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Understanding of Concepts, Principles, and Theories

of ICT Systems as they apply to Teaching-Learning


Mr. Daryl Andrew O. Alegado
Instructor
Objectives
• 10 Key Principles for Implementing ICT in
Education
• Use technology 10 tools in assessment process
• Select digital and non-digital learning resources
in reference to the student learning preferences
10 Key Principles for
Implementing ICT in
Education
1. Use ICT to Achieve Education and
Development Goals
• Technology should be used to address areas
where system capacity is poor, schools are
underperforming or there are gaps in student
learning. A well-designed technology solution
can be used to disseminate resources,
connect students to information, enhance
teachers’ practices and students’ performance
in all subject areas, improve school
management and support data-driven
policymaking.
1. Use ICT to
Achieve
Education and
Development
Goals
2. Use ICT to Enhance Student Knowledge and
Skills

• If schooling is intended to be relevant to


work and important to a society, success in
school should be accompanied by the
development of a broad body of knowledge
and a complete range of skills—including
literacy, numeracy, information literacy and
independent-learning skills that contribute
to achievement in later life. ICT should be
used to help students build these skills.
2. Use ICT to
Enhance
Student
Knowledge
and Skills
3. Use ICT to Support Data-driven Decision
Making

• Regular and reliable data are


essential to planning and policy,
financial management, management
of school facilities, decisions about
school personnel (including teachers)
and support for student learning.
3. Use ICT to
Support
Data-driven
Decision
Making
4. Include All Short- and Longer-term Costs in
Budget Planning

• Estimating full capital and operating


expenses of technology projects in schools
requires consideration of all equipment and
activities needed to ensure that hardware
(and software) are installed, operated,
maintained, repaired and replaced, and
that teachers and other personnel have the
skills and resources they need to use their
new tools to meet project goals.
4. Include
All Short-
and Longer-
term Costs
in Budget
Planning
5. Explore Technology Alternatives to Find
Appropriate Solutions
• The proliferation of new tools and new
approaches is accelerating in both developed
and developing countries; these innovations
challenge project developers to think
creatively about emerging opportunities.
Program designers should consider alternative
ways of meeting proposed educational
objectives, including broadcast or other
technologies, low-cost/low-power computers,
and mobile telephones.
5. Explore
Technology
Alternatives to
Find
Appropriate
Solutions
6. Focus on Teacher Development, Training and
Ongoing Support

• In-service teacher professional


development is frequently among the
most important and complex
components in an education-
technology project. Teachers are
essential to student learning
outcomes.
6. Focus on
Teacher
Development,
Training and
Ongoing
Support
7. Explore and Coordinate Involvement of Many Different
Stakeholders
• It is vital to engage multiple stakeholders in
education technology projects, as they
frequently cut across several sectors and entail
great expense as well as technical and
organizational complexity. Valuable
contributions can be made by international and
local organizations, including donor agencies,
charitable foundations, NGOs, private-sector
technology firms and government agencies, in
addition to ministries of education.
7. Explore
and
Coordinate
Involvement
of Many
Different
Stakeholders
8. Develop a Supportive Policy Environment

• Establishing policies, plans, and


central agencies to shape the use of
technology in education can help
ensure that initial expenditures and
activities support government
objectives and that high-impact
activities receive ongoing funding.
8. Develop a
Supportive
Policy
Environment
9. Integrate Monitoring and Evaluation into Project
Planning
• Planning (and budgeting) for monitoring and
evaluation of education-technology projects
should begin during the first phase of project
design. In most circumstances, it is important to
emphasize using randomized studies and
experimental statistics; such methods typically
require collecting baseline data or collecting data
from control-group samples. Advanced planning,
budgeting and preparation are essential if these
measures are to be put in place.
9. Integrate Monitoring and Evaluation into Project
Planning
10. “It takes capacity to build capacity”—
System strengthening precedes system
transformation
• Developing-country school systems rarely have
the capacity to effect substantial change in
teaching, learning or school operations—
whether technology is used or not. Schools
and school systems that lack basic levels of
management, leadership, teacher
professionalism, resources and other core
components must build the stable foundation
needed for the equitable and effective delivery
of public education.
10. “It takes
capacity to
build
capacity”—
System
strengthening
precedes
system
transformation
• Technology can help teachers track and assess their
students' -- as well as their own -- performance in the
classroom. It can also be used to facilitate
communication between students and teachers and to
create digital records of student growth and
development that can easily be passed along from
grade to grade.
• 20 Digital Tools for
Classroom for
Innovative Teachers &
Students
1. Prezi
•suitable for students of all ages
•suitable for teachers
Prezi is a digital software for creating interactive
presentations. According to their research, the innovative
way in which Prezi helps you make presentations – by
zooming, leads to more effective, more persuasive, more
effective, and more engaging presentations compared to
presentations made with PowerPoint. If you are still
unaware of what you can do with the software, we
strongly recommend that you check it out and present it
to your students. Who knows, maybe this would be one of
the digital tools for classroom that would help you keep
the attention of the kids.
2. Haiku Deck
•suitable for students and teachers

