NPC Cheat Sheet Ranged

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Ranged (Rival)

Summary / Tactics
Uses ranged weapons, could be used for pirates, security and imperial
soldiers.
Always use Aim when possible and manoeuvres to get into cover.
Combat and skill focus
Initiative - Slow Medium Quick
dd cd cc

Skill Checks - Medium Focused


Minor
cd Ability ( 1 ) ccd Ability ( 2 ) cccd Ability ( 4 )
Defense & Weapons
Weak Medium Tough
Defense (M/R): 0/0 Defense (M/R): 0/1 Defense (M/R): 1/1
Soak: 2 Soak: 4 Soak: 6
Wound Threshold: 12 Wound Threshold: 14 Wound Threshold: 17
Adversary : 1 Adversary : 1

Medium: Light Blaster Long: Blaster Rifle Long: Heavy Blaster


Pistol Damage: 9 Critical: 3 Rifle (Modified)
Damage: 5 Critical: 4 Abilities: Stun Damage: 12 Critical:
Abilities: Stun 2
Abilities: Auto-fire,
Cumbersome 3
Engaged: Combat
Engaged: None Knife Engaged: Combat
Damage 3, Critical 3 Knife
Damage 6, Critical 3

Talents ( Only Medium and Tough NPCs should have any. )


Quick Draw Quick Strike Soft Spot

Draw weapon as an Gain boost against players not Successful attack ,


incidental. gone. spend destiny point at
damage equal to
cunning.

Lethal Blows (Rank) Jury Rigged Natural Marksman

+10 to critical rolls. Increase damage by 1, or Once per game session,


decrease critical cost. (Already the character may reroll
applied to Tough level ) any
one Ranged (Light) or
Ranged (Heavy) check.
Ranged (Nemesis)
Summary / Tactics
Uses ranged weapons, could be used for pirates, security and imperial
soldiers.
Always use Aim when possible and manoeuvres to get into cover.
Combat and skill focus
Initiative - Slow Medium Quick
cd cc Quick Draw ccd Quick Draw

Skill Checks - Medium Focused


Minor
ccd Ability ( 2 ) ccc Ability ( 3 ) ccccd Ability ( 5 )
Defense & Weapons
Weak Medium Tough
Defense (M/R): 1/1 Defense (M/R): 1/2 Defense (M/R): 2/3
Soak: 3 Soak: 5 Soak: 7
Wound/Strain Wound/Strain Wound/Strain
Threshold: 15 Threshold: 20 Threshold: 25
Adversary : 1 Adversary : 2 Adversary : 3

Medium: Light Blaster Long: Blaster Rifle Long: Heavy Blaster


Pistol (Modified) Rifle (Modified)
Damage: 5 Critical: 3 Damage: 10 Critical: Damage: 12 Critical:
(Jury) 2 (Jury) 2 (Jury)
Abilities: Stun Abilities: Stun Abilities: Auto-fire,
Cumbersome 3

Engaged: Vibro Knife Engaged: Vibro Knife


Engaged: Combat Damage 4, Critical 2, Damage 4, Critical 2,
Knife Pierce 2, Vicious 1 Pierce 2, Vicious 1
Talents ( Medium/Tough
Damage 3, Critical 3 should have more talents. )
Solo Nemesis (GM Kit Side Step (Rank) Soft Spot/Dead to
pg 27) Rights Imp

If nemesis is alone give Once per round, spend strain to Successful attack ,
them an additional upgrade difficulty, last till NPCs spend destiny point at
combat slot at end of next turn. damage equal to
round ( 2 turns ). cunning/agility one
attack.

Dodge (Rank) Deadly Accuracy Natural Marksman

Suffer strain, upgrade Add training ranks (2,3,5) in that Once per game session,
difficulty by that number combat skill as additional the character may reroll
of incoming attacks. damage to one hit of a any
(Out of turn) successful attack Cannot choose one Ranged (Light) or
the same combat skill twice. Ranged (Heavy) check.

Lethal Blows (Rank) True Aim (Rank)


Ranged (Minion)
Summary / Tactics
Uses ranged weapons, could be used for pirates, security and imperial
soldiers.
Always use Aim when possible and manoeuvres to get into cover.
Combat and skill focus
Initiative - Slow Medium Quick
d dd cd

Skill Checks - Medium Focused


Minor
Ability ( 1 ) Ability ( 2 ) Ability ( 3 )
6 - cdddd 6 - ccddd 6 - cccdd
5 - cddd 5 - ccdd 5 - cccd
4 - cdd 4 - ccd 4 - ccc
3 - cd 3 - cc 3 - ccd
2-c 2 - cd 2 - cdd
1-d 1 - dd 1 - ddd

Defense & Weapons


Weak Medium Tough
Defense (M/R): 0/0 Defense (M/R): 0/0 Defense (M/R): 1/0
Soak: 3 Soak: 5 Soak: 7
Wound Threshold: 4 Wound Threshold: 5 Wound Threshold: 6
( 20 ) ( 25 ) ( 30 )
Adversary : 1

Medium: Light Blaster Medium: Light Blaster Long: Blaster Rifle


Pistol Pistol Damage: 10 Critical:
Damage: 7 Critical: 3 Damage: 7 Critical: 3 3
Abilities: Stun Abilities: Stun Abilities: Stun

Engaged: None Engaged: None Engaged: Combat


Knife
Damage 3, Critical 3

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