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The Legend of Zelda - Oracle of Ages - Official Perfect Guide (2001) (GBC)
The Legend of Zelda - Oracle of Ages - Official Perfect Guide (2001) (GBC)
$1259 USAISI7.29
99 CANADA
ES1
| TOR
11456"02812 "3 x [
VoLuME 25
Writing/Layout (Ages):
Casey Loe
Cover and Poster by:
Nick Des Barres
Production Assistant:
Bryan Lane
CEO:
Matthew Taylor
President:
Len Ciciretto
Vice President of Editorial
and
Associate Producer:
Howard S. Grossman
Controller:
Janice Raab
Assistant Controller:
Patricia Leigh
Creative Director:
Brett Kime
Print Production Assistants:
Patrick Dickson
Pat Brunton
Ryan Grossman
Web and IT Specialist:
Renee Malcolm
Administrative Assistant:
Antoinette Florentino
Corporate Adviser:
Patrick J. Ferrell
Newsstand Consultants:
PSCS
. Special Thanks
Cammy Budd
Printed in USA
Í ISBN: 0-9706468-3-6 `
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Zelda OOS c/o Versus Books
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Alameda, CA 94501:
1338
PEEEEPEDEDERES
Contents:
Руся
THE ETERNAL SPIRIT.....6
THE SPIRIT'S GRAVE... . 11
Tite. pt
=| THE ANCIENT WOOD ... 14
^| THE WING DUNGEON . . . 16
Pat 3
| THE EcHoING How. ... 20
E Моомит GROTTO .....25
= Pal A
| THE BURNING FLAME ... 28
| THE SKULL DUNGEON . . . зз
Pst 5
(| THE SACRED SOIL ..... 38
THE CROWN DUNGEON. . 40
| Pet 6 |
a| THE LONELY PEAK .....43
| MERMAID'S DUNGEON. . . 47
Pree
THE ROLLING SEA .....52
JABU-]ABU'S BELY ..... 56 _
Part 8
THE FALLING STAR ..... бо
THE ANCIENT TOMB ....62
Pst 9
THE BLACK TOWER ....66
Pat JO
RING APPENDIX Qu О
WT
НОЕ:
MINI
Peart Piece Index
There are twelve total Heart Pieces in the
Oracle of Ages. For each four you find, one
new heart will be added to Link's life bar.
Two of them are found at random: One can
$ji] be found when you bump into Maple, and
2 the other may pop up in а Gasha Nut. The
page numbers on which the other ten are
covered are listed below.
HEART PiECE #1 P. 9
{ HEART PIECE #2 P. 9
HEART PIECE #3 P. 13.
HEART PIECE #4 — P15
HEART PIECE #5 P. 31
HEART PIECE #6 P. 37
HEART PIECE #7 P. 37
HEART PIECE #8 P. 38
HEART PIECE #9 РАД
HEART PIECE #10 P. 53
Linkin Password Index
If you've alfeddy played through Oracle of
Seasons, and start up an Oracle of Ages with —
=| your completion password, you'll see some
] interesting changes. Among them are the
linking passwords. You'll run into characters —
throughout your quest that will give you
4 brief passwords. Their instructions will lead `
] you to a specific point back in the Seasons — `
game, where you'll find a new item and a
$| return password. Take that to Farore іп the
J Maku Tree to bring the item into Ages. — —
PASSWORD #1
PASSWORD #2
PASSWORD #5
PASSWORD #4
PASSWORD #5
PASSWORD #6
PASSWORD £7
PASSWORD #8
PASSWORD #9
PASSWORD #10
SCENARIO?
Or at
_| least she
й would
have, if Veran hadn't just
destroyed her in the past! To
save her, head east from her
pond and meet up with Ralph
| at theTime Poi rtal.
а J
f
Magical
King]
Entrance Dungeon Ма
SSS
TES
NCC)
SAT
BS
а
(14)After a little more pot ©" From the warp, head Equip your Sword
smashing, grab the two screens north. and Bracelet for this
Boss Key. Head back to Watch out for Wallmasters, Boss fight. Stab the
the dungeon entrance and or they'll pull you back to monster in its
take the warp at Point 15. the dungeon entrance. body, and
then use your
E=] Bracelet to lift
the Pumpkin-
head and toss
it aside. That
will give you a
few clear shots
at the ghost
within. After
х repeating this
about three
times, he'll die,
; and a Heart
Container and
the Eternal
Spirit will be
yours.
