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PGL WALLACHIA SEASON 1 Rulebook

Tournament information
Welcome, dear participants, to a tournament where history and rivalry intertwine, where the
heritage of Wallachia waits to be written anew. With this tournament, we begin a cycle and a
legacy. You will have the opportunity to make history as winners.
Please find below the rulebook for PGL Wallachia Season 1. Please do not hesitate to reach out
to us if you have any questions.
As you journey through this esteemed tournament, may you be captivated by Wallachia's
heritage and the rivalry. We wish everyone the best of luck and hope you enjoy a fantastic
tournament.

Participating teams
Format
Group stage:

Swiss Bracket
● All matches are best of three.
● Advancement requires three wins, while three losses result in elimination.
● Teams are not to play the same opponent twice in the group stage, if possible.
● In the first round, participants are paired based on the initial seeding.
● In the following rounds teams compete against opponents who share the same W-L
record, the top-seeded team face the lowest-seeded team possible without leading to a
rematch.
Priority

1 1 vs 6 2 vs 5 3 vs 4

2 1 vs 6 2 vs 4 3 vs 5

3 1 vs 5 2 vs 6 3 vs 4

4 1 vs 5 2 vs 4 3 vs 6

5 1 vs 4 2 vs 6 3 vs 5

6 1 vs 4 2 vs 5 3 vs 6

7 1 vs 6 2 vs 3 4 vs 5

8 1 vs 5 2 vs 3 4 vs 6

9 1 vs 3 2 vs 6 4 vs 5

10 1 vs 3 2 vs 5 4 vs 6

11 1 vs 4 2 vs 3 5 vs 6

12 1 vs 3 2 vs 4 5 vs 6
13 1 vs 2 3 vs 6 4 vs 5

14 1 vs 2 3 vs 5 4 vs 6

15 1 vs 2 3 vs 4 5 vs 6

Initial Swiss Matchups


The matchups for the first round of the Swiss format are as follows:
Round 1

1 vs 9

2 vs 10

3 vs 11

4 vs 12

5 vs 13

6 vs 14

7 vs 15

8 vs 16

Mid-stage Seed Calculation


For all Swiss matchups, after the initial matches, seed is determined (in order) by:
1. Current W-L record
2. Buchholz Score
3. Initial seeding

Buchholz Score
Each team's Buchholz Score is tracked for the purpose of tie-breaking.
The Buchholz Score is calculated by adding up the wins of all the opponents a team has played
against and then subtracting the total number of losses those opponents have.
Example:
Team A has faced opponents with 3-0 and 2-1, resulting in a Buchholz Score 4 (3 wins +2
wins-1 lose).
Team B has faced opponents with 2-1 and 0-3, resulting in a Buchholz Score -2(2 wins -1 lose -
3 loses).
Therefore, if both teams have identical win-loss records, Team A gets a better seed due to
facing tougher teams.
Initial seeding:
1 Falcons
2 BetBoom
3 Liquid
4 GG
5 Spirit
6 XG
7 Azure Ray
8 Aurora
9 Heroic
10 SR
11 G2 x iG
12 Secret
13 VP
14 Boom
15 Nouns
16 Mouz

Playoffs

● 8 teams from the group stage will advance to the playoffs;


● Initial seeding:
○ 1 vs 8
○ 4 vs 5
○ 2 vs 7
○ 3 vs 6
● Double elimination bracket;
● All matches are Bo3, Grand Final is Bo5;

Prize Pool distribution


Total prize pool is 1,000,000 USD. it will be divided among the participants as follows:
● 1st place - 300.000 USD
● 2nd place - 175.000 USD
● 3rd place - 120.000 USD
● 4th place - 80.000 USD
● 5th-6th place - 60.000 USD
● 7th-8th place - 40.000 USD
● 9th-11th place - 20.000 USD
● 12th-14th place - 15.000 USD
● 15th-16th place - 10.000 USD
Rosters
● Teams should compete with at least three players out of five registered.
● Each team can use up to two substitutes.

Nicknames
● All players required to participate under their original nicknames or nicknames by
which they are commonly known.
● Officially registered players should use the tag of the team they are registered to.

