Character Sheet - Fillable PDF - 2nd Ed
Character Sheet - Fillable PDF - 2nd Ed
CharaCterreCordSheet
attributes
BASE VALUE LP incrEASE + = cUrrEnt VALUE StEP Action dicE
Talents
? n o ti Ac A? rm kA E in PL t? ci n iS LE d tA
StrAin
AttriBUtE
rAnk
StEP
Action dicE
+ + = + + = + + = + + = +
Characteristics
initiAtiVE StEP/Action dicE othEr =
movement Rates
comBAt fULL
encumbRance
cArrying cAPAcity Lifting cAPAcity
defense Ratings
physical defense
aRmoR Ratings
aRmoR physical aRmoR
spell defense
social defense
health Ratings
wound thReshold cuRRent damage
+ wounds
-1 -2 -3 -4 -5 -6 -7 -8 -9
SkiLL nAmE othEr + = cUrrEnt VALUE
skills
Action? StrAin AttriBUtE rAnk StEP Action dicE + = + =
unconsciousness Rating
BASE VALUE BLood mAgic + dUrABiLity
death Rating
BASE VALUE BLood mAgic + dUrABiLity + othEr =
cUrrEnt VALUE + =
Weapons
wEAPon dAmAgE StEP SizE timES forgEd Short mEdiUm Long
Karma
step/dice: maximum: special use:
available kaRma
Languages
dex peR
stR wil
tou cha
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CharaCterreCordSheet
Discipline
discipline: ciRcle: half-magic:
JouRneyman
tALEnt nAmE
kaRma Ritual:
half-magic abilities:
Talents
StrAin AttriBUtE rAnk StEP Action dicE tALEnt knAck nAmE + = + =
Talent knacks
tALEnt StrAin
? n o ti Ac A? rm kA E in PL t? ci n iS LE d tA
waRden
tALEnt nAmE
? n o ti Ac A? rm kA E in PL t? ci n iS LE d tA
StrAin
AttriBUtE +
rAnk =
StEP
Action dicE
Discipline Bonuses
circLE BonUS/ABiLity
18 19 20 21 22 23 24 25 26 27 28 29
masteR
tALEnt nAmE
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? n o ti Ac A? rm kA E in PL t? ci n iS LE d tA
StrAin
AttriBUtE +
rAnk =
StEP
Action dicE
30 31 32 33 34 35 36 37 38 39 40
Grimoire
discipline: spellcasting Rank: willfoRce step:
SPELL nAmE in mAtrix? iLLUSion? circLE thrEAdS wEAVing/rEAttUning difficULty cASting difficULty rAngE dUrAtion EffEct
CharaCterreCordSheet
descRiption:
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CharaCterreCordSheet
equipment familiar/mount
name: type: attRibutes
StEP Action dicE StEP Action dicE itEmS
carried equipment
wEight
initiative
StEP Action dicE
movement
comBAt fULL
attack
StEP Action dicE
numbeR of actions
defense Ratings
physical defense
aRmoR Ratings
physical aRmoR
spell defense
mystic aRmoR
social defense
health Ratings
unconsciousness Rating wound thReshold
wounds itEmS
other possessions
LocAtion
-1 -2 -3 -4 -5 -6 -7 -8 -9
death Rating
cuRRent damage
RecoveRy
tEStS PEr dAy StEP Action dicE StEP
knockdown
Action dicE
kaRma
StEP Action dicE
available kaRma
weapons/attack types
wEAPon dAmAgE StEP wEAPon dAmAgE StEP
PowEr nAmE
Action? AttriBUtE
poweRs
+
rAnk
StEP
Action dicE
tyPE
valuables
AmoUnt tyPE
AmoUnt
eQuipment
goLd PiEcES (10:1) SiLVEr PiEcES (1:1) coPPEr PiEcES (1:10)
Copyright 2005 FASA Corporation, RedBrick Limited. Earthdawn is a Registered Trademark of FASA Corporation. All Rights Reserved. Permission granted to photocopy for personal use.
magical Item
name: max. thReads: descRiption:
CharaCterreCordSheet
spell defense:
thRead Ranks
rAnk kEy knowLEdgE/dEEd LP coSt EffEct rAnk kEy knowLEdgE/dEEd
thRead Ranks
LP coSt EffEct
magical Item
name: max. thReads: descRiption: spell defense:
tyPE
blood magic
dAmAgE dr EffEct
thRead Ranks
rAnk kEy knowLEdgE/dEEd LP coSt EffEct
tArgEt
thread magic
rAnk LP coSt EffEct
itEm
pattern items
tyPE
Copyright 2005 FASA Corporation, RedBrick Limited. Earthdawn is a Registered Trademark of FASA Corporation. All Rights Reserved. Permission granted to photocopy for personal use.
CharaCterreCordSheet
Additional Discipline
talents
tALEnt nAmE
? n o ti Ac A? rm kA E in PL t? ci n iS LE d tA
StrAin
AttriBUtE
rAnk
StEP
Action dicE
circLE
kaRma Ritual:
Discipline Bonuses
circLE BonUS/ABiLity
Talent knacks
tALEnt knAck nAmE tALEnt StrAin
Copyright 2005 FASA Corporation, RedBrick Limited. Earthdawn is a Registered Trademark of FASA Corporation. All Rights Reserved. Permission granted to photocopy for personal use.
