Hanau Playbook 2006

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Hanau 2006

They call us “Barbarians”


History will call us “Conquerors”...
Attila
Time to Boom! Boom!
Why and How we will win
• The Offense is based on two principles
• 1. The Big Bang Theory expand and collapse then do it
again.
“Mass tightly collapsed will exploded at a certain point, the
problem is we really don´t know what that point is?”…
Oppenheimer.

2. Confusion, make the defense spend its energy trying to


figure out what we are going to do, instead of doing what
they are suppose to do.
The 4 base Offenses
• The Hornets Offense will run on 4 basic
Offensive Systems:
• 1. Double Tight
• 2. Pistol bone
• 3. Voodoo Bone
• 4. The I
• We will view the running game primarily and then
finish with the passing game
Double Tight
our condensed offense
phase 1 of the BIG BANG
O-line splits 2-3-3

x y
2 1 z

WR splits
RB 5 to 6
8 to 12 3 yards-
speed
adjustment
DT
• The Double tight will be have three major effects.
• 1. to Tighten the Defense and put 8 people in the box to
stop the run, thus opening the pass attack our “Check
to Red”. If the running attacks works we continue till it
runs out of steam.
• 2. To use the 4 receivers in the short passing game with
the play-action and jet motions with sweeps and
eventually break the big one . Because of these Play-
action the blitzes get rare.
• 3. To eat the clock. Take our time “heck” the universe
is 14 billion years old!
DT 32 /35 IZ and the check to RED
the RB takes a step out waits and reads the Inside Zone, if it is sealed he
cutback to the 5 hole. Notice our two WR always Crack -backing inside
WHAT IS THE CHECK TO RED?

• This our base run in the DT

O-line two point stance- always


looks high hat they block the IZ to
the run side and in pass fence
block.
CHECK TO RED PASSES
when the run is a no- go we check to red
• We use a check to red to throw 3 distinct passes
out of the DT
• Red 17/18- this is a stretch to the RB to the 7 or 8 hole
• Red 65/66- this is all comebacks either inside or
outside- we use STEMMING which is have the outside
receivers sell fade by running inside to turn the hips of
the defender or outside
• Red 67/68 pass this is a flood route with a shallow
which we call a snap but just a bit deeper 6 to 8 yards.
RED 18/17 Pass
moon motion from 2/Z with a stretch

O-L Fence Block

x y
2 z
1

3
Snap at Tackle

The QB works outside in on the flood, but we wait and 75% of the time
the backside TE always manages to get free and clear and we hit the TD
Red 67/68 pass
stretch to 7 or 8 hole

x y
2 1 z

Read outside to in
Red 66/65 pass
again we STEM to fool the Defenders
6-inside Comeback-5-outside comeback

RB B-Bs gap/C FS gap


Mass gets critical
• WE have been using the DT32/35 IZ and the Check to
Red and now we start the chain reaction.
• The Jet sweeps and the Play action off them.
• WE run these Jets three fold:
• A. The Jet sweep it self, causing shift by the defense toward the
sweep, by rotating coverage or dragging the CB with the Motion.
• B. The Dive by the 3 back of the Jet, causing the Inside
Linebacker or backers to stay put before they react to the sweep.
• C. The play-action pass and the backside deep threat. We let the
team adjust to the sweep and the dive, then the BS TE release
deep for the first rumbles of the BIG BANG!
8 Jet Speedgo 2-3-pass/keep
The Jet by the 2 is easy he starts his motion at the QB´signal, he runs full out, the Qb reads him
from the corner of his eyes and turns away from him for the hand off. The PS Tackle pulls the O-
line OZ blocks. The 3 back Dives at the 3 hole and the QB Boots.The call can be 2 speedgo-33 dive
or Boot on a audible-Gold normal- Blue dive-Red pass/keep.