A LINKED PASSWORD
At this spot, you may
The ghost in this corner
have your first encounter
will only appear if you've
with the young witch named
linked from Oracle of
Maple. Hit her with your
Seasons. This Ghost will
sword, or just get in her way,
guide you to a spot in
and she may drop items
Holodrum, and give you a
including Magical Rings,
password that will lead
Potions, and even a HeartВ
Link to another Heart
~ Piece! If you dont get
Container Time to boot up Seasons again...
anything good, don't worry, you'll meet again.
The ORACLE OF Acts Perfect Guide We 013 _
Fairies’ Woops
The Maku Tree can
sense the next Essence in
the Fairies’ Woods west of
Lynna. To get there, leave
via the exit just north of
the tower, and toss aside
the rock at Point 1.
After you find the fairies, head to Point 3 and lift the rock... When the dungeon
collapses, you'll be left with no choice but to find a way back to the past. Return
to Nayru's House (where Impa is) and push aside the Angel Statue. You'll find the
Harp of Ages in usdp behind it. Try it out at the Time SOUS right outside.
=
мая
M RES Pit #1
Toss aside the rocks to
access this small pit.
Push down the green
rock to the right of the
treasure chest, and then
push the rocks near the
east wall aside to make a
path around to the other
side (Use your Sword and
Shield to knock the hel-
meted enemy into the pit
if it gives you trouble).
Then you can push the
left rock and get at the
Gasha Seed in ШЕ iuis
Í © THE PC uL
You can then enjoy a To get to the tree with the Mystery Seeds, head
disturbing Majora's Mask into the passage at Point 6. The top route will lead
flashback by taking the to Point 5, with the cheap Shield. But if you don't
Stationery to the Strange already have a Shield, you'll have trouble dealing
Hand in the small building with the invincible enemies on the way (with the
on the west side of town. Shield you can bounce them into the pit). The pas-
After he utilizes it in a way sage's bottom path leads to the Mystery Tree.
the Hallmark Corporation
surely never intended,
BD AMBI's REWARD € EIS
When you pass Point 7 ES
on your way out, you'll
be escorted to Queen
Ambi. She'll reward you
with Bombs. Use those
to blow open the
entrance to the Wing
Dungeon (Point 8).
Small Key E
Gasha Seed
x ;
Compass
LUE LE
mE
|
Entrance
Small Ke Small Ke
(d
| š
Roc's FEATHER
=
itself back up. This dungeon is shaped like a flying bird, ta а
and this passage leads to the bird's other- Ë Ар 2 d1
wise unaccessable "foot," where you'll finda `" ` `
€
Small Key.
à, Return the way you came, and this
time head north from Point 5, and
then west to Point 7. Hop on the mine
cart to blow through several sealed :
doors. Swing your sword quickly to keep i=
the Keese and Snake Ropes at bay.
о This dungeon's Mini-boss is surprisingly easy. You can
simply stand still until it rolls up into a ball, and then
run from its cannonball attack. When it hits the ground,
stab it repeatedly. The only danger is from the holes it
leaves in the ground when its attack misses. If you fall
through the holes you'll end up in Level B1 and have to
climb back out to start over (This can be avoided if you
simply stay on the indestructible blue tiles at the room's
edge). When the Miniboss gets low on health, and its
cannonball attack starts to bounce to one side, stay above = ?
it so уои can continue to hit it safely. ia E a oh oi i i ia
"nz
Ко) After killing the mini- The stairs here lead to another side-scrolling area. [11] Whenver you jump
|» № boss, head east and It's here you'll find the Roc's Feather, an item that over a colored panel
down the B staircase. Go lets you jump when assigned to a button. If you're like the yellow one here, j
south, carefully (and quick- ^ feeling bold, lure the Thwomp down, and then jump on the color changes. Jump Por
ly) running around the top of it to hitch a ride to a hidden blue Rupee. this one twice (quickly,
island full of Skull Knight (you can also use it to jump to the upper level on the before the floor falls) to turn
snipers. right, but there's nothing there). it red and open the door.
В 3
iM 12) After jumping through (13) The first thing to do here is blow ир the eastern (14) Use your panel jump-
; the bat room, hop onto wall and head inside. Kill all the enemies to get a : ing trick, as at Point 11,
the mine cart. Swing your Small Key, and then return to deal with the mine cart to change the colors of the
sword from the cart when barrier. Push the block around in a circle to get the four floor panels so they
you pass the switch, or blue color on top, and push it onto the black panel. match the blocks to the
you'll end up going right The barrier will lift, and the cart will now take you to left. When you're done, a
back the way you came. Point 14. Small Key will drop.
