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Blood - Bowl - Spike! Journal Issue 17
Blood - Bowl - Spike! Journal Issue 17
I
n this issue, we wander the forest Some Gnomes, and even So, readers, put the kettle on,
paths of the Old World to bring woodland creatures, have even risen pour yourself a nice cup of tea, curl
you all the info on a team that to relative infamy within Gnomish up with your favourite fox, and enjoy
hasn’t been seen on the gridiron for teams, and in this issue we take a another astro-Gnome-ical issue of
many, many years – Gnomes. As it look at three of the most well-known Spike! Journal!
turns out, Gnomes actually love a forest folk to become household
good game of Blood Bowl, though names in Blood Bowl. The druidic Davide Mirrorfoot, Guest Editor,
until recently they have stayed Beastmaster with a menagerie Spike! Journal
hidden in their concealed groves of adopted creatures, Rowana
and underground burrows, enjoying Forestfoot; the fisherman angling to
their own style of Nuffle’s great break out onto the big scene, Rodney
game; complete with a menagerie Roachbait; and the furry embodiment
of woodland creatures of course! of fury with a kill count a mile high,
However, don’t mistake a Gnome for Akhorne the Squirrel! CONTENTS
a Halfling; they don’t like that and will Trifling Tricksters .............................2
gladly use their magic to make an As if that wasn’t enough, all our Famous Gnome Teams ....................6
example of anyone who gets it wrong! regular features return once more. Glimdwarrow Groundhogs...............7
Hackspit Quillchewer sits down with a Star Player –
Nestled within these pages are Gnomish representative to get to the Rowana Forestfoot ........................10
all the tricksy titbits about the most bottom of how to tell the difference Dirt from the Dugout......................13
popular Gnome teams to have taken between Halflings and Gnomes. Star Player –
to the gridiron. From the Mirror Moor Mindy Piewhistle investigates a spate Rodney Roachbait..........................14
Marauders, who delight in using of scandalous sculptures taking the Gnome Garden Leagues ................16
trickery to boost their coffers, to the place of game-day merch in Dirt from Mystical Forest
Anti-Moot Meddlers who have made the Dugout. Coffin Corner returns with Blood Bowl Pitch............................20
it their mission to disrupt as many more gruesome gaffs and comical Gnome Balls ...................................21
Halfling festivities as they can with casualties, and we learn exactly Coffin Corner ..................................22
their antics! We also take a look at which College of Magic is enrolling Chat with the Rat...........................23
the brief known history of perhaps the Gnomes among their students! As A League of their Gnome...............24
most famous Gnome team (outside always, this issue finishes with Mighty Star Player –
the forests, at least!), and one that Blow! drawn by the ‘cunning’ Christian Akhorne the Squirrel......................30
has actually won some games – the Schwager and written by ‘tree- Dungeon Bowl Update...................32
Glimdwarrow Groundhogs! hugging’ Jay Clare. ‘Oh Gnome You Didn’t!’..................34
G
nomes are something of an enigma
in the world of Blood Bowl, with many
fans having dismissed their existence
almost entirely! In this issue of Spike! Journal,
we venture into the mysterious forests and
dimly lit caves of the Gnomish lands for the
very first time as we shed some light on
these diminutive deceivers. Gnomes are
actually quite fond of a game of Blood Bowl
– though it’s fair to say that their tactics (and
woodland allies) are somewhat unorthodox!
Trifling Tricksters
Positions
T
o the majority of folk in the Old World, Gnomes are nothing more than
a myth, appearing sporadically in the many over-blown Bretonnian GNOME LINEMEN
romances or in the stylistic Altdorf pfennig-dreadfuls that are read Though, to the uneducated, a Gnome
to mischievous children to keep them in line, where they appear as magical may look the same as a Halfling, the
tricksters. However, all such tales have some basis in truth. Gnomes are not fact is that they are quite different.
only very real, but they live in the Old World; their settlements hidden away Gnomes are not bothered about
in the various mountains and moors, and cloaked by all manner of illusions gorging themselves on pies and are
and magics. instead mainly concerned with the
likes of trickery, thievery, and making
The short stature of Gnomes, coupled with the fact that many people sure that any uninvited ‘guests’ who
still don’t believe they exist, often leads them to be mistaken for Halflings stumble upon their hidden burrows
– something that Gnomes and Halflings alike deem to be deeply offensive are given a swift tackle to the knee-
(both believe to be the superior stunty you see – Ed)! This hasn’t stopped caps – the latter of which lends
Gnomes using this to their advantage when it suits, however; many crimes, itself nicely to a good old game of
tricks and acts of outlandish behaviour have been attributed to their Blood Bowl!
