often leads to
This scenario frightened the most prominent members a great shock of generations.
of the Alliance, who feared the great discipline of the The Japanese Bloodlines, created by the rigid egre-
Easterners. Continued military casualties could lead to gore of the past, have a series of traditions and rituals
diablerist invasions of Japanese vampires, whose powers completely alien to vampires from the rest of the world.
would be unpredictable. Likewise, Kindred who visit the country these days have
Some claim that the August 1945 nuclear attacks on a hard time adapting to this society so different from the
Hiroshima and Nagasaki were caused by manipulations usual principalities, in addition to not understanding
in the Pentagon. Paranoia would have led some Ventrue how members of their own Clan can be so different.
to resort to Dominate powers. Regardless of the cause, For this reason, Japanese Cainite society was divided.
the consequence was that Japan surrendered and had The country’s traditional Bloodlines form the Ko-
its army dissolved. In 1954, the Japanese Self-Defense zoku (Elders), which follow their own family structure,
Forces (JSDF) were created. controlling the true power bases, following a policy of
Despite the large thump caused by the bombs, nonintervention with the outside world. While vampires
the concentrated attack was a way of even the power that have not been modified by the traditional egregore
balance within the country. Both Kindred and Hunters of the country, that is, immigrants and visitors of the
were wiped out, as Nagasaki has always been the base current nights and their childer, are called Shinzoku
of Catholic operations in the archipelago. This showed (Relatives) and are organized in a similar way to the
[Kyuuketsuki: The Fading Sun]
12
European tradition, with principalities that work as
facade institutions, manipulated by the Kozoku, in order
N yuu jou
It is possible to enter an Ichizoku, even if one does
to keep the Jyhad away from the archipelago. not belong to the lineage that composes it. A vampire
Unlike Western vampires, Japanese Kindred lost who proves to be a good vassal can perform a blood
contact with the stories of Antediluvians and Methu- ritual and receive the honor of raising a secondary
selahs. The oldest vampires found in the archipelago family, or even offer their entire family in vassalage to
are usually from the fifth or sixth generation, and the another, being fully assimilated as a secondary family.
This ceremony is called Nyuujou (Admission). The
youngest, from the tenth. For this reason, the Japanese
chief of the family receives the new vassal with a Blood
vampiric society is not organized so much around gen- Bond and grants them their name.
eration, but honor, lifetime and vassalage relations. When there is assimilation of an entire family as
vassals, the chief of the main family makes the Blood
H on n e & T atem ae Bond only with the chief of the family who has submited
In Japan, behavior is a serious matter. Honne are and they is responsible for all the members they keep
true expressions of thoughts and feelings, usually reserved under them. It is not strange for low-generation vam-
for family and close people, while Tatemae refers to pires to offer themselves as vassals for higher-generation
vampires who has shown superior in some way: either
the pattern of socially accepted behavior that can be intellectually or through accumulated life experience.
shown in public. For the Kozoku, Tatemae would be the For this reason, Kozoku’s organization tends to be much
equivalent of the Masquerade, the facade imposed to more meritocratic than Shinzoku’s, which does not
deceive mortals. However, when dealing with mortals, stimulate diablerie as much.
a Japanese vampire must always be friendly, polite and
warm, however their true feelings may point otherwise.
U ketori
The Embrace, the act of turning someone into a
Individuals of Shinzoku who violate the Masquerade vampire, is called Uketori (Acceptance). Members of an
in Japanese territory, or reproduce without authorization, Ichizoku are free to create ghouls, but when they want
may end up disappearing mysteriously. Any Kozoku to receive one of their minions as part of the family,
member asked about the matter will claim to be unaware they need the chief’s approval. In the case of secondary
of the case with a smile on their face and many polite families, the chief of the main family decides. In some
cases, rather than a single person, more democratic
words. After all, it is part of Tatemae’s concept to ensure families constitute a deliberative council composed of
that appearances are maintained. the chiefs of all secondary families, chaired by the chief
of the main family.
Ichizoku The ceremony represents the acceptance of the
individual by the lineage that receives them, as well as
It is a Japanese tradition to call people by their family
by the dark gift that they receive from their Sire. All
name, except in cases of strong intimacy. When a new members of the family must be present to watch the
vampire is created, they take on their Sire’s family name transformation and greet their newest member. At the
through a blood ritual. The effect of this is to remember end of the ceremony, the new members of the family make
that the name and blood of the lineage become their a Blood Bond with the chief and swears their loyalty.
responsibility.
A vampire’s family, those who share their blood, is
B egi n i ng a F am ily
It is common for vampire families to be ancient and
called Ichizoku. Any member must know the name of traditional, but that does not prevent new families from
everyone in their family, even those who have already being formed at any time.
passed, as well as their hierarchical position. If the chief of a family recognize one of their subor-
For Kozoku members, a family chief has the same dinates as their equal, etiquette forces them to release
the equal one from the Blood Bond and call an assembly.
hierarchical importance as another family chief, even
In this way, the vampire can choose, without coercion,
if they are of different generations. In these cases, re- to disconnect from their obligations and seek their own
spectful treatment is part of the etiquette, it is not an path. Or reaffirm their vow of loyalty by submitting
indication of inferiority. themselves again to the Blood Bond before all Ichizoku.
Chapter One: A Fading Sun
13
There is another method of more conflicting ter-
mination, which occurs through a strong feud between K akushu
a chief and their subordinate. When a family member’s The vampires’ honorable end is when they have a
ideals outweigh their loyalty, they can ask the chief for chance to voluntarily immolate themselves.
a release of obligations, before a trusted witness. This Kakushu has two meanings, as well as there are two
does not guarantee that the chief would be solicitous to distinct occasions when the ceremony is held. In both
the request, but it prevents the subordinate from being cases, the vampires rip their own neck and offers their
considered a traitor for their thoughts. Once released, blood in diablerie. The sense of “dismissal” is when a
etiquette tells the vampire not to be disturbed by their vampire decides it’s time to move on and reincarnate.
former siblings, but grudge and animosity tend to grow They choose a successor to take their blood before all
among these families. of Ichizoku. Family members say goodbye, watch the
Kindred pass away, and then pour sake into their memory.
F alli ng i n to D isonor The sense of “beheading”, on the other hand, is when
A vampire who disgraces their Ichizoku, loses the a dishonored Kindred is given the chance to redeem
right to appear under their name, and can be banned or themselves before the final death, offering their life to
executed. If the dishonor is from the chief of a secondary the offended party.
family, the whole family is considered a traitor to the
Ichizoku who initially welcomed them. This is because
each Ichizoku is unique and has its own internal secrets. Titles
A vampire’s title is the sum of their family and their
Although two different main families originate from
the same Bloodline, the way in which they develop position within it. For example, the main family chief
and transmit their Discipline powers can be different. is Souke no Oyakata, while the secondary family chief
Secondary families from another Bloodline also tend to is Bunke no Oyakata.
build peculiar uses of their Discipline powers, as well as • Souke: Main Family.
Combination Discipline powers, which can be exclusive • Bunke: Secondary Family.
and secret. For this reason, some more conservative • Oyakata: Chief. Head of a family, responsible
Ichizoku do not exile their deserters, but eliminate them for everyone in it.
altogether, for fear that they may leak their secrets.
• Roushi: Sage. Elders within a family often form
In any case, dishonest and dishonorable people deliberative councils to assist the chief’s decisions, or
can be found everywhere and when least expected. So
to replace them in their absence.
it is not uncommon for deserters to try to sell secret
• Kashin: Vassal. One who submits to a chief.
knowledge in exchange for protection and assimilation
for another Ichizoku. However, accepting a traitor in • Kouhai: Junior. Vampires who have not yet
these terms can bring that family into disrepute and put completed their first decade within the family.
them in a bad position within Kozoku society. Thus, it • Kerai: Servant. Ghous that serve a family.
is more common for the deserters to be killed by the • Kobun: Henchman. Humans that serve a family.
family to whom they are going to try to sell their mas-
ters than the other way around, unless the two families
find themselves in some kind of conflict that justifies
Honorifics
To show respect, the Japanese employ honorifics
resorting to such a subterfuge.
when addressing each other. Each degree requires the
T su ihou use of a different honorific, usually applied after the first
A life of shame is worse than death. Whoever is name, since everyone in a family has the same surname,
submitted to the Tsuihou (Exile) ceremony, has thheir or the individual’s title. Honorifics can indicate exal-
forehead and aura marked with the vitae of the family tation or demotion, so care is needed.
chief. Although the inscription is invisible to mortals, Humans and ghouls are important resources of a
any vampire can identify it. The only way to remove the family, but do not receive their surname, that is, they are
stain is to become a vassal of other Ichizoku, because, not part of it until they are transformed into vampires.
for some reason, the Nyuujou rite annuls the Tsuihou. For this reason, the honorifics they use are like those of
However, individuals marked in this way tend to be the commoners to adress the royalty, in order to show
seen as outcasts and are avoided. their subservience.
[Kyuuketsuki: The Fading Sun]
14
Exaltation Honorifics Demotion Honorifics
• Oyakata-sama: Exclusive to adress the main • ~kun: Suffix by which the male Kouhai are called
family chief. by their superiors.
• ~sama: Suffix used after the family name to refer • ~chan: Suffix by which the female Kouhai are
to the Oyakata, when mentioned to third parties, or to called by their superiors.
address the Oyakata of the secondary family. The Oya-
• Yobisute*: Not appling a suffix indicates intimacy
kata is the only member of a family called exclusively
or disrespect. For this reason, humans and ghouls serving
by their surname, since they answer for that surname.
a family do not deserve honorifics and are called only
• ~dono: Suffix by which one Oyakata address the
other, in recognition of their authority. by first name. The practice of treatment by name in
a simple way, without honorifics, is called “yobisute”.
• ~sensei: Suffix addressed to the Roushi by the
younger vampires. Honorifics Used by Mortals
• ~senpai: Suffix addressed to Kashin by Kouhai, • ~heika: Address to the main family chief.
or Kerai by Koubun. • ~denka: Address to the secondary family chief.
• ~san: Suffix for humans and ghouls to address • ~kakka: Address to the Roushi.
the Kouhai. It is also a respectful way to treat vampires
• ~sama: Address to the Kashin and the Kouhai.
from other families. In the latter case, it is always used
after the family name, not the first name, except when • Onushi: Pronoun which Keerai use to address to
more than one member of the same family is present, each other or the Kobun.
in which case only the oldest member is the one called • ~san: Suffix used by the Kobun to address to
by the family name. the Kerai.
Chapter One: A Fading Sun
15
C h apt e r Two :
B l oodl i n e s a n d
S ec t s
There was another life that I might have had,
but I am having this one.
— Kazuo Ishiguro

Shadowplay
Japanese vampires have their own society with rules,
M eiji R estoration
When the ports were forcibly opened by foreign
ships, confidence in the shogun was shaken. Taking
parties and disputes. It has always been that way and it
advantage of this fact, political figures moved to depose
continues to be so, but with globalization, they can no
the shogun and to establish the Meiji Restoration, which
longer ignore the existence of their Western relatives and
recentralized power in the emperor.
their boring Jyhad. Camarilla, Sabbat and Anarchs are
present in the country. Local vampires attend to those During this time, two opposing ideologies based
sects affairs in order to keep up appearances, sometimes on Chinese philosophy prevailed among those who in-
alongside sworn enemies, feigning alliances. Everything tended to decide the country’s future. On the one hand,
is part of Tatemae. The facade so that Western Kindred the most conservative, who wished to keep the country
do not notice and disturb them. closed, defended the maxim “Sonnou Joui” (revere the
The only thing capable of removing the flawless emperor, expel the Western barbarians). The other side,
mask of Japanese vampires is the Caitiff. There is noth- seeking entry into modernity and fearing domination
ing the Kindred of the archipelago hate more than a by more technologically advanced nations, shouted
stray sheep. The outcasts are a cause of shame for the “Fukoku Kyouhei” (enrich the country, strengthen the
local Cainite society, since their family traditions and army). These two ideologies can be called Imperialists
roots are so well founded. This taint is capable of taking and Reformists, respectively.
the smile out of the face of any traditional Bloodline Similarly, local vampires took sides in this clash
vampire and expose their disgust for the Shinzoku’s and, as anachronistic beings they are, they continue
vulgar way of life. to defend their principles even today.
Chapter Two: Bloodlines and Sects
17
The real reason for conflict between this sect and the
I mperi alists Imperialists, however, is its proximity to the Anarchs.
The vampires of this sect harbor a deep resentment
The Reformists do not have any particular ap-
for their Western relatives. Their greatest wish is to close
the country again and relive the glory of a lost past. preciation for the emperor, their main platform is the
Needless to say, these Kindred are authoritarian and desire to recreate the Japanese army with all their
conservative in their ideologies, keeping their secular might. These vampires see the Self-Defense Forces as
traditions immutable and extolling ancient values such an international bad joke and do everything they can
as honor and samurai ethics. to regain the country’s military influence. While this
Most Imperialists justify their xenophobia by citing is not possible, they reinforce economic and cultural
the events of Hiroshima and Nagasaki as examples of influence, exploring markets and silently expanding
Western barbarism. Another of their strongest argu- national ideology, through media products.
ments against the Reformists is the imposition by the
dismantling of the Japanese army, forcing the country to W h ite L otus S ociety
maintain only the Self-Defense Forces. They consider If the country’s two main sects support the Camaril-
both facts shameful and demand retaliation against their
la, how does the Sabbat still have any expression on
perpetrators. However, Seisen, the Japanese version of
the Japanese islands? How do these vicious vampires
Jyhad, is much more subtle than the members of the
archipelago would like. Thus, this sect is forced to support continue to emerge like cockroaches, even though they
the Camarilla, given its more orderly character, and uses are pragmatically annihilated?
this alliance as an excuse to strike the Sabbat with all Not all Japanese Kindred are ultranationalists, de-
its might, exterminating as many Western vampires as fenders of state traditions and structures. The members
they dare to set foot on its lands. of the White Lotus Society are outcasts and destitute
The Imperialists, however, carry a contradiction people who organized themselves with the sole purpose
that would be comical to Cainites anywhere else in of destroying... Everything.
the world, but which has become an indisputable taboo Since it is a secret society, no one knows exactly
in Japan: they adore a mortal. Every member of this
who they are and what Bloodlines are involved in their
sect has deep respect for the country’s founding myth,
which attributes the emperor’s role as a mortal above business, but they are in favor of Sabbat guerrilla meth-
all, who represents them. They adore him like any ods. Some of its members are nodists and, if they do not
other nationalist and will defend his honor. The only act out of spite to the traditionalist vampires, they do
mortal for whom these vampires will ever bow their so as a way to destabilize the illusory security that these
heads with pride is for the one who is above all beings: distant islands provide to the descendants of Caine.
the emperor. Paradoxically, this is the reason why the It is possible that only this sect fears the Antedilu-
Imperialists remain passive in their thirst for revenge vians as the most enlightened Westerners. May these
against the West, they fear that their emperor’s life will vampires alone not be alienated from the truths of Jyhad.
be in danger again.
Or that they are nothing more than apocalyptic madmen
R eform ists who just want to destroy what others are struggling to
The vampires of this sect are essentially progressive, maintain. Who knows?
believing that it is possible to forget the hurts of the The truth is that life in Japan is very comfortable.
past and build a better world through fruitful exchange There are no Werewolves lurking around, there is no
with their Western relatives. While the Imperialists such present dispute of Jyhad among the local Kindred,
concentrate on preserving traditions, these Kindred there is no real sense of the threat of Antediluvians or
are engaged in trade, diplomacy and enthusiastically Methuselahs. The existence of the Thin Blood is disbe-
welcome new technologies. lieved, as all thin blooded are summarily eliminated...
The Reformists also support the Camarilla, albeit
So much asepsis leads to accommodation, which
in a less Manichean way than the other sect, trying to
get as much information and resources as possible out leads to the false feeling of not inhabiting a World of
of them. They are vampires who turn a blind eye to the Darkness, in with dangers lurks around every corner. As
presence of Westerners in the archipelago, as long as this long as Japanese vampires move away from the paranoia
means some gain for the country, causing them to be seen of existing, the White Lotus Society will bring paranoia
as surrenders and flatterers by the most conservative. back to them.
[Kyuuketsuki: The Fading Sun]
18
T okyo an d K yoto A W orld of D ark n ess
Kyoto is an extremely traditional city, founded in During the modernization period, the sects divided
the 1st century, which hosted the capital of the Japanese geopolitically. Imperialists, traditional and conservative
empire from 794 to 1868. Located in the Kansai region, in essence, stayed in Kyoto, which is still called by many
its inhabitants have a peculiar accent, often considered Myako (capital). The Reformists, in turn, migrated to
comical, as it refers to the archipelago’s comedians fa- Tokyo, the country’s new center, and embraced progress.
mous for associating this way of speaking with a naive Unlike the Western power division, in which some
and somewhat “hillbilly” stereotype. The truth is that cities are dominated by the Sabbat and others by the
the Kansai region holds Japan’s cultural wealth, with Camarilla, this split between the Kozoku sects concerns
many temples, festivals, among other traditional events only its centers of power. These are the regions where
exported to the West as a way of promoting tourism. members of one sect or another feel more “at home”.
Like tradition, tatemae is very strong in Kyoto. Everyone is free to move around the territory freely, but
Courtesy is as imperative as the subtext. Nothing is spreading their ideals where other ideologies prevail can
what it seems to be, for those who know how to read result in severe reprisals.
the subtleties. The etiquette practiced among its in- The four main islands of the archipelago, in addition
habitants has an intricate code of subjective phrases. to Honshu, are Shikoku and Kyushu, to the south, and
Offering tea to visitors implies that it is time for them Hokkaido, to the north. In addition to these, there are
to leave. Some words act like euphemisms that sound a number of smaller islands, to mention the Ryukyu
praising, but mean the opposite. Saying that someone Islands, where Okinawa is located. The strong concen-
is “excited” can mean an impression of being loud and tration of Kozoku’s power on only one island makes its
unpleasant, while praising a person’s watch can be presence there inexorable, but very weak elsewhere. It
indicative that they are talking too much. This way of is to be hoped that the Reformists will be able to exert
expressing themselves made the population of Kyoto some influence in the north, while the Imperialists try to
seen by the rest of the country as arrogant, a sense of keep the territories in the south under their command,
superiority inherited from the times of capital. The but it is difficult to know what happens in all the small
natives of the region find the stigma unfounded and towns in the countryside and on the most remote islands.
prejudiced, but perhaps that also means something else. The low incidence of Werewolves in the archipelago
In the 15th century, the Edo Castle was built, and is due to the ostensible predation of the wolves, but do the
the entire surrounding area was called Edo. During the Hakken still exist? What about the other shapeshifters?
Meiji Restoration in the 19th century, the emperor How much influence do Crypto-Christians in Nagasaki
moved to that castle and changed the region’s name still have on Kyushu? Would the Ayakashi of Hokkaido
to Tokyo (Capital of the East). Thanks to the name, be hiding in the mountains, planning revenge for what
until the end of that century, Japan was believed to was done to their beloved Ainu people? Was the White
have two capitals, however, the country’s geopolitical Lotus Society dominating small communities? What
formalization determined that Kyoto would cease to be about Shinzoku’s emerging presence in big cities? What
so. Although Tokyo is considered a city, internationally, to expect from the Kijin?
this name refers to a metropolis, located in the Kanto Despite appearances, Kozoku is experiencing an
region, formed by autonomous districts, being 23 neigh- illusion of control that could turn out to be its own
borhoods, 26 primary cities, five secondary cities and downfall. But isn’t that exactly what gave rise to the
eight villages. The “City of Tokyo” is made up of the Sabbat in the West? Wasn’t it because of the Camarilla’s
23 central districts. negligence over the danger of the Antediluvians that
The Tokyo dialect is considered to be the standard this sect of diablerists emerged from the darkness where
of the Japanese language today. It is common for people they never should have left? What will emerge from
from other regions to force themselves to learn the peaceful Japan, where appearances are traditionally
official dialect out of shame or fear of bullying, when more important than reality itself? And how long will
they come to the capital. this emerging darkness take to devour everything and
Both the Kansai region, formed by the prefectures everyone?
of Hyogo, Mie, Nara, Osaka, Kyoto, Shiga and Wakaya- As the elders sit on their comfort zones, entertain
ma, and the Kanto region, formed by the prefectures of themselves with their power games and get drunk on
Chiba, Gunma, Ibaraki, Kanagawa, Saitama, Tochigi eternity, danger and death continue to lurk, in order
and Tokyo, are in Honshu, the largest island in Japan. to remind them that this is still a World of Darkness.
Chapter Two: Bloodlines and Sects
19
A ya k as h i
She who used the wild beasts for allies in her killing.
Shall become a Beast herself, so that all men revile her.
— The Erciyes Fragments

While most of the Clans may be sedentary and territorial, Gangrel have
always shown a unique nomadism, being found everywhere, mingling with
all sorts of people. It is believed that it was thanks to the Ainu people that
the Gangrel crossed the sea towards the island where today is Hokkaido,
possibly being the first Clan to enter Japanese territory.
These humans and the immortals enjoyed a good rela-
tionship, sharing their language, rites and knowledge. The
descendants of the Clan of the Beasts were worshiped as gods
of nature, or Kamuy, which led them to eventually abandon
their mortal visage and become true folkloric
creatures, inhabiting the icy mountains of the
island. Eventually they received the nickname
of Ayakashi, meaning supernatural beings that
come from the sea, or mysterious things, or even
a synonym for Youkai.
With the Meiji era, at the end of
the 19th century, a good part of the
Ainu population was decimated in a
process of cultural assimilation, along
with many of its vampire protectors.
Under the pretext of strengthening na-
tional culture and language, in a maneuver
of patriotism by the central government,
dissident ethnicities were summarily silenced.
This meant that this new Bloodline had to adapt
to what would become modern Japan, or to look for other
ways to survive, now that they no longer had their herd. The Ayakashi
who migrated to the south, ended up losing contact with their origins,
although some still resent the Imperialist Bloodlines for their heinous deed.
Those who sought to isolate themselves in the mountains and survive with
the remaining Ainu ended up creating a whole way of life apart, in order
to maintain their traditions.
Thanks to this process of cultural annihilation of an entire popu-
lation, it is believed that this may be the least expressive Bloodline of
the archipelago in contemporary nights. Adding to the characteristics
that make it difficult to live with mortals, the already small number of
Ayakashi live in seclusion within the few natural territories that the
islands have to offer. As a result, it is possible that many Kindred are
not even aware of their existence, as there are few who venture out
into the cities.
[Kyuuketsuki: The Fading Sun]
20
Nickname: Mononoke (Shapeshifters). Organization: The Ayakashi never forgave what
Sect: Thanks to the strong resentment towards was done to the Ainu people. When they were wiped
the Imperialists, the Ayakashi practically founded the out, their culture and language were also banned. In
Reformists, in order to create a more just and respectful the modern nights, there are very few native speakers
society to the differences and traditions of others.
of this isolated language (does not share its origin with
Appearance: As a Bloodline of shapeshifters, all
sorts of individuals are found. From those with super- any other existing language), which makes it excellent
natural beauty, to those who have become true abomi- as a form of secret communication within the Bloodline,
nable monsters. The characteristics of an Ayakashi are at least among the elders. The northern Ayakashi do
usually related to the place they inhabit. Because the their best to rescue the traditions of the Ainu and not
Bloodline is more connected to nature, it was also the let those people who have shown them camaraderie
most affected by the egregore. for so long perish, while southerners are a little more
Haven: Mountains, forests, rivers. The Kamuy are
alienated from their origins and have little memory of
creatures that live up to their post as gods of nature.
this past, except for the resentment they share. Thus,
Background: This Bloodline is very similar to its
Western relatives. Although they were affected by the the Mononoke are more concerned with surviving the
egregore, their way of life has not changed much across increasingly aversive world, looking for ways to get
the world. The preference for loners, strong spirited around their weaknesses.
ones and those who connect with nature, is still present. Quote: There is a purpose for everything in the world.
Character Creation: These Kindred are not usually
very sociable, so they need to be able to survive in iso-
lation. Physical Attributes are often valued, along with
S tereotypes
Talents and Skills related to survival. In addition, it is
very common to learn the Ainu language by tradition. Daimyou: Selfish people who only think about
Disciplines: Animalism, Obfuscate, Protean. themselves and belch about honor, have no right to
claim any nobility!
Weaknesses: The Ayakashi have no human form,
Daitengu: Knowledge is an exchange, not a
which will cause panic in any mortal who sees them. Their
currency. They certainly think they’re rich!
appearance is always that of some humanoid folkloric
creature related to their days as a mortal, personality or Gaijin: There is a purpose for everything, even
place where they live. Even if they manage to assume for them.
the human form, their true form will always appear on Gaki: The most fearsome beasts are those that
analog reflective surfaces. On the other hand, digital disguise as sheeps and walk along the flock.
instruments are unable to detect or capture their image, Geisha: Cheap entertainment only serves to
although supernatural methods work normally. hide corruption from those who finance it.
Vampires of this Bloodline usually present them- Kamikakushi: One day they will still show what
selves using a pseudonym, as it is possible to control them they came for. Just like us.
with the knowledge of their true identities. Legends say Kaonashi: They are nothing but face robbers...
that if a mortal manages to get a Mononoke to write Kyonshi: The murderous fury that fell on us. Be
their real name on a piece of paper, they will become careful, for death doesn’t warn its arrival!
their slave. The same goes for a human who hears the Makyou: Who knows who they are, have noth-
creatures’ real name and writes it down to summon ing to fear!
them. Orders issued in this way work similarly to low Naraku: Killing for death’s sake is meaningless.
level Dominate powers. They lack respect for the natural order.
Despite all those disadvantages, the Ayakashi have Oni: Keep an eye open for them, just as they
a unique merit: the legend that names their form gives do for you.
them some kind of special ability determined in character Orochi: Treacherous like everyone else!
creation, at Storyteller discretion, which is expressed Ronin: If you can manage them well, they can
as a rudimentary power of any Discipline, and has no become good allies.
activation costs. For example, Rokurokubi stretch their Western Gangrel: Our origins. Respect them
necks freely, similar to Vicissitude, while Youko and and they will respect you. Who knows, maybe one
Kitsune create small illusions similar to Chimerstry or day we will join up to fight?
Obfuscate, although less potent.
Chapter Two: Bloodlines and Sects
21
D a i m youBehold my proudest childe, whose
own pride betrayed him.
Let the blood of the humble sicken him,
and give him no sustenance.
— The Erciyes Fragments

It is said that when the first Eu-


ropean Ventrue arrived at the ports
of Kobe, at the end of the 13th cen-
tury and the beginning of the 14th
century, they found fruitful ground
for their Bloodline bloom. A land
of nobles, totally inclined to honor
and with strong traditions. Such ri-
gidity, however, changed Caine’s curse
on their descendants: their royalty is no longer
distinguished by their non-miscegenation with
the rabble, but by their behaviour.
Daimyo means “great name”, it is an old noble title
from Japan. Daimyou who give their word, can never
go back, under penalty of losing their nobility. They rule
with an iron fist and tend to be hated or admired by their
subjects. They are usually irreducible, but once they consider
someone worthy of their trust, they are loyal and honorable.
They are good hosts, as long as the guest has survived hostile
receptions by invading their territory without a formal invitation.
Daimyou are naturally conservative and tend to take that into
account for Uketori. When someone is chosen to join the Ichizoku,
there is usually a council that debates for a few years, while the mortal
is patronized by their future Sire. If there is unanimous acceptance
by the board, they welcome the new member. Thus, it is obvious
that only the crème de la crème is accepted, making it impossible
to immortalize a lover or other kind of selfish choice that will not
directly favor the Ichizoku.
Another striking feature is how bureaucratic this Bloodline can be,
turning the smallest of subjects into a political debate, where splinters
are hidden under beautiful words. Discussions are always permeated by
criticism and attacks disguised as praise, a cruel form of irony, and
the first to lose their temper ends up becoming an outcast,
unable to expiate their shame until the day of their Final
Death, and may condemn their own childer to an entire
unlife of dishonor.
[Kyuuketsuki: The Fading Sun]
22
Nickname: Kizoku (Aristocrats). When someone of this Bloodline attempts to drink
Sect: As one of the most conservative Bloodlines, from a being they consider inferior, their pride is phys-
the Daimyou are Imperialists. Perhaps they are the
ically wounded, inflicting one level of lethal damage
vampires who most respect and applaud the emper-
or’s authority, despite being a mortal. However, some to the vampire’s viscera, while they vomit the ingested
Ichizoku tend to be less conservative, opening up to the blood. Those who become too arrogant may end up not
novelties from the west. being able to feed on simple humans anymore.
Appearance: Although the Daimyou as a Bloodline
do not care so much about the physical appearance of Organization: As in the Edo period, the Daimyou
their members, their tendency to select only the crème de have a habit of spending a year living in their respec-
la crème implies people who are tidy and good looking, tive domains, interspersed with a year living in Kyoto,
as Japanese society is very strict about personal presen-
where they meet to discuss political issues of vampire
tation. It is very common to see Daimyou in traditional
clothing, although they do not underestimate the need and mortal societies, about their Bloodline, Ichizoku,
for Western attire for events that require discretion. or resolve disagreements in a special court.
After all, anyone who seeks to detach themselves from
Quote: Above mortals, vampires. Above the vampires,
others to evoke their nobility is boastful and pitiful.
Haven: Like their Western relatives, the Daimyou the Daimyou. Above us, only the Emperor.
used to be mortals of wealth. Although they may have
apartments for their business in Tokyo, thanks to their S tereotypes
conservative character, many members of this Bloodline
have traditional houses in their respective territories. Ayakashi: Powerful creatures. If you can control
Another tradition shared with the Ventrue is that of them, they are excellent servants.
always offering shelter to another member of the Clan, Daitengu: We must know more than anyone how
even if is a Westerner, so that they owes the host a favor power corrupts. This is a lesson that they certainly
in the future. Noblesse oblige! have not learned.
Background: Daimyou tend to come from tradition- Gaijin: Those different from us are enemies of
al families, with a high cultural, financial and educational tradition and, therefore, should be avoided.
level. Since the decision to create a new vampire is Gaki: Degenerates only deserve ostracism. That
is how we show them mercy.
part of a council and needs to be unanimous, it is very
Geisha: Let be servants those who were created
difficult for prospecting members to involve any kind
to serve, for every court needs fun.
of caprice or favoritism, unless, of course, the Daimyou
Kamikakushi: Forgetfulness is the most terrible
who wants to transform the mortal is so influent that form of dishonor. Do not deprive yourself of feeling
alone can override the rules and traditions. sorry, but do not dare to show sympathy.
Character Creation: Daimyou value those who Kaonashi: Those who hide their faces have no
have the capacity to understand the importance of honor.
traditions and who can argue satisfactorily, therefore, Kyonshi: Never disturb a napping tiger.
Mental and Social Attributes are very relevant. Skills Makyou: There are things I prefer not to see.
and Knowledges are also important characteristics to Naraku: There is a place for everything in this
maintain a good personal projection. As there should world, even for evil.
be no unprepared sovereign, neither should there be a Oni: Beware of those who see all evil, hear all
Daimyou without good Background, such as Influence, evil and speak all evil.
Mentor, Resources, Status... Orochi: Weak are those who give themselves
Disciplines: Dominate, Fortitude, Presence. up to addictions, because they do not even insist on
Weaknesses: The duty of an honorable noble is hiding their deepest defects.
to protect their people. This is the promise that every Ronin: What is a sword without a master but
Daimyou must make when ascending to immortality. pure meaningless violence?
Whenever a Daimyou fails to keep their vow, they are Western Ventrue: Long ago, they could have
been noble, today they are nothing more than a
immediately punished for the shame this causes. If the
bunch of pigs without honor, wallowing in the mud
blood of the humble does not provide sustenance, it is of their own vanities.
because their duty is to protect them.
Chapter Two: Bloodlines and Sects
23
D a i t e ngu
The second shall be bound by magics.
Claimed by magics, raped by magics.
— The Erciyes Fragments

After Kamo no Yasunori passed away, in


977, Abe no Senmei, an important diviner of
the imperial court, became his successor in the
works of astrology and divination, at the age of 56.
Because he was only four years younger than his
mentor, some of his admirers feared that he too
would soon die, leaving the emperor comfortless,
as there was no other mystic of his caliber in the
next generation. It was at this point that some of
these admirers came together in secret to research
a way to make Abe immortal. These scholars were
young Magi hired by the State and had access to
many privileged information. But, as with all those
who research immortality, the search soon became
an obsession. In October 1005, Abe no Seimei finally passed
away, but the group no longer cared about him. Now, everyone
was so dedicated to their research, that all they cared about was
finding an answer.
As time goes by, little by little, the group started to diminish.
None of them would give up on their intent, but death was
inexorable even for their pursuit. For that reason, nine of the
remnants decided to unite and create a secret school, since magic
was strictly controlled by the State at the time. Their descendants began
to pursue their ideals with the same dedication for centuries, until
ships from the continent brought the news that Hermetic Magi had
turned themselves into vampires in order to obtain immortality.
Of course, anyone would find this idea stupid and, at the very
least, try to study the side effects of the process to minimize
them. However, the obsession inherited by the sect’s founders
guided those disciples through the nights of freedom of the
Nanban period, when vampires freely entered the country,
becoming easy prey in an unknown terrain. Just like the
Tremere did, this group of Magi founded the Daitengu Blood-
line. Unlike their Western counterparts, however, each of
the nine chairs used different methods and vampires in their
rituals, without much caution, causing many to die in the
process and making them less symmetrical to each other.
[Kyuuketsuki: The Fading Sun]
24
Daitengu are evolved forms of the Tengu. These When any Mental Attribute reaches zero, the vam-
creatures from Japanese folklore are deceitful and pos- pire enters a state of vexatious catatonia and must wait
sess people to perform evil acts or pass on false Buddha for the time necessary to resume their natural state. If
images. It is said that in life, the spirits who became all Mental Attributes reach zero at once, the vampire
Tengu were highly proud people, but that they could not becomes a Kotengu (Little Tengu), an inferior creature,
go to hell, because they were Buddhists, nor to heaven,
guided by the madness of magic, something similar to
because they were not exactly good. So are the vampires
the Marauders. Thus, it is highly inadvisable for an
of this Bloodline, once they were proud humans, but
they have no right to forgiveness for selling their own inexperienced vampire to channel a power greater than
souls in exchange for immortality. his mental preparation and study.
Nickname: Kuramono (Imposters). Organization: The Daitengu are organized into nine
Sect: This Bloodline has been Reformist since its circles. Above each of these circles is a Regius Professor,
inception, since magic was banned because of Imperi- who is possibly the original Mage of that line of study.
alist thinking, which forced its members into seclusion. Each of the chairs referred to one of the Spheres learned
Appearance: The Daitengu are scholars, appearance by the Magi, which can lead to specific preferences for
does not matter as much to them as the intellect, mainly some types of power.
because some of the original Magi were disfigured in Quote: If you can’t get there on your own, you never will.
the transformation process, although this did not make
them less successful in their intention.
S tereotypes
Haven: Like the first secret libraries founded by the
nine, the Kuramono havens tend to be mock mansions
that serve as a place for community study. Ayakashi: Oh, how I wanted one of them to do
Background: The Daitengu usually offer Uketori some experiments!
to people who had some supernatural characteristic in Daimyou: They want to banish our arts out of
their past life. They can be considered much more proud fear. What is honor for if there is no courage?
and selective than the Tremere themselves, choosing Gaijin: Blessed be those who brought us the
only naturally gifted mortals. They understand that you good news! Let us be grateful for their collaboration.
must have the ambition and be willing to pay any price Gaki: Are we the usurpers? What about these
to achieve immortality.
fiends, then?
Character Creation: Mental Attributes are the most
Geisha: True art is one that is beyond mundane
valued, as well as an incredible Willpower to achieve
comprehension. They will never understand...
your purposes. Knowledge is important, but there are
those who specialize in Talents and Skills as well. Kamikakushi: They are unevolved creatures.
Disciplines: Auspex, Dominate, Thaumaturgy. Be careful, or you’ll end up like them!
Weaknesses: These vampires are extremely proud Kaonashi: Behold their wisdom. Learn from it.
and perfectionists, which is reflected in their blood. Take it for yourself!
Whenever a Daitengu fails on an intelectual task, they Kyonshi: Stay away from them, if you value the
must make a Self-Control roll (difficulty 6) so as not gift you have earned...
to retry the action until they succeed. With each new Makyou: Keep them always near you!
roll, the difficulty of the action increases by one point,
Naraku: Their sorcery is as powerful as ours, too
as the vampire loses their cool.
bad they are not as cordial as we are.
The only exception to this rule is when Kuramono
uses a Discipline power. Failures in the handling of Oni: Dog eat dog...
vitae have an effect similar to Paradox, perhaps due Orochi: They are too concerned with their own
to the rushed way in which they turned into vampires. little affairs. Leave them be.
Whenever a Discipline power test fails, the Daitengu Ronin: Good warriors, but very unfocused.
loses a temporary Mental Attribute point until the end Western Tremere: One day they will learn
of the scene. In the event of a critical failure, the loss that the loyalty of the young lies in discipline, not
of points is equivalent to the level of the power they in coercion.
were trying to use and lasts until the end of that night.
Chapter Two: Bloodlines and Sects
25
Ga i j i n
He who took no action, but abandoned others to their fate.
Shall be himself outcast, and trusted by no one.
— The Erciyes Fragments

The Ravnos were cursed by Caine to always be


strangers to others, never accepted as part of vampiric
society. This stigma was perfectly represented by
the treatment of foreigners during isolationism,
as determined by the Japanese government.
The egregore did its job and transformed the
descendants of the Gypsy Clan in its own way.
“Gaijin” (outsider) is a pejorative way
of saying “gaikokujin” (foreigner). As much
as Japan today is much more receptive and
open to other countries, vampires tend to be
traditionalist creatures and averse to change.
Many of the more conservative Kindred hate for-
eigners as much as they hate the Gaijin Bloodline.
For this reason, it is common to find establishments
run by local vampires that have a “locals only” or a
“no foreigners” sign on their door.
When a Gaijin is created, the neonate im-
mediately gains a distinctly non-Japanese char-
acteristic. Changes range from hair color, skin
tone, eye shape... It is always something visible,
that marks them as different. They always end
up being seen as an outsider, even among some
mortals, who still share this separatist view.
The existential void that consumes Zapathasura,
the Ravnos Antediluvian, is reflected in this Blood-
line as an eternal feeling of not belonging to that
land. For learned Kindred who study the cicle
of Buddhist reincarnations, these
vampires are seen as beasts,
inferior beings, who cultivat-
ed stupidity and prejudice
in their previous life,
doomed to walk side by
side with humans, targets
of their envy and resentment.
[Kyuuketsuki: The Fading Sun]
26
Nickname: Haafu (Half-Caste).
Sect: Many ostracized Gaijin join the White Lotus S tereotypes
Society to destroy the status quo and, perhaps, find a
place to which they can finally belong. However, their Ayakashi: Those who did not allow themselves
lack of influence and organization makes their goals to be domesticated by the contemporary world are
increasingly distant on the horizon. the exuberance of a people who do not bow to the
Appearance: The Gaijin are not very selective as rules of a corrupted society. Let us see them as allies!
to the appearance of their kind, being one of the few Daimyou: They think they are the owners of the
Bloodlines to offer Uketori to immigrants, without world, but it is as they say: the higher the tower, the
making much distinction. In fact, there is a tendency greater the fall thereof!
to welcome those who are mixed by nature, or even Daitengu: Watch out for sorcerers, they are more
outcasts of some kind. than meets the eye!
Haven: Since their not very tied to tradition, these Gaki: We must understand the danger they pose,
vampires’ havens do not follow a pattern as well. Some but all those who are avoided for some reason may
of them manage to prosper and build roots somewhere, become allies in the future.
while the vast majority maintain the itinerant aspect of
Geisha: Only vanity and hypocrisy surround
their Western relatives. The only constant is the feeling
these beings. They can’t see beauty in what they
of brotherhood, as the Gaijin never deny shelter to their
don’t know, that’s why they are cowards.
own, and do their best to help each other.
Kamikakushi: It is a shame that they do not
Background: Like all minorities, members of this
remember... For we would be great allies!
Lineage try to thrive through numbers. Many of these
vampires are well-connected people that know how Kaonashi: Today they suffer the same disdain
society works, dealing very well with influence peddling that they directed us in the past. If you want our sup-
and selling favors. port, you will have it. But don’t think you can use us!
Character Creation: Despite their weaknesses, it Kyonshi: Dangerous, fickle, deadly. This is the
is common to see Social Attributes as the main focus, type of ally that wins a battle, or destroys an entire
Knowledge and Talents are very important for survival, kingdom in a single night!
as well as the predominance of some Backgrounds like Makyou: Perhaps they are the only ones who
Contacts, Allies and Herd. look at us differently than others look at them. And
Disciplines: Animalism, Chimerstry, Fortitude. for this, we must be grateful.
Weaknesses: The Gaijin are treated as different Naraku: If you’re willing, they’ll make a deal.
by the Kozoku, as if they were part of the Shinzoku. Selling your soul to the devil can yield good profits,
All Social rolls to deal with Kozoku have +2 difficulty. but remember the price!
No vampire of this Bloodline is accepted into Kozoku Oni: They are the only ones who know the truth!
structures and sects, nor is their Ichizoku recognized as Orochi: Despite their addictions, they are excel-
such, and no other Kozoku Kindred will spend honor- lent contacts. Their wisdom is formidable.
ifics for them. In addition, when the Storyteller deems Ronin: Another side of the same coin. Arro-
it convenient, more traditional mortals can act in a gance and conceit don’t get anyone anywhere...
prejudiced manner, guaranteeing the same penalty for Bunch of thugs!
Social interactions.
Western Ravnos: They are as imperfect as ev-
Organization: Due to its nomadic and pulverized eryone else, but they are good people at heart. Never
character, it is very difficult for the Gaijin to maintain
deny hospitality to a relative, even if they steal all
any type of organization. However, the rule of hospitality
of your silverware. What is ours, is theirs, what is
keeps them together, albeit at a distance.
theirs, is ours. If they take it, it is because they are
Quote: You don’t choose where you’re going to be born, more in need than we are. And what was taken, one
just where you’re going to die. If you are lucky, you will day will return. Never forget that!
also be able to choose how you will die. I think I’m lucky!
Chapter Two: Bloodlines and Sects
27
Ga k i
Behold my most loveless childe, who fed upon his brother’s pain.
Let him know equal torment in any domain but his own.
— The Erciyes Fragments

The Tzimisce ruled the Carpathians with iron fists for centuries.
Their curse bonds them to the land more than any other Clan.
Those who dared to go very far, however, were mercilessly
punished by the egregore.
According to Buddhism, “gaki” is the name given
to hungry ghosts. A reincarnation reserved for those
who were possessive and lustful in their past lives,
condemned to a terrible hunger that will never
be appeased. Vampires of this Bloodline suffer
a daily torment and are never fully satisfied.
In the West, it was common for aspirants
to Tzimisce to be “baptized” with deformities
caused by Vicissitude, at the time of their
Embrace. This practice was not forgotten
in the archipelago. The Gaki, in fact, are
very creative in their mutilations. Perhaps
because of this tradition, most of these
vampires seem to develop grotesque
peculiarities, while learning to master
their own Discipline power and the
weaknesses to which they are subject.
The first step in a Gaki’s unlife is
the change. Their Vicissitude baptism
will transform them into something less
human. The second step is the hunger. Many
vampires of this Bloodline say that not even the most exquisite
vitae has a pleasant taste. Some stop feeding until the Beast forces them
to through frenzy, while others indulge in an endless thirst, consuming
blood, meat and bones, without ever feeling satiated.
The third step is the price
Vicissitude charge to their
bodies. Their skin needs to
be constantly reformed,
until it is time to look for a
new “vessel”, which is not
always given voluntarily.