CharaCterreCordSheet
personality
chaRacteR sketch
appearance
Devotion
devotion points
AdVEntUrE titLE
adventure history
gAmEmAStEr dAtE
incrEASEd ABiLity
advancement history
oLd VALUE nEw VALUE LP coSt
AttriBUtES
kArmA
SPELLS
1 2 3 4 5 6 7
thrEAdS
trEASUrE
total spent
total available
8 9 10 11
gRand total
legendaRy status
12 13 14 15
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CharaCterreCordSheet
2. choose a Race
the different races populating Barsaive are dwarves, elves, humans, obsidimen, orks, trolls, tskrang, and windlings.
3. generate attributes
generate Values for the six Attributes (dexterity, Strength, toughness, Perception, willpower, charisma), using one of the two methods below: purchase point method: you have 66 Purchase Points with which to purchase your characters Attributes. the Purchase Point cost for each Attribute value appears in the Attribute cost table. Random Roll method: roll 4D6 for each Attribute, discarding the lowest die roll result, and add the three remaining dice rolls to get a result from 3 to 18. After generating Attributes, apply the modifiers shown in the Racial Attribute Modifiers Table to the characters Attribute values. regardless of modifiers, no Attribute value starts play lower than 1. A few races have Attribute requirements (see Record Racial abilities, below). Race Dwarf Elf Human Obsidiman Ork Troll Tskrang Windling deX +0 +2 +0 2 +0 +0 +1 +1 stR +2 +0 +0 +6 +3 +4 +0 4 tou +3 2 +0 +4 +1 +2 +1 3
4. determine characteristics
Consult the Characteristics Table on the following page to find the value for each characteristic. Some races receive special movement adjustments to their dexterity value for the purpose of determining the characters movement rates, as shown in the racial movement and karma table (which also lists all the relevant information regarding Karma for each race). No modifier reduces a characters Dexterity value below 1. Racial MoveMent anD KaRMa table Starting Maximum Karma Karma Karma Race Movement Modifier Step / Die Points Points Dwarf Movement as Dexterity 4 / D6 6 25 value 2 Elf Movement as 4 / D6 6 25 Dexterity value + 1 Human Movement as Dexterity value 5 / D8 10 40 Obsidiman Ork Troll Tskrang Windling Movement as Dexterity value 3 Movement as Dexterity value + 1 Movement as Dexterity value Movement as Dexterity value Ground Movement as Dexterity value 8; Flying Movement as Dexterity value + 2 3 / D4 5 / D8 3 / D4 4 / D6 6 / D10 5 10 5 6 15 20 40 20 25 60
CharaCterreCordSheet
Initiative DEX
attribute Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
step Number 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 10 10 11 11 11 12 12 12 13 13 13 14 14 14 15 15 15 16 16 16 17 17 17 18 18
Movement Rates DEX Movement Combat / Full (yds / round) 10/20 11/22 12/24 14/28 15/30 16/32 18/36 20/40 22/44 24/48 26/52 28/56 30/60 33/66 35/70 38/76 40/80 43/86 45/90 50/100 55/110 60/120 65/130 70/140 75/150 80/160 85/170 90/180 95/190 100/200 105/210 110/220 115/230 120/240 125/250 130/260 135/270 140/280 145/290 150/300 155/310 160/320 165/330 170/340 175/350 180/360 185/370 190/380 195/390 200/400
CharaCteristiCs table Encumbrance STR Carrying / lifting Capacity (lbs) 10/20 15/30 20/40 25/50 30/60 35/70 40/80 50/100 60/120 70/140 80/160 90/180 105/210 120/240 135/270 150/300 170/340 190/380 210/420 235/470 260/520 290/580 325/650 365/730 410/820 460/920 515/1,030 575/1,150 640/1,280 710/1,420 785/1,570 865/1,730 950/1,900 1,040/2,080 1,135/2,270 1,235/2,470 1,340/2,680 1,450/2,900 1,565/3,130 1,685/3,370 1,810/3,620 1,940/3,880 2,075/4,150 2,215/4,430 2,360/4,720 2,510/5,020 2,665/5,330 2,825/5,650 2,990/5,980 3,160/6,320
Armor WIL
Death rating 19 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 42 43 44 46 47 48 50 51 52 54 55 56 58 59 60 62 63 64 66 67 68 70 71 72 74 75 76 78 79 80 82 83 84
Wound threshold 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 13 14 14 15 15 15 16 16 17 17 17 18 18 19 19 19 20 20 21 21 21 21 22 22 22 23 23 23 23
Uncon. rating 10 11 13 14 15 17 18 19 21 22 24 26 27 28 29 31 32 34 35 36 39 40 41 43 44 45 47 48 49 51 52 53 55 56 57 59 60 61 63 64 65 67 68 69 71 72 73 75 76 77
Mystic armor 0 0 0 0 0 0 0 0 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 10 10 11 11 11 12 12 12 13 13 13 14
design
carsten damm
CREDITS
product director
James d. flowers
administration
kim flowers, richard Vowles
layout
carsten damm, James d. flowers
artwork
kent Burles, kathy Schad
earthdawn is a registered trademark of fasa corporation. original earthdawn content copyright 19932006 fasa corporation. earthdawn players compendium is a trademark of fasa corporation. earthdawn and all associated trademarks used under license from fasa corporation. All rights reserved. Published by Redbrick limitedAuckland, new zealand. march 2006web release20060306