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COURSE POLICY:

1. Students are required to wear their PE Uniform during PE


Classes.
2. Students are allowed a maximum of 7 absences regardless of
excuse.
3. Students exceeding the 15-minute grace period will be marked
absent.
4. It shall be the instructor's prerogative to allow any student to
make-up for a missed requirement upon presentation of proof
of excuse.
5. No inquiries after school hours and on weekends.
BADMINTON
LESSON I
OBJECTIVE:
At the end of this module, the reader should be able to do the
following:

a. Trace the history and development of Badminton


b. Show familiarity with the rules and standards of Badminton
c. Enumerate the important terms of the game
d. Show heightened appreciation of the game in terms of
knowledge of its rules and benefits to players
e. Execute the game
Badminton is a tennis-like game played with light strong rackets that are used
to strike a shuttlecock (a feather cork missile) back and forth, before it hits
the ground across a high net within a rectangular court.

The game has an extremely varied repertory of strokes. This fact derives from
the lightness of the rackets, so that the wrist can be used much more than in
most other tennis-type games; and even more from the peculiarities in the
flight of the shuttlecock, or bird, that, because of its feathers and light cork
base, decelerates quickly after being struck.

Badminton is not a good outdoor game because breezes affect the shuttlecock.
All organized tournaments are played indoors.
HISTORY

 Most authorities feel that the game developed from the ancient
pastime known as battledore and shuttlecock. The game was learned
in India as 'poona'. It was brought to England about 1870 by British
army officers stationed in India. The duke of Beaufort introduced
the game at his country place, Badminton, in Gloucestershire. Not
having a name at that time, the game was referred to as "that
Badminton game”. This reference was never changed and
badminton became the accepted title.
 The oldest badminton club in the world is the Badminton Club of the
City of New York, which was founded in 1878, however, the game did
not become widely popular in the United States until the middle 1930's.
The US Badminton Association was formed in 1936.

 The International Badminton Federation, the world governing body for


the sport, was founded in 1934. The premier international men's team is
the "Thomas Cup”, which was established in 1948 and its counterpart in
the women's competition is the "uber Cup," which was founded in 1956.
Both competitions are held biennially and the Chinese dominated ever
since they began in 1981. In the mind 90's, Indonesian and some
Europeans stole the supremacy from the Chinese.
 In 1977, the World Badminton Federation (WBF) was founded. It
sponsored the first World Championship in the same year in Malmo
Sweden. This was the start of several international competitions all
over the world. The "Suderman Cup" in 1989 was established in
memory of the former IBF Vice President Dick Suderman. He was
also considered the "Father of Indonesian Badminton.
N D
A
E S TS
IT I N
IL M E
A C IP
F U
EQ
COURT
For singles › 44 feet long and 17 feet wide
For doubles › 44 feet long and 20 feet wide

 The official court measures 44 ft. long by 22 ft. wide for doubles game and
44 ft. long by 17 ft. wide for singles game. A 1 1/2 feet alley on each side is
commonly referred to as double alleys. There is also a space 2 1/2 feet wide
at both ends of the court, which are the back alleys.
 There are two service areas on each side of the net, the right and left service
court bounded by a line running parallel to the net, called the short-service
line. The ceiling height should be 30 feet for official game, and 24 feet for
instructional game. Floor surface is traditionally wood, but many synthetic
and plastic courts have been developed.
 The net should be made of a durk-colored
mosh. 2 ½ feet deep, with a 1 ½ inch white tape
extending across the top. The top of the net
should be 5 feet above the floor at a point
equidistant from the sidelines; and 5 feet and 1
inch in height at point above the doubles
sidelines.
POSTS
 5 feet and 1 inch in height from the floor
RACKET
 It is light and can be made of wood, aluminum metal or synthetic
material such as graphic or carbon. It can be up to 68 centimeters
long and it is usually weighs about 100 grams. Most strings are
made of synthetic such as nylon but world-class players use lamb.
Gut (cat intestine) is more expensive than synthetic and has
disadvantages of a short lifespan when strung tightly or not
protected from moisture. String diameter ranges from 19-22 gauge.
Most competitive players prefer 21 to 22 gauge strung string at 14
to 15 pounds of tension, that provides power and control. For
school and recreational use, with 20- gauge string at a tension of 12
to 13 pounds is adequate.
SHUTTLECOCKS