x t y
2 1 z

3
The Play can be run 4 ways. 1- the speedgo give the ball to the 2 back on the Jet motion.
2. Give the ball to the 3 back on the 33 dive. 3. QB boots for run or backside pass to TE
or 4. The QB keeps and runs-The Chain Reaction
DT 2/Z jet 18/17 Load OZ to Y
We carry the Jet with the Outside option Load Iso SS/CB

y
2 1 z

3
DT 2 - Moon Veer 16
MAN ON BLOCK Y BLOCKS IN /ISO DE OR OLB
opposite DT Z-Moon Veer 15
MAN ON BLOCK X BLOCKS IN /ISO DE OR OLB

y
2 1 z

3
DT 2 jet Greenbay 37
opposite DT Z jet Greenbay37
wind and storm pull

w s y
2 z

3
DT 2 Moon Load Texas 18
opposite DT Z moon Load Utah 17

y must block on or down


if DE is outside let him
go
IZ to y

t y
2 1 z

3
DT 2 Moon Storm 31 Counter
opposite DT Z moon Wind 32 Counter

x s y
2 z

3
DT 36 counter Wind
opposite DT 35 counter Storm

x u w y
1
2 z
3
DT 2 Jet Voodoo Trap 13
opposite is DT Z jet Voodoo trap 14

IZ to y

x y
2 1 z

3
Phase 2
“THE PISTOL”
THE BANG
• The Pistol is the SPREAD of the DT
We will run only 1 pass formation out of this Offense and
that will be the WAHOO(trips)
We will force then to read the 3 back and the QB.
This will be done by giving a play the same look but being
able to run inside and outside with it, while also being
able to pass. We will PAW (play-action) every play.
WE will make the Defense adjust to our game plan not
theirs.
How we will do it
• The PISTOL -is a Choice Offense, this means we run or pass on
these plays.
• The PISTOL Offense will have only 5 running Plays and 4 passing
Plays and 1 Screen. All are PAW(play-action)
• The “checks to”are- Orange (from Pass to Run- IZ block) 32 IZ
(Y/2 Mesh X-8 Z-Ohio)
• Red (from run to pass- Fence Block )
• Kentucky(Y/2 Mesh X-8 Z-Ohio)

• Gold is normal and Blue is opposite


Passing Rules and the calls
• First the Y has only three routes he will run and two special
routes/Kentucky/suicide
• The Snaps are always toward the QB as he rolls out of the play
fake
suicide Snap
out

Snap in
Routes
run at y Bubble
6/8 yrd choice
X-Z-2
• The call is is always for passes this way only in the
PISTOL! The Y route is dictated by the roll of the QB
or the Open Flat for the bubble choice.
These are the Passes in the DT
1 8 –Ohio- wheel- X runs 8- Z runs 2 Ohio-2 runs wheel/ Y runs a Snap out/in/ bubble choice-
this is called by the Qb
2 0-8-9— X-0 –Z-8 -2-9/ the qb calls the route for Y
• Z- Jet Load Pass- Z jet motions to Y. X runs a D2-Z runs
3. 8-2 runs a 2 Ohio-Y runs a bubble choice. Play action to 6
• Hole.
4 Kentucky Y/2- X-8 Z-Ohio

One running play CT 35 OZ to X will be three crack-backs(triple Pancake)


BASE PLAY
PISTOL Running/ Pass GAME
Pistol Right 32 IZ to Y
(8-7- wheel Y block snap-in)

Qb calls pass

x y
2 z 1

3
Pistol R 38 CAL / TEXAS sweep
Rocket Screen- Pass
Opposite is Pistol L 37 CAL/UTAH sweep

x u w c s t y

2 z 1

3
BACKSIDE Utah and Wind Cut your Man.
Z and 2 take your men deep
California- look is INSIDE-OUT on the trap
Texas- First Man
If they are over the Center- than only Texas pulls. Set-up block with Y/ Texas and 3 back
3 back must cut inside hi hip
Y must cut or take Man on outside.
Pistol Right -Z Jet 18 Load OZ
Pistol Right- Z Jet Load Pass (D2-8-Ohio-Bubble choice)
Opposite Pistol Left Z Jet Load Pass (D2-8-Ohio-Bubble choice)
OZ to Y Fence Blocks Jet Load Pass (D2-8-Ohio-Bubble choice)