[Kyuuketsuki: The Fading Sun]


28
Nickname: Senshu (Usurpers). Vicissitude side effects: At the end of every
Sect: Honor is very important within Japanese night in which the Discipline is used, the vampire’s
society, and those strongly marked by the sin of their Vicissitude level is tested against their Stamina. Extra
ancestors are treated as outcasts. Thanks to the penitent Discipline successes remove a temporary point from the
nature of the Gaki, they are not very welcome to the Attribute until the beginning of the following night.
sects, despite being part of them. The majority, of course,
If the Stamina drops to 0, the vampire’s skin wears out
are on the side of the Reformists, believing that there is
no place for them in the ideal world of the Imperialists. irreparably, similar to Deformity, Permanent Wound
Appearance: Thanks to their unique Discipline or Open Wound Flaws, but can be patched with the
power, many of the adepts end up addicted to body appropriate raw material.
modifications, being the largest contingent of the The skin withstands a number of damage equal
local population with piercings, tattoos and other less to the character’s Vitality level, before disintegrating
orthodox props. They always stand out from the crowd, completely, exhibiting a mass of muscles and bones that
as these habits are not very common to the orderly will terrify anyone who looks at it, as Appearance auto-
people of the archipelago. Those who do not give in matically drops to 0. The process of repair is grotesque
to Vicissitude, however, tend to adopt radically sober
and earned the Bloodline its nickname, as it is necessary
and “square” looks, perhaps as a way of showing their
individuality, in contrast to the rest of the Bloodline. to remove the skin of another living person in order to
Haven: The peculiar look of these vampires leads “dress up” again, readapting the shape with Vicissitude.
them to seek out more secluded places that accept them Quote: Don’t tell me that I have had enough... There
as they are. Studios, clinics, or even themed establish- is no “enough”!
ments. Another very common point of sighting the
Gaki in the Japanese nights are the fashion poles, like S tereotypes
Harajuku, where some eccentricities are not judged.
Background: The obsession with the body makes Ayakashi: Like us, adepts of metamorphosis,
this Bloodline attracted by beautiful people, but also but they seek their enlightenment in nature, while
by doctors and artists. Those who take the body to its we delight in frivolity.
extreme are often the most appreciated, and end up be- Daimyou: They have no courage, only words!
coming exotic creatures through their own experiments. Daitengu: Avoid magic, it hurts!
Character Creation: Attributes vary depending Gaijin: Those who do not judge us for our ills,
on the focus of each vampire, but Skills like Crafts and deserve our appreciation.
Medicine are very common. The Gaki usually have low Geisha: They think they are beautiful, but the
Humanity, due to their lack of ethics, but too much real beauty is inside. Believe me, I know!
Courage to cope with their atrocities. Kamikakushi: I wanted to study their brains to
Disciplines: Animalism, Dominate, Vicissitude. understand their fascinating functioning...
Weaknesses: These vampires suffer from incessant Kaonashi: There are things that not even our
hunger and always feel pain when feeding. The blood of gifts can cure. Their faces are... Terribly beautiful!
animals simply does not support them at all, while human Kyonshi: Be careful when you see them. Be more
plasma recovers only one Blood Point for every two that careful when you can’t see them.
are consumed. Devouring a mortal whole, including their Makyou: They are the best mirrors, because
bones and organs (which can take some time), ensures if you don’t look inside, there is no way to get to
the absorption of all Blood Points contained in it. The know yourself!
Gaki manage to “digest” everything they consume and Naraku: If we are the body of this society, they
end up not suffering from the side effect of eating food. are the soul. Let’s toast!
Oni: And are we the usurpers? Don’t you say!
Gaki who abstain from learning Vicissitude carry
some type of deformity that affects their Appearance Orochi: Great clients.
level or lifestyle. Those who develop the Discipline Ronin: Half of them is fierce and strong, the
other half is accommodated and coward. Choose
end up suffering from a side effect similar to excess of
your side!
plastic surgeries. This rule is entirely optional, and since
Western Tzimisce: I hate those fiends. They
there is no consensus on the origin of Vicissitude, it is
cry for nothing in their comfortable lives, while we
up to the Storyteller to apply the effect as an exclusive suffer with the most abominable curses!
weakness or a characteristic of the Discipline.
Chapter Two: Bloodlines and Sects
29
G e is h a
Behold, she who thought of nothing but her own fleeting pleasure.
Shall by her own pleasure be enslaved.
— The Erciyes Fragments

When the Western Toreador arrived in Japan, they marveled


at the subtlety of local art, the freedom of creation and individual
expression far from the Holy Church, which limited art to sacred
themes; but, above all, the ability to transcend canvases and
transform their own bodies into art.
After transcending their mundane fascination, the rapture that
made the Toreador feel alive no longer made sense. Their curse
changed as they felt in love with servitude and, instead of being
mesmerized by the beauty of the world, it was their beauty that
should mesmerize those who saw them, seduce their thoughts
and conquer their wills. The Clan of the Rose lived up to its
name, like a flower that attracts the insect with its perfume to
then devour it.
Geisha means “artist” and is also the name given to the
old courtesans. Contrary to the Western stereotype, traditional
geishas did not sell their bodies, but were versed in all sorts of
artistic expressions and served as entertainers for customers. In
addition to knowing how to play instruments, dance and sing, it was
still necessary to have grace, etiquette, education, intelligence... It was
a whole lifestyle devoted to artistic and personal improvement.
Just like the historical character, this Bloodline also proposes a con-
stant education in order to transcend art through their bodies. As mortals,
these artists immerse themselves in the study of the most diverse forms of
art and always seek excellence. The Geisha generally welcome a mortal and
begin their training and artistic patronage, in a similar way to the Daimyou.
However, the criterion for Uketori is that the mortal has mastered some branch
of art and created a work capable of inspiring them in their unliving. After all,
immortality is only possible through art.
Once they have become vampires, Geisha live to create. Individuals of this
Bloodline often play alternate full time personas, until they decide for a new role.
The new identity does not necessarily have to be of the same gender as the vampire
originally was, following the molds of the Takarazuka and Kabuki theaters, in which
only women and men, respectively, could act, those who played another genre should
live their lives outside the stage acting as such. The important thing for the Geisha is
to be convincing.
The character of a vampire of this Bloodline can change from time to time, causing
great confusion for those who spend a lot of time without making contact. Especially
when a Geisha introduces Obfuscate or Vicissitude to their “art”.
[Kyuuketsuki: The Fading Sun]
30
Nickname: Bara (Roses). All this variety would not be funny if there were
Sect: As one of the most traditional lineages, Geisha no source of conflict: the studios tend to compete with
are Imperialists. Their servile thinking would not allow each other and some have long-standing rivalry. At
them any other position. least once every two years, art competitions take place
Appearance: These vampires are chosen from the across the country. There are separate competitions
most beautiful mortals. They are people prone to under-
for mortals and vampires, but essentially everyone in
go all sorts of cosmetic procedures, even after Uketori.
Everything for art! a studio can participate. Although not mandatory, the
Haven: Kindred of this Bloodline tend to live in Geisha’s innate competitiveness leads them to partici-
collective studios, like the old geisha houses. Usually, pate whenever they can. To the winners, the glory, to
a studio houses an entire Ichizoku, or at least one of the losers, only shame and servitude.
the branches of the family, and there they all organize Quote: If you don’t want to go to the mountain, make
themselves by age hierarchy. The studios can be man- the mountain come to you. The beauty I serve can also be
sions belonging to Ichizoku or even boarding schools
my weapon, for I am not its only slave.
for artistic education, which also serve to prospect
talented mortals.
Background: Geisha are artists of any kind, this S tereotypes
is the only essential item. Another predominant char-
acteristic is an eternal desire to overcome themselves, Ayakashi: They have a dreamlike beauty, as
test their artistic limits and create. long as they don’t open their mouths.
Daimyou: Let them think they are in charge,
Character Creation: This Bloodline emphasizes
for they will serve us in the end.
Social Attributes. Skills are priority, but do not disregard
Daitengu: Do not fear what you cannot under-
Knowledge or Talents that may serve to the job. Some
stand, as it may be useful in some undertaking.
Backgrounds like Mentor and Fame are also desirable.
Gaijin: Some people will never be worthy to
Disciplines: Auspex, Celerity, Presence. be served, but that doesn’t mean they can’t serve.
Weaknesses: Geisha must seduce, enchant and Gaki: Would you sell your soul to the devil for
serve, therefore, they are unable to issue orders, since a more beautiful face? I certainly would!
art does not command, it only demands infinitely. Every Kamikakushi: The oblivion is the art’s natural
time a vampire of this Bloodline uses imperative words, enemy. Our nemesis. We must always remind them
unless it is for the purpose of a Discipline power, they of who they are and who we are.
are ignored. All their wants must be granted voluntarily. Kaonashi: Neither beautiful nor grotesque.
When the vampire is dealing with mortals, it is possible There is no reason for something that does not have
that they will not listen or understand the imperative a face to exist in this world.
words; when dealing with other Kindred, the request Kyonshi: There is beauty in their movements,
may seem ridiculous or sounds like a joke, as if it were but this is a dangerous stage to be on.
absurd to the point that it cannot be taken seriously. Makyou: The grotesque can still be beautiful,
Organization: Members within an Ichizoku call especially when it reflects the beauty itself.
their elders by familiar names, rather than the con- Naraku: The grotesque is also an expression of
ventional nomenclatures. The chief is called hahaue art for those who know how to appreciate.
(mother) or chichiue (father), while the other veterans Oni: In this world there are all sorts of art, but
are treated by aniue (older brother) or aneue (older there are some that we don’t even dare to practice.
sister). Some families can also be exclusively male They don’t seem to have this kind of scruple.
or female (take into account only the current gender Orochi: They are good managers. If you want
identity of the members). to do something illegal, get some money, or untie
some knots. But it has a price.
Each studio has some peculiarity of note. Either by
Ronin: Power is not beautiful by itself, only
having the members considered the most beautiful, or
when it is controlled.
by producing the most stunning paintings. This char-
Western Toreador: They are still stuck in a lim-
acteristic is usually in the name of the family that lives
ited form of creation. Let them behold and worship
in it. For example, the Hana (flower) family is probably us. At least they are good in that.
proud of their floral arrangements.
Chapter Two: Bloodlines and Sects
31
K a m i k a ku s h i
Behold my most foolish childe, who claims madness for his pleasure.
Let him become mad in truth, so that all may fear his company.
— The Erciyes Fragments

What would people be without everything that Appearance: Disheveled, dirty, scared. The younger
makes them... Them? Their personality, their soul, their Kamikakushi may even forget how to perform the most
memories, their connections... Well, that was more or basic tasks, such as combing their hair or dressing, so
less what happened when the Malkavian Clan became appearance is not usually the speciality of this Bloodline.
isolated from the madness network that connects them Haven: Since they don’t remember their mortal
all. Something inside them disconnected for good. life, they rarely have any kind of stability. Sometimes,
“Kamikakushi” are abductions. According to Jap- they end up taking refuge among the beggars’ camps,
anese folklore, it is when a person is taken by God and or seeking shelter in the Japanese slums that everyone
is never seen again. Nobody remembers them, there avoids mentioning.
are no traces of their existence, so there is no missing Background: Kamikakushi tend to choose people
either. They lose their own name and presence. Simi- who seek redemption in some way. Those tormented
larly, abducted vampires are not remembered by their by their own crimes: Passionate murderers, abandoned
mortal relatives and often goes unnoticed or ignored, and frustrated fathers,
as if they did not even exist. In time, even a vampire businessmen who
can begin to forget. Social beings need bonds to main- broke down and
tain sanity. If you don’t know who you are, what your lost everything
habits are, how will you remember how some everyday overnight.
tasks are performed? Is it possible to forget your own
language? These are just guesses. No one really knows
Kamikakushi who have forgotten themselves. Or do
they know? Maybe they just forgot...
What is known, however, is that some of these
lost children were found completely beside themselves.
Nobody recognized them, they were unable to talk with
those who saw them, they looked like beasts, dominated
by the frenzy.
Anyway, tell me, you, what is most tragic: to
have your own mind consumed by madness,
but to keep a little of your intellect, or to lose
yourself slowly into the void,
until nothing remains of you
but the Beast that inhabits you.
Nickname: Maigo (Lost
Children).
Sect: Since these beings can easily
go unnoticed, they tend to be good double agents, as
long as they themselves do not forget who they are and
to whom they owe their loyalty.
[Kyuuketsuki: The Fading Sun]
32
Due to the inability to effectively distinguish one As time goes by, Kamikakushi’s own memory also
Kamikakushi from another, this is the only unregulated fades. The process is slow and tends to manifest itself
Bloodline. Which means that their Uketori is always after a few centuries, but it is up to the Storyteller to
arbitrary. Of course, there are those who do it out of
jealousy, condemning happy people full of friends to determine when and how it will happen. Unlike the
a life of forgetfulness. Some even take the confused Amnesia Flaw, the forgotten information can be re-
neonate back to their home, where they end up in membered through the same Wits + Alertness roll, but
a killing frenzy uppon their own family and friends. a critical failure causes it to be lost forever.
Since no one remembers their existence, this is never
The echo of the Malkavian network that resonates
a violation of the Masquerade, just another mysterious
and unsolvable crime. in their minds is the only remaining of their inheritance.
Character Creation: Kindred from this Bloodline The Derangements manifest only as an echo. For exam-
are lonely and need to be able to defend themselves ple, OCD would be the feeling that you are forgetting
without help, so Physical Attributes are usually the something, hallucinations would be the feeling that
focus, although some believe Mentals helps them
you have seen something where it does not exist, etc.
maintain sanity. Talents are their main Abilities. As
for the Backgrounds, some even have a Mentor, but, Since their limbic system is shattered, these vampires
thanks to their weakness, it becomes very difficult to are paradoxically immune to Derangements. This raises
maintain anything from their mortal life. However, you all kinds of questions, and Taoist scholars believe that
never know when you will find a wallet in your pocket this is an experiment by the Malkavian Clan to find
after transformation and somehow get to access your
the truth contained into the void.
bank accounts.
Disciplines: Auspex, Dementation, Fortitude. Organization: The Kamikakushi do not have a
Weaknesses: When Kamikakushi receives Uketori, formal organization. They tend to roam the cities and
they immediately loses all memories of their mortal life are basically ignored by the other vampires, since their
and become a hollow shell. Gradually, like a patient peculiarities do not cause problems to the Masquerade.
suffering from amnesia, they remember how to perform All this neglect can prove dangerous, if someone with
daily actions, how to speak their own language, dress
themselves, etc. However, the original identity can malicious intent decides to take them as their silent allies.
never be recovered. Memories of people, places, specific Quote: I’m sorry, what was your name again?
situations, everything that involves their emotions and
the limbic system are erased, leaving only the working S tereotypes
memory, that is, the operational capacity of the tasks.
The creation of a Kamikakushi is similar to the program- Ayakashi: I like some. They’re cute!
ming of a recently formatted machine: the processing Daimyou: Watch out, they want to use you!
information is all computed, including what are the Daitengu: Are those with big noses?
emotions already felt and how to deal with them, but
Gaijin: Are ok.
not where they were felt previously. The mortals who
Gaki: I don’t remember why, but, watch out!
lived with the vampire also slowly forget about them,
Geisha: Don’t mess with their toys.
until they become a blurred memory, like a long-dead
Kaonashi: I just can’t remember their faces!
relative, that no one can even remember how they died.
Kyonshi: I don’t think I’ve ever seen one of
People who encounter Kamikakushi after the them..
transformation also tend to forget about them. The
Makyou: I don’t know why everyone avoids
older the vampire gets, the faster mortals forget about them...
them, to the point where it is enough to leave the field Naraku: They say they’re evil, I guess...
of view that their existence is erased, including contents
Oni: There was something very suspicious about
of conversations. Among vampires, this effect is also them, but I forgot... Damn it, it was important!
present, but it is possible to forcibly remember through Orochi: Yamata-no-Orochi? Is the huge monster
a Wits + Alertness roll (difficulty 8). The only ones snake from the legend!
immune to oblivion are those with the Eidetic Memory Ronin: We’re not in Edo anymore!
Merit, which obviously cannot be acquired by vampires Western Malkavian: Who?
of this Bloodline.
Chapter Two: Bloodlines and Sects
33
K aon as h i
Behold my darkest childe, who killed with shadows.
Let the shadows veil his soul, so that all may know his crime.
— The Erciyes Fragments

It is said that when you stare


into the abyss, the abyss stares
back. While Lasombra are unable
to produce reflection due to the
shadows that cover their soul, in
their Japanese Bloodline, the Abyss
gushes to the surface and stains their
very faces. Kaonashi, or “faceless”,
have no face, just a cluster of shadows,
able to eat, speak, breathe, listen, but
without a real shape, even when
touched.
Some Bloodline scholars
have assumed that the effect of
the curse is due to the Lasombra’s
previous connection to the
Church. When Christianity
was banned in Japan, its
adherents were forced
into hiding and many
were brutally murdered.
All this suffering caused
the Abyss to resonate
with the egregore of the
Clan who manipulated
the faith of those people
and lay unpunished, devour-
ing their own faces.
In order to live in society, they
even tried to learn Obfuscate, but
the torment overcame even the
mystical disguises. They were able to hide their presence as usual, but not to suppress
the Abyss monstrous face. Thanks to this overwhelming condition, few lonely and
reclusive Kaonashi survived to the modern nights. Unlike the Kamikakushi, the
Kaonashi have their memories preserved, suffering for their lost vanities, seeking to
recover their original faces night after night, until the Abyss consumes them whole.
In the past, this weakness turned out to be useful and kept many skilled assassins
in anonymity. Currently, on hyper-lit nights, there is no room for such monstrosities.
However, the depths of the Abyss may be lurking, offering a way out for those willing to
pay the fair price. And it will be very expensive!
[Kyuuketsuki: The Fading Sun]
34
Nickname: Kuroko (Black Robes). Organization: The Lasombra’s thirst for power
Sect: This Bloodline is very fragmented and is manifests itself in this Bloodline in the way they keep
divided into members who join the Reformists, in the their secrets. The Kaonashi tend to organize themselves
hope that they will find their place in a more free soci- in schools with different characteristics. The clerical
ety, while others join the Imperialists, trying to restore schools, which house the learned hermits who withdrew
a distant glory from the past, waiting for the moment from the world, the assassination schools, which disap-
when to return to an important position as assassins. peared with the end of the shogunate, and the drama
schools, divided into three large groups, according to
Appearance: Even without a face, the Kaonashi
their favorite Discipline: Nou, the “skillful”, are actors
bodies are slim and seductive, with graceful and precise
of great physical might, who only hide their faces with a
movements. Their voices are usually the most velvety
mask. Bunraku, the “word players”, are puppeteers who
among Japanese Kindred. stage with puppets. Kagee, the “shadow painters”, plays
Haven: Condemned to ostracism, there are many with projected shadows. These last two groups hide the
Kuroko who live isolated in uninhabited places, still entire body, including head and face, in dark clothing,
associated with religion, such as monks from deserted which is where their nickname comes from.
temples and hidden shrines. In large cities, some groups Quote: If eyes are windows to one’s soul, you can say
manage to survive by founding drama companies and I have none.
residing in their own theaters.
Background: The Kaonashi have inherited the old S tereotypes
Lasombra pride and seek to offer Uketori to respectable,
ambitious people with a thirst for raw power. Despite Ayakashi: Shouldn’t the exiled support each
sharing the stage with the Geisha, when they transform other?
artists, Kaonashi prefer for those who see art as a means Daimyou: Weak, naive, but of high self-esteem.
of fulfilling their ambitions. It is possible to say that Without us, they would have disappeared. Such an
the equals are attracted, since the mortals prospected ungrateful lot!
by this Bloodline already have some kind of darkness Daitengu: Insane. Demons... Use them well!
in their hearts. Gaijin: They are like animals. When they’re
Character Creation: In general, the Kaonashi willing to serve, use them. When they bother you,
value Physical and Mental Attributes. Although they cut them down.
do not seem, they are very vain, so Appearance can be Gaki: It is good to remember that there is always
an important internal factor, as well as Manipulation. someone more accursed than us. So they are.
Willpower tends to be high, in order to go through the Geisha: Great artists, but they have as excess of
torment of their curse just to achieve their ambitions. passion as lack of focus!
Finally, they are versed in Skills and have some Talents Kamikakushi: They lend out their hand when
everyone else turned their backs to us. Never forget!
focused on the development of the body or the ability
Kyonshi: Our kind is said to have been of as-
to read people. sassins. And these, what are they?
Disciplines: Dominate, Obtenebration, Potence. Makyou: The more I look, the less I see. May
Weaknesses: Those Kindred have no face, just my twisted actions turn you into a hideous monster,
an indistinct cluster of shadows that, to the touch, are but show me at least one face! Please!
nothing more than a misshapen gelatin with a hardness Naraku: They mess with the Abyss in a disre-
similar to that of the original face. They themselves per- spectful way, watch out!
ceive their features by touch, and may suffer damage or Oni: Seeing them makes me question who the
sense disturbing effects normally, but it is impossible for puppets of this world really are...
a third person to identify anything beyond pure darkness. Orochi: They feast in our darkness, but they
Even with Obfuscate, it is impossible to give shadows any never give us the credit for it.
form. Thanks to that, all tests that involve eye contact Ronin: They were good allies in the past. Now,
have difficulty -2 for the Kaonashi and difficulty +2 they are only good in crying aimlessly.
for their enemies. The Abyss Mysticism, however, can Western Lasombra: They will never achieve
their goals because of their pride. The humility that
emulate a face through the shadows, but it will always
has been imposed on us will be the strength they
be supernatural and terrifying, though it may enable lacked to fulfill their ambitions!
Obfuscate powers to reveal less uncomfortable features.
Chapter Two: Bloodlines and Sects
35
K yon s h i
Behold my most deadly childe, who love murder for its own sake.
Let him be addicted to the taste of killing, so that all may fear and loathe him.
— The Erciyes Fragments

Haqim, for his taste for murder, was cursed with an Other stories go back to magical objects, such as a tal-
inexhaustible bloodlust. His descendants were marked, isman developed through Blood Magic that can make
castrated and exiled by his brothers. The Assamite them “docile”, through the sound of a bell, which
Clan carries the greatest number of curses among
would force the one on whom the talisman
the Kindred. This, of course, applies to the
Eastern branch. was fixed to jump in place, stopping any
“Kyonshi” are tormented spirits. Accord- aggressive action. However, these are just
ing to local legends, victims of violent deaths words in the wind, no one has been able to
who were not properly buried would emerge as confirm anything over the past few centuries.
bloodthirsty vampires. In the modern nights, The truth is that these vampires
this Bloodline acts in a similar way. Their
are extremely sensitive to sound,
Uketori is always violent, forcing
the new vampire to carry that perhaps related to the use
trauma forever. Thus, despite of their favorite Discipline
their impressive strength, powe. Which explains
the Kyonshi have a series the difficulty in find-
of restrictions imposed by ing specimens of the
their blood inheritance,
Bloodline in the noisy
since they are true
aberrations, modern nights. An-
brought other striking feature is
back to that their skins do not
life by a darken like the Assamites’,
hideous instead, their hair
ritual.
continues to
It is very rare
to see a Kyonshi grow indefinite-
in the modern ly and acquire a
nights, which has silver tone. The
generated a series older the vam-
of rumors about pire, the more
their true weak- Argentine and
nesses. Some say
they are weak long the hair is.
against virgin In any case, the
urine, which most notorious
would have a factor is their
similar effect violence and
to holy water cruelty.
on their skins.
[Kyuuketsuki: The Fading Sun]
36
Nickname: Hitogoroshi (Assassins).
Sect: The entire Bloodline is shrouded in mystery, S tereotypes
no one knows for sure its affiliation.
Appearance: The Hitogoroshi only offer their
traumatic Uketori to those who are somehow strong. Ayakashi: One of the few with whom it is pos-
Whether physical, mental, or even financial, this sible to coexist in this crazy world!
Bloodline teaches its neonates to curse their arrogance.
They slowly “kill” prospected, before reviving them with Daimyou: They think they can yell at others
blood, which often results in scarred, or even crippled, to get what they want. All they will get is my fury.
vampires.
Haven: The few known Kyonshi take shelter in Daitengu: These usurpers are not worth the
isolated places, such as caves or mountains, or in sim- blood that keeps them up. Watch out, they are our
ple houses in the countryside, in rural cities, with low
population density. worst enemies!
Background: Most of these Kindred were warriors Gaijin: As long as they respect our silence, we
in their mortal lives, but it is possible to see some who
boasted of other types of strength, such as business have nothing against them.
magnates, or people of high mental resilience, such as Gaki: These fiends are capable of forms of vio-
monks and scholars.
Character Creation: Physical Attributes are often lence that even we do not approve!
preferred, and Social Attributes are very rare among Geisha: Noisy, irritating, persistent. They are like
these individuals. Combat and stealth Skills are also
very common. mosquitoes on a hot night, disturbing our restful sleep!
Disciplines: Celerity, Quietus, Obfuscate. Kamikakushi: I wish I had the silence of an
Weaknesses: These vampires are extremely sensi-
tive to loud sounds. Any noise is uncomfortable, which empty mind!
must be interpreted by the player. When talking to Kaonashi: Their silent nature pleases me.
someone who is speaking at any volume above a whis-
per, a Self-Control roll is necessary so as not to attack Makyou: It’s like looking in a mirror. They know
the person immediately. A muffled scream is enough to what to do to please, and they usually do!
induce a Kyonshi into frenzy. Really loud sounds, above
100db, cause one point of bashing damage for every extra Naraku: The dead can be much louder than you
10db of intensity. The first level of Quietus alleviates
think. However, it is good to keep them as allies.
their weakness, as long as the character can sustain its
effects. However, keeping the Discipline power active Oni: Wolves disguised as sheeps, if I may say...
ends up being quite costly.
Be careful!
The hair of the members of this Bloodline does
not stop growing, despite greatly reducing the growth Orochi: They’re like cockroaches. Alone, they
speed, and will become argent over time. The hair of
do not make much of a fuss, but the commotion they
a Kyonshi elder reaches the base of the back and has a
pure silver hue, while the hair of a Methuselah can drag provoke in groups is infinitely irritating.
on the floor. For this reason, the use of braids and buns is
Ronin: Our greatest rivals. Formidable warriors,
very common, in order to improve mobility in combat.
Organization: Among the many mysteries of the but resort to dirty methods in order to win!
Hitogoroshi, no one knows how many there are or how
Western Assamite: Their fanaticism is the only
they are organized. Due to their solitary and introspec-
tive nature, perhaps not even these Kindred themselves stain that outshines them as the formidable warriors
know or care about the existence of their peers.
they are...
Quote: The strong will survive, and the weak will die.
Chapter Two: Bloodlines and Sects
37
M a k you
He who sought to hide his monstrous deeds.
Shall become monstrous in visage, and doomed to dwell in offal and darkness.
— The Erciyes Fragments

It is possible that one of the greatest wishes of a


Nosferatu neonate is to revert their vampiric
condition and recover their previous appear-
ance. This Clan rarely sees immortality
as a blessing on their first nights.
Some come to acceptance after
some centuries of experience,
others will curse their unlife
for eternity. At some point in
history, however, the Nosferatu
of Japan began to notice that
their childer no longer shared
their supernatural ugliness, even
though it is not possible to say
that the curse has been suspended.
The Bloodline that emerged
from the monstrous Clan is called
Makyou, which can be translated as
“Mirror that Reveals Evil”. And that
is exactly what they have become,
beings that reflect the inner demons
of those who face them. It is as if the
words that Caine casted out when
cursing the Clan founder reverber-
ated through them and affected
everyone around.
Needless to say, people who
try not to hide their true ugliness
are rare. Although they themselves
cannot see the way they appear to
others, they can see by the reaction of the
observers what kind of vision they have when
looking at them. For this reason, like the
Nosferatu of the west, these vampires tend
to suffer serious difficulties in socializing and
end up having lives of seclusion.
[Kyuuketsuki: The Fading Sun]
38
Nickname: Shuukai (Monstrously Ugly). the vampire would go into a frenzy with the ecstasy of
Sect: Like the Nosferatu, the Makyou do not have the vision, as it would be like facing the manifested
a clear affiliation. From the depths of their isolation, Beast itself.
anything can happen.
In addition, all Social rolls have difficulty +2 and
Appearance: This Bloodline tends to be extremely
meritocratic, regardless of the appearance of its members. interaction with mortals whose Humanity is less than 8
It is possible to see people from the upper and lower without using Obfuscate powers is impossible. However,
classes, after all, what really matters are their skills. the vampire’s Appearance is not limited, as their true
Haven: Like their Western relatives, many Makyou form does not decompose. The curse is just a reflection
end up in the sewers. Those who are more versed in distorted by the evil that lies internally, similar to what
Obfuscate and manage to suppress their weakness, risk
living on the surface. Even so, humility tends to be a happens with Dorian Gray’s painting.
virtue of these vampires, who seek useful havens without Organization: The Shuukai have a much more
much ostentation. complex and accurate information network even than
Background: The Nosferatu boast of their in- that of the Nosferatu. Even though, individually, they
formation network and the Shuukai are no different. live in isolation, there is a strong internal cohesion that
They are everywhere, have access to all secret files, are
excellent at keeping and discovering secrets. Thanks connects them through their secrets and their ways of
to this vocation, they tend to offer Uketori to people transmitting them without being revealed.
who can, in some way, contribute to the Bloodline: Quote: Everything has a price. Every information I hold
hackers, journalists, politicians... If the person has skill comes at a price. I gave my looks in exchange for it. Now, if
and competence, it will be a good acquisition.
you want to know what I know, pay an equivalent amount.
Character Creation: Mental Attributes are the
favorites of these vampires and, despite having prob-
lems with social interaction, they tendo to appreciate S tereotypes
Manipulation. Knowledge is the most prized, but they
also have Talents and Skills that assist in the collection Ayakashi: Although few, they manage to look
of information. They tend to have high Courage. us in the eye without (much) hesitation...
Disciplines: Animalism, Obfuscate, Potence. Daimyou: Not every honor in the world is
Weaknesses: The Makyou reflect the person who capable of washing the rotten soul of a politician!
faces them, as distorted as their essence. Normally, the Daitengu: Great at rationalizing what they
viewer does not recognize themselves in the reflection can’t control.
and believes that the feature belongs to the Makyou, Gaijin: They are not saints, but neither are the
judging them to be just like any other Western Nosferatu, demons that so many say so...
although with slightly familiar features. Gaki: I am not even able to reflect the evil that
Only a being with Humanity 10 would be able exists in them.
to look at a vampire of this Bloodline and see their Geisha: They are no roses, no. They are a bunch
true reflection, as there would be no evil to distort it. of rafflesias.
Humanity 0, on the other hand, would be the inner Kaonashi: What does darkness see when it looks
Beast itself. Values of 8 or more still reflect a tolerable at the mirror?
ugliness, but anything below it becomes monstrous, Kyonshi: These are the monsters I’m afraid of!
and a mortal would panic at the sight, with no time to Naraku: They are as rotten as the air they exhale.
rationalize. It is up to the Storyteller to describe how Oni: There’s something about them that gives
ugly the person looks. me the creeps. Maybe it’s the sweet way they look
It is necessary to remember that the Paths of En- at me...
lightenment that do not follow the moral system of Orochi: I love to see them scream in panic!
what would be considered a “good person”, will have Ronin: Watch out, they may not hold back when
their value reversed. Not that they care! For example, a they see their reflection!
vampire who follows a Path that involves the torment Western Nosferatu: They are as ugly as my
of others, will see an even more distorted and nefarious Internet navigation history, but they know how to
form than those that follow the path of Humanity, the keep a secret!
higher the rate of their Path. Essentially, at level 10,
Chapter Two: Bloodlines and Sects
39
N a r a ku
He who loved death for death’s own sake.
Shall wear death’s countenance for all to see and fear.
— The Erciyes Fragments

Scholars assume that the Cappadocian Clan would be the most prone to understand the power of an egregore.
Perhaps because they live studying death and decay, or because of their connection with the other side of the
shroud, or because of their broad academic and mystical tradition... What matters
in this reasoning is the assumption that these vampires would avoid as much as
possible to make the same mistake as the others. Unless a greater force have
compelled them to flee.
After the Giovanni betrayal, some members of the Cappadocian Clan
managed to survive, fleeing to the east. Given their silent nature, some
managed to successfully infiltrate the Japanese archipelago and initiate
a new Bloodline. “Naraka” (in Sanskrit), is the word that
represents both Buddhist hell and the creatures
that are reincarnated there. Beings who have
cultivated strong hatred in their past lives.
The use of this name for the Bloodline
borders on the interpretation that
they would be a group analogous to
the Harbingers of Skulls, however,
the Giovanni Bloodline from Japan
have the same name.
At the beginning of the 17th
century, knowing the possibility
of Japan’s closure to foreign activ-
ities, the Giovanni Clan adopted
a local family, the Wakai. During
the more than two hundred years
of isolation, only the dead could
move freely between borders, which
highly increased the power of the family.
With practices as sinister, unscrupulous and
authoritarian as their European relatives,
the Wakai have become an important
family of the Japanese mafia.
The mobsters like to call them-
selves Ninkyo Dantai (Gentlemen’s
Association), while the police
call them Boryokudan (Violent
Gangs). They are popularly
called Gokudou (villains), or
just Yakuza.
[Kyuuketsuki: The Fading Sun]
40
Nickname: Yakuza (Gangsters). While this effect gives +2 difficulty to Social in-
Sect: The entire Wakai family is secretly Imperi- teractions, Intimidation checks have -2 difficulty. Even
alist, in the mundane sense of the term, even today. other vampires tend to feel uncomfortable before the
They dream with the return of that traditionalist world, Yakuza, especially when flames go out of control. The
in which their twisted concepts of honor, glory and miasma interferes with Thaumaturgy powers related
exacerbated nationalism still apply. In addition, the to fire, changing the difficulty by +2 or -2, according
family’s power during isolation is something that their
to its nature.
oldest members still dream of with a certain nostalgia
and bitterness. Organization: This is the only Bloodline that has
Appearance: Like the Giovanni, the Wakai family only one Ichizoku. The Wakai family has a rigid hi-
only offers Uketori to their blood relatives. However, erarchical structure, in which the oldest members are
the need to prove worthy is much more extreme and positioned at the top and cannot be questioned, while the
often requires sacrifices that can even kill the prospect. youngest members do everything to ascend. Although
Haven: For the Wakai family is old and powerful, the mortal side is not aware of all the secrets, there is a
traditional houses, penthouses and office buildings are notorious peculiarity widespread among everyone in the
mentioned as mere basic assets. family and those closest to it: the curious tendency of
Background: Even in a renowned family, there is several generations to be physically similar when they
no guarantee that there are only excellent individuals. reach adulthood.
For this reason, Wakai tend to offer Uketori only to Plot: Although no one knows for sure if there are
exceptional children. There is a tendency to favor those any Cappadocian among the Naraku, it is possible that
born with mediumistic talents, or some other peculiar
they are waiting for a chance to avenge their Clan, or
and rare abilities.
even that they have managed to infiltrate the Wakai
Character Creation: Social Attributes are very
important to maintain the family’s facade, but Physical family, planning a much bigger coup internally. If the
and Mental cannot be neglected. Knowledges such as Storyteller chooses to use this plot, they can consider
Occult are essential for necromancers, while some may the original Discipline powers (Auspex, Fortitude,
focus on the most mundane influences of Yakuza and Necromancy) as the pattern for these infiltrators.
prefer Skills like Melee or Firearms, or even those who Quote: Come, get closer, let’s talk. Or are you so afraid
are engaged in Politics and Law. Courage and Willpower to look at death in the eye?
are usually high, as those who are cowards and easily
controled do not usually last long among the dead.
S tereotypes
Disciplines: Dominate, Necromancy, Potence.
Weaknesses: The Clan’s revival brought about
Ayakashi: As useful as ghosts!
all the decay contained within their bodies, bringing
everything and everyone around them closer to death. Daimyou: Narcissists, however, helpful.
The Naraku release a miasma - described by Auspex Daitengu: Watch out for these usurpers!
experts as a dark smoke expanding from their auras - that Gaijin: They would be of better use after death.
extinguish the most fragile lives around them. Plants Gaki: Degenerate the way we like.
wither and small animals die. Geisha: They waste too much time with life...
Just as there are hot and cold narakas in Buddhism, Kamikakushi: Useful, but dangerous.
according to the vampire’s personality, their miasma Kaonashi: They are very similar to us.
will cause a different sensation. The most calm and
Kyonshi: If they bring death for a price, why
melancholy suck the heat from the environment,
shouldn’t we pay their share?
causing the temperature to drop, flickering torch flames
and extinguishing candles, causing terror in mortals, Makyou: Monsters. Worse than death!
whose breath starts to freeze. The more aggressive and Oni: Not even the dead stop fearing them!
violent ones cause the temperature to rise, increasing Orochi: Useful idiots.
the volume of flames as they pass through, causing a Ronin: Fierce enemies.
tingling sensation to the skin of mortals, as if they were Giovanni: They lack discipline to reach their
being pierced by thousands of incandescent needles at full potential, but they are family!
the same time.
Chapter Two: Bloodlines and Sects
41
On i
Let all my childer see what you are.
That they may know when you walk among them.
— The Erciyes Fragments

