LVL2 Rogue
LVL2 Rogue
INSPIRATION
STRENGTH
14 15 30 Flowers bloom in your
10 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
presence
0 PERSONALITY TRAITS
0
Dexterity
Constitution
14 childhood sense of wonder
CURRENT HIT POINTS IDEALS
● 4 Intelligence
3 2 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
11
● 5 Acrobatics (Dex) Total SUCCESSES
0
I'm a kleptomaniac who covets
Animal Handling (Wis)
2
2d8 FAILURES
shiny, sparkling treasure
2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 0 Athletics (Str)
14 ● 2
2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Size: Your size is Small
2 Insight (Wis)
Shortswrd +5 1d6+3
2
Lucky Footwork
0 Intimidation (Cha) Dagger +5 1d4+3 When you fail a Dexterity saving throw,
WISDOM ● 6 Investigation (Int)
you can use your reaction to roll a d4
2 Medicine (Wis) and add it to the save, potentially
14 2 Nature (Int) turning the failure into a success. You
Shortsword: 1d6 piercing, can’t use this reaction if you’re prone or
● 4 Perception (Wis)
2 finesse, light your speed is 0.
0 Performance (Cha)
0 Persuasion (Cha) Rabbit Hop
CHARISMA Dagger: 1d4 Piercing, light, As a bonus action, you can jump a
2 Religion (Int)
finesse, thrown (20/60) number of feet equal to five times your
11 ● 5 Sleight of Hand (Dex)
proficiency bonus, without provoking
● 7 Stealth (Dex) opportunity attacks. You can use this
0 trait only if your speed is greater than 0.
● 4 Survival (Wis)
You can use it a number of times equal
SKILLS ATTACKS & SPELLCASTING to your proficiency bonus, and you
regain all expended uses when you
finish a long rest.
14 PASSIVE WISDOM (PERCEPTION)
CP Horn
Background Feature: Feywild
Connection
Horn SP Shortsword (2) Your mannerisms and knowledge of fey
customs are recognized by natives of
Gnomish, Thieves' Cant EP
Burglar's pack the Feywild, who see you as one of
their own. Because of this, friendly Fey
Light Armor creatures are inclined to come to your
GP 128 Leather armor aid if you are lost or need help in the
Simple weapons, hand crossbows, Feywild.
longswords, rapiers, shortswords PP
Dagger (2)
Thieves' tools
Thieves tools
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
Sneak Attack
Ways to play Widget: Beginning at 1st level, you know how to strike subtly and exploit a foe’s
distraction. Once per turn, you can deal an extra 1d6 damage to one creature
you hit with an attack if you have advantage on the attack roll. The attack must
-She has alot to do with her use a finesse or a ranged weapon.
bonus action. She can:
You don’t need advantage on the attack roll if another enemy of the target is
-Dash within 5 feet of it, that enemy isn’t incapacitated, and you don’t have
-Hide disadvantage on the attack roll.
-Disengage The amount of the extra damage increases as you gain levels in this class, as
-Make an attack shown in the Sneak Attack column of the Rogue table.
*She can dual wield as long Candlestick whose candlelight looks like a tiny, dancing fairy
as both the weapons are light made of fire
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.