Noe8e PPT ch08 Accessible
Noe8e PPT ch08 Accessible
Noe8e PPT ch08 Accessible
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OBJECTIVES (1)
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OBJECTIVES (2)
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A FEW STATISTICS
15% of training hours are delivered in a virtual classroom, and 31% are
delivered online
41% of learning hours involve technology-based training methods
86% of companies are using learning management systems
54% of large companies deliver training online, compared to 27% of
small companies
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TECHNOLOGY’S INFLUENCE (1)
Employees have greater control over when and where they receive
training
The use of avatars, virtual reality, and simulations make training “real”
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TECHNOLOGY’S INFLUENCE (2)
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TECHNOLOGY-BASED METHODS
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TECHNOLOGY FACILITATES COLLABORATION
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DYNAMIC LEARNING
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FEATURES OF ONLINE LEARNING (1)
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FEATURES OF ONLINE LEARNING (2)
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ONLINE EFFECTIVENESS
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NEEDS ASSESSMENT
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RAPID PROTOTYPING
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REFRAIN FROM REPURPOSING
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CREATE A LEARNING ENVIRONMENT (1)
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CREATE A LEARNING ENVIRONMENT (2)
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LEARNER CONTROL
Prompt self-regulation
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TIME & SPACE
Ensure employees are given time and space for online learning
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MOOCS
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ADVANTAGES OF MOOCS
Learning is semi-synchronous
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LIMITATIONS OF MOOCS
Completion rates are low, and most students who do complete courses
do not take the credential exam
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USES FOR SOCIAL MEDIA IN TRAINING (1)
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USES FOR SOCIAL MEDIA IN TRAINING (2)
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BLENDED LEARNING (1)
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BLENDED LEARNING (2)
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BLENDED LEARNING (3)
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FOOD FOR THOUGHT …
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THE FLIPPED CLASSROOM
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GAMES AND SIMULATIONS
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ADVANTAGES OF SIMULATIONS
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GAMES CAN FACILITATE LEARNING IN MANY
RESPECTS
Provide a fun way to learn
Use leaderboards to increase learner motivation by capitalizing on their
competitiveness
Incorporate levels which require learners to demonstrate they are
competent on prerequisite knowledge and skills (by achieving certain
scores) before moving to more challenging content
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LIMITATIONS OF SIMULATIONS
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AUGMENTED REALITY (AR) (1)
AR allows trainees to see the physical world around them, but their
view includes virtual media
AR brings digital elements into the physical world to enhance the
information and context that people experience
The major difference between AR and virtual reality is that the physical
reality is always present in AR
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AUGMENTED REALITY (AR) (2)
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AUGMENTED REALITY (AR) (3)
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MOBILE TECHNOLOGY AND LEARNING (1)
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MOBILE TECHNOLOGY AND LEARNING (2)
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ADAPTIVE TRAINING
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DISTANCE LEARNING (1)
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DISTANCE LEARNING (2)
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TECHNOLOGY FOR TRAINING SUPPORT
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ARTIFICIAL INTELLIGENCE (AI)
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EXPERT SYSTEMS (1)
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EXPERT SYSTEMS (2)
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ELECTRONIC PERFORMANCE SUPPORT SYSTEMS
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LEARNING MANAGEMENT SYSTEMS
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WHAT’S BEST?
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WHEN SHOULD TECHNOLOGY BE USED?
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Appendix of Image Long Descriptions
TECHNOLOGY-BASED METHODS Long Description
This slide presents the wide range of technology-based methods in different boxes (from left to right, top to bottom):
E-Learning
Webcasts
Podcasts
Mobile Learning
Blended Learning
Wikis
Distance Learning
Social Media
Shared Workspaces
RSS Feeds
Blogs
Microblogs
Chat Rooms & Discussion Boards
MOOCs
Adaptive Training
Machine Learning
Augmented Reality
Artificial Intelligence
Jump back to TECHNOLOGY-BASED METHODS