It is not known for sure when


the Salubri arrived in Japan, as their
Antediluvian, Saulot, wandered for
a long time in the east, well before the
appearance of the Tremere, long before
the egregore of the islands have transformed
the Clans that inhabited there. What is
known today, however, is that there
are as few of them in Japan as there
are in the west.
For some reason, all the creatures
who knew or related to Saulot in some
way, even if indirectly, avoid mentioning
the subject or commenting on his existence. The
only common thing is the strong mistrust
that they all have against this alleged holy
man. The same is true for his descendants.
Everyone is seen with some respect and treated
with the same etiquette offered to any other Kindred,
but something about them causes discomfort and distrust.
The word that names the Bloodline, “oni”, refers to the mythological creatures of
the same name. They are the guards of hell. Their job is to torture sinful souls and prevent
them from fleeing their torment. Sometimes, oni are described as having a third eye, or even a
horn on their forehead, which alludes to the nickname “unicorns” that the Salubri had in the west.
A curious fact of this Bloodline is that the most striking characteristic of their Western rela-
tives is not manifested in the same way. The third eye does not seem to open to all oni, at least,
not physically. Auspex users say their astral bodies always have three eyes, as expected. Another
peculiar detail, also reported by Auspex users, is that the auras of Oni who do not have a third
eye in the physical body are terribly blinding, like that of holy men, which earned the Bloodline
its Japanese nickname.
Regardless of what these childer of Saulot may be, their presence brings unpleasant sensations
to all the creatures of darkness that may cross their path. So many stories of uncertainties and
rumors can be indicative of a major misunderstanding, but it is monsters are better safe than sorry.
After all, nothing that is harmless is capable of such a huss for so long.
[Kyuuketsuki: The Fading Sun]
42
Nickname: Hotoke (Pious).
Sect: Although individuals alone can collaborate S tereotypes
with either side, the Oni are the only independent
Bloodline of the archipelago.
Ayakashi: Perhaps their elders have learned the
Appearance: Physical appearance does not matter
real reason for our kind exist in this world. I hope
much to these vampires, as long as the person conveys
confidence, wisdom, peace or any other virtue. they can still remember it.
Haven: Oni are generally pilgrims and dispossessed, Daimyou: They are so strict to themselves and
so they usually do not have a place to call theirs. They to others! This is greed, not honor.
use the charity of others to shelter them, but some
Daitengu: What a terrible crime it is to exchange
tend to settle temporarily in temples while working in
a specific location. humanity for vain eternity!
Background: Uketori is offered to some way chari- Gaijin: Poor lost children, victims of our own
table people. To those help by offering their intellect, or hearts. Do not blame them!
their time, or their money, or even strength in defense
Gaki: I can heal them, but only if they want to.
of the weak and helpless.
Character Creation: Oni generally have high levels Geisha: Futility taint their beauty. Having so
of Humanity, Conscience, Courage and Willpower. much for themselves should encourage them to have
They are diverse but virtuous people. more for others.
Disciplines: Auspex, Fortitude, Obeah.
Kamikakushi: They are far beyond my abilities,
Weaknesses: Vampires of this Bloodline have a
but I can alleviate their suffering, as long as they
third eye that opens in their foreheads, making it nec-
essary to hide it so that they can live among mortals. allow me to.
When the Oni reaches level 8 of Humanity / Path, Kaonashi: Observance would bring much more
however, the eye disappears from the physical body, comfort to their existence than hatred and thirst
becoming visible only in their spiritual form, which
for power...
starts to emit an aura of sanctity.
The purity halo emitted by the vampire’s aura brings Kyonshi: Poor damned, doomed to suffer. I want
discomfort to the creatures of darkness, even when it to help them, but they need to help themselves first.
cannot be seen by them. It signals the vampire’s existence Only by thinking about their own actions, someone
through a tingling similar to the feeling of being in the
can understand their own karma.
presence of a predator. This causes constant distrust
about their true nature and goals. Makyou: Looking at them is like looking at
Mortals are not afffected by their aura in any way, Buddha!
except those who have True Faith, who end up not Naraku: Poor sad souls. Let the dead rest in
perceiving these vampires with the same aversive energy
peace!
with which they detect other creatures of darkness. This
helps the interaction with religious mortals and ease Orochi: Addiction is like dirty water. You can
their stay in holy places. drink of it to quench the thirst of the moment, but
Organization: Oni are independent pilgrims, so they you will gradually kill yourself.
do not follow a formal organization. However, charity
Ronin: Noble warriors, fight for justice, not
is always their greatest premise, always helping and
responding to the call of their relatives when in need. your own ego!
Quote: Suffering is merely a form of pain liberation. Western Salubri: We’re all brothers. Even
When you accept your choices, you may suffer freely. though they took our creator, we all follow the
Blaming others for your misfortune only causes you to be a healer’s path. There is nothing different between us!
prisoner of your own suffering.
Chapter Two: Bloodlines and Sects
43
O roc h i
He who reveled in the darkness of his own foul hunger.
Shall be bound to that darkness forever, kin to the most vile, accursed by God.
— The Erciyes Fragments

Susanoo no Mikoto, the god of the sea and the storm, after
being expelled from paradise for ruining the rice fields of his sister,
Amaterasu, the goddess of the sun, wandered through Izumo. At
the edge of a river, he spotted a couple who were crying next to
a young woman.
When questioned for the reason of his weeping, the old
Ashinazuchi said that he originally had eight daughters, but
the eight-forked serpent came once a year to devour one of
them, until only Princess Kushinada remained. Still at the
god’s request, he described the monster, Yamata no Orochi:
it has eight heads and eight tails, its eyes are red like win-
ter-cherries, in its body grows moss, cypress and cedar;
when crawling, its size extends over eight valleys and
eight mountains; and whoever looks at its belly will see
that it is always swollen.
Aware of the story, Susanoo offered to take the
Princess’ hand in marriage, in order to avoid her
destiny. Upon learning of the stranger’s identity, her
father readily accepted. To deceive the serpent, the
god ordered the sovereign to prepare a fence with eight
gates. Eight platforms in front of the eight gates. Eight
vats on the eight platforms, containing eight-fold refined
sake. When Orochi arrived, it dipped each of its eight
heads in one of the eight vats and drank. Once intoxicated, all
heads lay down and fell asleep. Susanoo drew his sword, Totsuka (Ten
Hand-Breadths), and cut the snake into pieces. When cutting the fourth
tail, Totsuka broke and, beneath the flesh, lay the sword Ame no Murakumo
(Gathering Clouds), which was later given to Amaterasu as an apology.
The power of the myth is incredible. As the Followers of Set are bound
to darkness, the Japanese Bloodline has a more philosophical interpretation of
Caine’s words. Set’s nefarious appetite is reflected in the serpent’s gluttony and,
the darkness, in the numbness of the mind.
The Orochi fear no other light than the sword of Amaterasu, goddess of
the sun, just like any other vampire. No. The darkness that afflicts them
is sweet and delicious. Numbness, indulgence, forgetfulness, le petite
mort... The addiction to sensations that dims the conscience and bring
someone closer to their own death, the memento mori of everyday life.
[Kyuuketsuki: The Fading Sun]
44
Nickname: Tsumibito (Sinners). Organization: While the Makyou use the Internet
Sect: Orochi are Reformists, as they aim for a world to leak information and unravel secrets, the Orochi
in which they can freely indulge in sinful pleasures. rule the other side: trolls and flammers, who make the
Appearance: Just as snakes lurk undetectable, it is network unbearable.
impossible to recognize an Orochi at first sight. They
There is no formal organization of the Bloodline, but
look like completely normal people (or vampires), until
they show their fangs. This Bloodline usually offers Uke- it is quite common to see associations of these vampires
tori to submissive or innocent-looking people, but who on discussion boards over the deepweb. Sometimes, they
have dark desires in their hearts. They are real wolves get together to virtualy bully someone, or hack a famous
in sheep’s clothing, the most rotten form of corruption. person and leak their private pictures. The scariest thing,
Haven: Among these vampires, there is a tendency however, is when they are alone, standing in the middle
to avoid ostentation. Havens are usually simple houses, of the night, looking intently into someone’s direction,
often rented. Some even limit themselves to sleeping absorbing each of their movements, but as their victims
at Internet cafes that charge ridiculously low prices
can’t see them, they lurk in the darkness of their hearts,
for the night in an acoustically insulated, windowless
cubicle - which is very convenient for Kindred. making them lose their sanity little by little...
Background: You can find all sorts of people be- Quote: I trolled this mortal, see what happened!
tween the Tsumibito. Young, old, beautiful, ugly, poor,
rich... The only thing they all have in common is their S tereotypes
grotesque mentality. For this reason, it is very easy to find
one of these vampires browsing the internet, creating Ayakashi: I would give a kingdom for a single
chaos and destroying order. name!
Character Creation: Mental Attributes are the Daimyou: They are so boringly straight! At
most valued, in addition to Manipulation or Charisma, least, on the outside. Do you want to know a secret?
when useful. Computer skills are very common. They Daitengu: Always keep one as a friend and you’ll
tend to have low Courage and Willpower, as they tend never be bored.
to be cowards and treacherous.
Gaijin: Boring! They try too hard to fit in...
Disciplines: Obfuscate, Presence, Serpentis.
Gaki: I have to admit, they know how to throw
Weaknesses: Each Orochi has a favorite kink or a party, or make a crime scene!
addiction. It can be a substance that alters conscious-
Geisha: The most beautiful flowers hide the
ness, but it can also be pornography, gambling, virtual
most disgusting worms... But they are good-looking!
bullying, following people on the street at night... It is
always something common, that anyone is able to do or Kamikakushi: Shallow people aren’t funny. They
get easily, even better if it brings some kind of discomfort lack passion as they lack memory!
to other people or shame to society. Whenever a vampire Kaonashi: They would be more funny if they
of this Bloodline interact with their kink, they must fall for my tease.
test Self-control (difficulty 8) in order not to indulge Kyonshi: Better stay away, if you know what’s
themselves in the activity immediately. good for you. Unless you’re sure you can use them
More than an addiction, these Kindred have almost to your advantage...
an obsession, with which they try to contaminate others. Makyou: Never, - I repeat, - never look at one
They are always connected to seven mortals who share of them!
their passion, perhaps for the seven princesses that Naraku: If it has secrets, it can be blackmailed!
Yamata no Orochi devoured. The vampire and their Oni: And we are the depraved ones!
herd of sinners each represent the subversion of one Ronin: I know something terrible about them,
of the eight teachings of the Noble Eightfold Path of but I’ll never tell. Now, I am a Reformist myself, I
Buddhism. Just as these mortals never deny their blood don’t want to supply the Imperialists with damn
to the vampire under normal circumstances (counting good info!
as part of the Herd Background), the Orochi is unable Western Setites: If you fail to corrupt the world,
to refuse their call to indulge addiction, unless they it is because you are not corrupt enough!
expend a Willpower point.
Chapter Two: Bloodlines and Sects
45
R on i n
He who claimed innocence because the Beast ruled him.
Shall be slave to the Beast forever.
— The Erciyes Fragments

It is believed that the cultural characteristic that most


attracted the first Brujah who crossed the ocean was the
bushido (samurai code) which included the seven virtues:
righteousness, courage, benevolence, respect, honesty,
honor and loyalty. Given their origins
as warrior philosophers, the ideology
served the Clan well, helping the
most irascible to control their Beasts.
Contrary to the Western custom
of composing armies by poorly educated
commoners, Japanese warriors had education
as a mandatory part of their training, and
many were still well versed in some types
of art. Even though the samurai were di-
vided between those who only served and
those who had some level of nobility, the job was
somehow meritocratic, rewarding feats in battle
with land and titles, which allowed for a certain
social ascension.
It can be said that the union between the
violence of the battlefield, the erudition of let-
ters and arts, and the social mobility that the
system offered, formed a certain ideal society
for the Brujah from that time. However, over
the years, samurai ceased to be a military
title and became a social class. They no
longer served, now they lay at the top of
the pyramid. This caused a split within
the Bloodline, giving rise to two distinct
factions: the nobles and the warriors.
Regardless of which faction the vam-
pire belonged to, one thing was obvious:
now, they were samurai without a lord to
serve, that is, a “ronin”. What for some was
liberation, for others it was a shameful dishonor.
[Kyuuketsuki: The Fading Sun]
46
Nickname: Ashura (Anti-God). Organization: Families of this Bloodline are usu-
Sect: The division is very clear: the warriors allied ally organized around martial associations. Each dojo
with the Imperialists in order to recover the glory of is proud of a type of battle art in which it specializes,
the past, while the nobles are the forerunners of the Re- even if it is not a physical battle, including the study of
formists, acquiring great privileges in their undertakings. military strategies, or even the practice of the infamous
Appearance: While the noble caste tends to have shougi, a board game that resembles chess. Despite the
a more sophisticated look and value refinement and strife between the two castes, each Ronin understands
formal education, warriors tend to prefer raw strength their Bloodline as something unique and cohesive,
and martial skills. In the end, everyone is strong and which extrapolates their ideological divergences. For
wise, but their appearance gives up their origins, be it this reason, they occasionally promote an armistice to
a gang of school delinquents threatening their rivals hold championships, whose function is similar to the
by the side of a river, or a group of rich guys practicing original one of the Olympics: each dojo presents their
their karate in a dojo. best techniques, in order to show to possible opponents
Haven: Higher-class samurai families (who had what awaits them, in case of any conflict. There, mor-
their own surname) are very traditional and usually own tals are also tested who have the potential to enlist as
properties across the country. It is true to say that many a Ronin, in addition to serving as a field for learning
of these properties are Ronin’s havens in the modern and developing their own arts.
nights, especially those furthest from large urban centers. Quote: I still remember the time when we shouted “aku
Not infrequently, members of the warrior caste transform soku zan” for our ideals. Ah yes, in your language it means
their properties into true martial training centers, some something like “slay evil immediately”.
even become famous as dojo.
Background: Warriors are highly meritocratic S tereotypes
and will offer Uketori to anyone who shows skill and
technique that meets their expectations. Nobles, on the Ayakashi: Formidable and lethal.
other hand, tend to be more traditionalist in choosing
Daimyou: They just want us to serve for eternity.
their recruits. The prospective mortals not only need
Now, we are free, let them fight for themselves!
to be excellent in the characteristics that the Ronins
Daitengu: They have no virtue, just unbridled
appreciate, but also belong to strictly Japanese tradi-
desire.
tional families.
Gaijin: If they try harder, they might earn our
Character Creation: Physical Attributes are highly respect.
valued among the Ronin, but the “healthy mind in a
Gaki: They are not proud, they are not honor-
healthy body” philosophy applies very well to this Blood- able... They are voracious scavengers!
line, which also values Mental. Talents are important,
Geisha: Art is important for the primacy of
but Skills and Knowledge cannot be underestimated,
technique! Make them your allies, not your lords!
after all, many warriors from the past improved their
Kamikakushi: Even the exiled have their place,
fencing through calligraphy. Since it is a traditional
as long as they fight for it.
Bloodline, it is common to have Backgrounds such as
Kaonashi: In a fair fight, it is necessary for the
Mentor or Resources, in addition to Status and Domain,
opponents to face each other.
which are very common among the noble caste.
Kyonshi: A sword without a scabbard only cuts,
Disciplines: Celerity, Potence, Presence. until it loses its edge and rust.
Weaknesses: The Ronin were strongly touched by Makyou: The virtuous can’t be afraid to face
the egregore of Buddhism, divided between the animal- their own darkness!
istic passions of the Beast and the remorse caused by the Naraku: A warrior must choose how they are
heightened awareness of enlightenment. Thus, the diffi- going to die. Once deprived of that choice, death
culty of frenzy checks is equal to 5 minus the character’s is meaningless.
Humanity or Path rate. For example, Humanity 4 has Oni: You must see no evil. Don’t look at them!
difficulty +1 (5-4 = 1) and Humanity 7 has difficulty -2
Orochi: Everything that crawls is about to die...
(5-7 = -2). Humanity or Path degeneration rolls also Western Brujah: A hypocritical warrior is like
change in this way, but subtracting 5 from the level, that cutting with a blunt blade. You can only hurt yourself
is, Humanity 7 has difficulty +2 (7-5 = 2) and Humanity and your pride.
4 has difficulty -1 (4-5 = -1 ).
Chapter Two: Bloodlines and Sects
47
C h apt e r Th re e :
C h a r ac t e r is t ic s
Were it not for shadows,
there would be no beauty
— Jun’ichirou Tanizaki

Kyuuketsuki: The Fading Sun character creation


processis similar to that of Vampire: The Masquerade,
however, some new features have been added in order
Background
Only one Background has been added to this
to enrich the plot. It is up to the Storyteller to admit or scenario. Since Japanese Cainite society was divided
refuse the implementation of features contained in other between local and outside Kindred, it was necessary
supplements to stories that use this book. Anyway, this to include a Status system geared exclusively to the
scenario was designed to be compatible with the basic position within Kozoku.
books of the 3rd Edition and the V20, except for the
mechanical changes that this last edition promoted in Honor
the character sheet, including Awareness and removing • Commoner: No one would notice if you died,
Dodge, which is easily adaptable. but they will spare you out of consideration for
Another possible mechanic suggestion in this your Sire. A loss is still a loss.
scenario is to replace the Nature and Demeanor dy-
namics with that of Vice and Virtue, implemented in •• Servant: Someone from above has already
Chronicles of Darkness, representing the positive and recognized your worth as a member of society.
negative aspects of the character, such as Yin and Yang. ••• Bushi: With this title, you could start your own
If you choose this system, the Storyteller affect the Ichizoku.
Humanity / Path rate based on the imbalance between
the excess of Vice or Virtue. These characteristics are •••• Noble: Your word is worth more than gold!
based on the seven deadly sins and the seven virtues
that antagonize them. ••••• Lord: Above you, only the emperor!
Chapter Three: Characteristics
49
Personality Majime (Straight)
Some people do exactly what is expected. They
Archetypes
The following is a list of the Personality Archetypes
study, get married, have children, get a decent job and
fulfill their gender roles to the letter. These individuals
are not conformists or traditionalists, they just do what
derived from Japanese society.
needs to be done, as if they were programmed to do so.
Furyou (Delinquent) They are highly formal and feel little or no need to
Delinquents believe that raw strenght determines stray from their path, unless they are commanded to it.
a person’s worth and that everything can be resolved
This Archetype is common to doers, such as salarymen,
with violence. These individuals are not fond of reason
acolytes, disciples, etc.
and dialogue, they are usually gang members, criminals,
or mentally shallow people. — Regain Willpower by completing a task assigned
— Regain Willpower for every time you beat your to you.
problems into a pulp. Otaku (Aficionado)
Karappo (Hollow) Otaku is essentially an aficionado. Their subjects
The constant suppression of emotions can lead to of interest range from anime and manga to military
apathy, which happens to murderers, torturers, execu- weaponry specifications. The Archetype encompasses
tioners, snipers, coroners, depressed, etc. collectors, cosplayers, channers, nerds, etc.
— Regain Willpower when unimpaired while facing — Regain Willpower when you can freely indulge
touching or terrible situations.
in or talk about your passions, without being socially
Kuromaku (Wirepuller) inappropriate.
Some people are able to change the world from
behind the scenes. Politicians, magnates, speculators,
Ronsha (Debater​)
they always get what they want, without getting their Debaters have the gift of speech, using diplomacy
hands dirty. to resolve any situation, acting as lawyers, writers,
— Regain Willpower by getting something done judges, etc.
indirectly. — Regain Willpower by using rhetoric and diplo-
Hentai (Pervert) macy in place of strength and intimidation.
More than indulging in lust, these individuals have Samurai
really peculiar tastes and are not ashamed of their kink. The archipelago’s warriors are incredibly righteous,
They rarely have direct contact with the target of their and their will is as unshakable as their swords. The truth
desires, eagerly savoring each time they are noticed,
is that the samurai code demands honor above every-
whether in a positive or negative way, fantasizing a pla-
tonic love and protecting the purity of their prey. This thing. Those who follow it attend to a greater cause as
is the Archetype of stalkers, psychopaths, masochists, the supreme arbiter of their actions, in order to avoid
abusers, fanatics, etc. moral dilemmas, which also makes these individuals
— Regain Willpower whenever you receive special very stubborn. This Archetype is common to martial
attention from the target of your affection. artists, philanthropists, federal employees, etc.
Hoshu (Conservative) — Regain Willpower by staying true to your moral
Despite being averse to any kind of disruption, principles and honor.
conservatives do not necessarily abhor change, but want Seijin (Saint)
it to be slow and calculated. Some of these people can Saints are wise and virtuous people, who wish to
be aggressive in defending their traditions and norms,
spread the teachings of their dogma, in order to save those
while others tend to be more didactic and patient in
explaining their point of view. This Archetype is found who seek their guidance. This Archetype is common
in philosophers, teachers, religious people, terrorists, to religious leaders, sages, pilgrims, hermits, teachers,
military etc. philosophers and those prone to True Faith.
— Regain Willpower when preventing disruptive — Regain Willpower by spreading the teachings
events or by resisting social change. of your Path of Enlightenment.
[Kyuuketsuki: The Fading Sun]
50
Shinobi (Incognito) Youjinbou (Bodyguard)
More than assassins, ninjas were masters of de- Everyone has a price, just as everyone has something
ception and staging. There are reports of ninjas who they want to protect, uniting these two things is the
have spent their entire lives collecting information in raison d’être of those who take risks for others, in order
disguise, without ever being discovered. People of this to receive their reward, such as mercenaries, financial
Archetype, share this fictional way of life, making up fund managers, security guards, etc.
stories about themselves. The made up stories can be so — Regain Willpower whenever you receive a reward
convincing that they end up mixing with reality itself. for protecting something valuable to someone else.
This Archetype includes charlatans, homeless people,
celebrities, compulsive liars, Malkavians, etc.
— Regain Willpower by convincing others of your
Abilities
The character sheet list of Abilities has not been
own version of reality. changed, but new specialities are listed below.
Shujinko (Main Character) Ainu
Some people were made to have completely normal Speciality for: Academics, Linguistics and Occult.
lives, others were not. It seems that everything extraor- Ainu is the name of the Aboriginal people who
dinary revolves around a few individuals, chosen at populated the most northerly islands within the Japanese
random. Heroes, historical figures and celebrities often archipelago, mainly Hokkaido. It is believed that they
present this Archetype. were the first inhabitants of the region, coming from
— Regain Willpower when the plot revolves espe- the continent, as they are of Caucasian ethnicity. Their
cially around you. language is one of the few isolated languages in the world.
Tsundere (Hostile) However, there are only ten native speakers in Japan
The habit of hiding one’s feelings is common to and all are elderly, as their culture and language have
Japanese society, although not everyone is proficient in been banned by the government for a long time. These
tatemae. Tsundere are people who hide their internal people believed that everything in nature had a spirit
fragility with a facade of arrogance, which often turns (kamuy or kamui). They undertook rituals in their favor
into violence, such a lack of sincerity with their own that resemble certain descriptions of Koldunic sorcery.
feelings. Insecure people like teenagers and bigots have Dou
this Archetype. Speciality for: Academics, Etiquette and Occult.
— Regain Willpower by expressing feelings of Dou or tao, as it is known in English, is the path.
fragility, such as love, sadness and compassion, in an This word, contained at the end of the names of Jap-
opposite way. anese martial arts, such as judo, refers to the set of
Visual Kei (Iconoclast) fundamental practices of local etiquette, or rather, the
Visual Kei is a Japanese counterculture movement, principles of honor, virtue and the foundations of the
inspired by Glam Rock. The colorful hair and punk Paths of Enlightenment.
aesthetics serve to affirm individuality and plurality, Rangaku
in the face of a massifying and orderly system. This Speciality for: Academics, Science and Crafts.
Archetype includes counterculture protesters, mixed During the country’s closing period, every teaching
people who claim their foreign origin and individuals coming from the West was called Rangaku, which can
with a more challenging personality who, despite being be read as “Dutch teachings”. If the scenario is adapt-
less disruptive than the Western iconoclasts, contest the ed for the 19th century or with very old vampires, it
archipelago’s rigid and traditionalist system. is strongly advisable that the Storyteller requires this
— Regain Willpower by affirming your individuality type of speciality to deal with Western technologies,
to the detriment of social expectations. such as gunpowder.
Chapter Three: Characteristics
51
Merits and Flaws Path of
S oci al Enlightenment
Dekasegi (2-pt. Merit) Below, a small compendium of the Paths of Enlight-
You are a Western vampire who happens to be of enment, or “dou”, as they are called in Japan.
Japanese descent. Although you do not belong to the
Kozoku Bloodlines, you became aware of their existence T he P ath of S amurai
and ended up being welcomed by an Ichizoku. Characters Nickname: Gentlemen.
with this quality retain the characteristics of the original Virtues: Conviction and Self-Control.
Clan, as described in Vampire: The Masquerade.
Bearing: Virtue (Virtue rolls have difficulty -1).
Half (3-pt. Flaw) Basic Beliefs: The Bushidou (or Bushido) is a doc-
Kozoku vampires are extremely strict about selecting
trine of self-discipline that helps to tame the internal
their members and practically require them to be pure
Beast. Through training, restraint and self-regulation,
Japanese. Western traits are frowned upon and tend to
cause problems. All Social checks when dealing with the vampire can control the Beast itself and achieve
Kozoku or mortals who still bring prejudice and grudge enlightenment.
against foreigners have difficulty +2. The Ethics of the Path
S upernatural • The Beast is a weakness that must be purged.

Additional Vulnerability (1-pt Flaw each) • Never show cowardice.


For some reason, you are vulnerable to something men- • Reason must control emotions.
tioned in local vampire legends, like virgin urine or silver. • Always act with honor.

Path of Samurai Hierarchy of Sins

Score Moral Guideline Rationale


10 Showing weakness A warrior is a fortress.
9 Failing to destroy a destructive person Order must be preserved inside and out.
8 Refusing to punish a criminal Allowing someone to cause harm without punishment is the
same as doing it yourself.
7 Refusing to protect an innocent There is no honor in using your powers solely for your own
benefit.
6 Harming an innocent The commitment of the most evolved creatures is to protect
the least evolved, not the other way around.
5 Succumbing to frenzy Give in to the Beast is to prove yourself weak and unworthy.
4 Acting without thinking You have to think before you act, for the arrow never return
to the bow.
3 Making decisions out of emotions Emotions must be controlled, just like the Beast.
2 Dishonoring a companion More important than you is the honor of your comrades.
1 Acting without honor Honor is only thing that distinguish the higher beings from
the lower ones.

[Kyuuketsuki: The Fading Sun]


52
P ath of the E ightfold
Nickname: Buddhas.
Virtues: Conscience and Self-Control.
Bearing: Resignation (Self-Control rolls have
difficulty -2).
Basic Beliefs: The Hasshoudou, also called the
Middle Path, was founded on the principles of the Noble
Eightfold Path of Buddhism. The path seeks perfection
through comprehension, resolve, speech, action, live-
lihood, effort, mindfulness and insight.
The Ethics of the Path
• It is necessary to abstain from everything that is
not right.
• Virtue, concentration and discernment are the key
to the path.
• Enlightenment is attainable only by those who
follow this path.
• The other paths do not lead to the truth, but if
you follow them perfectly, the world will not be
deprived of the truth.

Path of Eightfold Hierarchy of Sins

Score Moral Guideline Rationale

10 Losing concentration Constant meditation is necessary to control the impulses that


stray from enlightenment.
9 Contesting your existence, your pur- The right view does not see death as an end; Dharma and
pose, or your trials karma are an infinite flow that guides us, even after death.
8 Causing harm It is necessary to stop causing suffering to get rid of it.

7 Failing to give up material possessions It is necessary to renounce riches to achieve contemplation.

6 Indulging in the lust of sex It is necessary to abstain from the flesh for right conduct.

5 Lying or using harsh words Say no evil. Speak only what leads to salvation.

4 Stealing Taking what doesn’t belong to you is proof that you aren’t ready.

3 Harming an innocent Harming others is harming yourself.

2 Taking a life All life is precious, one should not kill.

1 Submitting to the Beast The Beast is suffering, which is the opposite of enlightenment.

Chapter Three: Characteristics


53
T he P ath of Yi n an d Y a ng
Nickname: Onmyouji.
Virtues: Conscience and Instinct.
Bearing: Clairvoyance (Alertness rolls have dif-
ficulty -2).
Basic Beliefs: The Onmyoudou is founded on
the principles of Buddhism, Shintoism and Taoism,
therefore, preferred by mystics and priests. By observ-
ing the nature, time and movement of the planets, an
Onmyouji can guess their fate and trace their route to
enlightenment.
The Ethics of the Path
• The Beast is an energy that must be balanced.
• Every light casts a shadow, so the balance must exist.
• Like the masculine and the feminine, restraint
and liberation, reason and emotion are equally
important.
• Those who appear in your path are part of it, chance
does not exist.

Path of Yin and Yang Hierarchy of Sins


Score Moral Guideline Rationale

10 Failing to follow your intuition One must be attentive to the voice of the universe.
9 Refusing to help someone you have If two rivers cross, a third flows into the sea.
found by chance
8 Failing to use your knowledge and skills If a river crosses your path, it is to quench your thirst.
when convenient
7 Avoiding frenzy Yin needs to be accepted as part of all things.
6 Avoiding or causing death, unless it is One should not interfere in the cycle of things, unless your
strictly necessary intuition says otherwise.
5 Sharing hidden knowledge with those The wicked distort the natural order of things by selfishness,
who do not belong to the Path pride and presumption; you need to protect the flow.
4 Indulging in excesses Neither liberation nor restriction should be favored.
3 Depriving yourself of blood when you Moving beings need to be nourished, it is the natural order
are hungry of the cycle.
2 Failing to rest when necessary Everything has a force of cyclical expansion and retraction.
1 Bending natural order to your will Nature should not be forced to change its course on a whim.

[Kyuuketsuki: The Fading Sun]


54
T he P ath of T ea
Nickname: Servants.
Virtues: Conscience and Self-Control.
Bearing: Perfection (Performance rolls have dif-
ficulty -2).
Basic Beliefs: The Sadou is another doctrine of
self-discipline that helps to tame the Beast, however,
through the understanding that every being is made
to serve and watch. Through submission, beauty and
perfection, the vampire can reach the maximum state
of enlightenment.

The Ethics of the Path


• The Beast is just a desire to be controlled.
• Never ask, earn it.
• Give thanks for the gifts that the world offers you.
• Don’t be proud of your actions, perfection is the
price of existing.

Path of Tea Hierarchy of Sins


Score Moral Guideline Rationale

10 Failing to serve It is through gratitude that eternity is conquered.

9 Desiring for something besides serving Desires are guided by the Beast.

8 Betraying, lying or cheating If the master can't trust their servant, who can they trust?

7 Showing negative emotions There is no suffering in perfection.

6 Indulging or succumbing into frenzy To succumb to the Beast is to surrender to desire.

5 Showing arrogance Pride clouds qualities, for perfection lies in humility.

4 Refusing to serve Selfishness is the domain of the beast.

3 Destroying something beautiful Destroying beauty is like destroying yourself.

2 Showing lack of skill It is necessary to train daily towards perfection.

1 Submiting someone to your own will Perfection does not need to ask to exist.

Chapter Three: Characteristics


55
C h apt e r F ou r :
D is c i pl i n e s
True beauty is something that attacks,
overpowers, robs, and finally destroys.
— Yukio Mishima

The description of each Bloodline, contained in If the Storyteller chooses to use the powers listed
Chapter Two, brings the description of Disciplines in in this chapter, just follow the Discipline Conversion
case the Storyteller chooses to follow the classic powers Table on the next page.
from Vampire: The Masquerade. However, the Disci-
To better understand the mechanics of the new
plines listed below are not just variations of the originals,
but an expansion created so that each of the Bloodlines Disciplines, it is possible to classify them in three cat-
presented here have their own unique Discipline power. egories that identify them more precisely:
Thus, just as the Assamite have Quietus, the Gangrel • Proficiencies (Ryoku): Gifts that can be learned
have Protean, the Giovanni have Necromancy, the naturally by any vampire.
Lasombra have Obtenebration, the Malkavian have
• Arts (Jutsu): Abilities kept as secrets of each
Dementation, the Ravnos have Chimerstry, the Salubri
have Obeah, the Followers of Set have Serpentis, the Bloodline. The only two Bloodlines that do not have
Tremere have Thaumaturgy and the Tzimisce have Vi- their own technique in this sense are the Gaki and the
cissitude; now, the Brujah have Alchemy, the Nosferatu Ayakashi, as they have particular metamorphic abilities.
have Stupor, the Toreador have Refinement and the • Metamorphosis (Hen): They do not belong to
Ventrue have Whispers as Discipline powers exclusive the previous groups and have their own specificities.
to their respective Clans.
Although they can be taught, the blood of the vampire
Finally, the modified powers aim to make non-com-
must have an affinity with its manifestations, which
bat levels more attractive and useful to players, while
also balancing with combat powers, which are often leaves it to the Storyteller to interpret the versions of
much preferred because of their much more pronounced Vicissitude and Metamorphosis of this book as Blood-
evolution curve in terms of practical use. line exclusives.
Chapter Four: Disciplines
57
D iscipline C onversion Table Proficiencies
The vampiric blood gifts manifest differently in
Ayakashi each one, but any Kindred eventually learns to produce
Kamuy: Animalism, Presence, Protean a series of basic effects. These gifts, which are common
City: Animalism, Obfuscate, Protean to all and can arise even without someone instructing
how to use them, are called Proficiencies, or “Ryoku”.
Daimyou
Dominate, Fortitude, Whispers

Daitengu
Auspex, Dominate, Thaumaturgy

Gaijin
Animalism, Chimerstry, Fortitude

Gaki
Animalism, Dominate, Vicissitude

Geisha
Celerity, Presence, Refinement

Kamikakushi
Auspex, Dementation, Fortitude

Kaonashi
A n im alism
Assassins: Celerity, Obtenebration, Potence Chikuryoku (Animal Proficiency) controls and
Actors: Dominate, Obtenebration, Potence channels the inner Beast of living beings.
Monks: Animalism, Auspex, Obtenebration • Kimyaku (Tacit Understanding)
The inner Beast connect with wild creatures. While
Kyonshi looking into the eyes of an animal, the vampire is able
Celerity, Obfuscate, Quietus to convey its thoughts, as long as the creature can see
them. The more primitive the animal, the more diffi-
Makyou cult it becomes to transmit complex and abstract ideas.
Obfuscate, Potence, Stupor Even if the creature understands the vampire, there is
no guarantee that it will obey any orders. However,
Naraku when this power is successfully applied, the animal will
Infiltrator: Auspex, Fortitude, Necromancy do everything within its power to collaborate with the
Wakai: Dominate, Necromancy, Potence vampire’s will.
System: No roll is necessary to communicate with
Oni the creature, as long as the vampire makes eye contact
Auspex, Fortitude, Obeah with it. To perform commands, a Manipulation + Animal
Ken roll is required. The difficulty varies according to
Orochi the species of the creature, 6 for mammals, 7 for birds,
Obfuscate, Presence, Serpentis and 8 for reptiles. The difficulty is reduced by one if the
character chooses to “talk” like the animal, reproducing
Ronin its sounds, habits or movements. The number of suc-
Warriors: Alchemy, Celerity, Potence cesses obtained determines how powerful the effect of
Nobles: Alchemy, Celerity, Presence the commands will be, whose tone is dictated by the
player, whether by intimidation, flattery, threat etc.
[Kyuuketsuki: The Fading Sun]
58
•• Temaneki (Beckoning) ••••• Tsukaima (Familiar)
When channeling the inner Beast, the vampire A familiar is a creature that helps their master in
tasks, sharing a mental link with them. Similarly, this
summons nearby animals. The call may include a
power integrates the vampire with an animal, so that
particular species, or all animals that inhabit the area
they share the same superconsciousness. Although
(such as a forest, or a house). each one remains as an individual apart from the other,
System: A Charisma + Survival roll (difficulty 6) they create a strong mutual connection and empathy,
determines the responsiveness. being able to share feelings, sensations, ideas and even
exchange their bodies temporarily. The Kamuy tend
1 success A single animal respond.
use this power in an animal that follows them loyally
2 successes One-quarter of the animals respond. throughout their unlife.
3 successes Half of the animals respond. System: Upon finding the desired animal, the
character offers it a Blood Point, while maintaining eye
4 successes Most of the animals respond.
contact. Then, the player rolls Charisma + Animal Ken
5 successes All the animals respond. (difficulty equal to the target’s Willpower). A failure
Kainarashi (Tame) will cause the animal to flee, and a botch will cause
•••
it to attack the character. A single success is required
With this power, it is possible to subdue a mortal’s to the creature gently accepts the blood and form the
inner Beast or soothe a vampire out of frenzy. By touching bond, adding its own Blood Points to the character’s
or making eye contact with the target, whether human pool. The bond allows the familiar and their master
or animal, the vampire’s will can tame any overflowing to share information and feelings, and to switch the
control of their bodies at will. In addition, a vampire
emotions.
may use Discipline powers through the animal, increase
System: A number of successes equal to the target’s its Attributes, or heal it with their Blood Points, as if it
Willpower are required in a Manipulation + Empathy were an extension of their own body.
or Animal Ken roll (difficulty 7), through an extended
action. A failure indicates that the entire process must
be restarted, while a botch makes it impossible for the
vampire to attempt to settle that Beast down again for
the rest of the night. Someone whose Beast is subdued
won’t be offensive under any circumstances, nor will be
able to spend or recover Willpower. To leave this state,
the mortal rolls their Willpower (difficulty 6) once a
day, until they accumulates a number of successes that
surpasses the user’s Willpower.