z
1

x y
2 z 1

3
PISTOL Right 17 CAL Waggle Boot OZ to X
17 CAL Waggle boot pass-
opposite
Pistol Left 18 Boot/pass

x c y
2 z 1

3
Pistol Right 35 Delay OZ to x
Pistol Right Suicide Y pass
(triple pancake) three crack backs by receivers.

y
x
2 z
1

3 3 back waits
PISTOL CHECK TO RED
Call it Kentucky
The Pistol will have a check to RED- 2Y/ Kentucky 8-Ohio2 and Y run a mesh---X runs an 8 and Z runs
an Ohio with the fake 32 by the 3 back.

x y
2 z
1

3
Voodoo Bone
Phase 3
this year the QB is running.
O-line splits 2-3 2 pt stance

x 8/10
Y
yards
2 5 z
1
6/4 3
What the Voodoo Bone does.
• Our VB will give us the threat of the triple Option.
2. RB – running the Backside B-gap line- this makes the Defense
play this first.- forcing read on the runs
3. QB has the ability to pull (run and keep) and hit the 6/8 hole.
This forces the SS and DE on that side to play a wide game of
containment,
4. Passes- constant and mirrors routes run by the receivers and
our X-in his E choice backside route, makes them either go to
cover 1 or cover 2- 5 in the box we always run then! If they
double team a WR then someone has to be free!
BASE PLAY in VB
VB Colt Right IZ to x

fence 2211 mirror

de
x Y
2 z
1 3
VB single tight right IZ to x
fence
89 mirror(with STEMS)

x y
2 z
1 3

Y on block out or on to clear QB pull


VB Colt 2 Jet 13 Voodoo Trap
IZ to Y
Opposite VB colt Z jet 14 Voodoo Trap IZ to x

x u Y
2 z
1 3
VB Pro Right Wild Waggle 18 sweep or Pass Option
QB- run or throw to the 89- or set up the backside E-choice for the TD

Fence
x Y
z
1
2 3
Stem it
VB Colt 2 Moon Load 18
IZ to Y
Opposite is VB Colt Z Moon Load 17
IZ to X

x Y
2 z
1 3
VB Pro Left Z suicide-17 Load- IZ to Y
Opposite-VB Pro Right Z suicide-18 Load –IZ to y

Y x
z
1
2 3
VB single-tight Right Pro Texas Dart 33
IZ to Y
Opposite is VB single-tight Left Pro Utah Dart 24
iz to x

x t Y
z
1
2 3
VB Rodeo Right QB 14 Utah Dart
QB 1 step drop wait for Utah and GoX
OZ to Y
Opposite Rodeo left QB13 Texas Dart
OZ to Y

x u Y
3 z 2
1
Stem 89
Triple
pancake
VB Single-Tight Flip 26 TEXAS
OZ to X
Flip side S/T/Y adjust block.
Opposite is VB single-Tight Flip Z7 Utah

x t Y
2 z
1 3
1.QB flips ball to 2 or keeps and runs 7 option with 3 back
2.Texas clears first Man
3.Y if Man on Block if inside lock or seal Texas area.
4.Storm must stop anyone 2/3 teq
5.Center- If Nose on if 1 teq help Storm.
6.Backside OZ
VB Single-Tight Right 2 moon Texas Veer Trap
IZ to X
Opposite is VB Single Tight Left Z moon Utah Veer Trap
IZ to Y If DE is playing inside
we block
Outside we trap him
out and give the dive.

DE

x t Y
2 z
moon
1
3
VB Tango Right Wild 18
OZ Y

x s t Y
z
2
1
3
VB TANGO California 34 Blast
OZ to x

x c Y
z
2
1
3
RED ZONE OFFENSE
PHASE 4

• The Red Zone Offense will be built on these three


offense running and passing scheme.
• 1. Nebraska I- Power and Paw passing
• 2. Spread formations Passing and Screens and
QB keepers
• 3. Full House passing and sweeps
• The I and Spread game will get us to the 5 yard
line where the Full house will take over
THE NEBRASKA I
Base run