Player and Team responsibilities


● Players should obey DOTA 2 User Agreement and PGL WALLACHIA SEASON 1
Rulebook;
● Teams are required to be available for photo and video shooting on the Media Day
preceding their match days. Details of the photo and video shooting schedule will be
sent to the teams prior to their arrival
● Players and teams should set official player and team names and team logos in the
game client;
● All players are prohibited from watching any broadcasts while they are currently
competing in an official match. This includes broadcasts of both their own match(s)
and the broadcasts of other matches taking place at the same time as they are taking
part in the competition;
● Players, coaches and other team members are expected to be respectful towards
tournament officials, sponsors/partners and members of other teams. They are not
allowed (under any circumstances) to verbally abuse any representative of the above-
mentioned entities;
● If a team member engages in the following actions, the team may face immediate
penalty:
○ Refuses to follow the instructions of the tournament officials;
○ Arrives late at the scheduled time;
○ Uses abusive language and/or gestures;
○ Is guilty of unsporting behaviour.
○ Is guilty of violent behaviour;
○ Uses any unlawful or dishonest proceedings;
○ Misleads or deceives any tournament official.
● In all cases, depending on the seriousness of the behaviour in question, tournament
officials will set the final rules and may apply stiffer penalties if necessary;
● Verbal offence includes, but is not limited to, vulgar language, use of offensive words
or gestures and excessive arguments with tournament officials;
● Players are not allowed to use the in-game chat to advertise companies, sponsors,
products or services. Only game-related chat is permitted during the game;
● 10 minutes before the start of a match, only 5 players and one coach are allowed in the
booth. No managers or other persons are allowed.
● During the draft only 5 players and the coach can have a presence in the booth. The
coach has to leave once the draft is over.
● During LIVE matches players should keep the tables clear of food, drinks, trash, etc;
● This means that food items (defined as anything that is "edible") are forbidden on
players' tables and drinks should only be placed on the floor;
● Players may only launch TeamSpeak, Steam, and DOTA 2 on tournament computers.
All other applications are prohibited;
● Players are not allowed to wear any kind of headwear (e.g beanie, hat, baseball cap, etc.)
during the tournament matches
● Players are not allowed to hang jackets & hoodies over the chairs. All unused items of
clothing must be left backstage. Bags included.
● All team apparel (including, without limitation, all forms of headwear) must be
approved by Tournament officials. PGL reserves the right to require the removal of
unapproved apparel as well as the right to disqualify a Player/Team for wearing
unapproved apparel.
● All players and coaches must wear team apparel while playing their matches. Shorts
are not allowed.
● Players, coaches and other team representatives may not stand on chairs, tables, or
other PGL equipment and will follow all rules of the venue as designated by PGL
● Players, coaches and other team in representatives are not allowed to break any
furniture or other PGL equipment
● Persons banned from the tournament will not have access to team/staff-only areas;

Organising the matches


● All matches are created by the match admin, no later than 15 minutes before the match
starts;
● Players should be in the lobby 5 minutes before the start of their game to determine
the draft order and sides;
● During the tournament, players have a total 10-minute break between games. The
countdown starts when the match ends;
● 5 minutes after the start of the break, players should be back and join the lobby. If the
time runs out before a team is ready, the admin will impose a penalty;
● There is a break of 15 minutes between series (e.g. between two BO3s);
● The lower bracket final and the grand final will see a 60-minute break between them.
● Players should be ready when the potential last game (second game of BO3) of the
previous series starts;
● Playdays are held using the “follow by” system. The first match starts at a scheduled
time. The following matches follow each other;
● Only official casters and observers approved by the organisers are allowed in the
lobby. Managers, coaches and players of other teams are not allowed in the lobby;

Lobby settings
● Lobby password: Will be provided by an admin;
● Game Name: Line 1/2 PGL Wallachia Season #1;
● Cheats: Off;
● Bots: Off;
● Series: BO3/BO5;
● Gamemode: Captains Mode;
● Starting Team: Automatic Coin Toss;
● Dota TV Delay: 15 mins.