Moot-dwelling counterparts. It’s fair to say that the Gnomish communities
are quite content not to correct the authorities when an innocent Halfling is Gnomes are relentless little
arrested on suspicion of theft, despite the Halfling’s protests and complete blighters when taking to the pitch.
lack of the beard that the culprit was reported to have! They certainly hit that little bit harder
than their Halfling brethren and
To many, the assumption is that Gnomes have only recently taken up the when it comes to having a scrap,
sport of Blood Bowl; however, this isn’t the case. Truth is, Gnomes have long they aren’t afraid to go toe-to-toe
played their own brand of Nuffle’s great game, though they have kept almost with the bigger folk; though this often
exclusively to themselves; playing games in their hidden burrows and forest leads to multiple Gnomes having
groves, protected by a weave of illusion, in case any pesky ramblers happen to to be stretchered off the gridiron
cross into their lands. Though there has been the odd occasion when a hiker after picking a fight with someone
has stumbled across a game between Gnome teams, they are often unable to just a bit too big for them to handle!
recall much of the encounter after leaving the fog of magic that surrounds a Fortunately, Gnomes are far more
Gnome pitch. Such individuals are dismissed as lunatics for claiming to have plentiful than many scholars believe,
witnessed short, bearded Halflings in pointed hats playing alongside a number and there are always more of the
of furry woodland critters – after all, it does all sound rather ridiculous! pocket-sized peddlers ready to hit the
pitch and show the Old World that
In more recent years, Gnome teams have started to come out of the they aren’t just ‘Halflings with beards’
woodwork, proving themselves to be more than simply figments of children’s – though for many the jury is still out
stories and actually very real. This hasn’t stopped numerous crackpot on that one!
conspiracy theorists from claiming them to be a hoax, soliciting stories that
they pay Wizards to perform tricks on their behalf! Of course, these fantastical
theories can soon be put to bed by anyone who has been on the receiving end
of a barrage of Gnomish pranks – they will attest to just how real the pint-sized
pests are!
T
he Gnomish settlement of Grimble Greenfingers, the Gnomes congratulating their Halfling
Glimdwarrow lies beneath eccentric coach of the Glimdwarrow opposition and inviting them to a
the Mirror Moors to the south Groundhogs, gave an impassioned post-celebration banquet – something
of Middenland. This glittering and speech following the result, they immediately regretted when they
winding network of burrows is by far committing to play in more events realised how much mess a Halfling
the largest settlement of its kind, over the coming years and showcase team can make on the forest floor!
housing thousands of the trifling exactly what a Gnome team could
troublemakers. Quite how long do. Naturally, this drew the attention The following years saw the
Gnomes have been involved with of a number of sponsors who saw Glimdwarrow Groundhogs continue
Blood Bowl is a mystery; but, with so the great potential of Gnomes – not to be at the forefront of the Gnomish
many of the little-folk living within its on the pitch of course, more as the game. In 2501, the council of
underground halls, it is little surprise plucky underdogs that every fan Glimdwarrow allowed a Cabalvision
that Glimdwarrow field the greatest wants to get behind even though they crew to enter their homeland to
Gnome team to hit the pitch. know they are almost certain to lose! make a documentary on the sudden
rise in popularity of this new team
The Glimdwarrow Groundhogs This newfound spotlight on entitled ‘The More You Gnome’. It
finally made themselves known to the Groundhogs not only brought transpired that the Glimdwarrow
the Old World in 2497 when they increased wealth to Glimdwarrow, but Groundhogs actually had a long and
signed up for that year’s Middenland also to other Gnomish settlements successful history, and had just won
Mash – after all, good things come to as others wanted to get in on the act. the Fey Forest Cup for the fourth
Gnomes who wait! The results went, Soon, Gnome teams began springing successive year!
well, exactly as you would expect. out of the forests across the Old
The Groundhogs were largely swatted World to compete in all manner of Though they may be unlikely to
aside; although, they did finish higher tournaments and leagues, much to ever win the likes of the Blood Bowl,
than the Greenfield Grasshuggers the delight of fans who thoroughly the Groundhogs have gained a taste
on touchdown difference, which was enjoyed the spectacle of the quaint for the great game outside of their
seen as a phe-Gnome-inal result and fellows sprinting around the pitch as own hideaway, and some pundits
was celebrated in concealed burrows fast as their little legs could carry actually think they may be able to lift
across the Old World. them, their furry friends in tow! a proper trophy one day – maybe!
Glimdwarrow Groundhogs
TEAM PROFILE:
GLIMDWARROW
GROUNDHOGS
TEAM COLOURS: Blue with red hats
OWNER: The Council of Glimdwarrow
HEAD COACH: Grimble Greenfingers
PLAYERS: Gnome Linemen, Gnome Beastmasters,
Gnome Illusionists, Woodland Foxes, Altern Forest Treemen
TEAM HONOURS: Fey Forest Cup 2486, 2489, 2493,
2497-2500; Gnome Garden League winners 2483, 2486,
2496-97, 2502; Halfling Thimble Cup runners up 2498;
Halfling Thimble Cup Winners 2502.
HALL OF FAME: Rowana Forestfoot, Birch Greyroot,
Jormin Grendelpath
SPIKE! TEAM RATING: 98
CAREER HIGHLIGHTS
2497 The Glimdwarrow Groundhogs
surprise everyone when they turn up
for the Middenland Mash not as Halflings as expected,
2501 The Groundhogs are invited to enter the
Spike! Magazine Trophy for the first time
and are drawn in the opening game against the hosts, the
but as actual real life Gnomes! After five games, the Elfheim Eagles. The Elves spend the opening moments
Groundhogs finish bottom of their group and are swiftly laughing at their opponents and high-fiving each other for
eliminated. However, a last minute touchdown against the their ‘inevitable win’; however, this complacency leads to
Wissenland Viscounts (the game still finished 6-1 – Ed) the Groundhogs scoring an unlikely touchdown just before
was just enough to give the Groundhogs a slightly better halftime to lead 1-0. The shock spurs the Elves into action
touchdown difference than the Greenfield Grasshuggers. and they eventually win 3-1, but that doesn’t change
Head Coach Grimble Greenfingers throws a huge forest the fact that the Groundhogs scored the first touchdown
party and proclaims this a great day for Gnome-kind! of the year’s event – something their fans never let the
Eagles forget!