A digital tool with whose help you can easily make presentations
on your iPad, iPhone, and on the web. The tool works online and
offers a huge database of stock photos with which you can
create image-based slides. Haiku Deck makes it easy to create
presentations on the go and literally carry them in your pocket.
Haiku Deck can be also integrated into Google Classroom which
has been very popular lately. See a quick video of how Haiku
Deck makes presentations fun and easy:
3. Scratch
•for students primarily between 8 and 16
years old
Although mainly purposed for students, Scratch can be used by people
of all ages. This digital tool lets students create engaging projects like
games, animations, interactive art, stories and more. If your students
have an interest in making programs, Scratch is definitely one of the
digital tools for classroom you have to introduce them to. This program
would give the little ones a brilliant start to make them think in an
innovative and creative way. If you wonder how to help them start,
here is a video tutorial “Make Your First Program” with Scratch:
4. Animoto
•suitable for students of all ages
•suitable for teachers

Video is one of the most engaging mediums of the modern day


which is why you should definitely incorporate it into your
classroom. Animoto is one of the digital tools for classroom that
can be used by both teachers and students for educational
purposes. Animoto helps you create animated videos easily. You
can create photo slideshows, stitch various videos together, add
text and more images to come up with a truly engaging video in
the end. Check out this video tutorial before starting your first
Animoto video:
5. Pixton
•suitable for students of all ages

Why make students write a story when they can draw it for a change?
Digital tools for classroom like Pixton boost the children’s visual thinking
and creativity while it engages them to the fullest. This tool allows little
and big students to make comics and storyboards. This activity can be
both educational and fun. If you are an educator, you can try Pixton for
free before introducing it to your kids. A perfect tool to boost the
students’ imagination! See how it works:
6. BoomWriter
•suitable for students of all ages
A great digital tool for collaborative writing. BoomWriter is suitable for
children of all ages but especially for the little ones who are still
reluctant to write. BoomWriter encourages students to write a story
together by voting for each person’s version of the story. To get an
idea of the process, check out this great explainer video and spark the
interest of your students to writing.
7. Explain Everything
•suitable for educators and upper-class students
Explain Everything is all about interaction in a virtual environment. This
digital tool allows students and teachers to collaborate on an interactive
whiteboard thus encouraging group activities. This software can also be
integrated with Schoolwork, Dropbox, Evernote, GDrive, OneDrive and
more useful apps. With the drag-and-drop options, Explain Everything is
super easy and intuitive to work with. See how you can get started and
how collaboration works via the following video:
8. Educreations
•suitable for educators and upper-class students
As an interactive whiteboard and screencasting tool, Educreations is an
alternative to Explain Everything. Educreations allow you to explain any
kind of concept in an interactive digital environment which means you
can teach and learn from anywhere. The app allows you to approach
each student individually by replaying their work and allowing them to
learn at their own pace. Here is a video which compares
Educreations to Explain Everything which we believe you will find useful:
9. Glogster
•suitable for students of all ages
•suitable for teachers
Glogster is one of the amazing digital tools for classroom which helps
children learn by using visual content. This app allows you to create
multimedia posters by combining text information, photos, and videos.
The creations are called glogs and stored in a special library called
Glogpedia. Containing over 40 thousand different glogs on various
subjects and topics, this tool can become one of your most trusted
tools for teaching children effectively. Learn more in the video below.
10. Flipsnack
•suitable for students and educators
Another interesting tool that will help you boost the engagement level of
your class is Flipsnack. This is an app for creating digital flipbooks. This digital
tool can be used by teachers for educational purposes and by students for
presenting projects in class in a really interesting way. The tool works
with .PDFs and .JPGs. All you have to do is upload your images, write your
information and present it to the world. See a quick tutorial of how it works:
End of Presentation
Thank You!

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