Priority selection
● Selection priority will be based on the Automatic Coin Toss system in Dota 2;
● For best of three matches:
● The 1st map - The 1st Coin toss. The 1st Coin toss winner chooses a pick
or side, an opponent chooses from the remaining options;
● The 2nd map - The 1st Coin toss looser chooses a pick or side, an
opponent chooses from the remaining options;
● The 3rd map - New coin toss. The Coin toss winner chooses a pick or
side, an opponent chooses from the remaining options.
● For the best of five matches:
● The 1st map - The 1st Coin toss. The 1st Coin toss winner chooses a pick
or side, an opponent chooses from the remaining options;
● The 2nd map - The 1st Coin toss looser chooses a pick or side, an
opponent chooses from the remaining options;
● The 3rd map - The 1st Coin toss winner chooses a pick or side, an
opponent chooses from the remaining options;
● The 4th map - The 1st Coin toss looser chooses a pick or side, an
opponent chooses from the remaining options;
● The 5th map - New coin toss. Coin toss winner chooses a pick or side,
an opponent chooses from the remaining options.

Game end
● The game lasts until the winner is known;
● The game is over when either team’s Ancient Fortress is destroyed or when “GG” is
called in all-chat;
● When “GG” is typed intentionally, it’s a final surrender of the game.
Refereeing and controversial situations
● The scheduling and refereeing of each individual match is done by an admin team;
● The admin team will make decisions in accordance with this rulebook and inform the
teams;
● In emergencies or in situations that are not described here, the chief admin will make
the decision, and its decision is definitive;
● On the teams' side, only one team representative (captain, manager or coach) may
report any issues or controversial situations;
● If within 15 minutes after the end of the match no queries are received from team
representatives regarding a disputed situation, the result is considered to be
confirmed;
● Only the team representative (captain, manager or coach) has the right to raise a
protest. They should provide all necessary information within 15 minutes after the end
of the match, otherwise the result is considered confirmed and is not subject to
discussion;
● Decisions on controversial situations can only be made by the chief admin;
● Admins' decisions are final and non-negotiable;
● If two teams have already played a match, it cannot be replayed under any
circumstances.
Lateness
● If a team is unable to be ready in the lobby 5 minutes before game start (cointoss start
time) the following punishments apply:
● For the BO3 match:
● Time XX:XX is time when teams should be inside the lobby;
● Time XX:XX + 3 min - Warning;
● Time XX:XX + 5 min - Draft penalty level 1;
● Time XX:XX +10 min - Draft penalty level 2;
● Time XX:XX + 15 min - Draft penalty level 3;
● Time XX:XX + 20 min - Lose the first game;
● Time XX:XX + 30 min - Lose the BO3 series with 0-2;
● For the BO5 match:
● Time XX:XX is time when teams should be inside the lobby;
● Time XX:XX + 3 min - Warning;
● Time XX:XX + 5 min - Draft penalty level 1;
● Time XX:XX +10 min - Draft penalty level 2;
● Time XX:XX + 15 min - Draft penalty level 3;
● Time XX:XX + 20 min - Lose the first game;
● Time XX:XX + 30 min - Lose the second game;
● Time XX:XX + 40 min - Lose the BO5 series with 0-3;
● In some cases, these penalties may be waived if the delay is a result of forces outside of
the team’s control or issues the admin team is coordinating with directly
Pauses/Disconnects
● Pauses are not allowed, except for technical reasons. A team that pauses should
immediately call an admin and explain the reason for the pause.
● In cases where a game crashes or needs to be restarted, the chief admin will exercise
its best judgement to decide the correct course of action;
● If a game crashes after players leave the base, the admin will rehost the game saving
from the closest save point. Note: The Load/Save function will return everyone to base,
despawn all creep waves and some temporary buffs/debuffs will be lost on reload.
● If a game crashes before players leave the base, the game will be rehosted starting with
the draft that should be repeated.
● In some cases, where it is not possible to upload save the game:
● For games crashes after the horn but before commiting the first blood, an CM Mode
remake with all picks / bans remaining the same will be used;
● If players had already purchased items, placed wards, secured a level 1 Roshan, or
entered the lanes, the same actions must be taken for the remake. Changing lanes for a
game which was remade after the laning phase began is only permitted after heroes /
creeps have met in the lanes
● If the game crashed after the horn and after committing first blood CM Mode remake
with new picks / bans will be used
● In all cases, the chief admin has ultimate discretion as to how to address a game that
has crashed or needs to be restarted.