1 = Ja] js] (isl
i ` | : | = 1 С
at t = = Ë
(un © The blue thing in this (16) Use your feather to hop over to the colored panel, (17) After a long cart ride,
TO room is a "Key Block," $ carefully avoiding (or killing) the Keese on the way. jump across and kill
so you'll need to use one Jump over the panel until it turns blue, lifting the railway these Moblins to get at a
of your two keys to open barrier. Now you can go back to Point 15 and take the chest with a Gasha Seed.
it. Don't take the cart yet; mine cart to the final unexplored block of this dungeon.
instead, walk to Point 16.
П H
$ | meh si i
JII |
x=
| MIS
Ја м i f erра Der si ат а jaijis]
- Я
ааг ра раjs згJa а sr Sr
fis) This one's tricky. After you kill the Moblins and Smash the pots апа fill ир on bombs before you
: Peahats, smash all of the pots but the upper-right head downstairs to face the boss. The only way to
_ опе. You can now push it over to the floor switch (no harm it is to throw a bomb into its head so it closes
_ Power Bracelet is required). You'll need to use your when the red head is facing forward. (The best place to
_ Feather to get on the right side of the pot sometimes. stand is the tip of the ledge on the right, and the best
time to throw is right when the green head starts to
rotate into the blue head) Don't worry if you run out of
bombs trying, the green head will shoot some out from
time to time. And if you get a hit off ofthe red head,
you'll get a Recovery Heart.
6
ð 2x4
BD 718
SSS
Dd
CHORO
(20) There are a half dozen Gels hiding in this room,
i camouflaged to match the color of the floor. To kill
them, you'll need to jump over the colored panel in the
center, changing the floor
and flushing them out. ES SRSSBS
They'll change to match the lll 88 ET] | B
new color quickly, so kill ET Ea Ll
them while you can! Once []
you've cleared the room, | [nE
the chest with the Boss Key H я
will appear. FEE
m
SCENARIO?
(D PusHING SHOOTS
Whenever you see a Enter the cave at Point 3,
plant shoot, push it over to and use the Shovel to clear
an indented wall like the the dirt clods in the north.
one shown to the right. In you can then slip inside
the Present, these will have and get your Wooden
sprouted into vines. Sword back.
ан
а
TT
Qa
асро Jaga
ETE
ssesese
засаа agag
азазазазававазааааааав ©
30 rupees ў šI Ë
E @ You know the saying: "Music makes
the savage beast's head explode.”
So whip out your harp, and play a tune
to kill these
6. otherwise
impervious
MP res k bunnies and
make the
Dungeon
Map
appear.
[3) Use your sword to smash this
crystal. Destroying all four crys-
—3À a tals is your
first objec- Small Ke
tive in this
dungeon.
: дыд „ы e There are two puz- (6) Next, push the block
mu het 2 | zles in this tricky to the right of the
ET @ room. First, use a bomb crystal up, and then
= to destroy the furthest push the green statue
(2) 5 Ð east cracked block. With onto the tiled square.
ў hane c = that gone, you can toss a From there you can push
1 bae B | | bomb over the railing to it into formation with
destroy a block above the other three statues,
o Manipulating these odd revolving the crystal. From the top, push the block above that and make a Small Key
doors is one of the key strategies one down, and toss a bomb at the last cracked block. appear.
in this dun-. Push the one below that up, and smash the crystal.
geon. But
for now, RU re
simply hop З Ë В x
in and let it
take you to
the east.
You'll need to
kill the Mini
Moldorm to
unlock the doors
. in this room.
© Use your harp
to kill this pair
of Pols Voices,
then take the middle
door to Point 11. Gasha Seed
026 № TheORACLE
оғ AGES Per FE
ө! Thefinal пао 15 fiere Hit the switch in this "© This. room is annoying. §) In addition to two Mini
but there's nothing you room and the four You need a well-timed Moldorm, this room
can do about it now. Armos come alive. slash to destroy each flying has two mimic enemies
Beware the Like Likes! If Carefully bomb them all to. floor tile, but the red Gels that mirror everything Link
they hit you, they'll eat your death and you'll find will prevent your attacks if does. Kill them all, and a
shield (whether it's eqi- another Small Key. Then they get you. It's best to chest with this dungeon's
upped or not) and killing head north from the room stay in one corner and hit big item, the Seed
them won't get it back! with the Like Likes. the button non-stop. Shooter, will appear.
z SS 2а xÇ 8 Й kd 3 а Wes sn lod
The Seed Shooter can (22) The final crystal can (23) The revolving door has Push the blocks into
fire any seed you have now be smashed by fir- fallen down to level B1, the pit, and fire Ember
in your Satchel. То get out ing a diagonal shot from revealing a chest with a Seeds to light the torches.
of here, load up some the corner. Any seed will Gasha Seed. You'll need to use some
Ember Seeds and fire one do! All four crystals should Take the pit at Point 7 odd angles to get the right
into this brazier. It will be destroyed at this point, ^down to level ВІ. From ricochet, so experiment a
light, and the door will and you'll see the result of еге, use the revolving ` bit. The prize is another
|. open. that at Point 23. door to get tot Point 24. Gasha Seed.
