PGL WALLACHIA SEASON #1 Rulebook
PGL WALLACHIA SEASON #1 Rulebook
Tournament information
Welcome, dear participants, to a tournament where history and rivalry intertwine, where the
heritage of Wallachia waits to be written anew. With this tournament, we begin a cycle and a
legacy. You will have the opportunity to make history as winners.
Please find below the rulebook for PGL Wallachia Season 1. Please do not hesitate to reach out
to us if you have any questions.
As you journey through this esteemed tournament, may you be captivated by Wallachia's
heritage and the rivalry. We wish everyone the best of luck and hope you enjoy a fantastic
tournament.
Participating teams
Format
Group stage:
Swiss Bracket
● All matches are best of three.
● Advancement requires three wins, while three losses result in elimination.
● Teams are not to play the same opponent twice in the group stage, if possible.
● In the first round, participants are paired based on the initial seeding.
● In the following rounds teams compete against opponents who share the same W-L
record, the top-seeded team face the lowest-seeded team possible without leading to a
rematch.
Priority
1 1 vs 6 2 vs 5 3 vs 4
2 1 vs 6 2 vs 4 3 vs 5
3 1 vs 5 2 vs 6 3 vs 4
4 1 vs 5 2 vs 4 3 vs 6
5 1 vs 4 2 vs 6 3 vs 5
6 1 vs 4 2 vs 5 3 vs 6
7 1 vs 6 2 vs 3 4 vs 5
8 1 vs 5 2 vs 3 4 vs 6
9 1 vs 3 2 vs 6 4 vs 5
10 1 vs 3 2 vs 5 4 vs 6
11 1 vs 4 2 vs 3 5 vs 6
12 1 vs 3 2 vs 4 5 vs 6
13 1 vs 2 3 vs 6 4 vs 5
14 1 vs 2 3 vs 5 4 vs 6
15 1 vs 2 3 vs 4 5 vs 6
1 vs 9
2 vs 10
3 vs 11
4 vs 12
5 vs 13
6 vs 14
7 vs 15
8 vs 16
Buchholz Score
Each team's Buchholz Score is tracked for the purpose of tie-breaking.
The Buchholz Score is calculated by adding up the wins of all the opponents a team has played
against and then subtracting the total number of losses those opponents have.
Example:
Team A has faced opponents with 3-0 and 2-1, resulting in a Buchholz Score 4 (3 wins +2
wins-1 lose).
Team B has faced opponents with 2-1 and 0-3, resulting in a Buchholz Score -2(2 wins -1 lose -
3 loses).
Therefore, if both teams have identical win-loss records, Team A gets a better seed due to
facing tougher teams.
Initial seeding:
1 Falcons
2 BetBoom
3 Liquid
4 GG
5 Spirit
6 XG
7 Azure Ray
8 Aurora
9 Heroic
10 SR
11 G2 x iG
12 Secret
13 VP
14 Boom
15 Nouns
16 Mouz
Playoffs
Nicknames
● All players required to participate under their original nicknames or nicknames by
which they are commonly known.
● Officially registered players should use the tag of the team they are registered to.
Lobby settings
● Lobby password: Will be provided by an admin;
● Game Name: Line 1/2 PGL Wallachia Season #1;
● Cheats: Off;
● Bots: Off;
● Series: BO3/BO5;
● Gamemode: Captains Mode;
● Starting Team: Automatic Coin Toss;
● Dota TV Delay: 15 mins.
Priority selection
● Selection priority will be based on the Automatic Coin Toss system in Dota 2;
● For best of three matches:
● The 1st map - The 1st Coin toss. The 1st Coin toss winner chooses a pick
or side, an opponent chooses from the remaining options;
● The 2nd map - The 1st Coin toss looser chooses a pick or side, an
opponent chooses from the remaining options;
● The 3rd map - New coin toss. The Coin toss winner chooses a pick or
side, an opponent chooses from the remaining options.
● For the best of five matches:
● The 1st map - The 1st Coin toss. The 1st Coin toss winner chooses a pick
or side, an opponent chooses from the remaining options;
● The 2nd map - The 1st Coin toss looser chooses a pick or side, an
opponent chooses from the remaining options;
● The 3rd map - The 1st Coin toss winner chooses a pick or side, an
opponent chooses from the remaining options;
● The 4th map - The 1st Coin toss looser chooses a pick or side, an
opponent chooses from the remaining options;
● The 5th map - New coin toss. Coin toss winner chooses a pick or side,
an opponent chooses from the remaining options.
Game end
● The game lasts until the winner is known;
● The game is over when either team’s Ancient Fortress is destroyed or when “GG” is
called in all-chat;
● When “GG” is typed intentionally, it’s a final surrender of the game.