I
t’s fair to say that Gnomes love a good trick or two, and it also
wouldn’t be incorrect to suggest that these pranks can often
go a bit too far and land the culprits in a spot of hot water,
should they get caught (which is easier said than done! – Ed).
As a result, there are always some Gnomes that have to maintain
a more level head and keep an eye on their troublesome team-
mates, particularly on the Blood Bowl pitch where the temptation
to cause mischief is often too much to ignore!
SPIKE!: Hi Mindy! Did you enjoy your been a report that a statue of Lord SPIKE!: The scoundrels! Surely
trip to the forests of Reikland? Hope Borak turned into a pile of grubby people would’ve known what they
you didn’t get mistaken for a Gnome rocks as soon as it left Reikland! were buying though, Mindy?
while you were there!
SPIKE!: Surely that must just be an MINDY: Ah, but here’s the clever part.
MINDY: Shut it! a-Gnome-aly, right Mindy? After crafting the crude item, one of
their Illusionists would put a mystical
SPIKE!: Sorry Mindy, just our little MINDY: That’s what I thought at weave over it to make it appear that
joke! Anyway, what secrets did you first. I just assumed that it was the it was something else entirely! I must
manage to uncover? rantings of some annoyed client say, it was a remarkably clever idea,
that was careless enough to drop but if there is anyone who can sniff
MINDY: Well, I take it you’ve heard their goods. But then, more of the out a scandal it’s me!
about the Gnomes of the Scrimdyke same reports started coming in.
Merchants, and their business selling Numerous items bought at games SPIKE!: Well, paint me green and call
Blood Bowl merchandise at games across Reikland were transforming me a Goblin! That is an outstanding
around Reikland? into worthless tat, and the common tale – I don’t think I’ll ever look at a
de-Gnome-anator between them all statue of Lord Borak the same again!
SPIKE!: Of course; they sell some was that they were all bought from
wonderful pieces! Quite a few of our the Scrimdyke Merchants! MINDY: I can’t say I blame you. I also
staff have statuettes of famous Blood hear that the Scrimdyke Merchants
Bowl players, hand-crafted team SPIKE!: So what did you do next? have packed up and moved their
badges, or even a stylised version of operation elsewhere after they
their own likeness in their favourite MINDY: I decided to infiltrate the received an an-Gnome-ynous tip that
team’s kit – all for a Gnominal fee of Merchants’ operation to find out the authorities were on their way. But
course! They seem like lovely chaps; exactly what was going on; which I don’t know anything about that…
are you saying they are involved in in itself was remarkably easy – all
a scandal? I needed was a fake beard! I made (Note: Since she came back, Mindy
my way into the workshop, and it has been wearing some expensive
MINDY: Well, it turns out that these turns out that they weren’t making looking earrings. Let’s hope that’s
stand-up-Gnomes may not be quite any merchandise at all! All they were what they really are…)
the reputable citizens that they doing was crafting stones into rude
appear to be. Apparently, there has and amusing shapes!
Debuting for the Altdorf Park Anglers, a team made up Over the next few years, Rodney continued to hone his
of local fisher-Gnomes who wanted to prove that Blood craft on the pitch, adapting numerous fishing techniques
Bowl was a doddle in comparison to the rigours of fishing, to suit the world of Blood Bowl. Of course, there was the
Rodney soon learned that sport is a lot harder when the traditional bait style where Rodney would lure a player
opposition can actually hit you back – though they claim out of position, as well as his trolling technique where
that some fish can be just as tricksy! After multiple games he would hook a big guy from afar before using their
without even a nibble of a win, Rodney decided he needed own momentum to get them tangled in fishing line .
an edge for the next game and brought his trusty fishing However, Rodney garnered the most success by fly fishing,
pole with him for a match against the Merry Mootmen. snatching the ball out of the air or off the ground with a
This proved to be a stroke of genius as Rodney spent the lithe swish and flick of his fishing rod!
game hooking the ball and reeling it in from afar, tripping
over the opposition, and dangling hotdogs in front of any Though still relatively new to the gridiron, Rodney is
Halfling that had the ball in order to lead them straight certainly turning heads in the world of Blood Bowl, and
into a team-mate’s tackle! has even featured on a couple of Cabalvision highlight
reels (his second favourite type of reel – Ed) with his fishy
This unorthodox style of play was a hit with fans, and tactics! It’s fair to say that Rodney certainly enjoys this
word soon began to spread of the Gnome with the two-foot newfound attention (not that he is fishing for compliments
pole (which is not as rude as it sounds! – Ed). This led – Ed) and, when not playing, he can often be found carping
to Rodney receiving numerous offers for his services on on about his accolades down the local fishing lodge!
CAREER HIGHLIGHTS
2499 In a game against the Merry Mootmen,
Rodney somehow convinces officials
to allow him to bring his trusty fishing pole onto the pitch.