(25) Use the old revolving (26) Fight ‘this mole with a Push this block into 28) Smack the globe to
door trick: After pass- shovel in one hand and place (it won't budge till rotate the red stick.
ing Point 24, loop around a sword in the other. Dig the enemies are dead) and Then shoot the stick with
to the revolving door via it out while it's under- а Small Key will drop. Then your Seed Shooter to hit
Point 8. Then it will take ground, and stab it before use the revolving door to the switch and make a
you North, to the ОЕ: it burrows back in. get Sund t Lon 25 bridge across the gap.
l
р
|
р
р
|
|.
|
|
|
|
|
р
_— M E |
Use the same trick in Use the floor switch to © The boss begins as four ground-skimming shadows.
the next room, and rotate the sticks until Run from these until they begin to join up. Then
; then push aside the block they match the ones shown stay level with them, but facing away. The witch will
next to the boss door. here, and shoot from there. come out, or her butterflies will. Either way, start firing
From there, loop to the In the next room, you'll find seeds so they ricochet off the wall and hit the boss. As
1 (evolving door ånd go east. the Boss Key. long as you: never turn to face her, you'll do okay.
Е ers
A р
Ps OT OONOO i]
zo Е EMEN d
B: OUO ORO ORE
FORO ORT ON
ро SR OTH ORO EOS
р ELSE.
The ORACLE. ОЕ AGES Perfeact Guide № 027
P
@ ESCAPE FROM CRESCENT ISLAND
As you head north from the Grotto dungeon, you'll encounter
some Tokay playing with a wounded sea creature. You can
get rid of the Tokay if you have some Ember Seeds...
À They'll try those instead and run off (if you don't have any,
you may need to look in the dungeon.) Dimitri, the swim-
ming Triceratops (?), will reward you by let-
\ ting you take a
ride. You can I[1907
Dimitri will part with you just south of the spot This cool event ONLY happens if you're ns
where you got the Island Chart Oracle of Ages with a password from Oracle of
from Tingle. Now that you Seasons. As you pass the Black
have the Seed Shooter, you \ Tower, Impa will ask you to go
can pay Tingle another visit $ à inside and rescue Zelda, who's ,
by entering the cave and fir- | been kidnapped! À
ing at the spot shown. You Getting her back is easy...
can then cross the bridge to It's just like Donkey Kong,
the stairs that lead to Tingle's where you have to leap fireballs
ledge. Politely accept his offer (instead of barrels). When you
of a new Seed Satchel. Not M get to the top, open Zelda's cage
only does it carry 50 of each and she'll reward you with an
seed, it comes full! exclusive Magical Ring.
E rn)
lasa:
Е
Herr al 12
=
ë
» 8, м
= Ë). c © < ie |
The dog-woman's
house is just south of
| Point 2 on the map.
She'll take the mask off
your hands, and give you
the Dumbbell.
HF ОЕ 2 | ( A TURNS
Fire a pair of Ember Watch out for these All you can do now 15 After talking to the fore-
Seeds to burn away this Buzz Blobs. They'll shock talk to the Foreman of the man, head back the way
small tree and flip the you if you touch them, bridge repair crew. His you came. A fairy will
switch. The bridge to the so gun them down with crew is missing, but you'll accost you and ask you to
Highlands will appear. need a friend to help. come to the Fairies’ Woods.
FOR
as)> Ф a
|
L|
| you'll help him with a bizarre the sisters, and then warp to
| ritual. The trick to winning is | the Present. Symmetry will
to lure all the enemies near i Š be lush and beautiful again,
T the pit in the upper-left cor- and you'll be able to enter
ner, then go stand on the the Skull Dungeon, (where
switch and knock them into the volcano was) at your
| the pit with your sword. convenience.