Refereeing and controversial situations
● The scheduling and refereeing of each individual match is done by an admin team;
● The admin team will make decisions in accordance with this rulebook and inform the
teams;
● In emergencies or in situations that are not described here, the chief admin will make
the decision, and its decision is definitive;
● On the teams' side, only one team representative (captain, manager or coach) may
report any issues or controversial situations;
● If within 15 minutes after the end of the match no queries are received from team
representatives regarding a disputed situation, the result is considered to be
confirmed;
● Only the team representative (captain, manager or coach) has the right to raise a
protest. They should provide all necessary information within 15 minutes after the end
of the match, otherwise the result is considered confirmed and is not subject to
discussion;
● Decisions on controversial situations can only be made by the chief admin;
● Admins' decisions are final and non-negotiable;
● If two teams have already played a match, it cannot be replayed under any
circumstances.
Lateness
● If a team is unable to be ready in the lobby 5 minutes before game start (cointoss start
time) the following punishments apply:
● For the BO3 match:
● Time XX:XX is time when teams should be inside the lobby;
● Time XX:XX + 3 min - Warning;
● Time XX:XX + 5 min - Draft penalty level 1;
● Time XX:XX +10 min - Draft penalty level 2;
● Time XX:XX + 15 min - Draft penalty level 3;
● Time XX:XX + 20 min - Lose the first game;
● Time XX:XX + 30 min - Lose the BO3 series with 0-2;
● For the BO5 match:
● Time XX:XX is time when teams should be inside the lobby;
● Time XX:XX + 3 min - Warning;
● Time XX:XX + 5 min - Draft penalty level 1;
● Time XX:XX +10 min - Draft penalty level 2;
● Time XX:XX + 15 min - Draft penalty level 3;
● Time XX:XX + 20 min - Lose the first game;
● Time XX:XX + 30 min - Lose the second game;
● Time XX:XX + 40 min - Lose the BO5 series with 0-3;
● In some cases, these penalties may be waived if the delay is a result of forces outside of
the team’s control or issues the admin team is coordinating with directly
Pauses/Disconnects
● Pauses are not allowed, except for technical reasons. A team that pauses should
immediately call an admin and explain the reason for the pause.
● In cases where a game crashes or needs to be restarted, the chief admin will exercise
its best judgement to decide the correct course of action;
● If a game crashes after players leave the base, the admin will rehost the game saving
from the closest save point. Note: The Load/Save function will return everyone to base,
despawn all creep waves and some temporary buffs/debuffs will be lost on reload.
● If a game crashes before players leave the base, the game will be rehosted starting with
the draft that should be repeated.
● In some cases, where it is not possible to upload save the game:
● For games crashes after the horn but before commiting the first blood, an CM Mode
remake with all picks / bans remaining the same will be used;
● If players had already purchased items, placed wards, secured a level 1 Roshan, or
entered the lanes, the same actions must be taken for the remake. Changing lanes for a
game which was remade after the laning phase began is only permitted after heroes /
creeps have met in the lanes
● If the game crashed after the horn and after committing first blood CM Mode remake
with new picks / bans will be used
● In all cases, the chief admin has ultimate discretion as to how to address a game that
has crashed or needs to be restarted.
Stream viewing
● Players are expressly prohibited from viewing broadcasts of their games during an
ongoing match. This rule takes effect from the moment the lobby begins to load into
game, includes any pauses in the midst of gameplay, and extends until the game
officially ends and the game end score screen is displayed;
● Broadcasts as defined for our purposes include live video streams, DotaTV feeds,
stream chat rooms (including but not limited to Twitch chat), and text-based live
report threads (such as those on Liquiddota.com);
● While we recognize that players may not have intention of cheating when viewing
streams, there is no way for an administrator to determine definitively what a player’s
intentions were when viewing a broadcast of an ongoing game;
● Therefore, any players found in violation of this rule will be punished; the severity of
the punishment will be up to the administration’s discretion.
Voice Server
● Voice communication tool is Teamspeak with local servers provided by PGL. The
communication on the voice channel will be recorded and used if any problem occurs
during the tournament. Any overlay options in communication tools are not allowed.
● Players must use their regular nicknames in the Teamspeak client after joining the voice
server
Special Notes
● If the rules do not cover a particular situation or string of events, PGL and the
tournament staff will have the final word on the matter. Decisions on all disputes are
final and not open to further appeal
● Rulings will always be made in the spirit of the regulations
● PGL and the tournament staff will always try, to the extent allowed by the rulebook and
the situation itself, to resolve an issue in a fair way for all parties involved
● If needed to preserve the fair play and integrity of the tournament, the rules can be
amended, modified or supplemented. Teams will be informed immediately when such
a modification occurs
● PGL will have the final ruling on all tournament matters