2502 During a game against the Norgrit
Nosepickers, Rodney goes for his usual
move of casting off towards the ball in order to hook it
After a long discussion on whether the unusual item is and reel it in. However, as Rodney back-casts his rod, the
allowed, referees agree there is nothing technically wrong hook catches itself into the opposition Troll’s most delicate
with it and play continues. Rodney makes the catch of area, causing the Troll’s voice to go up an octave! This
the day when he intercepts an ill-timed pass, hooking the leads to Rodney reeling in a tearful and traumatised Troll
ball out of the air before running in to score in what he for what can only be described as the biggest catch of
describes as ‘a bream come true’! Rodney’s career so far!
H
ere at Spike! Journal, we love nothing more than
experiencing all the different ways that Nuffle’s
great game is played, no matter how bizarre they
may be. So, we gathered a selection of our most excitable
reporters (perfect for the interns! – Ed), warned them not
to accept strange fungi from short men with beards and
pointy hats, and sent them to witness how the Gnomes
approach a game of Blood Bowl.
T A
he Fey Forest Cup is open to all comers. Coaches ll Inducements should be allowed in the Fey Forest
participating may use any team they wish and will Cup; in fact, they should be actively encouraged!
have the usual budget of 1,000,000 gold pieces to In addition, if the league commissioner wishes,
spend to recruit their team for the season ahead. the following new Inducement may be added:
Whenever a team kicks-off, after placing the kick the MANY GLORIOUS PRIZES!
coach of the kicking team will make two Deviation rolls Teams that manage to secure victory in the Fey Forest Cup
instead of one, placing a ball in each square they deviate receive a modest sum of gold (and gemstones!) for their
to. Note that the balls are still in the air until after the efforts. The top placed teams of the Fey Forest Cup are
Kick-off Event as usual, and will bounce when they land rewarded as follows:
as normal. If a ball lands in the same square as the other
ball, immediately bounce the ball that just landed. A player GLITTERING PRIZES: As usual, the teams that finish 1st,
may never carry two balls at the same time. If a player 2nd and 3rd receive gold pieces as described in the Blood
carrying one ball enters the same square as the other Bowl rulebook.
ball, or has the other ball land on them, the other ball
will automatically bounce from them. This will not cause THE FEY FOREST CUP: In addition to their cash prize,
a turnover as the player has not attempted to pick up or the winner will receive the Fey Forest Cup. This delightful-
catch the second ball. looking trophy is imbued with strange mystical power that
brings good fortune to whoever holds it. The team that
Whenever a player attempts to pick up, pass, catch holds the Fey Forest Cup gains the following ability:
or hand-off the ball, or attempts to score, they must first
roll a D6. On a 1, the ball was an illusion and disappears Whenever your team uses a Team Re-roll, roll a D6.
in a puff of smoke! The player’s activation immediately On a 6, the Team Re-roll is free and you do not reduce the
ends but no turnover is caused. If a ball disappears in number of Team Re-rolls your team has available.
this manner, the other ball is automatically the real one
and this rule no longer applies – at least until the next
drive anyway!
Hidden Forest Weather table
2D6 RESULT
2 Powerful Gale: The winds have picked up and are battering the trees with reckless abandon, causing
branches to fall and making the passing game all but impossible! Players may not attempt Pass actions.
Additionally, any player that ends their activation in a Wide Zone must roll a D6. On a 1, a falling branch
hits them and they are immediately Knocked Down. This will not cause a turnover unless the player was
carrying the ball.
3 Spring Showers: While the rain isn’t heavy, and is more of a light drizzle, when combined with the leaves on
the forest floor it makes it rather hard for players to keep their footing if they are moving too quickly! Players
attempting to Rush suffer a -1 penalty to the roll.
4-10 All is Calm: The air is still, the weather is nice, and the birds are chirping in the trees; it’s a perfect day for
some Blood Bowl!
11 Bright Sunlight: It’s a beautiful day, though the sun is filtering through the tree branches and making it
hard to see properly for anyone caught in its warmth. Any players that attempt a Pass action must apply an
additional -1 modifier to the Passing Ability test.
12 Summer Scorcher: It’s really rather hot for the time of year, and some of the players simply can’t cope with
the heat and may decide to have a quick rest. Whenever a player attempts to stand up, they must first roll a
D6. On a 1, the player is taking a quick breather, may not stand up, and their activation immediately ends.
FOREST
is placed in the Reserves box instead of being KO’d or
suffering a Casualty. Players with the Stunty trait may
apply a +1 modifier to this roll.
BLOOD BOWL PITCH GNOMISH PORTALS: Both sides of the Mystical Forest
G
nome teams play deep within their pitch have Gnomish Portals, replacing the trapdoors that
mysterious forests in clearings between would usually be present; these are in the same squares
the trees. These aren’t just your regular the trapdoors would usually be in. As a result, these
run-of-the-mill forests though; magic hangs in do not function as trapdoors and any rules that affect
the air and all manner of creatures, both fey trapdoors will not apply. Instead, whenever a model moves
and mundane, come out of hiding to watch their or is pushed onto a Gnomish Portal, roll a D6. On a 1, the
Gnomish allies play Blood Bowl! player is immediately teleported into the Reserves box of
its team’s dugout. If they were holding the ball they will
drop it and it will bounce from the Gnomish Portal square;
Using the Mystical Forest Pitch this will cause a Turnover if the player that dropped the
in your Blood Bowl Games ball was from the active team. On a 2-4, nothing happens.