 It is made from 14-16 goose feathers that are placed in a


leather-covered cork head, made of either plastic or
nylon. Synthetic shuttles are suitable for recreational
games but feathered or official shuttlecock weights
from 4.74 to 5.50 grams.
PLAYING

 Playing consists of volleying (hitting) the shuttle back and forth over the net
without allowing it to hit the ground. The shuttle is made of feathers or
nylon in a cork base. It flies slowly when hit gently. But when hit hard and
timed perfectly it may travel at more than 300 kilometers per hour.
However, the shuttle decelerates quickly after a short distance.
 The shuttle is served with an underhand motion into the opponent's
service court, diagonally opposite. The server must hit the shuttle while it is
below his waist. The racket head must also be below the serving hand. Only
one attempt on the serve is allowed. If the server fails, then the opponent
serves.
4 COMMON STROKES IN BADMINTON

1. CLEAR
 Clear is also called lob. The shuttle soars in a high arc and falls into the
court behind the opponent.
 
 Use the forehand overhand position. Bring the racket from behind the
body with the head up. Strike the shuttle at highest point of reach when
your arm is fully extended. Just before the moment of impact, use a
forceful wrist snap so that the shuttle is hit up and toward the baseline in
the opponent's court. When hitting with this stroke, the racket follows the
same path as it does in the long service except that left side is toward the
direction of the bird flight.
 
2. DROP
 The shuttle falls gently and just clears the net.
 
 The flight of the bird is relatively slow and is hit using the forehand or
backhand side with accuracy. Bring your arm from behind the body
and extend completely at the impact of the shuttle. Follow with a wrist
snap and let the bird follow straight line and drop just over the net.
The follow through is minimum.
3. DRIVE
 It is a hard stroke hit on a straight line.
 This is a fast moving shuttle that follows a horizontal path from one
court to the other. Bring the racket back at shoulder level followed by
a swing in which the racket head remains parallel to the floor. The
shuttle is struck in front of the body and the wrist snaps at the moment
of impact. The right arm follows through across the body to shoulder
level on the left side. See to it that the shuttle flies low or else, it is
easy to return.
4. SMASH
 It is a hard stroke hit sharply downward
 
 Bring the arm from behind the body with the elbow bent. Then
forcefully extend your arm overhead to contact the shuttle. The
shuttle must be hit with a strong straight downward position
and tremendous wrist snap. The shuttle must be hit at the
highest possible point and in front of the body. Be sure that you
are able to make the shuttle travel downward with great speed.
 
 All strokes can be forehand or backhand strokes. Much deception is
possible in placing shots and in controlling the shuttle, which often
will stop short in its flight and plunge down to the court.