I right 33 Draw oz to x/ I left 34 draw oz to x

I right 33 Draw
DT left 33 draw
oz to y

z
I 33 paw pass
X-D route(2 smash Ohio) Z-8
I right 34 Dive
OZ to Y
I right 36 lead
I left 35 lead
I Veer strong left
Z sets wide with X
I right 32 lead
I right 36 lead
I right 22 /21 Dive

Wedge
block

x Y
1 z
2
3
RED ZONE PASSES

• VB/ PISTOL RED ZONE PASSES


• 1. 2222 (outside READ ) pass
• 2. OO Ohio (inside READ)pass
• These passes we must STEM OUTSIDE so the DEFENDER has
to be Baited into thinking that it is a fade so he can turn his hips.
• If inside defenders stay Look to hitches then outside QBZ
• If inside Defenders sit Then break outside3
• Think of them as mini IOWAS- remember we only need 5 yards
receivers.
• QB´s IN PISTOL Hit the 31/32 and Roll to side you will throw too.
• VB ARE NOT PAW- PISTOLS are PAW
• We will run the VB colt IZ also to keep them honest!
VB 22 outside read pass

x Y
2 z
1 3

We stem these routes- 2/Z if man inside


stays we then go outside
Pistol right 00 Ohio pass

x Y
2 z
1

3
If inside defenders stay look to hitches and then
outside
I Right wide 400 RED DOG SLANT PASS
3 step-Y slant(2) or Z (d4) or D-2 X
The golden rule on the red dog if 3 cover the Dog run the E with the X…Otherwise get
the first down!QB we want a 1 st down on this 3 step pass flooding the SS and curl
area-Read if 3 on red dog then throw the E- 5 step—E- or 30 swing

x
Y
1
z
2
3
Full house

Goal Line Offense


We use this offense from the 5 yard line
1. We have two basic formations on the Goal line FULL HOUSE Wide and the
FULL HOUSE.
2. We run only 3 plays from both of these formations.
• a. the FULL HOUSE we run the 27 SWEEP X and the 38 sweep Y
• b. 11 /12 WEDGE
• c. Gold Gate(QB sneak)
3. We pass only 3 plays from these formations.
• a. The Wide we pass X SNAP pass or the Y SNAP pass
• b. The FULL HOUSE we pass X pass or the Y pass
• c. PAW 11/12 BATMAN PASS
4. Blocking schemes for the O-line are simple:
rule is as follows.
• A. Passes Man / always try the Cut
• B.Wedge the Block the Man inside and drive to make room for the 1 back- same in
Gold gate
Full house and Full house wide

x Y
0
1
2 3

x Y
0
1
2 3
Full House Batman Wedge 11/12
X and Y snap away from wedge
WEDGE block / FENCE /CUT pass block Or
Batman Pass

x Y
0

1
2 3

3 step drop QB
FULL HOUSE 38
FH 27 SWEEP opposite
We can snap X/Y pass from this formation
RHINO BLOCK
Pass fence block
Or 27/38 snap sweep pass

x Y
0
1
2 3
Full house / Y 100 Snap pass
X 200 Snap pass

200 100

x Y
0
1
2 3

Y 100 pass/
Y/X r backs opposite in X 200 pass
The Passing Game

The Passing game will be used in three variations


• The short game. 4 to 8 passes thrown, our goal is always get the
1st down. These will be thrown out of the DT- VB-Pistol and I.
• The backside game. Our world famous E route- we will wait
and throw when it get set up. This is our big play make.
• Zone area attack or ZA.
ZA Hitting an area where the coverage is
weak, or cleared by a receiver followed by a second receiver, or
not covered.
We will think short-screen-1st down-Td…
Passing Attack Zones and routes to those zones.
ZA passing system

Deep Middle/DM
8-D2-inside sails-flys Deep Right /DR
Deep Left 9/Ohios/fades
DL

9/Ohios/fade

ZA
L2 Middle Left Middle Right Lt 2
1-4-7 snaps- ML MR 1-4-7 snaps-
D2-ohios 4-D4-2-D2 4-D4-2-D2 D2-ohios
Bubbles t 2 Snap ins snap ins. Bubbles