I
f both coaches agree, the following rules can be used On a 5+, the player is immediately removed from the pitch
to represent these forest conditions. The Gnomish and placed on the other Gnomish Portal square as long as
Portals special rule applies to both sides of the pitch: it is unoccupied. If the other Gnomish Portal is occupied,
treat the roll as a 2-4 instead.
FOREST FLOOR: At the start of the game, the sun is
setting and the forest creatures are preparing to bed down
for the night, though this often means they have to dart
across the pitch to do so and may well get underfoot of an
unsuspecting player! Whenever a player attempts to Rush,
apply a -1 modifier to the roll.
T M
here is something in the Gnomish forests that any parts of the Old World decorate
makes the trees and their seeds grow to much their gardens with quaint little statuettes
larger sizes than in other parts of the known world. depicting what Gnomes are said to look like in
The likes of acorns can grow as large as a regulation the various myths (found in all good Gnome Depot stores!
Blood Bowl ball, which is particularly handy for when a – Ed). Gnomes themselves hold these statues in great
Gnome team inevitably forgets which illusion they used reverence, believing these idols to have strange powers
to hide theirs from their opponents! However, acorns are that bless those that hold them with good fortune.
particularly delicious to many woodland creatures who
are likely to pester anyone carrying one as they try to get it Whenever a player in possession of a Gnomish Idol
for themselves! ball would Fall Over or be Knocked Down, roll a D6.
On a 6, the player somehow keeps their footing and does
Whenever a player in possession of an Oversized Acorn not Fall Over or get Knocked Down. If this happened as
ball is activated, they must roll a D6. On a 1, the player is part of a Block action, no Armour roll is made as the
hounded by the various woodland creatures looking for player stays on their feet.
a snack, making it somewhat harder to move; the player
reduces their MA by 2 for the duration of their activation.
Gnome Balls
I
n Coffin Corner we remember those players
that are no longer with us – because they
were trampled into the pitch, torn apart,
or possibly even set on fire!
Coffin Corner
H
ackspit ‘the Scribbler’ Quillchewer is our ace Skaven
reporter, scrabbling around in the hidden corners of the
Old World to bring you the most scintillating stories.
This issue, Hackspit meets with Nivet Whistlespell, spokes-
Gnome of the Midden Marsh Jesters, to ask that all important
question: what is the difference between Gnomes and Halflings?
QUILLCHEWER: Master Whistlespell, trample a flowerbed in order to set up WHISTLESPELL: Well, can a Halfling
welcome. And might I say-speak that a post-match barbecue? do this?
it is most intriguing to meet one of
your kind face-to-face; most of the QUILLCHEWER: Well, never I guess- (Note: At this point Nivet Whistlespell
other Spike! Magazine staff seemed guess. But that’s kind of the point you clicked his fingers and vanished in
to think that you didn’t exist! see; most folk can’t tell your kinds a puff of smoke, before reappearing
apart from each other, so wouldn’t next to Hackspit with a loud bang)
WHISTLESPELL: Well, I’m glad to be know if they were witnessing a
here to debunk the mysteries of my Gnome or a Halfling committing the QUILLCHEWER: By my whiskers! You
kind. You know, us Gnomes are often acts you talk-speak of. nearly made me release the musk of
mistaken for Halflings even though we fear there master Whistlespell!
have been around the Old World for WHISTLESPELL: What utter
just as long as they have. codswallop! We are completely WHISTLESPELL: Or how about this?
different – and it’s not just the beards
QUILLCHEWER: That probably has before you start on that again! You (Note: At this point Whistlespell made
something to do with the fact that don’t hear us Gnomes saying that Hackspit see what he could only
you do look-seem rather similar to Skaven and Lizardmen look the same describe as ‘half badger, half owl,
Halflings in many aspects… do you, hmmm? half mousetrap’ – though what that
looks like is anyone’s guess!)
WHISTLESPELL: We do not! We are QUILLCHEWER: No of course not, but
completely different to Halflings! Why, that would be ridiculous! QUILLCHEWER: AAAAHHHHHH!!!
us Gnomes average a height of 3'9",
which is much taller than the piddling WHISTLESPELL: Well it’s the same WHISTLESPELL: Or what about this?
3'7" that a Halfling averages! here you old rat! It’s bad enough
that the public are ignorant to our (The interview was terminated at
QUILLCHEWER: Quite… Some folk differences, but we get blamed for this point as Whistlespell subjected
say that the only real difference any wrongdoings done by Halflings. Hackspit to a barrage of flashes,
between Halflings and Gnomes I can’t tell you how many Gnomes bangs, and strange illusions before
is the impressive facial hair your have been arrested by the city watch, disappearing with a snap of his
kind grow. Would you agree with thinking they were a wanted Halfling fingers, leaving our ace reporter a
this assessment? who had stuck a beard on! gibbering wreck. Fear not though
readers, Hackspit will be back next
WHISTLESPELL: Ringil’s beard, no! QUILLCHEWER: I can see how issue now that he has had time
It’s that kind of outrageous slander that would be frustrating. Is there to recover and has stopped crying
that makes us Gnomes look bad. anything you can say-tell our readers every time he sees a Halfling in a
When was the last time that you saw that would help them see-spot the pointy hat!)
a Gnome demolish a buffet, or make difference between Gnomes and
an ungodly mess in a pie shop, or Halflings – aside from the beards!
Gnome Linemen aren’t just there to make up the numbers – Wrestle and Jump Up makes them surprisingly effective.
