Professional Documents
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Gaming Industry - Group 1 - MM
Gaming Industry - Group 1 - MM
Group 1
• Aryan Raj (21013)
• Amit Srivastava (21275)
• Pragati Verma (21377)
• Sanchay Mishra (21328)
Route Map
Introduction to Gaming Market Size &
01 Industry
04
Major Players
4/2/22 2
Porter's 5 Forces Analysis
01
New Entry
Competitive rivalry within the
industry: factors affecting quality of
04
gaming content, user experience Suppliers
02 Bargaining power of supplier: fb has
high bargaining leverage followed
Buyers by apple & google
4/2/22 3
Segmentation
Grouping of your players into various units; small or large, based upon their behavior -
commonalities and shared characteristics is called customer segmentation.
Demographic Geographic
Age, sex, marital status, family Geographic segmentation, splitting
size, occupation, education level, up your market based on their
income, race, nationality and location. Country, state, county and
religion. zip code, Climate, Urban,
Suburban, Etc.
Behavioral Psychographic
Online shopping habits , Actions Personality traits, interests, beliefs,
taken on a website, Benefits values, attitudes and lifestyles
sought, Usage rate, Loyalty
4/2/22 4
Segmentation for Gaming Industry
These are the 4 main types of segmentation in Gaming: Demographic, Geographic, Psychographic
and Behavioral. Although every one of the above has its own purpose and benefits, behavioral
segmentation is the main type for the gaming industry.
Game market segmentation means breaking up an overall addressable market of gamers. The
addressable market is everyone you could possibly reach with your game. For example, all gamers,
all mobile gamers, all console gamers, etc.
Demographic
Players who join clans versus those who don’t Budget gamers vs players with lots of disposable income
College gamers vs high school players vs young professionals Multiplayer focused versus single-player focused
• Identify an overall addressable market – that is, everyone who could possibly buy your game
• Divide that market into homogeneous, mutually exclusive, and collectively exhaustive segments
• Identify the segment that you think will be most amenable to your game
4/2/22 6
Segmentation of Games by different companies
Some of the major players of the Gaming Industry uses the most common way of segmenting the
players. That is segmenting on the basis of genre.
4/2/22 7
The global gaming market
(hereafter referred to as
the market studied) was
valued at USD 175.80
billion in 2021, and it is
expected to reach a value
of USD 314.40 billion by
2026, registering a CAGR
of 9.64% over 2021-2026.
4/2/22 8
4/2/22 9
Major Players
Most profitable game sold in 2020 Most profitable games sold in 2020
4/2/22 10
Major Players (contd.)
Most profitable game sold in 2020 Most profitable game sold in 2020
25-11-2021 11
The Story of Apple
Fact Impact
Platform Profits
4/2/22 12
Kotler's 5 Product Levels
Core Product
4/2/22 13
HADO : Next Gen Gaming
4/2/22 14
Future of Gaming
4/2/22 15
Factors Contributing To Success OF AR/VR
5G Ease of Use
No more lagging of
internet No more small buttons and
touch screen problem
Immersion
Aesthetics
Immersive experiences are
Existing wearable's tend to magical, lifting the spirit and
come in very bulky form. compelling users to want
more.
Mobility Style
AR can be used anywhere
These devices will look
because it doesn’t block out the
fashionable and turn out so
real world.
cool
4/2/22 16
Connecting The Dots : Women in Gaming Industry
4/2/22 17
Red Bull-It gives you wings
4/2/22 18
#shetalks Women Gamers-Facebook
25-11-2021 19
Challenges Faced By Gaming Industry
Power VS Performance
4/2/22 20