•••• Kari (Hunt)


By sensing the Beast within other creatures, the
user may trace their enemies and alies’ whereabouts.
System: The player rolls Wits + Survival to track
a mortal (difficulty 6) or vampire (difficulty equal to
the target’s Humanity) the character has seen before,
or detect supernatural creatures nearby (difficulty 8).
Chapter Four: Disciplines
59
A uspex •••• Sensaku (Scry)
The vampire’s body goes into torpor while their
Ganryoku (Insight Proficiency) expands the senses
in a supernatural way. conscience is projected somewhere else. Unlike the
Western version of this power, the spirit stays within
• Kenmonkakuchi (Six Senses Awareness) the body, making the practice less dangerous.
The first level of sense improvement, through which System: The player makes a Perception + Occult
sight, hearing, smell, taste, touch, and consciousness roll. The difficulty will be 6, for a place that is clear in
are expanded. The vampire can even feel the presence the character’s mind, 8, for a place described in detail,
of things. The supernaturally invisible remains unseen or 10, for other plans, protected or holy places, etc. Only
to the user, but it is possible to feel the murderous in- one success is necessary to experience the sensations of
tention oozing from a hiding enemy, allowing them to the scene as if present. The vampire can see, hear, smell,
dodge instinctively. touch, or even use mental Discipline powers, despite
System: The difficulty of mundane Perception rolls not being able to physically interact with anything.
is reduced by one to a minimum of 4 for each Auspex Detecting a projected conscience is impossible without
level. Whenever the character is attacked, even by supernatural means, such as Auspex. A Perception +
something invisible, the player can roll Perception + Occult roll (difficulty equal to 5 + number of successes
Alertness (difficulty 6), to have a chance to dodge. obtained on the projection roll) iss needed to perceive
the intruder and, once perceived, those present can
•• Shoutai (True Form) attack it freely with their own mental Discipline powers
Through this ability the vampire can see the auras as if they were making eye contact.
of creatures or energies impregnated in inanimate ob-
jects. Thus, it is possible to determine the real nature of ••••• Hyoui (Spiritual Possession)
a being, or characteristics of objects, such as remnants By projecting their mind into another human
of the artist’s creative energy or traces of a person who body that was deprived of Willpower, the vampire can
touched it recently. control it like a puppet and access all of its memories.
System: The player rolls Perception + Empathy The original body remains in torpor while the vampire
(difficulty 6 for objects, or difficulty equal to Willpower controls the other person, who suffers from a psychiatric
for creatures). The number of successes indicates the phenomenon called obnubilation, in which the con-
amount of information. sciousness is lowered, decreasing the perception of what
1 success Silhouette or energy fingerprints. happens around, similar to what occurs after heavy alcohol
2 successes Emotions within the energy. ingestions or long periods of sleep deprivation. When the
3 successes True form or remnants of the creator. consciousness returns to normal, the person has only vague
4 successes External influences or history fragments. memories of what happened, as if they were waking up
from a dream or delusional state, with symptoms similar
5 successes All secrets will be revealed.
to the ones of a hangover.
••• Ishindenshin (Telepathy) System: The player rolls Charisma + Intimidation,
The soul connection is used to transmit information while the target resist with Willpower (difficulty 7 for
to the mind of another person and read their thoughts, both). Each extra success of the vampire removes a
regardless of knowing their language, as it uses clear temporary Willpower point from the victim, whily extra
mental imaging. The mind of supernatural creatures successes of the target adds dies to their next roll. If the
works differently, but it is not entirely immune. vampire rolls a botch, they lose a temporary Willpower
System: The player rolls Intelligence + Subterfuge point and become unable to control the victim for the
(difficulty equal to the target’s Willpower, if resisted, rest of the night. Once inside, the vampire can control
otherwise, 4). Transmitting thoughts requires only one the body freely and experience all of its sensations,
success, while reading minds requires at least one success including walking in the sunlight, but only can use
for each desired information. Although this power works mental Discipline powers by spending a Willpower point.
normally in mortals, who can’t understand the origin of Channeling the Discipline powers causes great stress
the alien thought that appears in their minds, to start a to the mortal body, which risks killing or permanently
connection with a supernatural creatures requires their injuring it. There is no time limit, as long as the original
authorization. If a vampire tries to invade the mind of body is not disturbed and doesn’t run out of blood. If
such creatures, they must make a resisted roll, using their the vessel dies, the user’s mind returns to its origin and
Willpower against each other (difficulty 7 for both). the player makes a degeneration roll by murder.
[Kyuuketsuki: The Fading Sun]
60
C elerity
Souryoku (Running Proficiency) enhances the
speed of the user.
• Sokuho (Quick Steps)
With this power one may run through a great
distance in a matter of seconds. The speed is so high,
that the user is able to walk above water surface without
getting wet, or defy gravity, climbing small vertical walls.
System: No rolls are required, just the expenditure
of a Blood Point. The character travels a distance in
meters equivalent to twice the sum of their Dexterity +
Speed, without sinking or falling. In battle, it is possible
to perform an extra action, after running towards a target.
•• Zanzou (Afterimage)
The vampire moves so fast, they create an optical
illusion, as if they were still standing in the same place.
It is necessary to remember that this technique only
implies the use of speed and must not be trated as an
illusion. Attacks by confused enemies hit nothing but
the air itself.
System: Once per turn, for a Blood Point, the player
can add the character’s Celerity level to their dodge
pool. Outside of combat, this power does not require
blood expenditure, allowing the character to avoid falls
by adding the Celerity level to balance rolls.
••• Meichuu (Bullseye)
A battle technique that prevents the opponent
from dodging, when reading their movements, serving
both for ranged and melee attacks.
System: No rolls are required, just the expenditure
of a Blood Point. The character’s next attack has +2
difficulty to dodge.
•••• Iai (Draw)
By concentrating all of their energy in a single attack,
the vampire delivers an incredibly fast and powerful
blow that cannot be dodged.
System: The player must announce the use of power
at the beginning of the turn and spend a Blood Point.
The character takes an offensive stance and cannot move
until the target is within range of their attack (number
of meters equal to Dexterity + Celerity). Anything that
enters the effect area can be targeted by an impossible
to dodge hit, which always causes maximum damage
automatically. The attack can be delivered with bare
fists or melee weapons and, albeit powerful, if the user
moves for any reason, all the preparation is lost. The
vampire may target even bullets within range, cutting
the projectile in two, or choose to take any damage and
wait for the actual target to come closer.
Chapter Four: Disciplines
61
••••• Chou Onsoku (Supersonic Speed) D om i nate
By breaking through the barriers of humanity, the Iryoku (Authority Proficiency) bends the will of
Cainite is able to do two things simultaneously. For a rational creatures.
fraction of a second, time itself slows down around the • Meirei (Command)
vampire, who seems to vanish from thin air. By looking a person in the eye and verbalizing an
System: This power must be announced at the imperative sentence, a vampire can impose their will
beginning of a combat round. No rolls are required, in a inexorable and inescapable way, limited only by
the target’s sense of self-preservation.
just the expenditure of a Blood Point. In this turn, the
System: The player rolls Manipulation + Leadership
character can perform two actions without penalty, (difficulty equal to the target’s Willpower). The more
instead of only one. In actions that involve roleplay, successes, the greater the commitment.
such as going through a distant door, before it closes, •• Jirai (Trigger)
only the corresponding roll is necessary. As long as the A command can be implanted in the victim’s mind,
roleplay is satisfactory and coherent, the Storyteller through eye contact and great concentration. It does
may dispense the Blood Point cost, to encourage actions not matter if the order is simple or complex, but it is
that enrich the plot. After acquiring this power, the limited to one per session, although it does not need
to be executed immediately. The vampire manages to
character also loses no actions when knocked down,
establish an external trigger to activate the suggestion
and can automatically rise at the end of the same turn that, as in the previous level, must not conflict with
when knocked down. the target’s sense of self-preservation.
[Kyuuketsuki: The Fading Sun]
62
System: The player rolls Manipulation + Leadership •••• Joukenzuke (Conditioning)
(difficulty equal to the target’s permanent Willpower). A conditioned person becomes completely unable to
The greater the number of successes, the longer the challenge their master’s will. It is necessary to maintain
suggestion will be implemented, which can be started eye contact through all the process. Once conditioned,
whenever the trigger is activated. the victim will remain in a state of servitude, even in the
••• Boukyaku (Oblivion) absence of their master, also become much more resistant
to mind controlling powers. To remove a conditioning,
Now it is possible to mess with the victim’s memory
it is necessary to deprive the lackey of their master,
directly, either by editing some detail, or by erasing
until the “detox” is done. During the last moments of
entire pieces of events, just by maintaining eye contact
abstinence, the vi becomes violent and tries to return
throughout the process, which also leaves gaps open to
to their master, as if all they need to hear their voice.
detection by powers that may scry the affected mind.
System: The player rolls Charisma + Leadership,
Erased memories appear as a blur, while overwritten
while the victim resists with Willpower (difficulty 7
memories sound like a dry cut of video editing. Of
for both). Each extra success by the vampire removes a
course, some extremely skilled vampires are able to soften
temporary point of Willpower, as each additional success
these effects, making them almost imperceptible. The
by the target grants an extra die on the next roll. After
Oblivion power does not read the mind by itself, it only
depriving the target from all their Willpower, only one
erases memories that are known to the user. It should also
more success is needed to establish servitude. Mortals
be noted that the mnemic intensity involves emotions
become conditioned for an amount of months equal to
related to the fact, making it easier to edit a traumatic the Kindred’s Willpower, while other vampires remain
episode than to order it to be forgotten. In any case, the subordinate only for a number of days counted in the
old memory does not cease to exist, it is only buried so same way. When the influence is close to wearing off, the
deep within the unconscious mind that the victim can vampire must succeed on a Charisma + Leadership roll
no longer access it by themselves. (difficulty equal to the target’s permanent Willpower)
System: The player rolls Wits + Subterfuge (diffi- to reinforce the effect, or the victim will be released.
culty equal to the target’s Willpower). If there is time
available, additional rolls can be done to sum up successes ••••• Shuugouseishin (Hive Mind)
by spending one point of Willpower for each new roll. With this power, the vampire is able to control
The number of successes determines the alteration. an entire group of mortal humans simultaneously. The
1 success May alter common information. most frightening thing is that the user does not need
to maintain eye contact with the victims, just verbalize
2 successes May alter relevant information.
their commands and exhale their will.
3 successes May alter an entire event.
System: The player spends a Blood Point and rolls
4 successes May alter loved ones.. Charisma + Leadership (difficulty 6). The character
5 successes May rewrite target’s entire life story. opens their mouth and emits an imperceptible mist of
vitae that controls an amount of mortals equal to the
number of successes. The people commanded by this
power acquire mass characteristics and act in unison,
which limits the group to joint activities. Any orders
given by the vampire to one of their subordinates will
be passed on to the entire crowd instantly, but it needs
to be simple and clear. The effect lasts for an entire
scene. As in the previous levels, there is no way to make
the targets kill themselves directly, although they feel
honored to carry out suicide missions, showing loyalty
to their master, as good kamikaze. In addition, passers-by
with very low Willpower tend to assimilate the spirit of
the crowd and join the group in a hysterical outbreak.
This power does not work very well in supernatural
creatures, but it is possible to use it to give a simple
order, such as “stop” or “fall”, which will reverberate
for just a few seconds, buying precious time.
Chapter Four: Disciplines
63
F ortitu de •••• Bunshoku (Partial Eclipse)
Tairyoku (Body Proficiency) exponentially in- By increasing their supernatural resistance, the
creases user’s resistance. lethality of wounds is drastically reduced.
System: When the character takes aggravated
• Kesshin (Resolution) damage, the player spends a Blood Point and rolls Wits
By strengthening their mind, the vampire can resist + Survival (difficulty 6). For each success, converts one
physical pain. point of aggravated damage that would be applied this
System: It is possible to ignore the penalties for turn to lethal damage. If the damage is caused by player’s
non-aggravated damage. choices, such as running any distance under the sun,
•• Yuugen (Deep Calm) thay may roll in advance, before declaring the action,
Through intense meditation, it is possible to as if the character measures their ability to accomplish
strengthen one’s spirit. The vampire plunges into a the task. Thus, if there are not enough successes to
state of consciousness so deep that even mystical forces avoid the final death, the player can still give up and
cannot overcome their mental barrier. rethink their action.
System: When the user is targeted by Discipline ••••• Mutai (Intangible)
powers that may affect their mind, the difficulty is The maximum level of body strengthening makes
increased by one. The character’s Fortitude level can
the vampire virtually indestructible. Projectiles bounce
also be added to their pools when resisting mundane
off their skin, swords break against their bones, fists
attemps to affect their mind or emotions.
don’t even touch them.
••• Seihai (Holy Grail) System: A Willpower point is required for activation
By strengthening their own vital energy, a vampire and no rolls are needed. Until the end of the scene,
can hold on to life longer. the first damage directed at the character each turn,
System: The character’s Fortitude level is added including fire damage, is automatically neglected, unless
to their Vitality. caused by the sun itself, or by a critical hit.

[Kyuuketsuki: The Fading Sun]


64
P otence
Kinryoku (Muscle Proficiency) exponentially
enhances the user’s physical strength.
• Hishou (Soar)
By strengthening their lower limbs, the vampire is
able to launch themselves at a distance.
System: The vampire can jump a distance in meters
equivalent to up to three times their Potence level by
simply flexing their lower limbs. If they take impulse
and run, the distance horizontally covered by the jump
can reach up to five times the Potence level.
•• Kihou (Ki Blast)
By projecting pure raw power out of their body,
the vampire’s blows can strike distant enemies. Some
martial artists call this energy “ki” or “chi”.
System: Physical attacks made with this technique
are projected for a number of meters equal to the charac-
ter’s Potence level, counting as if it were a melee attack
with +2 dodging difficulty for all targets that cannot see
the unseen. By hitting directly a solid structure, such as
a wall, the shock wave passes through it and reaches the
other side. This reduces the original Strength by one
for each meter that the energy needs to travel.
••• Kiai (Battlecry)
The vampire frightens their opponents with a mighty
battlecry. Gathering the abdomen muscles strength, the
volume is so high that it may destroy fragile structures,
such as some types of glass, or trigger car alarms. The
shockwave emitted immobilizes nearby targets, but it •••• Omoikkiri (Might and Main)
can be heard over great distances, also serving as a rudi- This power draws the full potential of the vampire’s
mentary communication form. Since it is very stressful
to the body, the continued use of this ability can cause muscles, multiplying its strength.
damage to the vampire, such as temporary aphony. System: Once per turn, at the expense of 1 Blood
System: The player spends a Blood Point and rolls
Stamina + Athletics (difficulty 6). Only one success Point, the player can add the Potence level to Strength
is needed to emit a 130-decibel cry, equivalent to a pools. Failures in handling objects cause them to suffer
taking off plane’s turbine. About 30 db of power is lost bashing damage equivalent to the full Strenght pool.
by every 10 meters. It is necessary to consider that the
affected targets are in the same area, without physical ••••• Karate (Empty Handed)
obstacles that could absorb the shockwave, in addition
to the possibility of shrapnel and tremors that can cause The vampire’s strength has developed so far, that
unstable structures to collapse. The effects described they are able to damage the internal structure of the
below occur cumulatively, representing an increase in
power of 10 db each. targets with shock waves, using only their bare hands.
1 success Pain threshold. Miss a turn. System: The player spends a Blood Point. For the
2 successes Blurred vision. -1 die for 3 turns.
next scene, when fighting unarmed, all damage caused
3 successes Dizziness. Knockdown.
4 successes 1 lethal damage to the eardrum. by the character in close combat is considered as aggra-
5 successes May kill a mortal. vated. It cannot be used along with Might and Main.
Chapter Four: Disciplines
65
P resence ••• Muchuu (Trance)
By exhaling their magnificence, the vampire turns
Miryoku (Charm Proficiency) is used to bewitch
and mesmerize whoever looks at the vampire. a person into their servant. Unlike Dominate powers,
the target’s actions are completely voluntary, driven by
• Ifuku (Awe) the love and devotion that they feel towards the user,
By expanding their natural charm, the vampire is which also makes them unpredictable.
noticed more easily. People feel inclined to please and System: The player rolls Charisma + Subterfuge
respect the user. However, although favorable, people (difficulty equal to the target’s permanent Willpower).
do not become servile. The number of successes determines the duration.
System: The player rolls Appearance + Intimidation 1 success An hour.
(difficulty 6). The more successes, the more people.. 2 successes A day.
1 success A single subject. 3 successes A week.
2 successes Three subjects. 4 successes A month.
3 successes Six subjects. 5 successes A year.
4 successes Twenty subjects.
•••• Yobikake (Appeal)
5 successes Everyone in the room.
The vampire may invite anyone they so wishes into
The less the Willpower, the more easily and readily
their presence. Those affected by this power feel a sudden
the subject is affected. Unlike mortals, other vampires
can detect the trick through a Perception + Empathy urge to see the user again, or are taken at random to the
roll (difficulty equal to 3 + number of successes achieved meeting point, if they haven’t meet before.
by the user) and break the spell with the expenditure System: The player rolls Charisma + Subterfuge.
of one Willpower point. The difficulty varies as following: 8, for a stranger, 6,
for someone the vampire has known personally, and 4
•• Sagishi (Impostor) for someone who has already been under the influence
The vampire seems innocent and may blame some of their Discipline powers. Unless the target is a lower
other suspects for their crimes. When accused, the generation vampire, it is impossible to completely ignore
Kindred can also appeal to the audience and make the the call. Uppon activation, the target is left with the
accuser sound unfair. throbbing sensation of forgetting an appointment for the
System: The player rolls Charisma + Performance time of a week, or until they find the user. Depending
(difficulty 7). The number of successes determines how on physical and emotional distance, targets may move
convinced the audience is. To stop believing in decep- more quickly or not. Whoever has the vampire in high
tion, it is necessary to spend Willpower equivalent to the esteem, can take a flight the same night, while a mere
total successes obtained in the activation of this power. acquaintance can finish their duties before heading to the
destination, or even lose the invitation, if the moment
or the displacement are very problematic.
••••• Songen (Majesty)
The feelings of love, passion, fear, adoration, ser-
vitude, sanctity etc that emanate from the vampire
incapacitate minds and bodies, preventing any harm.
System: The player rolls Appearance + Intimidation
(difficulty 7). Only one success is needed to prevent
everyone present from being capable of actions that
could harm the character for the next scene. Other
supernatural beings can try to resist the compulsion
with a Courage roll (difficulty equal to Appearance +
Presence of the character, maximum of 9), in which
each success offers a turn of action free of influence
and, when overcoming the number of successes of the
user, the effect is canceled until the end of the scene.
By spending a Willpower point, mortals can also try to
resist with their Courage.
[Kyuuketsuki: The Fading Sun]
66
Metamorphosis
Most legends about blood-sucking creatures men-
tion their incredible shapeshifting or invisibility powers.
However, not every Kindred are able to manifest these
abilities, which are intrinsically linked to the properties
of the blood they inherit.
The character “hen” has a series of meanings, which
may indicate “change”, but also “strangeness”, “pecu-
liarity”, or even something unexpected. Thus, these
Disciplines are peculiar in their own way, perhaps they
are all variations of the same idea, expressed differently
for each Bloodline.

O bfuscate
Hensou (Disguise) changes the perception of how
things look like, without interfering in the original form,
which makes it easier to learn.

• Jouhatsu (Disappearance)
By hiding their presence, the vampire disappears
from thin air, as if it were a mist carried by the wind.
Although this trick completely misleads mundane per-
ception, supernatural senses may see through it.
System: If a character is hidden, no roll is necessary,
but when in full view, rolls Charisma + Stealth with
difficulty equal to Wits + Alertness + Auspex of the
observer (use the largest sum, in case of multiple targets).
Actions that may reveal the user, such as stepping in
a puddle, require a Wits + Stealth roll to maintain the
disguise. If the vampire loses their supernatural cover,
those present can make a Wits + Alertness roll (diffi-
culty 7) to break the mental fog and retrace all of the
character’s previous moves.

•• Fukumen (Mask of Shades)


The best way of turning invisibile is to be in plain
view. The mask of shades dilutes the features and leaves
the vampire’s face so expressionless that it makes them
unrecognizable, even to those who have seen them be-
fore. Paradoxically, the more striking the Appearance of
the user of this technique is, the more effective it erase
their features. It is like facing an extremely boring ver-
sion of someone who is very handsome, or very famous.
Chapter Four: Disciplines
67
System: The player rolls Ap- ••••• Mekakushi (Concealed Haven)
pearance + Stealth (difficulty Some say that this power is what protects Alamut,
6). Even without an actual the impenetrable fortress of the Assamite Clan, even
face, the mask hides all the though it would require an incredible effort to hide such
supernatural features from a large area. In any case, this power works in a similar
human eyes, that can only way, preventing a place from being discovered or probed
see a blur. Once they have in any way, even by supernatural means.
seen the mask, observers
System: The player rolls Wits + Stealth (difficulty
can roll Wits + Alertness
7) and spends a Blood Point that will be imbued in
to recognize it (difficulty
some paraffin. The candle, positioned in the center of
6), remember the face after-
the haven, releases an imperceptible mist of vitae that
wards (difficulty 7), or use
makes the place impossible to be found for the next
Auspex to see the vampire’s
seven days. The maximum area comprises a house and
true face (difficulty 8). For
its backyard, or a small building, always limited to the
all these cases, it is necessary
environment that the vampire treats as their actual
to obtain a greater number of
haven. Being an entire building, or just an isolated
successes than the user.
section, like an apartment, passersby won’t notice its
••• Kagemusha (Doppelgänger) entrance at all, as if it didn’t even exist. Since the mist
In the past, servants were positioned in the place is made of the vampire’s blood, all individuals invited to
of important people to protect them from murderers. come in tend to adopt a more cordial behavior towards
Those were called kagemusha. Vampires with this power the host. There, any aggressive action against the host
are able to emulate a familiar face, or even acquire the requires the expenditure of a Willpower point.
appearance of someone to deceive even their loved ones.
System: The player rolls Manipulation + Perfor- P rotea n
mance (difficulty 7) to determine how well the disguise Henge (Shapeshifting) transforms the user’s body
will be made. with features from other creatures.
1 success Mimics the target’s shape enough to • Kemono no Kankakuki (Beast Senses)
fake their silhouette under sheets. It is possible to change the way a vampire perceive
2 successes Looks identical from distance. the world by acquiring an organ of the sense from other
3 successes A perfect physical copy. species. Unlike Auspex, this power does not improve
4 successes Even the voice is identical. the quality of the sensory information, it only changes
5 successes The illusion is so good, that even the type of data obtained, such as detecting vibrations
incoherent actions seem natural. by touch, or even seeing the infrared radiation emitted
by electronics. However, a new feature will always result
•••• Te no Uchi (Cards Up Sleeve) in the loss of another. When using the eye of a night
The vampire may hide large objects or people. This animal that sees in the dark without any penalty, for
is an excellent infiltration skill, by making the enemy example, color perception needs to be sacrificed.
underestimate the size and strength of the group. Hiding System: The player spends a Blood Point and
other people, however, can be tricky, as a concerted effort announces what kind of exchange will be made. The
of concentration is required to maintain the disguise. Storyteller can choose to describe the gain and loss of
System: After rolling Charisma + Stealth (diffi- perception, or let the player interpret the effect based
culty 7), the character can hide a person, or a fixed on the chosen animal. This power does not cause aes-
area extension in square meters for each Stealth point thetic changes, since it acts on the organs’ structure
they have. The hidden area can be fixed in one place, and not on the surface. Even a specialist would need
creating a sort of secret room. As much as the diguise a Perception + Science or Medicine roll (difficulty 8),
is perfect, individuals who are not versed in this art to detect more superficial changes, such as the internal
may mess things up. The power mechanic is the same structure of the eye. To reverse the process, another
of Disappearance. In addition, when directing nega- Blood Point must be spent.
tive emotions against an Auspex user, the source must
test Self-control (difficulty 6) so as not to leak their •• Juujin (Therianthropy​)
intentions. Even if the Auspex level is lower than the At this level, the changes become greater. The
Obfuscate, it is still possible to feel the hostility. vampire can develop claws on hands and feet, produce
[Kyuuketsuki: The Fading Sun]
68
membranes between their fingers that allow them to
swim more efficiently, modify the structure of the legs A nimal Form
to increase running speed, and even stretch their skin
between the limbs to create a membrane similar to the
wings of a bat in order to glide short distances or to F ight Forms
smooth falls.
System: The player spends one Blood Point for each Bear: Fangs and claws do Strength +2 aggravated
desired change, which takes one turn to complete. Nat- damage. Runs twice as fast. Difficulty is decreased
ural weapons created in this way do aggravated damage by one for Perception rolls.
and have Strength + 1. Returning to the original form
takes only one turn and requires no blood expenditure. Fox: Fangs and claws do Strength +1 aggravated
damage. Runs twice as fast. Jumps twice as high.
••• Hakahori Mimizu (Grave Worm) Difficulty is decreased by one for Perception rolls.
Using their claws and squeezing their body, the
vampire digs the earth with tremendous speed, virtually Serpent: Fangs do Strength +1 aggravated dam-
leaving no trace on the surface. Once it is deep enough, age. Difficulty is decreased by two for Stealth and
it is safe to spend the day in this state of earth melding. smell-related Perception rolls.
System: The player spends a Blood Point, and the
character immediately positions themselves 5 meters Shark: Fangs do Strength +2 aggravated damage.
below into the ground, automatically returning to Swims twice as fast. Difficulty is decreased by two
surface ate the end of the day. In addition to sheltering for underwater Perception rolls.
from the sunlight, this power can also be used to crawl
underground, as earthworms do, at one fifth of the Wolf: Fangs and claws do Strength +1 aggravated
walking speed, as long as there are no obstacles, such as damage. Runs twice as fast. Difficulty is decreased
large rocks or concrete. by one for Perception rolls.
•••• Henshin (Morph)
The vampire can turn into any predator animal. F lee Forms
System: The player spends a Blood Point to activate
the power, which requires three full turns to complete Bat: Maximum Strength is 1, but can fly up to 30
the transformation. It is possible to speed up the process km/h. Difficulty is decreased by two for hearing-re-
by spending more Blood Points, each reducing a turn. lated Perception rolls. Difficulty to those who try to
Once in the alternate form, the vampire acquires their hit the vampire is increased by two while in this form.
abilities (see some examples in the side table). The
only Discipline powers that can be used as animals are Crow: Maximum Strength is 1, but can fly up to 40
physical Proficiencies or Metamorphosis. km/h. Difficulty is decreased by two for hearing-re-
••••• Jinmen (Human Mask) lated Perception rolls. Difficulty to those who try
to hit the vampire in this form is increased by two.
When the Kamuy met with the Ainu people to pass
on knowledge and perform their rituals, they used to use
this technique, which allows them to assume human Barracuda: Maximum Strength is 1, but can swim
form until the next sunrise. up to 30 km/h. Difficulty is decreased by three for
sight-related Perception rolls. Difficulty to those
System: The player spends a Blood Point, a Will-
who try to hit the vampire is increased by two
power point and rolls Willpower (difficulty 8). A success while in this form.
returns the vampire to their mortal form until the end of
that night, which can be reversed early if necessary. All
Sealion: Maximum Strength is 2, but can swim
supernatural characteristics are suppressed, except vul-
up to 20 km/h. Difficulty is decreased by three for
nerability to fire, and it is impossible to use non-mental touch-related Perception rolls while underwater.
Discipline powers. The human body is sterile, but it has Difficulty to those who try to hit the vampire is
the aura, temperature, reflex and fluids of a mortal, can increased by two while in this form.
ingest food, copulate, breathe, bleed, sleep, defecate, etc.
Chapter Four: Disciplines
69
V icissitu de ••• Honenuki (Boning)
Hensen (Transition) it is the most difficult to Now, even bones can be shaped. To tear skin from
learn, as it alters the essence of the form and transcends inside out or create natural armor and weapons.
its limitations.
System: The player rolls Strength
• Gutaika (Embodiment) + Crafts (difficulty 7) to make the
This power allows the vampire to freely transform bones tear the target’s flesh from
their own body. It is possible to change structure,
the inside and deal one level
voice, skin tone, etc, but not physiology and organs.
System: The player spends a Blood of lethal damage by success.
Point and rolls Intelligence At the cost of causing one
+ Crafts (difficulty 6) for point of lethal damage
each change they wish to the target, it is pos-
to make. Increasing the
character’s Appearance sible to create bone
is possible, but requires claws or form spikes
an extended roll (diffi- in the joints,
culty 8). The number which inflict
of successes required is
equal to five times the Strength +1.
intended Appearance Likewise, it
level (for example, is possible to
Appearance 5 requires create point-
25 successes). It is neces-
sary to restart the process ed bone ar-
for each roll in which the mor, which
player is unsuccessful, causes a
and a botch implies number of
the permanent loss of
an Appearance level. lethal dam-
To reproduce someone age to the
else’s features, make a target equal
Perception + Crafts to five minus
roll (difficulty 8). Five
successes are required the number
for a perfect copy. of success-
es (a botch
•• Nikubanare (Strain)
Similar to the previous power, indicates
but allows molding soft tissues from that the
other creatures. target has
System: The vampire must grab died or
the victim, if resisted, and spend a Blood
gone into tor-
Point, while the player rolls Dexterity +
Crafts. It is possible to disfigure, reducing one por). Whoever hits
Appearance point for each success (difficulty 5), the bone armor suffers
fuse muscles and skin to glue limbs together (difficulty lethal damage equivalent to their
6), create breastplates that increase the soak level by
Strength, unless they have three or more successes in
one, at the expense of one Strength point or a Vitality
level (difficulty 8), or increase Appearance, following their attack. The armor also adds two dice to grapple
the same mechanics as the previous power. and immobilize rolls.
[Kyuuketsuki: The Fading Sun]
70
•••• Naika (Internal Medicine)
Through incredible precision, the vampire is able
to manipulate the victim’s organs, producing a series
of terrible effects.
System: The character spends a Blood Point and
rolls Manipulation + Medicine to get the desired ef-
fects while touching the target. Moving fluids around
the body, like blood, is an easy task (difficulty 6), but
moving the heart is more laborious (difficulty 8). It is
also possible to make more precise changes in yourself,
such as creating a breastplate around the heart (diffi-
culty 9). When dealing damage to an organ (difficulty
5), three successes are required to destroy it, and five
successes cause aggravated damage to it. Even if a broken
heart does not kill a vampire, it will cause them to lose
half of their Blood Points. The nervous system can be
affected only one part at a time. If the user is proficient
in neurology, it is possible to damage speech, sensory
perception, or even cause new Derangements, if the
user poke in the right place.
••••• Tekijo (Exscind)
By mastering this technique, the vampire is able
to remove parts of one body and add them to another,
so that they are functional, in addition to detaching
parts of their own body and controlling them remotely.
System: The player spends a Blood Point and rolls
Dexterity + Medicine (difficulty 7). Although only one
success is needed to accomplish the feat, the quality
of the operation can be compromised. A badly placed
mouth can present speech difficulties, just as an eye can
lose visual acuity if it is not well connected. Parts of the
vampire’s original body do not suffer this type of penalty.
Each dismembered part must be imbued with at least one
Blood Point to be controlled remotely, being perfectly
capable of practicing the Discipline powers that the
vampire possesses, as long as it fulfills the requirements
for this (it is not possible to use Dominate without a
speech organ, for example). When the part return to
the original body, its Blood Points also return to the
pool. A dismembered mortal will not necessarily die,
unless the removed part is essential for the functioning
of the body, or if the hemorrhage is not stopped. The
amputation, when successful, does not inflict damage
on the target. By combining Vicissitude powers, it is
possible to create amalgams of meat and make real
grotesque sculptures. In addition to living furniture, the
vampire is capable of reducing the mind of a being to
mere reflexes controlled by their will and transforming
their body beyond comprehension, to create powerful
flesh golems.
Chapter Four: Disciplines
71
JutsuEach Bloodline developed a unique art that differs
them from the others. The arts are secret and a source
of great pride, as they reflect the most poignant charac-
teristics of each Bloodline and express their strengths.

A lchemy
Renkinjutsu (Refining Arts) it is an exclusive
Discipline of the Brujah descendant Bloodline, which
allows to transform the vitae, changing its properties
inside and outside the body.
• Kokka (Nigredo)
The first stage of the alchemical process is purifi-
cation, through which the vampire is may filter their
own blood from any impurities.
System: The vampire expels a Blood Point with
the filtered impurities. If someone is fed this filthy vitae,
they will suffer the effects of a very high dose of the
filtered substance. If the substance is another vampire’s
blood, the vampire must succeed in a Willpower roll
(difficulty 8) to break the Blood Bond.
•• Hakka (Albedo)
The second stage is the illumination and decom-
position of the substance. The vampire may extract the
power of any vitae they ingest. The ancient samurai used
this technique to protect themselves with the blood of
their masters.
System: The vampire needs to ingest at least one
Blood Point from another Kindred. The player tests
Wits + Empathy (difficulty 6), a success indicates that
the character produced the effect of a Discipline that
the owner of the ingested vitae had, respecting the
Alchemy level limit and the amount of vitae needed
to use the original power. This technique can only be
used once by ingestion and counts to the Blood Bond.
••• Ouka (Citrinitas)
The third stage consists of channeling the light that
exists within creatures. Through the distillation of their
blood, the vampire may produce an elixir capable of
increasing the Physical Attributes of those who drink it.
Ronin generals often mixed this additive in the drink of
their best soldiers to obtain formidable results in battle.
System: The vampire distills a Blood Point, which
loses its Blood Bonding ability, but increases Strength,
Dexterity or Stamina (by choice) up to half the level
(rounded down) of the vampire’s Potence, Celerity
or Fortitude, respectively. There are limits to mortal
physiology. Increasing Attributes beyond level five can
cause irreversible damage to the body.
[Kyuuketsuki: The Fading Sun]
72
•••• Sekka (Rubedo) C h imerstry
In the final stage, which represents the philosopher’s Genjutsu (Illusory Arts) allows the vampire to
stone, the vampire manages to project their vitae out manipulate thought-forms and create alternate versions
of the body and solidify it. Despite being as resistant as of reality that deceive their targets’ senses.
metal, structures created in this way disintegrate when
• Gisou (Forgery)
they come into contact with fire or sunlight. By freely
The vampire manages to create a small illusory
controlling the dispersion of blood, the Ronins of the object that mimics all the characteristics of something
past used this power to write messages, or even as a form that can be seen or imagined by them. The clearer
of counterattack. the image, the better the copy. Many Gaijin use this
System: A single Blood Point is sufficient to create technique to deceive mystical quest veterans, creating
a smaller object or a small Strength + 1 blade, or to long-forgotten relics.
completely fill an area of 30 cm² with a thin layer of System: There are two ways to use this power:
vitae. The amount of blood controlled each turn is lim- changing the properties of a similar material, which
is used as a base, or creating the illusion from scratch,
ited by the vampire’s generation and Blood Pool. Once
shaping the thought-form itself. There is no cost for the
coagulated, the character loses control over their vitae, first case, but creating an illusion without something
but can return it to a liquid state by touching and even concrete to support it requires the expenditure of a
reabsorbing it. By keeping a small portion in a liquid Willpower point. The player tests Wits + Crafts (diffi-
state, for example, the vampire is able to alter the trajec- culty 4, if looking at the object, 6, if hearing a detailed
tory of a thrown object made with blood. Upon taking description, 8 if the description is vague, or 9, if it is an
lethal damage, the character can project the spilled original). The object must be portable, that is, be able
vitae against their enemy in a reflexive counterattack. to be carried by a single person. Each success allows one
of the senses to be deceived, but five successes always
There is no chance to dodge unless the target has Aus-
make any observer believe that it is a genuine article,
pex and passes a Perception + Alertness roll (difficulty upon first inspection. The effect lasts for one scene,
equal to the vampire’s Stamina + Stealth) to perceive then the illusion vanish from thin air, leaving only the
the attack. Each projected Blood Point deals a level of material on which it was based, if so. An evaluator can
lethal damage. Additionally, after piercing someone verify if the article is genuine through a Perception +
with their vitae, the vampire can return it to a liquid Occult roll (difficulty equal to the forger’s Chimerstry
state inside the victim’s body, for Blood Bond purposes. level +3). Upon obtaining more successes than the
caster, the fraud is revealed and the object begins to
••••• Keppan (Blood Seal) vanish immediately, in front of the entire audience.
The vampire transcends their vitae manipulation •• Gensou (Illusion)
ability within their own body to affect the blood of other By magnifying their illusions, the vampire may alter
Kindred and to inoculate their properties. an entire room and, with some effort, an entire house.
System: The vampire must grab the target while Some Gaijin use this power to decorate their havens and
spending a Blood Point. The player rolls Willpower appear to live in luxury, when they don’t have much.
(difficulty 6 + Generation difference, if the target’s is System: The player spends a Blood Point and rolls
lower). This power is not limited to sealing out Disci- Wits + Crafts (difficulty 6). The more successes, the
plines, it can act on the ability to create ghouls, Blood more detailed the illusion is. It is possible to continue
spending Blood Points and rolling to add more successes
Bonds, Generation effects, etc, at user’s discretion. The
over time, but the effect of each roll is limited to a single
number of successes determines the seal duration, which room. Unlike Forgery, the illusions created by this power
can be suspended by the user at any time. won’t vanish over time, remaining until the vampire
1 success A scene. decides to suspend it. Nevertheless, whoever perceives
2 successes A night. the deception will see the room as it was originally, with
the illusion superimposed in a ghostly way. Finally, if the
3 successes A week.
player decides to create an entire room from scratch, or
4 successes A month. modify an external landscape, it is necessary to invest a
5 successes A year. Willpower point by scene to feed the illusion.
Chapter Four: Disciplines
73
System: The vampire must face the opponent in
the eye and spend a Willpower point. The target won’t
notice any change, while the two engage in combat,
however, everything occurs within their minds.
During the battle, Physical Attributes are
replaced by Mental. Thus, when it is
necessary to test Strength, it will be
Witts, Dexterity will be Perception,
and Stamina will be Intelligence.
Instead of marking the damage
to Vitality, Willpower points are
consumed. In this duel, no Discipline
power can be used, since the fight is
taking place only in thought. When the
Willpower of any combatant reaches zero,
they go into torpor or catatonic shock, until
••• Bunshin (Clone) they regain their will to live. If the outcome of
By manipulating large amounts of the battle is too “graphic”, with dismemberments
thought-form, the vampire creates perfect copies of and terrible tortures, the Storyteller can choose to re-
themselves or other living creatures, which move and quest a test of Courage so that the loser does not leave
speak as if they were real. the battlefield traumatized (with a new Derangement).

System: No tests are necessary to create copies of ••••• Mabataki (Blink)


themselves or a generic person, but reproducing other Artisans of thought-form can use their skills to both
creatures requires a Perception + Empathy or Animal create and destroy, although the latter effect is a little
Ken roll (difficulty 6). Three successes create a visually more complicated. Vampires who master this power can
momentarily remove something from reality, through
identical copy, while five successes serve to reproduce
immense effort. Were it not such an expensive feat, the
even the most subtle ways, as well as saying things
Gaijin might have already rewritten the whole story, or
that only the original person would know. The effort erased a good part of their enemies from it.
to produce copies of mere thought-form requires the System: The player invests a Blood Point and a
expenditure of a Willpower point, which allows to create Willpower point, and rolls Wits + Crafts (difficulty
a maximum number of copies equal to the vampire’s 8). Something is removed from reality for one turn for
permanent Willpower. It is only possible to clone one each success. It is possible to suspend damage, people,
individual at a time, regardless of the number of copies recent events, memories, powers, even the sun. The
effect only lasts for a few moments, like a blink, but it
generated. The effect lasts for one scene, unless the
is inexorable. Mortals rationalize this power as optical
character continues to invest more Willpower points
illusions, atmospheric phenomena, memory lapses, etc.
to maintain the illusion. Any individual who is momentarily erased, returns
•••• Gaman Kurabe (Battle of Wills) completely disoriented and lost. It takes a number of
turns equivalent to those spent in the absence to fully
Those who resort to illusions to deceive others are
come to one’s senses. It is said that the excessive use of
seldom the type of person capable of achieving anything
this technique in the same individual can end up with
by their physical prowess. To make up for this deficien- disastrous consequences. Some older Kindred believe
cy, vampires proficient in this Discipline power have that the joint and indiscriminate usage of this power
learned to battle with their perceptive minds. may have created the entire Kamikakushi Bloodline.
[Kyuuketsuki: The Fading Sun]
74
System: The player spends a Blood Point and rolls
D emen tation Manipulation + Empathy (difficulty equal to victim’s
Shinreijutsu (Spirit Arts) is an expression of the Perception + Self-Control). As long as the target is in
Malkavian Clan Discipline, which allows the vampire the same environment as the vampire, the effects are
to manipulate the target’s mind and emotions. magnified, granting +2 difficulty to all of their rolls.
• Kinuke (Dispirit) Successes determine the effect duration.
The vampire drains the target’s emotions, render- 1 success A night.
ing them completely apathetic. Once in this state, the 2 successes A week.
Kindred or mortal completely loses their will to act, 3 successes A month.
in addition to having their response time and reflexes 4 successes Six months.
compromised in a kind of induced lethargy. 5 successes A year.
System: The player rolls Charisma + Empathy 6+ successes The connection is permanent.
(difficulty equal to the victim’s Humanity or Path),
••• Shinkeitsuu (Neuralgia​)
the number of successes determines the effect duration.
By overloading the nociceptors of the victim’s
1 success A turn.
nervous system, the vampire causes such intense pain
2 successes An hour. it incapacitates. There is no physical change, since the
3 successes A night. stimulated nerves send pain signals directly to the brain.
4 successes A week. System: The player spends a Blood Point and
5 successes A month. rolls Manipulation + Empathy (difficulty 7). For each
success, the victim suffers a Vitality level worth of pain
•• Tatari (Haunt) for the next scene. This won’t cause real damage, but
The vampire connects their mind to the victim’s, modifiers and penalties applies cumulatively with actual
so that their thoughts, sensations and perceptions damage ones. If the target reaches Incapacitated, each
randomly invade them, manifesting as hallucinations. additional success extends the effect by one hour, but
The person is still aware that those thoughts are not subsequent uses of this power will have no effect on
theirs, or that those sensations are meaningless, but already unconscious targets.
they become confused and gradually loses their sanity.
•••• Nuiawaserareta Kokoro (Sewn Hearts)
Although they lost their connection with the rest
of the Malkavian Clan, the Kamikakushi Bloodline
did not completely lose the ability to connect their
souls, despite doing so in a much more distorted way.
When the vampire fuses souls, they are able to see, feel
or even think together. This is very useful when they
want to protect someone, or share their intimacy, but it
is terribly cruel if done to individuals who do not want
such a connection. As it is very difficult to shut the
information flow from other bodies down, fusing more
than two individuals at a time can eliciate symptoms
similar to hypersensitivity syndromes, such as dyslexia,
autism, or even lead them to a coma due to sensory over-
load. When one of the connected individuals dies, the
impact is strong enough to leave vampires in a torpor,
cause mortals to die, or permanently traumatize them,
adding new Derangements.
System: OThe player spends a Blood Point and
rolls Manipulation + Empathy (difficulty equal to the
target’s Willpower). Supernatural creatures and humans
with special abilities manage to resist the process by
spending a Willpower point, which immunizes them
from further attempts by the next scene. For targets
Chapter Four: Disciplines
75
who wish to voluntarily submit to the
process, the difficulty is 6. Except for
N ecrom a ncy
Shiryoujutsu (Dead Spirit Arts)
characters with Concentration Merit, allows the vampire to contact and con-
silencing the torrent of information for trol the disembodied inhabitants of the
Meikai (Realm of the Dead).
a scene requires a Wits + Alertness roll
(difficulty 8), or every roll will have +1 • Kenshi (Autopsy)
Being able to see the Meikai is the most
difficulty for each individual connected to basic skill of a necromancer. This power also
the network. Even failing to focus, it is still allows the vampire to retrieve the last image
possible to spend a Willpower point to tem- captured by any corpse’s eyes.
System: The player rolls Perception + Occult
porarily stop the flow, but a botch leaves the person
(difficulty 8). Only one success is needed to gain insight
completely unable to act. Thanks to the deterioration into Meikai for a scene. To discover the last scene seen
of the Kamikakushi’s limbic system, those Kindred are by a corpse, however, it is necessary to be touching a
part of the body. A success recovers faint and blurred
able to smother information more easily (difficulty 6).
perceptions of the event, while five successes allow to
••••• Hakkyou (Insanity) see the scene in high definition.