Wrestling opposition players to the floor in a tangled heap and then Jumping Up and running away is exactly the kind of
tricks that Gnomes excel at! Jump Up allows your players to pop up and punch someone standing next to them right in
the nose; well, in the kneecaps maybe! However, these jack-in-the-boxes are fragile with an AV of 7+, so don’t charge
carelessly into opposition tackle zones. But, once you are there, they are surprisingly good at counter-punching!
GNOME BEASTMASTER
QTY POSITION COST MA ST AG PA AV SKILLS & TRAITS PRIMARY SECONDARY
0-2 Gnome 55,000 5 2 3+ 4+ 8+ Guard, Jump Up, Stunty, A GS
Beastmaster Wrestle
Gnome Beastmasters start with Guard! No other player on any other team starts with Guard as it’s such a powerful
skill, though one that is vital to a Gnome team’s playstyle. A team can have up to two Beastmasters and they will be the
ringleaders of your attacking efforts. It’s not about them throwing a block, it’s about how Beastmasters enable everyone
else to Block better. These Gnomes are especially useful when slipping into an opponent’s cage, which they can do with
ease thanks to the Stunty trait, assisting a team-mate who plans to Blitz the ball carrier.
However, being such important players means that your Beastmasters will have a huge target on their backs and be the
focus of plenty of opposing Blocks, Fouls, and any other attempts to remove your players from the pitch! Keep them as
well-protected as you possibly can as they will often prove to be the key to victory.
GNOME ILLUSIONIST
QTY POSITION COST MA ST AG PA AV SKILLS & TRAITS PRIMARY SECONDARY
0-2 Gnome Illusionist 50,000 5 2 3+ 3+ 7+ Jump Up, Stunty, Trickster, AP G
Wrestle
Now you see me *poof*, now you don’t! Gnome Illusionists are the epitome of the tricksy plays that Gnome teams are
famed for; never being quite where the opposition thinks they are. Remember, with an AV of 7+, Illusionists are still very
fragile; don’t go dangling them out in Gnome-man’s land to be Blitzed unnecessarily! However, when they are hit, their
ability to slip into another square can be invaluable to their survival.
This is especially effective against players with Frenzy where the Illusionist – provided they stay on their feet – can lead
them on a merry dance away from their team-mates. Illusionists are Gnome teams’ secondary ball carriers and are the
only players with a PA of 3+, so don’t be afraid to carry the ball with them if your Woodland Foxes are unable.
WOODLAND FOX
QTY POSITION COST MA ST AG PA AV SKILLS & TRAITS PRIMARY SECONDARY
0-2 Woodland Fox 50,000 7 2 2+ - 6+ Dodge, My Ball, Sidestep, - A
Stunty
Woodland Foxes are a Gnome team’s natural ball carrier, due in large part to their high MV of 7 and impressive AG of
2+. This allows them to not only pick up the ball safely, but also to dodge and weave through the legs of the opposition
with ease as they run with the ball. The Dodge and Sidestep skills mean it’s very hard for the opposition to tie down your
Woodland Foxes as they easily skip through Tackle Zones and cunningly avoid all but the most brutal of Blocks!
Be mindful, though, of when to pick up with these cunning canines. If you are short on time and you need to make a
Hand-off for a touchdown, a Fox will resolutely refuse to give the ball to anyone! Often, they play more like receivers;
they may not always start the drive with the ball but they will probably end up with it, scampering over the line to score.
ALTERN FOREST TREEMAN
QTY POSITION COST MA ST AG PA AV SKILLS & TRAITS PRIMARY SECONDARY
0-2 Altern Forest 120,000 2 6 5+ 5+ 11+ Mighty Blow (+1), S AGP
Treeman Stand Firm, Strong Arm,
Take Root, Thick Skull,
Throw Team-mate,
Timmm-ber!
Altern Forest Treemen provide the solid trunk from which Gnome teams can branch out. With a ST of 6 and the Mighty
Blow (+1) skill, these arboreal antagonists are fairly reliable at smashing holes into the opposition defence for the
smaller Gnomes and Foxes to dash through. Their exceptionally slow MV of 2, and the ever-constant danger of taking
root, means that they could at any point grind to a halt for the drive. Keep your Treemen together with the bulk of the
team nearby to help them out when they get stuck; there really is safety in numbers.
Starting Rosters
A
s is the same with almost all Stunty teams, Gnome players are generally all so cheap that it means you aren’t
faced with too many decisions when you start the team. You can, and you probably should, take all of the
positionals straight away. Their diminutive size means that in order to compete, Gnome teams need every
single one of their tricks; so, always max out on Altern Forest Treemen, Gnome Beastmasters, Gnome Illusionists and
Woodland Foxes if you can.
Once you’ve done that, you can start to think about where to spend the rest of your gold pieces. You could decide to
go totally Gnome-Alone, or you could squirrel some money away to use for some hired help down the road.