CEEEEEEEEEE
l
1 Compass
k]
»
< Small Key
Entrance
Small Ке
por don i
s ML. :
kr...)
rr
FELToh N
B ба
ое
СЧ
MC
P pu
©- 6 E E S. 303/9 ВЕБ
La EL. aa ie
$ (13) You've done this sort of (14) This is tricky. Lure the sliders out oat
thing before: Jump over and slip behind the top one as (12) Š
the panels to make them soon as it passes. Push the colored (11)
match the pattern of the block down two squares, then get
blocks outside. below it and lure the slider out again.
j As it
> pass-
N xg ` | es оп the way back, you'll L d
H F have just enough time to get ua 10)
ЭШ P around the block and push it u
Any to the left before the slider I
returns and the floor collaps-
es. Push it onto the panel,
. j тА blue side ир.
(15) Kill the bats and jump Walk to this room and You have to kill all three "Fu
onto the moving plat- use your Small Key on skeletons from the cart
form. From there, fire a the block. Jump over the to open the door.. Use 1
bank shot to hit the blue panel until it turns blue, Scent Seeds, since they can (9)
globe and get a Small Key. апа the gate will open. be fired most quickly.
Head west from the 1 (32) You'll have all the time you
stairs and pull the пее in this area, since all
chain at Point 31. you have to do is Switch Hook
They don't give you much 1] onto the platform with the first
time to get across, so you 1] pot, and then Hook from pot to
` have to start to run the pot. At the final platform,
second the lava begins to equip your Roc's Feather and
drain. jump diagonally to the exit.
Е 5 : S
Е
1
Small K
Small Key
CANE OF SOMA
ecu (RUNDE EET. ^ UD REIS : m ЗИ ЗАКИ
(8) Shoot Ember Seeds at the red (9) Step on the switch in the right side of (10) Back on the first floor, push the
sticks when they're at an angle this room to make six statues appear. statues onto three of the switch-
to light the torches in all four cor- Memorize the pattern they're in, and push es, and use your Cane to make a
the statues in block on
the left side of the fourth
the room to one. The
match it exact- chest
ly. A chest with contains
| the Cane of . a Small
;. Somaria will Key.
appear.
(11)The blue pegs should still be (12)You'll need to use your Cane and (13)Use your Seed Shooter to hit the
down, so head Northeast and hop Feather to jump onto some of the globe from this angle and lower
down the staircase at Point 11. high steps in this passage. Jumping the red pegs. Make sure to put them
Avoid the off of a back up Т ЕЕ]
Pair of Somaria Hiss again on : &
Beamos block is s your way Ë
and cross also an out after
to the easy way Point 14,
other stair- to avoid or you'll be
case. the Spark. trapped at
Point 11.
(14)You need to push both statues onto (1516) Head downstairs at Point 17) Fight this morning star-wielding
i the red squares to make the Small 15. To cross the peg barri- knight with your sword and
Key appear. Trouble is, they only move er here, stand on the red strip, hit shield. Stab till he's about to strike,
as a pair. Use — = the J then block
your Cane to |. APE 25-4 globe, and
place blocks drop on repeat. To
in front of one to the protect
while you blue your
push the strip, shield, kill
other into for- t О“ and hit 507 the Like
mation. [СО it again. pð Like first.
[18) To figure out where the hidden walkway © Use Pegasus Seeds (20) Everyone loves dodge ball! To beat
Í is, use your Cane to make a block and and running jumps to this mini-boss, just grab the ball with
push it around the room. Where it falls, you clear these two large pits your Power Bracelet if he misses, or when
know there's a pit. If you get really lucky before the Miniboss. it drops in a random location. Chuck it
and the Moblin — back at him to —-
is standing right qs score hits. If he +
| next to the runs too far away A я
chest, you can (the coward!), j ; et
Switch Hook to = just drop the ball ses
it, but otherwise = for a few seconds Saas
this is the only Н to lure him
way to get to closer.
the Small Key. ранна
> Head north from the mini-boss's room
and use your Cane to drop a block on
the switch by the bridge. Grab the
Compass on the other side and head
downstairs. At this point, you should have
dur x № three keys in your pocket... You'll need
A ° Ð them all very soon.
SEES(o the Past version of this game room, where they're running
6 ие TE gj another Target Shooting game. It's much the same as the version
To get this sprout to =| in Lynna Village, but the new formation of the blocks allows for
the indented wall, you'll ^4 some nifty two-in-one diagonals, and the ball speed seems to
need to use your Switch : vary a bit more. You only need 100 points to get the Lava Juice.