By breaking something important in the deepest •• Shigo (Dead Language)


With this power the necromancer may summon the
part of the victim’s mind, old traumas may emerge, or
dead, talk to them and obtain their secrets.
even its entire structure may be corrupted. Within each System: The player rolls Charisma + Occult
one, there is a caged evil, this power only sets it free. (difficulty 8) to summon nearby spirits, one for each
success. When summoning someone in particular, it is
System: The vampire must get the target’s atten-
necessary to know their name, or have a personal object,
tion for an entire turn. If one of the two is attacked or which reduces the difficulty by two. After summoned,
distracted, power will have no effect. The player spends spirits that are not solicitous with the vampire can be
compelled with a Manipulation + Occult roll (difficulty
a Blood Point and rolls Manipulation + Intimidation
equal to the target’s Willpower). The compelled spirit
(difficulty equal to the victim’s Willpower). The Sto- is obliged to remain in the vampire’s presence until
ryteller must choose with the player (or players, if used answering their questions. If the necromancer achieves
five successes by compelling a spirit, they can imprison
on another player’s character) a new Derangement
and command it as they see fit.
that fits the personality of the target, which must be
••• Shi no Koushin (Death March)
interpreted while the effect lasts. The more successes,
Raises unintelligent zombies for simple tasks.
the longer the duration. System: The player invests a Willpower and a
1 success A night. Blood Point and rolls Wits + Occult (difficulty 7). A
zombie is raised for each success, limited to the number
2 successes A week. of available corpses, but the effect lasts only one scene. If
3 successes A month. the vampire creates a single zombie, it will exist as long
as its summoner is alive, or until its body decomposes.
4 successes A year.
Every two extra successes fortifies the undead with an
5 successes The new Derangement is permanent. additional level on a Physical Attribute of choice.
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•••• Yorishiro (Vessel)
This power creates a receptacle to be occupied by a
spirit, as well as to remove a spirit from its vessel.
System: The player spends a Blood Point and rolls
Manipulation + Occult (difficulty equal to the target’s
Willpower, if resisted, if not, 4). Each success connects
the soul to the chosen receptacle for one night. To force
a spirit into a living body, it is necessary to remove the
soul within first. Thus, the vampire must spend a Will-
power point and make a resisted Willpower roll against
the body’s inhabitant. If the body is not reinvested
with another soul, it remains alive, but in a catatonic
state for an amount of hours equal to the number of
extra successes, after which the original spirit returns
to the body.
••••• Yomotsu Hegui (Sup With The Dead)
The highest Necromancy level allows the vampire
to enter the Meikai and interact with it as if they were
a spirit themselves.
System: The player rolls Stamina + Occult so that
the character may touch objects beyond the shroud
(difficulty 7) and spirits (difficulty equal to the target’s
Willpower). Each success allows one point of lethal
damage to a ghost. To overcome the veil, it is necessary
to spend a Willpower point and a Blood Point, and
make Stamina + Occult roll to enter (difficulty 8) and
exit (difficulty 6). Once on the other side, the vampire
is intangible from the mortal realm.

O beah
Jinjutsu (Benevolent Arts) allows the user to cure
body and mind ailments.
• Shindan (Diagnosis)
By looking at the target with their third eye, the
vampire is able to make a complete diagnosis.
System: The vampire examines the target, while
the player rolls Perception + Empathy (difficulty 7). A
success identifies the presence of any alien substances,
simple diseases, such as colds and flu, and the nature
of the body itself, such as the age of existence and the
type of creature. Two successes reveal the history of
a scar or systemic diseases, such as heart disease and
neuropathies. Three or more successes allow to discover
the Physical Attributes, the amount of Blood Points
the target can use at once, and so on. It is also possible
to use this power to search for a specific information.
Each success allows the player to ask a question about
the state of the target. The Storyteller may require more
than one success for the information, but this method
makes the data collection easier.
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77
•• Omimai (Inquiry) O bten ebration
Through their touch, the vampire manages to heal Kokujujutsu (Dark Sorcery Arts) allows to con-
other creatures from their injuries. trol the darkness from the Makai (Realm of Evil), also
System: Healing a Vitality level requires the ex- known as the Abyss.
penditure of a Blood Point. aggravated damage requires
three Blood Points to be spent. This ability works on • Yami Kugutsushi (Dark Puppeteer)
any living creature, even vampires, but the character By stepping in the shadow of their victims, the
needs to touch the body in order to heal it. vampire can immobilize them completely. This trick
makes feeding much easier, even though the Kaonashi’s
••• Anshin (Relief) preys may scream and cry in terror as they look at their
Just as their touch heals the wounds of the body, so faceless assaulters.
their words can heal the wounds of the soul. This power System: The character needs to touch the victim’s
reassures a person, or may even cure insanity. shadow in some way and roll Manipulation + Occult
System: The character must spend at least ten (difficulty equal to the target’s Willpower). A success
minutes talking to the target. The player spends a Blood completely limits the victim’s movements, while three
Point and rolls Intelligence + Empathy (difficulty 8). Each successes allow to force some coarse movements, as if
success allows the player to choose one of target’s Derange- they were some sort of puppet. Supernatural creatures
ment to heal permanently. If there is no Derangement to may break free by spending a Willpower point.
be healed, the target feels calm and refreshed. A botch
imposes the Derangement that the vampire intended •• Hon’ei (Umbra)
to heal on theirselves until the end of the scene. The The vampire may completely darken the surround-
original Derangement of a Malkavian cannot be cured, ing area. The shadows are slimy and, in addition to
but its effects may be reduced by the time of a scene. completely absorbing the light, they cause fear and
shortness of breath to everyone within it.
•••• Tsuuku (Anguish) System: The player spends a Blood Point and rolls
The vampire makes their victims feel the pain they Manipulation + Occult (difficulty 7) to create a 10 cubic
have caused to others. meters shadow mass around them. Additional successes
System: When the character is injured, the player allow to increase the area of effect by 5 square meters,
can spend a Blood Point and roll Manipulation + Empathy or to increase its density. In addition to limiting vision,
(difficulty equal to the target’s Willpower) to transfer their the darkness prevents sound propagation. Even creatures
pain to somebody watched by the third eye. In this way, with supernatural perception have a +2 difficulty on all
the vampire ignores the penalty that would be caused rolls. Mortals need to be successful on a Courage roll to
by the damage, transferring it to the target. Another avoid running away in panic, in addition to suffering the
way to use this skill is through touch. The player rolls loss of two Stamina dice for each increase in density,
Dexterity + Brawl to grab the target. Once in contact, while supernatural creatures lose only one die and can
a Blood Point must be spent each turn to transfer the suffocate with pressure if the Stamina reaches 0. The
equivalent of one point of damage (except aggravated) density also implies that the maximum moviment by turn
to the victim. As long as the character holds the victim, cannot be greater than Strength + Dexterity in meters.
they can cause the same wounds healed from their body
to appear on the enemy. Additionally, it is possible to ••• Ankoku no Souga (Dark Clutches)
absorb another person’s wounds, without expending The vampire manages to manifest the Abyss itself
blood, but limited to one point of damage by turn. through the shadows. Claws of pure darkness emerge
from any shadow (including Kaonashi’s own face).
••••• Funki (Invigorate) System: The player spends a Blood Point and rolls
By concentrating their regenerative energies, the Manipulation + Occult (difficulty 7). Each success
vampire can heal their entire body at once. creates a 2 meters long shadow claw or a number of
System: For an entire turn, the character must half-meter claws equal to ten times the caster’s Obten-
concentrate. The slightest voluntary movement will in- ebration level. The big one has 4 levels of Vitality and
terrupt the activation. By the expenditure of a Willpower Physical Attributes equal to the Obtenebration level.
point, the vampire regenerates any bashing or lethal The fragmented ones are very weak, with a single level
damage. In order to also recover from any aggravated of Vitality, Strength and Dexterity, but are very useful
damage, the vampire must meditate uninterruptedly in delaying and disturbing large numbers of enemies,
for an entire night and expend three Willpower points. clinging to them incessantly.
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78
•••• Kage Bunshin ••••• Tokoyami
(Shadow Clone) (Everlasting Darkness)
The vampire may force the Abyss
Upon obtaining this power, the vampire
to manifest itself through shadows, mak-
ing them three-dimensional and capable to acquires a level of communion with the Abyss
interact with the real world. By materializing an so great that they may freely enter and leave
individual’s shadow, Kaonashi is able to create a this domain.
dark copy.
System: The player spends a Blood Point
System: The player spends a Blood Point and
rolls Manipulation + Occult (difficulty 7). It is possible and the character “dives” into the nearest shadow. It is
to materialize the shadow of an object, which maintains possible to jump in one shadow and immediately emerge
the same properties as the original, like a shadow sword in another within view, with a Dexterity + Occult roll
that cuts as well as the real one. However, complex (difficulty 6), which counts as a normal movement ac-
mechanisms, such as explosion engines or firearms, do
not work. Doing the same with a person’s shadow gen- tion. It is possible to emerge in any shadow that is in the
erates a clone that, even though it cannot use special same room as the “entrance door”, since each of them
powers, faithfully reproduces the mundane abilities of represents a “window” to the real world. Although it is
the original, with Vitality equal to the caster’s Obten- not possible to freely navigate through the darkness, a
ebration level. The copy has the same Attributes and
daring Kaonashi may attempt to transport themselves
Abilities as its source, limited by the number of successes
in activating this power. For example, three successes back to their haven through a Wits + Occult roll (dif-
allow to reproduce the characteristics of the target up ficulty 8) as a last resort. Once inside the shadow,
to the third level, while five successes always produce the vampire is completely protected from
a perfect clone. A botch will summon an uncontrolla-
any external effects, including sunlight. As
ble shadow creature. Anything reproduced in this way
remains in the three-dimensional world for a scene, or much as the brightness of the day reduces
until it is destroyed, fading back into the shadows. These or completely eliminates the shadow it
objects materialize like a silhouette and, if the vampire came from, the place where the Kaonashi
wants the shadows to reflect the real shape, they need to
is located is the surface of the Abyss itself,
spend another Blood Point and a turn sculpting them
with Manipulation + Occult (difficulty 6 for objects therefore, it is not affected by these variations.
and 8 for people). However great the number of Any Obtenebration power used there has
successes, the result is never identical, as there is -2 difficulty and does not require Blood
something horrifying and inhuman to the copy,
Points, but the vampire cannot interact
which reveals its abysmal origins. In addition, the
shadows do not speak and need to avoid bright directly with the physical world, except
lights, or they will disintegrate. through Dark Clutches.

Chapter Four: Disciplines


79
To silence a victim or object at a distance, the player rolls
Q u ietus Willpower (difficulty equal to the target’s Willpower, if
Ninjutsu (Assassination Arts) is a variation of resisted, if not, difficulty 4), which completely remove
the lethal Assamite Discipline power that seems like a any sound produced by the target for a number of hours
kind of Blood Magic. equal to the number of successes. Finally, the greates feat
• Shinto (Deadly Silent) of this power completely eliminate the sound from an
entire area. With the additional expense of a Willpower
The greatest weakness of a Kyonshi is the sound
point, no roll is necessary to silence an entire floor of a
itself. So the first thing they learn is to control the
building, or a 100 meter radius in the open.
intensity of what they hear. Those who do not master
this power succumb to frenzy night after night, until •• Kumo no Su (Spider Web)
they become beasts without reason. In order to carry out their assassinations efficiently,
System: To muffle down the sounds heard by the the ancient ninjas from Japan needed to master climbing
character, the player rolls Willpower (difficulty 7). techniques, often hiding in the lining of houses. The
Each success grants an hour of tranquility as long as vampire who masters this technique, manages to pro-
the vampire remains focused. One success is enough to duce a very thin thread with their vitae, increasing the
muffle more annoying noises, such as those produced by clotting speed, which gives sticky properties that allow
machines and automobiles, while five successes allow to them to walk on the walls, ignoring gravity. Because it
remove all sounds that the vampire does not consider is very thin and almost imperceptible, the blood thread
useful, focusing only on relevant information. If used is also used in webs traps for unsuspecting victims.
in conjunction with Auspex, this power turns into a System: The player spends a Blood Point and
type of radar or long-distance tap.With the expenditure announces the character’s action. Walking through
of a Blood Point, the vampire is able to silence their walls requires a Dexterity + Athletics roll (diffi-
own environment. No roll is necessary to maintain a culty 6) to maintain balance. Weaving a web takes
five meter radius aura of silence around the character. three turns and a Wits + Survival roll (difficulty 6).
[Kyuuketsuki: The Fading Sun]
80
The victim can try to escape with a Strength + Brawl damage, for example, a Strength +3 weapon can only
roll (difficulty 6), but they need more successes than the take up to 3 extra damage dice in this way. Against other
vampire, to get rid of it completely. A tie only weakens Kindred, the blade is less efficient, but no less deadly.
the plot, reducing the number of successes needed to The assassin can soak it in a Blood Point before a fight
break free in the next attempt by one. As long as the and guarantee +2 dice in all rolls involving the weapon
vampire holds the blood thread, they can feel and during the battle. The blade does not absorb another
identify any vibrations it emits through a Perception vampire’s vitae as it does to mortal blood, but it can
+ Alertness roll (difficulty 6). All the fabric generated suffer similar effects to the Blood Bond. If an immortal
with the use of this power will completely disintegrate enemy steals the assassin’s weapon and soaks it with
at the next sunrise. two Blood Points from their own vitae, its loyalty is
••• Sukiari (Opening) weakened and it may cause aggravated damage to the
original owner. Thanks to the link formed between the
When fighting against much stronger enemies,
assassin and the blade, only one can be forged at a time
assassins tend to rely on their speed and watch their
and, until the stolen weapon is destroyed, the vampire
opponents in order to create an opening for a decisive
will be vulnerable. However, in addition to its creator,
blow that eliminates or incapacitates them.
anyone who tries to handle the Assassin’s Dagger will
System: The player announces the action and rolls
have +2 difficulty on all rolls.
Wits + Brawl (difficulty equal to the target’s Dexterity
+ Stamina). For each success obtained, the character ••••• Dokusatsu (Poisoning)
can spend a turn analyzing their opponent. During the The greatest weapon for an assassin is poison. With
analysis, the only action allowed will be to dodge at- this power, the vampire transforms their own vitae into
tacks, but the assassin automatically gains the initiative an acidic, corrosive and lethal toxin.
for the next turn. The next action must be an attack, System: A Blood Point must be spent to soak a
or the power will be canceled. Once the opening is blade, bullet or arrowhead, which takes an entire turn.
found, the attack roll difficulty is reduced by one for If an attack with the poisoned object hits, the target
each observation turn. This allows to inflict significant soak the damage normally, but the poison will spread
and disabling damage to much stronger enemies, which through the skin, causing one level of aggravated damage.
would otherwise be very difficult, such as a cut over the With each subsequent turn, a Self-Control check will be
eyes or a localized shot. Upon obtaining five successes, required to resist the scorching effect, similar to a torch
the vampire can attack the same turn that the activa-
flame, or the difficulty of all rolls will increase by one,
tion was announced with difficulty -2. A failure causes
while screaming in pain. Mortals automatically pass out
the character to lose initiative on the activation turn,
if they survive the damage. This power does not add to
while a botch results in a +2 difficulty in dodging that
the Assassin’s Dagger damage-increasing effects, but the
turn due to a loss of balance.
dedicated weapon is the only capable of resisting the
•••• Dokujin (Assassin’s Dagger) corrosion, as any other metal to which the substance
Due the Kyonshi’s lonely nature, it was to be ex- is applied is damaged after the attack, which reduces
pected that this Bloodline was not very prone to create the damage caused by firearms by half, as the projectile
ghouls, however, with this power, a vampire manages shatters significantly when fired. In addition, the poison
to bond with their favourit weapon, making it even can be used to melt objects and mortal creatures as if it
more lethal. were a super concentrated acid, taking about five minutes
System: The vampire must cover any blade with to completely consume a 30 cm object, made of some
their vitae (Stregth +1 weapons require a single Blood less resistant material, like copper, or an hour to damage
Point and so on) and let it absorb all the liquid for a steel beyond salvation. As with other acids, the glass
number of nights equal to the amount of vitae used. is able to contain the substance without melting, so it
After this process, the weapon will be dedicated to its is possible to store it in bottles for a few years. Finally,
master, as if it were a ghoul. It acquires supernatural a Kyonshi who is undergoing a diablerie attempt can
strength and durability, becoming completely immune use this power to inflict one point of lethal damage for
to rust and blunting. When used to attack mortals, the each Blood Point consumed, forcing the diablerist to
weapon will “drink” the spilled blood, causing extra endure suffering until the last sip. The damage done in
damage to any mortal target for each Blood Point that this way is not aggravated, as the vampire does not have
soaks it during the fight, until the end of the scene. A time to convert large amounts of vitae into significantly
weapon’s maximum damage increase is equal to its initial strong acid, while it is being sucked out of their veins.
Chapter Four: Disciplines
81
by two until the end of the scene. If successful, the entire
R ef i n emen t audience will carry a feeling of peace and tranquility,
Geijutsu (Fine Arts) is a Discipline power exclusive
to the descendants of the Toreador Clan, which allows discouraging all offensive actions. In this state, resisting
the vampire to use their gifts through fruition. frenzy difficulty drops by two. This power affects any
creature: animal, human or supernatural.
• Warujie (Cunning)
The first thing an artist needs to learn is to listen •••• Hi no Mai (Fire Dance)
to people to entertain them better. Upon reading a Through an intricate dance, the user is able to em-
victim’s heart, the vampire discovers the best way to
persuade them. ulate the sensation of fire, causing fascination among
System: The vampire needs to talk to the target, mortals and panic among Kindred.
looking into their eyes and focusing exclusively on them System: The player spends a Blood Point and tests
for a few minutes. The player then rolls Manipulation + Stamina + Performance (difficulty 6), the number of
Empathy (difficulty 6). For the rest of the scene, all mun- successes will determine the intensity of the flame, as
dane attempts to persuade, manipulate or interrogate
shown below. The Kindred present need to succeed in a
the victim have their difficulty reduced by the number
of successes (minimum 4 to supernatural creatures). Courage roll so as not to enter rötschreck immediately,
as if the user were living fire, while mortals are fascinated
•• Denpa (Radio Waves) and cannot look away if they fail their roll.
The capacity to transmit emotions through voice
and body expression is so great that the vampire can 1 success Sight of a torch (difficulty 5).
use those powers at a distance, through radio and TV 2 successes Bonfire (difficulty 6).
waves, or even through Internet streams. 3 successes Being burned (difficulty 7).
System: The player
4 successes Direct sunlight (difficulty 8).
spends a Willpower
point to activate 5 successes Trapped inside a burning building
this power. A (difficulty 9).
character with
Presence may ••••• Ibara (Wild Rose)
use Awe or Im- Some things are beautiful, but deadly. Like wild roses,
postor through this power reveals the maximum beauty of the user, to
live streams or
attract their victim and curl them in their thorns. The
phone calls, but it is
not possible to apply the blood of the vampires who master this power becomes
effect to recordings. The especially sweet and addictive. Even its smell is enough
vampire may also use Trance to cloud the senses.
or Appeal in this way, but they need System: Whenever another character is exposed
to clearly speak the target’s name.
to the vampire’s blood, they must succeed a Self-Con-
••• Komoriuta (Lullaby) trol roll (difficulty 8) to avoid taking it. Ingesting the
Music can soothe even the wildest beasts, which vitae has an effect equivalent to the second sip of
includes the inner Beast of the Kindred. When singing the Blood Bond. If the target is unable to smell,
or playing an instrument, the vampire eliminates all
hostility from the environment. they are immune to the urge to drink, but
System: The character starts to play and rolls Charis- not to the ingestion effects. Kindred who try
ma + Performance (difficulty 7) as an Extended Action. It to diablerize the willd rose, need to make
takes a number of successes equal to a target’s temporary three Willpower checks (difficulty 9) to
Willpower rating for them to calm down. Failures won’t suppress their passion. If they fail, they will
ruin the play, but will subtract to the successes. suffer the effects of the second sip of the
A botch promotes irritation, making the
audience more hostile than Blood Bond and will be spellbound by a
before, which increases the drunkenness with effects similar to Trance
difficult in resisting frenzy for the next scene.
[Kyuuketsuki: The Fading Sun]
82
decide, or arbitrate which Virtue will be affected from
S erpen tis the character’s speech. A victim who has completely lost
Fujutsu (Shamanic Arts) allows the vampire to their Conscience / Conviction is unable to be guided by
channel the spirit of the snakes into their own body and morality or reason, while the absence of Self-Control /
assume their characteristics. This derivation is due to Instinct causes a state of frenzy or apathy, and the lack
the fact that the ancient Setites used to be a priesthood of Courage leads to an incapacitating panic. A hiss
Clan, with their own sorcery, which was maintained in of generic content, without a definite purpose, will
a way in Japan. influence the victim until the end of the night, when
• Hebi Tsukai (Snake Charmer) their Virtues are restored to the original rating, but it is
The vampire’s eyes turn golden to charm mortals possible to focus on a specific theme, such as seducing
with their predatory aura, just as snakes do with their prey. someone to commit an atrocity, or questioning their
self-confidence, increasing the duration of the effect
System: No rolls are needed to activate this pow-
until the action is completed, or hindering future rolls
er. Ordinary humans and animals are paralyzed when
on that specific subject.
looking into the character’s eyes, until they leave the
place or suspends the effect. In addition, the vampire •••• Jadoku (Snake Venom)
can summon an immobilized target, causing them to The vampire manages to spit out a venom made
slowly walk towards them. Supernatural creatures are with their own vitae that damages their victim’s tissues,
unaffected, they just become uncomfortable and avoid digesting them from the outside in.
directly confronting the Orochi’s eyes. System: The player spends a Blood Point, which will
•• Sakki (Bloodthirst) be converted into venom, and rolls Stamina + Athletics
The predatory aura of snakes is not limited to causing (difficulty 6) to hit the target, who may try dodging. The
a paralyzing panic over their prey. By emanating their splash reaches three meters for each Strength and / or
bloodthirst, the vampire is able to terrify even other Potence level of the character. Upon contact with the
supernatural creatures. skin, the venom does not burn, but necrotizes the tissues
System: The player rolls Charisma + Intimidation it gets in contact with, reducing one point of Stamina
(difficulty equal to the victim’s Wits + Courage) in an for each additional success that the character obtained
Extended Action, which subtracts one dice from the to hit the victim. Creatures with regenerative abilities
target’s pool at each success. When the pool reaches have their Stamina restored the following night, and
zero, the victim curls up on the floor in a panic state. even a mortal’s skin will recover within a week, as the
A target that has no intention of resisting the vampire, venom acts superficially. However, by aiming for the
flees immediately, while hostile individuals are immo- eyes, it is possible to blind the target. A mortal loses
bilized with fear and can only act through a Courage their eyesight permanently, while vampires must spend
roll (difficulty 5 + number of extra successes). a Blood Point to regenerate the organ. Finally, a mortal
who drinks the poison will fall into a delirious state,
••• Sasayaki (Hiss) suffering terrible pain, and will die within a few hours.
The tongue of the Orochi Bloodline is forked and
stretches like that of snakes, reaching up to half a meter ••••• Yuuwaku (Temptation)
in total length, but it is only after learning this power that Just as snakes are portrayed in myths and legends
they gain full control over it. Hiss allows the vampire as treacherous and deceptive creatures that corrupt the
to use their tongue as a weapon, a sense organ, or their virtuous, oppress the weak and deceive the nobles, the
favorite function: to corrupt people. vampire who masters this power can offer something
System: By swinging their tongue out of their mouth, tempting, for an invisible price.
the difficulty on all Perception rolls related to sight System: As the Orochi carries the power of compre-
and smell, even in dark environments, drops by one. If hension, their seven addicts represent the subversion of
used as a weapon, the tongue does aggravated damage the other seven teachings of the Noble Eightfold Path of
(Strength +0, difficulty 6), also serving to suck blood Buddhism. Who is which is determined by their Nature
from open wounds, as a kind of proboscis, with narcotic and Demeanor. Through a single Blood Point of any
effects similar to those of the kiss. Finally, the player can of the eight, the vampire can forge a distorted amulet.
roll Manipulation + Subterfuge (difficulty equal to the The character and their circle of sinners cannot
target’s Willpower), each success temporarily subtracts make use of the object, but are completely immune
one point of Virtue from the victim, but this effect only to all of its effects. Touching the sinful talisman
works with mortals. The Storyteller can let the player directly causes degeneration to any individual of
Chapter Four: Disciplines
83
Humanity or Path rate higher than 5, which is
why the artifact must be handled with the help S tupor
of a piece of fabric. Anyone wishing to benefit Saiminjutsu (Hypnotic Arts) is an
from the magic effect must offer a Humanity or exclusive Discipline power, developed by
Path point to activate it. The artifact is usually giv- the descendants of the Nosferatu Clan,
en to someone in particular, but it can be activated which is related to sleep and dreams.
by anyone willing to pay the price. Depending on
the teaching given to the amulet, it can permanently • Saiminzai (Soporific)
increase or decrease a characteristic for each time it The vampire turns their blood into a mist
is activated, up to a maximum of eight uses. that makes everyone who inhales it drowsy.
Comprehension Generation. The Makyou who do not master Obfuscate use
Resolve Haven or Domain. this power to wander around without breaking
Speech Influence or Status. the Masquerade, or so they claim.
Action Fame or Contacts. System: The player spends a Blood Point and
Livelihood Resources or Herd. rolls Stamina + Athletics (difficulty 6). The character
Effort Retainers or Allies. blows a mist of blood, almost imperceptible, that
Mindfulness Willpower. spreads by one meter for each success. In a closed
Insight Virtues. room, the cloud continues to spread radially, one
The benefits, however, do not fall from the meter per turn, until it reaches the limit of 5 square
sky. Like the karma cycle, the “gifts” granted are meters, when it dissipates completely. In open places,
stolen from other characters in history (prefera- the mist is blown away by the wind and can affect
bly NPCs): Money deposited wrongly, positions those in its path. Mortals who are within range of the
offered by the Prince after deposing their mist fall into a deep slumber instantly, while vampires
former occupant, etc. If the original can roll Perception + Alertness (difficulty equal to user’s
owner finds out who “stole” it, Stealth + Obfuscate) to detect something strange in
they will likely become an the air and hold their breath. Once sleep is induced,
enemy. The power to affect
victims can be awakened normally, but if they remain
the Generation is limited
undisturbed, they will only wake up within minutes of
to the level of the Orochi
that produced the artifact. the next sunrise. A more effective method of affecting
It is possible to increase the Kindred or isolated victims, when one does not want
generation of older vampires, but it is not possible to to attract attention, is to make the target ingest the
reduce someone’s generation beyond the prescribed substance, possibly inoculated in some food or drink. In
maximum. If Humanity is recovered to the level that was these cases, there is no mundane means of discovering
offered as an activation tribute, the effect will disappear, the adulteration of the food, being detectable only
unless a new degeneration is offered and the amulet has with Auspex.
not reached its limit of eight activations. If the user
has cursed another person with negative characteris- •• Akumu (Nightmare)
tics, when recovering their Humanity, the spell turns The vampire can make their sleeping victims suffer
against them, along with a feeling of severe remorse (if from terrible nightmares.
Humanity rating is greater than 5). According to the System: The character must touch the victim. The
“fine print” of the contract, the only way to use these player spends a Willpower point and rolls Manipulation
chaos artifacts, without incurring the penalties resulting + Occult (difficulty equal to the target’s Willpower). If
from the abandonment of Humanity, is through a totally
there are successes, the target suffers from an effect similar
autistic use. If the user wants something positive for a
to Nightmares Flaw, and must obtain more successes
third person, they can do a simple degeneration test and,
if they succeed, their legitimate wish is granted without than the vampire on a Willpower roll (difficulty 7) in
cost or side effect. Just as distorted emotions fuel the order not to lose a die in all actions that night. If they
negative effect, the virtue of enduring degeneration by botch on this roll, or is overcome by the vampire in five
another person fuels this type of request. However, this or more successes, the victim acquires a sleep-related
is a clause that no Orochi makes a point of revealing to Derangement, such as paranoia or phobia, until the
their victims, or, rather, clients. end of the night.
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••• Muyuu (Sleepwalk) System: The vampire must mark the target with a
The vampire may control an unconscious body by Blood Point before using the power. The seal is invisible
and lasts until the character marks a new victim. Then,
implanting simple subjective suggestions.
the next time the character goes to “sleep”, the player
System: The player rolls Manipulation + Subterfuge
rolls Wits + Occult (difficulty equal to the target’s
(difficulty equal to the target’s Willpower) to control
Intelligence + Wits). A failure indicates that the user
unconscious mortal bodies. The sleepwalker has only experienced a nightmare while sleeping, and a botch
half the normal Strength and Dexterity rounded up, but causes them to acquire a new Derangement until the
is unable to resist commands. If the victim wakes up end of the night. A single success is required to access
for any reason, they will go into shock for a number of the dream, but the difficulty of extracting information
turns equivalent to the number of successes obtained in and the likelihood of encountering creatures formed
the activation. Although it is not possible to control an from nightmares that damage the vampire’s Willpower
awake person, the subliminal message can be implanted becomes greater. It is possible to take other people to
in their unconscious mind while awake. A Manipulation the dream, as long as they are asleep. This consumes a
+ Subterfuge roll causes the command to activate the Willpower point from each guest, or the vampire, if the
next time the target dreams, while Manipulation + summons is forced. Inside the dream, when someone’s
Intimidation roll trigger it during the next nightmare. Willpower reaches zero, the person goes into a coma
or torpor until the next night. It is worth remembering
•••• Yume Handan (Oneiroscopy)
that this ability does not read the target’s mind, it only
With this power, the vampire is able to enter accesses information lived on that day, or that their
the victims’ unconscious mind and gain access to the unconscious mind is blocking somehow, such as trau-
deepest side of their psyche. Although it is a powerful matic situations and forgotten facts (or erased through
technique, few Makyou have the courage to use it, as Discipline powers). The effects of invading the psyche
they fear the overwhelming chaos of the unconscious are unpredictable, which can cause Derangements,
mind. (See the Dreamland description on the next page and even cause permanent damage to the dreamer’s
for more information). intellect or memory.
Chapter Four: Disciplines
85
••••• Yumekui (Dream Eater) the act guarantees the target a peaceful sleep for the
According to Japanese folklore, to get rid of next seven days. If it is a normal dream, the devourer
their nightmares, children offered them to Baku, the can consume the hopes and desires within it through
dream-eater. This creature, much like a tapir, uses its a Manipulation + Occult roll (difficulty equal to the
trunk to devour nightmares and evil spirits, when sum- victim’s Willpower). For each success, the vampire
moned. However, if Baku was still hungry after finishing steals a temporary Willpower point for themselves.
the job, it could devour the person’s hopes and desires, Since Kindred minds work differently than mortals, this
making their life empty. Similarly, a vampire with this power requires five successes to suck a single Willpower
power manages to devour a person’s nightmares, or point from another vampire. To a mortal, this number of
their hopes. successes can result in a permanent loss of a Willpower
System: As the character beholds the sleeping vic- point. It is not possible to use this power more than once
tim, the player rolls Perception + Occult (difficulty 6) a night, nor is it possible to suck more Willpower points
to determine whether it is a dream or a nightmare and than the total possessed by the victim at the moment,
spend a Willpower point to devour it. If it is a nightmare, even with a greater number of successes.

D reamland
The dream world is divided into three levels: The deepest level is the Unconscious, where
Conscious, Preconscious and Unconscious. traumas and issues to which the individual’s mind
The Conscious level looks like reality, even forbids access are located to maintain their sanity.
In this sphere, nightmares come to life and the rep-
though time and space perception is distorted. It is
resentations are even more abstract and difficult to
there that memory is made, while the dreamer relives interpret (difficulty +2). The possibility of finding
the activities they performed that day. Because it is the dreamer’s deepest and darkest secrets are as high
a more rigid level, it is impossible to interact with as encountering Nightmare Creatures. Forcing any-
the dream, just observe it, because everything is thing from there to higher levels of the dream can
intangible. result in a new Derangement for the dreamer, while
planting new information in this sphere can generate
The Preconscious involves subjects that are
an unpredictable personality change. Experienced
known, but do not have form of thoughts, such as the oneiromants are said to be able to shape someone’s
ability to drive a car, information erased from memory entire personality by making subtle changes. If the
by mystical means, etc. This sphere is very distorted dreamer is attacked in this sphere, upon waking up,
and nothing is what it seems. Everything must be they may go into shock, acquire Derangements, die,
interpreted. For example, the memory of having tea etc.
with the boss can be represented by a frowning cup. In the Dreamland, the Attributes are different.
All of these interpretations are made with a Wits + Virtues replace Physical Attributes (Courage is
Strength, Self-Control is Dexterity and Conscience
Occult roll (difficulty equal to 10 - successes obtained
is Stamina). Vitality is represented by Intelligence
when accessing the dream). The greater the dreamer’s + Witts, and Willpower is the equivalent of Blood
Mental Attributes, the more elaborate the represen- Points. Although Disciplines cannot manifest inside
tations. Unlike the first level, the oneiromant is able a dream, a character can spend Willpower points to
to interact with everything, which can mess up with produce all sorts of effects imaginable. There is no
the dreamer’s head and cause all sorts of effects while precise limitation on what can be done. Consider an
awake, such as changing the names of people and action equivalent in Discipline powers that corre-
sponds to the character’s permanent Willpower. For
objects, losing and gaining random Ability points,
example, someone with Willpower 7 produces effects
in addition to other more embarrassing confusions. If equivalent to a level 7 Discipline power. Usually the
the dreamer is injured or witnesses a grotesque scene, dreamer is helpless, unless they realize that this is a
they will suffer the nightmare effects when waking dream and assume the control, acquiring infinite
up the next day. powers to shape reality.

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86
T h aum aturgy •••• Nendou (Telekinesis)
Majutsu (Magic Arts) is Blood Magic. The Daitengu This power is also based on the Forces Sphere, but
mystical skills are slightly different from the Tremere
has been refined with Spirit and Mind ones. By casting
ones, as they were developed in their own way, con-
sidered an improvement of all magic, worthy of their this spell, the vampire is able to move objects or even
megalomania. Nothing prevents them from learning
fly. In addition, if they perceive an incorporeal entity
the Western paths, but they tend to see it as a waste of
time. This main path is called Madou (Path of Magic). or conscience, they can “push” it away.
• Saiketsu (Venipuncture) System: The player spends a Blood Point and rolls
With this power, created from the Sphere of Life, Willpower (difficulty 7). Each success corresponds to
the vampire is able to control the blood of their victims
and make it leap out of their veins at a distance. a Strength level to attack, or move inanimate objects,
System: The player spends a Blood Point and rolls while living beings can be moved with a number of
Willpower (difficulty 4). Each success removes one
successes equal to their Stamina level, with no chance
Blood Point and deals one point of lethal damage to the
victim. It is possible to make the victim exude a Blood to resist. Incorporeal beings attacked this way need more
Point unnoticed by forcing it through their pores, but successes than the vampire on a Willpower roll, or are
this requires a number of successes and turns equal to
the target’s Perception + Auspex level at the time the forced out of the room.
spell is activated.
•• Roukyuuka (Deterioration)
This power, developed from the Spheres of Time
and Entropy, ages objects through touch. Very large and
complex things are slower to decompose, while small,
static objects practically disintegrate in seconds. This
spell has no effect on living beings, but it can affect
inanimate corpses and severed limbs.
System: The player spends a Blood Point and rolls
Willpower (difficulty 5). Each success ages or decom-
poses an area up to 30 centimeters as below.
1 success 10 years.
2 successes 50 years.
3 successes 100 years.
4 successes 1000 years.
5 successes Back to dust.
••• Kaji (Conflagration)
The studies of the Forces Sphere led to the creation
of this magic, which produces and extinguishes flames.
System: The player spends a Blood Point and rolls
Willpower (difficulty 6). The number of successes (or
botches) indicates the user’s control over the flames.
This power creates, controls or extinguishes a portion
of fire up to the size of a campfire.
Candle Difficulty 3 / damage 1 / 1 success.
Palm of flame Difficulty 4 / damage 1 / 2 successes.
Campfire Difficulty 5 / damage 2 / 3 successes.
Bonfire Difficulty 7 / damage 2 / can’t control.
Inferno Difficulty 9 / damage 3 / can’t control.
Chapter Four: Disciplines
87
••••• Kirema (Rift) are keepers of various contracts between Kindred or
By mixing Correspondence, Matter and Prime mortals, given their appreciation for honor and the
Spheres, the Daitengu created this magic. It makes fulfillment of promises.
possible to traverse solid objects or great distances at
once. Inanimate objects travel through the rift more System: The character creates vitae rings over a
easily than people, so many sorcerers who master this body part of each contractor, using a Blood Point, and
magic use it as a mystical mail. spends a Willpower point to seal the promise. Neither
System: The player spends a Blood Point and rolls party can recover Willpower until the agreement is
Willpower (difficulty 8). Only one success is required to
walk through walls or send small objects to anywhere in fulfilled, or the promise is broken. Letting the deadline
the world. It is not possible to take other people through expire or acting against the conclusion of the agreement
the Rift, only the user can travel safely, and even so, the breaks the contract and causes the ring to close, severing
accuracy of the movement is very low. The greater the the contractor’s member, along with a permanent Will-
distance covered, the greater the deviation, which the
Storyteller verifies with the roll of a die, as shown below. power point. For this reason, trivial contracts use less
1 success Maximum distance: 100 meters. important parts of the body, while the neck indicates a
Deviance: 1D-5 meters. promise of life and death. The wound heals normally,
2 successes Maximum distance: 1000 meters. but the severed part can never heal. Masters of Vicissi-
Deviance: 1D meters. tude are able to reconstruct the limb aesthetically, but
3 successes Maximum distance: 10 km.
the movements and sensations are sealed, apart from
Deviance: 1D*100 meters.
4 successes Maximum distance: 100 km. the tendency to rot and fall again. Those who become
Deviance: 1D km. known as promise breakers have the difficulty on all
5 successes Maximum distance: 1000 km. Social rolls with Kozoku increased by two, in addition
Deviance: 1D*10 km. to being easily recognized.