The term stroke and shot are sometime used interchangeably, but
authority in the games uses the word stroke to refer to striking
patterns.
 Shot - is used to differentiate flight patterns according to
trajectory or elevation and depth. A forehand underhand
stroke may be used to hit a variety of shots served.
 Forehand Stroke - refers to any shot struck on the
racket side of the body.
 Backhand Stroke - these are hosts struck on the side
away from the racket/left side of right-handed, right side
for left handed.
 Underhand Stroke - when the approaching shuttle is low in front of the player.
Here are the steps in executing the underhand stroke.
a. In a backswing position, drop the racket hand down and back.
b. Move the right foot forward in the direction of the spot where the shuttle will hit
the floor, weight will transfer to front foot.
c. The wrist cocks back during the backswing, hyperextension on the forehand
side but flexing on the backhand side.
d. Move forward the arm while the wrist remains cocked.
e. Hit the target shuttle combining the three movements in accelerating with full
and rapid upward movement of the hand toward the target, including a vigorous
uncocking of the wrist.
 Overhand Stroke - used to return the shuttle with a high trajectory coming from
the opponent's court when the shuttle gets behind you.
Here are some steps in executing the overhand stroke.
a. Lift both arms overhead. Sharply bend the elbow of the racket arm and move the
racket foot in the direction of the area where the shuttle would hit the floor.
b. The non-racket hand provides balance. It should be higher than the head and
points toward the incoming shuttle when you are hitting a forehand, and it will
be nearer shoulder level and behind the shuttle when you are hitting a backhand.
c. During the execution of a smash (overhead shot sharply hit forcefully at a steeper
downward angle), the wrist sometimes moves fast extending to a flex position
during the follow-through.
 Sidearm Stroke - if the opponent uses a drive (fast low shot with flat
trajectory) no hit the shuttle parallel to either sidelines and you reach it at a
height between your waist and your shoulder, return it with a sidearm
stride.
Here are some steps in executing the sidearm stroke.
a. Motion of forehand side is similar to throwing a baseball sidearm while
THREE PARTS OF BACKHAND OF FOREHAND
STROKE
 Backswing - involves all movements of the racket away
from the target.
 Hitting Action - includes all forward motions until the
racket contacts the shuttle.
 Follow-Through - involves all movements from control
contact until the player is back in a position to await the
opponent's next shot.
BASIC RULES AND REGULATIONS
The official rules of the game follow the International Badminton Federation (IBF).

 1. TOSSING FOR SERVE


Before a match begins, opponents can toss a coin, spin a
racket, or toss a shuttle to determine who shall get the
choice of "serve" or "side".
2. SCORING
The rally point system is used in scoring the badminton game which means
any fault committed by the serving or receiving team gains point.
Love - designates a score of zero
Love-all - is called when both opponents or teams have a score of zero
In Side - is called for the serving player or team
Out Side - is called for the receiving player or team
Game point - is the point that a server won which results to the server's winning
the match
All double games, as well as men's singles, are played to 15 points; a women's
singles game ends at 11 points
TAKE NOTE:

ALL EVEN SCORE SHOULD


SERVE AT THE RIGHT SIDE.
ALL ODD SCORE SHOULD
SERVE ON THE LEFT SIDE.
3. SETTING THE SCORE
If the score tied at 13-all or 14-all (9-all or 10-all for
women's singles), the Side that first scored 13 or 14 has
the choice of setting (extending) or not setting the game.
When the game has been set, both scores revert to zero,
and a player must win according to the conditions
illustrated next slide:
POINTS IN GAME SCORE TIED AT GAME MAY BE SET
TO
11 9 – all 3 points

11 10 – all 2 points

15 13 – all 5 points

15 14 – all 3 points
4. CHANGE OF ENDS
Players change ends of the court at the beginning of the
second game and at the beginning of the third game if
the third game is necessary. In the third game, players
change ends when either player first reaches 8 in a game
of 15 points, or 6 in an 11 - point game. If players forget
to change ends as prescribed by the rules, they should do
so as soon as the mistakes is discovered.
 