Hook. When that's done, But if you keep playing, you can get 30 Rupees at 100-199, 20 bombs at 200-
warp to the Present and 299, a Gasha Seed at 300-399, and the Boomerang at 400- (but only if you
Emp up to Pei f 17. don't already have it, oi
ей
я 9999999
Aa] 717900
№.
ТНЕ DONE CODING MiNi- GAME
Bring your Goronade to the mini-game spot in the
East Tunnel (Present). The Goron will give you one free
go at his bomb dodging mini-game, and offer up the Old
Mermaid Key as a prize (subsequent plays will cost ten
Rupees each). The concept g 799
here is simple: Run around
and try not to get yourself all
v blown up. Gale Seeds will
1 help, as will the Roc's Feather
1 ^ St when you're in a pinch.
iyou eae toу, you can win а Brack of ender prizes, including a Gasha
| Seed (about 1 chance in 8) and one of two differents Magical Rings (about one
chance in 16). The rest of the prizes are all Rupees.
After scoring the Mermaid Key, go visit the Goron at Point 15. Talk to him until he
agrees to trade the Lava Juice for the Introduction Letter. Take that to the Goron
Dance Hall at Point 20, and talk to the Red Goron. Then get ready to dance, dance,
dance.
Ai-yi-ai-yi-ai / I'm your little butterfly... Errr, no, wait! Wrong dancing game. This
is the same tedious button-tapping Goron Dancing Game 5
you did in the Present, you just Рея 9999999 Other Prizes:
have to beat it at the harder М SILVER
"Silver" level this time, instead GS) G G G ewe |6-7 correct so Rupees
of the "Bronze." Some of the m pm + EAA ||8 correct Gasha Seed
series of moves get pretty long, so be patient. Win, and TS Pare GOLD
you'll get the Mermaid Key. Master the harder levels and kð и фа ||O-7 correct Gasha Seed
win a bunch more prizes, including two exclusive Magical Р Б |8 correct Magical Ring
Rings if you get a perfect score in the Past-exclusive ; a PLATINUM
"Platinum" mode (the two rings you can win in Gold are the = = 6-7 correct Gasha Seed
same as the two you can win in the Present). А 8 correct _Magical Ring
R
à
;
|
|
=
Ø
x
8]
E
°
A Ma
9
E5)
=
Small Key
P|
(7) On your way into Point 7, try [8) You can jump over the gap to You need to hold down both switches to
offing the Sparks with your kill the Skull Knights, but why “ keep the door open in this room. Your
new Boomerang. Pretty nifty. go to all the trouble? Drop a Cane of Somaria А
Point 7 is full of enemies, Scent Seed and let the enemies сап handle one of 2 XE Ð
including a bunch of the weird kill themselves! You'll receive a them, and you can
candle monsters. Kill them all to Small Key to commemorate your push a pot from the
Open devi- wg arrangement in the
= the ous № y corner to hold
door. plan. down the other
one.
© If you need
Bombs, grab
‘em from the pots
in the corners.
Blow a path =
through the strip 3
of cracked blocks,
and then set X
2
another Bomb in
ees s the center of the
iy az north wall. That
Pos == hole will remain in
| the Present, and
` that's all-We came
here to do. Head
: outside and take
| the warp.
tevdi (bro) =
Small Ke
Dungeon Maj
Compass
RN
Sa
(11)The Бала here shoot constant (12)You can get the Present version (13) From near the entrance, use your
fireballs, and won't stop till all of the Dungeon Map if you take Seed Shooter to hit the globe in the
the enemies are killed. But why a brief Sr into this room gna center of this room and shift the floor.
waste = me Switch Cross to the ^ =e,
time? Hook to Ë р EH point shown
Ignore the west Н here and fire
them and a side of again to gain
zip right = the room. access to the
through 47 east door-
to the J ï г way.
north. E) 2 E
(14)Once again, these enemies will (15)To get to the east doorway, just (16)This room is full of annoying
happily kill themselves if given reverse your steps by shooting Wizrobes and Wallmasters. Kill the
half a Bs from the ERE Wallmasters t]
IF C (Presenr)
biF (Pasr) |
PRESENT |
um; = Sc (Ð THE ISLAND Maze
DST (m | š Beneath the island of
| : à E the Tokay is an intricate
labyrinth. The room at
the end contains a chest
©
The ORACLE or AGES Perfect Guide № 053
Present (0) i 2285 ee | @ THE WAy TO
ZORA VILLAGE
= Okay...
b ØFLALLU This gets
dj. l tricky:
E Swim to
Point 1
in the
Present, and warp to the
Past. You'll end up in the
past, at Point 2. Swim to
Point 3, and play it again.