W h ispers ••• Fungeki (Inspire)


Wajutsu (Discursive Arts) is a Discipline power Through their words, the vampire manages to
exclusive to the descendants of the Ventrue Clan, which
allows the vampire to empower their words. inspire those who follow them. In the past, rulers used
this power to deliver speeches before a battle and cheer
• Kanpa (See Through Lies)
up their soldiers.
A vampire who has mastered this technique can
determine, with certainty, whether a speech is true or a System: The player spends a Willpower point and
lie, even if its enunciator believes in the truth of what rolls Charisma + Leadership (difficulty 7). Each success
is being said.
restores a Willpower point and grants a new effect to
System: The player rolls Wits + Empathy (diffi-
culty equal to the liar’s Manipulation + Subterfuge). the audience, until the end of the scene.
One success is enough to detect the untruth of the 1 success +1 die to Virtue rolls.
speech, more successes allow to discern which parts of 2 successes +1 die to resist Dominate powers.
the speech are real or not. With five successes, the user
can even determine who came up with the lie, if they 3 successes +1 die to resist Presence powers.
have already talked to the person before and know their 4 successes +1 die to combat rolls.
style of thinking. Note that the target of this power is
always who came up with the lie, not necessarily the 5 successes Difficulty of all rolls drop by one.
one who is talking.
•••• Zessen (War of Words)
•• Keiyaku (Contract) Every word has a weight. Everything that is heard
Like an arrow, the spoken word does not return after
can affect the mind. Through this ability, the vampire
being shot. By sealing a verbal agreement with their
vitae, the vampire manages to compel the parties to impacts the will and self-confidence of their opponents
comply with what has been established. Many Daimyou with a verbose ruse.
[Kyuuketsuki: The Fading Sun]
88
System: The player spends a Willpower point and
rolls Manipulation + Expression (difficulty equal to the
target’s Willpower), while the character bombards the
victim with belittles and criticisms. In addition to not
allowing the expenditure of Willpower, each success
causes the target’s lowest result (greater than 1) on the
next roll to be counted as a 1. For every time the victim
fails a roll by the effect of this power, subtract one die
of their pool against the user until the end of the night.
If the criticism is focused on a specific kind of roll, the
difficulty falls by two.
••••• Kinki (Taboo)
A taboo is an interdiction, something that should
not be said out loud, or even occur in thought. It can
also be a prohibited place or object. Daimyou usually
set very strict rules for their refuges. By mastering this
technique, they turn something into a taboo for those
who visit their residence. It’s the house rules, after all!
It is possible to prohibit someone from saying a word
or name, going somewhere, using an object, or even
vetoing the use of Discipline powers. There are reports
of Daimyou abusing of this power to humiliate their
opponents, sealing their skills and forcing them to a
shameful defeat.
System: The character spends a Blood Point to write
the rules of their domain on paper, and a Willpower
point to enforce it. Then, the player rolls Charisma
+ Expression (difficulty 7). The number of successes
determines the cost to carry out the action, handle
the object or enter the place transformed into a taboo.
1 success Increase difficulty by one.
2 successes Increase difficulty by two.
3 successes Increase difficulty by two.
4 successes A Willpower point.
5 successes A level of aggravated damage.
It should be emphasized that prohibitions must have
a logical reason that attributes them to the character of
law, whether on a religious, moral or even superstition
basis, which forces mortals to follow their designs.
The supernatural effects of the decree remain in effect
as long as the paper is intact. Even if the document is
destroyed, the mundane effects of the ban persist. Those
whose loyalty belongs to the vampire will try to prevent
others from practicing the taboo with all their might.
Chapter Four: Disciplines
89
C h apt e r F i v e
R i tu a ls
The secrets inside her mind are like
flowers in a garden at nighttime,
filling the darkness with perfume.
— Fumiko Enchi

For Necromancy, Obtenebration, and Thaumaturgy


users, each new Discipline level comes with a new ritual
A byss C om mun ion
of the same level. In this system, it is not possible to The most traditional path of Abyss Mysticism in-
learn more than one ritual from each level, as they are volves the communion process, in which the vampire
considered family secrets. Each Ichizoku has its own voluntarily offers themselves to the darkness, to receive
combination of rites, passed on to its members in a its blessings in return. In the dark communion the two
systematic way, which reflects its individuality within become one. As it is better known, this path is wide-
the Bloodline as a whole. Each path described in this spread among families, making it practically impossible
chapter refer only to a paradigm development, which to find a Kaonashi who does not know at least one of
means a sorcerer may pick rituals from different paths its rituals. The actors school favors this path the most.
as they study and evolve. In fact, it is very rare that any Abyss Eyes (Level 1 Ritual)
family, other than the one who originally developed the Imbuing someone’s eyes with a portion of the Abyss
path, has access to all of its rituals. provides peculiar perceptual changes. Anyone who goes

Abyss Mysticism through this ritual becomes able to see the world in a
monochromatic way. For there is only black and white,
the outline perception is impaired, but no level of light
Obtenebration users can learn to gather the Abyss
dark energies to produce effects beyond mere Discipline affects the sharpness of what is seen. More than a way to
powers. The Kaonashi are very secretive about their grant abilities, this ritual is a way to taint mortals with
rites, but that doesn’t mean no one has been able to the energy of the Abyss, causing them to be pursued as
steal them. creatures of darkness.
Chapter Five: Rituals
91
System: The vampire must devote their own eyes to Abyss Vessel (Level 4 Ritual)
the Abyss, while facing a spot of very dark shadows. A By offering their whole body to the Abyss, the
success in a Perception + Occult roll (difficulty 8) grants
vampire acquires great powers, but their countenance
the ability to activate or deactivate the effect on oneself
is increasingly impregnated with darkness.
later, while a failure implies the permanent acquisition of
the Uncontrollable Night Sight Flaw. To grant the Eyes System: The vampire cuts themselves with a knife
of the Abyss to other individuals, the character sheds a and sucks all nearby shadows into their body. The whole
blood point on the organ and rolls Willpower (difficulty process takes an hour and is very painful, which subtracts
equal to the target’s Humanity). The number of successes two dice from all rolls until it ends. After that, the player
determines how many nights the effect will remain active, rolls Manipulation + Occult (difficulty 8) to trap the
turning the victim’s eyes pitch black, as they bear Abyss shadows inside. A failure invalidates all effort, while a
energy, leaving its surface unable to reflect even direct botch results in the loss of one Blood Point for every 1
light. All penalties for seeing in the dark or identifying rolled. On successes, the character’s skin darkens and all
nearby objects are removed, but the ability to differen- Physical Attributes increase up to their current Obten-
tiate planes and depth perception is weakened, and the ebration level, if they are lower. This effect lasts as long
maximum visible distance from the horizon drops from as the mystic wishes. However, each night, when the
5km to just 1km. Also, the difficult of mortal interactions vampire awakens from their slumber, they must spend
increase by two, causing fear and revulsion. a number of Blood Points equal to their Obtenebration
Abyss Veins (Level 2 Ritual) level, or they will return to normal. The more frequent
Once the vampire performs this ritual, thay can and longer this effect is imposed on the body, the more
no longer turn back, as the darkness taints all of their the wearer’s skin darkens, until they become a being
vitae, turning it pitch black. The thirst for mortal blood made entirely of shadows.
increases, but regenerative abilities are also enhanced.
Abyss Gates (Level 5 Ritual)
System: The Kaonashi devotes their vitae to the
Abyss and rolls Stamina + Occult (difficulty 8). Regard- After offering themselves entirely to the Abyss
less of the result, the ritual’s effect is guaranteed and and becoming a part of it, the mystic is given back
the blood looks like thick nankin. When feeding, the the power to traverse it, connecting two shadows from
vampire need to consume two Blood Points to get just known places.
one. However, by spending Blood Points to heal from System: The vampire must spend an hour writing
lethal or bashing damage, it is possible to regenerate abyssal characters on a door, which takes three Blood
two Health levels instead of one. If the mystic fails Points. Upon completion, the player rolls Intelligence +
during the activation, the veins also become bulging Occult (difficulty 6) to open the entry and exit portals.
and blackened, which makes a +2 difficulty on all Social The portal holds one person per turn, and stays open
rolls that don’t involve Intimidation. for a limited amount of time (see below). To cross the
Abyss Throat (Level 3 Ritual) Abyss and reach the other side, each traveller must
By offering their orifices to the Abyss, the user of this succeed in a Wits + Occult roll (difficulty 6 for the
ritual becomes a true black hole, consuming everything mystic, difficulty 8 for others). Those who do not master
that violates their body. Obtenebration Discipline can only enter the Abyss by
System: The mystic must spend an hour isolated spending a Willpower point.
underground, away from any source of light, watering 1 success A turn.
each of their orifices with vitae until they are swollen 2 successes A scene.
and flushed, which costs two Blood Points. A success in 3 successes A night.
a Stamina + Occult (difficulty 8) roll causes the blood
4 successes A week.
to turn black and connects to the Abyss, a failure has
no effect, and a botch causes two aggravated levels of 5 successes A month.
damage. Any being that breaches one of the orifices
loses one Blood Point per turn and can be completely S h adow C on templation
consumed at the end. To notice the annoyance, the Developed by the Kaonashi monastic schools, this
victim needs at least five minus the amount of blood path favors rituals that seek truth through ostensible
lost successes in a Perception + Alertness roll (difficulty contemplation of the Abyss. Many families have sought
6). The limb extraction deals one level of aggravated the guidance of their Bloodline priests to embrace their
damage per turn as long as the vampire holds their prey. curse and learn from it.
[Kyuuketsuki: The Fading Sun]
92
True Shadows (Level 1 Ritual) Shadow Sight (Level 4 Ritual)
Any being or object hidden by magical means, By gazing into the darkness, the vampire is able to
disguises or alternative forms, continues to cast the transcend the distance and visualize what shadows see.
shadow of its original form to the mystic’s eyes. This is System: The character gazes at a shadow and rolls
because the “light” of the Abyss cast their silhouettes Perception + Occult (difficulty 7). One failure exhausts
through the contours of their souls, not their bodies. them completely for the rest of the night, reducing two
System: The vampire mixes a variable number of dice from all their rolls. A success creates an observation
Blood Points with an amount of wax. A candle made window that shows the point of view of some shadow,
from this ingredients burns with a shadow flame, which which makes it possible to contemplate a person or ob-
does not emit light or heat, but needs to be protected ject known to the mystic. It is impossible for the target
from intense light, or it will go out. As long as the candle to notice that they are being watched unless they are
is lit, the user will have the benefits of True Shadows, skilled in Obtenebration or some supernatural means
and any creature that is exposed directly to the object to do so, such as Auspex, and gets more successes than
will have any supernatural disguise or concealment the vampire on a Perception + Occult roll (difficulty 8).
removed. The candle burns for a period equivalent to Abyss Wisdom (Level 5 Ritual)
the amount of material used in its production. Each
The Abyss was there before creation and will
Blood Point can be diluted with enough wax to burn
continue to be after the end of everything. There is no
for eight uninterrupted hours. Once extinguished, the
secret to its wisdom, there is no mystery to its knowledge.
candle can be stored for future uses and has no visible
Those who accesses the Abyss with their consciousness,
difference from its mundane version, apart from the
answers the deepest and darkest questions.
blackened pink coloration that the paraffin acquires.
System: The vampire must access the surface of the
Shadow Whispers (Level 2 Ritual) Abyss with Everlasting Darkness and focus on a single
By meditating in darkness, the vampire is able to question, while inducing torpor through meditation. The
assimilate knowledge about their victims or enemies, Storyteller ranks the question’s degree of importance or
if they are willing to pay the price in blood. complexity on a scale of 1 to 10. While in torpor, once
System: The character must be in total and complete per night, the player rolls Intelligence + Occult (diffi-
darkness to meditate. Three Blood Points leak from culty 8), until they accumulate a number of successes
their orifices as the vampire convulses alone. Then, equal to the question’s rank and get the answer, which
the player rolls Stamina + Occult (difficulty 8). Each may take days or years. Spending more than one night
success allows access to a secret pertaining to the people immersed in the Abyss can taint the soul with its mark,
the vampire thought of while meditating, to be defined which increases the difficulty of all Social rolls except
by the Storyteller. A botch will reveal a mystic’s secret Intimidation by two.
to the people named in the ritual in their dreams the
next time they fall asleep. S ou l C orruption
Thanks to the Shadows (Level 3 Ritual) This path is the rarest among practitioners of the
In Japan, it is common to say “okage-sama de” Abyss Mysticism and many consider it lost knowledge.
(thanks to the shadows) as a way of expressing relief, Developed by the assassins school, during the golden
similar to the way Western Christians say “thank God” age, when the Kaonashi acted as spies and ninjas, as a
after overcoming some ordeal. The vampire who com- way to draw the most terrible side of the Abyss. Those
munes with the dark is able to use this supernatural who wish to afflict their victims with all the perversity
force in their favor, getting help from the shadows to of their twisted minds seek to learn these rites that
overcome minor misfortunes. corrupt the very soul through darkness.
System: The character puts any amount of Blood The Shadow Kiss (Level 1 Ritual)
Points in an opaque container, which does not allow any Upon encountering a newly deceased mundane vic-
fraction of light to pass, as an offering to the shadows. tim, the Kaonashi is able to drain their soul and thereby
Any Blood Point spent in this way cannot be regen- steal their face. The countenance will always look somber,
erated until the shadows consume it. For each portion as if devoid of color, and will cause mortal discomfort,
of vitae offered, the player may redo a minor roll on although it is not as disturbing as the true “face” of the
which they failed. Whenever the impending failure vampire. Some Kaonashi who refuse to corrupt human
is overcome, the vampire knows that this victory was souls for the sake of their vanity, do this process with ani-
“thanks to the shadows”. mals, generating the most bizarre and tenebrous creatures.
Chapter Five: Rituals
93
System: The character stands System: The vampire must consecrate the blade to
with their mouth open over the face the Abyss, soaking it in the blood of a living creature.
of a corpse and rolls Willpower The player rolls Strength + Occult (difficulty 7), each
(difficulty equal to 5 + the success granting the effect for an additional night. The
number of hours passed since weapon may target incorporeal beings, such as spirits,
the death of the body). Only in addition to dealing aggravated damage to mortals.
one success is needed to suck the When the effect expires, the blade deteriorates and
soul, which is then tortured while becomes useless, but it is possible to repeat the ritual and
in the stomach of its captor. To
guarantee a few more nights of longevity to the weapon.
maintain the prison, the vampire
spends a Willpower point, which Dark Parasite (Level 4 Ritual)
cannot be regenerated until the Using their own vitae, the vampire is able to attract
spirit is released or consumed. The a parasite from within the Abyss. The creature will con-
deceased’s spectral form resists sume the fluid, but will look for a host to hide from the
oblivion for a number of months light of day, lodging next to the heart, where it begins
equal to its original Willpower, to drain all the blood from the victim.
when it weakens beyond the
System: The vampire drops a Blood Point in a basin
possibility of maintaining form
and its face no longer manifests in of water, which needs to spend a few hours in a completely
the Kaonashi’s countenance. Very dark cupboard. The sound of the water will indicate the
rarely, the jailer will release the moment the parasite has taken the bait. Until the end
weakened spirit, which may come of the night, the creature will remain docilely inside
back to take its revenge after it has the basin, as long as it is properly protected from the
recovered. Normally, the vampire light, feeding on the Kaonashi’s vitae. At daybreak, the
consumes what’s left of the soul, parasite will flee from the light, entering the orifices of
automatically regaining the someone who is close to the container, settling close
lost Willpower point. to the heart. From this moment on, the host may feel
Dark Fire (Level 2 Ritual) a heaviness in the chest and some fatigue, while the
It is true that shadows cannot exist without a light creature feeds on their blood. Ordinary humans will
that projects them, but some luminescent bodies can die and vampires will go into torpor unless they rip
be quite dangerous to those who commune with the the invader from their chest. The parasite immediately
Abyss. To escape this disadvantage, the Kaonashi have drains and spends one Blood Point the first night of its
developed a ritual that allows them to summon black fire installation, and one cumulative Blood Point for each
that is harmless to Obtenebration users. Unlike ordinary additional night, up to a maximum of six Blood Points
fire, the lighting generated is a very faint bluish hue, per night. When the host dies, or the creature is expelled
as seen in the dim light. In addition, black flames cast from the body, it disintegrates into a puddle of a dark,
shadow if another light source falls on them. viscous, watery substance, similar to tar.
System: The Kaonashi soaks a Blood Point in an
amount of salt that will be used as fuel. Any salt found
Dark Prision (Ritual de Nível 5)
in nature serves as an ingredient, and it don’t need to The mystic causes the nearby shadows to swallow
be pure. Once soaked, the handful of salt can be freely their victim and imprison them in the Abyss.
ignited or extinguished by the vampire, although it is System: After spending three Blood Points and
not possible to create a flame larger than a candle’s. Ob- making a Perception + Occult roll (difficulty 6), the
tenebration users are completely immune to its effects, vampire spends an entire turn focusing on a target that
although it can burn and induce rötschreck normally should be in sight. This attack cannot be defended, but
in other beings. This fire consumes the souls of those it can be dodged. If it hits the target, it is dragged into
who touch it, dealing aggravated damage not just to the Abyss, where it remains for a number of nights equal
vampires but to all kinds of creatures, including ghosts. to Kaonashi’s Obtenebration level, who can spend an
Dark Blade (Level 3 Ritual) additional Blood Point to bring it back at any time.
Soaking a blade with the nefarious energy of the The Abyss, however, is a tormenting place, causing
Abyss turns it into a murderous object, capable of a new Derangement to any creature unproficient in
wounding the souls of its targets. Obtenebration Discipline.
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Necromancy
There are only two paths of necromantic rituals that have been devel-
oped in Japan. Although any Naraku has access to both, limited to their
Ichizoku’s knowledge, some more paranoid Kindred believe that only
one of these paths derives from the Giovanni family, and that the
other would have emerged from the ancient Cappadocians who
managed to infiltrate the Bloodline. Regardless of what the
truth is, both are equally powerful in different approaches.

S pirit P ath
It is said that the knowledge of the Spirit Path was directly inherited
from the Giovanni family, by the Wakai. In Japan, these rituals are
known as “Ushi no Koku Mairi” (ox-hour shrine-visit), as the shroud
that separates the two worlds would be thinner at 2 a.m., or Ox-Hour
in the system based on Chinese horoscope.
Hell Maiden (Level 1 Ritual)
Since the beginning, contacting the dead has always
had two predominant functions: obtaining information and
harming enemies. This ritual falls into the second category.
The necromancer summons the Hell Maiden over their victims.
System: The necromancer must know the target’s name and write it on
a piece of paper, wishing for their death, exactly at 2 a.m. An Intelligence +
Occult (difficulty 4) roll is made and, if successful, the paper will mysteriously
disappear within first minute of the ox-hour. For the next week, the victim
will suffer intermittent visions of their own death, which cause paralyzing
fear, unless they get more successes than the necromancer on a Courage
roll (difficulty 7) on each new death sight.
Eight Hand Mirror (Level 2 Ritual)
Considered one of Japan’s founding treasures, the Eight Hand Mir-
ror is a symbol of wisdom and honesty. The “hand” mentioned here is
a Japanese measure called “ata”, which comprises the extension of
the thumb stretched to the middle finger, totaling 18 centimeters,
approximately. Consecrating an object with these proportions creates
a mirror that reflects the Meikai and the souls of those who look at
their reflection.
System: After preparing a polished surface of some reflective material
with a total area of eight hands, the vampire places a corpse on top of it
so that its blood slowly drips for eight consecutive nights. At the end
of the eighth night, the necromancer deposits a Blood Point on
the surface, to end the consecration, and rolls Intelligence +
Occult (difficulty 5). If it works, the material takes on a
dark obsidian color and begins to reflect the world of the
dead and auras of living people. It takes five successes
for the effect to become permanent, or the mirror will
shatter and become completely opaque, losing its reflective ability, after a
number of months equal to the vampire’s Necromancy level.
Ashes Circle (Ritual de Nível 3)
To protect themselves from incorporeal beings and keep their secrets intact,
the vampire performs this ritual that provides protection and banishment to a
small area.
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95
System: The necromancer needs to burn people
alive and collect their ashes. Upon gathering enough ma- C orpse P ath
terial to form a continuous circle around the target place, Unlike the Spirit Path, this set of rituals works with
they spend a Willpower point and rolls Intelligence + the bodies of the living and the dead. Some of its effects
Occult (difficulty 6) to banish everything within there. are similar to ancient expressions of Cappadocian Nec-
Once the ritual is performed, the ashes form a barrier of romancy, which leads to various theories about vampires
screams and torment that prevents the propagation of from this Clan infiltrating the Japanese branch of the
sounds and the passage of incorporeal beings. Anyone Giovanni family. However, there is no way to be sure
who tries to breach into the circle through supernatural unless someone can find a pureblood family capable of
perception means must beat the necromancer’s successes performing all the rituals in this path.
on a Perception + Occult roll (difficulty 7), or they will Embalm (Level 1 Ritual)
be deafened for the rest of the night. One of the biggest challenges of working with
Straw Doll (Level 4 Ritual) the physical part of necromancy is the decomposition
of bodies. This ritual, however, prevents a body from
There is a specific type of voodoo in Japan, which
rotting, causing it to maintain the same appearance
involves making a straw doll called a waraningyo and
indefinitely, reaching hundreds, if not thousands of years.
nailing it to a tree to curse a person.
System: The player rolls Intelligence + Occult
System: The vampire rolls Intelligence + Occult
(difficulty 4), while the vampire distills an elixir. Each
(difficulty 7) while crafting the puppet. The target’s
family has its own recipe, each with its secret ingre-
identification must be attached, be it a piece of paper
dients, but all carry a necromancer’s Blood Point as a
with a brief description or name, a possession or a
base. This substance is sufficient to cover the body of an
thread of hair. This will adress the one responsible for adult human and its effectiveness is determined by the
the violation when the doll is nailed to a tree. As long number of successes. The embalmed corpse interrupts
as the doll is fixed into the wood, upon awakening, the the natural decomposition process once it is properly
victim will suffer one point of lethal damage for each cleaned, as the elixir does not prevent the flesh from
success of the necromancer. Damage represents an illness being devoured by any creatures that may hatch within it.
or injury caused by the violent spirits that haunt the
1 success A year.
curse’s target and can be healed normally. If the puppet
2 successes A decade.
is removed from the tree, the effect ceases immediately.
3 successes A century.
Samsara (Level 5 Ritual) 4 successes A millennium.
Samsara, known in Japanese as “rinne”, is the 5 successes Unknown.
continuous flow of life, a process by which beings suc-
cessively incarnate and disincarnate. The vampire who Corpse Curse (Level 2 Ritual)
learns this ritual manages to twist the cycle, bringing a Perhaps death is vanity’s greatest enemy. With this
body back to life, or almost. ritual, the vampire curses their victims with the terrible
System: The necromancer must choose a body visage of a corpse.
that has died within the last twelve hours, at most, and System: The necromancer spends three hours
prepare it to receive a new spirit. Cuts must be sewn, carving a handful of wax into the shape of their mortal
damaged organs must be replaced, and so on. While victim. Upon melting the puppet, the vampire rolls
burning incense, chanting, and dancing around the Intelligence + Occult (difficulty 5). If it works, when
body, the vampire feeds it a Blood Point, which will the wax is completely melted, the target turns pale and
serve to restore one Health level, and rolls Intelli- cold like a corpse, which raises by two the difficulty
gence + Occult (difficulty 8). Unless they obtain five to all Social rolls. In addition, the skin wrinkles and
successes, the necromancer does not control the spirit dehydrates, the eyes are sunken and the hair whitens,
that enters the body, and it can be anyone present, in- as if the person has aged instantly, resulting in the loss
cluding its original occupant. After reincarnating, the of half of the total Appearance rating. The effect wears
body rises with the same Physical Attributes, Talents, off when the melted wax solidifies again. If the wax
Disciplines, and Backgrounds it had before it died, but continues to boil until it evaporates, the spell is broken.
Skills, Knowledge, Nature, Behavior, and Mental and Touch of Decay (Level 3 Ritual)
Social Attributes become those of the embodied soul. Through this grotesque ritual, the vampire is not
The reincarnated spirit will continue to live in its new limited to an aesthetic effect, accelerating the process
body until it dies again or it is removed in some way. of decomposition and decay of living bodies.
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96
System: A piece of meat is exposed to the environ-
ment so that insects can lay eggs in it. When the larvae
hatch, the necromancer must let them devour the skin
Thaumaturgy
Thanks to their insatiable thirst for knowledge,
on their fingers for a whole day while they slumber and the Daitengu have exhausted all sources of research to
rolls Intelligence + Occult (difficulty 6). Until the end develop their spells. Not just the Tremere were studied,
of the following night, by spending a Blood Point, the but the Assamite, Followers of Set, Giovanni, Lasombra
vampire activates the effect while touching a victim. and even the Tzimisce.
It causes hair to fall out, teeth to soften, skin to rot and
How it was done? Blackmail, flattery, pacts, Dom-
fungus to spread throughout the body, which deals one inate powers... You don’t want to know!
level of lethal damage and causes the loss of one Appear-
After much study, they developed ritualistic paths
ance dot per success of the ritual. The victim can resist
that compiled the best of each strand. Of course, this
with a Stamina roll (difficulty 8). When a mortal takes
does not mean that they know every secret of the sourc-
three points of lethal damage in this way, in a single
es they steal from, which could become a problem in
scene, their tissues become gangrenous, among other
the future. After all, whoever plays with fire ends up
possible effects. Each night, vampires regain a point of
getting burned!
Appearance lost in this way, but mortals must undergo
surgery to correct their disfigurement. R ed M agic
Ill of the Damned (Level 4 Ritual) The Daitengu who studied Tremere rituals created
This ritual serves to distill the death essence within a set of practices that they called hermetic, due to their
the Naraku’s vitae that grants them their miasma. The rigid and paradigmatic character. Those rites are con-
resulting substance is poisonous and volatile, capable sidered basic and are widespread among the Bloodline.
of making both mortals and other creatures terribly ill. Communion Cup (Level 1 Ritual)
System: The necromancer distills a Blood Point One of the greatest taboos in vampire society is
and rolls Intelligence + Occult (difficulty 7). Anyone blood. The vital fluid may be used for many purposes,
who comes into contact with the liquid or vapor it gives or becomes evidence of a crime. Through this ritual,
off must roll Stamina (difficulty equal to the vampire’s the sorcerer manages to manipulate it in a subtle way.
Willpower) and get more successes than the ritual, or will System: The character must draw a hermetic sigil
suffer the following effects: Strength and Wits drop by over a container that holds a Blood Point and cast the
half (rounded down), Dexterity drops by one, vampires enchantment for three hours, by rolling Intelligence +
must spend an additional Blood Point to awaken each Occult (difficulty 4). Filling the enchanted object with
night, and roll Self-Control (difficulty 8) when feed- water causes all the blood spilled into the environment
ing, or will vomit blood, while mortals suffer a level of to be replaced by the water, even if it has already co-
lethal damage a day and empty their stomachs with no agulated or is in the form of a stain on a tissue. Despite
chance of resisting. Each subsequent night, the victim returning the blood to a liquid state, this ritual does not
may attempt to eliminate the plague from their system revive the substance, that is, the material collected is
with a Stamina roll (difficulty 10 minus the number of unfit for consumption and has no effect. If filled with
days passed since contagion). fresh blood, the container exchanges its contents for
Toast with Death (Level 5 Ritual) the plasma of the one who touches it with bare hands.
Some Kindred philosophize about a future with no It is an efficient way to steal vitae from other Kindred,
more victims to drink from, should some sort of event or create Blood Bonds. However, individuals with four
extinguish all existing life. The answer to this question dots in Occult can identify the inscription with two
is in this ritual, which allows a necromancer to obtain successes on an Intelligence + Occult roll (difficulty 8).
sustenance from the dead. Summon Hell (Ritual de Nível 2)
System: Through an Intelligence + Occult roll Through this ritual, the sorcerer manages to make a
(difficulty 8), the necromancer can gain sustenance by victim feel as if they were being burned alive. Although
sucking blood from a corpse, provided it is minimally simple, it is very effective against Kindred.
preserved for that. Using this power, however, tempo- System: The vampire must obtain a personal object
rarily amplifies the effects of Naraku’s miasma, which from the victim and then set it on fire while reciting
starts to intoxicate living beings, and can even kill a magic words and roll Intelligence + Occult (difficulty
mortal who spends too much time with the vampire in 5). The target suffers the effects of rötschreck instantly,
a closed environment. as if burning with the object.
Chapter Five: Rituals
97
Vampire Blade (Level 3 Ritual) D ark M agic
Some Daitengu are called “mahou kishi” (magic Some secrets stolen from the Lasombra are very
knights), trained to use of swords and other weapons. useful to the most daring sorcerers. Albeit unable to
This ritual allows these vampires knights to fight to access the Abyss, without the much coveted Lasombra
their full potential, draining blood directly from the Discipline, this path meets most of the Daitengu needs
wound they inflict with their blades. but can also be very dangerous. If the user manage to
System: The sorcerer produces a blade with magical acquire any level in Obtenebration, the difficulty of
inscriptions. When in battle, an Intelligence + Occult these rituals drops by one.
(difficulty 6) roll reflexively activate the ability. All hits
made by the weapon that deal damage automatically Sheltering Shadows (Level 1 Ritual)
add a Blood Point to its wielder’s pool. One of the most useful and simple rituals, which
completely isolate a room from sunlight, preventing
Stagnating Heal (Level 4 Ritual) light from passing through cracks and even windows.
This ritual allows the sorcerer to distill a contact System: The vampire must spend an hour writing
poison that, once absorbed by a vampire skin, renders Abyss words on the walls of the target room, using a
their vitae unable to heal their wounds. Blood Point, which can come from any source, in-
System: The sorcerer drops a Blood Point in a basin, cluding the sorcerer themselves. It is not necessary to
adds an equal amount of laudanum, recites the magic understand the meaning of the writing, just to know
words for ten minutes and rolls Intelligence + Occult how to reproduce the words. An Intelligence + Occult
(difficulty 7). If it works, the substance won’t coagulate roll (difficulty 5) will set the number of days the place
for a number of nights equal to the number of successes. will be fully protected from the sun.
Once applied to Daitengu’s hands, the poison transfers
to the next vampire it touches. The sorcerer is immune, Command the Darkness (Level 2 Ritual)
but the victim is unable to use blood to heal until the The sound of the Abyss words carries within it the
effect wears off, or by spending a Willpower point to power of darkness. The sorcerer who proves worthy of
ignore the poison for a single turn. this dark language manages to extinguish flames with
a mere command, spoken aloud.
Magic Medium (Level 5 Ritual)
System: The character needs to resist the rötschreck
Upon reaching the peak of magical development,
and blow out a candle with their own bare fingers,
the sorcerer forges an artifact with magic inscriptions
which deals no damage, unless the vampire fails the
that amplifies their own powers.
Intelligence + Occult roll (difficulty 6). For the rest of
System: During a complete cycle of the moon, the night, the sorcerer may put out an amount of fire
starting at the new moon, the Daitengu devotes six equivalent to a bonfire with a simple voice command.
hours of each night to making the artifact. Large objects
such as swords and staffs have the magic words written Dark Conflagration (Level 3 Ritual)
directly on their surface, but it is possible to make a more The Daitengu, who paint certain Abyss words on
compact medium by writing the spell on a piece of paper their bodies can summon dark fire with their Thau-
that is stored inside a ring or jewelry. For each night the maturgy. The change is permanent and has unknown
player spends one Blood Point, and once by week rolls effects on the vampire’s body. For that reason, more
Intelligence + Occult (difficulty 8). The ritual fails if a experienced sorcerers completely discourage this ritual,
night of work is missed, or if the four rolls don’t stack at but power-hungry youths end up dazzled by it, since the
least 20 successes. When complete, the medium increase only noticeable side effect is the loss of color in the
by one the difficulty to all spells aimed at its wielder, iris, which makes the pupils look like two black holes.
adds two dice to all Thaumaturgy and ritual-related System: The character must find a way to perma-
rolls, and grants an extra die when used as a weapon. nently pigment the skin, such as Vicissitude powers.
It is important that the object is made by the vampire The process is irreversible, takes about an hour, and
themselves, in order to interconnect their essences. This requires an Intelligence + Occult roll (difficulty 7) to
causes the effects to only benefit the creator, but does complete. After that, whenever the Daitengu invokes
not admit the existence of another medium. Also, if the the Conflagration, the flames will come as Dark Fire.
sorcerer is separated from his artifact, a Perception + The Dark Fire remains harmless to Obtenebration users
Occult roll (difficulty 7) reveal its location. However, but can still burn the sorcerer, as controlling these flames
the bond also has its burden, as it adds three dice when without a direct link to the Abyss rises the difficulty of
used to magically attack the creator. casting Conflagration by one.
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Shadow Servant (Level 4 Ritual) Preservation (Level 2 Ritual)
Unlike the Kaonashi, who bring powerful shadow The sorcerer slow down the decomposition process.
creatures to life through Obtenebration, the Daitengu System: The natural decomposition speed is divided
possess a fraction of this ability in ritual form. The by the total number of successes in an Intelligence +
Shadow Servant is a small homunculus brought from Occult (difficulty 5) roll, like a minor version of Embalm.
the Abyss to aid the sorcerer in their endeavors. Jinx (Level 3 Ritual)
System: The vampire sheds a blood point in their Jinxes are small curses that bring misfortune.
shadow and rolls Intelligence + Occult (difficulty 8). Through blood offerings, spirits gather to make the
If it works, a clump of shadows rises with a silhouette victim’s life miserable, until their debt is paid.
similar to its creator. The homunculus has two Health
System: The sorcerer must get something personal
levels and two Physical Attribute points. Additionally,
to the target, such as hair or a treasured object. The
homunculi can have a number of additional abilities,
offering and a blood point are placed on an altar next to
such as limited flight, digging, or rudimentary speech. a black candle which will attract nearby spirits. For ten
When the minion is destroyed, its creator automatically minutes, the vampire must relive any negative feelings
takes one point of aggravated, unsoakable damage. These felt for the person in order to feed passion to the spirits,
creatures need to be fed a Blood Point each week, or while burning the object and rolling Intelligence +
they will disintegrate back into the shadows. Occult (difficulty 6). Each success makes the target’s
Mirror Crossing (Level 5 Ritual) next mundane roll an automatic failure. For example,
By combining Rift magic with Abyss knowledge, four successes cause the target’s next four rolls to fail,
the Daitengu are able to connect two points in space no matter what. This ritual won’t cause botches.
to serve as portals. The ritual is apparently safe, but Share the Soul (Level 4 Ritual)
perhaps deep connoisseurs of the Abyss will be able to Diablerie is performed ritually in Japan. As a way
hack this connection. to share their strength with more individuals of their
System: The sorcerer writes Abyss words on two Bloodline, the Daitengu have developed this ritual,
mirrors and a ring, which will be used as a key, and which breaks the soul of the immolated vampire, so that
rolls Intelligence + Occult (difficulty 9) to connect the more of their descendants can share their “wisdom”.
objects together. Anyone who has the “key” can cross System: The unwilling victim needs to be restrained,
from one side to the other instantly. for the ritual takes an entire hour to complete. The cel-
ebrant recites qualities of the immolated one and asks
W h ite M agic if they’re voluntarily submiting to the assembly. The
Studying the magical application of Giovanni congregants must answer any protest in unison with:
Necromancy allowed the Daitengu to develop this path “you have no choice”. The listed qualities represent
to interact with spirits of both the living and the dead. the soul fragments that will be apportioned through an
Despite being powerful, there are sorcerers who refuse to Intelligence + Occult roll (difficulty 7). The celebrant
learn some of these rituals, considering them too risky, and up to five other vampires take turns over the body,
since they deal directly with the spirits. taking small portions of vitae until it runs out. At this
Sleep Talk (Level 1 Ritual) point, each of them performs their respective rolls
Some beliefs regard sleep as a type of death, and normally, as if it were an individual diablerie.
there is no doubt that vampire torpor is much like the Flesh of the Corpse (Level 5 Ritual)
eternal slumber. This simple ritual allows communica- This terrible curse the target’s flesh and skin, turning
tion with a being who is in a dormant state, without once-resistant beings into fragile mummies.
waking them up. System: The sorcerer must write the victim’s real
System: The sorcerer touches the target’s forehead name on a piece of paper and use it to cut themselves.
or hands and rolls Intelligence + Occult (difficulty 4). Afterwards, the paper is burnt to ash. The player rolls
The number of successes determines how “awakened” Intelligence + Occult (difficulty 8). If it works, the
the target consciousness will be. Unlike entering the ritual causes the target’s Stamina and Fortitude to drop
oneiromancy or telepathy, it is not possible to use any to 1. For each Generation below the Eighth, the indi-
kind of supernatural device to affect the target during vidual retains an extra level of Fortitude and Stamina,
the conversation. Mortals tend to be more solicitous, respecting the original limit (i.e. a Sixth Generation’s
because they tend to believe it is all a dream. stats will be reduced to 3). The effect lasts for one night.
Chapter Five: Rituals
99
A ncien t M agic Karma Cycle (Level 4 Ritual)
Some ways of blood magic are older and harder Unlike mortals, vampires often turn away from
their Humanity to justify their evil deeds. Through this
to study than others. When trying to appropriate the
ritual, however, karma returns to take its toll, causing
secrets of Akhu, Dur-An-Ki and Koldun, the Daitengu
the victim to feel the weight of all their actions.
came across this barrier. Due to the limited access, these
System: The sorcerer can perform this ritual by
three forms of sorcery were condensed into a single path,
pointing a religious symbol at the target and chanting
considered the most difficult to learn and perform, as it
prayers for their soul for five minutes while making an
is composed of poorly sewn fragments.
Intelligence + Occult roll (difficulty 8), or by using a
Refreshing the Will (Level 1 Ritual) portion of the target’s blood as a mediator and calmly
Once a night, the sorcerer can refresh their will by offering their prayers to the distance, which drops the
taking a sip of fresh water. difficulty by one. If the vampire succeeds, the victim
System: The character drops a Blood Point in a momentarily becomes ruled by the Path of Humanity’s
fresh water source and drinks an equivalent amount level 9 Hierarchy of Sins, forcing Degeneration rolls and
of liquid while making an Intelligence + Occult roll extreme guilt for the least of the feats. The temporary
(difficulty 5). If it works, the vampire is able to ingest change has no effect on the target’s original Path and
without difficulty and regains a Willpower point. only lasts for one hour per success.