Here are two potential starting rosters you may want to consider:
Make no mistake, Gnome teams will suffer casualties With only 13 players and 1 less Team Re-roll, this starting
regularly; pretty much in every game! So, starting with 14 roster is a little more vulnerable than the other. However,
players, and an apothecary to keep your key positional what it does do is leave a generous sum of gold in your
players alive or on the pitch, is hugely beneficial. In early treasury to replace those inevitable losses you’re likely to
league games before many of the team have managed to suffer, and means you will likely have a lower Team Value
earn enough Star Player Points to get the Dodge skill, you and will be able to take a number of Inducements. Gnome
will likely end up quickly burning through Team Re-rolls as coaches will want to tailor the Inducements they take
your Gnomes try to step away from trouble; having 3 will to their style of play and that of the opposition. Wizards
help negate this and keep your players in the game. may be useful against slower opponents, while you could
consider some bribes to help with fouling against low
AV teams. Bloodweiser Kegs are also always useful. If in
doubt, hire a Star Player; there are loads to choose from
and you’ll always be able to find one to suit your own
personal Gnomish needs!
Team Development
W
ith your team roster decided, a budding Gnome coach needs to carefully plan how their team will
develop over the coming season. There is one golden rule that applies to all Gnomes – in Dodge we
trust! Don’t try to be too clever; your first Skill for all Gnomes should almost always be Dodge.
After that, you can start giving out other Skills to specialise Gnomes into specific roles. A player with Sidestep
coupled with Diving Tackle can be really annoying for the opposition to deal with when they are glued to the heels of
their ball carrier. A couple of Gnome Linemen with Sneaky Git can really help balance out the numbers on the pitch with
the odd, well-placed (very) low blow.
One risk with Gnome teams is that certain players may end up hogging all the Star Player Points – mainly the
Woodland Foxes (from scoring) and the Altern Forest Treemen (from causing casualties). Therefore, where possible, try
to score with your Gnomes, or if they have a good Blocking opportunity against a low AV opponent, then try to take it.
The team thrives when the Gnomes level up; the faster you can do that the better!
STAT INCREASE
POSITION PRIMARY SKILL SECONDARY SKILL MV ST AG PA AV
Gnome Lineman Dodge, Sidestep, Dauntless, Strip Ball, No Yes No No No
Sneaky Git, Diving Tackle Guard, Tackle
Gnome Beastmaster Dodge, Sidestep, Fend, Break Tackle No Yes Yes No Yes
Defensive
Gnome Illusionist Dodge, Sidestep, Dauntless, Fend, Yes No No Yes No
Sure Feet On the ball
Woodland Fox N/A Sure Feet, Sprint Yes No No No No
Altern Forest Treeman Grab, Guard, Brawler, Block, Pro, Jump Up No Yes No No No
Multiple Block
SET-UPS
OFFENCE
At the start of a long offensive drive, it’s all about the
Treemen crushing the opposition scrimmage line and
slowly marching forward. It’s imperative these bark-
skinned bruisers stay relatively close together and that
there is a Gnome Lineman or Gnome Beastmaster on
hand to assist in giving them 3 dice blocks where they
can – something that Guard is particularly useful for!
Remember, there is no rush to score so keep the ball
carrier close to the Treemen and start making your way
cautiously up the pitch. If time becomes tight, or your
Treemen become rooted, then it may be wise to give the
ball to a Woodland Fox and let them make their dash
towards the End Zone!
DEFENCE
On defence, if a Gnome team tries to go toe-to-toe with
anything but another Stunty team, expect the casualty box
to fill up really fast. Try to look at the areas the opposition
are moving into and block off their routes forward without
standing in Tackle Zones unless you absolutely have to. An
ideal turn is where your opponent only has a single Blitz
action against a Gnome and no other Block action. This
doesn’t mean your Gnomes can’t punch back; if there is
a chance for a 2 dice Block on the opposition, take it. You
can even consider a 1 dice Block or Blitz, as Wrestle helps
rebalance the odds a little.
S
o, what Gnomish notions have we learned? Gnome teams provide an
excellent challenge for coaches to play with and against; especially
when the team becomes more developed and has a full bag of tricks
to call on. Rookie Gnome teams are very vulnerable and so coaches will
need to keep a close eye on the Casualty box and hope it doesn’t fill up
too quickly!
Get everything right as a coach and you never know, the Glimdwarrow
Groundhogs may just come calling!
KEY
CAREER HIGHLIGHTS
2500 Following his butchering of the
Armoured Armadillos, Akhorne is
inundated with pleas for his services from teams trying to
2502 In a game against the San Luccini
Chargers, Akhorne bites off more than
he can chew when he charges after the toughest player
get even with their rivals, each of which is willing to pay on the opposing team – the Mighty Zug. Zug escapes
handsomely. Being a squirrel, Akhorne doesn’t understand with just a gash in his arm, though Akhorne has to be
the concept of money and agrees to join the Skjårlsberg carried off the pitch as he is seeing actual acorns circling
Icicles as they aim to get even with the Obsidian Ocelots round his head! In a post-match interview, Janus states
in exchange for three copper pieces, two barrels of Jugular that Akhorne will get even; and since then Zug has had a
Bite Brew, four roasted hazelnuts and a snowcone! ‘nasty cold’ if it looks like Akhorne might be playing!