Present ~ UW Sz
Oe LIBRARY
Unlock
the
Library
in the
oon
ee
Re
R
(EREPast,
and warp to the Present
(fortunately, no one re-
locks the door in the sev-
eral century interim). In
the Past, talk to the green-
cloaked man in the back
and get the Book of Seals.
Then warp to the Present,
and set that book on the
shrine in the back. Follow
its instructions by walking
exactly that many steps in
the darkness. Each book's
instructions will lead to
another book, and the last
one will lead to the Fairy
Powder. The steps are, in Í @ INTO JABU-]ABU's BELLY
order: Use the Fairy Powder to
4 Right, 2 Up, 2 Right, cure the OctoFairy, and
2 Up, 1 Left, 2 Up,
1 Right, 1 Up, 2 Left,
1 Up, 3 Left, 1 Down,
3 Left, 1 Up, 3 Left,
1 Down, 1 Right, 2 Down,
2 Left, 3 Down, 1 Right,
1 Down, 2 Right, 1 Up,
1 Right, she'll remove all the poi-
son from the ocean. Not
only does this make it
easier to get around,
but it fulfills your
obligation to the Zora
King. Talk to him (in
the Present) and he'll
give you permission
to enter Jabu-Jabu's
Belly, at Point 17.
055
Small Key
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(1) As you enter this dun- (2) In this room, use your The
me НН D
Á
geon, you'll find this Switch Hook to place a yellow
floor entirely filled with
` water, quite unlike the way
it is in the map shown
diamond in front of each
statue. Don't worry about
the black pits: You can
floor
denotes
an area
pacon, NEN
Map, then
Һеаа л
сае ©
ERS
above. Draining it will be swim right over them, where you rth. 1 oF TH
a top priority. But first, kill Solve this puzzle, as shown сап swim МЕ thefoe Sao Ко
all the enemies in this below, and the first Small up to a higher level. So room, swim along either
room to get the Compass. Key will drop. press the B Button while. side to dodge the fireballs.
STTS, here and you'll end up in Keep heading north in the
?
SESS RON
ERA A, the pool marked "A" on the next room, but note that.
оаа) mmm YOU САП
Я floor. Use Soe eee use your
ae = your rang SO F © © Switch
Š а to off the © CDO Hook to
wad 3 Sparks Охе S =
unmask
ўбее: PN. the
OLS 31
DAR SSA © т епе-
SERRE mies here.
© ©
(ð
Small Ке
Pincers lurk (6) Outrunning the spin- The switches in this [8) Note that on the map
in the = ning traps here is easy, room raise and lower above, there are large
ponds here. cy even without the Pegasus the water level in the dun- gold-walled platforms
The best way P Seeds. Just dash straight geon. Right now it's at shown in this room and
to deal with ies to the key block, pop it, level 2 (so the pools in this the room directly east of
them is to stun and head upstairs into level are full, and all of here. The platforms rise
them with your level 3. There's only one level 1 is underwater). Hit and fall with the water
Boomerang before you go way to go here, which the red switch and the , level, so they're at level 1,
for the kill. Then push the leads to Point 7 (shown on water level will drop to as we'll see when we jump
blocks aside to get at Point the map on page 59). level 1. Go downstairs to into the pit marked "С" to
6. see what happened. return to the first floor. Kill
the Spark here with your
Boomerang for a free Fairy.
jer ра ра ра раг ра í m
oF
á ра ја 1а ЕЕ m.
x
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Cx
| o E р E
x
S
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=
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e ратра рара ond ELELEE x=.
x
3 "T т =e =e
(19) After killing the mini-
boss, go upstairs and
At Point 11, stand on
the switch and use your o Use your newly expanded
Switch Hook to get across
pop the key block. Grab Switch Hook on the dia- the gap in the side scrolling
the nifty Level 2 Switch mond. With the pedestal area, then kill all the enemies
Hook, and use that to get gone at Point 20, you can at Point 21 for a Small Key.
back out to the main area enter the staircase beneath Hit the B Button on the yel-
of the first floor. it and go to Point 21. low tiles in the room to the
LANAan gg) >=.AN,am.жж. 3 3 38.же95.3 3.ин
А > C ¿w
SOS
|
208] Ç EUKI
J P =. Be Wa south, and resurface in level
Eo ‘ KR 2. Now you have to lower
x IsiE
а ЕЕЕ
= the water level again, so
m
SEOSE repeat Points 5-8 to hit the
w TETEN
SSS ps ID = I S red switch and return to the
ры: лиц
чалам | re-drained level 1.