Line of scrimmage

L1 R1
Left one Right one
Screens and Screens and
swings swings

QB

We will use the Passing Attack Zone with rollouts and one step drops by QB to make
our short passing game tighter and our ability to make 1st down conversions on any
down and 2 or 3 yards to first. We will throw on any down, this will make the
Defense respect the pass and place them into a read defense again stopping the
attack and giving us time and space to run our offense.
Receivers will be given area to be in by the QB and the Pass coordinator. Notice
How does ZA work?
Easy- if you look at the chart you can see what routes apply- how and
where we can run these routes.
2. We set formation or motion to this route
3. Or we use a set pass play to get there.
This lets the QB and WR as well as the OC know what we are doing and
where we are going.
Receivers we can only win the passing game if we are on the same page,
and know the same material-this street football changing of plays
confuses team-mates and destroys momentum. If you do not
trust what you have practiced then you might as well not play!
• BASE PASSING PLAYS
• Our Passing game has two goals
• 1. 1st down conversions- ON ANY DOWN ANY SITUATION!
• 2. TD´s
• For us to do this we must catch balls always if you can touch it you can catch it, and
when you catch it you run up field.
• We have five kinds of pass attack plays.
1. SHORT( 6 to 8 yards)---Zone Passing / passing/ Play action/flash
2. MID LEVEL (9 to 12 yards)---Zone Passing/ passing/ Play Action
• 3. DEEP (13 to 25 yards)---Passing/ Play Action
• 4. RED ZONE- from the 20 to the 5 yard line
• 5. SNAPS- in the 5 yard line
• Screens are in the running game, even though we pass to them we see them as pitches.
• Almost all these Base Passing plays can be run out of all Offensive formations.
• Call is X-Y-Z-2 –3
Base pass plays

1122

x y
1
2 z

2211
x y
2 z
1 3
Flashes

• What are Flashes? Simply they are passes thrown to WR


when they are covered soft when the CB is playing them
at 5 to 7 yards off the LOS.
• These can be called by Green our Hot call.
• The progression is Left to right 1-2-3-4
• So green 11 would be the 1st WR to left side
• We will use these to take the 8/7 defenders in the box and
reduce it to 6/5 to enhance the running game.
ST Right(Single Tight )Flash 33

hot

x y
1 z
2
1 3
2 3

The Y is tight , so this rule does not apply to


him- if it’s a HOT call it does
HOTS = GREENS

hot

x y
1 z
2

QB reads Blitz from OUTSIDE SS/WLB/FS Green call 2 or 1


Route to Receiver.
PASSING PLAYS VB for the Base play
VB Colt Right IZ to x
Opposite VB colt left IZ to x

PAWS from Voodoo Bone


Our PAW(PLAY-ACTION) Pass plays are built on 3 systems in the Voodoo Bone:
These are always in the ZONE READ BASE option play.

1.Mirrors( both sides of the Offense running Identical routes)


1.Constants( one side always runs 89/21/65/wheel-2) Backside X runs E choice and 2 is open
call(not made yet)
2.Pass Plays made just for PASSING GAME in VB.
Otherwise we are blocking down-field and giving our RB´s the protection and support they need.

MIRRORS- these our our Mirror Patterns. These are run on colts-Thunderbirds-single tights-DT´s
and in Pistols.
DT BB22
can PAW

fence

x y
2 1
z

3
Single Tight Right Red Dog BB22

Fence

x y
1
2 z

3 Stem
it
The Constant route game
in the VB
Constants are always from the 3 back option run
we have three of them 89-65-21

VB R E-89-3

x Y
2 z
1 3
Constant 89

65 21
VB R -E-65- Rocket screen

x y
2 z
1 3
VB R-E-21-1

x y
2 z
1
3
DT SCREEN GAME.
We have three screens we will be throwing this year.
1. Bubble Screen/ double Bubble/ Bubble Choice
2. Rocket Screen/ Inside/ Outside
3. Middle Screen
4. Sometimes a bubble route in front of LOS will be used
These screens are made for the offense as a 5 yard weapon. Do not see them as a pass
but a long pitch.
We will use screens as 15% of our running game. RB´s and Receivers will have a screen
in every formation.