B
DID YOU GNOME? eing blessed with an instinctive talent for illusions, tricks, and all
Following a game between manner of distracting magics, Gnomes are ideally suited to the College
the Nuln Oilers and the Altdorf of Shadow (their home away from Gnome, if you will! – Ed). Here, their
Griffins, the city watch arrested unique abilities have quickly gained the attention of their professors, who
a Gnome claiming to be a encourage them to use their gifts as often as possible. Gnomes themselves
psychic and conning fans with don’t take up much space, and so the various residential halls in the College
phoney readings of their team’s of Shadow can accommodate plenty of the short-statured students with ease.
future. However, the diminutive What is less easy to house are the collections of critters that many Gnomes
deceiver swiftly escaped insist come to school with them. Most professors are content to allow this, so
custody, and there have since long as the woodland creatures don’t make a mess on the classroom floor!
been reports circulating of a
small medium at large! Attending the College of Shadow has also allowed many Gnomes to try their
hand at Dungeon Bowl, and as it transpires they are actually quite well suited
to it! Though the dark, underground dungeons may not be as homely as the
twinkling burrows Gnomes are used to, the lack of light is no issue for them as
they have spent much of their lives underground anyway. It’s also much harder
to detect an illusion in dim lighting, giving Gnomes a distinct advantage if they
want to use their talents to fool an opposing player into wandering into a trap,
pitfall, or the waiting arms of their more physical classmates!
Some College of Shadow teams even let Woodland Foxes play as part of
a team, or at least be the mascot! It’s hard enough to catch a fox in broad
daylight, so imagine trying to tackle one in the dark, which it is naturally suited
to, when you can barely see! It’s also not unheard of for some Woodland Foxes
to graduate alongside their Gnomish handlers, complete with their own cap
and gown!
Dungeon Bowl is certainly a new experience for any Gnome leaving home to
go to college, but one they have taken to like a badger to a fresh pile of worms!
The High Magisters are more than happy to tolerate the tricks and pranks of
their newest acquisitions, so long as they save them mainly for the dungeon
and stop trying to pass blank pieces of paper off as a finished essay!
T
he following positions from the Gnome team are added to the College of Shadow Team Roster as found on pages
90-91 of the Dungeon Bowl rulebook. In each instance, the position will state which of the general positions they
are part of (Blitzer, Runner, Big Guy, etc.), and how many players for that position a team may have. The rules
presented here may differ slightly from those for Gnome Blood Bowl teams.
LINEMEN (0-16)
A College of Shadow team may have up to 16 players from the Lineman position in any combination.
POSITION COST MA ST AG PA AV SKILLS & TRAITS PRIMARY SECONDARY
Gnome Lineman 40,000 5 2 3+ 4+ 7+ Jump Up, Right Stuff, Stunty, A GS
Wrestle
RUNNER (0-4)
A College of Shadow team may have up to four players from the Runner position in any combination.
POSITION COST MA ST AG PA AV SKILLS & TRAITS PRIMARY SECONDARY
Woodland Fox 50,000 7 2 2+ - 6+ Dodge, My Ball, Sidestep, - A
Stunty
THROWER (0-2)
A College of Shadow team may have up to two players from the Thrower position in any combination.
POSITION COST MA ST AG PA AV SKILLS & TRAITS PRIMARY SECONDARY
Gnome Illusionist 50,000 5 2 3+ 3+ 7+ Jump Up, Stunty, Trickster, AP G
Wrestle
SPECIAL (0-2)
A College of Shadow team may have up to two players from the Special position in any combination.
POSITION COST MA ST AG PA AV SKILLS & TRAITS PRIMARY SECONDARY
Gnome 55,000 5 2 3+ 4+ 8+ Guard, Jump Up, Stunty, A GS
Beastmaster Wrestle
‘Oh Gnome You Didn’t!’
UDFOOT, ND, LITTEREY
E,
PEGRIN M EMAN, QUICKHA LOSTAN G SIONIST,
N ORUTOR STMASTER,
LI E A LU
GNOME
GROUNDH
OGS GNOME B OUNDHO
GS GNOME IL GROUNDHOGS
RR OW RROW GR RROW
GLIMDWA GLIMDWA GLIMDWA
HADOWM
IST, NCH,
RASLEN S NEMAN, GGLEBRA TOD,
IANNI TO AN,
E LI E LI N E M D FOX,
GNOM OUNDHO
GS GNOM OUNDHO
GS WOODLAN OUNDHOGS
RROW GR RROW GR OW G R
GLIMDWA GLIMDWA GLIMDWA
RR
PALTHUM
B, URN, HISTLEGE
M,
CORGIL O NEMAN, CANTLEB DORLIN T NEMAN,
ZANWIR S N E M A N,
GNOME LI ROUNDHOGS GNOME LI ROUNDHOGS GNOME LI ROUNDHOGS
RROW G RR O W G RROW G
GLIMDWA GLIMDWA GLIMDWA
Spike! Journal - Issue 17 © Copyright Games Workshop Limited 2024. Blood Bowl, Blood Bowl The Game of Fantasy Football, Spike! The
Fantasy Football Journal, Citadel, Games Workshop, GW, Warhammer, the ‘winged-hammer’ Warhammer logo, and all associated logos, names,
races, vehicles, weapons and characters are either ® or TM and/or © Games Workshop Limited. All Rights Reserved.
No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means
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This is a work of fiction. All the characters and events portrayed in this book are fictional,
and any resemblance to real people or incidents is purely coincidental.
British Cataloguing-in-Publication Data. A catalogue record for this book is available from the British Library.
EYROOT, TWIG,
BIRCH GR TREEMAN, AF SILVER
WILLOWLE EST TREEMAN,
R T
E S R
ALTERN FO W GROUNDHOGS ALTERN FO W GROUNDHOGS
RRO RRO
GLIMDWA GLIMDWA