pm ar Е lal
F ——
p
Use your Switch Hook to pull Take staircase D to level 2, and e:Switch Hook past Point 23 and con-
22)the diamond out of its island, e E to level 3. To raise the water tinue south. The platforms have
and Switch Hook out with the pot. two levels, you need to hit the Switch risen to the third level, so at Point 25,
Get the Diamond on one of the at Point 14, and then Switch Hook you can Switch Hook across to the dia-
buttons, across the mond on
and use Я chasm, loop 4 the platform
the Cane 74 [real № around the 4 and then to =
onthe | y north part 4 the one by SN
other to S of level 3, | E 5 d the chest.
geta
Small
Key.
— Mad
re
(is uere пы nerRR
8
i
j
! and hit the
! switchat
Point 24.
if E]
4
i
мnda
Key.
a:
sj EE
a me
(СӘ
(ode (oe
Cee CEG
XJO
DX
ALLL
CECO
719 Small Ке
X
зо
4 o,
иса. just north of Point him to fire, and then nail him with your
om 0n 28. Swim up onto Г ТТТ Switch Hook.
С
A the railing there, fill ааа En You'll switch
up on Fairies from x Т1 places, he'll
| the pots, and swim change colors, and the
around to the boss LUE Ga
FR
bullet he aimed at you will
| door. ø| hit him instead. На!
PRESENT - UNDERW.ATET
Soest M
wet
E=
Ак
= Jabu's Belly,
you'll run
QUE OREH
Rise to the
A Вс BUNCH OF MAGICAL RINGS i ig] surface
(again, in the
(3X4) THE SEArd
| CAVES Ó THE CRESCENT ISLAND CAVE
Dive to the Remember
bottom to nab this cave? You Ages, in the Present if
Magical Rings м can now Switch you've linked), and swim
in these small me Hook across to to the circling pirate ship.
caves (Point 3 Talk to the captain, and
Ð can be reached | trade him your Zora Scale
| only if you've contain yet for the Tokay Eyeball. The
|| linked from another Magical ship will then set sail for
] Seasons) d Ring. FOIE OA in Seasons.
= MAGICAL RING @ THE Mayor's TREASURE
Now that [Not shown
you've upgard- l on map] Warp
ed your Switch ET і зо Lynna City (in
Ноок, уои сап
pull yourself j use your new
over to this Hook to nab a -
diamond and you guessed it -
swim up to a Magical Ring
1 Magical Ring. from the mayor.
өө From staircase A,
have little choice
you
but to
head northwest to Point 4. Push
the block there to make See
i B appear, which t
|[i 1 the diamond onto one
switch, use your Cane on
leads to the Dungeon
Map. Continue north
Ë another, and stand on the
E to grab the Small Key |
LE third to reveal the stairs. at Point 5. isi ја Ded
(6) Use that key to pop the key You can dash past the first two slid- (8) Before you take the revolving door,
block near staircase A. take ers with a Pegasus Seed, but you'll continue along the catwalk to the
the revolving door down, go up need to lure out the next two. Grab the globe. Turn it red, thenHie? to point 8
the ledge, past Point 8, over NE Small Key, === and get the i ==
red panels, then care- Compass.
and up the fully work With the
stairs to your way blue pegs
_ the west. past the down, you
—— Drop a red slider can now
bombat 9, on your go to Point
Point6, = way back. 9.
ESSA KESS
This is kind of unusual...
The Small Key in this room © Climb up and hit the switch here
to make a second staircase appear. Ф You'll be forced to go to the west when
you first come at this revolving door
is actually contained within Now you have a built in loge for from the north. No prob: Just go to the
the corpse of one of the manipu- ж; other revolving = T
Stalfos. | lating the door, апа loop Xxx
And Link revolving back around
- knows door. and take it
- exactly Use it to from the north
` how to head again. Now it
extract east. will head east,
it. to Point 12.
Small Key Small Key
Ages
roy Ring
_DoubleEdge Rin
TA Sign Ring
100th Ring
Protection Ring
068 № The ORACLE OF AGES Perfect Guide
Location Ring Effects
(Attack & Damag? is 1 = 1/8 Heart)
From Vasu
he Su à
Below a statue in Yoll Graveyard
MamamuYamsminigame —— —
Inside a cave (Seasons)
_ Bomb dodging mi
vance
_ From Vasu
"TOTAL. (add $4 per copy ifordered from outsi ES. : www. МЕВЅШЅВООКЅ com
EA c
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Cn Lio f 1
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