Rouse the Kamui (Level 2 Ritual) Warding Circle (Level 5 Ritual)


The most traditional magical defense is the Warding
By awakening the spirit that resides in the objects
Circle. Created to protect infernalists during their inter-
of their haven, the sorcerer is able to encourage them
actions with demons, this ritual can be used to banish
to perform small tasks autonomously. Fixed objects
all sorts of creatures, as long as the correct ingredients
like mirrors and frames are great for surveillance, while
are used. The original version use holy water, but blood
weapons can be instructed to attack.
cab be used against vampires and ghouls, silver against
System: The character touches or wields the se- werewolves, salt against spirits and so on.
lected object and spends ten minutes meditating on it System: The sorcerer may draw a circle up to three
while rolling Intelligence + Occult (difficulty 6). When meters, but can rely on helpers to amplify the effect. Even
awakened, the spirits communicate with the sorcerer a mortal unfamiliar with the procedure can help, the
telepathically, and their loyalty is proportional to the only requirement is that everyone involved offer a Blood
importance and history of the object they inhabit. Tools Point and repeat the enchantments. The celebrant mixes
have a maximum pool of three dice for Intimidation the blood donated by everyone with something that
and four for combat, while a weapon can go up to five represents the banished creature and draws an unbroken
dice for Intimidation and seven for combat. Animated circle. Those involved hold hands in the center of the
objects remain that way until they are destroyed. demarcated area and repeat the magic words, while the
Buddha’s Serenity (Level 3 Ritual) sorcerer rolls Intelligence + Occult (difficulty 9, or 8, if
assisted). The ritual takes eight hours, but guarantees
According to Buddha’s teachings, it is possible to
protection for a year and a day. When target creature
achieve serenity by abandoning mortal passions and
tries to cross the circle, it feels uncomfortable and may
preventing the mind from getting lost in futile thoughts.
roll Intelligence + Occult (difficulty 8) to notice the
System: The character meditates for half an hour ward. Forcing entry requires more successes than those
while rolling Intelligence + Occult (difficulty 7). If it who created the barrier on a Willpower roll (difficulty
works, the vampire becomes immune to frenzy for the equal to the celebrant’s Thaumaturgy level +3). A
rest of the night, and the difficulty of all Willpower failure indicates the creature is blocked and has taken
rolls drops by two. In addition, the permanent Will- three dice of bashing damage, plus the difficulty on the
power is treated as if it were two levels higher when next attempt to cross the circle increases by one. The
used in a dispute. However, while the effect is active, barrier offers no resistance to anyone trying to get out.
the sorcerer loses the ability to spend blood to increase If the circle is damaged in any way, the protection won’t
Physical Attributes. fade, but the destroyed piece becomes a free entrance.
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100
Chapter Five: Rituals
101
C h apt e r S i x
A n tag on is t s
Isn’t there someone kind enough
to come strangle me in my sleep?
— Ryuunosuke Akutagawa

Kyuuketsuki
The word “vampire” comes from Eastern European
Jubokko
The curse inflicted on the Tzimisce Clan brings
great suffering when they distance themselves from
legends about undead creatures that feed on blood to their homeland. Imagine the agony of not being able
prolong their existence. Although it entered the Jap-
to return home, condemned to live in a foreign country
anese language as a foreign word, there is a local term
for over a century! The older fiends could not adapt
to define essentially the same thing: Kyuuketsuki. As
the Japanese language borrows Chinese characters to to such punishment, seeking a new way to shelter on
compose complex words, it is quite possible to write the the ground, eagerly negotiating with the local spirits,
same word in both languages (albeit different pronun- through their koldunic sorcery, as their bodies weakened
ciation), with the characters “suck”, “blood” and “evil and changed. Thus began the legend of Jubokko: trees
creature”. However, not all Kyuuketsuki are descendants that appear at night, as if from nowhere, but that look
of Caine, as the archipelago has its own local legends. completely normal. The unsuspecting mortals who roam
its forests are captured by its twisted branches, which
T he D egen erates suck blood like wooden proboscis. Only the dry body
The egregore was not kind to the Cainites, and some
is left behind in the morning when the trees disappear
could not handle their new unlife very well. Vampires
who get lost along the way go through a process called back into the ground. It’s impossible to know when and
“daraku”, or degeneration, becoming complete slaves where a Jubokko will show up, but they tend to look for
of their Beasts, devoid of any reason, in an eternal places where there’s bloodshed, or natural forests where
frenzy state. they can lurk unnoticed.
Chapter Six: Antagonists
103
Kotengu
Among the Daitengu, there are those who exagger-
ated the use of magic and degenerated to the state of
“Kotengu” (Little Tengu). These creatures are similar
to Marauder mages, with the difference that, instead
of insanity, their mind was completely destroyed,
making them puppets controlled by the Beast. All of a
Kotengu’s Mental Attributes are equal to 0, however,
they are ruled by an inner chaotic force that wants to
produce ever more intense magical effects. Observing
the chaos of their minds, however, is extremely costly for
anyone who tries. A single peek is all it takes to impose
a Temporary Derangement for each Kotengu’s current
Willpower point on the eavesdropper. In addition, these
creatures can perform any effect of their Disciplines
and Rituals as spontaneous magic, using the blood of
mortals present as fuel.
Attributes: Strength 1, Dexterity 2, Stamina 1.
Abilities: Alertness 5, Brawl 1, Dodge 2, Melee 1,
Occult 5.
Disciplines: Chimestry 5, Dementation 5, Thaumaturgy 5.
Humanity: 0.
Willpower: 10.
There are few reports of entire Jubokko forests Blood Pool: 10.
springing up at once, but these congregations become
highly dangerous. Even though the trees can’t leave
their place all night, waiting patiently for their prey,
K iji n
Not all Kyuuketsuki are descendants of Caine.
the terror they inspire is real and inexorable. Even Eastern myths and legends derive from older and more
some vampires have already fallen victim to these powerful creatures, who compete with the Cainites
bloodthirsty creatures. for the Japanese herd. The Kijin, also called Kuei-Jin,
Older Kindred often pun on the term “kyuuket- Cathayans, or Kindred of the East, are beings cursed
su-ki”, changing the last character from “evil creature” by karma, originated on the mainland, who migrated
to “tree”, which retains the same pronunciation in to Japan long before the arrival of the first Western
japanese, despite the change in meaning. They believe vampires in Asia. Though individually powerful, they
it is necessary to use the term when dealing with these cannot Embrace, make Ghouls or Blood Bonds, so their
creatures to differentiate them from mortal superstitions weakness lies in numbers. They share a vulnerability
that have nothing to do with reality. “Kyuuketsu-ki”
to the sun, but only the hearts of those with yin energy
are vampires who became trees. They are extremely
are affected by wood, while those with yang energy are
strong and ancient, which makes them equally difficult
affected by metal.
to destroy, yet they retain vulnerability to fire and sun-
light. Although lethal, they are easily avoided. Instead Young Kijin
of sap, their trunks shed a powerful vitae, equivalent Attributes: Strength 3, Dexterity 4, Stamina 3,
to the sixth generation, which can be used to extract Charisma 1, Manipulation 2, Appearance 3, Perception 4,
certain properties, although it is impossible to commit Intelligence 2, Wits 2.
diablerie on these beings. Abilities: Academics 2, Alertness 2, Athletics 2,
Attributes: Strength 7, Dexterity 3, Stamina 5. Brawl 3, Dodge 3, Empathy 2, Expression 1,
Abilities: Brawl 5, Dodge 3, Stealth 7. Firearms 1, Investigation 2, Leadership 1, Melee 2,
Disciplines: Animalism 2, Protean 3, Koldun 5. Performance 3, Stealth 2, Subterfuge 2.
Humanity: 0. Disciplines: Celerity 4, Fortitude 2, Potency 3.
Willpower: 2. Humanity: 5.
Blood Pool: 30. Willpower: 6.
[Kyuuketsuki: The Fading Sun]
104
Humans
Few mortals are strong or foolish enough to stand
Monk
Attributes: Strength 2, Dexterity 1, Stamina 3,
Charisma 4, Manipulation 1, Appearance 2, Perception 3,
up to the creatures of darkness, however, they do exist,
and are not usually as harmless as the rest of the kine, Intelligence 3, Wits 3.
relying on some kind of supernatural power. Abilities: Academics 3, Alertness 3, Animal Ken 3,
T rai n ed M ortals Athletics 1, Brawl 1, Dodge 2, Empathy 4, Etiquette 2,
Some humans manage to master technique and Expression 3, Investigation 1, Medicine 2,
control over their bodies to a level capable of easily Melee (shakujou) 3, Occult 3, Stealth 2, Survival 2.
overpowering weaker Kindred. Others end up picking Humanity: 8. Willpower: 7. True Faith: 3.
fights with vampires through manipulation of greater
forces or out of sheer arrogance. This second type needs Equipment: Shakujou (Buddhist staff with six rings,
to rely on numbers to overcome the inequality between used in rituals and in combat), library, temple dedicated
predator and prey. to their disciples.
Martial Arts Master
Attributes: Strength 3, Dexterity 4, Stamina 3,
Crypto-Christian
Charisma 3, Manipulation 2, Appearance 2, Perception 4, Attributes: Strength 3, Dexterity 3, Stamina 4,
Intelligence 2, Wits 2. Charisma 4, Manipulation 1, Appearance 3, Perception 3,
Abilities: Academics 1, Alertness 3, Athletics 2, Intelligence 1, Wits 2.
Brawl 3, Dodge 3, Empathy 2, Expression 2, Investigation 2,
Melee 4, Stealth 2, Survival 2. Abilities: Academics 2, Alertness 4, Animal Ken 2,
Humanity: 8. Willpower: 5. Athletics 2, Brawl 2, Dodge 3, Empathy 3, Expression 2,
Equipment: Kimono, sword, paper, brush. Firearms 2, Investigation 3, Linguistics 3, Medicine 3,
Yakuza Boss Melee 2, Occult 3, Stealth 3, Survival 2.
Attributes: Strength 4, Dexterity 3, Stamina 3, Humanity: 9. Willpower: 8. True Faith: 5.
Charisma 3, Manipulation 4, Appearance 1, Perception 2,
Intelligence 2, Wits 3. Equipment: Syncretic Crypto-Christian worship
Abilities: Alertness 2, Athletics 1, Brawl 3, Dodge 2, symbol, pistol, stake, silver bullets, bulletproof vest,
Drive 2, Finance 2, Firearms 4, Intimidation 3, motorcycle, portable occult library.
Investigation 2, Melee 2, Security 3, Stealth 2,
Streetwise 3, Subterfuge 2. G hou ls
Humanity: 4. Willpower: 6.
Humans fed on vampire blood become their faithful
Equipment: Submachine gun, bulletproof vest,
luxury car, knife. servants, in exchange for the power and longevity that
vitae provides.
Henchman
Attributes: Strength 3, Dexterity 2, Stamina 2, Shitsuji no Kerai (Servant Buttler)
Charisma 2, Manipulation 3, Appearance 1, Perception 2,
Attributes: Strength 2, Dexterity 3, Stamina 2,
Intelligence 1, Wits 2.
Abilities: Alertness 1, Brawl 1, Dodge 1, Drive 1, Firearms 2, Charisma 3, Manipulation 3, Appearance 4, Perception 3,
Investigation 1, Melee 1, Security 2, Stealth 2, Intelligence 3, Wits 3.
Streetwise 2, Subterfuge 1. Abilities: Academics 2, Alertness 2, Computer 1, Crafts 2,
Humanity: 5. Willpower: 2.
Dodge 2, Drive 2, Empathy 3, Etiquette 4, Finance 2,
Equipment: Pistol, knife, motorcycle or van.
Firearms 2, Leadership 2, Linguistics 2, Medicine 2,
H eralds of F aith Melee 2, Occult 1, Subterfuge 3.
Those who rely solely on their unshakable faith are as Disciplines: Potence 1, other level 1 Discipline possessed
rare as dangerous. Monks are often pacifists, welcoming
those who seek their knowledge, but Crypto-Christians by the vampire they serve.
hold a deep grudge against night creatures. Humanity: 7. Willpower: 4.
Chapter Six: Antagonists
105
Youjinbou no Kerai (Bodyguard Servant) Nezumi
Attributes: Strength 4, Dexterity 4, Stamina 4, These shapeshifters despise humanity, but they
Charisma 2, Manipulation 2, Appearance 2, Perception 4, tend to be less virulent than their Western relatives,
Intelligence 2, Wits 3. the Ratkin, who spread the plague wherever they go.
Abilities: Alertness 4, Athletics 2, Brawl 4, Dodge 3, Attributes: Strength 2, Dexterity 3, Stamina 2,
Drive 2, Firearms 4, Intimidation 3, Investigation 2, Charisma 3, Manipulation 5, Appearance 2, Perception 4,
Medicine 1, Melee 3, Occult 1, Stealth 3, Streetwise 2.
Intelligence 4, Wits 4.
Disciplines: Fortitude 1, Potence 1, other level 1
Abilities: Alertness 4, Animal Ken 3, Athletics 2, Brawl 1,
Discipline possessed by the vampire they serve.
Crafts 3, Dodge 3, Drive 1, Finance 2, Firearms 3,
Humanity: 5. Willpower: 5.
Intimidation 1, Investigation 4, Law 2, Linguistics 3,

The Others Medicine 3, Melee 1, Occult 5, Politics 3, Science 2,


Security 3, Stealth 4, Subterfuge 4, Survival 4.
S h apesh ifters Discipline: Obfuscate 1, Protean 4, Quietus 1.
The near extinction of the archipelago’s wolves Humanity: 4. Willpower: 4. Gnosis: 5.
caused the population of werewolves in Japanese lands Same-Bito
to be reduced to almost non-existence. However, there Though rare, some shark shapeshifters inhabit the
are other types of shapeshifters (Hengeyokai) that roam archipelago’s waters. They are proud and territorial.
the East. The following examples are based on a veteran
Unlike other aquatic shapeshifters, Same-Bito favor
individual in human form.
hybridity, spending some of their lives on dry land, which
Hakken is why the Rokea consider them heretics and traitors.
Distant relatives of the Shadow Lords, they are the Attributes: Strength 5, Dexterity 4, Stamina 4,
only Werewolves in Japan. They had their entire lupus Charisma 3, Manipulation 2, Appearance 1, Perception 4,
breed destroyed, leaving only the homid breed. The
Intelligence 3, Wits 4.
distancing of traditions made these few remnants live
in a mundane way, after infiltrating society as samurai. Abilities: Alertness 3, Animal Ken 3, Athletics 3, Brawl 5,
Attributes: Strength 4, Dexterity 4, Stamina 4, Crafts 3, Dodge 1, Drive 2, Firearms 1, Intimidation 4,
Charisma 3, Manipulation 2, Appearance 3, Perception 4, Investigation 2, Leadership 2, Linguistics 1, Medicine 1,
Intelligence 3, Wits 4. Melee 3, Occult 2, Stealth 3, Survival 4.
Abilities: Alertness 3, Animal Ken 3, Athletics 2, Brawl 4, Disciplines: Celerity 4, Potence 2, Protean 4.
Crafts 2, Dodge 2, Expression 1, Firearms 2, Intimidation 3, Humanity: 5. Willpower: 8. Gnosis: 6.
Investigation 2, Leadership 1, Linguistics 1, Medicine 1,
Tengu
Melee 3, Occult 3, Stealth 3, Survival 4.
Eastern Corax variant, the shapeshifting crows.
Disciplines: Celerity 4, Potence 2, Protean 4.
They share the taste for gossip and gold vulnerability.
Humanity: 6. Willpower: 7. Gnosis: 6.
They are known for being extremely intelligent and
Kitsune wise, and also for spreading false information when
These fox shapeshifters are also vulnerable to silver, sharing their knowledge.
but they cannot heal or cause Delirium in humans like Attributes: Strength 2, Dexterity 4, Stamina 2,
others. The fox frenzy is their only type of frenzy.
Charisma 3, Manipulation 4, Appearance 3, Perception 4,
Attributes: Strength 2, Dexterity 3, Stamina 3,
Intelligence 5, Wits 4.
Charisma 4, Manipulation 4, Appearance 4, Perception 4,
Intelligence 3, Wits 4. Abilities: Academics 3, Alertness 4, Animal Ken 3,
Abilities: Alertness 3, Animal Ken 3, Athletics 3, Brawl 2, Athletics 3, Brawl 3, Crafts 1, Dodge 2, Expression 3,
Crafts 1, Dodge 3, Expression 2, Firearms 2, Intimidation 2, Firearms 1, Intimidation 1, Investigation 2, Linguistics 2,
Investigation 3, Leadership 1, Linguistics 1, Medicine 1, Medicine 1, Melee 1, Occult 4, Science 2, Stealth 3,
Melee 2, Occult 4, Stealth 4, Subterfuge 3, Survival 3. Streetwise 3, Subterfuge 4, Survival 2.
Disciplines: Chimestry 3, Necromancy 2, Presence 1, Disciplines: Auspex 2, Dominate 3, Obfuscate 1,
Protean 4. Protean 4.
Humanity: 7. Willpower: 5. Gnosis: 6. Humanity: 5. Willpower: 7. Gnosis: 6.
[Kyuuketsuki: The Fading Sun]
106
M ages Shinigami (Death Gods)
The awakened are called Sennin, or Hermits, in Really ancient souls, which can be considered true
Japan. They are usually lonely individuals in an eternal Meikai deities. They are the strongest and most fearsome
quest for knowledge, but some traditions gather to do
research together. among the Wraith.
Attributes: Strength 2, Dexterity 2, Stamina 2, Attributes: Strength 0/4, Dexterity 5, Stamina 5,
Charisma 3, Manipulation 5, Appearance 2, Perception 4,
Charisma 3, Manipulation 4, Appearance 1, Perception 5,
Intelligence 4, Wits 4.
Abilities: Academics 5, Alertness 3, Dodge 2, Drive 1, Intelligence 3, Wits 3.
Empathy 4, Etiquette 3, Finance 2, Firearms 1, Abilities: Academics 2, Alertness 3, Brawl 2, Computer 3,
Intimidation 4, Investigation 3, Leadership 2, Linguistics 4,
Medicine 2, Occult 5, Subterfuge 3. Dodge 3, Empathy 3, Finance 4, Intimidation 3,
Disciplines: Auspex 4, Dominate 2, Chimestry 3, Investigation 1, Law 2, Linguistics 1, Melee 2, Occult 2,
Fortitude 2, Obfuscate 4, Presence 3, Thaumaturgy 5. Politics 1, Stealth 3, Streetwise 1, Subterfuge 1.
Blood Pool: 12. Willpower: 9.
Disciplines: Auspex 2, Chimestry 1, Dementation 4,
W raith Dominate 3, Presence 2, Thaumaturgy 4, Vicissitude 3.
Just as vampires feed on blood, disembodied spirits
feed on emotions, as Passion is necessary for their mys- Passion Pool: 10. Willpower: 9.
tical abilities. It is easier for Wraiths to interact with
the living in places where the shroud that separates N ightm are C reatures
the two worlds is more fragile, such as where there has
Within the dream world, it is possible to find be-
been intense suffering. Characteristics listed with a slash
refer to the value in the living world / value in Meikai. ings made entirely of thought-forms called Nightmare
Yuurei (Ghost) Creatures, generated by the unconscious, with powers
They are newly disincarnate spirits, who have not beyond all comprehension.
yet become aware of the supernatural.
The dreamer’s Perception defines the shape of a
Attributes: Strength 0/2, Dexterity 3, Stamina 3,
Charisma 2, Manipulation 3, Appearance 2, Perception 3, Nightmare Creature. One dot indicates an amorphous
Intelligence 2, Wits 3. shadow, while five dots correspond to a sophisticated
Abilities: Academics 1, Alertness 3, Brawl 1, Computer 2,
Dodge 2, Empathy 3, Finance 2, Intimidation 2, creation based on Lovecraft monsters, some mythology,
Investigation 1, Law 2, Melee 1, Occult 2, Politics 1, or an even more obscure reference. The dreamer’s Wits
Stealth 1, Streetwise 1, Subterfuge 2. will determine the creature’s degree of rationality. One
Disciplines: Auspex 1, Chimestry 1, Dementation 2,
Dominate 1, Vicissitude 1. dot generates an enraged beast, and five dots endows it
Passion Pool: 5. Willpower: 5. with incredible rhetorical and argumentative capacity.
Onryou (Vengeful Spirit) Intelligence will determine the sophistication of their
Specters full of pain and suffering, who share their abilities, as the Attribute’s value corresponds to the
consciousness with others of the same type, being able
to quickly increase their numbers. maximum level of Discipline powers that can be used.
Attributes: Strength 0/3, Dexterity 3, Stamina 5, Finally, the value of all of the creature’s characteristics
Charisma 2, Manipulation 3, Appearance 1, Perception 2, is equal to 10 minus the dreamer’s temporary Willpower.
Intelligence 4, Wits 3.
Abilities: Alertness 3, Brawl 4, Dodge 4, Intimidation 3, The dreamer’s characteristics determine the max-
Melee 3, Occult 2, Stealth 2, Streetwise 3, Subterfuge 3. imum power a Nightmare Creature will have, but it
Disciplines: Auspex 2, Chimestry 4, Dementation 4, doesn’t mean that they will all be at the height of their
Obfuscate 2, Obtenebration 3, Presence 2, Protean 2,
Vicissitude 4. abilities, as their qualities and form are proportional to
Passion Pool: 9. Willpower: 7. the relevance of the subject they represent.
Chapter Six: Antagonists
107
A ppe n di x
C h a r ac t e rs
You see, loneliness is the price we have to pay for
being born in this modern age, so full of freedom,
independence, and our own egoistical selves.
— Natsume Souseki

Daimyou. In this contemporary world, Igarashi has


Beyond Tokyo
In order to give a perspective of Japan beyond the
become a businessman, one of the few who are willing
to leave Japan to fulfill his agenda, someone who has
cliché of its capital, this chapter will introduce some adapted and is now a bridge between the archipelago
characters with different stories, personalities and power and the rest of the world. However, no one knows what
levels, which can be included in any chronicle, to in- interests he lends his services to and an air of mystery
spire players to research and learn about other people surrounds him.
and cultures, beyond what is shown by the mass media. Affiliation: Reformist.
Furthermore, these Kyuuketsuki will serve to represent Bloodline: Daimyou.
their Bloodline, as the concepts introduced here are Nature: Wirepuller.
new to the scenery. Feel free to modify these characters Demeanor: Debater.
as you see fit, adapting them to your chronicle as you Generation: 7th.
like. Have a good game! Attributes: Strength 2, Dexterity 1, Stamina 2,
A k ira I garash i Charisma 4, Manipulation 5, Appearance 1, Perception 4,
Intelligence 2, Wits 3.
No one alive knows for sure who this man was in
his mortal life, for he has erased his own memory. Some Talents: Alertness 2, Empathy 2, Expression 3,
believe he is a samurai who has modernized, others Leadership 4, Subterfuge 2.
say he is not as old as a vampire despite his decrepit Skills: Drive 1, Etiquette 2, Firearms 2.
appearance. Whatever it is, his eagerness to do what Knowledges: Finance 5, Law 1, Linguistics 1 (English),
he believes is for the greater good, regardless of price or Politics 2.
effort, has made him a prominent member of the Osaka Disciplines: Dominate 3, Fortitude 1, Whispers 5.
Appendix: Characters
109
Backgrounds: Allies 2, Contacts 3, Fame 1, Honor 2, Attributes: Strength 1, Dexterity 3, Stamina 2,
Influence 2, Retainers 1, Herd 2, Resources 5, Status 2. Charisma 4, Manipulation 2, Appearance 4, Perception 3,
Virtues: Conscience 1, Self-Control 5, Courage 4. Intelligence 2, Wits 3.
Humanity: 6. Talents: Alertness 3, Athletics 2, Empathy 4, Expression 2,
Willpower: 6. Subterfuge 2.
Skills: Drive 1, Etiquette 2, Firearms 1, Performance 5.
Knowledges: Computer 1, Finance 1, Linguistics 3
(Chinese, Korean, English).
Disciplines: Celerity 1, Presence 3, Refinement 5.
Backgrounds: Alliaes 1, Contacts 4, Fame 4, Influence 3,
Retainer 1, Mentor 2, Herd 3, Resources 3, Status 1.
Virtues: Conscience 4, Self-Control 4, Courage 2.
Humanity: 8.
Willpower: 4.

H arum i M i nam i (A kem i )


Harumi Minami was a girl from the countryside of
Toyama, with little prospect for her future. She decided
to try her luck in an idol contest that took place in a
nearby town, made it to the finals and was selected to
join a group. She dropped out high school, devoting
herself completely to work. As she learned to dance
and sing professionally, she also understood the price
of fame. The long autograph sessions with disgusting
fans, the physical abuse of her manager, the harassment
of powerful and influential men... Just as she was about
to give up, she met a person who would become her pa-
troness and bring her into the night. This all happened
many years ago. Today, Minami changed the reading of
her first name, keeping the written form, being known
as the idol Akemi-chan. Young, beautiful, talented and
H iro W ak ai
Hiro Wakai has a history of unusual coincidences
charismatic. She knows that one day she will have to
towards her current position. Daughter of a mundane
abandon this character and move on to another life,
and uninfluential branch of the Wakai family, there
but until then, she will play her role well.
was virtually no chance of her receiving the Uketori,
Affiliation: Imperialist. but someone inadvertently and mysteriously turned her
Bloodline: Geisha. into a vampire. When she was about to be destroyed in
Nature: Main Character. front of the Ichizoku, she demonstrated such incredible
Demeanor: Incognito. mediunic abilities that the deliberative council decided
Generation: 10th. to spare her life. Conveniently, the successor the head of
[Kyuuketsuki: The Fading Sun]
110
the Wakai was preparing to replace him ended up dying
during a ritual. It was when he laid his eyes on Hiro
and was so impressed with her power that he decided to
give himself to her in Kakushu, along with the position
of Oyakata, the only one who knows all the rituals and
secrets of her Ichizoku. Many were against, after all, it
is not very common for traditional Japanese families
to be led by women, even more coming from a less
influential branch. But strength and skill speak louder
than gender among the Yakuza. Now, Hiro Wakai is in
Japan what Augustus Giovanni is in Italy. Merciless,
cruel, utilitarian and, above all, terribly powerful. The
similarities, however, do not stop there. Some members
of the family find the similarity between Hiro’s rise and
the relationship between Giovanni and Cappadocius
inauspicious, generating all sorts of paranoia that she
was a member of the old necromancer Clan seeking
revenge. But, of course, none of this can be true. After
all, she’s been a Wakai since she was little, isn’t she?
Well, her parents and siblings are dead, and their spirits
can’t be contacted for some reason, and as she’s from a
minor branch, no other family member had ever paid any N iku - s a n (M r . M eat )
attention to her before. Regardless of the mystery, she’s There is a tattoo studio popular within Kindred in
Saitama. Everyone knows that the eccentric owner of
on top now, maybe just waiting to make her final move.
the place is a Gaki, but no one cares. He is excellent at
Affiliation: Imperialist. what he does and very discreet. His name is Niku-san,
Bloodline: Naraku. or Mr. Meat as he is called on the deepweb. The silent
man charges his clients in blood to make all sorts of body
Nature: Iconoclast.
modifications or permanent tattoos on immortals. The
Demeanor: Hostile. service is always done with excellence, regardless of the
Generation: 5th. order, and he never questions his customers. Only one
Attributes: Strength 2, Dexterity 2, Stamina 2, rule is inexorable: never try to take his mask off. Some
say his head is rotten down there, so he can’t speak
Charisma 2, Manipulation 5, Appearance 3, Perception 3,
anymore. Some suspect he is heinous and seeks to hide
Intelligence 3, Wits 2. out of shame, while admirers think he has transcended
Talents: Alertness 2, Athletics 2, Brawl 1, Dodge 1, beauty. Whatever the truth is, his body is full of scars
Empathy 2, Intimidation 2, Leadershio 2, Subterfuge 1. and stitches, like he’s been doing plastic surgery, and
that only makes the mystery worse. However, the few
Skills: Crafts 1, Melee 2, Stealth 2.
who promised to reveal what’s under the hood were
Knowledges: Investigation 1, Medicine 3, Occult 5. never seen again.
Disciplines: Auspex 5, Dominate 5, Fortitude 3, Affiliation: Reformist.
Necromancy 5, Potency 2. Bloodline: Gaki.
Backgrounds: Honor 5, Influence 2,Retainer 4, Herd 3, Nature: Hollow.
Resources 4, Status 5. Demeanor: Straight.
Generation: 9th.
Virtues: Conscience 3, Self-Control 2, Courage 5.
Attributes: Strength 4, Dexterity 4, Stamina 2,
Path of Bones: 5. Charisma 1, Manipulation 2, Appearance 3, Perception 4,
Willpower: 9. Intelligence 2, Wits 2.
Appendix: Characters
111
Talents: Alertness 1, Brawl 2, Dodge 2, Intimidation 2, requested the Kingdom’s help to invade Korea and was
Streetwise 2. refused, the Chinese emperor feared retaliation, send-
Skills: Animal Ken 2, Melee 3, Stealth 3, Crafts 4, ing the promising young man Lao Tzu to instruct the
Survival 1. island’s men in the arts of combat. However, time was
Knowledges: Computer 2, Medicine 3. not his ally, and the Ryukyu Kingdom suffered a major
Disciplines: Animalism 2, Auspex 1, Obfuscate 1, attack from the Satsuma daimyo in 1609, when the army
Vicissitude 5. was still in its infancy to master the complex fighting
techniques coming from the mainland. As a result, the
Backgrounds: Contacts 2, Fame 2, Honor 1, Herd 1,
king was kidnapped and Lao Tzu tried to rescue him
Resources 2, Status 2.
alone, but the first defeat had cost him his body and
Virtues: Conscience 1, Self-Control 4, Courage 5. he was eventually captured as well. The Ryukyu ended
Humanity: 5. up making an agreement of submission to the Japanese
Willpower: 7. and its sovereign was released along with the military,
who he claimed to be his loyal subject. Lao Tzu found
himself divided. He could not report what had happened
to his emperor, or he would betray the king who had
saved him from death, but neither could he return to
the kingdom that had betrayed his emperor, or he would
also be a traitor. That night he fled with the aim of
taking his own life. He couldn’t stand the humiliation.
In the middle of the escape, before he could see it, he
was caught in a thunderstorm and slipped through an
indentation. The tired and bruised body could not
support its weight and several bones were broken as it
glided through rocks, branches and mud. For days, Lao
Tzu agonized, practically buried alive, with most of his
bones broken. He begged for death to come, over and
over, until the earthworms slowly began to devour him.
When his torture finally seemed to come to an end, he
woke up. Beside him was a very dark-skinned man, so
black he disappeared into the moonless night. Of course,
Lao Tzu had no way of knowing that, because now he
was unable to see. His eyes were destroyed beyond repair
in the last few minutes of his life. Anyway, the man told
him something about Alamut, but he didn’t understand
the full content of his words. He talked about how he
was now a jiangshi, but that didn’t seem to make sense
either. Until he realized that he had indeed died, and
now he must have become that terrible folkloric creature,
doomed to an eternal blinding wrath. But all he felt was
R oush i (O ld S age ) thirst, a deep, inexhaustible thirst. Thus emerged one of
The Okinawa region, in the far south of Japan, is the first members of the Kyonshi Bloodline, Embraced
home to one of the oldest vampires known to reside in by an Assamite who had accompanied him from China,
the archipelago. Roushi, as he is known in the local observing his abilities. At that time the egregore had not
language, was originally called Lao Tzu. Born in China in yet touched it, but the prison that this country would
the mid-16th century, he was a renowned military man become in a few years’ time would change it forever.
and martial arts master, sent to the Ryukyu Kingdom These days, Roushi is known by his Japanese name, but
(old name of the islands where Okinawa is located) in only among the oldest who dare to be in his presence.
his youth to train the local army properly. Back then, Despite having received the Embrace at a certain age,
Japan and China had no relations, but Ryukyu was sub- he was always an excellent fighter, master of various
ordinate to the continental empire, serving as a bridge arts and member of one of the deadliest Bloodlines of
between the two countries. When Toyotomi Hideyoshi all Kyuuketsuki.
[Kyuuketsuki: The Fading Sun]
112
Affiliation: Unknown.
Bloodline: Kyonshi.
Nature: Conservative.
Demeanor: Delinquent.
Generation: 6th.
Attributes: Strength 4, Dexterity 4, Stamina 2,
Charisma 1, Manipulation 3, Appearance 2, Perception 3,
Intelligence 2, Wits 3.
Talents: Alertness 2, Athletics 2, Brawl 5, Dodge 2,
Intimidation 2.
Skills: Melee 5, Stealth 3, Survival 1.
Knowledges: Investigation 1, Linguistics 1 (Japanese),
Medicine 1, Occult 2.
Disciplines: Auspex 1, Celerity 5, Obfuscate 5, Quietus 5.
Backgrounds: Honor 4, Influence 3, Herd 1, Status 2.
Virtues: Conscience 2, Self-Control 3, Courage 5.
Path of the Samurai: 5. Willpower: 8.
Flaws: Blind, Disfigured.

P lot D evice
This game was developed with the premise that • Vicissitude: The vampire freely transforms any
the maximum level of a vampire’s Disciplines was organic form.
always 5. However, it is possible to add characters • Alchemy: The vampire can remove or enhance
that function as “plot device”, that is, with powers the properties of any blood.
capable of altering the chronicle’s fate. The following
are suggestions for maximum effects. • Chimestry: The vampire can shape reality.
• Dementation: The vampire has full control over
• Animalism: The vampire becomes one with all the six senses of all creatures.
existing animals. • Necromancy: The vampire can freely control
• Auspex: The vampire can read past, present, the shroud as if it were nothing.
future and its ramifications. • Obeah: The vampire can bring beings back to
• Celerity: The vampire stops time itself. life with a mere thought.
• Dominate: All words spoken by the vampire must • Obtenebration: The vampire can summon the
be faithfully fulfilled. Abyss on Earth and darken even the sun.
• Fortitude: The vampire is indestructible and • Quietus: The vampire can reap any lesser life
unshakable, even in the sunlight. with a mere thought.
• Potence: The vampire is able to pulverize • Refinement: The vampire can imbue anything
everything that exists with a simple touch. with Discipline effects through vitae inscriptions.
• Presence: Those who looks at the vampire will • Serpentis: The vampire becomes a dark god.
become their slave immediately. • Sopor: The vampire brings everything into their
• Protean: The vampire can transform into any dream, where they’re omnipotent and omnipresent.
imaginable creature. • Thaumaturgy: The vampire cast true magic.
• Obfuscate: The vampire completely erases the • Whispers: The vampire can enforce any law,
existence of anything. altering the way the world works.

Appendix: Characters
113
Athletics____________OOOOO Crafts______________ OOOOO Computer___________OOOOO
Streetwise___________
Player: OOOOO
Brawl_______________OOOOO Stealth______________
Demeanor:
Drive_______________
OOOOO
OOOOO Politics______________
Sire: OOOOO
Finance_____________OOOOO
Subterfuge___________OOOOO
Dodge_______________OOOOO
Chronicle: Survival_____________
Etiquette____________
Concept:
OOOOO
OOOOO Science_____________ OOOOO
Investigation_________OOOOO
Haven:
Empathy_____________OOOOO Firearms_____________OOOOO Law________________OOOOO
Expression___________OOOOO Melee_______________OOOOO Linguistics___________OOOOO Advantages
Attributes
Backgrounds
Intimidation_________ Disciplines
P HYSICAL OOOOO Performance_________ V
Social OOOOO Medicine____________
MIRTUES
ENTAL OOOOO
Leadership___________
___________________
Strength_____________OOOOO Security_____________ Occult______________
Conscience/Conviction OOOOO
___________________ OOOOO Perception___________
Charisma____________
Streetwise___________
___________________
Dexterity____________OOOOO Stealth______________
___________________
Manipulation_________OOOOO Politics______________OOOOO
Intelligence__________
Subterfuge___________
___________________
Stamina_____________ OOOOO T H E FA DI NG SU N Wits________________
Survival_____________
___________________
Appearance__________ OOOOO Science_____________OOOOO
___________________ OOOOO ___________________ OOOOO Self-Control/Instinct______
OOOOO
Name:
Name:
Name:
N Name:
ame : Nature:
Nature:
Name:
Nature:
Nature:
N ature : Generation:
Generation:
Name:
Nature:
Generation:
G enGeneration:
eration : Generation
Nature:
Generatio
___________________
Player:
Player:
Player:
P Player:
lay er :
OOOOO ___________________
Demeanor:
Demeanor:
Player:
Demeanor:
Demeanor:
D emea nor :
OOOOO
Sire:Sire:
Player:
Demeanor:
Sire:
S ireSire:
: Abilities
Advantages Sire:
Demeanor:
___________________
Talents
Backgrounds OOOOO ___________________
Skills
Disciplines OOOOO
Knowledges
V IRTUES
Chronicle:
Chronicle:
Chronicle:
C Chronicle:
h ron icle :
___________________ Concept:
OOOOO Concept:
Chronicle:
Concept:
Concept:
C oncept :
___________________ Haven:
OOOOO Haven:
Chronicle:
Concept:
Haven:
H avHaven:
en :
Courage_____________ OOOOO Haven:
Concept:
___________________
Alertness____________OOOOO Animal Ken_________
___________________ OOOOO Conscience/Conviction OOOOO
Academics___________
___________________ OOOOO Crafts______________
Athletics____________ ___________________
ttributesOOOOO Computer___________OOOOO Attributes
Attributes
Attributes
A Attributes Attributes Att
___________________
P HYSICAL P HYSICALOOOOO Drive_______________
Brawl_______________
Merits/Flaws
PPPHYSICAL
HYSICAL
hysical ___________________
Humanity/Path
Social
PSocial
Social
Social
SHYSICAL
oci al
OOOOO Finance_____________
PHealth
M ENTAL
MMSocial
M Mtal
HYSICAL
ENTAL
ENTAL
en ENTAL
OOOOO
MS
___________________
Dodge_______________ OOOOO
__________________________ Etiquette____________
___________________ OOOOO
__________________________ Self-Control/Instinct______
Investigation_________ OOOOO
OOOOO
Strength_____________
Strength_____________
Strength_____________
Strength_____________
Strength OOOOO
OOOOOCharisma____________
OOOOO
OOOOO Charisma____________
Strength_____________
Charisma____________
Charisma____________
Charisma OOOOO
OOOOO
OOOOO
OOOOO Charisma____________
Strength_____________
Perception___________
Perception___________
Perception___________
Perception___________
Bruised
Perception OOOOO OOOOOCharisma___
OOOOO
OOOOO
OOOOO Perception__
___________________
Empathy_____________
Dexterity____________
Dexterity____________
OOOOO
__________________________
Dexterity____________
Dexterity____________ Firearms_____________
___________________
O O O O O OOOOOO
Manipulation_________
Manipulation_________
Dexterity____________
Manipulation_________
Manipulation_________
OOOOO
O OOOOO
O OOOOOO
O Law________________
Manipulation_________
Dexterity____________
Intelligence__________
Intelligence__________
Intelligence__________
OOOOO
Intelligence__________ OOOOOManipulatio
Intelligence_
Dexterity OOOOO
OOOOO
OOOOO
OOOOO Manipulation OOOOO Hurt
Intelligence -1 OOOOO
OOOOO OOOOO
OOOOO
___________________
Expression___________ OOOOO
__________________________
Stamina_____________
Stamina_____________
Stamina_____________ Melee_______________
___________________
Stamina_____________ Appearance__________
Appearance__________
Stamina_____________
Appearance__________
OOOOO Linguistics___________
Appearance__________ Wits________________
Appearance__________
Stamina_____________
Wits________________
Wits________________
WitsWits________________
OOOOO
Appearance_
Wits_______
Wits______
Stamina OOOOO
OOOOO
OOOOO
OOOOO Appearance OOOOO
OOOOO
OOOOO
OOOOO Injured -1
OOOOO OOOOO
OOOOO
OOOOO
OOOOO
___________________
Intimidation_________ OOOOO
__________________________ Performance_________
___________________ OOOOO Medicine____________
Courage_____________ OOOOO
Willpower Wounded -2
Leadership___________ OOOOO Security_____________OOOOO Occult______________OOOOO
__________________________
Streetwise___________ OOOOO O O O Obilities
O O O O
Stealth______________
Mauled
O O Politics______________
OOOOO
-2 A Abilities
Abilities
Abilities
Abilities
OOOOO Abilities Ab
__________________________
TalentsT
Talents
Talents
Talents
Merits/Flaws
alen ts SkillsS
Skills
Skills
Skills
Talents
Humanity/Path
k ills Crippled
K
KnowledgesSkills
Knowledges
Knowledges -5
Knowledges
Talents
Health
now ledges KnoS
Subterfuge___________ OOOOO
__________________________ Survival_____________ OOOOO Science_____________OOOOO
Alertness____________
Alertness____________
Alertness____________
Alertness____________
__________________________
Alertness OOOOO
OOOOOAnimal
OOOOO
OOOOO Animal
Ken_________
Animal
Ken_________
Ken_________
Ken_________
Alertness____________
__________________________
Animal Ken OOOOO
OOOOO
OOOOO
OOOOO AnimalIncapacitated
Ken_________
Alertness____________
Academics___________
Academics___________
Academics___________
Academics___________
Academics
Bruised OOOOO OOOOOAnimal
OOOOO
OOOOO
OOOOO Ken
Academics__
Academics_
__________________________
Name:
Athletics____________
Athletics____________
Athletics____________
Athletics____________
__________________________
Athletics OOOOO
OOOOO
OOOOO
OOOOO Name:
Nature:
Crafts______________
Crafts______________
Crafts______________
Crafts______________
Athletics____________
Crafts
O O OBloodO O O OOOOO
OOOOO
OOOOO
OOOOO
O O O O Nature:
Generation:
Crafts______________
Athletics____________
Computer___________
Computer___________
Computer___________
Computer___________
Computer OOOOO OOOOO
OOOOO
OOOOO
OOOOOGeneration
Crafts______
Crafts_____
Computer__
Pool Hurt Weakness -1
__________________________
Player:
Brawl_______________
Brawl_______________
Brawl_______________
Brawl_______________
__________________________
Brawl OOOOO
OOOOO
OOOOO
OOOOO Player:
Demeanor:
Drive_______________
Drive_______________
Drive_______________
Drive_______________
Brawl_______________
Drive OOOOOOOOOO
OOOOO
OOOOO Demeanor:
Sire:
Drive_______________
Brawl_______________
Finance_____________
Finance_____________
Finance_____________
Finance_____________
Finance
Injured OOOOO OOOOO
-1 OOOOO
OOOOO Advantages
OOOOOSire:
Drive______
Finance____
Backgrounds
__________________________
Dodge_______________
Dodge_______________
Dodge_______________
Dodge_______________
__________________________
Dodge
Chronicle: OOOOO
OOOOO
OOOOO
OOOOO EtiquetteDisciplines
Etiquette____________
Etiquette____________
Etiquette____________
Etiquette____________
Dodge_______________
Chronicle:
Concept: Willpower OOOOO
OOOOO
OOOOO
OOOOO V IRTUES
Etiquette____________
Dodge_______________
Investigation_________
Investigation_________
Investigation_________
Investigation_________
Wounded OOOOO
Investigation
Concept:
Haven: OOOOOEtiquette___
OOOOO
OOOOO
-2 OOOOO Investigation
Haven:
__________________________
___________________
Empathy_____________
Empathy_____________
Empathy_____________
Empathy_____________OOOOO
__________________________
Empathy OOOOO
OOOOO
OOOOO
OOOOO ___________________
Firearms_____________
Firearms_____________
Firearms_____________
Firearms_____________
Empathy_____________
Firearms OOOOOOOOOO
OOOOO
OOOOO
OOOOO Conscience/Conviction
Firearms_____________
Empathy_____________
Law________________
Law________________
Law________________
Law Law________________
OOOOO OOOOO
OOOOO
OOOOO
OOOOO
OOOOOFirearms____
Firearms___
Law_______
O O O O O O O O O O Mauled -2
___________________
Expression___________
Expression___________
Expression___________ OOOOO
__________________________
Expression OOOOO
OOOOO
OOOOO
OOOOO ___________________
Expression___________ Melee_______________
Melee_______________
Melee_______________
Expression___________
Melee OOOOOOOOOO
Melee_______________ Linguistics___________
OOOOO
OOOOO
OOOOO Melee_______________
Expression___________
Linguistics___________
Linguistics___________
Linguistics___________
Name:
Linguistics
Crippled OOOOO
-5 OOOOO
OOOOO
OOOOO
OOOOO Attributes
Melee_____
Linguistics__
Nature: Attributes
___________________
Intimidation_________
Intimidation_________
Intimidation_________ OOOOO
Intimidation_________
__________________________
P HYSICAL
Intimidation OOOOO
OOOOO
OOOOO
OOOOO ___________________
Performance_________
Performance_________
Performance_________
Performance_________
Intimidation_________
PSocial
Performance OOOOOOOOOO
OOOOO
OOOOO
OOOOO Performance_________
Intimidation_________
Medicine____________
Medicine____________
Medicine____________
Medicine____________
Medicine M OOOOO
Social
Incapacitated OOOOOPerformance
OOOOO
OOOOO
OOOOO Medicine___M
HYSICAL Player: ENTAL Demeanor:
___________________
Leadership___________
Leadership___________
Leadership___________ OOOOO
Leadership___________
__________________________
Leadership OOOOO
OOOOO
OOOOO ___________________
Security_____________
Security_____________
Security_____________
Security_____________
Leadership___________
Security OOOOOOOOOO
OOOOO
OOOOO Self-Control/Instinct______
Security_____________
Leadership___________
Occult______________
OOOOO Occult______________
Occult______________
Occult______________
Occult OOOOO OOOOO
OOOOO
OOOOO
OOOOOSecurity____
Occult_____
Strength_____________ OOOOO Strength_____________
Charisma____________
Blood Pool
OOOOO Charisma____________
Perception___________
Chronicle: Weakness
OOOOO Perception__
Concept:
___________________
Streetwise___________
Streetwise___________
Streetwise___________ OOOOO
Streetwise___________
__________________________
Streetwise OOOOO
Dexterity____________ OOOOO
OOOOO
OOOOO ___________________
Stealth______________
Stealth______________
Stealth______________
Stealth______________
Streetwise___________
Stealth OOOOO
Dexterity____________
Manipulation_________
OOOOO
OOOOO
OOOOO
OOOOO Name:
Stealth______________
Streetwise___________
Politics______________
Politics______________
Politics______________
Politics______________
Politics OOOOO
Manipulation_________
Intelligence__________ OOOOO
OOOOO
OOOOO Nature:
OOOOOStealth_____
Stealth____
Politics____
Intelligence_
___________________ OOOOO ___________________ OOOOO
Subterfuge___________
Subterfuge___________
Subterfuge___________
Subterfuge___________
__________________________
Subterfuge OOOOO
Stamina_____________
___________________
OOOOOSurvival_____________
OOOOO
OOOOO
OOOOO
Survival_____________
Survival_____________
Survival_____________
Subterfuge___________
Survival
Stamina_____________
Appearance__________OOOOO
OOOOO
OOOOO
OOOOO
OOOOO Survival_____________
Subterfuge___________
Science_____________
Science_____________
Science_____________
Science_____________
Science
Player: OOOOO
Appearance__________
Wits________________
___________________ OOOOO Courage_____________OOOOO
OOOOO
OOOOO
OOOOO
OOOOO Survival____
Science____
Demeanor:
Wits_______ Att
__________________________ Chronicle:P HYSICAL Concept: S
AAbilities
Advantages
Advantages
Advantages
Advantages Strength_____________
dvantages Name: Abilities OOOOO Charisma___
Advantages Adv
Nature:
Talents
Backgrounds
Backgrounds
Backgrounds
Backgrounds
Merits/Flaws
B ackgroun ds Skills
DTalents
Disciplines
Disciplines
Disciplines
Disciplines
Backgrounds
Humanity/Path
iscipli n es Player: Skills
Knowledges
Disciplines
VBackgrounds
VVV
IRTUES V IRTUES
Health
Dexterity____________
IRTUES
IRTUES
irtu es OOOOO Att
Demeanor:
Kno
Dis
V
Manipulatio
___________________
___________________
___________________
___________________ ___________________
Alertness____________
__________________________
OOOOO
OOOOO
OOOOO
OOOOO___________________
Animal Ken_________
Alertness____________
___________________
___________________
OOOOO OOOOO
__________________________ OOOOO
OOOOO Chronicle:P
Stamina_____________
Conscience/Conviction
Conscience/Conviction
Conscience/Conviction
Conscience/Conviction
Animal Ken_________
___________________
Academics___________
Bruised OOOOO
HYSICAL OOOOO
OOOOO
OOOOO
OOOOO Concept: S
Appearance_
Conscience/C
__________
Academics__
___________________
___________________
___________________
___________________
Athletics____________
__________________________
OOOOO
OOOOO
OOOOO
OOOOO ___________________
Crafts______________
Athletics____________
___________________
___________________
O O ___________________
O O O OOOOOO O OOOOO
OOOOOO
OOOOOO Strength_____________
O Crafts______________
___________________
Computer___________
Hurt Charisma___
-1 OOOOO __________
Computer__
___________________
___________________
___________________
___________________
Brawl_______________
__________________________
OOOOO
OOOOO
OOOOO
OOOOO ___________________
Drive_______________
Brawl_______________
___________________
___________________
___________________ OOOOO
OOOOO
OOOOO Dexterity____________
OOOOODrive_______________
___________________
Finance_____________
Injured -1 OOOOO
OOOOO Manipulatio
__________
Finance____ Att
Ab
___________________
___________________
___________________
___________________ ___________________
Dodge_______________
__________________________
OOOOO
OOOOO
OOOOO
OOOOO ___________________
Etiquette____________
Dodge_______________
___________________
___________________
Willpower OOOOO
OOOOO
OOOOO
OOOOO P
Stamina_____________
Self-Control/Instinct______
Self-Control/Instinct______
Self-Control/Instinct______
Self-Control/Instinct______
Etiquette____________
___________________
Investigation_________
Self-Control/Instinct
Wounded
Talents -2
HYSICAL OOO OOO
OO
OOO OOO
OO
OOOOO
OOOOOOO OOAppearance_
Self-Control
__________
InvestigationSS
___________________
___________________
___________________
___________________
Empathy_____________
__________________________
OOOOO
OOOOO
OOOOO
OOOOO ___________________
Firearms_____________
O O O O O O O O O O Firearms_____________
Empathy_____________
___________________
___________________
___________________ OOOOO OOOOO___________________
OOOOO
OOOOO Law________________
Strength_____________
Mauled
Alertness____________ -2 OOOOO
OOOOO
OOOOO __________
Law_______
Charisma___
Animal Ken
___________________
___________________
___________________
___________________ ___________________
Expression___________
__________________________
OOOOO
OOOOO
__________________________
__________________________
__________________________
OOOOO
OOOOO ___________________
Melee_______________
Expression___________
___________________
___________________
Blood Pool
OOOOO
OOOOO
OOOOO
OOOOO
Weakness
Melee_______________
___________________
Linguistics___________
Dexterity____________
Crippled -5 OOOOO __________
OOOOO
OOOOO Linguistics__
Manipulatio
__________________________

