Citta
Citta
experiences.
From glittering night markets to undersea cities, from curse-afflicted villages to angel-ruled
or lower level by making a few changes, like swapping one monster or trap for another, changing the
• The characters have journeyed to the Radiant Citadel, and their connections to individuals or
organizations there lead them to investigate the plot.
• A character hails from the land where the adventure takes place and has a connection to the plot.
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core rulebooks: Player's Handbook, Dungeon Master's Guide, and Monster Manual.
Text that appears in a box like this is meant to be
ready. You'll need it." If a stat block is new, the adventure's text tells you where to find it.
Spells and equipment mentioned in the adventures are described in the Player's Handbook. Magic
Each adventure in this book introduces a new location-be it a city, a nation, a region, or otherwise.
presented at the adventure's end. Aside from providing an overview of the people and plots in that land,
each gazetteer provides cultural details useful in describing the setting and making it feel vibrant.
of your favorite world, adding them where you likeeven replacing other lands on your world map.
Alternatively, use the Radiant Citadel (see the following
pages) or planes-spanning magic to place these locations in entirely new worlds, and use them as the
thresholds of realms defined how you please.
1-2 "Salted Legacy" A conflict between rival night market vendors draws characters into a
"Written in Blood"
The cure for a spreading curse leads from an abandoned mine to a city
5 "Wages of Vice" A murderer sta lks the streets during a raucous festival.
6 "Sins of the Elders" A slighted spirit takes vengeance on the community that forgot her by
7 "Gold for Fools and Princes " Mysterious creatures cause a gold mine to collapse, precipitating a race
8 "Trail of Destruction" A legendary creature reawakens and begins a chain reaction of volcanic
9 "In the Mists ofManivarsha" A local champion goes missing after a deadly flood, leading to a search
11
12
A quest for ancient lore reveals threats from the past and leads to a
13 "Buried Dynasty" Agents of a long-lived emperor seek a timeless secret to keep their ruler
14 "Orchids of the Invisible Mountain" Adventurers must travel to the Feywild and the Far Realm to
prevent
NEW HOMES
THOUGHTFUL INTRODUCTIONS
these adventures, be thoughtful about how you roleplay and describe groups of people. Consider the
Broad Descriptions. Describe everyone's features, not just those whose features are different
Detail, Not Stereotypes. When describing a character's appearance, strive to detail more than just
one thing and avoid descriptions based on stereotypes. The more you can say about body type, hair
skin color, take extra care when describing characters' skin colors. Consider a range of literal descriptions,
such as copper, umber, onyx, or ebony, with
Highlight What's Familiar. Highlight what's familiar in a culture and how it's like other locations.
inspired the adventures in this book to play characters from them. However, take care to portray
characters as three-dimensional people with relatable
-.... .....
THE RADIANT
CITADEL
It's a living relic of the ingenuity and collaboration of twenty-seven great civilizations. Abandoned and
lost for ages, the Citadel was resurrected
better life.
a floating city carved out of a single, massive fossil that snakes around a colossal gemstone shard
of the Auroral Diamond is mirrored in the constellation of fifteen structure-sized gemstones, the
FEATURES
following details:
refuge known for its collaborative society and ecological beauty. Local traditions of oral storytelling
Radiant Citadel's populace comes from the civilizations that govern the city. This makes the population
an ethnically diverse mix of humans, dragon born, dwarves, elves, gnomes, and halflings,
NOTEWORTHY SITES
place of beauty and wonder, with a vast array of vegetation and a multitude of sites and inhabitants.
AURORAL DIAMOND
week. Rarely does it ever repeat a color. Some scholars believe each color represents the birth of a new
civilization somewhere in the multiverse, and repetition of a color means the death of that civilization.
magic hollowed out the gemstone's center and created the Preserve of the Ancestors (described later)
is unknown.