x y
2 1
z

3 Bubble
Inside/outside /Choice
mid-screen
Rocket
DT 2 Jet Bubble pass
we can also screen this

Send 3 BS
block
X stays/opposite Y
stays

x y
2 1
z

3
Opposite DT Z jet
Bubble pass
DT-KENTUCKY 55 PAW
PAW is play actions-(Play action 34-opposite play action
33)

x y
2 1
z

3
VB colt- Kentucky 55 option pass-
Qb attack LOS/ bootleg action

x y
2 z
1
3

All VB will be called options- instead of PAW- because everyone gets the ball
- VB X tight. Wahoo- X-Z Kentucky –Iowa-9 pass
- Opposite is VB Y tight Wahoo Y-Z Kentucky- Iowa
–9-pass.

x y
z 2
1
3
Crazy Snaps We use to attack the Middle against Cover 2/3
These are our Shallow Routes.
VB Thunderbird 2EASY Crazy Snap pass
Fence Block

x y
2 z
1
3

Opposite is the Z easy Crazy Snap


MIRRORS in VB
65/66
we can also run a 5566 or 6655

x y
z
2 1
3
VB mirrors
8899 pass
x y
2 z
1
3

BB OHIO

x y
2 z
1
3
VB Mirrors
Ohio double
bubble

x y
2 z
1
3

x y
2 z
1
3
22 pass
PASS PLAYS 2- Same Plays can be run out of every
Offense Formation
DT –double snap right 6-E –Swing Left

x y
2 1
z

3
Pistol-VB-I with
motion-Tango set
VB-Thunderbird-double snap left
6-E swing left-QB PAW Zone read

x y
2 z
1
3

QB´s – make the pass short or go to backside roll and hit the E route.
Rule: 2 wr must tell you where he will be in the E route
66/65 CAN BE USED IN DT:
DT SINGLE TIGHT-PISTOL-VB USED IN check to RED.

Stem the routes- make the db think- inside (slant) outside(fade)


DT -Double Bubble –D-D-3 Paw 1 pass

can be done in VB-Pistol

x y
2 1
z

3
These two D routes(smashes) are stemmed
DT-KENTUCKY- SAIL-B-PAW 32
VB –Reno Y tight -2 jet Kentucky-Sail-B

x y
1
2 z

x y
2 z
3 1
VB R -E-2 -wheel - snap in Pass

x y
2 z
1 3
DT-RED 18/17
Moon Motion
(Stretch PAW)(PLAY ACTION)

x y
2 1
z

E-backside throttle release-read blitz stay

When we snap ball


VB R- deep22 wheel pass

x y

2 z
1
3
VB Wahoo R Z rev/pass

X Y

Z 2

3 1
PISTOL Loose RIGHT American Pass

y
x
z 2
1

3
American 8-D2-9-4 Zero
8-3yards- 9 -6 yards. 4- 6yrd
VB R Wahoo Right Britain

x y
z 2
1
3
VB R Wahoo 35 Counter/pass

x y
z 2
1
3
VB Tight R 2 Jet –E-snap in-6-Y

x y
2 z
1
3
VB Tight Tango California 25 Delay
OZ to X
Fake Pass O_-line fence Cal stays Or
VB tight Tango Right 25 Fake pass

x c y
2 z
1
3
VB thunderbird Z easy 800 pass

x y
2 z
1
3
VB tight TANGO RIGHT E-5-5- pass (PAW fence block

x y
2 z
1
3
DT X Outside Rocket Screen

can run in DT pistol


Fence Block

x y
1 z
2

3
DT 2 Moon 3 Middle screen
Opposite is
DT Z Moon 3 Middle Screen

fence

x y
2 z
1

3
QB calls both or X or Y rocket Screen- O line- if it has both dropped and hold until 2 Kartoffel.If
its X by them self same thing but go up field toward X3
VB X and Y ROCKET SCREEN
Can be run together or by X or Y only

x y
z
2
1
3

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