Suspicion of cheating or using unauthorised programs


● Teams found to be engaging in cheating, unethical behaviour, obtaining any form of
unfair competitive advantage, or otherwise using unauthorised programs will forfeit all
affected matches;
● The Administration will have total discretion and final say over what counts as
cheating;
● In extreme cases, and at the sole discretion of the Administration, cheating may result
in a team being immediately disqualified from the Tournament or even being barred
from future PGL Tournaments;
● Macro scripts are expressly forbidden (including any DOTA 2 configuration file, third
party program, or other script which allows multiple keystrokes to be input into the
game client through a single keypress or no human input whatsoever).

Stream viewing
● Players are expressly prohibited from viewing broadcasts of their games during an
ongoing match. This rule takes effect from the moment the lobby begins to load into
game, includes any pauses in the midst of gameplay, and extends until the game
officially ends and the game end score screen is displayed;
● Broadcasts as defined for our purposes include live video streams, DotaTV feeds,
stream chat rooms (including but not limited to Twitch chat), and text-based live
report threads (such as those on Liquiddota.com);
● While we recognize that players may not have intention of cheating when viewing
streams, there is no way for an administrator to determine definitively what a player’s
intentions were when viewing a broadcast of an ongoing game;
● Therefore, any players found in violation of this rule will be punished; the severity of
the punishment will be up to the administration’s discretion.

Teams from the same organisation


Only one team per organisation can secure qualification or invitation for PGL Wallachia
season #1. In the event that two teams from the same organisation qualify for PGL Wallachia
season #1 to avoid a conflict of interest, the organisation must legally separate from one of the
teams, or only the top-performing team will retain eligibility.

Bets and match fixing


Players, managers, coaches are prohibited from making any kind of bets on these tournament
matches. If it is proven that a player/coach/manager had made a bet or had purposely tried to
achieve a certain result in a game, then the team will be punished up to disqualification and
ban from future PGL events.

Bugs and Glitches


● Teams who abuse gameplay bugs may be assigned a forfeit loss;
● If a team discovers a game-affecting bug (or potential exploit clearly outside of the
developers’ intended game design) during a game, they are expected to pause the game
and immediately inform their opponent as well as the match referee in all chat;
● The Administration will evaluate all alleged bug abuses and has full discretion to award
a forfeit loss to any team found guilty of abusing a critical bug or exploit that affected
the outcome of the match;
● In all cases, the tournament administration has ultimate discretion as to how to
address a game that has crashed or needs to be restarted

Smoking / Electronic Devices


Smoking Cigarettes , E-Cigarettes and Vapes are forbidden in the tournament areas, practice rooms and
the hotel. Failure to comply will result in fines.
Player Mobile Phones/Devices
● Cell phones and other electronic devices such as smartwatches and analog watches are
not allowed. This includes any cameras or audio recording devices. Tournament
officials will take them as soon as players enter the booth and log in to Steam. Cell
phones are allowed between maps outside the tournament area.
● Documents containing tactics may only be used during the games if printed on paper.
No electronic devices will be allowed.
● Electronic hand warmers are not allowed to be used inside of the tournament area,
unless permission has been granted by the TO

Voice Server
● Voice communication tool is Teamspeak with local servers provided by PGL. The
communication on the voice channel will be recorded and used if any problem occurs
during the tournament. Any overlay options in communication tools are not allowed.
● Players must use their regular nicknames in the Teamspeak client after joining the voice
server

Special Notes
● If the rules do not cover a particular situation or string of events, PGL and the
tournament staff will have the final word on the matter. Decisions on all disputes are
final and not open to further appeal
● Rulings will always be made in the spirit of the regulations
● PGL and the tournament staff will always try, to the extent allowed by the rulebook and
the situation itself, to resolve an issue in a fair way for all parties involved
● If needed to preserve the fair play and integrity of the tournament, the rules can be
amended, modified or supplemented. Teams will be informed immediately when such
a modification occurs
● PGL will have the final ruling on all tournament matters

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