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The images you see on your monitor are made of tiny dots called pixels.
computer has to decide what to do with every one in order to create an image.
To do this, it needs a translator -- something to take binary data from the CPU and
turn it into a picture you can see.
Unless a computer has graphics capability built into the motherboard, that
translation takes place on the graphics card.
When people in the company want a piece of artwork, they send a request to the
art department.
The art department decides how to create the image and then puts it on paper.
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The end result is that someone's idea becomes an actual, viewable picture.
A graphics card works along the same principles. The CPU, working in conjunction
with software applications, sends information about the image to the graphics card.
The graphics card decides how to use the pixels on the screen to create the image.
1)To make a 3-D image, the graphics card first creates a wire frame out of straight
lines.
For fast-paced games, the computer has to go through this process about sixty
times per second.
Without a graphics card to perform the necessary calculations, the workload would
be too much for the computer to handle.
The graphics card accomplishes this task using four main components:
Memory to hold information about each pixel and to temporarily store completed
pictures
It also has an input/output system (BIOS) chip, which stores the card's settings and
performs diagnostics on the memory, input and output at startup.
Fastest GPUs have more transistors than the average CPU. A GPU produces a lot of
heat, so it is usually located under a heat sink or a fan.
In addition to its processing power, a GPU uses special programming to help it
analyze and use data.
1)Full scene anti aliasing (FSAA), which smoothes the edges of 3-D objects
Anti-aliasing means removing signal components that have a higher frequency than
is able to be properly resolved by the recording (or sampling) device.
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Typically, video RAM operates at very high speeds and is dual ported, meaning that
the system can read from it and write to it at the same time.
The RAM connects directly to the DAC. This converter, also called the RAMDAC,
translates the image into an analog signal that the monitor can use.
Some cards have multiple RAMDACs, which can improve performance and support
more than one monitor.
The RAMDAC sends the final picture to the monitor through a cable.
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Graphics cards have come a long way since IBM introduced the first one in 1981.
Now, the minimum standard for new video cards is cdeahay
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which allows 256 colors.
Newer graphics cards often require more power than the motherboard can provide,
so they also have a direct connection to the computer's power supply.
PCI Êxpress is the newest of the three and provides the fastest transfer rates
between the graphics card and the motherboard.
PCIe also supports the use of two graphics cards in the same computer.
Most graphics cards have two monitor connections.
1)DVI connector
In addition to connections for the motherboard and monitor, some graphics cards
have connections for:
A top-of-the-line graphics card is easy to spot. It has lots of memory and a fast
processor.
Often, it's also more visually appealing than anything else that's intended to go
inside a computer's case.
Öots of high-performance video cards are illustrated or have decorative fans or heat
sinks.
But a high-end card provides more power than most people really need. People
who use their computers primarily for e-mail, word processing or Web surfing can
find all the necessary graphics support on a motherboard with integrated graphics.
People who need the power of a high-end card include gaming enthusiasts and
people who do lots of 3-D graphic work.
A good overall measurement of a card's performance is its frame rate, measured in
frames per second (FPS).
The frame rate describes how many complete images the card can display per
second.
The human eye can process about 25 frames every second, but fast-action games
require a frame rate of at least 60 FPS to provide smooth animation and scrolling.
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Tage"eeeed:3-D images are made of triangles, or
polygons.
This measurement describes how quickly the GPU can calculate the whole polygon
or the vertices that define it.
In general, it describes how quickly the card builds a wire frame image.
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in a second, which translates to how quickly it can rasterize the image.
The graphics card's hardware directly affects its speed. These are the hardware
specifications that most affect the card's speed and the units in which they are
measured:
The computer's CPU and motherboard also play a part, since a very fast graphics
card can't compensate for a motherboard's inability to deliver data quickly.
Similarly, the card's connection to the motherboard and the speed at which it can
get instructions from the CPU affect its performance.