This document outlines a "Game Sense" cricket training philosophy that aims to simulate competitive match situations. It focuses on measurable coaching outcomes and helping players differentiate between performance and process. Batting aims to score runs and preserve wickets, while bowling aims to take wickets and restrict runs. A variety of match scenarios are described to challenge batsmen and bowlers with different situations and conditions. The training is meant to provide coaches insights and players experience in natural cricket contexts.
This document outlines a "Game Sense" cricket training philosophy that aims to simulate competitive match situations. It focuses on measurable coaching outcomes and helping players differentiate between performance and process. Batting aims to score runs and preserve wickets, while bowling aims to take wickets and restrict runs. A variety of match scenarios are described to challenge batsmen and bowlers with different situations and conditions. The training is meant to provide coaches insights and players experience in natural cricket contexts.
This document outlines a "Game Sense" cricket training philosophy that aims to simulate competitive match situations. It focuses on measurable coaching outcomes and helping players differentiate between performance and process. Batting aims to score runs and preserve wickets, while bowling aims to take wickets and restrict runs. A variety of match scenarios are described to challenge batsmen and bowlers with different situations and conditions. The training is meant to provide coaches insights and players experience in natural cricket contexts.
GAME SENSE PHILOSOPHY 1. There must be measurable outcomes for coaches, and accountable outcomes for players
2. Players and Coaches must be able to differentiate between PERFORMANCE scenarios [runs and wickets], and PROCESS scenarios [tactics and methods]
GAME SENSE PHILOSOPHY BATTING is about Scoring runs Preserving wickets
BOWLING is about Taking wickets Restricting runs GAME SENSE PHILOSOPHY Every scenario must be predicated by this coaching strategy and made clear to participants so a cricket evaluation is possible after each session PRE-REQUISITES Oval and centre wicket Stumps and bails Official umpire/s Minimum 16 players Scoreboard
AIMS To simulate as closely as possible competitive match situations RULES Umpires decision in final Only 11 fielders on field at a time Two batsmen at a time/one bowler One Captain is in charge Thegame is over when there is a winner Coaches brief and de-brief, before/after matches SHARJAH INTERNATIONAL STADIUM CONTROLLABLES Condition of pitch, wet/dry/green Condition of ball Quality of opposition players
MATCH SCENARIOS A. Opening Batsmen v Opening Bowlers Change run targets per over Change overs to survive Change match situation, time of day Concentrate on singles Eliminate lofted shots Batting on green wickets Batting against short bowling Batting against swing bowling Batting against left hand bowlers Scoring with the field up Reaction to sledging B. Top Order Batsmen Approaching a break Resuming after a break Responding to a run out Reaching a target after a break, lunch/tea Coming in after 3 quick wickets or partnership MATCH SCENARIOS C. Middle Order Batsmen Chasing a target overs/runs to win Chasing a target v spinners 90 in 16 overs Batting v spinners with no pads Batting v spinners, no sweeping or lofted shots Batting with the tail to win a game to save a game Batting to survivetime, overs
MATCH SCENARIOS D. Other Variations 2 tail enders batting together Batting with a runner 2 left handers together Frequent bowling changes and field placing Very wide negative bowling Second new ball MATCH SCENARIOS E. Examples New ball, start of play, 10 overs 1-35 10 overs after lunch, advance from 2-70 to 2-110 10 overs after tea, advance from 4-160 to 5-220 15 overs to stumps, target out of reach, 2 wickets in hand Last 17 overs, 7 an over needed, 4 wickets in hand 12 overs to stumps 9/10 batting, second new ball
MATCH SCENARIOS COACHING POINTS F. Coaching Advantages Scenarios are applicable to both Bowlers and Batsmen level of competition can be regulated by inserting quality players into games Players learn a lot more about the game than just cricket Coaches see players in natural situations Captains can be given real experience and learn by outcomes The greatest performance measure, the scoreboard, provides instant feedback to players The enthusiastic fielders at drill sessions must replicate the same effort on the field in a match
GAME SENSE TRAINING PLAN SQUAD: DATE:
STARTING MATCH SCORE: ______ off ______
SCENARIO TARGET: ______ off ______ (and match conditions)