Talk:The Last Ninja
![]() | The following references may be useful when improving this article in the future: |
Wii
[edit]I can see we require some clarification here. The North American Wii version is exactly as the North American release of this game ran. This is not the PAL game run on NTSC hardware. Graphics corruption and choppy gameplay result from running the PAL version on NTSC hardware. If you play the NTSC version on NTSC hardware side by side with the PAL version on PAL hardware, the only difference you will notice is music speed as the SID chip's regulation was ignorant of all timing except the HZ of the power. If you play the NTSC version on PAL hardware you get PAL musical speeds. If you play the PAL version on NTSC hardware, you get NTSC musical speeds. In both cases, other events will break based on video timing, rendering games with a weird flicker if they are not entirely unplayable. In the case of Last Ninja 2, for example, if you ran the PAL version on NTSC hardware, it would corrupt if you left the very first screen and become unplayable. NTSC fixing a Commodore game required a small amount of work, and variable changes on timing; but it was work that MUST be done for most games.
Nothing at all could be done for SID files without rewriting them entirely, and in most cases it was decided as not worth doing. I used to be captain Kidd from Eaglesoft. We NTSC fixed games all the time; that was how we beat releases to the shelves in America. In some cases, the pirates actually WOULD rewrite the SID as well, resulting in a hybrid version with music more true to the original release then what you bought in the store. SoheiFox (talk) 02:14, 10 March 2009 (UTC)
In fact, in the case of Thrust, just such an event occured, and the pirated NTSC was then PAL fixed back, however it had already been a hybrid port with PAL speed music on NTSC hardware, and when re-cracked back to PAL territories, you ended up with something that ran at effectively 10hz slower musically then the actual shelf release. Which was fine, because the shelf release in the UK had a horrible squeal over the title music that was supposed to go away. Many young Brit pirates didn't mind the slower speed, so long as the squeal routine stopped when it was supposed to. Point I'm making is the Wii variation in NTSC territories ran exactly as the NTSC releases ran in NTSC territories. SoheiFox (talk) 02:22, 10 March 2009 (UTC)
Music
[edit]The music should be mentioned. It might be one of the most recognized pieces of C64 music. —Preceding unsigned comment added by 83.227.118.180 (talk) 21:06, 22 January 2010 (UTC)
NPOV?
[edit]This seems to be taken directly from some marketing blurb, and the footnote links to the homepage of the game designers:
There is no C64 gamer that has not heard of The Last Ninja. Even today, people still talk about the impact it had on the gaming world."[12]
Should be scrubbed IMO. —Preceding unsigned comment added by Empaler (talk • contribs) 17:45, 20 September 2010 (UTC)
Empaler (talk) 18:00, 20 September 2010 (UTC)
ZX Spectrum version
[edit]It most certainly exists. Watch on YouTube —Preceding unsigned comment added by 213.163.35.18 (talk) 20:51, 25 December 2010 (UTC)
- That's a mighty fine video of Last Ninja 2, there. The first game does not exist on the Speccy. —Preceding unsigned comment added by 72.160.13.59 (talk) 09:33, 8 March 2011 (UTC)
- Most definitely was on the Spectrum platform. I had the game. It came in a box with a plastic shuriken coaster and a thin black ninja hood. The game wasn't in colour. — Preceding unsigned comment added by 82.1.44.68 (talk) 10:40, 8 March 2020 (UTC)
- You had a copy on the spectrum? Sure ya did, guy. Got a link to any proof of that at all? — Preceding unsigned comment added by 2604:2D80:AE11:4400:78C0:64C3:5DC6:A437 (talk) 01:02, 24 August 2020 (UTC)
Reception
[edit]The articles claims that the game was the most successful game on the C= 64, with a quote of 4,000,000 sales for all platforms combined. Yet the Last Ninja 2 page cites sales of 5,500,000 copies sold on the C=64 *alone*. No matter how you count 5.5 millions is higher than 4 millions. — Preceding unsigned comment added by Taotriad (talk • contribs) 09:23, 13 July 2016 (UTC)
External links modified
[edit]Hello fellow Wikipedians,
I have just modified one external link on The Last Ninja. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
- Added archive https://web.archive.org/web/20110615193632/http://www.ugo.com/games/ninjas-in-games-top-11-the-last-ninja to http://www.ugo.com/games/ninjas-in-games-top-11-the-last-ninja
When you have finished reviewing my changes, you may follow the instructions on the template below to fix any issues with the URLs.
This message was posted before February 2018. After February 2018, "External links modified" talk page sections are no longer generated or monitored by InternetArchiveBot. No special action is required regarding these talk page notices, other than regular verification using the archive tool instructions below. Editors have permission to delete these "External links modified" talk page sections if they want to de-clutter talk pages, but see the RfC before doing mass systematic removals. This message is updated dynamically through the template {{source check}}
(last update: 5 June 2024).
- If you have discovered URLs which were erroneously considered dead by the bot, you can report them with this tool.
- If you found an error with any archives or the URLs themselves, you can fix them with this tool.
Cheers.—InternetArchiveBot (Report bug) 22:58, 12 January 2018 (UTC)
Move discussion in progress
[edit]There is a move discussion in progress on Talk:The Last Ninja (series) which affects this page. Please participate on that page and not in this talk page section. Thank you. —RMCD bot 07:32, 31 January 2022 (UTC)