Digital Hollywood: The AI Summer Summit

Wednesday, July 24th, 2024

5:00 –5:50 PM Eastern Time Zone

Session I:

AI-XR: The Spatial Experience - Exploring Next Level Human Interaction

While AI has become the convenient “Umbrella Concept” under which all other computer platforms can be best understood, with the release of Apple Vision Pro and Meta’s industry leading Quest 2, the conversation has centered around VR, Gaming and the latest buzzword, Spatial Computing. For industry cognoscente, the goal has always been “Immersion,” platform agnostic, mobile, computer, gaming, in any environment, on any device. Apple refers to its AVP introduction as “Spatial Computing” and the developers of XR, VR and AR experiences will likely be pleased to embrace this descriptive note. With the power of AI, advanced connectivity through “The Cloud” and with continued device innovation, we will all be pleased to welcome the “Era of Spatial Computing.”

Speakers

Kymber Lim, CEO & Producer, MAJYK Studios

Robert Keyghobad, Producer, Remy H. Industries

Speakers to be announced

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    Robert Keyghobad

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    Kymber Lim

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Robert Keyghobad began his career in Hollywood working for former Sony Pictures Entertainment CEO Peter Guber. Over the past 25 years, Robert has set up several major studio deals including the HBO series “Carnivàle,” and 20th Century Fox’s detective comedy series “Honey Vicarro” with Jenny McCarthy. Robert has collaborated with renowned figures such as pilot director David Nutter of "Game of Thrones" and producer David Heyman of the "Harry Potter" franchise. Transitioning into the realm of video game development, Robert assumed a role at Electronic Arts (EA) within its worldwide virtual production studio in Vancouver, Canada. During his time at EA, he oversaw all aspects of physical and virtual production on a global scale. From there he worked with Starz Entertainment on the sci-fi drama series “Incursion,” created by Steven DeKnight (Spartacus), and was the Virtual Production Producer for Legendary and Universal Studios on “Warcraft.” His contributions extended to groundbreaking projects like director Alejandro G. Iñárritu's Oscar-winning virtual reality short "Carne y Arena." After working for Netflix covering over 48 International Original series projects, he returned to the freelance market. His recent endeavors include the planning and overseeing the construction of the Amazon Virtual Production Stage in Culver City, and he served as Executive Producer of both "Prehistoric Planet Immersive" and the only narrative interactive piece for the Apple Vision Pro: “Encounter Dinosaurs."


Kymber Lim, CEO & Producer, MAJYK Studios: After consulting for Netflix International Originals to manage projects in Asia, Lim founded MAJYK Studios in Los Angeles and Seoul to develop and produce diverse content and consult producers / studios looking to film or post in South Korea. Lim is an Emmy award-winning visual effects producer with an extensive background in production and media technology that includes working closely with all the major studios and streamers as well as brands and branded content. She also consults / advises tech companies and co-founded and sold a fully funded tech company. Lim assisted many influential producers and directors such as Lorenzo DiBonaventura, Michael Bay, Gore Verbinski, Joe Kosinski, Steven DeKnight, and Bong Joon-ho on the visual development of their projects. She also ran Digital Domain's production company that produced Ender's Game, launched and managed the Film & Television division at Psyop and at Entity FX; ran R&D on concepts with technical and budgetary challenges; created original content using game engines; and produced virtual reality experiences for Samsung and Paramount Studios. Lim consulted for companies such as Netflix, AppleTV, Amazon Studios, Disney, and other Asian and domestic studios and production companies. She has produced for Microsoft, Starz, Paramount, IMAX, Digital Domain, and Bento Box Entertainment. She is a member of The Producer's Guild, the Academy of Television Arts and Sciences, and is the Founder and Chair of KALH (Korean American Leaders in Entertainment), a non-profit supporting and mentoring other Korean Americans in entertainment. She continues to work with the Korea Creative Content Agency (KOCCA), Overseas Koreans Foundation, and The Korean Consulate Generals office in Los Angeles.

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