Final Defense Presented To The Faculty of The High School Department of Cavite School of Life
Final Defense Presented To The Faculty of The High School Department of Cavite School of Life
Final Defense
BY: G R O U P 4 O F 1 0- P E R S EV ER A N CE
AIM OF THE STUDY
2. What are the uses • For Searching in the Senior High School On the uses of electronic
gadgets, parents shall
of electronic gadgets Internet / Studying, 14 out students are more delimit their child’s
used by Senior High of 27 or 51.85% of the exposed to electronic gadget usage given the
School students in respondents use their gadgets than the wide unnecessary
gadgets on it. features a gadget can
CSOL Academic Year normal
• For PowerPoint, 5 or provide. Access to
2018-2019 in terms 18.52% of the respondents recommendation of gadgets can either
of: use their gadgets on it. usage studied by nurture education or
• For Homework and doctors which is only divert attention from
2.1 School-Related accomplishing daily
Projects, 6 or 22.22% of 2 hours or less. As activities.
Activities? the respondents use their observed, students The Department of
gadgets on it. spend at least 4 hours Education must work
• For Communicating, only a day on their with educators and
2 or 7.41% of the school administrators to
gadgets. implement activities and
respondents use their
projects that could create
gadgets on it.
a training ground for
using gadgets in a more
responsible way.
Statement of Summary of Conclusions
the Problem Findings
2. What are the uses • In Watching Movies / Senior High School students are more
of electronic gadgets Videos, 8 out of 27 or exposed to electronic gadgets than the
29.63% of the respondents
used by Senior High use their gadgets on it. normal recommendation of usage
School students in • For Listening to Music, 4 or studied by doctors which is only 2 hours
CSOL Academic Year 14.81% of the respondents or less. As observed, students spend at
2018-2019 in terms use their gadgets on it. least 4 hours a day on their gadgets.
of: • For Playing Video Games, 6
or 22.22% of the
respondents use their gadgets
2.2 Entertainment? on it.
• For purely Social Media, 5
or 18.53% of the
respondents use their gadgets
on it.
• For Reading / Researching,
3 or 11.11% of the
respondents use their gadgets
on it.
• Only 1 out of 27 or 3.70% of
the respondents do not use
their gadgets in terms of
Entertainment.
Statement of Summary of Conclusions
the Problem Findings
2. What are the uses • For Communicating, 9 out of Senior High School students are more
of electronic gadgets 27 or 33.33% of the exposed to electronic gadgets than the
respondents use their gadgets
used by Senior High on it. normal recommendation of usage
School students in • For Posting (Pictures, studied by doctors which is only 2 hours
CSOL Academic Year Tweets), 8 or 29.63% of the or less. As observed, students spend at
2018-2019 in terms respondents use their gadgets least 4 hours a day on their gadgets.
of: on it.
• In staying updated
(Researching and Reading
2.3 Social Media? News), 7 or 25.93% of the
respondents use their gadgets
on it.
• In Looking for Inspirational
Quotes, Watching Videos,
and Gaming, each one of
them only got 1 respondent
out of 27 or 3.70% who use
their gadgets on those
categories in terms of Social
Media.
Statement of Summary of Conclusions Recommen-
the Problem Findings dations
3. What is the time • 13 out of 27 or 48.15% In every type of On the time
duration spent each of the respondents activity, this spent on gadget
day in using gadgets spend above 4 hours to generation already has usage, students,
by the Senior High below 8 hours on using a replacement in store. as the
School students of gadgets. In school-related beneficiaries, can
CSOL Academic Year • 3 or 11.11% of the activities, reflect on this
2018-2019? respondents spend less entertainment and study for them to
than 2 hours on using even in social media/ monitor their
gadgets. communication, a daily exposure to
• Only 2 out of 27 student already has an electronic
respondents spend 2-4 application to finish gadgets and to
hours on using gadgets. their tasks or needs further take
• 9 out 27 or 33.33% action on its
respondents spend 8 addictive
hours and above on element.
using gadgets.
Statement of Summary of Conclusions Recomme
the Problem Findings ndation
4. How will the • 18 out of 27 or 66.67% Most of the students Teachers may
results of the study of the respondents fairly fairly believe that review the data
regarding the different believe that Gadgets gadgets, enhance their interpreted in
uses of electronic Usage enhances and learning skills in a large order to be
gadgets maneuver to benefits their learning variety of aspects. These guided on the
the enhancement of skills. aspects could be in the implication of
learning skills of the • In the contrary, 7 or form of reading, gadgets for the
Senior Highschool 25.93% of the speaking, understanding students’
students? respondents believe that and the collection of the enhancement
Gadgets Usage does not information in demand of learning
enhance their leaning using electronic gadgets skills.
skills that also physically vary
• while 2 or 7.40% of the but holds the same
present respondents feel common convenience.
neutral about it.
James 3:17
But the wisdom that comes
from heaven is first of all pure;
then peace loving, considerate,
submissive, full of mercy and
good fruit, impartial and
sincere.