5. SERVICE ROTATION FOR SINGLES AND DOUBLES
• Singles serve and receive in the right service court when the server's
score is an even number. When the server's score is an odd number, the
players serve from the receive in the left service court.
• In doubles, the service is determined by the serving team's score and by
the court position of each player at the beginning of the game.
• In the first half inning, the first team to serve is entitled for only one
service or simply called as "one down initial service." Thereafter the
initial serve, the partners will change service each after they lose a
rally.
• The first service in each half-inning is always from the right service
court, to the opponent's right service court. The server changes courts
after every point his team wins. The receiving side does not change
courts.
• When the score is even at the beginning of a half-inning, the players
who started the game in the right court should be in the right court
and should serve first in that half-inning.
• The winning team serves first in the next game. In double matches,
either player of the winning side may serve first in the next game and
either player of the losing side may be positioned in the right court to
receive.
6. FAULTS
A team that violates the rules is charged with a fault. If the serving
team faults, a side-out results; if the receiving team faults, points are
for the serving team.
It is fault (loss of service "hand out" for the serving, or loss of point for
the receiving side) when:
a. service is illegal (not correct);
b. if the server, in an attempt to serve, misses the shuttle;
c. if on a serve, the shuttle is caught in or on the net, either before or after
passing over the net;
d. if in play, the shuttle lands outside the boundaries of the court, passes through or
under the net, fails to pass the net, touches the roof, ceiling, or outside walls,
touches a player or dress of a player, touches any object or person outside the
immediate surroundings of the court, is caught and held on the racket during the
execution of a stroke.
e. if the initial point of contact with the shuttle is not on the striker's side of the net.
f. when the shuttle is in play, a player touches the net or its support with racket, or
body, except on follow-through.
g. if, during a game, a player deliberately distracts an opponent by an action, such as
shouting or making gestures.
h. if a player is guilty of flagrant or repeated misconduct violations, such as
deliberately causing a suspension of play, interfering with the speed of the shuttle,
or behaving in an offensive manner.
7. LETS
When lets occurs, players who served serves again. The following are considered
lets:
a. shuttle or player from an adjacent court encroaches, thus, interfering with play
or concentration;
b. a shuttle, after passing over the net, becomes caught in or on the net except
during service;
c. a shuttle hits an obstruction that hangs over the court and is lower than the
recommended 24-foot ceiling height;
d. during service, the receiver and server both fault at the same time;
e. the server serves before the receiver is ready, and
f. a line judge is not present and the umpire is unable to make decision.
R K
O
T W
OO
F
A. STANCE/READY POSITION
The stance you assume while waiting for the opponent. An
effective stance will enable players to move quickly
from the base (the central position of the court the player
starts from and returns to between shots) in any
direction. Players should be ready to move quickly.
 
IMPORTANT POINTS TO REMEMBER:

1. Player should stand facing forward to the net.


2. Feet should be at least a shoulders’ width apart.
3. Racket foot slightly further forward.
4. Heels off the ground with knees bent.
5. Trunk leaning slightly forward.
6. Racket in front and parallel to the ground
B. MOVEMENTS
At the beginner level of badminton it is not important to
spend a lot of time to teach new players how to do proper
footwork. However, there are a few important points that a
player should be aware of.
1. Singles – the player must come back to the middle of the
court (base) ready for the next shot – with the correct
STANCE

2. The steps around the court are called chasse.


FRONT OF COURT
a. To move to the front is simple – chasse from the base then a lunge.
b. The lunge to the shuttle is to be with the racket foot (right foot for
right-handers, left foot for left-handers) – reach forward with the
racket.
c. It is important to keep your balance at all times.
d. For the backhand – you also lunge with your hitting foot.
e. To prevent injury, ensure when lunging that your knee is in line with
your big toe and doesn’t go forward over your foot – if not this can
cause knee problems. Always point your foot towards the shuttle, this
also helps to be able to recover from the lunge.
 
 
 
BACK OF COURT
a. Footwork to the back is also done with chasse steps, turning side
onto hit the shuttle.
b. Round the head footwork (in the backhand corner) is completed with
rotation of the feet to make it easier for the player to return to the
middle of the court, landing on your non-hitting foot to push off
back to the base.
c. Overhead in the forehand corner is usually with no rotation. Chase
from the base then jump out to the forehand corners landing on your
jacket leg then push back to the base.
 
SIDE OF COURT
To move to the side of the court to reach a smash or half court shot is the same
movement/ footwork as to the front - fast small chasse and lunge.

a. Lead with your racket to move towards the shuttle with a large wide lunge.
b. b. If lunging down for a smash, keep your body low and balanced.
c. c. Push your racket out towards the direction of the shuttle.
d. d. During the lunge, point your foot towards where the shuttle is hit.
Everybody is different and has different abilities – therefore, some footwork
will be slightly different for players but the basics are the same. With large
groups, it is possible to have many players on each court to practice footwork.

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