Athletics____________
__________________________
__________________________Crafts_____
Blood Pool Weakness
__________________________
__________________________
__________________________
Blood Pool Weakness
Ab
___________________
___________________
___________________
___________________
Intimidation_________
__________________________
OOOOO
OOOOO
OOOOO
OOOOO ___________________
Performance_________
Intimidation_________
___________________
___________________
___________________ OOOOOOOOOO
OOOOO
OOOOO Performance_________
___________________
Medicine____________
Stamina_____________
Courage_____________
Courage_____________
Courage_____________
Courage_____________
Courage OOOOO
OOOOO __________
Medicine___
Appearance_
Courage____
Courage___S
__________________________ __________________________ __________________________
__________________________
__________________________ Crippled Incapacitated
-5 Talents
Brawl_______________
Incapacitated
OOOOOOOOOOOOOOO
OOOOO
__________________________
__________________________
Drive______
Incapacitated
Crippled -5
__________________________
__________________________
Incapacitated
Crippled -5
__________________________ O O O O O O O O O O Mauled -2 __________________________ O O O O O O O O O O Mauled -2 __________________________ O O O O O O O O O O Mauled -2

Leadership___________
__________________________
__________________________
OOOOO Security_____________OOOOO Security_____________
Leadership___________
Willpower Wounded
Occult______________
Alertness____________
Dodge_______________
-2
OOOOO
OOOOO Occult_____
__________________________
Animal Ken
Etiquette___
Willpower Wounded -2 __________________________ Willpower Wounded -2

Blood Pool Weakness OOOOO Politics____


__________________________ Injured -1 __________________________ Injured -1 __________________________ Injured -1

Ab
__________________________ O O O O O O O O O O Hurt -1 __________________________ O O O O O O O O O O Hurt -1 __________________________ O O O O O O O O O O Hurt -1

Streetwise___________
__________________________
__________________________
Merits/Flaws OOOOO Stealth______________OOOOO Stealth______________
Streetwise___________
__________________________
Humanity/Path
Bruised
HealthPolitics______________
Athletics____________
__________________________

Empathy_____________ OOOOO
Merits/Flaws
Crafts_____
__________________________

Firearms___
Humanity/Path
Bruised
Health
__________________________
Merits/Flaws
__________________________
Humanity/Path
Bruised
Health

Merits/Flaws
Merits/Flaws
Merits/Flaws
Merits/Flaws
M erits Humanity/Path
Humanity/Path
Humanity/Path
HMerits/Flaws
Humanity/Path
/F lawsOOOOO Subterfuge___________
Subterfuge___________
__________________________ um a n ity /P ath
Survival_____________ OOOOO Health
Humanity/Path
Merits/Flaws
Health
Health
HealthOOOOO Science____
H ealth
Survival_____________
Science_____________ Huma H
Talents OOOOO
Brawl_______________
Expression___________ Melee_____S
Drive______
___________________ OOOOO ___________________ OOOOO Courage_____________OOOOO __________________________
___________________ OOOOO ___________________ OOOOO Courage_____________OOOOO ___________________ OOOOO ___________________ OOOOO Courage_____________OOOOO
___________________ OOOOO ___________________ OOOOO __________________________
___________________ ___________________ OOOOO ___________________ OOOOO ___________________ OOOOO

__________________________
__________________________
__________________________
__________________________ __________________________
__________________________
__________________________
__________________________ __________________________ ___________
__________
OOOOO

Bruised
Bruised
Bruised
Bruised Bruised Taught Bruised
___________________ OOOOO ___________________ OOOOO __________________________
___________________ OOOOO ___________________ ___________________ OOOOO ___________________ OOOOO

__________________________
Blood Pool OOOOO Weakness
__________________________

Dodge_______________
Intimidation_________OOOOO Animal
Alertness____________ Etiquette___
Performance
Ken
___________________ OOOOO ___________________ OOOOO Self-Control/Instinct______
OOOOO ___________________ OOOOO ___________________ OOOOO Self-Control/Instinct______
OOOOO ___________________ OOOOO ___________________ OOOOO Self-Control/Instinct______
OOOOO
___________________ OOOOO ___________________ OOOOO __________________________
___________________ OOOOO ___________________ OOOOO Incapacitated ___________________ OOOOO ___________________ OOOOO

__________________________
__________________________
__________________________
__________________________ O OO__________________________ __________________________
Crippled -5

OOOOO
OOOOOOOOOOOOOOO OOOOO
OOOO
OOO
OOOO OHurt
O OHurt
O Hurt
Hurt O O-1O -1 O-1 OOOOOO
-1 O O O OHurt O O
__________________________

Hurt
___________________ OOOOO ___________________ OOOOO ___________________ OOOOO ___________________ ___________________ OOOOO ___________________ OOOOO

Advantages Advantages
O O O O O O O O OOOOO
O O
___________________ OOOOO ___________________ OOOOO Conscience/Conviction OOOOO __________________________
___________________ OOOOO ___________________ OOOOO Mauled -2
Conscience/Conviction ___________________ OOOOO ___________________ OOOOO Conscience/Conviction OOOOO

Empathy_____________
Leadership___________
Athletics____________ Firearms___
Security____
Crafts_____
OOOOO
Wounded
Backgrounds Disciplines V IRTUES __________________________
Backgrounds Willpower
Disciplines V IRTUES -2 Backgrounds Disciplines V IRTUES

__________________________
__________________________
__________________________
__________________________ __________________________
Injured -1

__________________________
Advantages Advantages __________________________
Advantages
Injured
Injured
Injured
Injured Injured-1 -1-1 Fotitude
-1
__________________________

Expression___________ Injured
O O O O O O O O O O

Melee_____
Hurt -1

Streetwise___________
Brawl_______________ OOOOO Stealth____
Drive______
__________________________ Bruised

Backgrounds Disciplines
Backgrounds Disciplines
V V
__________________________
Subterfuge___________OOOOO Survival_____________OOOOO Science_____________OOOOO Subterfuge___________ Survival_____________ Science_____________ Subterfuge___________OOOOO Survival_____________OOOOO Science_____________OOOOO
IRTUES Merits/FlawsOOOOO Humanity/Path OOOOO Health OOOOO
__________________________
__________________________
__________________________
____________________________________________________
Streetwise___________OOOOO
Leadership___________OOOOO
Willpower
Willpower
Willpower
W Willpower
Stealth______________OOOOO
illpow
Security_____________OOOOO __________________________
Wounded
Wounded
Wounded
Wounded Wounded
Politics______________OOOOO
er
Occult______________OOOOO
-2 -2-2 OOOOO
Willpower -2
Streetwise___________OOOOO
Leadership___________OOOOO
Wound
Wi
Stealth______________OOOOO
Security_____________OOOOO
Politics______________OOOOO
Occult______________OOOOO
Streetwise___________OOOOO
Leadership___________OOOOO
Stealth______________OOOOO
Security_____________OOOOO
Politics______________OOOOO
Occult______________OOOOO

___________________ ___________________ Intimidation_________


Subterfuge___________
Dodge_______________
Conscience/Conviction Performance
Survival____
Etiquette___
___________________ -2 O O Conscience/C
OOOOO OOOOO OOOOO
Intimidation_________OOOOO Performance_________OOOOO Medicine____________OOOOO Intimidation_________
___________________ OOOOO Performance_________
___________________ OOOOO Courage_____________OOOOO
Medicine____________ Intimidation_________OOOOO Performance_________OOOOO Medicine____________OOOOO

__________________________
__________________________
__________________________
__________________________ O OO__________________________ __________________________
Expression___________OOOOO Melee_______________OOOOO Linguistics___________OOOOO __________________________
Expression___________
___________________ Melee_______________
___________________ OOOOO Linguistics___________OOOOO __________________________
Expression___________ Melee_______________OOOOO Linguistics___________OOOOO

O OMauled
OMauled
Mauled
Mauled O Mauled
O O-2O -2 -2 OOOOOO OMauled
OOOOO OOOOO
__________________________ __________________________

OOOOO
OOOOOOOOOOOOOOO OOOOO
OOOO
OOO
OOO O O O O O
Empathy_____________OOOOO Firearms_____________OOOOO Law________________OOOOO Empathy_____________
___________________ OOOOO Firearms_____________
___________________ OOOOO Law________________OOOOO Empathy_____________ OOOOO Firearms_____________OOOOO Law________________OOOOO

Leadership___________
Empathy_____________ Security____
Firearms___
__________________________ __________________________

___________________ ___________________ ___________________


Dodge_______________OOOOO Etiquette____________OOOOO Investigation_________OOOOO Dodge_______________
___________________ Etiquette____________
___________________ Investigation_________ Dodge_______________ Etiquette____________ Investigation_________
OOOOO OOOOO OOOOO
OOOOO Blood Pool OOOOO Self-Control/Instinct______
Weakness OOO OOOOO
OO OOOOO Blood Pool OOOOO Weakness OOOOO
__________________________ __________________________

__________________________
__________________________
__________________________
____________________________________________________ Crippled __________________________
Brawl_______________OOOOO Drive_______________OOOOO Finance_____________OOOOO Brawl_______________
___________________ OOOOO Drive_______________
___________________ OOOOO Finance_____________OOOOO Brawl_______________ OOOOO Drive_______________OOOOO Finance_____________OOOOO

Crippled
Crippled
Crippled Crippled
-5 -5
-5 -5 Cripple
Athletics____________OOOOO Crafts______________ OOOOO Computer___________OOOOO __________________________
Athletics____________
___________________ Crafts______________
___________________ OOOOO Incapacitated
Computer___________ __________________________
Athletics____________ Crafts______________ OOOOO Incapacitated
Computer___________
OOOOO OOOOO OOOOO OOOOO

Streetwise___________ Stealth____ Adv


__________________________ Crippled -5 __________________________ Crippled -5

Expression___________ OOOOO Melee_____


Alertness____________OOOOO Animal Ken_________OOOOO Academics___________OOOOO Alertness____________
___________________ Animal Ken_________
___________________ Academics___________
Conscience/Conviction Alertness____________ Animal Ken_________ Academics___________

___________________ ___________________ ___________________


OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO

OOOOO OOOOO OOOOO


O O O O O O O O O O Mauled O O O O O O O O O O
Talents Skills Knowledges __________________________
Backgrounds
Talents Disciplines
Skills V IRTUES -2
Knowledges __________________________
Talents Skills Mauled
Knowledges -2

__________________________
__________________________
__________________________
__________________________ __________________________ __________________________
Incapacitated
Incapacitated
Incapacitated
Incapacitated Incapac
Willpower Wounded -2 Willpower Wounded -2

Incapacitated
Abilities Advantages
Abilities __________________________
Abilities __________________________
__________________________ Injured -1 __________________________ Injured -1

___________________ Subterfuge___________
Intimidation_________
Self-Control/Instinct______ OOOOO
OOO OO Survival____
Performance
Self-Control
_____________________________________________ ___________________
OOOOO OOOOO OOOOO
__________________________ O O O O O O O O O O Hurt -1 __________________________ O O O O O O O O O O Hurt -1
Stamina_____________OOOOO

__________________________
__________________________
__________________________
Dexterity____________OOOOO
Appearance__________OOOOO

__________________________
Manipulation_________OOOOO
Backgrounds
Wits________________OOOOO
Intelligence__________OOOOO
Stamina_____________OOOOO
Subterfuge___________

__________________________
__________________________
Dexterity____________OOOOO
Streetwise___________
Merits/Flaws Dis
Appearance__________
Survival_____________OOOOO
__________________________
Manipulation_________
Stealth______________
Humanity/Path OOOOO
Wits________________
Science_____________
Bruised
Intelligence__________
Politics______________
Health
OOOOO
OOOOO
Stamina_____________OOOOO
__________________________
Dexterity____________OOOOO
Merits/Flaws
Appearance__________OOOOO
__________________________
Manipulation_________OOOOO
Humanity/Path
Wits________________
Bruised OOOOO
Intelligence__________OOOOO
Health

BloodBlood
Blood
B Pool
BloodPool
Pool Pool
P ool Blood
Weakness
Weakness
Weakness
W Pool
Weakness Blo
W
Strength_____________ Charisma____________OOOOO Perception___________OOOOO Strength_____________ Charisma____________ Perception___________ Strength_____________ Charisma____________OOOOO Perception___________OOOOO

Leadership___________ Security____
Leadership___________ Security_____________OOOOO Occult______________OOOOO
OOOOO
OOOOO OOOOO OOOOO

___________________
P HYSICAL

__________________________
__________________________
__________________________
OOOOO ___________________
Social
lood
____________________________________________________
Attributes Attributes OOOOO
M ENTAL
___________________
eak
___________________
n ess OOOOO
P HYSICAL OOOOO
Intimidation_________

__________________________
Attributes OOOOO
Expression___________
___________________ OOOOO
__________
Social OOOOO
Performance_________
Melee_______________
___________________ OOOOO
M ENTAL OOOOO
Medicine____________
Linguistics___________
Courage_____________OOOOO
P HYSICAL
___________________ OOOOO
Social
___________________ OOOOO
M ENTAL
Courage_____________OOOOO

Adv
Empathy_____________
___________________ OOOOO Firearms_____________
___________________ OOOOO Law________________OOOOO ___________________ OOOOO ___________________ OOOOO

___________________
_____________________________________________
Chronicle:

__________________________
__________________________
__________________________
Player:
Name:
OOOOO
Concept:
Demeanor:
Nature:
Haven:

__________________________
Sire: OOOOO
Generation:
Streetwise___________
___________________
___________________OOOOO
Chronicle:
Player: OOOOO
Dodge_______________
___________________ OOOOO

__________________________ OOOOO
Brawl_______________
___________________ OOOOO
Athletics____________
___________________ OOOOO
Name:
Stealth____
Concept:
Etiquette____________
___________________

__________
Drive_______________
___________________
Demeanor:
Crafts______________
___________________
Nature:
OOOOO
OOOOO
OOOOO
Haven:
Investigation_________OOOOO
Finance_____________
Self-Control/Instinct______
Sire: OOOOO
OOO
Computer___________OOOOO
Generation:
OO
Chronicle:
___________________ OOOOO
___________________ OOOOO
Player:
___________________ OOOOO
Name:
Concept:
___________________
___________________
Demeanor:
___________________
Nature:
OOOOO
OOOOO
OOOOO
Haven:
Self-Control/Instinct______
Sire:
Generation:
OOOOO

___________________
__________________________
__________________________
__________________________
OOOOO ___________________
____________________________________________________
Abilities
OOOOO Subterfuge___________
___________________
Courage_____________
__________________________
OOOOO
OOOOO
Alertness____________
___________________ OOOOO

Backgrounds
___________________ OOOOO
___________________
Talents OOOOO
Backgrounds
Survival____
Courage____
Animal Ken_________OOOOO
___________________

Dis
__________
___________________
Skills
Disciplines
OOOOO
Academics___________OOOOO
Conscience/Conviction
Knowledges OOOOO
V IRTUES
___________________ OOOOO
___________________ OOOOO
Backgrounds
___________________ OOOOO
___________________ OOOOO
Disciplines
Conscience/Conviction OOOOO
V IRTUES
Advantages Advantages
___________________ OOOOO
Stamina_____________OOOOO
Dexterity____________OOOOO
Subterfuge___________ __________
Appearance__________OOOOO
Manipulation_________
Survival_____________OOOOO
Wits________________OOOOO
Intelligence__________
Science_____________OOOOO
OOOOO Subterfuge___________OOOOO Survival_____________OOOOO Science_____________OOOOO

Adv
OOOOO OOOOO
Strength_____________
Streetwise___________OOOOO
OOOOO Charisma____________
Stealth______________OOOOO
OOOOO Perception___________
Politics______________OOOOO
OOOOO Streetwise___________OOOOO Stealth______________OOOOO Politics______________OOOOO

___________________ OOOOO __________


P HYSICAL OOOOO
Leadership___________ Social OOOOO
Security_____________ M ENTAL OOOOO
Occult______________ Leadership___________OOOOO Security_____________OOOOO Occult______________OOOOO
Attributes
Merits/Flaws Humanity/Path
Merits/Flaws Humanity/Path
Health OOOOO H
Intimidation_________OOOOO Performance_________OOOOO Medicine____________OOOOO Intimidation_________OOOOO Performance_________OOOOO Medicine____________OOOOO
Expression___________OOOOO Melee_______________OOOOO Linguistics___________OOOOO Expression___________OOOOO Melee_______________OOOOO Linguistics___________OOOOO

___________________
Backgrounds __________
Dis
Chronicle:
Empathy_____________OOOOO Concept:
Firearms_____________OOOOO Haven:
Law________________OOOOO Empathy_____________OOOOO Firearms_____________OOOOO Law________________OOOOO
Dodge_______________OOOOO
Player: Etiquette____________
Demeanor: OOOOO Investigation_________OOOOO
Sire: Dodge_______________OOOOO Etiquette____________OOOOO Investigation_________OOOOO

__________________________ __________________________ __________________________


Bruised
Brawl_______________OOOOO
Name:
Athletics____________OOOOO
OOOOO
Alertness____________OOOOO
Bruised
Drive_______________
Nature: OOOOO
Crafts______________ OOOOO
Animal Ken_________OOOOO
Finance_____________OOOOO
Generation:
Computer___________OOOOO
Academics___________OOOOO
Brawl_______________OOOOO
Athletics____________OOOOO
Alertness____________OOOOO
Drive_______________OOOOO
Crafts______________ OOOOO
Animal Ken_________OOOOO
Finance_____________OOOOO
Computer___________OOOOO
Academics___________OOOOO
ette____________
Dodge_______________
Dodge_______________ Etiquette____________
Etiquette____________
Investigation_________ Dodge_______________ Investigation_________Etiquette____________
Investigation_________
rms_____________
Backgrounds
Chronicle:
Strength_____________
Empathy_____________
Empathy_____________
OOOOO OOOOO
OOOOO
OOOOO
Concept: Disciplines
Chronicle:
Charisma____________
Firearms_____________
Firearms_____________
Law________________ OOOOO Empathy_____________
OOOOO
OOOOO
Haven:
Strength_____________
OOOOO Concept:
Chronicle: V IRTUES
Perception___________
OOOOO
Law________________
Law________________
OOOOO OOOOO Haven:
Concept:
Charisma____________
Firearms_____________
OOOOO
OOOOO OOO
OOO
___________________
Dexterity____________
e_______________
Expression___________
Expression___________
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO ___________________
Manipulation_________
Melee_______________
Melee_______________
Linguistics___________ OOOOO
OOOOO
Dexterity____________
OOOOO
Expression___________
OOOOO
OOOOO Conscience/Conviction
OOOOO
Linguistics___________
OOOOO
OOOOO
Manipulation_________
Intelligence__________ OOOOO
Melee_______________OOO
Linguistics___________ OOOOO
OOOOO OOO
___________________
Stamina_____________
rmance_________
Intimidation_________
Intimidation_________
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
Attributes
___________________
Appearance__________
Performance_________
Performance_________
Medicine____________ OOOOO
OOOOO
Stamina_____________
OOOOO
Intimidation_________
OOOOO
OOOOO
Attributes
Wits________________
OOOOO
Medicine____________
Medicine____________
OOOOO Appearance__________
OOOOO
Performance_________
OOOOO
OOOOO
AttOOO
OOO
Name: P HYSICAL
___________________ OOOOO Nature: Social
P HYSICAL
___________________ OOOOO Generation:MSocial
PENTAL
HYSICAL M
rity_____________
Leadership___________
Leadership___________
Player: OOOOO
Strength_____________
OOOOO
OOOOO
OOOOO Security_____________
Security_____________
Occult______________ OOOOO
Demeanor:
Charisma____________
Leadership___________
Strength_____________
OOOOO
OOOOO
OOOOO
OOOOO Occult______________
Occult______________
Sire: OOOOO
Charisma____________
Security_____________
Strength_____________
Perception___________
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOO
Charisma__
Perception__
___________________ OOOOO
Abilities
___________________ OOOOO Self-Control/Instinct______ OOO OO
Abilities
th______________
Streetwise___________
Streetwise___________
OOOOO
Dexterity____________
Chronicle:
OOOOO
OOOOO
OOOOO Stealth______________
Stealth______________
Politics______________ OOOOO Streetwise___________
Manipulation_________
Dexterity____________
Concept:
OOOOO
OOOOO Politics______________
Manipulation_________ Stealth______________
Politics______________
OOOOO
Dexterity____________
OOOOO Intelligence__________
OOOOO Haven:
OOOOO
OOOOO OOO
Manipulatio
OOOOO Intelligence_
OOOOO
OOOOO
___________________
val_____________ Talents
Subterfuge___________
Subterfuge___________
OOOOO
OOOOO ___________________
Survival_____________
Survival_____________
Science_____________
OOOOO
OOOOO OOOOO
OOOOO
SkillsSubterfuge___________
OOOOO
OOOOO Talents Knowledges
Science_____________
Science_____________
OOOOO OOOOO
OOOOO Skills
Survival_____________ OOO
Stamina_____________
___________________ OOOOO
OOOOO Appearance__________
Stamina_____________
___________________ OOOOO
OOOOO
OOOOO Appearance__________
Stamina_____________
Wits________________ OOOOO
OOOOO
OOOOO Appearance
Wits_______
___________________ OOOOO T Attributes
Alertness____________OOOOO Animal Ken_________
___________________
H E FA DI
Alertness____________
NG
OOOOO
OOOOO
SU N
Academics___________
OOOOO
Courage_____________
Animal Ken_________OOO
OOOOO
OOOOO
Advantages Advantages
Advantages
P HYSICAL OOOOO Crafts______________
Athletics____________ SocialAthletics____________
Abilities OOOOO
Abilities AdvantagesAb
Computer___________
OOOOO
M ENTAL Crafts______________
OOOOO OOO
Brawl_______________
Disciplines Backgrounds
Backgrounds
Talents OOOOO
Strength_____________
Name:
OOOOO
V IRTUES Other Traits
Drive_______________
Skills
TalentsBrawl_______________
Disciplines
Disciplines
Charisma____________
Nature:
OOOOO
Backgrounds
OOOOO Finance_____________
OOOOO
VVTalents
Skills
Knowledges
Perception___________
Generation: IRTUESDrive_______________
IRTUES
OOOOO OOO
Disciplines Know
OOOOO
Dodge_______________
Merits/Flaws
___________________
___________________
_______________ OOOOO
Alertness____________
OOOOO Etiquette____________
Conscience/Conviction
OOOOO Animal
OOOOO OOOOO Dodge_______________
Humanity/Path
___________________
___________________
Ken_________
Alertness____________
OOOOO
___________________
OOOOO
OOOOO Academics___________
OOOOO
OOOOO Animal OOOOOHealth
Conscience/Conviction
Conscience/Conviction
Ken_________Etiquette____________
Investigation_________ OOOOO
___________________
Alertness____________ OOOOO
OOOOO OOO
AnimalOOO
OOOOO Academics__
OOOOO
OOOOO Ken
Dexterity____________
Player: OOOOO Manipulation_________
Demeanor: OOOOO Intelligence__________
Sire:
Empathy_____________
__________________________
___________________
___________________
_______________ OOOOO
Athletics____________
OOOOO
OOOOO
OOOOO Firearms_____________
Crafts______________Empathy_____________
Athletics____________
OOOOO
__________________________
___________________
______________________________________
OOOOO
OOOOO
OOOOO Law________________
OOOOO
Bruised
OOOOO
Crafts______________ Firearms_____________
OOOOO
___________________
Athletics____________
Computer___________ OOOOO
OOOOO
OOOOO OOO
OOO
Crafts_____
Computer___
Stamina_____________
Chronicle: OOOOO Appearance__________
Concept: OOOOO Wits________________
Haven: OOOOO
Expression___________
__________________________
___________________
___________________
_______________Brawl_______________
OOOOO OOOOO
OOOOO Melee_______________
O O O O O OExpression___________
___________________
___________________
OOOOO Drive_______________
Brawl_______________ OOOOO
O OOOOO
OOOOOO
OOOOO
OOOOO OOOOO
O O Finance_____________
___________________ Hurt
Drive_______________
Brawl_______________
OOOOO Melee_______________
Linguistics___________ -1 OOOOO
___________________
OOO
Drive_____
OOOOO Finance_____
OOOOO
OOOOO OOO
Intimidation_________
__________________________OOOOO Performance_________
Intimidation_________
OOOOO Medicine____________
OOOOO Performance_________
OOOOO OOO
___________________
OOOOO Self-Control/Instinct______
Dodge_______________
___________________
_______________
Leadership___________
__________________________
Empathy_____________
OOOOO
OOOOO Abilities
OOOOO Etiquette____________
Dodge_______________
OOOOO
___________________
___________________
Attributes
Security_____________
OOOOO Firearms_____________
OOOOO Empathy_____________
OOOOO
OOOOO
___________________
OOOOO
Leadership___________
OOOOO
Self-Control/Instinct______
Self-Control/Instinct______
Etiquette____________
Dodge_______________
OOOOO Investigation_________
Injured
OOOOO
Occult______________
OOOOO
Firearms_____________
Empathy_____________
OOOOO Law________________
OOOOO
OOOOO
-1 OOO
OOO
OOOOO
OOOOOOO
OOOOO Etiquette__
OO Investigation
___________________
Security_____________
OOOOO
OOOOO
OOOOO
OOOOO
OOO
OOO
Firearms___
Law________
___________________
___________________
_______________ OOOOO
Talents ___________________
___________________
Willpower
Skills___________________
OOOOO Wounded
OOOOO
Knowledges -2
___________________ OOO
P HYSICAL OOOOO
Streetwise___________
__________________________
Expression___________ OOOOO SocialStreetwise___________
Stealth______________
OOOOO Melee_______________
Expression___________ OOOOO
OOOOO
OOOOO M ENTAL
Melee_______________ Stealth______________
Politics______________
OOOOO
Expression___________
OOOOO Linguistics___________ OOOOO OOO
Melee_____
OOOOO Linguistics__
OOOOO
OOOOO
___________________
___________________
_______________ OOOOO
Alertness____________ OOOOO ___________________
___________________
O O OKen_________
Animal ___________________
O O O O O OOOOO
OOOOO Mauled
OOOOO
O O Perception___________
Academics___________ -2
___________________
OOOOO
OOO
Strength_____________
Subterfuge___________
Intimidation_________ OOOOO
__________________________OOOOO
OOOOO Charisma____________
Survival_____________
Performance_________
Intimidation_________ OOOOO
Subterfuge___________
OOOOO
OOOOO
OOOOO Science_____________
OOOOO
Performance_________
Intimidation_________
Medicine____________
Crippled
OOOOO
Survival_____________
OOOOO
OOOOO
OOOOO
OOOOO
-5 OOOOO OOO
Performanc
Medicine___
___________________
___________________
_______________ OOOOO OOOOO
OOOOO ___________________
___________________
Courage_____________
Athletics____________ OOOOO OOOOO ___________________
Crafts______________
OOOOO
OOOOO
OOOOO
OOOOO
Courage_____________
Courage_____________
Computer___________ ___________________
OOOOO
OOOOO OOO
Dexterity____________
Leadership___________ OOOOO
__________________________OOOOO Manipulation_________
Security_____________
Leadership___________ OOOOO
OOOOO
OOOOO Intelligence__________
Security_____________
Leadership___________
Occult______________
Incapacitated
OOOOO
OOOOO
OOOOO
OOOOO Security___
Occult______
Brawl_______________R
Stamina_____________
Streetwise___________
__________________________
OOOOO
itual
OOOOOs
OOOOO Drive_______________
Appearance__________
Advantages
Stealth______________
Streetwise___________
OOOOO EWits________________
OOOOO
OOOOO
OOOOO Finance_____________
xperience
Stealth______________
Streetwise___________
Politics______________
OOOOO
OOOOO
Advantages
OOOOO
OOOOO
OOOOO Stealth____
Politics_____
Dodge_______________
NSubterfuge___________
Humanity/Path ame Merits/Flaws
Merits/Flaws OOOOO
OOOOOHealthEtiquette____________
L ev
Blood
el T otal
Pool
Humanity/Path
Humanity/Path
Survival_____________
Subterfuge___________ OOOOO
OOOOO Investigation_________
: Merits/Flaws
OOOOO Weakness
Health
Health
Survival_____________
Subterfuge___________
Science_____________
OOOOO
Humanity/Path
OOOOO
OOOOO
OOOOO Survival___
Science_____
__________________________
Backgrounds OOOOO Firearms_____________Disciplines Backgrounds V IRTUES OOOOO Disciplines
Empathy_____________
__________________________
__________________________
______________________ Bruised
__________________________
___________________ OOOOO Abilities
___________________
T
Melee_______________
OOOOO
OOOOO
t :
___________________
Law________________
__________________________
__________________________
__________________________
otal spen
Bruised
Bruised
Conscience/Conviction
OOOOO ________________________
___________________
OOOOO OOO
O O O OExpression___________ Linguistics___________
OOOOO OOOOO OOOOO
__________________________
__________________________
O O O Talents
O Hurt
__________________________ O
O O
O
-1 Advantages
OO
___________________OOOOO Performance_________
Intimidation_________
OOOOO O
O Skills
OO O
O
___________________
S O
O
penOO
t O
O
on : O
O
___________________
OOOOO
OOOOO
Advantages
__________________________ Knowledges
Hurt
Hurt
OOOOO
Medicine____________
O -1O
-1 O O O O
___________________
OOOOO
Adv
O O O
OOO
__________________________
__________________________
BackgroundsInjured
Alertness____________
___________________ OOOOO
OOOOO -1 Backgrounds
Animal __________________________
Ken_________
Disciplines
___________________ OOOOO
___________________
OOOOO Injured
Injured
Academics___________
Disciplines -1
-1 OOOOO
V IRTUES ___________________
Backgrounds
OOOOO Di
VI
OOO
Leadership___________
__________________________OOOOO
__________________________ Security_____________ OOOOO Occult______________
__________________________ OOOOO
Willpower ___________________Wounded
Athletics____________
___________________ OOOOO -2 Willpower
Willpower
Crafts______________
___________________
OOOOO ___________________
___________________ OOOOO
OOOOO
OOOOO
___________________ Wounded
Wounded
Computer___________
OOOOO Conscience/Conviction
___________________
___________________ -2
-2OOOOO
OOOOO
Self-Control/Instinct______
OOOOO Willpower
OOOOO
OOOOO
OOO OO Conscience/C
__________
___________________ OOO
Streetwise___________
__________________________OOOOO
__________________________
Mauled Stealth______________
-2
OOOOO Politics______________
__________________________ Mauled
Mauled -2
-2
OOOOO
Brawl_______________
___________________
O O O OSubterfuge___________
O O O O
___________________ OOOOO
OOOOO Drive_______________
O___________________
___________________
OO OO OO OO OO OOOOO
OOOOO
OOOOO
O___________________
___________________ O
OO O
OOOOOO
OO Finance_____________
___________________
___________________
O Science_____________
OOOOO OOOOO
OOOOO
OOOOO
O OOOOOO __________
O O O O O O
___________________ O
OOO
__________________________OOOOO
__________________________ Survival_____________ OOOOO
__________________________
___________________Crippled
Dodge_______________
___________________ OOOOO -5
Etiquette____________
___________________
OOOOO ___________________
___________________ OOOOO
OOOOO
OOOOO
___________________ Crippled
Crippled
Investigation_________
___________________
OOOOO ___________________
OOOOO -5
-5OOOOO
OOOOO
OOOOO __________
___________________ OOO
__________________________
__________________________
___________________Incapacitated
Empathy_____________
___________________ OOOOO _____________________________________________
Firearms_____________
___________________
OOOOO ___________________ OOOOO
OOOOO
OOOOO
___________________ Incapacitated
Incapacitated
OOOOO Self-Control/Instinct______
Law________________
___________________
___________________
OOOOO
Courage_____________
OOO OO
OOOOO
OOOOO
OOOOO Self-Control/
__________
___________________
OOOOO OOO
__________________________
__________________________
___________________
Expression___________
Blood Pool OOOOO
Weakness
Advantages
___________________ __________________________
___________________
Melee_______________
Blood
Blood Pool
OOOOO
OOOOO
OOOOO
PoolOOOOO ___________________
___________________
Linguistics___________
Weakness
Weakness
OOOOO
OOOOO
OOOOO __________
Blood Pool
__________________________
__________________________
Backgrounds OOOOO
___________________
Intimidation_________ ___________________
___________________
Performance_________ OOOOO
OOOOO Derangements
__________________________
Disciplines V IRTUES OOOOO
___________________
___________________
Medicine____________ OOOOO
OOOOO __________
__________________________
__________________________
Merits/Flaws
___________________
___________________
Leadership___________ OOOOO _____________________________________________
Humanity/Path
___________________
___________________
Security_____________ OOOOO
OOOOO Merits/Flaws
OOOOO Health
___________________
___________________
Courage_____________
Conscience/Conviction
Occult______________ Humanity/Path
OOOOO
OOOOO
OOOOO
OOOOO __________
Courage____
__________________________
__________________________ Stealth______________
___________________
Streetwise___________ OOOOO _____________________________________________
__________________________
OOOOO Politics______________
Bruised ________________________
OOOOO
__________________________
___________________ OOOOO ___________________
O OHumanity/Path __________________________
OMerits/Flaws OOOOO
O O O O O O O Science_____________
Merits/FlawsOOOOO Survival_____________
Subterfuge___________ HurtHealth O -1OOOO O O O O O Hum O O
OOOOO
Humanity/Path
Merits/Flaws H
__________________________ ___________________
___________________ OOOOO Self-Control/Instinct______
__________________________ Injured -1 OO
__________________________ __________________________
__________________________ __________________________
__________________________
Bruised __________
Bruised
__________________________
___________________ OOOOO
__________________________
__________________________
O O Advantages
___________________
O Willpower__________________________
O O
OOOOO
__________________________
O O O O O O O
Hurt
Wounded
O O O O O
-1
-2O O Willpower
__________________________ O O O
HurtO O
___________________
Backgrounds OOOOO ___________________ O O O__________________________
OOOOO OOOOO Mauled
__________________________ O O ODisciplines O O O O
__________________________ V O -2O O O O O O
__________________________
Injured -1
IRTUES O O
Injured
__________________________
___________________ _____________________________________________
OOOOO Courage_____________
Crippled OOOOO
__________________________
___________________ OOOOO __________________________
___________________
Willpower OOOOO WoundedWillpower -2 -5 OOOOO
__________________________
Conscience/Conviction WoundeW
__________________________ __________________________ Incapacitated
__________________________
___________________ OOOOO
__________________________
__________________________
OB__________________________
O O OB
___________________
lood OonO dsO /V
__________________________
OOOOO
O O inculi
O __________________________
Mauled
O O O O O O O O O O
__________________________
-2
__________________________
Mauled
O O O O
___________________
oun dMerits/Flaws OOOOO
B__________________________
to ___________________
Blood Pool
Humanity/Path
R ating B ounOOOOO
d to CrippledWeakness
Health -5 R Blood Pool
ating Crippled
__________________________ __________________________
__________________________ __________________________
Incapacitated
Self-Control/Instinct______ OOOOO Incapaci
___________________
__________________________OOOOO ___________________ OOOOO
__________________________ Bruised
__________________________
__________________________ __________________________
__________________________ __________________________
___________________
__________________________OOOOO ___________________
O OBlood
O O Pool OOOOO
O__________________________
O__________________________
O O O O Blood Pool
Weakness
Hurt -1 Bl
We
__________________________
__________________________ __________________________
___________________
__________________________OOOOO ___________________ OOOOO
Injured -1
__________________________
___________________ OOOOO __________________________
___________________ __________________________
__________________________
__________________________ Willpower OOOOO Courage_____________
__________________________ Wounded -2 OOOOO
__________________________
__________________________ O O O O C O O O O O O
ombat Mauled -2
__________________________
Merits/Flaws Humanity/Path Crippled
Health -5
__________________________
W eapon D am age R a nge R ate C lip C Incapacitated
onceal A rmor
__________________________ __________________________ Bruised
__________________________
__________________________ O O OBlood O O O PoolO O O O Hurt Weakness -1
__________________________
__________________________ Injured -1
__________________________
__________________________ Willpower Wounded -2
__________________________
__________________________ O O O O O O O O O O Mauled -2
__________________________ Crippled -5
__________________________ Incapacitated
__________________________
Blood Pool Weakness
__________________________
__________________________
__________________________
“I do not know what the
Awakening will do for you,
for you are truly Cursed by
your Father.
You could die.
You could be forever changed.”
- The Book of Nod

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